source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ f0cf79

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Last change on this file since f0cf79 was b9b49e, checked in by Frederik Heber <heber@…>, 10 years ago

createMoleculeMesh now checks that minradius is at least the minimum bond length in the molecule.

  • Property mode set to 100644
File size: 23.2 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32
33
34
35// include config.h
36#ifdef HAVE_CONFIG_H
37#include <config.h>
38#endif
39
40#include "GLMoleculeObject_molecule.hpp"
41
42#include <Qt3D/qglscenenode.h>
43#include <Qt3D/qglbuilder.h>
44
45#include "CodePatterns/MemDebug.hpp"
46
47#include "CodePatterns/Assert.hpp"
48#include "CodePatterns/Log.hpp"
49#include "CodePatterns/Observer/Notification.hpp"
50#include "CodePatterns/Observer/ObserverLog.hpp"
51
52#include "Atom/atom.hpp"
53#include "molecule.hpp"
54#include "Descriptors/AtomIdDescriptor.hpp"
55#include "Element/element.hpp"
56#include "LinearAlgebra/Vector.hpp"
57#include "LinkedCell/PointCloudAdaptor.hpp"
58#include "LinkedCell/linkedcell.hpp"
59#include "Tesselation/tesselation.hpp"
60#include "Tesselation/BoundaryLineSet.hpp"
61#include "Tesselation/BoundaryTriangleSet.hpp"
62#include "Tesselation/CandidateForTesselation.hpp"
63#include "Atom/TesselPoint.hpp"
64#include "World.hpp"
65
66#include "GLMoleculeObject_atom.hpp"
67
68static QGLSceneNode *createMoleculeMesh(const molecule *molref, QObject *parent)
69{
70// Shape shape = molref->getBoundingSphere();
71 double minradius = 2.; // TODO: set to maximum bond length value
72 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
73 // check minimum bond radius in molecule
74 double minlength = std::numeric_limits<double>::max();
75 for (molecule::const_iterator iter = molref->begin();
76 iter != molref->end(); ++iter) {
77 const BondList &ListOfBonds = (*iter)->getListOfBonds();
78 for (BondList::const_iterator bonditer = ListOfBonds.begin();
79 bonditer != ListOfBonds.end(); ++bonditer) {
80 const double bond_distance = (*bonditer)->GetDistance();
81 minlength = std::min(bond_distance, minlength);
82 }
83 }
84 minradius = std::max( std::max(minradius, minlength), 1.);
85
86 QGeometryData geo;
87 // we need at least three points for tesselation
88 if (molref->getAtomCount() >= 3) {
89 // Tesselate the points.
90 Tesselation T;
91 PointCloudAdaptor<molecule> cloud(const_cast<molecule *>(molref), molref->getName());
92 T(cloud, minradius);
93
94 // Fill the points into a Qt geometry.
95 LinkedCell_deprecated LinkedList(cloud, minradius);
96 std::map<int, int> indices;
97 std::map<int, Vector> normals;
98 int index = 0;
99 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
100 piter != T.PointsOnBoundary.end(); ++piter) {
101 const Vector &point = piter->second->getPosition();
102 // add data to the primitive
103 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
104 Vector normalvector;
105 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
106 lineiter != piter->second->lines.end(); ++lineiter)
107 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
108 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
109 normalvector +=
110 triangleiter->second->NormalVector;
111 normalvector.Normalize();
112 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
113 geo.appendColor(QColor(1, 1, 1, 1));
114 geo.appendTexCoord(QVector2D(0, 0));
115 indices.insert( std::make_pair( piter->second->getNr(), index++));
116 }
117
118 // Fill the tesselated triangles into the geometry.
119 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
120 runner != T.TrianglesOnBoundary.end(); runner++) {
121 int v[3];
122 for (size_t i=0; i<3; ++i)
123 v[i] = runner->second->endpoints[i]->getNr();
124
125 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
126 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
127 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
128 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
129 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
130 else
131 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
132 }
133 }
134
135 // Build a mesh from the geometry.
