1 | /*
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2 | * vmg - a versatile multigrid solver
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3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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4 | *
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5 | * vmg is free software: you can redistribute it and/or modify
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6 | * it under the terms of the GNU General Public License as published by
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7 | * the Free Software Foundation, either version 3 of the License, or
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8 | * (at your option) any later version.
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9 | *
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10 | * vmg is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 | */
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18 |
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19 | /**
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20 | * @file solver_singular.cpp
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21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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22 | * @date Mon Apr 18 13:12:02 2011
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23 | *
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24 | * @brief VMG::SolverSingular
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25 | *
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26 | */
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27 |
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28 | #ifdef HAVE_CONFIG_H
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29 | #include <libvmg_config.h>
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30 | #endif
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31 |
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32 | #include <cmath>
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33 | #include <cassert>
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34 | #include <iostream>
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35 | #include <limits>
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36 |
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37 | #include "base/discretization.hpp"
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38 | #include "base/stencil.hpp"
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39 | #include "comm/comm.hpp"
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40 | #include "grid/multigrid.hpp"
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41 | #include "solver/solver_singular.hpp"
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42 | #include "mg.hpp"
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43 |
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44 | using namespace VMG;
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45 |
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46 | //TODO: Implement global MPI communication here
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47 |
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48 | void SolverSingular::AssembleMatrix(const Grid& rhs)
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49 | {
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50 | Grid::iterator grid_iter;
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51 | Stencil::iterator stencil_iter;
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52 | Index i;
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53 | int index, index2;
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54 | vmg_float row_sum;
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55 |
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56 | Comm* comm = MG::GetComm();
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57 |
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58 | const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(rhs);
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59 | const Stencil& A = MG::GetDiscretization()->GetStencil();
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60 |
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61 | // Make sure that arrays are big enough to hold expanded system of equations
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62 | this->Realloc(rhs.Global().GlobalSize().Product() + 1);
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63 |
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64 | for (grid_iter = rhs.Iterators().Local().Begin(); grid_iter != rhs.Iterators().Local().End(); ++grid_iter) {
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65 |
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66 | // Compute 1-dimensional index from 3-dimensional grid
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67 | index = rhs.GlobalLinearIndex(*grid_iter - rhs.Local().Begin() + rhs.Global().LocalBegin());
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68 |
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69 | // Check if we computed the index correctly
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70 | assert(index >= 0 && index < this->Size()-1);
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71 |
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72 | // Set solution and right hand side vectors
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73 | this->Sol(index) = 0.0;
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74 | this->Rhs(index) = rhs.GetVal(*grid_iter);
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75 |
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76 | // Initialize matrix with zeros and then set entries according to the stencil
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77 | for (int l=0; l<this->Size(); l++)
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78 | this->Mat(index,l) = 0.0;
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79 |
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80 | this->Mat(index,index) = prefactor * A.GetDiag();
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81 |
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82 | for (stencil_iter = A.begin(); stencil_iter != A.end(); ++stencil_iter) {
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83 |
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84 | i = *grid_iter - rhs.Local().Begin() + rhs.Global().LocalBegin() + stencil_iter->Disp();
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85 |
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86 | for (int j=0; j<3; ++j)
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87 | if (comm->BoundaryConditions()[j] == Periodic) {
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88 | if (i[j] < rhs.Global().GlobalBegin()[j])
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89 | i[j] += rhs.Global().GlobalSize()[j];
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90 | else if (i[j] >= rhs.Global().GlobalEnd()[j])
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91 | i[j] -= rhs.Global().GlobalSize()[j];
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92 | }
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93 |
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94 | // Compute global 1-dimensional index
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95 | index2 = rhs.GlobalLinearIndex(i);
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96 |
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97 | // Set matrix entry
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98 | this->Mat(index,index2) += prefactor * stencil_iter->Val();
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99 | }
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100 | }
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101 |
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102 | // Check if matrix has zero row sum (i.e. (1,1,...,1) is an Eigenvector to the Eigenvalue 0)
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103 | row_sum = A.GetDiag();
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104 | for (Stencil::iterator iter=A.begin(); iter!=A.end(); iter++)
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105 | row_sum += iter->Val();
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106 |
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107 | if (std::abs(row_sum) <= (A.size()+1) * std::numeric_limits<vmg_float>::epsilon()) {
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108 |
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109 | // Expand equation system in order to make the system regular.
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110 | // The last entry of the solution vector will hold a correction to the right hand side,
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111 | // ensuring that the discrete compatibility condition holds. (Compare Trottenberg)
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112 | for (int i=0; i<this->Size()-1; i++)
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113 | this->Mat(this->Size()-1, i) = this->Mat(i, this->Size()-1) = 1.0;
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114 |
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115 | this->Mat(this->Size()-1, this->Size()-1) = 0.0;
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116 | this->Sol(this->Size()-1) = 0.0;
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117 | this->Rhs(this->Size()-1) = 0.0;
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118 |
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119 | }else {
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120 | //TODO: Implement this
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121 | assert(0 == "At the first glance your stencil does not seem to be singular. Try SolverRegular instead.");
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122 | }
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123 | }
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124 |
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125 | void SolverSingular::ExportSol(Grid& sol, Grid& rhs)
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126 | {
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127 | int index;
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128 | const vmg_float correction = this->Sol(this->Size()-1);
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129 |
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130 | for (int i=0; i<sol.Local().Size().X(); i++)
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131 | for (int j=0; j<sol.Local().Size().Y(); j++)
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132 | for (int k=0; k<sol.Local().Size().Z(); k++) {
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133 |
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134 | // Compute global 1-dimensional index
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135 | index = sol.GlobalLinearIndex(sol.Global().LocalBegin().X() + i,
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136 | sol.Global().LocalBegin().Y() + j,
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137 | sol.Global().LocalBegin().Z() + k);
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138 |
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139 | assert(index >= 0 && index < sol.Global().GlobalSize().Product());
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140 |
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141 | // Set solution
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142 | sol(sol.Local().Begin().X()+i, sol.Local().Begin().Y()+j, sol.Local().Begin().Z()+k) = this->Sol(index) - correction;
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143 |
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144 | }
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145 | }
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