Ignore:
Timestamp:
Sep 8, 2014, 9:36:29 PM (11 years ago)
Author:
Frederik Heber <heber@…>
Branches:
Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
Children:
ce4126
Parents:
42ffb5
git-author:
Frederik Heber <heber@…> (08/26/14 07:40:55)
git-committer:
Frederik Heber <heber@…> (09/08/14 21:36:29)
Message:

FIX: GLMoleculeObject_shape might use empty point list for tesselation.

  • this causes segfault if a "nowhere" shape was created. Signal ShapedAdded causes tesselation of this shape and storing the mesh but the tesselation routine does not work if less than three points are given.
  • added check to Tesselation::operator() for at least three points.
  • MEMFIX: Tesselation object never deleted.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • TabularUnified src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.cpp

    r42ffb5 r8592c9  
    8080  std::vector<Vector> points = shape.getHomogeneousPointsOnSurface(NumPointsonSurface);
    8181
    82   // Fill the points into a tesselate-able container.
    83   TesselPointSTLList Corners;
    84   for (size_t i=0;i<points.size();++i){
    85     TesselPoint *Walker = new TesselPoint;
    86     Walker->setPosition(points[i]);
    87     Walker->setName(toString(i));
    88     Walker->setNr(i);
    89     Corners.push_back(Walker);
    90   }
    91 
    92   // Tesselate the points.
    93   Tesselation *T = new Tesselation;
    94   PointCloudAdaptor<TesselPointSTLList> cloud(&Corners, "TesselPointSTLList");
    95   (*T)(cloud, minradius);
    96 
    97   // Fill the points into a Qt geometry.
    9882  QGeometryData geo;
    99   LinkedCell_deprecated LinkedList(cloud, minradius);
    100   std::vector<Vector> normals;
    101   normals.resize(points.size(), zeroVec);
    102   for(size_t i=0;i<points.size();++i){
    103     // add data to the primitive
    104     geo.appendVertex(QVector3D(points[i][0], points[i][1], points[i][2]));
    105     if (ShapeFactory::getInstance().isSimpleShape(shape.getType()))
    106       normals[i] = shape.getNormal(points[i]);
    107     else
    108       normals[i] = T->getNormal(points[i], &LinkedList);
    109     geo.appendNormal(QVector3D(normals[i][0], normals[i][1], normals[i][2]));
    110     geo.appendColor(QColor(1, 1, 1, 1));
    111     geo.appendTexCoord(QVector2D(0, 0));
    112   }
    113 
    114   // Fill the tesselated triangles into the geometry.
    115   for (TriangleMap::const_iterator runner = T->TrianglesOnBoundary.begin(); runner != T->TrianglesOnBoundary.end(); runner++) {
    116     int v[3];
    117     for (size_t i=0; i<3; ++i)
    118       v[i] = runner->second->endpoints[i]->node->getNr();
    119 
    120     // Sort the vertices so the triangle is clockwise (relative to the normal vector).
    121     Vector cross = points[v[1]] - points[v[0]];
    122     cross.VectorProduct(points[v[2]] - points[v[0]]);
    123     if (cross.ScalarProduct(normals[v[0]] + normals[v[1]] + normals[v[2]]) > 0)
    124       geo.appendIndices(v[0], v[1], v[2]);
    125     else
    126       geo.appendIndices(v[0], v[2], v[1]);
     83  // we need at least three points for tesselation
     84  if (points.size() >= 3) {
     85    // Fill the points into a tesselate-able container.
     86    TesselPointSTLList Corners;
     87    for (size_t i=0;i<points.size();++i){
     88      TesselPoint *Walker = new TesselPoint;
     89      Walker->setPosition(points[i]);
     90      Walker->setName(toString(i));
     91      Walker->setNr(i);
     92      Corners.push_back(Walker);
     93    }
     94 
     95    // Tesselate the points.
     96    Tesselation T;
     97    PointCloudAdaptor<TesselPointSTLList> cloud(&Corners, "TesselPointSTLList");
     98    T(cloud, minradius);
     99 
     100    // Fill the points into a Qt geometry.
     101    LinkedCell_deprecated LinkedList(cloud, minradius);
     102    std::vector<Vector> normals;
     103    normals.resize(points.size(), zeroVec);
     104    for(size_t i=0;i<points.size();++i){
     105      // add data to the primitive
     106      geo.appendVertex(QVector3D(points[i][0], points[i][1], points[i][2]));
     107      if (ShapeFactory::getInstance().isSimpleShape(shape.getType()))
     108        normals[i] = shape.getNormal(points[i]);
     109      else
     110        normals[i] = T.getNormal(points[i], &LinkedList);
     111      geo.appendNormal(QVector3D(normals[i][0], normals[i][1], normals[i][2]));
     112      geo.appendColor(QColor(1, 1, 1, 1));
     113      geo.appendTexCoord(QVector2D(0, 0));
     114    }
     115 
     116    // Fill the tesselated triangles into the geometry.
     117    for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin(); runner != T.TrianglesOnBoundary.end(); runner++) {
     118      int v[3];
     119      for (size_t i=0; i<3; ++i)
     120        v[i] = runner->second->endpoints[i]->node->getNr();
     121 
     122      // Sort the vertices so the triangle is clockwise (relative to the normal vector).
     123      Vector cross = points[v[1]] - points[v[0]];
     124      cross.VectorProduct(points[v[2]] - points[v[0]]);
     125      if (cross.ScalarProduct(normals[v[0]] + normals[v[1]] + normals[v[2]]) > 0)
     126        geo.appendIndices(v[0], v[1], v[2]);
     127      else
     128        geo.appendIndices(v[0], v[2], v[1]);
     129    }
    127130  }
    128131
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