136 QGLBuilder builder;
137 builder.addTriangles(geo);
138 QGLSceneNode *mesh = builder.finalizedSceneNode();
139 return mesh;
140}
141
142GLMoleculeObject_molecule::GLMoleculeObject_molecule(QObject *parent, const molecule *molref) :
143 GLMoleculeObject(createMoleculeMesh(molref, parent), parent),
144 Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
145 isBoundingBoxUptodate(true),
146 isSignedOn(false),
147 _molecule(molref),
148 TesselationHullUptodate(true),
149 hoverAtom(NULL)
150{
151 // sign on as observer (obtain non-const instance before)
152 _molecule->signOn(this, molecule::AtomInserted);
153 _molecule->signOn(this, molecule::AtomRemoved);
154 _molecule->signOn(this, molecule::AtomMoved);
155 isSignedOn = true;
156 /*molref->signOn(this, AtomObservable::IndexChanged);
157 molref->signOn(this, AtomObservable::PositionChanged);
158 molref->signOn(this, AtomObservable::ElementChanged);
159 molref->signOn(this, AtomObservable::BondsAdded);*/
160 setMaterial(getMaterial(1));
161 World::getInstance().signOn(this, World::SelectionChanged);
162 updateBoundingBox();
163
164 // initially, atoms and bonds should be visible
165 m_visible = false;
166
167 init();
168
169 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
170 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
171
172 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
173}
174
175GLMoleculeObject_molecule::GLMoleculeObject_molecule(QGLSceneNode *mesh[], QObject *parent, const molecule *molref) :
176 GLMoleculeObject(mesh, parent),
177 Observer(std::string("GLMoleculeObject_molecule")+toString(molref->getId())),
178 isBoundingBoxUptodate(true),
179 isSignedOn(false),
180 _molecule(molref),
181 TesselationHullUptodate(true),
182 hoverAtom(NULL)
183{
184 // sign on as observer (obtain non-const instance before)
185 _molecule->signOn(this, molecule::AtomInserted);
186 _molecule->signOn(this, molecule::AtomRemoved);
187 _molecule->signOn(this, molecule::AtomMoved);
188 isSignedOn = true;
189 /*molref->signOn(this, AtomObservable::IndexChanged);
190 molref->signOn(this, AtomObservable::PositionChanged);
191 molref->signOn(this, AtomObservable::ElementChanged);
192 molref->signOn(this, AtomObservable::BondsAdded);*/
193 setMaterial(getMaterial(1));
194 World::getInstance().signOn(this, World::SelectionChanged);
195 updateBoundingBox();
196
197 // initially, atoms and bonds should be visible
198 m_visible = false;
199
200 init();
201
202 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
203 connect (this, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
204
205 connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
206}
207
208GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
209{
210 if (isSignedOn) {
211 _molecule->signOff(this, molecule::AtomInserted);
212 _molecule->signOff(this, molecule::AtomRemoved);
213 _molecule->signOff(this, molecule::AtomMoved);
214 }
215 /*_atom->signOff(this, AtomObservable::IndexChanged);
216 _atom->signOff(this, AtomObservable::PositionChanged);
217 _atom->signOff(this, AtomObservable::ElementChanged);
218 _atom->signOff(this, AtomObservable::BondsAdded);*/
219 World::getInstance().signOff(this, World::SelectionChanged);
220}
221
222/** Initialise the WorldScene with molecules and atoms from World.
223 *
224 */
225void GLMoleculeObject_molecule::init()
226{
227 if (_molecule->begin() != _molecule->end()) {
228 int atomicid = -1;
229 for (molecule::const_iterator atomiter = _molecule->begin();
230 atomiter != _molecule->end();
231 atomiter++) {
232 // create atom objects in scene
233 atomicid = (*atomiter)->getId();
234 atomInserted(atomicid);
235
236 // create bond objects in scene
237 const BondList &bondlist = (*atomiter)->getListOfBonds();
238 for (BondList::const_iterator bonditer = bondlist.begin();
239 bonditer != bondlist.end();
240 ++bonditer) {
241 const bond::ptr _bond = *bonditer;
242 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
243 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
244 bondInserted(_bond, side);
245 }
246 }
247 // set id to one of the atom's as either mol or atoms is present at the same time
248 setObjectId(atomicid);
249 }
250}
251
252void GLMoleculeObject_molecule::addAtomBonds(
253 const bond::ptr &_bond,
254 const GLMoleculeObject_bond::SideOfBond _side
255 )
256{
257 bool bond_present = false;
258 const BondIds ids = getBondIds(_bond, _side);
259 // check whether bond is not present already
260 bond_present = BondsinSceneMap.count(ids);
261 if (!bond_present)
262 bondInserted(_bond, _side);
263 else {
264 BondsinSceneMap[ids]->resetPosition();
265 BondsinSceneMap[ids]->resetWidth();
266 }
267}
268
269void GLMoleculeObject_molecule::addAtomBonds(
270 const atom *_atom)
271{
272 const bool atom_present = AtomsinSceneMap.count(_atom->getId());
273 const BondList &bondlist = _atom->getListOfBonds();
274 for (BondList::const_iterator bonditer = bondlist.begin();
275 (bonditer != bondlist.end()) && atom_present;
276 ++bonditer) {
277 const bond::ptr _bond = *bonditer;
278 // check if OtherAtom's sphere is already present
279 const atom *OtherAtom = _bond->GetOtherAtom(_atom);
280 const bool otheratom_present = AtomsinSceneMap.count(OtherAtom->getId());
281 if (otheratom_present && atom_present) {
282 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == _atom) ?
