[45ef76] | 1 | /*
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| 2 | * LineUnittest.cpp
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| 3 | *
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| 4 | * Created on: May 27, 2010
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #include "LineUnittest.hpp"
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| 9 |
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| 10 | #include "vector.hpp"
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| 11 | #include "Exceptions/LinearDependenceException.hpp"
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| 12 | #include "Exceptions/SkewException.hpp"
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| 13 |
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| 14 | #include <cppunit/CompilerOutputter.h>
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| 15 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 16 | #include <cppunit/ui/text/TestRunner.h>
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| 17 |
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| 18 | #include <iostream>
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[3dcb1f] | 19 | #include <cmath>
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[45ef76] | 20 |
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| 21 | using namespace std;
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| 22 |
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| 23 | #ifdef HAVE_TESTRUNNER
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| 24 | #include "UnitTestMain.hpp"
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| 25 | #endif /*HAVE_TESTRUNNER*/
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| 26 |
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| 27 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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| 28 |
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| 29 | void LineUnittest::setUp(){
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| 30 | // three lines along the axes
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| 31 | la1 = new Line(zeroVec,e1);
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| 32 | la2 = new Line(zeroVec,e2);
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| 33 | la3 = new Line(zeroVec,e3);
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| 34 |
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| 35 | // the lines along the planes defined by two coordinate axes
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| 36 | lp1 = new Line(e1,e1-e2);
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| 37 | lp2 = new Line(e2,e2-e3);
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| 38 | lp3 = new Line(e3,e3-e1);
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| 39 | }
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| 40 | void LineUnittest::tearDown(){
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| 41 | delete la1;
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| 42 | delete la2;
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| 43 | delete la3;
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| 44 |
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| 45 | delete lp1;
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| 46 | delete lp2;
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| 47 | delete lp3;
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| 48 | }
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| 49 |
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| 50 | void LineUnittest::constructionErrorTest(){
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| 51 | // test some constructions
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| 52 |
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| 53 | // direction+origin should never fail
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| 54 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1));
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| 55 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2));
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| 56 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3));
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| 57 |
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| 58 | // two points fails if both points are the same
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| 59 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2));
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| 60 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3));
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| 61 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1));
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| 62 | // for zerovectors
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| 63 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec));
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| 64 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec));
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| 65 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec));
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| 66 | // now we pass two times the same point
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| 67 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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| 68 | CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException);
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| 69 | CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException);
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| 70 | CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException);
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| 71 |
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| 72 | }
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| 73 |
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| 74 | bool testDirection(const Vector &dir1,const Vector &dir2){
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| 75 | return (dir1==dir2) || (dir1==-1*dir2);
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| 76 | }
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| 77 |
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| 78 | void LineUnittest::constructionResultTest(){
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| 79 | // test all directions
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| 80 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1));
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| 81 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2));
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| 82 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3));
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| 83 |
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| 84 | // test origins
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| 85 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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| 86 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 87 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 88 |
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| 89 | // test if desired points are on the lines
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| 90 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 91 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 92 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 93 |
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| 94 | CPPUNIT_ASSERT(la1->isContained(e1));
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| 95 | CPPUNIT_ASSERT(la2->isContained(e2));
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| 96 | CPPUNIT_ASSERT(la3->isContained(e3));
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| 97 |
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| 98 | CPPUNIT_ASSERT(lp1->isContained(e1));
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| 99 | CPPUNIT_ASSERT(lp2->isContained(e2));
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| 100 | CPPUNIT_ASSERT(lp3->isContained(e3));
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| 101 |
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| 102 | CPPUNIT_ASSERT(lp1->isContained(e2));
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| 103 | CPPUNIT_ASSERT(lp2->isContained(e3));
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| 104 | CPPUNIT_ASSERT(lp3->isContained(e1));
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| 105 | }
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| 106 |
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| 107 | void LineUnittest::isContainedTest(){
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| 108 | // Zerovector on the axes lines
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| 109 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 110 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 111 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 112 |
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| 113 | // multiples of the second support vector
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| 114 | CPPUNIT_ASSERT(la1->isContained(e1));
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| 115 | CPPUNIT_ASSERT(la2->isContained(e2));
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| 116 | CPPUNIT_ASSERT(la3->isContained(e3));
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| 117 |
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| 118 | CPPUNIT_ASSERT(la1->isContained(2*e1));
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| 119 | CPPUNIT_ASSERT(la2->isContained(2*e2));
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| 120 | CPPUNIT_ASSERT(la3->isContained(2*e3));
