source: src/Shapes/BaseShapes.cpp@ 3e1b7b

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Last change on this file since 3e1b7b was 5a8d61, checked in by Frederik Heber <heber@…>, 13 years ago

Added new function to all Shape: getHomogeneousPointsInVolume().

  • basically it is not implemented except for ShapeOps, yet.
  • there is an initial unit test Shape_HomogeneousPointsUnitTest.
  • Property mode set to 100644
File size: 7.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BaseShapes_impl.cpp
10 *
11 * Created on: Jun 18, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "Shapes/BaseShapes.hpp"
23#include "Shapes/BaseShapes_impl.hpp"
24#include "Shapes/ShapeExceptions.hpp"
25#include "Shapes/ShapeOps.hpp"
26
27#include "Helpers/defs.hpp"
28
29#include "CodePatterns/Assert.hpp"
30#include "LinearAlgebra/Vector.hpp"
31#include "LinearAlgebra/Line.hpp"
32#include "LinearAlgebra/Plane.hpp"
33#include "LinearAlgebra/LineSegment.hpp"
34#include "LinearAlgebra/LineSegmentSet.hpp"
35
36#include <cmath>
37#include <algorithm>
38
39bool Sphere_impl::isInside(const Vector &point) const{
40 return point.NormSquared()<=1.;
41}
42
43bool Sphere_impl::isOnSurface(const Vector &point) const{
44 return fabs(point.NormSquared()-1.)<MYEPSILON;
45}
46
47Vector Sphere_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
48 if(!isOnSurface(point)){
49 throw NotOnSurfaceException() << ShapeVector(&point);
50 }
51 return point;
52}
53
54Vector Sphere_impl::getCenter() const
55{
56 return Vector(0.,0.,0.);
57}
58
59double Sphere_impl::getRadius() const
60{
61 return 1.;
62}
63
64
65LineSegmentSet Sphere_impl::getLineIntersections(const Line &line) const{
66 LineSegmentSet res(line);
67 std::vector<Vector> intersections = line.getSphereIntersections();
68 if(intersections.size()==2){
69 res.insert(LineSegment(intersections[0],intersections[1]));
70 }
71 return res;
72}
73
74std::string Sphere_impl::toString() const{
75 return "Sphere()";
76}
77
78enum ShapeType Sphere_impl::getType() const
79{
80 return SphereType;
81}
82
83/**
84 * algorithm taken from http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere
85 * \param N number of points on surface
86 */
87std::vector<Vector> Sphere_impl::getHomogeneousPointsOnSurface(const size_t N) const
88{
89 std::vector<Vector> PointsOnSurface;
90
91 double PI=3.14159265358979323846;
92 double a=4*PI/N;
93 double d= sqrt(a);
94 int Mtheta=int(PI/d);
95 double dtheta=PI/Mtheta;
96 double dphi=a/dtheta;
97 for (int m=0; m<Mtheta; m++)
98 {
99 double theta=PI*(m+0.5)/Mtheta;
100 int Mphi=int(2*PI*sin(theta)/dphi);
101 for (int n=0; n<Mphi;n++)
102 {
103 double phi= 2*PI*n/Mphi;
104 Vector point;
105 point.Zero();
106 point[0]=sin(theta)*cos(phi);
107 point[1]=sin(theta)*sin(phi);
108 point[2]=cos(theta);
109 PointsOnSurface.push_back(point);
110 }
111 }
112 /*const double dlength = M_PI*(3.-sqrt(5.));
113 double length = 0;
114 const double dz = 2.0/N;
115 double z = 1. - dz/2.;
116 Vector point;
117 for (size_t ka = 0; ka<N; ka++){
118 const double r = sqrt(1.-z*z);
119 point.Zero();
120 point[0] = cos(length)*r;
121 point[1] = sin(length)*r;
122 point[2] = z;
123 PointsOnSurface.push_back(point);
124 z = z - dz;
125 length = length + dlength;*/
126
127// ASSERT(PointsOnSurface.size() == N,
128// "Sphere_impl::getHomogeneousPointsOnSurface() did not create "
129// +::toString(N)+" but "+::toString(PointsOnSurface.size())+" points.");
130 return PointsOnSurface;
131}
132
133std::vector<Vector> Sphere_impl::getHomogeneousPointsInVolume(const size_t N) const {
134 ASSERT(0,
135 "Sphere_impl::getHomogeneousPointsInVolume() - not implemented.");
136 return std::vector<Vector>();
137}
138
139Shape Sphere(){
140 Shape::impl_ptr impl = Shape::impl_ptr(new Sphere_impl());
141 return Shape(impl);
142}
143
144Shape Sphere(const Vector &center,double radius){
145 return translate(resize(Sphere(),radius),center);