283 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
284 const GLMoleculeObject_bond::SideOfBond otherside = (_bond->leftatom == _atom) ?
285 GLMoleculeObject_bond::right : GLMoleculeObject_bond::left;
286 addAtomBonds(_bond, side);
287 addAtomBonds(_bond, otherside);
288 }
289 }
290}
291
292void GLMoleculeObject_molecule::reinit()
293{
294 if (_molecule->getAtomCount() > 0) {
295 for (molecule::const_iterator atomiter = _molecule->begin();
296 atomiter != _molecule->end();
297 atomiter++) {
298 // check whether atom already exists
299 const atomId_t atomid = (*atomiter)->getId();
300 const bool atom_present = AtomsinSceneMap.count(atomid);
301 if (!atom_present)
302 atomInserted((*atomiter)->getId());
303 else
304 AtomsinSceneMap[atomid]->resetPosition();
305
306
307 // create bond objects in scene
308 addAtomBonds(*atomiter);
309 }
310 }
311}
312
313void GLMoleculeObject_molecule::updateBoundingBox()
314{
315 isBoundingBoxUptodate = true;
316 Shape shape = _molecule->getBoundingSphere();
317 Vector v = shape.getCenter();
318 setPosition(QVector3D(v[0], v[1], v[2]));
319 setScale(shape.getRadius() + 0.3); // getBoundingShape() only sees atoms as points, so make the box a bit bigger
320}
321
322void GLMoleculeObject_molecule::update(Observable *publisher)
323{
324#ifdef LOG_OBSERVER
325 const molecule *_mol = static_cast<molecule *>(publisher);
326 observerLog().addMessage() << "++ Update of Observer " << observerLog().getName(static_cast<Observer *>(this)) << " from molecule "+toString(_mol->getId())+".";
327#endif
328}
329
330void GLMoleculeObject_molecule::subjectKilled(Observable *publisher)
331{
332 isSignedOn = false;
333}
334
335void GLMoleculeObject_molecule::recieveNotification(Observable *publisher, Notification_ptr notification)
336{
337 if (publisher == dynamic_cast<const Observable*>(_molecule)){
338 // notofication from atom
339#ifdef LOG_OBSERVER
340 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
341 << " received notification from molecule " << _molecule->getId() << " for channel "
342 << notification->getChannelNo() << ".";
343#endif
344 switch (notification->getChannelNo()) {
345 case molecule::AtomInserted:
346 {
347 const atomId_t _id = _molecule->lastChanged()->getId();
348 #ifdef LOG_OBSERVER
349 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
350 #endif
351 TesselationHullUptodate = false;
352 isBoundingBoxUptodate = false;
353 atomInserted(_id);
354 break;
355 }
356 case World::AtomRemoved:
357 {
358 const atomId_t _id = _molecule->lastChanged()->getId();
359 #ifdef LOG_OBSERVER
360 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been removed.";
361 #endif
362 TesselationHullUptodate = false;
363 isBoundingBoxUptodate = false;
364 atomRemoved(_id);
365 break;
366 }
367 case molecule::AtomMoved:
368 {
369 #ifdef LOG_OBSERVER
370 const atomId_t _id = _molecule->lastChanged()->getId();
371 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_id)+" has been inserted.";
372 #endif
373 TesselationHullUptodate = false;
374 isBoundingBoxUptodate = false;
375 break;
376 }
377 default:
378 break;
379 }
380 }else{
381 // notification from world
382#ifdef LOG_OBSERVER
383 observerLog().addMessage() << "++ Update of Observer "<< observerLog().getName(static_cast<Observer *>(this))
384 << " received notification from world for channel "
385 << notification->getChannelNo() << ".";
386#endif
387 switch (notification->getChannelNo()) {
388 case World::SelectionChanged:
389 setSelected(World::getInstance().isSelected(_molecule));
390 break;
391 default:
392 break;
393 }
394 }
395}
396
397void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
398{
399 // Initialize all of the mesh objects that we have as children.
