source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 25a81d

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Last change on this file since 25a81d was a39d72, checked in by Frederik Heber <heber@…>, 10 years ago

Fixed formula usage in Qt part of code.

  • formula of a molecule is only access through ObservedValue or directly within the World's O/O system.
  • Molecule may disappear before selection event.
  • Atoms may disappear before selection event.
  • Property mode set to 100644
File size: 19.9 KB
RevLine 
[907636]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[5aaa43]5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
[94d5ac6]6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[907636]22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
[d1196d]39#include <Qt3D/qglview.h>
[bca99d]40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
[907636]44
[015f8c]45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
51#include "UIElements/Views/Qt4/QtSelectionChangedAgent.hpp"
[907636]52
53#include "CodePatterns/MemDebug.hpp"
54
[7188b1]55#include "CodePatterns/Log.hpp"
56
[0e9ffe]57#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
[89643d]58#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
[6966b7]59#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
60#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
[6f0841]61#include "Atom/atom.hpp"
[7188b1]62#include "Bond/bond.hpp"
[89643d]63#include "Descriptors/AtomIdDescriptor.hpp"
[8c001a]64#include "Descriptors/MoleculeIdDescriptor.hpp"
[37b2575]65#include "Helpers/helpers.hpp"
[85c36d]66#include "Shapes/ShapeRegistry.hpp"
[907636]67#include "molecule.hpp"
68#include "World.hpp"
69
[2ad1ec]70#include <iostream>
71
[ce7fdc]72using namespace MoleCuilder;
[907636]73
[73b13c]74GLWorldScene::GLWorldScene(QObject *parent) :
75 QObject(parent),
76 selectionMode(SelectAtom)
[907636]77{
[72a4c1]78 int sphereDetails[] = {5, 3, 2, 0};
79 int cylinderDetails[] = {16, 8, 6, 3};
80 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
81 QGLBuilder emptyBuilder;
[8c001a]82 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
[72a4c1]83 QGLBuilder sphereBuilder;
84 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
[8c001a]85 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
86 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]87 QGLBuilder cylinderBuilder;
88 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
[8c001a]89 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
90 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
[72a4c1]91 }
[0a6ff9]92
[f714763]93// connect(this, SIGNAL(updated()), this, SLOT(update()));
[907636]94}
95
96GLWorldScene::~GLWorldScene()
[7188b1]97{
98 // remove all elements
99 GLMoleculeObject::cleanMaterialMap();
100}
[907636]101
[f714763]102///** Update the WorldScene with molecules and atomsfrom World.
103// *
104// * This function should be called after e.g. WorldTime::TimeChanged was
105// * received or after another molecule has been loaded.
106// *
107// */
108//void GLWorldScene::update()
109//{
110// const std::vector<const molecule *> &molecules =
111// const_cast<const World &>(World::getInstance()).getAllMolecules();
112//
113// for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();
114// moliter != molecules.end();
115// moliter++) {
116// // check whether molecule already exists
117// const moleculeId_t molid = (*moliter)->getId();
118// const bool mol_present = MoleculesinSceneMap.count(molid);
119// if (!mol_present)
120// moleculeInserted((*moliter)->getId());
121// }
122//
123// MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();
124// for (;iter != MoleculesinSceneMap.end();) {
125// const moleculeId_t molid = iter->first;
126// const molecule * const mol = const_cast<const World &>(World::getInstance()).
127// getMolecule(MoleculeById(molid));
128// const bool mol_absent = (mol == NULL);
129// // step on to next molecule before possibly removing entry and invalidating iter
130// ++iter;
131// if (mol_absent)
132// moleculeRemoved(molid);
133// }
134//
135//}
[907636]136
[8c001a]137void GLWorldScene::atomClicked(atomId_t no)
138{
139 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
[f01769]140 const atom * const Walker = const_cast<const World &>(World::getInstance()).
