source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.hpp@ 45ea59

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Last change on this file since 45ea59 was 8880c9, checked in by Michael Ankele <ankele@…>, 13 years ago

GLWorldView: implemented own camera

  • rotation/translation mode is controlled via toolbar actions
  • shift key temporarily toggles mode
  • Property mode set to 100644
File size: 6.6 KB
Line 
1/*
2 * GLWorldView.hpp
3 *
4 * Created on: Auf 11, 2010
5 * Author: heber
6 */
7
8#ifndef GLWORLDVIEW_HPP_
9#define GLWORLDVIEW_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <Qt3D/qglview.h>
17
18#include "CodePatterns/Observer/Observer.hpp"
19
20#include "World.hpp"
21
22class molecule;
23class QKeyEvent;
24class GLWorldScene;
25class QGLPainter;
26class QToolBar;
27
28/** This class is the view on the 3D representation of the World, i.e. the whole
29 * of all molecules (consisting of atoms).
30 *
31 */
32class GLWorldView : public QGLView, public Observer
33{
34 Q_OBJECT
35public:
36 GLWorldView(QWidget *parent=0);
37 virtual ~GLWorldView();
38
39 void addToolBarActions(QToolBar *toolbar);
40
41 // Observer functions
42 void update(Observable *publisher);
43 void subjectKilled(Observable *publisher);
44 void recieveNotification(Observable *publisher, Notification_ptr notification);
45
46public slots:
47 void changeSignalled();
48
49signals:
50 void changed();
51 void atomInserted(const atom *_atom);
52 void atomRemoved(const atom *_atom);
53 void moleculeInserted(const molecule *_molecule);
54 void moleculeRemoved(const molecule *_molecule);
55 void worldSelectionChanged();
56
57protected:
58 void initializeGL(QGLPainter *painter);
59 void paintGL(QGLPainter *painter);
60
61 // input functions
62 void mousePressEvent(QMouseEvent *event);
63 void mouseMoveEvent(QMouseEvent *event);
64 void keyPressEvent(QKeyEvent *event);
65 void wheelEvent(QWheelEvent *event);
66
67 // camera functions
68 enum CameraControlModeType{
69 Rotate,
70 Translate
71 };
72
73 void setCameraControlMode(CameraControlModeType mode);
74 CameraControlModeType getCameraControlMode(bool inverted = false);
75public slots:
76 void fitCameraToDomain();
77 void setCameraControlModeRotation();
78 void setCameraControlModeTranslation();
79
80protected:
81 CameraControlModeType cameraControlMode;
82
83private:
84 GLWorldScene *worldscene;
85
86 bool changesPresent;
87 bool processingSelectionChanged; // workaround to prevent a loop in (atom_iterator <-> observer)
88
89 QPointF lastMousePos;
90};
91
92
93
94//#include "CodePatterns/Observer/Observer.hpp"
95//#include "LinearAlgebra/Vector.hpp"
96//#include "changetypes.hpp"
97//
98//class atom;
99//class element;
100//class molecule;
101//
102//class GLMoleculeView : public QGLWidget, public Observer
103//{
104// Q_OBJECT
105//
106//public:
107//
108// GLMoleculeView( QWidget* parent);
109// ~GLMoleculeView();
110//
111//public slots:
112//
113// void setXRotation( int degrees );
114// void setYRotation( int degrees );
115// void setZRotation( int degrees );
116// void setScale( int distance );
117// void setLightPosition( int *light );
118// void setLightDiffuse( int *light );
119// void setLightAmbient( int *light );
120// void createDialogLight();
121// void toggleMultiViewEnabled();
122//
123// void init( QLabel *ptr );
124// void initCoordinates(QLabel *ptr);
125// void createView();
126// void hearMoleculeSelected(molecule *mol);
127// void hearAtomSelected(molecule *mol, atom *Walker);
128// void hearMoleculeChanged(molecule *mol, enum ChangesinMolecule type);
129// void hearAtomChanged(molecule *mol, atom *Walker, enum ChangesinAtom type);
