source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 534374

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Last change on this file since 534374 was b3a33d, checked in by Frederik Heber <heber@…>, 10 years ago

Removed init() and signal WorldSelectionChanged() from GLWorldScene.

  • Property mode set to 100644
File size: 15.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "GLMoleculeObject.hpp"
46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
48#include "GLMoleculeObject_molecule.hpp"
49#include "GLMoleculeObject_shape.hpp"
50
51#include "CodePatterns/MemDebug.hpp"
52
53#include "CodePatterns/Log.hpp"
54
55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
59#include "Atom/atom.hpp"
60#include "Bond/bond.hpp"
61#include "Descriptors/AtomIdDescriptor.hpp"
62#include "Descriptors/MoleculeIdDescriptor.hpp"
63#include "Helpers/helpers.hpp"
64#include "Shapes/ShapeRegistry.hpp"
65#include "molecule.hpp"
66#include "World.hpp"
67
68#include <iostream>
69
70using namespace MoleCuilder;
71
72GLWorldScene::GLWorldScene(QObject *parent) :
73 QObject(parent),
74 selectionMode(SelectAtom)
75{
76 int sphereDetails[] = {5, 3, 2, 0};
77 int cylinderDetails[] = {16, 8, 6, 3};
78 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
79 QGLBuilder emptyBuilder;
80 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
81 QGLBuilder sphereBuilder;
82 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
83 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
84 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
85 QGLBuilder cylinderBuilder;
86 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
87 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
88 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
89 }
90
91 connect(this, SIGNAL(updated()), this, SLOT(update()));
92}
93
94GLWorldScene::~GLWorldScene()
95{
96 // remove all elements
97 GLMoleculeObject::cleanMaterialMap();
98}
99
100/** Update the WorldScene with molecules and atoms from World.
101 *
102 * This function should be called after e.g. WorldTime::TimeChanged was
103 * received or after another molecule has been loaded.
104 *
105 */
106void GLWorldScene::update()
107{
108 const std::vector<const molecule *> &molecules =
109 const_cast<const World &>(World::getInstance()).getAllMolecules();
110
111 for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
112 moliter != molecules.end();
113 moliter++) {
114 // check whether molecule already exists
115 const moleculeId_t molid = (*moliter)->getId();
116 const bool mol_present = MoleculesinSceneMap.count(molid);
117 if (!mol_present)
118 moleculeInserted((*moliter)->getId());
119 }
120
121 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
122 for (;iter != MoleculesinSceneMap.end();) {
123 const moleculeId_t molid = iter->first;
124 const molecule * const mol = const_cast<const World &>(World::getInstance()).
125 getMolecule(MoleculeById(molid));
126 const bool mol_absent = (mol == NULL);
127 // step on to next molecule before possibly removing entry and invalidating iter
128 ++iter;
129 if (mol_absent)
130 moleculeRemoved(molid);
131 }
132
133}
134
135void GLWorldScene::atomClicked(atomId_t no)
136{
137 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
138 const atom * const Walker = const_cast<const World &>(World::getInstance()).
139 getAtom(AtomById(no));
140 if (selectionMode == SelectAtom){
141 if (!World::getInstance().isSelected(Walker))
142 SelectionAtomById(std::vector<atomId_t>(1,no));
143 else
144 SelectionNotAtomById(std::vector<atomId_t>(1,no));
145 }else if (selectionMode == SelectMolecule){
146 const molecule *mol = Walker->getMolecule();
147 ASSERT(mol, "Atom without molecule has been clicked.");
148 molids_t ids(1, mol->getId());
149 if (!World::getInstance().isSelected(mol))
150 SelectionMoleculeById(ids);
151 else
152 SelectionNotMoleculeById(ids);
153 }
154 emit clicked(no);
155}
156
157void GLWorldScene::moleculeClicked(moleculeId_t no)
158{
159 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
160 const molecule * const mol= const_cast<const World &>(World::getInstance()).
161 getMolecule(MoleculeById(no));
162 ASSERT(mol, "Atom without molecule has been clicked.");
163 molids_t ids(1, mol->getId());
164 if (!World::getInstance().isSelected(mol))
165 SelectionMoleculeById(ids);
166 else
167 SelectionNotMoleculeById(ids);
168 emit clicked(no);
169}
170
171/** Inserts an atom into the scene before molecule is present.
172 *
173 * @param _molid molecule to insert atom for
174 * @param _atomid atom to insert
175 */
176void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
177{
178 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
179
180 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
181
182 // check of molecule is already present
183 if (MoleculesinSceneMap.count(_molid) != 0) {
184 // pass signal through
185 } else {
186 // store signal for when it is instantiated
187 if (MoleculeMissedStateMap.count(_molid) == 0)
188 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
189 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
190 }
191}
192
193/** Removes an atom into the scene before molecule is present.
194 *
195 * @param _molid molecule to insert atom for
196 * @param _atomid atom to insert
197 */
198void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
199{
200 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
201
202 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
203
204 // check of molecule is already present
205 if (MoleculesinSceneMap.count(_molid) != 0) {
206 // pass signal through
207 } else {
208 // store signal for when it is instantiated
209 if (MoleculeMissedStateMap.count(_molid) == 0)
210 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
211 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
212 }
213}
214
215/** Inserts a molecule into the scene.
216 *
217 * @param _mol molecule to insert
218 */
219void GLWorldScene::moleculeInserted(const moleculeId_t _id)
220{
221 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
222 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
223 ASSERT( iter == MoleculesinSceneMap.end(),
224 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
225
226 // add new object
227 GLMoleculeObject_molecule *molObject =
228 new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
