source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ bcf056

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Last change on this file since bcf056 was 9b56f0a, checked in by Frederik Heber <heber@…>, 10 years ago

FIX: GLWorldScene did not initialize SelectionMode properly.

  • Property mode set to 100644
File size: 16.5 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[907636]22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
[d1196d]39#include <Qt3D/qglview.h>
[bca99d]40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
[907636]44
45#include "GLMoleculeObject.hpp"
[7188b1]46#include "GLMoleculeObject_atom.hpp"
47#include "GLMoleculeObject_bond.hpp"
[c67518]48#include "GLMoleculeObject_molecule.hpp"
[f75491]49#include "GLMoleculeObject_shape.hpp"
[907636]50
51#include "CodePatterns/MemDebug.hpp"
52
[7188b1]53#include "CodePatterns/Log.hpp"
54
[0e9ffe]55#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]56#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6966b7]57#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
58#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
[6f0841]59#include "Atom/atom.hpp"
[7188b1]60#include "Bond/bond.hpp"
[89643d]61#include "Descriptors/AtomIdDescriptor.hpp"
[8c001a]62#include "Descriptors/MoleculeIdDescriptor.hpp"
[37b2575]63#include "Helpers/helpers.hpp"
[85c36d]64#include "Shapes/ShapeRegistry.hpp"
[907636]65#include "molecule.hpp"
66#include "World.hpp"
67
[2ad1ec]68#include <iostream>
69
[ce7fdc]70using namespace MoleCuilder;
[907636]71
[73b13c]72GLWorldScene::GLWorldScene(QObject *parent) :
73 QObject(parent),
74 selectionMode(SelectAtom)
[907636]75{
[72a4c1]76 int sphereDetails[] = {5, 3, 2, 0};
77 int cylinderDetails[] = {16, 8, 6, 3};
78 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
79 QGLBuilder emptyBuilder;
[8c001a]80 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
[72a4c1]81 QGLBuilder sphereBuilder;
82 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
[8c001a]83 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
84 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]85 QGLBuilder cylinderBuilder;
86 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
[8c001a]87 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
88 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]89 }
[0a6ff9]90
[ce4126]91 connect(this, SIGNAL(updated()), this, SLOT(update()));
92
[907636]93 init();
94}
95
96GLWorldScene::~GLWorldScene()
[7188b1]97{
98 // remove all elements
99 GLMoleculeObject::cleanMaterialMap();
100}
[907636]101
102/** Initialise the WorldScene with molecules and atoms from World.
103 *
104 */
105void GLWorldScene::init()
106{
[8923ad8]107// const std::vector<const molecule *> &molecules =
108// const_cast<const World &>(World::getInstance()).getAllMolecules();
109//
110// for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
111// moliter != molecules.end();
112// moliter++) {
113// // create molecule objects in scene
114// moleculeInserted((*moliter)->getId());
115// }
[ce4126]116}
[c67518]117
[ce4126]118/** Update the WorldScene with molecules and atoms from World.
119 *
120 * This function should be called after e.g. WorldTime::TimeChanged was
121 * received or after another molecule has been loaded.
122 *
123 */
124void GLWorldScene::update()
125{
[1259df]126 const std::vector<const molecule *> &molecules =
127 const_cast<const World &>(World::getInstance()).getAllMolecules();
[8c001a]128
[1259df]129 for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
[8c001a]130 moliter != molecules.end();
131 moliter++) {
132 // check whether molecule already exists
133 const moleculeId_t molid = (*moliter)->getId();
134 const bool mol_present = MoleculesinSceneMap.count(molid);
135 if (!mol_present)
[ef3013]136 moleculeInserted((*moliter)->getId());
[907636]137 }
[8923ad8]138
139 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
140 for (;iter != MoleculesinSceneMap.end();) {
141 const moleculeId_t molid = iter->first;
142 const molecule * const mol = const_cast<const World &>(World::getInstance()).
143 getMolecule(MoleculeById(molid));
144 const bool mol_absent = (mol == NULL);
145 // step on to next molecule before possibly removing entry and invalidating iter
146 ++iter;
147 if (mol_absent)
148 moleculeRemoved(molid);
149 }
150
[907636]151}
152
[8c001a]153void GLWorldScene::atomClicked(atomId_t no)
154{
155 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
[f01769]156 const atom * const Walker = const_cast<const World &>(World::getInstance()).