130// void hearElementChanged(element *Runner, enum ChangesinElement type);
131// void hearMoleculeAdded(molecule *mol);
132// void hearAtomAdded(molecule *mol, atom *Walker);
133// void hearMoleculeRemoved(molecule *mol);
134// void hearAtomRemoved(molecule *mol, atom *Walker);
135//
136//signals:
137// void notifyMoleculeSelected( molecule *mol );
138// void notifyAtomSelected( molecule *mol, atom *Walker );
139// void notifyMoleculeChanged( molecule *mol, enum ChangesinMolecule type );
140// void notifyAtomChanged( molecule *mol, atom *Walker, enum ChangesinAtom type );
141// void notifyElementChanged( element *Runner, enum ChangesinElement type );
142// void notifyMoleculeAdded( molecule *mol);
143// void notifyElementAdded( element *Runner);
144// void notifyAtomAdded( molecule *mol, atom *Walker );
145// void notifyMoleculeRemoved( molecule *mol );
146// void notifyAtomRemoved( molecule *mol, atom *Walker );
147//
148//protected:
149//
150// void initializeGL();
151// void paintGL();
152// void resizeGL( int w, int h );
153// void makeSphere(const Vector &x, double radius, const unsigned char color[3]);
154// void makeCylinder(const Vector &x, const Vector &y, double radius, double height, const unsigned char color[3]);
155// void mousePressEvent(QMouseEvent* event);
156// void mouseReleaseEvent(QMouseEvent* event);
157//
158//public:
159//
160// /** Update function as we are an Observer.
161// *
162// * @param publisher ref to Observable
163// */
164// void update(Observable *publisher);
165//
166// /**
167// * This method is called when a special named change
168// * of the Observable occured
169// */
170// void recieveNotification(Observable *publisher, Notification_ptr notification);
171//
172// /**
173// * This method is called when the observed object is destroyed.
174// */
175// void subjectKilled(Observable *publisher);
176//
177//
178//private:
179//
180// typedef std::map< size_t, node > AtomNodeMap;
181// typedef std::map< std::pair< size_t, size_t> , node > BondNodeMap;
182// typedef std::map< size_t, QGLMaterial *> ElementMaterialMap;
183//
184// ElementMaterialMap ElementNoMaterialMap;
185// AtomNodeMap AtomsinSceneMap;
186// BondNodeMap BondsinSceneMap;
187//
188// QGLMaterial* getMaterial(size_t);
189// QGLSceneNode* getAtom(size_t);
190// QGLSceneNode* getBond(size_t, size_t);
191//
192// // old stuff
193//
194// GLuint object; // call list for the scene to be rendered
195// GLfloat xRot, yRot, zRot, scale; // rotation angles and scaling (zoom)
196// Vector position; //!< position of observer
197// Vector view; //!< point along line of view
198// Vector top; //!< giving upwards direction
199// Vector X,Y,Z; //!< vectors defining the coordinate system
200// int width; //!< width of window
201// int height; //!< height of window
202//
203// QLabel *StatusBar; //!< pointer to status bar for messages
204// QLabel *CoordinatesBar; //!< pointer to coordinates bar for view port
205//
206// GLfloat LightPosition[4]; //!< Light Position
207// GLfloat LightDiffuse[4]; //!< Diffuse Light Values
208// GLfloat LightAmbient[4]; //!< Ambient Light Values
209//
210// QPoint LeftButtonPos; //!< mouse position on mousePressEvent for LeftButton
211// QPoint MiddleButtonPos; //!< mouse position on mousePressEvent for MidButton
212// QPoint RightButtonPos; //!< mouse position on mousePressEvent for RightButton
213//
214// unsigned char SelectionColor[3] ; //!< highlight color
215//
216// bool isSignaller;
217//
218// bool MultiViewEnabled; //!< if true, split screen into four parts with additional xy,xz,yz views
219//};
220
221#endif /* GLWORLDVIEW_HPP_ */
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