[907636] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * GLWorldScene.cpp
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| 10 | *
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| 11 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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| 12 | *
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| 13 | * Created on: Aug 17, 2011
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| 14 | * Author: heber
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| 15 | */
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| 16 |
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| 17 | // include config.h
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| 18 | #ifdef HAVE_CONFIG_H
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| 19 | #include <config.h>
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| 20 | #endif
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| 21 |
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| 22 | #include "GLWorldScene.hpp"
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| 23 |
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| 24 | #include "GLMoleculeScene.hpp"
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| 25 | #include "GLMoleculeObject.hpp"
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| 26 |
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| 27 | #include "CodePatterns/MemDebug.hpp"
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| 28 |
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| 29 | #include "atom.hpp"
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| 30 | #include "molecule.hpp"
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| 31 | #include "World.hpp"
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| 32 |
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| 33 |
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| 34 | GLWorldScene::GLWorldScene(QObject *parent)
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| 35 | : QObject(parent)
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| 36 | {
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| 37 | init();
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| 38 |
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| 39 | //changeMaterials(false);
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| 40 | }
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| 41 |
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| 42 | GLWorldScene::~GLWorldScene()
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| 43 | {}
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| 44 |
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| 45 | /** Initialise the WorldScene with molecules and atoms from World.
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| 46 | *
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| 47 | */
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| 48 | void GLWorldScene::init()
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| 49 | {
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| 50 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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| 51 |
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| 52 | if (molecules.size() > 0) {
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| 53 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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| 54 | Runner != molecules.end();
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| 55 | Runner++) {
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| 56 | // create molecule
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| 57 | GLMoleculeScene * const molObject = new GLMoleculeScene(this, *Runner);
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| 58 | MoleculeSceneList.push_back(molObject);
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| 59 | }
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| 60 | }
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| 61 | }
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| 62 |
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| 63 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
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| 64 | {
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| 65 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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| 66 | iter != MoleculeSceneList.end();
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| 67 | ++iter) {
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| 68 | (*iter)->initialize(view, painter);
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| 69 | }
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| 70 | }
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| 71 |
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| 72 |
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| 73 | void GLWorldScene::draw(QGLPainter *painter) const
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| 74 | {
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| 75 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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| 76 | iter != MoleculeSceneList.end();
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| 77 | ++iter) {
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| 78 | (*iter)->draw(painter);
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| 79 | }
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| 80 | }
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| 81 | //
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| 82 | ///** create an atom object in the scene.
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| 83 | // * \param molObject Object of the molecule in the scene to set as parent
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| 84 | // * \param _atom ref to the atom to create
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| 85 | // */
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| 86 | //void GLWorldScene::makeAtom(GLMoleculeObject *&molObject, const atom *&_atom)
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| 87 | //{
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| 88 | // // create object (hand over getMaterial as callback function)
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| 89 | // GLMoleculeObject_atom *newatom = new GLMoleculeObject_atom(molObject, _atom, &getMaterial);
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| 90 | //
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| 91 | // // connect signal
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| 92 | // connect(newatom, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
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| 93 | //
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| 94 | // // add to nodes map
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| 95 | // AtomsinSceneMap.insert( make_pair(_atom->getId(), newatom) );
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| 96 | //}
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| 97 | //
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| 98 | ///** Create a bond object in the scene.
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| 99 | // * \param molObject Object of the molecule in the scene to set as parent
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| 100 | // * \param _bond ref to the bond to create
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| 101 | // */
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| 102 | //void GLWorldScene::makeCylinder(GLMoleculeObject *&molObject, const bond *_bond)
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| 103 | // //const Vector &x, const Vector &y, double radius, double height, const size_t elementno)
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| 104 | //{
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| 105 | // // create object
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| 106 | // QGLMoleculeObject_bond *newbond = new QGLMoleculeObject_bond(molObject, _bond, &getMaterial)
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| 107 | //
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| 108 | // // nothing to connect here
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| 109 | //
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| 110 | // // add to nodes map
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| 111 | // BondsinSceneMap.insert(
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| 112 | // make_pair(
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| 113 | // make_pair(
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| 114 | // _bond->leftatom->getId(),
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| 115 | // _bond->rightatom->getId()
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| 116 | // ),
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| 117 | // newatom) );
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| 118 | //}
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| 119 | //
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| 120 | //
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| 121 | //
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| 122 | //QGLSceneNode* GLMoleculeView::getAtom(size_t no)
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| 123 | //{
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| 124 | // // first some sensibility checks
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| 125 | // ASSERT(World::getInstance().getAtom(AtomById(no)) != NULL,
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| 126 | // "GLMoleculeView::getAtom() - desired atom "
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| 127 | // +toString(no)+" not present in the World.");
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| 128 | // ASSERT(AtomsinSceneMap.find(no) != AtomsinSceneMap.end(),
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| 129 | // "GLMoleculeView::getAtom() - desired atom "
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| 130 | // +toString(no)+" not present in the AtomsinSceneMap.");
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| 131 | //
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| 132 | // return AtomsinSceneMap[no];
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| 133 | //}
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| 134 | //
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| 135 | //QGLSceneNode* GLMoleculeView::getBond(size_t leftno, size_t rightno)
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| 136 | //{
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| 137 | // // first some sensibility checks
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| 138 | // ASSERT(World::getInstance().getAtom(AtomById(leftno)) != NULL,
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| 139 | // "GLMoleculeView::getAtom() - desired atom "
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| 140 | // +toString(leftno)+" of bond not present in the World.");
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| 141 | // ASSERT(World::getInstance().getAtom(AtomById(rightno)) != NULL,
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| 142 | // "GLMoleculeView::getAtom() - desired atom "
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| 143 | // +toString(rightno)+" of bond not present in the World.");
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| 144 | // ASSERT(AtomsinSceneMap.find(leftno) != AtomsinSceneMap.end(),
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| 145 | // "GLMoleculeView::getAtom() - desired atom "
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| 146 | // +toString(leftno)+" of bond not present in the AtomsinSceneMap.");
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| 147 | // ASSERT(AtomsinSceneMap.find(rightno) != AtomsinSceneMap.end(),
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| 148 | // "GLMoleculeView::getAtom() - desired atom "
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| 149 | // +toString(rightno)+" of bond not present in the AtomsinSceneMap.");
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| 150 | // ASSERT(leftno == rightno,
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| 151 | // "GLMoleculeView::getAtom() - bond must not be between the same atom: "
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| 152 | // +toString(leftno)+" == "+toString(rightno)+".");
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| 153 | //
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| 154 | // // then return with smaller index first
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| 155 | // if (leftno > rightno)
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| 156 | // return AtomsinSceneMap[ make_pair(rightno, leftno) ];
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| 157 | // else
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| 158 | // return AtomsinSceneMap[ make_pair(leftno, rightno) ];
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| 159 | //}
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| 160 |
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| 161 | void GLWorldScene::atomClicked()
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| 162 | {
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| 163 | qDebug("atom clicked");
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| 164 | }
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