1 | /*
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2 | * LineUnittest.cpp
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3 | *
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4 | * Created on: May 27, 2010
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5 | * Author: crueger
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6 | */
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7 |
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8 | #include "LineUnittest.hpp"
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9 |
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10 | #include "vector.hpp"
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11 | #include "Exceptions/LinearDependenceException.hpp"
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12 | #include "Exceptions/SkewException.hpp"
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13 |
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14 | #include <cppunit/CompilerOutputter.h>
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15 | #include <cppunit/extensions/TestFactoryRegistry.h>
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16 | #include <cppunit/ui/text/TestRunner.h>
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17 |
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18 | #include <iostream>
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19 | #include <cmath>
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20 |
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21 | using namespace std;
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22 |
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23 | #ifdef HAVE_TESTRUNNER
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24 | #include "UnitTestMain.hpp"
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25 | #endif /*HAVE_TESTRUNNER*/
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26 |
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27 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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28 |
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29 | void LineUnittest::setUp(){
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30 | // three lines along the axes
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31 | la1 = new Line(zeroVec,e1);
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32 | la2 = new Line(zeroVec,e2);
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33 | la3 = new Line(zeroVec,e3);
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34 |
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35 | // the lines along the planes defined by two coordinate axes
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36 | lp1 = new Line(e1,e1-e2);
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37 | lp2 = new Line(e2,e2-e3);
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38 | lp3 = new Line(e3,e3-e1);
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39 | }
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40 | void LineUnittest::tearDown(){
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41 | delete la1;
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42 | delete la2;
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43 | delete la3;
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44 |
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45 | delete lp1;
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46 | delete lp2;
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47 | delete lp3;
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48 | }
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49 |
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50 | void LineUnittest::constructionErrorTest(){
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51 | // test some constructions
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52 |
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53 | // direction+origin should never fail
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54 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1));
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55 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2));
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56 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3));
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57 |
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58 | // two points fails if both points are the same
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59 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2));
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60 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3));
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61 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1));
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62 | // for zerovectors
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63 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec));
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64 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec));
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65 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec));
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66 | // now we pass two times the same point
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67 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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68 | CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException);
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69 | CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException);
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70 | CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException);
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71 |
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72 | }
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73 |
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74 | bool testDirection(const Vector &dir1,const Vector &dir2){
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75 | return (dir1==dir2) || (dir1==-1*dir2);
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76 | }
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77 |
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78 | void LineUnittest::constructionResultTest(){
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79 | // test all directions
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80 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1));
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81 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2));
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82 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3));
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83 |
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84 | // test origins
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85 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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86 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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87 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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88 |
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89 | // test if desired points are on the lines
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90 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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91 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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92 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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93 |
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94 | CPPUNIT_ASSERT(la1->isContained(e1));
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95 | CPPUNIT_ASSERT(la2->isContained(e2));
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96 | CPPUNIT_ASSERT(la3->isContained(e3));
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97 |
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98 | CPPUNIT_ASSERT(lp1->isContained(e1));
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99 | CPPUNIT_ASSERT(lp2->isContained(e2));
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100 | CPPUNIT_ASSERT(lp3->isContained(e3));
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101 |
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102 | CPPUNIT_ASSERT(lp1->isContained(e2));
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103 | CPPUNIT_ASSERT(lp2->isContained(e3));
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104 | CPPUNIT_ASSERT(lp3->isContained(e1));
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105 | }
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106 |
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107 | void LineUnittest::isContainedTest(){
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108 | // Zerovector on the axes lines
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109 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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110 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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111 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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112 |
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113 | // multiples of the second support vector
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114 | CPPUNIT_ASSERT(la1->isContained(e1));
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115 | CPPUNIT_ASSERT(la2->isContained(e2));
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116 | CPPUNIT_ASSERT(la3->isContained(e3));
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117 |
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118 | CPPUNIT_ASSERT(la1->isContained(2*e1));
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119 | CPPUNIT_ASSERT(la2->isContained(2*e2));
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120 | CPPUNIT_ASSERT(la3->isContained(2*e3));
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121 |
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122 | CPPUNIT_ASSERT(la1->isContained(3*e1));
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123 | CPPUNIT_ASSERT(la2->isContained(3*e2));
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124 | CPPUNIT_ASSERT(la3->isContained(3*e3));
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125 |
