Changeset f714763 for src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
- Timestamp:
- Aug 5, 2015, 5:32:09 PM (10 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- fb95a5
- Parents:
- 3d5b5b
- git-author:
- Frederik Heber <heber@…> (07/15/15 15:22:04)
- git-committer:
- Frederik Heber <heber@…> (08/05/15 17:32:09)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
r3d5b5b rf714763 89 89 } 90 90 91 connect(this, SIGNAL(updated()), this, SLOT(update()));91 // connect(this, SIGNAL(updated()), this, SLOT(update())); 92 92 } 93 93 … … 98 98 } 99 99 100 / ** Update the WorldScene with molecules and atomsfrom World.101 *102 * This function should be called after e.g. WorldTime::TimeChanged was103 * received or after another molecule has been loaded.104 *105 */106 void GLWorldScene::update()107 {108 const std::vector<const molecule *> &molecules =109 const_cast<const World &>(World::getInstance()).getAllMolecules();110 111 for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();112 moliter != molecules.end();113 moliter++) {114 // check whether molecule already exists115 const moleculeId_t molid = (*moliter)->getId();116 const bool mol_present = MoleculesinSceneMap.count(molid);117 if (!mol_present)118 moleculeInserted((*moliter)->getId());119 }120 121 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();122 for (;iter != MoleculesinSceneMap.end();) {123 const moleculeId_t molid = iter->first;124 const molecule * const mol = const_cast<const World &>(World::getInstance()).125 getMolecule(MoleculeById(molid));126 const bool mol_absent = (mol == NULL);127 // step on to next molecule before possibly removing entry and invalidating iter128 ++iter;129 if (mol_absent)130 moleculeRemoved(molid);131 }132 133 }100 ///** Update the WorldScene with molecules and atomsfrom World. 101 // * 102 // * This function should be called after e.g. WorldTime::TimeChanged was 103 // * received or after another molecule has been loaded. 104 // * 105 // */ 106 //void GLWorldScene::update() 107 //{ 108 // const std::vector<const molecule *> &molecules = 109 // const_cast<const World &>(World::getInstance()).getAllMolecules(); 110 // 111 // for (std::vector<const molecule*>::const_iterator moliter = molecules.begin(); 112 // moliter != molecules.end(); 113 // moliter++) { 114 // // check whether molecule already exists 115 // const moleculeId_t molid = (*moliter)->getId(); 116 // const bool mol_present = MoleculesinSceneMap.count(molid); 117 // if (!mol_present) 118 // moleculeInserted((*moliter)->getId()); 119 // } 120 // 121 // MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin(); 122 // for (;iter != MoleculesinSceneMap.end();) { 123 // const moleculeId_t molid = iter->first; 124 // const molecule * const mol = const_cast<const World &>(World::getInstance()). 125 // getMolecule(MoleculeById(molid)); 126 // const bool mol_absent = (mol == NULL); 127 // // step on to next molecule before possibly removing entry and invalidating iter 128 // ++iter; 129 // if (mol_absent) 130 // moleculeRemoved(molid); 131 // } 132 // 133 //} 134 134 135 135 void GLWorldScene::atomClicked(atomId_t no)
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