source: src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.cpp@ 2fe4a5

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_StructOpt_integration_tests Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 2fe4a5 was 522c45, checked in by Frederik Heber <heber@…>, 9 years ago

QtObserved... signals indexChanged does not transmit ids anymore.

  • since the change to ObservedValue_Index_t, the id is not used anymore. Only in the GUI for the objectid.
  • Property mode set to 100644
File size: 10.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLMoleculeObject_molecule.cpp
26 *
27 * Created on: Mar 30, 2012
28 * Author: ankele
29 */
30
31
32// include config.h
33#ifdef HAVE_CONFIG_H
34#include <config.h>
35#endif
36
37#include "GLMoleculeObject_molecule.hpp"
38
39#include <Qt3D/qglscenenode.h>
40#include <Qt3D/qglbuilder.h>
41
42#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
43
44#include "CodePatterns/MemDebug.hpp"
45
46#include "CodePatterns/Assert.hpp"
47#include "CodePatterns/IteratorAdaptors.hpp"
48#include "CodePatterns/Log.hpp"
49
50#include "LinearAlgebra/Vector.hpp"
51#include "LinkedCell/PointCloudAdaptor.hpp"
52#include "LinkedCell/linkedcell.hpp"
53#include "Tesselation/tesselation.hpp"
54#include "Tesselation/BoundaryLineSet.hpp"
55#include "Tesselation/BoundaryTriangleSet.hpp"
56#include "Tesselation/CandidateForTesselation.hpp"
57#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
58#include "Atom/TesselPoint.hpp"
59
60static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
61{
62 // Build a mesh from the geometry.
63 QGLBuilder builder;
64 builder.addTriangles(_geo);
65 QGLSceneNode *mesh = builder.finalizedSceneNode();
66 return mesh;
67}
68
69GLMoleculeObject_molecule::GLMoleculeObject_molecule(
70 QObject *parent,
71 QtObservedMolecule::ptr &_ObservedMolecule) :
72 GLMoleculeObject((QGLSceneNode *)NULL, parent),
73 hoverAtomId(-1),
74 ObservedMolecule(_ObservedMolecule)
75{
76 init();
77}
78
79GLMoleculeObject_molecule::GLMoleculeObject_molecule(
80 QGLSceneNode *mesh[],
81 QObject *parent,
82 QtObservedMolecule::ptr &_ObservedMolecule) :
83 GLMoleculeObject(mesh, parent),
84 TesselationUptodate(false),
85 hoverAtomId(-1),
86 ObservedMolecule(_ObservedMolecule)
87{
88 init();
89}
90
91void GLMoleculeObject_molecule::init()
92{
93 setObjectId(ObservedMolecule->getMolIndex());
94 setMaterial(getMaterial(1));
95
96 m_selected = ObservedMolecule->getMolSelected();
97
98 // initially, atoms and bonds should be visible
99 m_visible = false;
100
101 connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(setTesselationOutOfDate()));
102 connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
103 connect (ObservedMolecule.get(), SIGNAL(indexChanged()), this, SLOT(resetIndex()));
104 /// these are channeled through GLWorldScene instead to ensure synchronicity
105// connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
106// this, SLOT(atomInserted(QtObservedAtom::ptr)) );
107// connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
108// this, SLOT(atomRemoved(const atomId_t)) );
109 connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
110}
111
112GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
113{}
114
115QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
116{
117 QGeometryData geo;
118
119 const molecule * const molref =
120 QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
121 if (molref == NULL) {
122 ELOG(1, "Could not createMoleculeMesh, molecule with id "
123 << ObservedMolecule->getMolIndex() << " already gone.");
124 return geo;
125 }
126 double minradius = 2.; // TODO: set to maximum bond length value
127 LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
128 // check minimum bond radius in molecule
129 double minlength = std::numeric_limits<double>::max();
130 size_t NoAtoms = 0;
131 for (molecule::const_iterator iter = molref->begin();
132 iter != molref->end(); ++iter) {
133 const BondList &ListOfBonds = (*iter)->getListOfBonds();
134 for (BondList::const_iterator bonditer = ListOfBonds.begin();
135 bonditer != ListOfBonds.end(); ++bonditer) {
136 const double bond_distance = (*bonditer)->GetDistance();
137 minlength = std::min(bond_distance, minlength);
138 }
139 ++NoAtoms;
140 }
141 minradius = std::max( std::max(minradius, minlength), 1.);
142
143 // we need at least three points for tesselation
144 if (NoAtoms >= 3) {
145 // Tesselate the points.
146 Tesselation T;
147 PointCloudAdaptor<molecule> cloud(
148 const_cast<molecule *>(molref),
149 ObservedMolecule->getMolName());
150 T(cloud, minradius);
151
152 // Fill the points into a Qt geometry.
153 LinkedCell_deprecated LinkedList(cloud, minradius);
154 std::map<int, int> indices;
155 std::map<int, Vector> normals;
156 int index = 0;
157 for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
158 piter != T.PointsOnBoundary.end(); ++piter) {
159 const Vector &point = piter->second->getPosition();
160 // add data to the primitive
161 geo.appendVertex(QVector3D(point[0], point[1], point[2]));
162 Vector normalvector;
163 for (LineMap::const_iterator lineiter = piter->second->lines.begin();
164 lineiter != piter->second->lines.end(); ++lineiter)
165 for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
