1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLMoleculeObject_molecule.cpp
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26 | *
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27 | * Created on: Mar 30, 2012
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28 | * Author: ankele
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29 | */
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30 |
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31 |
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32 | // include config.h
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33 | #ifdef HAVE_CONFIG_H
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34 | #include <config.h>
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35 | #endif
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36 |
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37 | #include "GLMoleculeObject_molecule.hpp"
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38 |
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39 | #include <Qt3D/qglscenenode.h>
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40 | #include <Qt3D/qglbuilder.h>
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41 |
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42 | #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
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43 |
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44 | #include "CodePatterns/MemDebug.hpp"
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45 |
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46 | #include "CodePatterns/Assert.hpp"
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47 | #include "CodePatterns/IteratorAdaptors.hpp"
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48 | #include "CodePatterns/Log.hpp"
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49 |
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50 | #include "LinearAlgebra/Vector.hpp"
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51 | #include "LinkedCell/PointCloudAdaptor.hpp"
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52 | #include "LinkedCell/linkedcell.hpp"
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53 | #include "Tesselation/tesselation.hpp"
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54 | #include "Tesselation/BoundaryLineSet.hpp"
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55 | #include "Tesselation/BoundaryTriangleSet.hpp"
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56 | #include "Tesselation/CandidateForTesselation.hpp"
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57 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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58 | #include "Atom/TesselPoint.hpp"
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59 | #include "World.hpp"
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60 |
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61 | static QGLSceneNode *createMoleculeMesh(const QGeometryData &_geo)
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62 | {
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63 | // Build a mesh from the geometry.
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64 | QGLBuilder builder;
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65 | builder.addTriangles(_geo);
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66 | QGLSceneNode *mesh = builder.finalizedSceneNode();
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67 | return mesh;
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68 | }
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69 |
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70 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(
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71 | QObject *parent,
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72 | QtObservedMolecule::ptr &_ObservedMolecule) :
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73 | GLMoleculeObject((QGLSceneNode *)NULL, parent),
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74 | hoverAtomId(-1),
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75 | ObservedMolecule(_ObservedMolecule)
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76 | {
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77 | init();
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78 | }
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79 |
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80 | GLMoleculeObject_molecule::GLMoleculeObject_molecule(
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81 | QGLSceneNode *mesh[],
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82 | QObject *parent,
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83 | QtObservedMolecule::ptr &_ObservedMolecule) :
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84 | GLMoleculeObject(mesh, parent),
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85 | TesselationUptodate(false),
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86 | hoverAtomId(-1),
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87 | ObservedMolecule(_ObservedMolecule)
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88 | {
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89 | init();
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90 | }
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91 |
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92 | void GLMoleculeObject_molecule::init()
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93 | {
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94 | setObjectId(ObservedMolecule->getMolIndex());
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95 | setMaterial(getMaterial(1));
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96 |
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97 | m_selected = ObservedMolecule->getMolSelected();
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98 |
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99 | // initially, atoms and bonds should be visible
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100 | m_visible = false;
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101 |
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102 | connect (ObservedMolecule.get(), SIGNAL(tesselationhullChanged()), this, SLOT(setTesselationOutOfDate()));
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103 | connect (ObservedMolecule.get(), SIGNAL(boundingboxChanged()), this, SLOT(resetBoundingBox()));
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104 | connect (ObservedMolecule.get(), SIGNAL(indexChanged(const moleculeId_t, const moleculeId_t)),
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105 | this, SLOT(resetIndex(const moleculeId_t, const moleculeId_t)));
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106 | /// these are channeled through GLWorldScene instead to ensure synchronicity
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107 | // connect (ObservedMolecule.get(), SIGNAL(atomInserted(QtObservedAtom::ptr)),
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108 | // this, SLOT(atomInserted(QtObservedAtom::ptr)) );
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109 | // connect (ObservedMolecule.get(), SIGNAL(atomRemoved(const atomId_t)),
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110 | // this, SLOT(atomRemoved(const atomId_t)) );
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111 | connect (ObservedMolecule.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
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112 | }
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113 |
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114 | GLMoleculeObject_molecule::~GLMoleculeObject_molecule()
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115 | {}
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116 |
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117 | QGeometryData GLMoleculeObject_molecule::updateTesselationHull() const
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118 | {
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119 | QGeometryData geo;
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120 |
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121 | const molecule * const molref =
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122 | QtObservedMolecule::getMolecule(ObservedMolecule->getMolIndex());
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123 | if (molref == NULL) {
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124 | ELOG(1, "Could not createMoleculeMesh, molecule with id "
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125 | << ObservedMolecule->getMolIndex() << " already gone.");
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126 | return geo;
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127 | }
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128 | double minradius = 2.; // TODO: set to maximum bond length value
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129 | LOG(3, "DEBUG: Molecule fits into sphere of radius " << minradius);
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130 | // check minimum bond radius in molecule
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131 | double minlength = std::numeric_limits<double>::max();
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132 | size_t NoAtoms = 0;
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133 | for (molecule::const_iterator iter = molref->begin();
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134 | iter != molref->end(); ++iter) {
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135 | const BondList &ListOfBonds = (*iter)->getListOfBonds();
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136 | for (BondList::const_iterator bonditer = ListOfBonds.begin();
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137 | bonditer != ListOfBonds.end(); ++bonditer) {
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138 | const double bond_distance = (*bonditer)->GetDistance();
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139 | minlength = std::min(bond_distance, minlength);
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140 | }
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141 | ++NoAtoms;
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142 | }
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143 | minradius = std::max( std::max(minradius, minlength), 1.);
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144 |
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145 | // we need at least three points for tesselation
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146 | if (NoAtoms >= 3) {
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147 | // Tesselate the points.
