source: src/unittests/tesselation_boundarytriangleunittest.cpp@ 13e3c3

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Last change on this file since 13e3c3 was bf3817, checked in by Frederik Heber <heber@…>, 14 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 7.1 KB
Line 
1/*
2 * tesselation_boundarytriangleunittest.cpp
3 *
4 * Created on: Jan 13, 2010
5 * Author: heber
6 */
7
8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
13using namespace std;
14
15#include <cppunit/CompilerOutputter.h>
16#include <cppunit/extensions/TestFactoryRegistry.h>
17#include <cppunit/ui/text/TestRunner.h>
18
19#include <cstring>
20#include <iostream>
21
22#include "defs.hpp"
23#include "TesselPoint.hpp"
24#include "BoundaryPointSet.hpp"
25#include "BoundaryLineSet.hpp"
26#include "BoundaryTriangleSet.hpp"
27#include "CandidateForTesselation.hpp"
28#include "tesselation_boundarytriangleunittest.hpp"
29
30#ifdef HAVE_TESTRUNNER
31#include "UnitTestMain.hpp"
32#endif /*HAVE_TESTRUNNER*/
33
34const double TesselationBoundaryTriangleTest::SPHERERADIUS=2.;
35
36/********************************************** Test classes **************************************/
37
38// Registers the fixture into the 'registry'
39CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
40
41
42void TesselationBoundaryTriangleTest::setUp()
43{
44 setVerbosity(5);
45
46 // create nodes
47 tesselpoints[0] = new TesselPoint;
48 tesselpoints[0]->setPosition(Vector(0., 0., 0.));
49 tesselpoints[0]->setName("1");
50 tesselpoints[0]->nr = 1;
51 points[0] = new BoundaryPointSet(tesselpoints[0]);
52 tesselpoints[1] = new TesselPoint;
53 tesselpoints[1]->setPosition(Vector(0., 1., 0.));
54 tesselpoints[1]->setName("2");
55 tesselpoints[1]->nr = 2;
56 points[1] = new BoundaryPointSet(tesselpoints[1]);
57 tesselpoints[2] = new TesselPoint;
58 tesselpoints[2]->setPosition(Vector(1., 0., 0.));
59 tesselpoints[2]->setName("3");
60 tesselpoints[2]->nr = 3;
61 points[2] = new BoundaryPointSet(tesselpoints[2] );
62
63 // create line
64 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
65 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
66 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
67
68 // create triangle
69 triangle = new BoundaryTriangleSet(lines, 0);
70 triangle->GetNormalVector(Vector(0.,0.,1.));
71};
72
73
74void TesselationBoundaryTriangleTest::tearDown()
75{
76 delete(triangle);
77 for (int i=0;i<3;++i) {
78 // TesselPoint does not delete its vector as it only got a reference
79 delete tesselpoints[i];
80 }
81 logger::purgeInstance();
82 errorLogger::purgeInstance();
83};
84
85/** UnitTest for Tesselation::IsInnerPoint()
86 */
87void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
88{
89 Vector TestIntersection;
90 Vector Point;
91
92 // simple test on y line
93 Point = Vector(-1.,0.5,0.);
94 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
95 Point = Vector(0.,0.5,0.);
96 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
97 Point = Vector(-4.,0.5,0.);
98 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
99 Point = Vector(0.,0.5,0.);
100 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
101
102 // simple test on x line
103 Point = Vector(0.5,-1.,0.);
104 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
105 Point = Vector(0.5,0.,0.);
106 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
107 Point = Vector(0.5,-6.,0.);
108 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
109 Point = Vector(0.5,0.,0.);
110 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
111
112 // simple test on slanted line
113 Point = Vector(1.,1.,0.);
114 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
115 Point = Vector(0.5,0.5,0.);
116 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
117 Point = Vector(5.,5.,0.);
118 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
119 Point = Vector(0.5,0.5,0.);
120 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
121
122 // simple test on first node
123 Point = Vector(-1.,-1.,0.);
124 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
125 Point = Vector(0.,0.,0.);
126 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
127
128 // simple test on second node
129 Point = Vector(0.,2.,0.);
130 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
131 Point = Vector(0.,1.,0.);
132 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
133
134 // simple test on third node
135 Point = Vector(2.,0.,0.);
136 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
137 Point = Vector(1.,0.,0.);
138 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
139};
140
141/** UnitTest for Tesselation::IsInnerPoint()
142 */
143void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
144{
145 Vector TestIntersection;
146 Vector Point;
147
148 // straight down/up
149 Point = Vector(1./3.,1./3.,+5.);
150 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
151 Point = Vector(1./3.,1./3.,0.);
152 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
153 Point = Vector(1./3.,1./3.,-5.);
154 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
155 Point = Vector(1./3.,1./3.,0.);
156 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
157
158 // simple test on y line
159 Point = Vector(-1.,0.5,+2.);
160 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
161 Point = Vector(0.,0.5,0.);
162 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
163 Point = Vector(-1.,0.5,-3.);
164 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
165 Point = Vector(0.,0.5,0.);
166 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
167
168 // simple test on x line
169 Point = Vector(0.5,-1.,+1.);
170 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
171 Point = Vector(0.5,0.,0.);
172 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
173 Point = Vector(0.5,-1.,-2.);
174 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
175 Point = Vector(0.5,0.,0.);
176 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
177
178 // simple test on slanted line
179 Point = Vector(1.,1.,+3.);
180 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
181 Point = Vector(0.5,0.5,0.);
182 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
183 Point = Vector(1.,1.,-4.);
184 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
185 Point = Vector(0.5,0.5,0.);
186 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
187
188 // simple test on first node
189 Point = Vector(-1.,-1.,5.);
190 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
191 Point = Vector(0.,0.,0.);
192 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
193
194 // simple test on second node
195 Point = Vector(0.,2.,5.);
196 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
197 Point = Vector(0.,1.,0.);
198 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
199
200 // simple test on third node
201 Point = Vector(2.,0.,5.);
202 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(Point, TestIntersection) );
203 Point = Vector(1.,0.,0.);
204 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
205};
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