141 getAtom(AtomById(no));
[8c001a]142 if (selectionMode == SelectAtom){
143 if (!World::getInstance().isSelected(Walker))
144 SelectionAtomById(std::vector<atomId_t>(1,no));
145 else
146 SelectionNotAtomById(std::vector<atomId_t>(1,no));
147 }else if (selectionMode == SelectMolecule){
148 const molecule *mol = Walker->getMolecule();
149 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]150 molids_t ids(1, mol->getId());
[8c001a]151 if (!World::getInstance().isSelected(mol))
[d7cad1]152 SelectionMoleculeById(ids);
[8c001a]153 else
[d7cad1]154 SelectionNotMoleculeById(ids);
[8c001a]155 }
156 emit clicked(no);
157}
158
[9a7ef9]159void GLWorldScene::moleculeClicked(moleculeId_t no)
160{
161 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
[63fb7a]162 const molecule * const mol= const_cast<const World &>(World::getInstance()).
163 getMolecule(MoleculeById(no));
[9a7ef9]164 ASSERT(mol, "Atom without molecule has been clicked.");
[d7cad1]165 molids_t ids(1, mol->getId());
[9a7ef9]166 if (!World::getInstance().isSelected(mol))
[d7cad1]167 SelectionMoleculeById(ids);
[9a7ef9]168 else
[d7cad1]169 SelectionNotMoleculeById(ids);
[9a7ef9]170 emit clicked(no);
171}
172
[9c259e]173/** Inserts an atom into the scene before molecule is present.
174 *
175 * @param _molid molecule to insert atom for
176 * @param _atomid atom to insert
177 */
178void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
179{
180 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
181
[73b13c]182 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
183
[9c259e]184 // check of molecule is already present
185 if (MoleculesinSceneMap.count(_molid) != 0) {
186 // pass signal through
187 } else {
188 // store signal for when it is instantiated
189 if (MoleculeMissedStateMap.count(_molid) == 0)
190 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
191 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
192 }
193}
194
195/** Removes an atom into the scene before molecule is present.
196 *
197 * @param _molid molecule to insert atom for
198 * @param _atomid atom to insert
199 */
200void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
201{
202 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
203
[73b13c]204 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
205
[9c259e]206 // check of molecule is already present
207 if (MoleculesinSceneMap.count(_molid) != 0) {
208 // pass signal through
209 } else {
210 // store signal for when it is instantiated
211 if (MoleculeMissedStateMap.count(_molid) == 0)
212 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
213 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
214 }
215}
216
[8c001a]217/** Inserts a molecule into the scene.
[c67518]218 *
[8c001a]219 * @param _mol molecule to insert
[c67518]220 */
[ef3013]221void GLWorldScene::moleculeInserted(const moleculeId_t _id)
[c67518]222{
[f3b597]223 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
[ef3013]224 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
[8c001a]225 ASSERT( iter == MoleculesinSceneMap.end(),
[ef3013]226 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
[8c001a]227
[20f9b5]228 // check whether molecule is still present
229 if (RemovalMolecules.count(_id) != 0) {
230 RemovalMolecules.erase(_id);
231 return;
232 }
233 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL)
234 return;
235
[8c001a]236 // add new object
[b3a33d]237 GLMoleculeObject_molecule *molObject =
238 new GLMoleculeObject_molecule(GLMoleculeObject::meshEmpty, this, _id);
[704d59]239 ASSERT( molObject != NULL,
240 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
241 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
[9c259e]242
[b3a33d]243 // now handle all state changes that came up before the instantiation
[73b13c]244 while (MoleculeMissedStateMap.count(_id) != 0) {
[9c259e]245 ASSERT( !MoleculeMissedStateMap[_id].empty(),
246 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
247 +toString(_id));
[73b13c]248 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
[9c259e]249 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
250 !MoleculeMissedStateMap[_id].empty();
251 iter = MoleculeMissedStateMap[_id].begin()) {
252 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
253 MoleculeMissedStateMap[_id].equal_range(iter->first);
254 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
255 if (StateCounts > 1) {
256 // more than one state change, have to combine
257 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
258 StateChangeAmounts_t StateChangeAmounts;
259 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
260 stateiter != rangeiter.second; ++stateiter)
261 ++StateChangeAmounts[stateiter->second];
262 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
263 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
264 +toString(iter->first));
[73b13c]265 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
266 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]267 QMetaObject::invokeMethod(molObject, // pointer to a QObject