400 if (m_visible) {
401 GLMoleculeObject::initialize(view, painter);
402 } else {
403 foreach (QObject *obj, children()) {
404 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
405 if (meshobj)
406 meshobj->initialize(view, painter);
407 }
408 }
409}
410
411void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
412{
413 // draw either molecule's mesh or all atoms and bonds
414 if (m_visible) {
415 updateTesselationHull();
416
417 painter->modelViewMatrix().push();
418
419 // Apply the material and effect to the painter.
420 QGLMaterial *material;
421 if (m_hovering)
422 material = m_hoverMaterial;
423 else if (m_selected)
424 material = m_selectionMaterial;
425 else
426 material = m_material;
427
428 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
429
430 painter->setColor(material->diffuseColor());
431 painter->setFaceMaterial(QGL::AllFaces, material);
432 if (m_effect)
433 painter->setUserEffect(m_effect);
434 else
435 painter->setStandardEffect(QGL::LitMaterial);
436
437 // Mark the object for object picking purposes.
438 int prevObjectId = painter->objectPickId();
439 if (m_objectId != -1)
440 painter->setObjectPickId(m_objectId);
441
442 m_mesh[0]->draw(painter);
443
444 // Turn off the user effect, if present.
445 if (m_effect)
446 painter->setStandardEffect(QGL::LitMaterial);
447
448 // Revert to the previous object identifier.
449 painter->setObjectPickId(prevObjectId);
450
451 // Restore the modelview matrix.
452 painter->modelViewMatrix().pop();
453
454 // GLMoleculeObject::draw(painter, cameraPlane);
455 } else {
456 // Draw all of the mesh objects that we have as children.
457 foreach (QObject *obj, children()) {
458 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
459 if (meshobj)
460 meshobj->draw(painter, cameraPlane);
461 }
462
463 // update bounding box prior to selection
464 if (!isBoundingBoxUptodate)
465 updateBoundingBox();
466
467 painter->modelViewMatrix().push();
468 painter->modelViewMatrix().translate(m_position);
469 if (m_rotationAngle != 0.0f)
470 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
471 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
472 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
473
474 // Draw a box around the mesh, if selected.
475 if (m_selected)
476 drawSelectionBox(painter);
477
478 // Restore the modelview matrix.
479 painter->modelViewMatrix().pop();
480 }
481}
482
483/** Adds an atom of this molecule to the scene.
484 *
485 * @param _atom atom to add
486 */
487void GLMoleculeObject_molecule::atomInserted(const atomicNumber_t _id)
488{
489 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_id)+".");
490 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(GLMoleculeObject::meshSphere, this, _id);
491 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
492 ASSERT(iter == AtomsinSceneMap.end(),
493 "GLWorldScene::atomAdded() - same atom with id "+toString(_id)+" added again.");
494 AtomsinSceneMap.insert( make_pair(_id, atomObject) );
495
496 qRegisterMetaType<atomId_t>("atomId_t");
497 qRegisterMetaType<bond::ptr>("bond::ptr");
498 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
499 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SIGNAL(atomClicked(atomId_t)));
500 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
501 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
502 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
503 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
504 connect (atomObject, SIGNAL(BondsInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond::ptr , const GLMoleculeObject_bond::SideOfBond)));
505 connect (atomObject, SIGNAL(indexChanged(GLMoleculeObject_atom*, int, int)), this, SIGNAL(changeAtomId(GLMoleculeObject_atom*, int, int)));
506
507 isBoundingBoxUptodate = false;
508
509 if (m_objectId == -1)
510 setObjectId(_id);
511
512 // add all bonds
513 const atom *Walker = World::getInstance().getAtom(AtomById(_id));
514 addAtomBonds(Walker);
515
516 emit changeOccured();
517}
518
519/** Removes an atom of this molecule from the scene.
520 *
521 * We just the id as the atom might have already been destroyed.