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148 | Tesselation T;
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149 | PointCloudAdaptor<molecule> cloud(
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150 | const_cast<molecule *>(molref),
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151 | ObservedMolecule->getMolName());
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152 | T(cloud, minradius);
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153 |
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154 | // Fill the points into a Qt geometry.
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155 | LinkedCell_deprecated LinkedList(cloud, minradius);
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156 | std::map<int, int> indices;
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157 | std::map<int, Vector> normals;
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158 | int index = 0;
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159 | for (PointMap::const_iterator piter = T.PointsOnBoundary.begin();
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160 | piter != T.PointsOnBoundary.end(); ++piter) {
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161 | const Vector &point = piter->second->getPosition();
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162 | // add data to the primitive
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163 | geo.appendVertex(QVector3D(point[0], point[1], point[2]));
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164 | Vector normalvector;
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165 | for (LineMap::const_iterator lineiter = piter->second->lines.begin();
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166 | lineiter != piter->second->lines.end(); ++lineiter)
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167 | for (TriangleMap::const_iterator triangleiter = lineiter->second->triangles.begin();
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168 | triangleiter != lineiter->second->triangles.end(); ++triangleiter)
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169 | normalvector +=
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170 | triangleiter->second->NormalVector;
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171 | normalvector.Normalize();
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172 | geo.appendNormal(QVector3D(normalvector[0], normalvector[1], normalvector[2]));
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173 | geo.appendColor(QColor(1, 1, 1, 1));
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174 | geo.appendTexCoord(QVector2D(0, 0));
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175 | indices.insert( std::make_pair( piter->second->getNr(), index++));
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176 | }
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177 |
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178 | // Fill the tesselated triangles into the geometry.
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179 | for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin();
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180 | runner != T.TrianglesOnBoundary.end(); runner++) {
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181 | int v[3];
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182 | for (size_t i=0; i<3; ++i)
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183 | v[i] = runner->second->endpoints[i]->getNr();
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184 |
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185 | // Sort the vertices so the triangle is clockwise (relative to the normal vector).
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186 | Vector cross = T.PointsOnBoundary[v[1]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition();
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187 | cross.VectorProduct(T.PointsOnBoundary[v[2]]->getPosition() - T.PointsOnBoundary[v[0]]->getPosition());
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188 | if (cross.ScalarProduct(runner->second->NormalVector) > 0)
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189 | geo.appendIndices(indices[v[0]], indices[v[1]], indices[v[2]]);
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190 | else
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191 | geo.appendIndices(indices[v[0]], indices[v[2]], indices[v[1]]);
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192 | }
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193 | }
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194 |
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195 | return geo;
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196 | }
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197 |
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198 | void GLMoleculeObject_molecule::setTesselationOutOfDate()
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199 | {
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200 | TesselationUptodate = false;
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201 | }
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202 |
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203 | void GLMoleculeObject_molecule::resetTesselationHull()
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204 | {
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205 | if (!TesselationUptodate) {
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206 | TesselationHull = updateTesselationHull();
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207 | updateMesh(createMoleculeMesh(TesselationHull));
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208 | TesselationUptodate = true;
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209 | }
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210 | }
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211 |
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212 | void GLMoleculeObject_molecule::resetBoundingBox()
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213 | {
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214 | molecule::BoundingBoxInfo info = ObservedMolecule->getBoundingBox();
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215 | setPosition(QVector3D(info.position[0], info.position[1], info.position[2]));
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216 | setScale(info.radius + 0.3); // getBoundingSphere() only sees atoms as points, so make the box a bit bigger
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217 | }
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218 |
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219 | void GLMoleculeObject_molecule::resetIndex(const moleculeId_t, const moleculeId_t)
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220 | {
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221 | const atomId_t newId = ObservedMolecule->getMolIndex();
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222 | const size_t oldId = objectId();
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223 | ASSERT( newId != oldId,
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224 | "GLMoleculeObject_molecule::resetIndex() - index "+toString(newId)+" did not change.");
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225 | LOG(4, "INFO: GLMoleculeObject_molecule: new index is "+toString(newId)+".");
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226 | setObjectId(newId);
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227 | }
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228 |
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229 | void GLMoleculeObject_molecule::resetSelected()
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230 | {
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231 | const bool new_selected = ObservedMolecule->getMolSelected();
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232 | m_selected = new_selected;
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233 |
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234 | emit changed();
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235 | }
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236 |
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237 | void GLMoleculeObject_molecule::initialize(QGLView *view, QGLPainter *painter)
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238 | {
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239 | // Initialize all of the mesh objects that we have as children.
