source: src/RandomNumbers/unittests/RandomNumberEngineFactoryUnitTest.cpp@ 311da7b

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Last change on this file since 311da7b was 0275ad, checked in by Frederik Heber <heber@…>, 14 years ago

Final step in Random numbers is done ...

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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * RandomNumberEngineFactoryUnitTest.cpp
10 *
11 * Created on: Jan 03, 2011
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include <cppunit/CompilerOutputter.h>
21#include <cppunit/extensions/TestFactoryRegistry.h>
22#include <cppunit/ui/text/TestRunner.h>
23
24#include "CodePatterns/Assert.hpp"
25
26#include "RandomNumberEngineFactoryUnitTest.hpp"
27
28#include "RandomNumbers/RandomNumberEngine.hpp"
29#include "RandomNumbers/RandomNumberEngine_Encapsulation.hpp"
30#include "RandomNumbers/RandomNumberEngineFactory.hpp"
31
32#include <boost/nondet_random.hpp>
33#include <boost/random.hpp>
34#include <boost/random/additive_combine.hpp>
35#include <boost/random/discard_block.hpp>
36#include <boost/random/inversive_congruential.hpp>
37#include <boost/random/lagged_fibonacci.hpp>
38#include <boost/random/linear_congruential.hpp>
39#include <boost/random/linear_feedback_shift.hpp>
40#include <boost/random/mersenne_twister.hpp>
41#include <boost/random/random_number_generator.hpp>
42#include <boost/random/ranlux.hpp>
43#include <boost/random/shuffle_output.hpp>
44#include <boost/random/subtract_with_carry.hpp>
45#include <boost/random/xor_combine.hpp>
46#include <boost/random/bernoulli_distribution.hpp>
47#include <boost/random/binomial_distribution.hpp>
48#include <boost/random/cauchy_distribution.hpp>
49#include <boost/random/exponential_distribution.hpp>
50#include <boost/random/gamma_distribution.hpp>
51#include <boost/random/geometric_distribution.hpp>
52#include <boost/random/linear_congruential.hpp>
53#include <boost/random/lognormal_distribution.hpp>
54#include <boost/random/normal_distribution.hpp>
55#include <boost/random/poisson_distribution.hpp>
56#include <boost/random/triangle_distribution.hpp>
57#include <boost/random/uniform_01.hpp>
58#include <boost/random/uniform_int.hpp>
59#include <boost/random/uniform_on_sphere.hpp>
60#include <boost/random/uniform_real.hpp>
61#include <boost/random/uniform_smallint.hpp>
62
63#include <typeinfo>
64
65#ifdef HAVE_TESTRUNNER
66#include "UnitTestMain.hpp"
67#endif /*HAVE_TESTRUNNER*/
68
69/********************************************** Test classes **************************************/
70
71// Registers the fixture into the 'registry'
72CPPUNIT_TEST_SUITE_REGISTRATION( RandomNumberEngineFactoryTest );
73
74void RandomNumberEngineFactoryTest::setUp()
75{
76 rndA = NULL;
77 rndA_1 = NULL;
78 rndA_2 = NULL;
79 rndA_3 = NULL;
80 RandomNumberEngineFactory::getInstance();
81}
82
83void RandomNumberEngineFactoryTest::tearDown()
84{
85 delete rndA;
86 delete rndA_1;
87 delete rndA_2;
88 delete rndA_3;
89 RandomNumberEngineFactory::purgeInstance();
90}
91
92void RandomNumberEngineFactoryTest::EngineTest()
93{
94 // check the injectiveness of enum and string map
95 for (RandomNumberEngineFactory::NameMap::const_iterator
96 iter = RandomNumberEngineFactory::getInstance().names.begin();
97 iter != RandomNumberEngineFactory::getInstance().names.end();
98 ++iter) {
99 CPPUNIT_ASSERT_EQUAL(
100 iter->second,
101 RandomNumberEngineFactory::getInstance().getName(
102 RandomNumberEngineFactory::getInstance().getEnum(
103 iter->second
104 )
105 )
106 );
107 }
108
109 // check one of the engines in the table
110 rndA = RandomNumberEngineFactory::getInstance().
111 ManipulablePrototypeTable[RandomNumberEngineFactory::minstd_rand0]->clone();
112 CPPUNIT_ASSERT_EQUAL(
113 std::string(typeid(boost::minstd_rand0).name()),
114 rndA->name()
115 );
116
117 // range of minstd_rand0 with c=0 is [1,m)
118 CPPUNIT_ASSERT_EQUAL( 1., rndA->min() );
119}
120
121void RandomNumberEngineFactoryTest::PrototypeManipulationTest()
122{
123 // make unmodified clone
124 rndA_1 = RandomNumberEngineFactory::getInstance().
125 getProduct(RandomNumberEngineFactory::minstd_rand0);
126
127 // obtain manipulator
128 RandomNumberEngine &prototype = RandomNumberEngineFactory::getInstance().
129 getPrototype(RandomNumberEngineFactory::minstd_rand0);
130
131 // change the prototype directly
132 CPPUNIT_ASSERT ( 0 != prototype.getseed() );
133 prototype.seed(0);
134
135 // check that prototype has indeed been manipulated
136 rndA_2 = RandomNumberEngineFactory::getInstance().
137 getProduct(RandomNumberEngineFactory::minstd_rand0);
138 CPPUNIT_ASSERT_EQUAL( (unsigned int)0, rndA_2->getseed() );
139 CPPUNIT_ASSERT( rndA_2->getseed() != rndA_1->getseed());
140
141 // manipulate prototype
142 RandomNumberEngine_Parameters *params = rndA_1->getParameterSet();
143 CPPUNIT_ASSERT ( rndA_1->getseed() != (unsigned int)3 );
144 params->seed = 3;
145 RandomNumberEngineFactory::getInstance().
146 manipulatePrototype(RandomNumberEngineFactory::minstd_rand0, *params);
147
148 //
149 rndA_3 = RandomNumberEngineFactory::getInstance().
150 getProduct(RandomNumberEngineFactory::minstd_rand0);
151 CPPUNIT_ASSERT_EQUAL( (unsigned int)3, rndA_3->getseed() );
152 CPPUNIT_ASSERT( rndA_3->getseed() != rndA_1->getseed());
153
154 delete params;
155}
156
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