157 getAtom(AtomById(no));
[8c001a]158 if (selectionMode == SelectAtom){
159 if (!World::getInstance().isSelected(Walker))
160 SelectionAtomById(std::vector<atomId_t>(1,no));
161 else
162 SelectionNotAtomById(std::vector<atomId_t>(1,no));
163 }else if (selectionMode == SelectMolecule){
164 const molecule *mol = Walker->getMolecule();
165 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]166 molids_t ids(1, mol->getId());
[8c001a]167 if (!World::getInstance().isSelected(mol))
[d7cad1]168 SelectionMoleculeById(ids);
[8c001a]169 else
[d7cad1]170 SelectionNotMoleculeById(ids);
[8c001a]171 }
172 emit clicked(no);
173}
174
[9a7ef9]175void GLWorldScene::moleculeClicked(moleculeId_t no)
176{
177 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
[63fb7a]178 const molecule * const mol= const_cast<const World &>(World::getInstance()).
179 getMolecule(MoleculeById(no));
[9a7ef9]180 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]181 molids_t ids(1, mol->getId());
[9a7ef9]182 if (!World::getInstance().isSelected(mol))
[d7cad1]183 SelectionMoleculeById(ids);
[9a7ef9]184 else
[d7cad1]185 SelectionNotMoleculeById(ids);
[9a7ef9]186 emit clicked(no);
187}
188
[3927ef]189/** ....
[c67518]190 *
191 */
[3927ef]192void GLWorldScene::worldSelectionChanged()
[c67518]193{
[3927ef]194 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
195
[1259df]196 const std::vector<const molecule*> &molecules =
197 const_cast<const World &>(World::getInstance()).getAllMolecules();
[3927ef]198
199 if (molecules.size() > 0) {
[1259df]200 for (std::vector<const molecule*>::const_iterator Runner = molecules.begin();
[3927ef]201 Runner != molecules.end();
202 Runner++) {
203
204 // molecule selected but not in scene?
[1259df]205 const bool isSelected =
206 const_cast<const World &>(World::getInstance()).isSelected(*Runner);
[8c001a]207 if (isSelected){
208 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
209 ASSERT( iter != MoleculesinSceneMap.end(),
210 "GLWorldScene::worldSelectionChanged() - selected molecule is unknown.");
211 GLMoleculeObject_molecule *molObject = iter->second;
212 // inform molecule object
213 molObject->selected(isSelected);
[3927ef]214 }
215 }
216 }
[c67518]217}
218
[9c259e]219/** Inserts an atom into the scene before molecule is present.
220 *
221 * @param _molid molecule to insert atom for
222 * @param _atomid atom to insert
223 */
224void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
225{
226 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
227
[73b13c]228 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
229
[9c259e]230 // check of molecule is already present
231 if (MoleculesinSceneMap.count(_molid) != 0) {
232 // pass signal through
233 } else {
234 // store signal for when it is instantiated
235 if (MoleculeMissedStateMap.count(_molid) == 0)
236 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
237 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
238 }
239}
240
241/** Removes an atom into the scene before molecule is present.
242 *
243 * @param _molid molecule to insert atom for
244 * @param _atomid atom to insert
245 */
246void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
247{
248 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
249
[73b13c]250 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
251
[9c259e]252 // check of molecule is already present
253 if (MoleculesinSceneMap.count(_molid) != 0) {
254 // pass signal through
255 } else {
256 // store signal for when it is instantiated
257 if (MoleculeMissedStateMap.count(_molid) == 0)
258 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
259 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
260 }
261}
262
[8c001a]263/** Inserts a molecule into the scene.
