source: src/Actions/Action.hpp@ 76096d

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 76096d was f54cda, checked in by Frederik Heber <heber@…>, 11 years ago

Action::call() is private, replaced by ActionQueue::queueAction().

  • Property mode set to 100644
File size: 9.6 KB
Line 
1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17
18#include <boost/preprocessor/list/adt.hpp>
19
20/** Used in .def files in paramdefaults define to set that no default value exists.
21 * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
22 * before these are included.
23 */
24#define NOPARAM_DEFAULT BOOST_PP_NIL
25
26// forward declaration
27template <typename T> class Registry;
28
29namespace MoleCuilder {
30 class ActionHistory;
31 class ActionQueue;
32 class ActionRegistry;
33 class ActionSequence;
34}
35class ActionSequenceTest;
36class Dialog;
37
38#include "Actions/ActionParameters.hpp"
39#include "Actions/ActionState.hpp"
40#include "Actions/ActionTrait.hpp"
41
42
43namespace MoleCuilder {
44
45/** Actions are Command patterns to allow for undoing and redoing.
46 *
47 * Each specific Action derives from this class to implement a certain functionality.
48 *
49 * Actions describe something that has to be done.
50 * Actions can be passed around, stored, performed and undone (Command-Pattern:
51 * http://en.wikipedia.org/wiki/Command_pattern).
52 *
53 * Unique to each Action is its ActionTrait, i.e. the options it requires
54 * to perform a certain function. E.g. in order to execute a "add atom" Action
55 * we need to know a position and an element. These options have certain
56 * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
57 * Essentially, each option is stored as an \ref OptionTrait instance and
58 * contains the token, default value, a description, the type, ...
59 *
60 * ActionTrait itself is also an OptionTrait because the command token may actually
61 * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
62 * both execute the action under token "add-atom" and that the option "add-atom"
63 * (the new atom's \ref element number) should contain 3.
64 *
65 * \ref ActionTrait contains a map of all associated options. With this in the cstor
66 * we register not only the Action with the \ref ActionRegistry but also each of
67 * its \link options OptionTrait \endlink with the \ref OptionRegistry.
68 *
69 * The token of the option is unique, but two Action's may share the same token if:
70 * -# they have the same default value
71 * -# they have the same type
72 *
73 * This requirement is easy because if you need to store some option of another
74 * type, simply think of a new suitable name for it.
75 *
76 * The actual value, i.e. "3" in the "add-atom" example, is taken from the
77 * ValueStorage, see \ref Dialog for how this is possible.
78 *
79 * \note There is a unit test that checks on the consistency of all registered
80 * options, also in "--enable-debug"-mode assertions will check that an option
81 * has not been registered before under another type.
82 *
83 */
84class Action
85{
86 //!> grant ActionQueue access to undo() and redo()
87 friend class ActionHistory;
88 //!> grant ActionQueue access to call()
89 friend class ActionQueue;
90 //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry())
91 friend class ActionRegistry;
92 //!> grant ActionSequence access to Action's private stuff
93 friend class ActionSequence;
94 //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup())
95 template <typename T> friend class ::Registry;
96 //!> TextMenu needs to instantiate some specific Actions, grant access to cstor
97 friend class TextMenu;
98
99 // some unit tests on Actions
100 friend class ::ActionSequenceTest;
101public:
102
103 enum QueryOptions {Interactive, NonInteractive};
104
105protected:
106 /**
107 * Standard constructor of Action Base class
108 *
109 * All Actions need to have a name. The second flag indicates, whether the action should
110 * be registered with the ActionRegistry. If the Action is registered the name of the
111 * Action needs to be unique for all Actions that are registered.
112 *
113 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
114 * to be present throughout the program's run.
115 *
116 * \param Traits information class to this action
117 */
118 Action(const ActionTrait &_Traits);
119 virtual ~Action();
120
121 /**
122 * This method is used to call an action. The basic operations for the Action
123 * are carried out and if necessary/possible the Action is added to the History
124 * to allow for undo of this action.
125 *
126 * If the call needs to undone you have to use the History, to avoid destroying
127 * invariants used by the History.
128 *
129 * Note that this call can be Interactive (i.e. a dialog will ask the user for
130 * necessary information) and NonInteractive (i.e. the information will have to
131 * be present already within the ValueStorage class or else a MissingArgumentException
132 * is thrown)
133 */
134 void call(enum QueryOptions state = Interactive);
135
136public:
137 /**
138 * This method provides a flag that indicates if an undo mechanism is implemented