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| 121 |
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| 122 | CPPUNIT_ASSERT(la1->isContained(3*e1));
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| 123 | CPPUNIT_ASSERT(la2->isContained(3*e2));
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| 124 | CPPUNIT_ASSERT(la3->isContained(3*e3));
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| 125 |
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| 126 | // negative multiples
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| 127 | CPPUNIT_ASSERT(la1->isContained(-1*e1));
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| 128 | CPPUNIT_ASSERT(la2->isContained(-1*e2));
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| 129 | CPPUNIT_ASSERT(la3->isContained(-1*e3));
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| 130 |
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| 131 | CPPUNIT_ASSERT(la1->isContained(-2*e1));
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| 132 | CPPUNIT_ASSERT(la2->isContained(-2*e2));
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| 133 | CPPUNIT_ASSERT(la3->isContained(-2*e3));
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| 134 |
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| 135 | // points that should not be on the lines
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| 136 | CPPUNIT_ASSERT(!la1->isContained(e2));
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| 137 | CPPUNIT_ASSERT(!la2->isContained(e3));
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| 138 | CPPUNIT_ASSERT(!la3->isContained(e1));
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| 139 |
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| 140 | CPPUNIT_ASSERT(!la1->isContained(2*e2));
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| 141 | CPPUNIT_ASSERT(!la2->isContained(2*e3));
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| 142 | CPPUNIT_ASSERT(!la3->isContained(2*e1));
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| 143 |
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| 144 | CPPUNIT_ASSERT(!la1->isContained(-1*e2));
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| 145 | CPPUNIT_ASSERT(!la2->isContained(-1*e3));
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| 146 | CPPUNIT_ASSERT(!la3->isContained(-1*e1));
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| 147 |
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| 148 | // For the plane lines
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| 149 | CPPUNIT_ASSERT(lp1->isContained(e1));
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| 150 | CPPUNIT_ASSERT(lp2->isContained(e2));
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| 151 | CPPUNIT_ASSERT(lp3->isContained(e3));
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| 152 |
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| 153 | CPPUNIT_ASSERT(lp1->isContained(e2));
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| 154 | CPPUNIT_ASSERT(lp2->isContained(e3));
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| 155 | CPPUNIT_ASSERT(lp3->isContained(e1));
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| 156 |
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| 157 | CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2)));
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| 158 | CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3)));
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| 159 | CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1)));
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| 160 |
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| 161 | CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2)));
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| 162 | CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3)));
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| 163 | CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1)));
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| 164 | }
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| 165 |
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| 166 | void LineUnittest::intersectionTest(){
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| 167 | Vector fixture;
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| 168 |
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| 169 | // intersection of the axis lines
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| 170 | fixture = la1->getIntersection(*la2);
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| 171 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 172 | fixture = la2->getIntersection(*la3);
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| 173 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 174 | fixture = la3->getIntersection(*la1);
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| 175 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 176 |
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| 177 | // axes and plane lines
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| 178 | fixture = la1->getIntersection(*lp1);
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| 179 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 180 | fixture = la2->getIntersection(*lp2);
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| 181 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 182 | fixture = la3->getIntersection(*lp3);
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| 183 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 184 |
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| 185 | fixture = la1->getIntersection(*lp3);
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| 186 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 187 | fixture = la2->getIntersection(*lp1);
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| 188 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 189 | fixture = la3->getIntersection(*lp2);
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| 190 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 191 |
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| 192 | // two plane lines
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| 193 | fixture = lp1->getIntersection(*lp2);
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| 194 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 195 | fixture = lp2->getIntersection(*lp3);
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| 196 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 197 | fixture = lp3->getIntersection(*lp1);
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| 198 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 199 |
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| 200 | // When we have two times the same line, we check if the point is on the line
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| 201 | fixture = la1->getIntersection(*la1);
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| 202 | CPPUNIT_ASSERT(la1->isContained(fixture));
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| 203 | fixture = la2->getIntersection(*la2);
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| 204 | CPPUNIT_ASSERT(la2->isContained(fixture));
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| 205 | fixture = la3->getIntersection(*la3);
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| 206 | CPPUNIT_ASSERT(la3->isContained(fixture));
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| 207 |
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| 208 | fixture = lp1->getIntersection(*lp1);
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| 209 | CPPUNIT_ASSERT(lp1->isContained(fixture));
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| 210 | fixture = lp2->getIntersection(*lp2);
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| 211 | CPPUNIT_ASSERT(lp2->isContained(fixture));
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| 212 | fixture = lp3->getIntersection(*lp3);
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| 213 | CPPUNIT_ASSERT(lp3->isContained(fixture));
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| 214 |
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| 215 | // lines that are askew should produce an Error
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| 216 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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| 217 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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| 218 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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| 219 |
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| 220 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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| 221 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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| 222 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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| 223 | }
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[42a101] | 224 |
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| 225 | void LineUnittest::rotationTest(){
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| 226 | Vector fixture;
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| 227 |
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| 228 | // rotate zero Vector along the axes lines by various degrees
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| 229 | fixture = la1->rotateVector(zeroVec,1.);
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| 230 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 231 | fixture = la2->rotateVector(zeroVec,1.);
