# PLEASE adhere to the alphabetical ordering in this Makefile! # Also indentation by a single tab INCLUDES = -I$(top_srcdir)/src AM_LDFLAGS = $(CPPUNIT_LIBS) -ldl AM_CXXFLAGS = $(CPPUNIT_CFLAGS) noinst_LIBRARIES = libMolecuilderActions.a libMolecuilderActions_a_SOURCES = ${ACTIONSSOURCE} ${ACTIONSHEADER} ACTIONSSOURCE = \ ${ANALYSISACTIONSOURCE} \ ${ATOMACTIONSOURCE} \ ${CMDACTIONSOURCE} \ ${FRAGMENTATIONACTIONSOURCE} \ ${MOLECULEACTIONSOURCE} \ ${PARSERACTIONSOURCE} \ ${TESSELATIONACTIONSOURCE} \ ${WORLDACTIONSOURCE} \ MapOfActions.cpp ACTIONSHEADER = \ ${ANALYSISACTIONHEADER} \ ${ATOMACTIONHEADER} \ ${CMDACTIONHEADER} \ ${FRAGMENTATIONACTIONHEADER} \ ${MOLECULEACTIONHEADER} \ ${PARSERACTIONHEADER} \ ${TESSELATIONACTIONHEADER} \ ${WORLDACTIONHEADER} \ MapOfActions.hpp ANALYSISACTIONSOURCE = \ AnalysisAction/MolecularVolumeAction.cpp \ AnalysisAction/PairCorrelationAction.cpp \ AnalysisAction/PairCorrelationToPointAction.cpp \ AnalysisAction/PairCorrelationToSurfaceAction.cpp \ AnalysisAction/PrincipalAxisSystemAction.cpp ANALYSISACTIONHEADER = \ AnalysisAction/MolecularVolumeAction.hpp \ AnalysisAction/PairCorrelationAction.hpp \ AnalysisAction/PairCorrelationToPointAction.hpp \ AnalysisAction/PairCorrelationToSurfaceAction.hpp \ AnalysisAction/PrincipalAxisSystemAction.hpp ATOMACTIONSOURCE = \ AtomAction/AddAction.cpp \ AtomAction/ChangeElementAction.cpp \ AtomAction/RemoveAction.cpp ATOMACTIONHEADER = \ AtomAction/AddAction.hpp \ AtomAction/ChangeElementAction.hpp \ AtomAction/RemoveAction.cpp CMDACTIONSOURCE = \ CmdAction/BondLengthTableAction.cpp \ CmdAction/ElementDbAction.cpp \ CmdAction/FastParsingAction.cpp \ CmdAction/HelpAction.cpp \ CmdAction/VerboseAction.cpp \ CmdAction/VersionAction.cpp CMDACTIONHEADER = \ CmdAction/BondLengthTableAction.hpp \ CmdAction/ElementDbAction.hpp \ CmdAction/FastParsingAction.hpp \ CmdAction/HelpAction.hpp \ CmdAction/VerboseAction.hpp \ CmdAction/VersionAction.hpp FRAGMENTATIONACTIONSOURCE = \ FragmentationAction/DepthFirstSearchAction.cpp \ FragmentationAction/FragmentationAction.cpp \ FragmentationAction/SubgraphDissectionAction.cpp FRAGMENTATIONACTIONHEADER = \ FragmentationAction/DepthFirstSearchAction.hpp \ FragmentationAction/FragmentationAction.hpp \ FragmentationAction/SubgraphDissectionAction.hpp MOLECULEACTIONSOURCE = \ MoleculeAction/BondFileAction.cpp \ MoleculeAction/ChangeNameAction.cpp \ MoleculeAction/FillWithMoleculeAction.cpp \ MoleculeAction/LinearInterpolationofTrajectoriesAction.cpp \ MoleculeAction/RotateToPrincipalAxisSystemAction.cpp \ MoleculeAction/SaveAdjacencyAction.cpp \ MoleculeAction/SaveBondsAction.cpp \ MoleculeAction/SaveTemperatureAction.cpp \ MoleculeAction/SuspendInWaterAction.cpp \ MoleculeAction/TranslateAction.cpp \ MoleculeAction/VerletIntegrationAction.cpp MOLECULEACTIONHEADER = \ MoleculeAction/BondFileAction.hpp \ MoleculeAction/ChangeNameAction.hpp \ MoleculeAction/FillWithMoleculeAction.hpp \ MoleculeAction/LinearInterpolationofTrajectoriesAction.hpp \ MoleculeAction/RotateToPrincipalAxisSystemAction.hpp \ MoleculeAction/SaveAdjacencyAction.hpp \ MoleculeAction/SaveBondsAction.hpp \ MoleculeAction/SaveTemperatureAction.hpp \ MoleculeAction/SuspendInWaterAction.hpp \ MoleculeAction/TranslateAction.hpp \ MoleculeAction/VerletIntegrationAction.hpp PARSERACTIONSOURCE = \ ParserAction/LoadXyzAction.cpp \ ParserAction/SaveXyzAction.cpp PARSERACTIONHEADER = \ ParserAction/LoadXyzAction.hpp \ ParserAction/SaveXyzAction.hpp TESSELATIONACTIONSOURCE = \ TesselationAction/ConvexEnvelopeAction.cpp \ TesselationAction/NonConvexEnvelopeAction.cpp TESSELATIONACTIONHEADER = \ TesselationAction/ConvexEnvelopeAction.hpp \ TesselationAction/NonConvexEnvelopeAction.hpp WORLDACTIONSOURCE = \ WorldAction/AddEmptyBoundaryAction.cpp \ WorldAction/BoundInBoxAction.cpp \ WorldAction/CenterInBoxAction.cpp \ WorldAction/CenterOnEdgeAction.cpp \ WorldAction/ChangeBoxAction.cpp \ WorldAction/RemoveSphereOfAtomsAction.cpp \ WorldAction/RepeatBoxAction.cpp \ WorldAction/ScaleBoxAction.cpp \ WorldAction/SetDefaultNameAction.cpp \ WorldAction/SetGaussianBasisAction.cpp WORLDACTIONHEADER = \ WorldAction/AddEmptyBoundaryAction.hpp \ WorldAction/BoundInBoxAction.hpp \ WorldAction/CenterInBoxAction.hpp \ WorldAction/CenterOnEdgeAction.hpp \ WorldAction/ChangeBoxAction.hpp \ WorldAction/RemoveSphereOfAtomsAction.hpp \ WorldAction/RepeatBoxAction.hpp \ WorldAction/ScaleBoxAction.hpp \ WorldAction/SetDefaultNameAction.hpp \ WorldAction/SetGaussianBasisAction.hpp