1 | /*
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2 | * vmg - a versatile multigrid solver
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3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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4 | *
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5 | * vmg is free software: you can redistribute it and/or modify
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6 | * it under the terms of the GNU General Public License as published by
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7 | * the Free Software Foundation, either version 3 of the License, or
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8 | * (at your option) any later version.
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9 | *
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10 | * vmg is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 | */
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18 |
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19 | /**
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20 | * @file helper.cpp
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21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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22 | * @date Tue Apr 5 21:03:47 2011
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23 | *
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24 | * @brief Provides various helper functions.
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25 | *
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26 | */
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27 |
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28 | #ifdef HAVE_CONFIG_H
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29 | #include <libvmg_config.h>
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30 | #endif
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31 |
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32 | #include <cstring>
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33 | #include <string>
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34 |
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35 | #include "base/helper.hpp"
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36 | #include "base/index.hpp"
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37 | #include "base/vector.hpp"
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38 | #include "grid/grid.hpp"
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39 |
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40 | using namespace VMG;
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41 |
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42 | char* Helper::GetCharArray(const std::string& str)
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43 | {
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44 | int size = str.size();
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45 |
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46 | char* rval = new char[size+1];
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47 |
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48 | strncpy(rval, str.c_str(), size);
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49 |
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50 | rval[size] = '\0';
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51 |
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52 | return rval;
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53 | }
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54 |
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55 | std::string Helper::ReplaceWhitespaces(const char* buffer, const char* replace)
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56 | {
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57 | size_t pos;
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58 |
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59 | std::string str(buffer);
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60 |
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61 | while ((pos = str.find(' ')) != std::string::npos)
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62 | str.replace(pos, 1, replace);
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63 |
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64 | return str;
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65 | }
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66 |
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67 | vmg_float Helper::InterpolateTrilinear(const Vector& point, const Grid& grid)
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68 | {
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69 | vmg_float interpolate_vals[4], grid_vals[8];
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70 |
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71 | const Index index_global = (point - grid.Extent().Begin()) / grid.Extent().MeshWidth();
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72 | const Index index_local = index_global - grid.Global().LocalBegin() + grid.Local().Begin();
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73 | const Vector coord = (point - grid.Extent().Begin() - index_global * grid.Extent().MeshWidth()) / grid.Extent().MeshWidth();
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74 |
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75 | grid_vals[0] = grid.GetVal(index_local.X() , index_local.Y() , index_local.Z() );
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76 | grid_vals[1] = grid.GetVal(index_local.X()+1, index_local.Y() , index_local.Z() );
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77 | grid_vals[2] = grid.GetVal(index_local.X() , index_local.Y()+1, index_local.Z() );
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78 | grid_vals[3] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z() );
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79 | grid_vals[4] = grid.GetVal(index_local.X() , index_local.Y() , index_local.Z()+1);
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80 | grid_vals[5] = grid.GetVal(index_local.X()+1, index_local.Y() , index_local.Z()+1);
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81 | grid_vals[6] = grid.GetVal(index_local.X() , index_local.Y()+1, index_local.Z()+1);
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82 | grid_vals[7] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z()+1);
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83 |
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84 | for (int i=0; i<4; ++i)
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85 | interpolate_vals[i] = (1.0 - coord.X()) * grid_vals[2*i] + coord.X() * grid_vals[2*i+1];
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86 |
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87 | for (int i=0; i<2; ++i)
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88 | interpolate_vals[i] = (1.0 - coord.Y()) * interpolate_vals[2*i] + coord.Y() * interpolate_vals[2*i+1];
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89 |
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90 | return (1.0 - coord.Z()) * interpolate_vals[0] + coord.Z() * interpolate_vals[1];
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91 | }
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92 |
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93 | bool Helper::AssertVectorsEqual(const Vector& pos_1, const Vector& pos_2, const vmg_float& tol)
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94 | {
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95 | // create factor with similar magnitude as pos1 but always greater equal 1
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96 | const VMG::Vector factor( abs(pos_1.X())+1, abs(pos_1.Y())+1, abs(pos_1.Z())+1);
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97 | const VMG::Vector temp = (pos_1 - pos_2).Abs() / factor;
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98 | bool equal = temp.IsComponentwiseLessOrEqual(tol);
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99 | assert(equal);
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100 | return equal;
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101 | }
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