Ignore:
Timestamp:
Nov 16, 2025, 8:15:00 AM (2 months ago)
Author:
Frederik Heber <frederik.heber@…>
Branches:
Candidate_v1.7.1, stable
Children:
f41a18
Parents:
b6f2d2
git-author:
Frederik Heber <frederik.heber@…> (11/06/25 19:51:16)
git-committer:
Frederik Heber <frederik.heber@…> (11/16/25 08:15:00)
Message:

FIX: a hover end causes a signal to updateGL.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp

    rb6f2d2 rc0e35d  
    9696  connect(worldscene, SIGNAL(hoverChanged(const atomId_t)), this, SLOT(sceneHoverSignalled(const atomId_t)));
    9797  connect(worldscene, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SLOT(sceneHoverSignalled(const moleculeId_t, int)));
     98  connect(worldscene, SIGNAL(hoverEnd()), this, SLOT(sceneHoverEndSignalled()));
    9899  //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
    99100  connect(worldscene, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
     
    749750  emit changed();
    750751}
     752
     753void GLWorldView::sceneHoverEndSignalled()
     754{
     755  LOG(1, "GLWorldView::sceneHoverEndSignalled()");
     756  needsRedraw = true;
     757  emit changed();
     758}
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