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126 | // negative multiples
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127 | CPPUNIT_ASSERT(la1->isContained(-1*e1));
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128 | CPPUNIT_ASSERT(la2->isContained(-1*e2));
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129 | CPPUNIT_ASSERT(la3->isContained(-1*e3));
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130 |
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131 | CPPUNIT_ASSERT(la1->isContained(-2*e1));
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132 | CPPUNIT_ASSERT(la2->isContained(-2*e2));
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133 | CPPUNIT_ASSERT(la3->isContained(-2*e3));
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134 |
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135 | // points that should not be on the lines
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136 | CPPUNIT_ASSERT(!la1->isContained(e2));
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137 | CPPUNIT_ASSERT(!la2->isContained(e3));
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138 | CPPUNIT_ASSERT(!la3->isContained(e1));
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139 |
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140 | CPPUNIT_ASSERT(!la1->isContained(2*e2));
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141 | CPPUNIT_ASSERT(!la2->isContained(2*e3));
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142 | CPPUNIT_ASSERT(!la3->isContained(2*e1));
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143 |
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144 | CPPUNIT_ASSERT(!la1->isContained(-1*e2));
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145 | CPPUNIT_ASSERT(!la2->isContained(-1*e3));
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146 | CPPUNIT_ASSERT(!la3->isContained(-1*e1));
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147 |
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148 | // For the plane lines
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149 | CPPUNIT_ASSERT(lp1->isContained(e1));
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150 | CPPUNIT_ASSERT(lp2->isContained(e2));
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151 | CPPUNIT_ASSERT(lp3->isContained(e3));
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152 |
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153 | CPPUNIT_ASSERT(lp1->isContained(e2));
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154 | CPPUNIT_ASSERT(lp2->isContained(e3));
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155 | CPPUNIT_ASSERT(lp3->isContained(e1));
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156 |
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157 | CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2)));
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158 | CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3)));
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159 | CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1)));
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160 |
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161 | CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2)));
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162 | CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3)));
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163 | CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1)));
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164 | }
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165 |
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166 | void LineUnittest::intersectionTest(){
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167 | Vector fixture;
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168 |
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169 | // intersection of the axis lines
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170 | fixture = la1->getIntersection(*la2);
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171 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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172 | fixture = la2->getIntersection(*la3);
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173 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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174 | fixture = la3->getIntersection(*la1);
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175 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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176 |
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177 | // axes and plane lines
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178 | fixture = la1->getIntersection(*lp1);
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179 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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180 | fixture = la2->getIntersection(*lp2);
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181 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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182 | fixture = la3->getIntersection(*lp3);
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183 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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184 |
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185 | fixture = la1->getIntersection(*lp3);
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186 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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187 | fixture = la2->getIntersection(*lp1);
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188 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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189 | fixture = la3->getIntersection(*lp2);
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190 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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191 |
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192 | // two plane lines
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193 | fixture = lp1->getIntersection(*lp2);
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194 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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195 | fixture = lp2->getIntersection(*lp3);
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196 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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197 | fixture = lp3->getIntersection(*lp1);
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198 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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199 |
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200 | // When we have two times the same line, we check if the point is on the line
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201 | fixture = la1->getIntersection(*la1);
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202 | CPPUNIT_ASSERT(la1->isContained(fixture));
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203 | fixture = la2->getIntersection(*la2);
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204 | CPPUNIT_ASSERT(la2->isContained(fixture));
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205 | fixture = la3->getIntersection(*la3);
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206 | CPPUNIT_ASSERT(la3->isContained(fixture));
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207 |
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208 | fixture = lp1->getIntersection(*lp1);
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209 | CPPUNIT_ASSERT(lp1->isContained(fixture));
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210 | fixture = lp2->getIntersection(*lp2);
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211 | CPPUNIT_ASSERT(lp2->isContained(fixture));
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212 | fixture = lp3->getIntersection(*lp3);
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213 | CPPUNIT_ASSERT(lp3->isContained(fixture));
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214 |
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215 | // lines that are askew should produce an Error
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216 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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217 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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218 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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219 |
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220 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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221 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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222 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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223 | }
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224 |
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225 | void LineUnittest::rotationTest(){
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226 | Vector fixture;
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227 |
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228 | // rotate zero Vector along the axes lines by various degrees
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229 | fixture = la1->rotateVector(zeroVec,1.);
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230 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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231 | fixture = la2->rotateVector(zeroVec,1.);
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232 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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233 | fixture = la3->rotateVector(zeroVec,1.);
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234 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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235 |
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236 | fixture = la1->rotateVector(zeroVec,2.);
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237 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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238 | fixture = la2->rotateVector(zeroVec,2.);
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239 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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240 | fixture = la3->rotateVector(zeroVec,2.);
