Ignore:
Timestamp:
Aug 5, 2015, 5:32:09 PM (10 years ago)
Author:
Frederik Heber <heber@…>
Branches:
Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
Children:
fb95a5
Parents:
3d5b5b
git-author:
Frederik Heber <heber@…> (07/15/15 15:22:04)
git-committer:
Frederik Heber <heber@…> (08/05/15 17:32:09)
Message:

GLWorldView no longer listens to WorldTime::TimeChanged.

  • molecules are re-created when the time changes anyway so the world view is informed about the change.
  • removed all commented-out lines.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp

    r3d5b5b rf714763  
    8989  }
    9090
    91   connect(this, SIGNAL(updated()), this, SLOT(update()));
     91//  connect(this, SIGNAL(updated()), this, SLOT(update()));
    9292}
    9393
     
    9898}
    9999
    100 /** Update the WorldScene with molecules and atoms from World.
    101  *
    102  * This function should be called after e.g. WorldTime::TimeChanged was
    103  * received or after another molecule has been loaded.
    104  *
    105  */
    106 void GLWorldScene::update()
    107 {
    108   const std::vector<const molecule *> &molecules =
    109       const_cast<const World &>(World::getInstance()).getAllMolecules();
    110 
    111   for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
    112       moliter != molecules.end();
    113       moliter++) {
    114     // check whether molecule already exists
    115     const moleculeId_t molid = (*moliter)->getId();
    116     const bool mol_present = MoleculesinSceneMap.count(molid);
    117     if (!mol_present)
    118       moleculeInserted((*moliter)->getId());
    119   }
    120 
    121   MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
    122   for (;iter != MoleculesinSceneMap.end();) {
    123     const moleculeId_t molid = iter->first;
    124     const molecule * const mol = const_cast<const World &>(World::getInstance()).
    125         getMolecule(MoleculeById(molid));
    126     const bool mol_absent = (mol == NULL);
    127     // step on to next molecule before possibly removing entry and invalidating iter
    128     ++iter;
    129     if (mol_absent)
    130       moleculeRemoved(molid);
    131   }
    132 
    133 }
     100///** Update the WorldScene with molecules and atomsfrom World.
     101// *
     102// * This function should be called after e.g. WorldTime::TimeChanged was
     103// * received or after another molecule has been loaded.
     104// *
     105// */
     106//void GLWorldScene::update()
     107//{
     108//  const std::vector<const molecule *> &molecules =
     109//      const_cast<const World &>(World::getInstance()).getAllMolecules();
     110//
     111//  for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
     112//      moliter != molecules.end();
     113//      moliter++) {
     114//    // check whether molecule already exists
     115//    const moleculeId_t molid = (*moliter)->getId();
     116//    const bool mol_present = MoleculesinSceneMap.count(molid);
     117//    if (!mol_present)
     118//      moleculeInserted((*moliter)->getId());
     119//  }
     120//
     121//  MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
     122//  for (;iter != MoleculesinSceneMap.end();) {
     123//    const moleculeId_t molid = iter->first;
     124//    const molecule * const mol = const_cast<const World &>(World::getInstance()).
     125//        getMolecule(MoleculeById(molid));
     126//    const bool mol_absent = (mol == NULL);
     127//    // step on to next molecule before possibly removing entry and invalidating iter
     128//    ++iter;
     129//    if (mol_absent)
     130//      moleculeRemoved(molid);
     131//  }
     132//
     133//}
    134134
    135135void GLWorldScene::atomClicked(atomId_t no)
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