139 * for this Action. If this is true, and this action was called last, you can
140 * use the History to undo this action.
141 */
142 virtual bool canUndo()=0;
143
144 /**
145 * This method provides a flag, that indicates if the Action changes the state of
146 * the application in a way that needs to be undone for the History to work.
147 *
148 * If this is false the Action will not be added to the History upon calling. However
149 * Actions called before this one will still be available for undo.
150 */
151 virtual bool shouldUndo()=0;
152
153 /**
154 * Indicates whether the Action can do it's work at the moment. If this
155 * is false calling the action will result in a no-op.
156 */
157 virtual bool isActive();
158
159 /**
160 * Returns the name of the Action.
161 */
162 const std::string getName() const;
163
164 /**
165 * returns a detailed help message.
166 */
167 const std::string help() const;
168
169 /**
170 * Traits resemble all necessary information that "surrounds" an action, such as
171 * its name (for ActionRegistry and as ref from string to instance and vice versa),
172 * which menu, which position, what parameters, their types, if it is itself a
173 * parameter and so on ...
174 *
175 * Note that is important that we do not use a reference here. We want to copy the
176 * information in the Action's constructor and have it contained herein. Hence, we
177 * also have our own copy constructor for ActionTrait. Information should be
178 * encapsulated in the Action, no more references to the outside than absolutely
179 * necessary.
180 */
181 const ActionTrait Traits;
182
183protected:
184 /** Removes the static entities Action::success and Action::failure.
185 * This is only to be called on the program's exit, i.e. in cleanUp(),
186 * as these static entities are used throughout all Actions.
187 */
188 static void removeStaticStateEntities();
189
190 /** Creates the static entities Action::success and Action::failure.
191 * This is only to be called by ActionHistory.
192 */
193 static void createStaticStateEntities();
194
195 /**
196 * This method is called by the History, when an undo is performed. It is
197 * provided with the corresponding state produced by the performCall or
198 * performRedo method and needs to provide a state that can be used for redo.
199 */
200 ActionState::ptr undo(ActionState::ptr);
201
202 /**
203 * This method is called by the History, when a redo is performed. It is
204 * provided with the corresponding state produced by the undo method and
205 * needs to produce a State that can then be used for another undo.
206 */
207 ActionState::ptr redo(ActionState::ptr);
208
209 /**
210 * This special state can be used to indicate that the Action was successful
211 * without providing a special state. Use this if your Action does not need
212 * a specialized state.
213 */
214 static ActionState::ptr success;
215
216 /**
217 * This special state can be returned, to indicate that the action could not do it's
218 * work, was aborted by the user etc. If you return this state make sure to transactionize
219 * your Actions and unroll the complete transaction before this is returned.
220 */
221 static ActionState::ptr failure;
222
223 /**
224 * This creates the dialog requesting the information needed for this action from the user
225 * via means of the user interface.
226 */
227 Dialog * createDialog();
228
229 /** Virtual function that starts the timer.
230 *
231 */
232 virtual void startTimer() const {};
233
234 /** Virtual function that ends the timer.
235 *
236 */
237 virtual void endTimer() const {};
238
239private:
240
241 /**
242 * This is called internally before the action is processed. This adds necessary queries
243 * to a given dialog to obtain parameters for the user for processing the action accordingly.
244 * The dialog will be given to the user before Action::performCall() is initiated, values
245 * are transfered via ValueStorage.
246 */
247 virtual Dialog * fillDialog(Dialog*)=0;
248
249 /**
250 * This is called internally when the call is being done. Implement this method to do the actual
251 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
252 * used to undo the action.
253 */
254 virtual ActionState::ptr performCall()=0;
255
256 /**
257 * This is called internally when the undo process is chosen. This Method should use the state
258 * produced by the performCall method to return the state of the application to the state
259 * it had before the Action.
260 */
261 virtual ActionState::ptr performUndo(ActionState::ptr)=0;
262
263 /**
264 * This is called internally when the redo process is chosen. This method shoudl use the state
265 * produced by the performUndo method to return the application to the state it should have after
266 * the action.
267 *
268 * Often this method can be implement to re-use the performCall method. However if user interaction
269 * or further parameters are needed, those should be taken from the state and not query the user
270 * again.
271 */
272 virtual ActionState::ptr performRedo(ActionState::ptr)=0;
273};
274
275}
276
277#endif /* ACTION_HPP_ */
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