source: src/unittests/tesselation_boundarytriangleunittest.cpp@ 13e3c3

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Last change on this file since 13e3c3 was bf3817, checked in by Frederik Heber <heber@…>, 14 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 7.1 KB
RevLine 
[e9c677]1/*
2 * tesselation_boundarytriangleunittest.cpp
3 *
4 * Created on: Jan 13, 2010
5 * Author: heber
6 */
7
[bf3817]8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
[e9c677]13using namespace std;
14
15#include <cppunit/CompilerOutputter.h>
16#include <cppunit/extensions/TestFactoryRegistry.h>
17#include <cppunit/ui/text/TestRunner.h>
18
19#include <cstring>
[d74077]20#include <iostream>
[e9c677]21
22#include "defs.hpp"
[d74077]23#include "TesselPoint.hpp"
24#include "BoundaryPointSet.hpp"
25#include "BoundaryLineSet.hpp"
26#include "BoundaryTriangleSet.hpp"
27#include "CandidateForTesselation.hpp"
[e9c677]28#include "tesselation_boundarytriangleunittest.hpp"
29
[9b6b2f]30#ifdef HAVE_TESTRUNNER
31#include "UnitTestMain.hpp"
32#endif /*HAVE_TESTRUNNER*/
33
[88b400]34const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
[e9c677]35
36/********************************************** Test classes **************************************/
37
38// Registers the fixture into the 'registry'
39CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
40
41
42void TesselationBoundaryTriangleTest::setUp()
43{
44 setVerbosity(5);
45
46 // create nodes
[5c8592]47 tesselpoints[0] = new TesselPoint;
[d74077]48 tesselpoints[0]->setPosition(Vector(0., 0., 0.));
[68f03d]49 tesselpoints[0]->setName("1");
[5c8592]50 tesselpoints[0]->nr = 1;
51 points[0] = new BoundaryPointSet(tesselpoints[0]);
52 tesselpoints[1] = new TesselPoint;
[d74077]53 tesselpoints[1]->setPosition(Vector(0., 1., 0.));
[68f03d]54 tesselpoints[1]->setName("2");
[5c8592]55 tesselpoints[1]->nr = 2;
56 points[1] = new BoundaryPointSet(tesselpoints[1]);
57 tesselpoints[2] = new TesselPoint;
[d74077]58 tesselpoints[2]->setPosition(Vector(1., 0., 0.));
[68f03d]59 tesselpoints[2]->setName("3");
60 tesselpoints[2]->nr = 3;
[5c8592]61 points[2] = new BoundaryPointSet(tesselpoints[2] );
[e9c677]62
63 // create line
64 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
65 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
66 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
67
68 // create triangle
69 triangle = new BoundaryTriangleSet(lines, 0);
70 triangle->GetNormalVector(Vector(0.,0.,1.));
71};
72
73
74void TesselationBoundaryTriangleTest::tearDown()
75{
76 delete(triangle);
[5c8592]77 for (int i=0;i<3;++i) {
78 // TesselPoint does not delete its vector as it only got a reference
79 delete tesselpoints[i];
80 }
[e9c677]81 logger::purgeInstance();
82 errorLogger::purgeInstance();
83};
84
85/** UnitTest for Tesselation::IsInnerPoint()
86 */
87void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
88{
89 Vector TestIntersection;
90 Vector Point;
91
92 // simple test on y line
[1bd79e]93 Point = Vector(-1.,0.5,0.);
[d74077]94 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]95 Point = Vector(0.,0.5,0.);
[e9c677]96 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]97 Point = Vector(-4.,0.5,0.);
[d74077]98 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]99 Point = Vector(0.,0.5,0.);
[e9c677]100 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
101
102 // simple test on x line
[1bd79e]103 Point = Vector(0.5,-1.,0.);
[d74077]104 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]105 Point = Vector(0.5,0.,0.);
[e9c677]106 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]107 Point = Vector(0.5,-6.,0.);
[d74077]108 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]109 Point = Vector(0.5,0.,0.);
[e9c677]110 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
111
112 // simple test on slanted line
[1bd79e]113 Point = Vector(1.,1.,0.);
[d74077]114 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]115 Point = Vector(0.5,0.5,0.);
[e9c677]116 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]117 Point = Vector(5.,5.,0.);
[d74077]118 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]119 Point = Vector(0.5,0.5,0.);
[e9c677]120 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
121
122 // simple test on first node
[1bd79e]123 Point = Vector(-1.,-1.,0.);
[d74077]124 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]125 Point = Vector(0.,0.,0.);
[e9c677]126 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
127
128 // simple test on second node
[1bd79e]129 Point = Vector(0.,2.,0.);
[d74077]130 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]131 Point = Vector(0.,1.,0.);
[e9c677]132 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
133
134 // simple test on third node
[1bd79e]135 Point = Vector(2.,0.,0.);
[d74077]136 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]137 Point = Vector(1.,0.,0.);
[e9c677]138 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
139};
140
141/** UnitTest for Tesselation::IsInnerPoint()
142 */
143void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
144{
145 Vector TestIntersection;
146 Vector Point;
147
148 // straight down/up
[1bd79e]149 Point = Vector(1./3.,1./3.,+5.);
[d74077]150 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]151 Point = Vector(1./3.,1./3.,0.);
[e9c677]152 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]153 Point = Vector(1./3.,1./3.,-5.);
[d74077]154 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]155 Point = Vector(1./3.,1./3.,0.);
[e9c677]156 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
157
158 // simple test on y line
[1bd79e]159 Point = Vector(-1.,0.5,+2.);
[d74077]160 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]161 Point = Vector(0.,0.5,0.);
[e9c677]162 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]163 Point = Vector(-1.,0.5,-3.);
[d74077]164 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]165 Point = Vector(0.,0.5,0.);
[e9c677]166 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
167
168 // simple test on x line
[1bd79e]169 Point = Vector(0.5,-1.,+1.);
[d74077]170 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]171 Point = Vector(0.5,0.,0.);
[e9c677]172 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]173 Point = Vector(0.5,-1.,-2.);
[d74077]174 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]175 Point = Vector(0.5,0.,0.);
[e9c677]176 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
177
178 // simple test on slanted line
[1bd79e]179 Point = Vector(1.,1.,+3.);
[d74077]180 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]181 Point = Vector(0.5,0.5,0.);
[e9c677]182 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]183 Point = Vector(1.,1.,-4.);
[d74077]184 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]185 Point = Vector(0.5,0.5,0.);
[e9c677]186 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
187
188 // simple test on first node
[1bd79e]189 Point = Vector(-1.,-1.,5.);
[d74077]190 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]191 Point = Vector(0.,0.,0.);
[e9c677]192 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
193
194 // simple test on second node
[1bd79e]195 Point = Vector(0.,2.,5.);
[d74077]196 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]197 Point = Vector(0.,1.,0.);
[e9c677]198 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
199
200 // simple test on third node
[1bd79e]201 Point = Vector(2.,0.,5.);
[d74077]202 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
[1bd79e]203 Point = Vector(1.,0.,0.);
[e9c677]204 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
205};
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