[c67518]264 *
[8c001a]265 * @param _mol molecule to insert
[c67518]266 */
[ef3013]267void GLWorldScene::moleculeInserted(const moleculeId_t _id)
[c67518]268{
[f3b597]269 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
[ef3013]270 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
[8c001a]271 ASSERT( iter == MoleculesinSceneMap.end(),
[ef3013]272 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
[8c001a]273
274 // add new object
[704d59]275 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
276 ASSERT( molObject != NULL,
277 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
278 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
[9c259e]279
[73b13c]280 // now handle all state changes that came up before the instantiation7
281 while (MoleculeMissedStateMap.count(_id) != 0) {
[9c259e]282 ASSERT( !MoleculeMissedStateMap[_id].empty(),
283 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
284 +toString(_id));
[73b13c]285 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[9c259e]286 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
287 !MoleculeMissedStateMap[_id].empty();
288 iter = MoleculeMissedStateMap[_id].begin()) {
289 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
290 MoleculeMissedStateMap[_id].equal_range(iter->first);
291 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
292 if (StateCounts > 1) {
293 // more than one state change, have to combine
294 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
295 StateChangeAmounts_t StateChangeAmounts;
296 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
297 stateiter != rangeiter.second; ++stateiter)
298 ++StateChangeAmounts[stateiter->second];
299 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
300 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
301 +toString(iter->first));
[73b13c]302 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
303 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]304 QMetaObject::invokeMethod(molObject, // pointer to a QObject
305 "atomInserted", // member name (no parameters here)
306 Qt::DirectConnection, // connection type
307 Q_ARG(const atomId_t, iter->first)); // parameters
[73b13c]308 } else {
309 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
310 }
[9c259e]311 } else {
312 // can only be an insertion
313 switch (rangeiter.first->second) {
314 case atomRemovedState:
315 ASSERT( 0,
316 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
317 +toString(iter->first));
318 break;
319 case atomInsertedState:
[73b13c]320 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]321 QMetaObject::invokeMethod(molObject, // pointer to a QObject
322 "atomInserted", // member name (no parameters here)
323 Qt::DirectConnection, // connection type
324 Q_ARG(const atomId_t, iter->first)); // parameters
325 break;
326 default:
327 ASSERT( 0,
328 "GLWorldScene::moleculeInserted() - there are unknown change states.");
329 break;
330 }
331 }
332 // removed state changes for this atom
333 MoleculeMissedStateMap[_id].erase(iter);
334 }
335 // remove state change map for the molecule
336 MoleculeMissedStateMap.erase(_id);
337 }
338
[73b13c]339 // now let the molObject sign on to molecule
340 molObject->activateObserver();
341
[704d59]342 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
343 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
344 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
345 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
346 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
347 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
348 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
349 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[9c259e]350
[704d59]351 emit changed();
352 emit changeOccured();
[c67518]353}
354
[8c001a]355/** Removes a molecule from the scene.
[7188b1]356 *
[8c001a]357 * @param _id id of molecule to remove
[7188b1]358 */
[8c001a]359void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
[7188b1]360{
[8c001a]361 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
362 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
363 ASSERT( iter != MoleculesinSceneMap.end(),
364 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
365
366 GLMoleculeObject_molecule *molObject = iter->second;
367 molObject->disconnect();
368 MoleculesinSceneMap.erase(iter);
369 delete molObject;
[9c259e]370
371 // remove any possible state changes left
[73b13c]372 {
373 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
374 MoleculeMissedStateMap.erase(_id);
375 }
[9c259e]376
[8c001a]377 emit changed();
378 emit changeOccured();
[ce4126]379}
380
[739ee9]381void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
382{
383 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
384 ASSERT( iter != MoleculesinSceneMap.end(),
385 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
386
387 GLMoleculeObject_molecule *molObject = iter->second;
388 molObject->setVisible(_visible);
389
390 emit changed();
391 emit changeOccured();
392}
393
[f75491]394/** Adds a shape to the scene.
395 *
[4d6662]396 * uses ShapeRegistry::lastChanged()
397 *
[f75491]398 */
[4d6662]399void GLWorldScene::addShape()
[f75491]400{
[4d6662]401 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[f75491]402 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
[284551]403 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
404 ASSERT(iter == ShapesinSceneMap.end(),
405 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
406 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
407}
408
[4d6662]409void GLWorldScene::removeShape()
[85c36d]410{
[4d6662]411 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[85c36d]412 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
[ba6b5c]413 ASSERT(iter != ShapesinSceneMap.end(),
[85c36d]414 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
[148dde0]415 ShapesinSceneMap.erase(iter);
[85c36d]416 delete(iter->second);
417}
418
419void GLWorldScene::updateSelectedShapes()
[284551]420{
421 foreach (QObject *obj, children()) {
422 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
[85c36d]423 if (shapeobj){
424 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
425 }
[284551]426 }
[f75491]427}
428
[7188b1]429void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
430{
431 // Initialize all of the mesh objects that we have as children.
432 foreach (QObject *obj, children()) {
433 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
434 if (meshobj)
435 meshobj->initialize(view, painter);
436 }
437}
438
[72a4c1]439void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
[7188b1]440{
441 // Draw all of the mesh objects that we have as children.
442 foreach (QObject *obj, children()) {
443 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
444 if (meshobj)
[72a4c1]445 meshobj->draw(painter, cameraPlane);
[7188b1]446 }
[907636]447}
[06ebf5]448
[6966b7]449void GLWorldScene::setSelectionMode(SelectionModeType mode)
450{
451 selectionMode = mode;
452 // TODO send update to toolbar
453}
454
455void GLWorldScene::setSelectionModeAtom()
456{
457 setSelectionMode(SelectAtom);
458}
459
460void GLWorldScene::setSelectionModeMolecule()
461{
462 setSelectionMode(SelectMolecule);
463}
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