268 "atomInserted", // member name (no parameters here)
269 Qt::DirectConnection, // connection type
270 Q_ARG(const atomId_t, iter->first)); // parameters
[73b13c]271 } else {
272 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
273 }
[9c259e]274 } else {
275 // can only be an insertion
276 switch (rangeiter.first->second) {
277 case atomRemovedState:
278 ASSERT( 0,
279 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
280 +toString(iter->first));
281 break;
282 case atomInsertedState:
[73b13c]283 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
[9c259e]284 QMetaObject::invokeMethod(molObject, // pointer to a QObject
285 "atomInserted", // member name (no parameters here)
286 Qt::DirectConnection, // connection type
287 Q_ARG(const atomId_t, iter->first)); // parameters
288 break;
289 default:
290 ASSERT( 0,
291 "GLWorldScene::moleculeInserted() - there are unknown change states.");
292 break;
293 }
294 }
295 // removed state changes for this atom
296 MoleculeMissedStateMap[_id].erase(iter);
297 }
298 // remove state change map for the molecule
299 MoleculeMissedStateMap.erase(_id);
300 }
301
[73b13c]302 // now let the molObject sign on to molecule
303 molObject->activateObserver();
304
[704d59]305 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
306 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
307 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
308 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
309 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
310 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
311 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
312 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
[20f9b5]313 connect (molObject, SIGNAL(indexChanged(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t)), this, SLOT(changeMoleculeId(GLMoleculeObject_molecule *, const moleculeId_t, const moleculeId_t)));
[9c259e]314
[704d59]315 emit changed();
316 emit changeOccured();
[c67518]317}
318
[8c001a]319/** Removes a molecule from the scene.
[7188b1]320 *
[8c001a]321 * @param _id id of molecule to remove
[7188b1]322 */
[8c001a]323void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
[7188b1]324{
[8c001a]325 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
326 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
[20f9b5]327 if ( iter == MoleculesinSceneMap.end())
328 RemovalMolecules.insert(_id);
329 else {
[8c001a]330
[20f9b5]331 GLMoleculeObject_molecule *molObject = iter->second;
332 molObject->disconnect();
333 MoleculesinSceneMap.erase(iter);
334 delete molObject;
[9c259e]335
336 // remove any possible state changes left
[73b13c]337 {
338 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
339 MoleculeMissedStateMap.erase(_id);
340 }
[9c259e]341
[20f9b5]342 emit changed();
343 emit changeOccured();
344 }
[ce4126]345}
346
[739ee9]347void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
348{
349 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
350 ASSERT( iter != MoleculesinSceneMap.end(),
351 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
352
353 GLMoleculeObject_molecule *molObject = iter->second;
354 molObject->setVisible(_visible);
355
356 emit changed();
357 emit changeOccured();
358}
359
[f75491]360/** Adds a shape to the scene.
361 *
[4d6662]362 * uses ShapeRegistry::lastChanged()
363 *
[f75491]364 */
[4d6662]365void GLWorldScene::addShape()
[f75491]366{
[4d6662]367 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[f75491]368 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(shape, this);
[284551]369 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
370 ASSERT(iter == ShapesinSceneMap.end(),
371 "GLWorldScene::addShape() - same shape "+shape.getName()+" added again.");
372 ShapesinSceneMap.insert( make_pair(shape.getName(), shapeObject) );
373}
374
[4d6662]375void GLWorldScene::removeShape()
[85c36d]376{
[4d6662]377 Shape &shape = *ShapeRegistry::getInstance().lastChanged();
[85c36d]378 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(shape.getName());
[ba6b5c]379 ASSERT(iter != ShapesinSceneMap.end(),
[85c36d]380 "GLWorldScene::removeShape() - shape "+shape.getName()+" not in scene.");
[148dde0]381 ShapesinSceneMap.erase(iter);
[85c36d]382 delete(iter->second);
383}
384
385void GLWorldScene::updateSelectedShapes()
[284551]386{
387 foreach (QObject *obj, children()) {
388 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
[85c36d]389 if (shapeobj){
390 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
391 }
[284551]392 }
[f75491]393}
394
[7188b1]395void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
396{
397 // Initialize all of the mesh objects that we have as children.
398 foreach (QObject *obj, children()) {
399 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
400 if (meshobj)
401 meshobj->initialize(view, painter);
402 }
403}
404
[72a4c1]405void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
[7188b1]406{
407 // Draw all of the mesh objects that we have as children.
