Changeset 8592c9 for src/UIElements/Views/Qt4/Qt3D
- Timestamp:
- Sep 8, 2014, 9:36:29 PM (11 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- ce4126
- Parents:
- 42ffb5
- git-author:
- Frederik Heber <heber@…> (08/26/14 07:40:55)
- git-committer:
- Frederik Heber <heber@…> (09/08/14 21:36:29)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
TabularUnified src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.cpp ¶
r42ffb5 r8592c9 80 80 std::vector<Vector> points = shape.getHomogeneousPointsOnSurface(NumPointsonSurface); 81 81 82 // Fill the points into a tesselate-able container.83 TesselPointSTLList Corners;84 for (size_t i=0;i<points.size();++i){85 TesselPoint *Walker = new TesselPoint;86 Walker->setPosition(points[i]);87 Walker->setName(toString(i));88 Walker->setNr(i);89 Corners.push_back(Walker);90 }91 92 // Tesselate the points.93 Tesselation *T = new Tesselation;94 PointCloudAdaptor<TesselPointSTLList> cloud(&Corners, "TesselPointSTLList");95 (*T)(cloud, minradius);96 97 // Fill the points into a Qt geometry.98 82 QGeometryData geo; 99 LinkedCell_deprecated LinkedList(cloud, minradius); 100 std::vector<Vector> normals; 101 normals.resize(points.size(), zeroVec); 102 for(size_t i=0;i<points.size();++i){ 103 // add data to the primitive 104 geo.appendVertex(QVector3D(points[i][0], points[i][1], points[i][2])); 105 if (ShapeFactory::getInstance().isSimpleShape(shape.getType())) 106 normals[i] = shape.getNormal(points[i]); 107 else 108 normals[i] = T->getNormal(points[i], &LinkedList); 109 geo.appendNormal(QVector3D(normals[i][0], normals[i][1], normals[i][2])); 110 geo.appendColor(QColor(1, 1, 1, 1)); 111 geo.appendTexCoord(QVector2D(0, 0)); 112 } 113 114 // Fill the tesselated triangles into the geometry. 115 for (TriangleMap::const_iterator runner = T->TrianglesOnBoundary.begin(); runner != T->TrianglesOnBoundary.end(); runner++) { 116 int v[3]; 117 for (size_t i=0; i<3; ++i) 118 v[i] = runner->second->endpoints[i]->node->getNr(); 119 120 // Sort the vertices so the triangle is clockwise (relative to the normal vector). 121 Vector cross = points[v[1]] - points[v[0]]; 122 cross.VectorProduct(points[v[2]] - points[v[0]]); 123 if (cross.ScalarProduct(normals[v[0]] + normals[v[1]] + normals[v[2]]) > 0) 124 geo.appendIndices(v[0], v[1], v[2]); 125 else 126 geo.appendIndices(v[0], v[2], v[1]); 83 // we need at least three points for tesselation 84 if (points.size() >= 3) { 85 // Fill the points into a tesselate-able container. 86 TesselPointSTLList Corners; 87 for (size_t i=0;i<points.size();++i){ 88 TesselPoint *Walker = new TesselPoint; 89 Walker->setPosition(points[i]); 90 Walker->setName(toString(i)); 91 Walker->setNr(i); 92 Corners.push_back(Walker); 93 } 94 95 // Tesselate the points. 96 Tesselation T; 97 PointCloudAdaptor<TesselPointSTLList> cloud(&Corners, "TesselPointSTLList"); 98 T(cloud, minradius); 99 100 // Fill the points into a Qt geometry. 101 LinkedCell_deprecated LinkedList(cloud, minradius); 102 std::vector<Vector> normals; 103 normals.resize(points.size(), zeroVec); 104 for(size_t i=0;i<points.size();++i){ 105 // add data to the primitive 106 geo.appendVertex(QVector3D(points[i][0], points[i][1], points[i][2])); 107 if (ShapeFactory::getInstance().isSimpleShape(shape.getType())) 108 normals[i] = shape.getNormal(points[i]); 109 else 110 normals[i] = T.getNormal(points[i], &LinkedList); 111 geo.appendNormal(QVector3D(normals[i][0], normals[i][1], normals[i][2])); 112 geo.appendColor(QColor(1, 1, 1, 1)); 113 geo.appendTexCoord(QVector2D(0, 0)); 114 } 115 116 // Fill the tesselated triangles into the geometry. 117 for (TriangleMap::const_iterator runner = T.TrianglesOnBoundary.begin(); runner != T.TrianglesOnBoundary.end(); runner++) { 118 int v[3]; 119 for (size_t i=0; i<3; ++i) 120 v[i] = runner->second->endpoints[i]->node->getNr(); 121 122 // Sort the vertices so the triangle is clockwise (relative to the normal vector). 123 Vector cross = points[v[1]] - points[v[0]]; 124 cross.VectorProduct(points[v[2]] - points[v[0]]); 125 if (cross.ScalarProduct(normals[v[0]] + normals[v[1]] + normals[v[2]]) > 0) 126 geo.appendIndices(v[0], v[1], v[2]); 127 else 128 geo.appendIndices(v[0], v[2], v[1]); 129 } 127 130 } 128 131
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