source: ThirdParty/vmg/src/solver/solver_singular.cpp@ 79b089

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Last change on this file since 79b089 was 7faa5c, checked in by Frederik Heber <heber@…>, 8 years ago

Merge commit 'de061d9d851257a04e924d4472df4523d33bb08b' as 'ThirdParty/vmg'

  • Property mode set to 100644
File size: 4.8 KB
Line 
1/*
2 * vmg - a versatile multigrid solver
3 * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
4 *
5 * vmg is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * vmg is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19/**
20 * @file solver_singular.cpp
21 * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
22 * @date Mon Apr 18 13:12:02 2011
23 *
24 * @brief VMG::SolverSingular
25 *
26 */
27
28#ifdef HAVE_CONFIG_H
29#include <libvmg_config.h>
30#endif
31
32#include <cmath>
33#include <cassert>
34#include <iostream>
35#include <limits>
36
37#include "base/discretization.hpp"
38#include "base/stencil.hpp"
39#include "comm/comm.hpp"
40#include "grid/multigrid.hpp"
41#include "solver/solver_singular.hpp"
42#include "mg.hpp"
43
44using namespace VMG;
45
46//TODO: Implement global MPI communication here
47
48void SolverSingular::AssembleMatrix(const Grid& rhs)
49{
50 Grid::iterator grid_iter;
51 Stencil::iterator stencil_iter;
52 Index i;
53 int index, index2;
54 vmg_float row_sum;
55
56 Comm* comm = MG::GetComm();
57
58 const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(rhs);
59 const Stencil& A = MG::GetDiscretization()->GetStencil();
60
61 // Make sure that arrays are big enough to hold expanded system of equations
62 this->Realloc(rhs.Global().GlobalSize().Product() + 1);
63
64 for (grid_iter = rhs.Iterators().Local().Begin(); grid_iter != rhs.Iterators().Local().End(); ++grid_iter) {
65
66 // Compute 1-dimensional index from 3-dimensional grid
67 index = rhs.GlobalLinearIndex(*grid_iter - rhs.Local().Begin() + rhs.Global().LocalBegin());
68
69 // Check if we computed the index correctly
70 assert(index >= 0 && index < this->Size()-1);
71
72 // Set solution and right hand side vectors
73 this->Sol(index) = 0.0;
74 this->Rhs(index) = rhs.GetVal(*grid_iter);
75
76 // Initialize matrix with zeros and then set entries according to the stencil
77 for (int l=0; l<this->Size(); l++)
78 this->Mat(index,l) = 0.0;
79
80 this->Mat(index,index) = prefactor * A.GetDiag();
81
82 for (stencil_iter = A.begin(); stencil_iter != A.end(); ++stencil_iter) {
83
84 i = *grid_iter - rhs.Local().Begin() + rhs.Global().LocalBegin() + stencil_iter->Disp();
85
86 for (int j=0; j<3; ++j)
87 if (comm->BoundaryConditions()[j] == Periodic) {
88 if (i[j] < rhs.Global().GlobalBegin()[j])
89 i[j] += rhs.Global().GlobalSize()[j];
90 else if (i[j] >= rhs.Global().GlobalEnd()[j])
91 i[j] -= rhs.Global().GlobalSize()[j];
92 }
93
94 // Compute global 1-dimensional index
95 index2 = rhs.GlobalLinearIndex(i);
96
97 // Set matrix entry
98 this->Mat(index,index2) += prefactor * stencil_iter->Val();
99 }
100 }
101
102 // Check if matrix has zero row sum (i.e. (1,1,...,1) is an Eigenvector to the Eigenvalue 0)
103 row_sum = A.GetDiag();
104 for (Stencil::iterator iter=A.begin(); iter!=A.end(); iter++)
105 row_sum += iter->Val();
106
107 if (std::abs(row_sum) <= (A.size()+1) * std::numeric_limits<vmg_float>::epsilon()) {
108
109 // Expand equation system in order to make the system regular.
110 // The last entry of the solution vector will hold a correction to the right hand side,
111 // ensuring that the discrete compatibility condition holds. (Compare Trottenberg)
112 for (int i=0; i<this->Size()-1; i++)
113 this->Mat(this->Size()-1, i) = this->Mat(i, this->Size()-1) = 1.0;
114
115 this->Mat(this->Size()-1, this->Size()-1) = 0.0;
116 this->Sol(this->Size()-1) = 0.0;
117 this->Rhs(this->Size()-1) = 0.0;
118
119 }else {
120 //TODO: Implement this
121 assert(0 == "At the first glance your stencil does not seem to be singular. Try SolverRegular instead.");
122 }
123}
124
125void SolverSingular::ExportSol(Grid& sol, Grid& rhs)
126{
127 int index;
128 const vmg_float correction = this->Sol(this->Size()-1);
129
130 for (int i=0; i<sol.Local().Size().X(); i++)
131 for (int j=0; j<sol.Local().Size().Y(); j++)
132 for (int k=0; k<sol.Local().Size().Z(); k++) {
133
134 // Compute global 1-dimensional index
135 index = sol.GlobalLinearIndex(sol.Global().LocalBegin().X() + i,
136 sol.Global().LocalBegin().Y() + j,
137 sol.Global().LocalBegin().Z() + k);
138
139 assert(index >= 0 && index < sol.Global().GlobalSize().Product());
140
141 // Set solution
142 sol(sol.Local().Begin().X()+i, sol.Local().Begin().Y()+j, sol.Local().Begin().Z()+k) = this->Sol(index) - correction;
143
144 }
145}
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