522 *
523 * @param _id id of atom to remove
524 */
525void GLMoleculeObject_molecule::atomRemoved(const atomicNumber_t _id)
526{
527 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_id)+".");
528 // bonds are removed by signal coming from ~bond
529
530 if (m_objectId == _id)
531 setObjectId(-1);
532
533 // remove atoms
534 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_id);
535 ASSERT(iter != AtomsinSceneMap.end(),
536 "GLWorldScene::atomRemoved() - atom "+toString(_id)+" not on display.");
537 GLMoleculeObject_atom *atomObject = iter->second;
538 atomObject->disconnect();
539 AtomsinSceneMap.erase(iter);
540 delete atomObject;
541
542 isBoundingBoxUptodate = false;
543
544 emit changeOccured();
545}
546
547void GLMoleculeObject_molecule::hoverChangedSignalled(GLMoleculeObject *ob)
548{
549 // Find the atom, ob corresponds to.
550 hoverAtom = NULL;
551 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
552 if (atomObject){
553 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
554 if (iter->second == atomObject)
555 hoverAtom = World::getInstance().getAtom(AtomById(iter->first));
556 }
557
558 // Propagate signal.
559 emit hoverChanged(*hoverAtom);
560 } else {
561 // Find the atom, ob corresponds to.
562 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
563 if (moleculeObject == this){
564 // Propagate signal.
565 emit hoverChanged(*_molecule, 0);
566 }
567 }
568}
569
570
571/** Helper function to get bond ids in the correct order for BondNodeMap.
572 *
573 * \return pair of ids in correct order.
574 */
575GLMoleculeObject_molecule::BondIds GLMoleculeObject_molecule::getBondIds(
576 const bond::ptr _bond,
577 const enum GLMoleculeObject_bond::SideOfBond _side)
578{
579 BondIds ids;
580 switch (_side) {
581 case GLMoleculeObject_bond::left:
582 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
583 break;
584 case GLMoleculeObject_bond::right:
585 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
586 break;
587 }
588 return ids;
589}
590
591/** Adds a bond to the scene.
592 *
593 * @param _bond bond to add
594 * @param side which side of the bond (left or right)
595 */
596void GLMoleculeObject_molecule::bondInserted(const bond::ptr _bond, const enum GLMoleculeObject_bond::SideOfBond _side)
597{
598 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
599 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
600
601 const BondIds ids = getBondIds(_bond, _side);
602 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
603 if (iter == BondsinSceneMap.end()) {
604 GLMoleculeObject_bond * bondObject =
605 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, _side);
606 connect (
607 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
608 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
609 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
610 BondsinSceneMap.insert( make_pair(ids, bondObject) );
611 // BondIdsinSceneMap.insert( Leftids );
612 } else {
613 iter->second->resetPosition();
614 iter->second->resetWidth();
615 }
616 emit changeOccured();
617}
618
619/** Removes a bond from the scene.
620 *
621 * @param _bond bond to remove
622 */
623void GLMoleculeObject_molecule::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
624{
625 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
626 {
627 // left bond
628 const BondIds Leftids( make_pair(leftnr, rightnr) );
629 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
630 ASSERT(leftiter != BondsinSceneMap.end(),
631 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
632 +toString(rightnr)+" not on display.");
633 GLMoleculeObject_bond *bondObject = leftiter->second;
634 bondObject->disconnect();
635 BondsinSceneMap.erase(leftiter);
636 delete bondObject; // is done by signal from bond itself
637 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
638 }
639
640 emit changeOccured();
641}
642
643void GLMoleculeObject_molecule::setVisible(bool value)
644{
645 // first update the mesh if we are going to be visible now
646 if (value)
647 updateTesselationHull();
648 // then emit onward
649 GLMoleculeObject::setVisible(value);
650}
651
652void GLMoleculeObject_molecule::updateTesselationHull()
653{
654 if (!TesselationHullUptodate) {
655 updateMesh(createMoleculeMesh(_molecule, parent()));
656 TesselationHullUptodate = true;
657 }
658}
659
660std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
661{
662 ost << t.first << "," << t.second;
663 return ost;
664}
665
666void GLMoleculeObject_molecule::wasClicked()
667{
668 LOG(4, "INFO: GLMoleculeObject_molecule: atom " << _molecule->getId() << " has been clicked");
669 emit moleculeClicked(_molecule->getId());
670}
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