166 triangleiter != lineiter->second->triangles.end(); ++triangleiter)
167 normalvector +=
168 triangleiter->second->NormalVector;
169 normalvector.Normalize();
170 geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
171 geo.appendColor(QColor(1, 1, 1, 1));
172 geo.appendTexCoord(QVector2D(0, 0));
173 indices.insert( std::make_pair( piter->second->getNr(), index++));
174 }
175
176 // Fill the tesselated triangles into the geometry.
177 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
178 runner != T.TrianglesOnBoundary.end(); runner++) {
179 int v[3];
180 for (size_t i=0; i<3; ++i)
181 v[i] = runner->second->endpoints[i]->getNr();
182
183 // Sort the vertices so the triangle is clockwise (relative to the normal vector).
184 Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
185 cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
186 if (cross.ScalarProduct(runner->second->NormalVector) > 0)
187 geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
188 else
189 geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
190 }
191 }
192
193 return geo;
194}
195
196void GLMoleculeObject_molecule::setTesselationOutOfDate()
197{
198 TesselationUptodate = false;
199}
200
201void GLMoleculeObject_molecule::resetTesselationHull()
202{
203 if (!TesselationUptodate) {
204 TesselationHull = updateTesselationHull();
205 updateMesh(createMoleculeMesh(TesselationHull));
206 TesselationUptodate = true;
207 }
208}
209
210void GLMoleculeObject_molecule::resetBoundingBox()
211{
212 molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
213 setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
214 setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
215}
216
217void GLMoleculeObject_molecule::resetIndex()
218{
219 const atomId_t newId = ObservedMolecule->getMolIndex();
220 const size_t oldId = objectId();
221 ASSERT( newId != oldId,
222 "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
223 LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
224 setObjectId(newId);
225}
226
227void GLMoleculeObject_molecule::resetSelected()
228{
229 const bool new_selected = ObservedMolecule->getMolSelected();
230 m_selected = new_selected;
231
232 emit changed();
233}
234
235void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
236{
237 // Initialize all of the mesh objects that we have as children.
238 if (m_visible) {
239 GLMoleculeObject::initialize(view, painter);
240 } else {
241 foreach (QObject *obj, children()) {
242 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
243 if (meshobj)
244 meshobj->initialize(view, painter);
245 }
246 }
247}
248
249void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
250{
251 // draw either molecule's mesh or all atoms and bonds
252 if (m_visible) {
253 resetTesselationHull();
254
255 painter->modelViewMatrix().push();
256
257 // Apply the material and effect to the painter.
258 QGLMaterial *material;
259 if (m_hovering)
260 material = m_hoverMaterial;
261 else if (m_selected)
262 material = m_selectionMaterial;
263 else
264 material = m_material;
265
266 ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
267
268 painter->setColor(material->diffuseColor());
269 painter->setFaceMaterial(QGL::AllFaces, material);
270 if (m_effect)
271 painter->setUserEffect(m_effect);
272 else
273 painter->setStandardEffect(QGL::LitMaterial);
274
275 // Mark the object for object picking purposes.
276 int prevObjectId = painter->objectPickId();
277 if (m_objectId != -1)
278 painter->setObjectPickId(m_objectId);
279
280 m_mesh[0]->draw(painter);
281
282 // Turn off the user effect, if present.
283 if (m_effect)
284 painter->setStandardEffect(QGL::LitMaterial);
285
286 // Revert to the previous object identifier.
287 painter->setObjectPickId(prevObjectId);
288
289 // Restore the modelview matrix.
290 painter->modelViewMatrix().pop();
291
292 // GLMoleculeObject::draw(painter, cameraPlane);
293 } else {
294 // Draw all of the mesh objects that we have as children.
295 foreach (QObject *obj, children()) {
296 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
297 if (meshobj)
298 meshobj->draw(painter, cameraPlane);
299 }
300
301 // update bounding box prior to selection
302 resetBoundingBox();
303
304 painter->modelViewMatrix().push();
305 painter->modelViewMatrix().translate(m_position);
306 if (m_rotationAngle != 0.0f)
307 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
308 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
309 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
310
311 // Draw a box around the mesh, if selected.
312 if (m_selected)
313 drawSelectionBox(painter);
314
315 // Restore the modelview matrix.
316 painter->modelViewMatrix().pop();
317 }
318}
319
320void GLMoleculeObject_molecule::setVisible(bool value)
321{
322 // first update the mesh if we are going to be visible now
323 if (value)
324 updateTesselationHull();
325 // then emit onward
326 GLMoleculeObject::setVisible(value);
327
328 emit changed();
329 emit changeOccured();
330}
331
332std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
333{
334 ost << t.first << "," << t.second;
335 return ost;
336}
Note: See TracBrowser for help on using the repository browser.