408 foreach (QObject *obj, children()) {
409 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
410 if (meshobj)
[72a4c1]411 meshobj->draw(painter, cameraPlane);
[7188b1]412 }
[907636]413}
[06ebf5]414
[6966b7]415void GLWorldScene::setSelectionMode(SelectionModeType mode)
416{
417 selectionMode = mode;
418 // TODO send update to toolbar
419}
420
[015f8c]421void GLWorldScene::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
422{
423 connect(agent, SIGNAL(atomSelected(const moleculeId_t, const atomId_t)),
424 this, SLOT(AtomSelected(const moleculeId_t, const atomId_t)));
425 connect(agent, SIGNAL(atomUnselected(const moleculeId_t, const atomId_t)),
426 this, SLOT(AtomUnselected(const moleculeId_t, const atomId_t)));
427
428 connect(agent, SIGNAL(moleculeSelected(const moleculeId_t)),
429 this, SLOT(MoleculeSelected(const moleculeId_t)));
430 connect(agent, SIGNAL(moleculeUnselected(const moleculeId_t)),
431 this, SLOT(MoleculeUnselected(const moleculeId_t)));
432}
433
[6966b7]434void GLWorldScene::setSelectionModeAtom()
435{
436 setSelectionMode(SelectAtom);
437}
438
439void GLWorldScene::setSelectionModeMolecule()
440{
441 setSelectionMode(SelectMolecule);
442}
[20f9b5]443
444void GLWorldScene::changeMoleculeId(
445 GLMoleculeObject_molecule *ob,
446 const moleculeId_t oldId,
447 const moleculeId_t newId)
448{
449 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
450
451 {
452 // Remove from map.
453 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
454 ASSERT(iter != MoleculesinSceneMap.end(),
455 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
456 ASSERT(iter->second == ob,
457 "GLWorldScene::changeMoleculeId() - molecule with id "
458 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
459 MoleculesinSceneMap.erase(iter);
460
461 // Reinsert with new id.
462 {
463 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
464 ASSERT(iter == MoleculesinSceneMap.end(),
465 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
466 }
467 MoleculesinSceneMap.insert( make_pair(newId, ob) );
468 }
469
470 {
471 // Remove and re-insert from map if present.
472 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
473 if (iter != MoleculeMissedStateMap.end()) {
474 StateChangeMap_t changemap = iter->second;
475 MoleculeMissedStateMap.erase(iter);
476 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
477 }
478 }
479}
[015f8c]480
481void GLWorldScene::AtomSelected(const moleculeId_t _molid, const atomId_t _id)
482{
483 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]484 if (iter != MoleculesinSceneMap.end())
485 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]486 "AtomSelected", // member name (no parameters here)
487 Qt::QueuedConnection, // connection type
488 Q_ARG(const atomId_t, _id)); // parameters
[a39d72]489 else
490 ELOG(2, "DEBUG: GLWorldScene::AtomSelected() - molecule " <<
491 _molid << " unknown to GLWorldScene.");
[015f8c]492}
493
494void GLWorldScene::AtomUnselected(const moleculeId_t _molid, const atomId_t _id)
495{
496 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]497 if (iter != MoleculesinSceneMap.end())
498 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]499 "AtomUnselected", // member name (no parameters here)
500 Qt::QueuedConnection, // connection type
501 Q_ARG(const atomId_t, _id)); // parameters
[a39d72]502 else
503 ELOG(2, "GLWorldScene::AtomUnselected() - molecule "
504 << _molid << " unknown to GLWorldScene.");
[015f8c]505}
506
507void GLWorldScene::MoleculeSelected(const moleculeId_t _molid)
508{
509 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]510 if (iter != MoleculesinSceneMap.end())
511 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]512 "Selected", // member name (no parameters here)
513 Qt::QueuedConnection); // connection type
[a39d72]514 else
515 ELOG(2, "GLWorldScene::MoleculeSelected() - molecule "
516 << _molid << " unknown to GLWorldScene.");
[015f8c]517}
518
519void GLWorldScene::MoleculeUnselected(const moleculeId_t _molid)
520{
521 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
[a39d72]522 if (iter != MoleculesinSceneMap.end())
523 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
[015f8c]524 "Unselected", // member name (no parameters here)
525 Qt::QueuedConnection); // connection type
[a39d72]526 else
527 ELOG(2, "GLWorldScene::MoleculeUnselected() - molecule "
528 << _molid << " unknown to GLWorldScene.");
[015f8c]529}
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