1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * GLWorldScene.cpp
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10 | *
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11 | * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
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12 | *
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13 | * Created on: Aug 17, 2011
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14 | * Author: heber
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15 | */
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16 |
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17 | // include config.h
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18 | #ifdef HAVE_CONFIG_H
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19 | #include <config.h>
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20 | #endif
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21 |
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22 | #include "GLWorldScene.hpp"
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23 |
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24 | #include "GLMoleculeScene.hpp"
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25 | #include "GLMoleculeObject.hpp"
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26 |
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27 | #include "CodePatterns/MemDebug.hpp"
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28 |
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29 | #include "atom.hpp"
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30 | #include "molecule.hpp"
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31 | #include "World.hpp"
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32 |
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33 |
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34 | GLWorldScene::GLWorldScene(QObject *parent)
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35 | : QObject(parent)
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36 | {
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37 | init();
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38 |
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39 | //changeMaterials(false);
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40 | }
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41 |
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42 | GLWorldScene::~GLWorldScene()
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43 | {}
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44 |
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45 | /** Initialise the WorldScene with molecules and atoms from World.
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46 | *
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47 | */
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48 | void GLWorldScene::init()
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49 | {
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50 | const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
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51 |
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52 | if (molecules.size() > 0) {
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53 | for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
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54 | Runner != molecules.end();
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55 | Runner++) {
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56 | // create molecule
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57 | GLMoleculeScene * const molObject = new GLMoleculeScene(this, *Runner);
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58 | MoleculeSceneList.push_back(molObject);
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59 | }
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60 | }
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61 | }
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62 |
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63 | void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
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64 | {
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65 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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66 | iter != MoleculeSceneList.end();
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67 | ++iter) {
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68 | (*iter)->initialize(view, painter);
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69 | }
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70 | }
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71 |
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72 |
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73 | void GLWorldScene::draw(QGLPainter *painter) const
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74 | {
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75 | for (List_MoleculeScene::const_iterator iter = MoleculeSceneList.begin();
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76 | iter != MoleculeSceneList.end();
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77 | ++iter) {
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78 | (*iter)->draw(painter);
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79 | }
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80 | }
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81 | //
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82 | ///** create an atom object in the scene.
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83 | // * \param molObject Object of the molecule in the scene to set as parent
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84 | // * \param _atom ref to the atom to create
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85 | // */
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86 | //void GLWorldScene::makeAtom(GLMoleculeObject *&molObject, const atom *&_atom)
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87 | //{
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88 | // // create object (hand over getMaterial as callback function)
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89 | // GLMoleculeObject_atom *newatom = new GLMoleculeObject_atom(molObject, _atom, &getMaterial);
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90 | //
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91 | // // connect signal
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92 | // connect(newatom, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
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93 | //
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94 | // // add to nodes map
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95 | // AtomsinSceneMap.insert( make_pair(_atom->getId(), newatom) );
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96 | //}
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97 | //
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98 | ///** Create a bond object in the scene.
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99 | // * \param molObject Object of the molecule in the scene to set as parent
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100 | // * \param _bond ref to the bond to create
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101 | // */
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102 | //void GLWorldScene::makeCylinder(GLMoleculeObject *&molObject, const bond *_bond)
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103 | // //const Vector &x, const Vector &y, double radius, double height, const size_t elementno)
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104 | //{
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105 | // // create object
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106 | // QGLMoleculeObject_bond *newbond = new QGLMoleculeObject_bond(molObject, _bond, &getMaterial)
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107 | //
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108 | // // nothing to connect here
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109 | //
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110 | // // add to nodes map
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111 | // BondsinSceneMap.insert(
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112 | // make_pair(
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113 | // make_pair(
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114 | // _bond->leftatom->getId(),
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115 | // _bond->rightatom->getId()
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116 | // ),
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117 | // newatom) );
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118 | //}
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119 | //
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120 | //
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121 | //
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122 | //QGLSceneNode* GLMoleculeView::getAtom(size_t no)
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123 | //{
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124 | // // first some sensibility checks
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125 | // ASSERT(World::getInstance().getAtom(AtomById(no)) != NULL,
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126 | // "GLMoleculeView::getAtom() - desired atom "
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127 | // +toString(no)+" not present in the World.");
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128 | // ASSERT(AtomsinSceneMap.find(no) != AtomsinSceneMap.end(),
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129 | // "GLMoleculeView::getAtom() - desired atom "
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130 | // +toString(no)+" not present in the AtomsinSceneMap.");
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131 | //
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132 | // return AtomsinSceneMap[no];
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133 | //}
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134 | //
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135 | //QGLSceneNode* GLMoleculeView::getBond(size_t leftno, size_t rightno)
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136 | //{
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137 | // // first some sensibility checks
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138 | // ASSERT(World::getInstance().getAtom(AtomById(leftno)) != NULL,
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139 | // "GLMoleculeView::getAtom() - desired atom "
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140 | // +toString(leftno)+" of bond not present in the World.");
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141 | // ASSERT(World::getInstance().getAtom(AtomById(rightno)) != NULL,
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142 | // "GLMoleculeView::getAtom() - desired atom "
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143 | // +toString(rightno)+" of bond not present in the World.");
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144 | // ASSERT(AtomsinSceneMap.find(leftno) != AtomsinSceneMap.end(),
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145 | // "GLMoleculeView::getAtom() - desired atom "
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146 | // +toString(leftno)+" of bond not present in the AtomsinSceneMap.");
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147 | // ASSERT(AtomsinSceneMap.find(rightno) != AtomsinSceneMap.end(),
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148 | // "GLMoleculeView::getAtom() - desired atom "
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149 | // +toString(rightno)+" of bond not present in the AtomsinSceneMap.");
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150 | // ASSERT(leftno == rightno,
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151 | // "GLMoleculeView::getAtom() - bond must not be between the same atom: "
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152 | // +toString(leftno)+" == "+toString(rightno)+".");
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153 | //
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154 | // // then return with smaller index first
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155 | // if (leftno > rightno)
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156 | // return AtomsinSceneMap[ make_pair(rightno, leftno) ];
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157 | // else
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158 | // return AtomsinSceneMap[ make_pair(leftno, rightno) ];
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159 | //}
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160 |
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161 | void GLWorldScene::atomClicked()
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162 | {
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163 | qDebug("atom clicked");
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164 | }
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