source: src/Filling/Mesh/CubeMesh.cpp@ d505a3

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Last change on this file since d505a3 was 5d81e5, checked in by Frederik Heber <heber@…>, 13 years ago

Added CubeMesh derived from Mesh.

  • contains a count and a offset Vector, along with a transformation matrix:
    • the transformation is to scale the internal cube.
    • counts is the axis partitioning, offset changes between 0 and 0.5 and 0.5 and 1 in a partitioning of 2.
  • Property mode set to 100644
File size: 2.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * CubeMesh.cpp
10 *
11 * Created on: Jan 20, 2012
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include <boost/lambda/lambda.hpp>
23#include <cmath>
24
25#include "CodePatterns/Log.hpp"
26#include "CubeMesh.hpp"
27#include "LinearAlgebra/RealSpaceMatrix.hpp"
28#include "LinearAlgebra/Vector.hpp"
29
30/** Constructor for class CubeMesh.
31 *
32 * Here, we generate nodes homogeneously distributed over a cuboid.
33 *
34 * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
35 * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
36 *
37 * @param counts number of points per axis
38 * @param offset offset Vector (coordinates in [0,1))
39 * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
40 */
41CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M)
42{
43 RealSpaceMatrix partition;
44 int n[NDIM];
45
46#ifndef NDEBUG
47 for (size_t i=0;i<NDIM;++i) {
48 ASSERT((offset[i] >= 0.) && (offset[i] < 1.),
49 "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset["
50 +toString(i)+"] is "+toString(offset[i])+".");
51 ASSERT(counts[i] != 0.,
52 "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be != "+toString(counts[i])+".");
53 }
54#endif
55
56 partition.setZero();
57 for(int i=0;i<NDIM;i++)
58 partition.at(i,i) = 1./(double)counts[i];
59 LOG(1, "INFO: partition is " << partition << ".");
60
61
62 // go over [0,1]^3 filler grid
63 for (n[0] = 0; n[0] < counts[0]; n[0]++)
64 for (n[1] = 0; n[1] < counts[1]; n[1]++)
65 for (n[2] = 0; n[2] < counts[2]; n[2]++) {
66 const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]);
67 nodes.push_back(M * partition * (CurrentPosition + offset));
68 }
69}
70
71/** Destructor for class CubeMesh.
72 *
73 */
74CubeMesh::~CubeMesh()
75{}
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