source: src/RandomNumbers/unittests/RandomNumberEngineFactoryUnitTest.cpp

Candidate_v1.6.1
Last change on this file was 94d5ac6, checked in by Frederik Heber <heber@…>, 12 years ago

FIX: As we use GSL internally, we are as of now required to use GPL v2 license.

  • GNU Scientific Library is used at every place in the code, especially the sub-package LinearAlgebra is based on it which in turn is used really everywhere in the remainder of MoleCuilder. Hence, we have to use the GPL license for the whole of MoleCuilder. In effect, GPL's COPYING was present all along and stated the terms of the GPL v2 license.
  • Hence, I added the default GPL v2 disclaimer to every source file and removed the note about a (actually missing) LICENSE file.
  • also, I added a help-redistribute action which again gives the disclaimer of the GPL v2.
  • also, I changed in the disclaimer that is printed at every program start in builder_init.cpp.
  • TEST: Added check on GPL statement present in every module to test CodeChecks project-disclaimer.
  • Property mode set to 100644
File size: 5.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * RandomNumberEngineFactoryUnitTest.cpp
25 *
26 * Created on: Jan 03, 2011
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include <cppunit/CompilerOutputter.h>
36#include <cppunit/extensions/TestFactoryRegistry.h>
37#include <cppunit/ui/text/TestRunner.h>
38
39#include "CodePatterns/Assert.hpp"
40
41#include "RandomNumberEngineFactoryUnitTest.hpp"
42
43#include "RandomNumbers/RandomNumberEngine.hpp"
44#include "RandomNumbers/RandomNumberEngine_Encapsulation.hpp"
45#include "RandomNumbers/RandomNumberEngineFactory.hpp"
46
47#include <boost/nondet_random.hpp>
48#include <boost/random.hpp>
49#include <boost/random/additive_combine.hpp>
50#include <boost/random/discard_block.hpp>
51#include <boost/random/inversive_congruential.hpp>
52#include <boost/random/lagged_fibonacci.hpp>
53#include <boost/random/linear_congruential.hpp>
54#include <boost/random/linear_feedback_shift.hpp>
55#include <boost/random/mersenne_twister.hpp>
56#include <boost/random/random_number_generator.hpp>
57#include <boost/random/ranlux.hpp>
58#include <boost/random/shuffle_output.hpp>
59#include <boost/random/subtract_with_carry.hpp>
60#include <boost/random/xor_combine.hpp>
61#include <boost/random/bernoulli_distribution.hpp>
62#include <boost/random/binomial_distribution.hpp>
63#include <boost/random/cauchy_distribution.hpp>
64#include <boost/random/exponential_distribution.hpp>
65#include <boost/random/gamma_distribution.hpp>
66#include <boost/random/geometric_distribution.hpp>
67#include <boost/random/linear_congruential.hpp>
68#include <boost/random/lognormal_distribution.hpp>
69#include <boost/random/normal_distribution.hpp>
70#include <boost/random/poisson_distribution.hpp>
71#include <boost/random/triangle_distribution.hpp>
72#include <boost/random/uniform_01.hpp>
73#include <boost/random/uniform_int.hpp>
74#include <boost/random/uniform_on_sphere.hpp>
75#include <boost/random/uniform_real.hpp>
76#include <boost/random/uniform_smallint.hpp>
77
78#include <typeinfo>
79
80#ifdef HAVE_TESTRUNNER
81#include "UnitTestMain.hpp"
82#endif /*HAVE_TESTRUNNER*/
83
84/********************************************** Test classes **************************************/
85
86// Registers the fixture into the 'registry'
87CPPUNIT_TEST_SUITE_REGISTRATION( RandomNumberEngineFactoryTest );
88
89void RandomNumberEngineFactoryTest::setUp()
90{
91 rndA = NULL;
92 rndA_1 = NULL;
93 rndA_2 = NULL;
94 rndA_3 = NULL;
95 RandomNumberEngineFactory::getInstance();
96}
97
98void RandomNumberEngineFactoryTest::tearDown()
99{
100 delete rndA;
101 delete rndA_1;
102 delete rndA_2;
103 delete rndA_3;
104 RandomNumberEngineFactory::purgeInstance();
105}
106
107void RandomNumberEngineFactoryTest::EngineTest()
108{
109 // check the injectiveness of enum and string map
110 for (RandomNumberEngineFactory::NameMap::const_iterator
111 iter = RandomNumberEngineFactory::getInstance().names.begin();
112 iter != RandomNumberEngineFactory::getInstance().names.end();
113 ++iter) {
114 CPPUNIT_ASSERT_EQUAL(
115 iter->second,
116 RandomNumberEngineFactory::getInstance().getName(
117 RandomNumberEngineFactory::getInstance().getEnum(
118 iter->second
119 )
120 )
121 );
122 }
123
124 // check one of the engines in the table
125 rndA = RandomNumberEngineFactory::getInstance().
126 ManipulablePrototypeTable[RandomNumberEngineFactory::minstd_rand0]->clone();
127 CPPUNIT_ASSERT_EQUAL(
128 std::string(typeid(boost::minstd_rand0).name()),
129 rndA->name()
130 );
131
132 // range of minstd_rand0 with c=0 is [1,m)
133 CPPUNIT_ASSERT_EQUAL( 1., rndA->min() );
134}
135
136void RandomNumberEngineFactoryTest::PrototypeManipulationTest()
137{
138 // make unmodified clone
139 rndA_1 = RandomNumberEngineFactory::getInstance().
140 getProduct(RandomNumberEngineFactory::minstd_rand0);
141
142 // obtain manipulator
143 RandomNumberEngine &prototype = RandomNumberEngineFactory::getInstance().
144 getPrototype(RandomNumberEngineFactory::minstd_rand0);
145
146 // change the prototype directly
147 CPPUNIT_ASSERT ( 2 != prototype.getseed() );
148 prototype.seed(2); // note for this prototype seed of 0 is not allowd by boost::random
149
150 // check that prototype has indeed been manipulated
151 rndA_2 = RandomNumberEngineFactory::getInstance().
152 getProduct(RandomNumberEngineFactory::minstd_rand0);
153 CPPUNIT_ASSERT_EQUAL( (unsigned int)2, rndA_2->getseed() );
154 CPPUNIT_ASSERT( rndA_2->getseed() != rndA_1->getseed());
155
156 // manipulate prototype
157 RandomNumberEngine_Parameters *params = rndA_1->getParameterSet();
158 CPPUNIT_ASSERT ( rndA_1->getseed() != (unsigned int)3 );
159 params->seed = 3;
160 RandomNumberEngineFactory::getInstance().
161 manipulatePrototype(RandomNumberEngineFactory::minstd_rand0, *params);
162
163 //
164 rndA_3 = RandomNumberEngineFactory::getInstance().
165 getProduct(RandomNumberEngineFactory::minstd_rand0);
166 CPPUNIT_ASSERT_EQUAL( (unsigned int)3, rndA_3->getseed() );
167 CPPUNIT_ASSERT( rndA_3->getseed() != rndA_1->getseed());
168
169 delete params;
170}
171
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