146}
147
148Shape Ellipsoid(const Vector &center, const Vector &radius){
149 return translate(stretch(Sphere(),radius),center);
150}
151
152bool Cuboid_impl::isInside(const Vector &point) const{
153 return (point[0]>=0 && point[0]<=1) && (point[1]>=0 && point[1]<=1) && (point[2]>=0 && point[2]<=1);
154}
155
156bool Cuboid_impl::isOnSurface(const Vector &point) const{
157 bool retVal = isInside(point);
158 // test all borders of the cuboid
159 // double fabs
160 retVal = retVal &&
161 (((fabs(point[0]-1.) < MYEPSILON) || (fabs(point[0]) < MYEPSILON)) ||
162 ((fabs(point[1]-1.) < MYEPSILON) || (fabs(point[1]) < MYEPSILON)) ||
163 ((fabs(point[2]-1.) < MYEPSILON) || (fabs(point[2]) < MYEPSILON)));
164 return retVal;
165}
166
167Vector Cuboid_impl::getNormal(const Vector &point) const throw(NotOnSurfaceException){
168 if(!isOnSurface(point)){
169 throw NotOnSurfaceException() << ShapeVector(&point);
170 }
171 Vector res;
172 // figure out on which sides the Vector lies (maximum 3, when it is in a corner)
173 for(int i=NDIM;i--;){
174 if(fabs(fabs(point[i])-1)<MYEPSILON){
175 // add the scaled (-1/+1) Vector to the set of surface vectors
176 res[i] = point[i];
177 }
178 }
179 ASSERT(res.NormSquared()>=1 && res.NormSquared()<=3,"To many or to few sides found for this Vector");
180
181 res.Normalize();
182 return res;
183}
184
185
186Vector Cuboid_impl::getCenter() const
187{
188 return Vector(0.5,0.5,0.5);
189}
190
191double Cuboid_impl::getRadius() const
192{
193 return .5;
194}
195
196LineSegmentSet Cuboid_impl::getLineIntersections(const Line &line) const{
197 LineSegmentSet res(line);
198 // get the intersection on each of the six faces
199 std::vector<Vector> intersections;
200 intersections.resize(2);
201 int c=0;
202 int x[2]={-1,+1};
203 for(int i=NDIM;i--;){
204 for(int p=0;p<2;++p){
205 if(c==2) goto end; // I know this sucks, but breaking two loops is stupid
206 Vector base;
207 base[i]=x[p];
208 // base now points to the surface and is normal to it at the same time
209 Plane p(base,base);
210 Vector intersection = p.GetIntersection(line);
211 if(isInside(intersection)){
212 // if we have a point on the edge it might already be contained
213 if(c==1 && intersections[0]==intersection)
214 continue;
215 intersections[c++]=intersection;
216 }
217 }
218 }
219 end:
220 if(c==2){
221 res.insert(LineSegment(intersections[0],intersections[1]));
222 }
223 return res;
224}
225
226std::string Cuboid_impl::toString() const{
227 return "Cuboid()";
228}
229
230enum ShapeType Cuboid_impl::getType() const
231{
232 return CuboidType;
233}
234
235/**
236 * \param N number of points on surface
237 */
238std::vector<Vector> Cuboid_impl::getHomogeneousPointsOnSurface(const size_t N) const {
239 std::vector<Vector> PointsOnSurface;
240 ASSERT(false, "Cuboid_impl::getHomogeneousPointsOnSurface() not implemented yet");
241 return PointsOnSurface;
242}
243
244std::vector<Vector> Cuboid_impl::getHomogeneousPointsInVolume(const size_t N) const {
245 ASSERT(0,
246 "Cuboid_impl::getHomogeneousPointsInVolume() - not implemented.");
247 return std::vector<Vector>();
248}
249
250Shape Cuboid(){
251 Shape::impl_ptr impl = Shape::impl_ptr(new Cuboid_impl());
252 return Shape(impl);
253}
254
255Shape Cuboid(const Vector &corner1, const Vector &corner2){
256 // make sure the two edges are upper left front and lower right back
257 Vector sortedC1;
258 Vector sortedC2;
259 for(int i=NDIM;i--;){
260 sortedC1[i] = std::min(corner1[i],corner2[i]);
261 sortedC2[i] = std::max(corner1[i],corner2[i]);
262 ASSERT(corner1[i]!=corner2[i],"Given points for cuboid edges did not define a valid space");
263 }
264 // get the middle point
265 Vector middle = (1./2.)*(sortedC1+sortedC2);
266 Vector factors = sortedC2-middle;
267 return translate(stretch(Cuboid(),factors),middle);
268}
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