source: src/Actions/SelectionAction/AllAtomsInsideSphereAction.cpp@ 9ee38b

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Last change on this file since 9ee38b was 0b2ce9, checked in by Frederik Heber <heber@…>, 14 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 4.3 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * AllAtomsInsideSphereAction.cpp
10 *
11 * Created on: Aug 9, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include "Actions/SelectionAction/AllAtomsInsideSphereAction.hpp"
23#include "Actions/ActionRegistry.hpp"
24#include "Descriptors/AtomDescriptor.hpp"
25#include "Descriptors/AtomShapeDescriptor.hpp"
26#include "atom.hpp"
27#include "Helpers/Log.hpp"
28#include "Helpers/Verbose.hpp"
29#include "LinearAlgebra/Vector.hpp"
30#include "Shapes/BaseShapes.hpp"
31#include "Shapes/Shape.hpp"
32#include "Shapes/ShapeOps.hpp"
33#include "World.hpp"
34
35#include <iostream>
36#include <string>
37
38using namespace std;
39
40#include "UIElements/UIFactory.hpp"
41#include "UIElements/Dialog.hpp"
42#include "Actions/ValueStorage.hpp"
43
44
45// memento to remember the state when undoing
46
47class SelectionAllAtomsInsideSphereState : public ActionState {
48public:
49 SelectionAllAtomsInsideSphereState(std::vector<atom*> _selectedAtoms, const Vector &_position, const double _radius) :
50 selectedAtoms(_selectedAtoms),
51 position(_position),
52 radius(_radius)
53 {}
54 std::vector<atom*> selectedAtoms;
55 Vector position;
56 double radius;
57};
58
59const char SelectionAllAtomsInsideSphereAction::NAME[] = "select-atoms-inside-sphere";
60
61SelectionAllAtomsInsideSphereAction::SelectionAllAtomsInsideSphereAction() :
62 Action(NAME)
63{}
64
65SelectionAllAtomsInsideSphereAction::~SelectionAllAtomsInsideSphereAction()
66{}
67
68void SelectionAllAtomsInsideSphere(const Vector &position, const double radius) {
69 ValueStorage::getInstance().setCurrentValue(SelectionAllAtomsInsideSphereAction::NAME, radius);
70 ValueStorage::getInstance().setCurrentValue("position", position);
71 ActionRegistry::getInstance().getActionByName(SelectionAllAtomsInsideSphereAction::NAME)->call(Action::NonInteractive);
72};
73
74void SelectionAllAtomsInsideSphereAction::getParametersfromValueStorage()
75{};
76
77Dialog* SelectionAllAtomsInsideSphereAction::fillDialog(Dialog *dialog) {
78 ASSERT(dialog,"No Dialog given when filling action dialog");
79
80 dialog->queryDouble(NAME, ValueStorage::getInstance().getDescription(NAME));
81 dialog->queryVector("position", false, ValueStorage::getInstance().getDescription("position"));
82
83 return dialog;
84}
85
86Action::state_ptr SelectionAllAtomsInsideSphereAction::performCall() {
87 std::vector<atom *> selectedAtoms = World::getInstance().getSelectedAtoms();
88 double radius = 0.;
89 Vector position;
90
91 ValueStorage::getInstance().queryCurrentValue(NAME, radius);
92 ValueStorage::getInstance().queryCurrentValue("position", position);
93
94 DoLog(1) && (Log() << Verbose(1) << "Selecting all atoms inside a sphere at " << position << " with radius " << radius << "." << endl);
95 Shape s = translate(resize(Sphere(),radius),position);
96 World::getInstance().selectAllAtoms(AtomByShape(s));
97 return Action::state_ptr(new SelectionAllAtomsInsideSphereState(selectedAtoms, position, radius));
98}
99
100Action::state_ptr SelectionAllAtomsInsideSphereAction::performUndo(Action::state_ptr _state) {
101 SelectionAllAtomsInsideSphereState *state = assert_cast<SelectionAllAtomsInsideSphereState*>(_state.get());
102
103 World::getInstance().clearAtomSelection();
104 for(std::vector<atom *>::iterator iter = state->selectedAtoms.begin(); iter != state->selectedAtoms.end(); ++iter)
105 World::getInstance().selectAtom(*iter);
106
107 return Action::state_ptr(new SelectionAllAtomsInsideSphereState(state->selectedAtoms, state->position, state->radius));
108}
109
110Action::state_ptr SelectionAllAtomsInsideSphereAction::performRedo(Action::state_ptr _state){
111 SelectionAllAtomsInsideSphereState *state = assert_cast<SelectionAllAtomsInsideSphereState*>(_state.get());
112
113 Shape s = translate(resize(Sphere(),state->radius),state->position);
114 World::getInstance().selectAllAtoms(AtomByShape(s));
115
116 return Action::state_ptr(new SelectionAllAtomsInsideSphereState(state->selectedAtoms, state->position, state->radius));
117}
118
119bool SelectionAllAtomsInsideSphereAction::canUndo() {
120 return true;
121}
122
123bool SelectionAllAtomsInsideSphereAction::shouldUndo() {
124 return true;
125}
126
127const string SelectionAllAtomsInsideSphereAction::getName() {
128 return NAME;
129}
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