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| 232 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 233 | fixture = la3->rotateVector(zeroVec,1.);
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| 234 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 235 |
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| 236 | fixture = la1->rotateVector(zeroVec,2.);
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| 237 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 238 | fixture = la2->rotateVector(zeroVec,2.);
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| 239 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 240 | fixture = la3->rotateVector(zeroVec,2.);
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| 241 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 242 |
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| 243 | // rotate vectors on the axis around their lines
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| 244 | fixture = la1->rotateVector(e1,1.);
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| 245 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 246 | fixture = la2->rotateVector(e2,1.);
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| 247 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 248 | fixture = la3->rotateVector(e3,1.);
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| 249 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 250 |
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| 251 | fixture = la1->rotateVector(e1,2.);
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| 252 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 253 | fixture = la2->rotateVector(e2,2.);
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| 254 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 255 | fixture = la3->rotateVector(e3,2.);
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| 256 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 257 |
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| 258 | // more vectors on the axis
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| 259 | fixture = la1->rotateVector(2*e1,1.);
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| 260 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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| 261 | fixture = la2->rotateVector(2*e2,1.);
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| 262 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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| 263 | fixture = la3->rotateVector(2*e3,1.);
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| 264 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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| 265 |
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| 266 | fixture = la1->rotateVector(2*e1,2.);
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| 267 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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| 268 | fixture = la2->rotateVector(2*e2,2.);
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| 269 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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| 270 | fixture = la3->rotateVector(2*e3,2.);
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| 271 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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| 272 |
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| 273 | // negative factors
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| 274 | fixture = la1->rotateVector(-1*e1,1.);
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| 275 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 276 | fixture = la2->rotateVector(-1*e2,1.);
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| 277 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 278 | fixture = la3->rotateVector(-1*e3,1.);
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| 279 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 280 |
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| 281 | fixture = la1->rotateVector(-1*e1,2.);
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| 282 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 283 | fixture = la2->rotateVector(-1*e2,2.);
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| 284 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 285 | fixture = la3->rotateVector(-1*e3,2.);
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| 286 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 287 |
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| 288 |
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| 289 |
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| 290 | // now the real rotations
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| 291 | // e2 around e1
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| 292 | fixture = la1->rotateVector(e2,0);
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| 293 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 294 | fixture = la1->rotateVector(e2,1./2.*M_PI);
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| 295 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 296 | fixture = la1->rotateVector(e2,M_PI);
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| 297 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 298 | fixture = la1->rotateVector(e2,2*M_PI);
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| 299 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 300 |
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| 301 | // e3 around e2
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| 302 | fixture = la2->rotateVector(e3,0);
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| 303 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 304 | fixture = la2->rotateVector(e3,1./2.*M_PI);
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| 305 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 306 | fixture = la2->rotateVector(e3,M_PI);
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| 307 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 308 | fixture = la2->rotateVector(e3,2*M_PI);
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| 309 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 310 |
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| 311 | // e1 around e3
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| 312 | fixture = la3->rotateVector(e1,0);
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| 313 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 314 | fixture = la3->rotateVector(e1,1./2.*M_PI);
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| 315 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 316 | fixture = la3->rotateVector(e1,M_PI);
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| 317 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 318 | fixture = la3->rotateVector(e1,2*M_PI);
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| 319 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 320 |
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| 321 |
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| 322 | // and some rotation around the plane lines
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| 323 |
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| 324 | // Vectors on the line
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| 325 | fixture = lp1->rotateVector(e1,1.);
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| 326 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 327 | fixture = lp1->rotateVector(e2,1.);
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| 328 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 329 |
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| 330 | fixture = lp2->rotateVector(e2,1.);
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| 331 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 332 | fixture = lp2->rotateVector(e3,1.);
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| 333 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 334 |
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| 335 | fixture = lp3->rotateVector(e3,1.);
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| 336 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 337 | fixture = lp3->rotateVector(e1,1.);
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| 338 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 339 |
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| 340 | // the real stuff
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| 341 | fixture = lp1->rotateVector(zeroVec,M_PI);
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| 342 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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| 343 | fixture = lp2->rotateVector(zeroVec,M_PI);
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| 344 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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| 345 | fixture = lp3->rotateVector(zeroVec,M_PI);
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| 346 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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| 347 |
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| 348 | fixture = lp1->rotateVector(zeroVec,2*M_PI);
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| 349 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 350 | fixture = lp2->rotateVector(zeroVec,2*M_PI);
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| 351 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 352 | fixture = lp3->rotateVector(zeroVec,2*M_PI);
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| 353 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 354 | }
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