source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 8bf9c6

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Last change on this file since 8bf9c6 was 2ad1ec, checked in by Frederik Heber <heber@…>, 13 years ago

Rewrite of how GLWorldScene and subsidiaries get notified of changed bonds and atoms.

  • we have made the connections from the real atoms and bonds to the nodes within GLWorldScene a lot easier. Also this fixes a crash when Subgraph- Dissection is called.
  • renamed BondedParticle::BondsChanged -> ::BondsAdded.
  • GLMoleculeObject_bond now observes its associated bond.
  • added documentation on how the mechanism works in qt-gui.dox.
  • Property mode set to 100644
File size: 7.0 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23
24#include "GLMoleculeObject.hpp"
25#include "GLMoleculeObject_atom.hpp"
26#include "GLMoleculeObject_bond.hpp"
27
28#include "CodePatterns/MemDebug.hpp"
29
30#include "CodePatterns/Log.hpp"
31
32#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
33#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
34#include "Atom/atom.hpp"
35#include "Bond/bond.hpp"
36#include "Descriptors/AtomIdDescriptor.hpp"
37#include "Helpers/helpers.hpp"
38#include "molecule.hpp"
39#include "World.hpp"
40
41#include <iostream>
42
43using namespace MoleCuilder;
44
45std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
46{
47 ost << t.first << "," << t.second;
48 return ost;
49}
50
51GLWorldScene::GLWorldScene(QObject *parent)
52 : QObject(parent)
53{
54 init();
55
56 //changeMaterials(false);
57}
58
59GLWorldScene::~GLWorldScene()
60{
61 // remove all elements
62 GLMoleculeObject::cleanMaterialMap();
63}
64
65/** Initialise the WorldScene with molecules and atoms from World.
66 *
67 */
68void GLWorldScene::init()
69{
70 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
71
72 if (molecules.size() > 0) {
73 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
74 Runner != molecules.end();
75 Runner++) {
76 // create molecule
77 for (molecule::const_iterator atomiter = (*Runner)->begin();
78 atomiter != (*Runner)->end();
79 ++atomiter) {
80 // create atom objects in scene
81 atomInserted(*atomiter);
82
83 // create bond objects in scene
84 const BondList &bondlist = (*atomiter)->getListOfBonds();
85 for (BondList::const_iterator bonditer = bondlist.begin();
86 bonditer != bondlist.end();
87 ++bonditer) {
88 const bond *_bond = *bonditer;
89 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
90 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
91 bondInserted(_bond, side);
92 }
93 }
94 }
95 }
96}
97
98/** Adds an atom to the scene.
99 *
100 * @param _atom atom to add
101 */
102void GLWorldScene::atomInserted(const atom *_atom)
103{
104 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
105 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
106 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
107 ASSERT(iter == AtomsinSceneMap.end(),
108 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
109 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
110 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
111 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
112 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
113 //bondsChanged(_atom);
114 emit changeOccured();
115}
116
117/** Removes an atom from the scene.
118 *
119 * @param _atom atom to remove
120 */
121void GLWorldScene::atomRemoved(const atom *_atom)
122{
123 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
124 // bonds are removed by signal coming from ~bond
125 // remove atoms
126 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
127 ASSERT(iter != AtomsinSceneMap.end(),
128 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
129 GLMoleculeObject_atom *atomObject = iter->second;
130 atomObject->disconnect();
131 AtomsinSceneMap.erase(iter);
132 delete atomObject;
133 emit changeOccured();
134}
135
136/** Adds a bond to the scene.
137 *
138 * @param _bond bond to add
139 * @param side which side of the bond (left or right)
140 */
141void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
142{
143 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
144 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
145 const double distance =
146 _bond->leftatom->getPosition().distance(_bond->rightatom->getPosition())/2.;
147
148 BondIds ids;
149 switch (side) {
150 case GLMoleculeObject_bond::left:
151 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
152 break;
153 case GLMoleculeObject_bond::right:
154 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
155 break;
156 }
157#ifndef NDEBUG
158 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
159 ASSERT(iter == BondsinSceneMap.end(),
160 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
161#endif
162 GLMoleculeObject_bond *bondObject =
163 new GLMoleculeObject_bond(this, _bond, distance, side);
164 connect (
165 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
166 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
167 BondsinSceneMap.insert( make_pair(ids, bondObject) );
168// BondIdsinSceneMap.insert( Leftids );
169 emit changeOccured();
170}
171
172/** Removes a bond from the scene.
173 *
174 * @param _bond bond to remove
175 */
176void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
177{
178 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
179 {
180 // left bond
181 const BondIds Leftids( make_pair(leftnr, rightnr) );
182 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
183 ASSERT(leftiter != BondsinSceneMap.end(),
184 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
185 +toString(rightnr)+" not on display.");
186 //GLMoleculeObject_bond *bondObject = leftiter->second;
187 BondsinSceneMap.erase(leftiter);
188 //delete bondObject; // is done by signal from bond itself
189 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
190 }
191
192 emit changeOccured();
193}
194
195void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
196{
197 // Initialize all of the mesh objects that we have as children.
198 foreach (QObject *obj, children()) {
199 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
200 if (meshobj)
201 meshobj->initialize(view, painter);
202 }
203}
204
205void GLWorldScene::draw(QGLPainter *painter) const
206{
207 // Draw all of the mesh objects that we have as children.
208 foreach (QObject *obj, children()) {
209 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
210 if (meshobj)
211 meshobj->draw(painter);
212 }
213}
214
215void GLWorldScene::atomClicked(atomId_t no)
216{
217 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
218 const atom *Walker = World::getInstance().getAtom(AtomById(no));
219 if (!World::getInstance().isSelected(Walker))
220 SelectionAtomById(no);
221 else
222 SelectionNotAtomById(no);
223 emit clicked(no);
224}
225
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