229 ASSERT( molObject != NULL,
230 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
231 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
232
233 // now handle all state changes that came up before the instantiation
234 while (MoleculeMissedStateMap.count(_id) != 0) {
235 ASSERT( !MoleculeMissedStateMap[_id].empty(),
236 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
237 +toString(_id));
238 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
239 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
240 !MoleculeMissedStateMap[_id].empty();
241 iter = MoleculeMissedStateMap[_id].begin()) {
242 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
243 MoleculeMissedStateMap[_id].equal_range(iter->first);
244 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
245 if (StateCounts > 1) {
246 // more than one state change, have to combine
247 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
248 StateChangeAmounts_t StateChangeAmounts;
249 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
250 stateiter != rangeiter.second; ++stateiter)
251 ++StateChangeAmounts[stateiter->second];
252 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
253 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
254 +toString(iter->first));
255 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
256 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
257 QMetaObject::invokeMethod(molObject, // pointer to a QObject
258 "atomInserted", // member name (no parameters here)
259 Qt::DirectConnection, // connection type
260 Q_ARG(const atomId_t, iter->first)); // parameters
261 } else {
262 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
263 }
264 } else {
265 // can only be an insertion
266 switch (rangeiter.first->second) {
267 case atomRemovedState:
268 ASSERT( 0,
269 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
270 +toString(iter->first));
271 break;
272 case atomInsertedState:
273 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
274 QMetaObject::invokeMethod(molObject, // pointer to a QObject
275 "atomInserted", // member name (no parameters here)
276 Qt::DirectConnection, // connection type
277 Q_ARG(const atomId_t, iter->first)); // parameters
278 break;
279 default:
280 ASSERT( 0,
281 "GLWorldScene::moleculeInserted() - there are unknown change states.");
282 break;
283 }
284 }
285 // removed state changes for this atom
286 MoleculeMissedStateMap[_id].erase(iter);
287 }
288 // remove state change map for the molecule
289 MoleculeMissedStateMap.erase(_id);
290 }
291
292 // now let the molObject sign on to molecule
293 molObject->activateObserver();
294
295 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
296 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
297 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
298 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
299 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
300 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
301 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
302 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
303
304 emit changed();
305 emit changeOccured();
306}
307
308/** Removes a molecule from the scene.
309 *
310 * @param _id id of molecule to remove
311 */
312void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
313{
314 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
315 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
316 ASSERT( iter != MoleculesinSceneMap.end(),
317 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
318
319 GLMoleculeObject_molecule *molObject = iter->second;
320 molObject->disconnect();
321 MoleculesinSceneMap.erase(iter);
322 delete molObject;
323
324 // remove any possible state changes left
325 {
326 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
327 MoleculeMissedStateMap.erase(_id);
328 }
329
330 emit changed();
331 emit changeOccured();
332}
333
334void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
335{
336 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
337 ASSERT( iter != MoleculesinSceneMap.end(),
338 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
339
340 GLMoleculeObject_molecule *molObject = iter->second;
341 molObject->setVisible(_visible);
342
343 emit changed();
344 emit changeOccured();
345}
346
347/** Adds a shape to the scene.
348 *
349 * uses ShapeRegistry::lastChanged()
350 *
351 */
352void GLWorldScene::addShape()
353{
354 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
355 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
356 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
357 ASSERT(iter == ShapesinSceneMap.end(),
358 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
359 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
360}
361
362void GLWorldScene::removeShape()
363{
364 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
365 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
366 ASSERT(iter != ShapesinSceneMap.end(),
367 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
368 ShapesinSceneMap.erase(iter);
369 delete(iter->second);
370}
371
372void GLWorldScene::updateSelectedShapes()
373{
374 foreach (QObject *obj, children()) {
375 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
376 if (shapeobj){
377 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
378 }
379 }
380}
381
382void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
383{
384 // Initialize all of the mesh objects that we have as children.
385 foreach (QObject *obj, children()) {
386 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
387 if (meshobj)
388 meshobj->initialize(view, painter);
389 }
390}
391
392void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
393{
394 // Draw all of the mesh objects that we have as children.
395 foreach (QObject *obj, children()) {
396 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
397 if (meshobj)
398 meshobj->draw(painter, cameraPlane);
399 }
400}
401
402void GLWorldScene::setSelectionMode(SelectionModeType mode)
403{
404 selectionMode = mode;
405 // TODO send update to toolbar
406}
407
408void GLWorldScene::setSelectionModeAtom()
409{
410 setSelectionMode(SelectAtom);
411}
412
413void GLWorldScene::setSelectionModeMolecule()
414{
415 setSelectionMode(SelectMolecule);
416}
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