source: src/triangleintersectionlist.cpp@ 986ed3

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Last change on this file since 986ed3 was 36166d, checked in by Tillmann Crueger <crueger@…>, 14 years ago

Removed left over parts from old memory-tracker

  • Property mode set to 100644
File size: 6.2 KB
Line 
1/*
2 * triangleintersectionlist.cpp
3 *
4 * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
5 * a tesselated surface are answered, i.e. distance, is inside, ...
6 *
7 * Created on: Mar 1, 2010
8 * Author: heber
9 */
10
11#include "Helpers/MemDebug.hpp"
12
13#include "triangleintersectionlist.hpp"
14
15#include "info.hpp"
16#include "tesselation.hpp"
17#include "vector.hpp"
18#include "verbose.hpp"
19
20/** Constructor for class TriangleIntersectionList.
21 *
22 */
23TriangleIntersectionList::TriangleIntersectionList(const Vector *x, const Tesselation *surface, const LinkedCell* LC) :
24 Point(x),
25 Tess(surface),
26 Vicinity(LC)
27{
28 Info FunctionInfo(__func__);
29 GatherIntersectionsWithTriangles();
30};
31
32/** Destructor for class TriangleIntersectionList.
33 * Free's all allocated intersection vectors
34 */
35TriangleIntersectionList::~TriangleIntersectionList()
36{
37 Info FunctionInfo(__func__);
38 for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
39 delete((*Runner).second);
40};
41
42/** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
43 * TriangleIntersectionList::Tess.
44 * \return distance >=0, -1 if no specific distance could be found
45 */
46double TriangleIntersectionList::GetSmallestDistance() const
47{
48 Info FunctionInfo(__func__);
49 FillDistanceList();
50 if (!DistanceList.empty())
51 return DistanceList.begin()->first;
52 else
53 // return reference, if none can be found
54 return -1.;
55};
56
57/** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
58 * TriangleIntersectionList::Tess.
59 * \return Intersection vector or TriangleIntersectionList::Point if none could be found
60 */
61Vector TriangleIntersectionList::GetClosestIntersection() const
62{
63 Info FunctionInfo(__func__);
64 TriangleVectorMap::const_iterator runner;
65 runner = GetIteratortoSmallestDistance();
66 if (runner != IntersectionList.end()) {
67 return *((*runner).second);
68 }
69 // return reference, if none can be found
70 return *Point;
71};
72
73/** Returns the triangle closest to TriangleIntersectionList::Point and the surface
74 * TriangleIntersectionList::Tess.
75 * \return pointer to triangle or NULL if none could be found
76 */
77BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
78{
79 Info FunctionInfo(__func__);
80 TriangleVectorMap::const_iterator runner;
81 runner = GetIteratortoSmallestDistance();
82 if (runner != IntersectionList.end()) {
83 return ((*runner).first);
84 }
85 // return reference, if none can be found
86 return NULL;
87};
88
89/** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
90 * \return true - TriangleIntersectionList::Point is inside, false - is outside
91 */
92bool TriangleIntersectionList::IsInside() const
93{
94 Info FunctionInfo(__func__);
95 TriangleVectorMap::const_iterator runner;
96 runner = GetIteratortoSmallestDistance();
97 if (runner != IntersectionList.end()) {
98 // if we have found one, check Scalarproduct between the vector
99 Vector TestVector = (*Point) - (*(*runner).second);
100 if (fabs(TestVector.NormSquared()) < MYEPSILON) //
101 return true;
102 const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
103 if (sign < 0) {
104 return true;
105 } else {
106 return false;
107 }
108 }
109 // so far away from surface that there are no triangles in list
110 return false;
111};
112
113/** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
114 * Private function for constructor of TriangleIntersectionList.
115 */
116void TriangleIntersectionList::GatherIntersectionsWithTriangles()
117{
118 Info FunctionInfo(__func__);
119
120 // get closest points
121 DistanceToPointMap * points = Tess->FindClosestBoundaryPointsToVector(Point,Vicinity);
122 if (points == NULL) {
123 DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
124 return;
125 }
126
127 // gather all triangles in *LC-neighbourhood
128 TriangleSet triangles;
129 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
130 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
131 for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
132 triangles.insert(TriangleRunner->second);
133
134 Vector *Intersection = NULL;
135 for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
136 // get intersection with triangle plane
137 Intersection = new Vector;
138 (*TriangleRunner)->GetClosestPointInsideTriangle(Point, Intersection);
139 //Log() << Verbose(1) << "Intersection between " << *Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl;
140 IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
141 }
142};
143
144/** Fills the private distance list
145 */
146void TriangleIntersectionList::FillDistanceList() const
147{
148 Info FunctionInfo(__func__);
149 if (DistanceList.empty())
150 for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
151 DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point->distance(*(*runner).second), (*runner).first) );
152
153 //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
154 // Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl;
155};
156
157
158/** Returns the iterator in VectorTriangleMap to the smallest distance.
159 * This is a private helper function as the iterator is then evaluated in some other functions.
160 * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
161 */
162TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
163{
164 Info FunctionInfo(__func__);
165 FillDistanceList();
166
167 // do we have any intersections?
168 TriangleVectorMap::const_iterator runner;
169 if (!DistanceList.empty()) {
170 // get closest triangle
171 runner = IntersectionList.find(DistanceList.begin()->second);
172 }
173 return runner;
174};
175
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