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240 | if (m_visible) {
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241 | GLMoleculeObject::initialize(view, painter);
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242 | } else {
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243 | foreach (QObject *obj, children()) {
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244 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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245 | if (meshobj)
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246 | meshobj->initialize(view, painter);
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247 | }
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248 | }
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249 | }
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250 |
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251 | void GLMoleculeObject_molecule::draw(QGLPainter *painter, const QVector4D &cameraPlane)
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252 | {
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253 | // draw either molecule's mesh or all atoms and bonds
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254 | if (m_visible) {
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255 | resetTesselationHull();
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256 |
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257 | painter->modelViewMatrix().push();
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258 |
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259 | // Apply the material and effect to the painter.
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260 | QGLMaterial *material;
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261 | if (m_hovering)
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262 | material = m_hoverMaterial;
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263 | else if (m_selected)
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264 | material = m_selectionMaterial;
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265 | else
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266 | material = m_material;
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267 |
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268 | ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
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269 |
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270 | painter->setColor(material->diffuseColor());
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271 | painter->setFaceMaterial(QGL::AllFaces, material);
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272 | if (m_effect)
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273 | painter->setUserEffect(m_effect);
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274 | else
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275 | painter->setStandardEffect(QGL::LitMaterial);
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276 |
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277 | // Mark the object for object picking purposes.
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278 | int prevObjectId = painter->objectPickId();
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279 | if (m_objectId != -1)
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280 | painter->setObjectPickId(m_objectId);
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281 |
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282 | m_mesh[0]->draw(painter);
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283 |
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284 | // Turn off the user effect, if present.
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285 | if (m_effect)
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286 | painter->setStandardEffect(QGL::LitMaterial);
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287 |
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288 | // Revert to the previous object identifier.
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289 | painter->setObjectPickId(prevObjectId);
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290 |
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291 | // Restore the modelview matrix.
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292 | painter->modelViewMatrix().pop();
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293 |
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294 | // GLMoleculeObject::draw(painter, cameraPlane);
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295 | } else {
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296 | // Draw all of the mesh objects that we have as children.
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297 | foreach (QObject *obj, children()) {
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298 | GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
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299 | if (meshobj)
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300 | meshobj->draw(painter, cameraPlane);
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301 | }
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302 |
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303 | // update bounding box prior to selection
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304 | resetBoundingBox();
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305 |
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306 | painter->modelViewMatrix().push();
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307 | painter->modelViewMatrix().translate(m_position);
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308 | if (m_rotationAngle != 0.0f)
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309 | painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
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310 | if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
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311 | painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
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312 |
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313 | // Draw a box around the mesh, if selected.
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314 | if (m_selected)
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315 | drawSelectionBox(painter);
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316 |
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317 | // Restore the modelview matrix.
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318 | painter->modelViewMatrix().pop();
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319 | }
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320 | }
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321 |
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322 | void GLMoleculeObject_molecule::setVisible(bool value)
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323 | {
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324 | // first update the mesh if we are going to be visible now
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325 | if (value)
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326 | updateTesselationHull();
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327 | // then emit onward
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328 | GLMoleculeObject::setVisible(value);
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329 |
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330 | emit changed();
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331 | emit changeOccured();
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332 | }
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333 |
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334 | std::ostream &operator<<(std::ostream &ost, const GLMoleculeObject_molecule::BondIds &t)
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335 | {
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336 | ost << t.first << "," << t.second;
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337 | return ost;
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338 | }
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