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241 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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242 |
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243 | // rotate vectors on the axis around their lines
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244 | fixture = la1->rotateVector(e1,1.);
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245 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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246 | fixture = la2->rotateVector(e2,1.);
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247 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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248 | fixture = la3->rotateVector(e3,1.);
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249 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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250 |
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251 | fixture = la1->rotateVector(e1,2.);
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252 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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253 | fixture = la2->rotateVector(e2,2.);
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254 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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255 | fixture = la3->rotateVector(e3,2.);
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256 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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257 |
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258 | // more vectors on the axis
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259 | fixture = la1->rotateVector(2*e1,1.);
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260 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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261 | fixture = la2->rotateVector(2*e2,1.);
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262 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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263 | fixture = la3->rotateVector(2*e3,1.);
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264 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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265 |
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266 | fixture = la1->rotateVector(2*e1,2.);
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267 | CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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268 | fixture = la2->rotateVector(2*e2,2.);
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269 | CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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270 | fixture = la3->rotateVector(2*e3,2.);
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271 | CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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272 |
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273 | // negative factors
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274 | fixture = la1->rotateVector(-1*e1,1.);
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275 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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276 | fixture = la2->rotateVector(-1*e2,1.);
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277 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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278 | fixture = la3->rotateVector(-1*e3,1.);
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279 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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280 |
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281 | fixture = la1->rotateVector(-1*e1,2.);
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282 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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283 | fixture = la2->rotateVector(-1*e2,2.);
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284 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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285 | fixture = la3->rotateVector(-1*e3,2.);
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286 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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287 |
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288 |
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289 |
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290 | // now the real rotations
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291 | // e2 around e1
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292 | fixture = la1->rotateVector(e2,0);
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293 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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294 | fixture = la1->rotateVector(e2,1./2.*M_PI);
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295 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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296 | fixture = la1->rotateVector(e2,M_PI);
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297 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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298 | fixture = la1->rotateVector(e2,2*M_PI);
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299 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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300 |
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301 | // e3 around e2
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302 | fixture = la2->rotateVector(e3,0);
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303 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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304 | fixture = la2->rotateVector(e3,1./2.*M_PI);
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305 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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306 | fixture = la2->rotateVector(e3,M_PI);
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307 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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308 | fixture = la2->rotateVector(e3,2*M_PI);
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309 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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310 |
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311 | // e1 around e3
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312 | fixture = la3->rotateVector(e1,0);
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313 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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314 | fixture = la3->rotateVector(e1,1./2.*M_PI);
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315 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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316 | fixture = la3->rotateVector(e1,M_PI);
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317 | CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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318 | fixture = la3->rotateVector(e1,2*M_PI);
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319 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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320 |
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321 |
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322 | // and some rotation around the plane lines
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323 |
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324 | // Vectors on the line
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325 | fixture = lp1->rotateVector(e1,1.);
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326 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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327 | fixture = lp1->rotateVector(e2,1.);
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328 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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329 |
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330 | fixture = lp2->rotateVector(e2,1.);
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331 | CPPUNIT_ASSERT_EQUAL(fixture,e2);
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332 | fixture = lp2->rotateVector(e3,1.);
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333 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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334 |
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335 | fixture = lp3->rotateVector(e3,1.);
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336 | CPPUNIT_ASSERT_EQUAL(fixture,e3);
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337 | fixture = lp3->rotateVector(e1,1.);
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338 | CPPUNIT_ASSERT_EQUAL(fixture,e1);
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339 |
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340 | // the real stuff
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341 | fixture = lp1->rotateVector(zeroVec,M_PI);
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342 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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343 | fixture = lp2->rotateVector(zeroVec,M_PI);
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344 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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345 | fixture = lp3->rotateVector(zeroVec,M_PI);
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346 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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347 |
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348 | fixture = lp1->rotateVector(zeroVec,2*M_PI);
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349 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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350 | fixture = lp2->rotateVector(zeroVec,2*M_PI);
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351 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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352 | fixture = lp3->rotateVector(zeroVec,2*M_PI);
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353 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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354 | }
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