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src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject.cpp
r5aaa43 r7b93f9 62 62 QGLMaterial *GLMoleculeObject::m_selectionBoxMaterial = NULL; 63 63 64 QGLSceneNode *GLMoleculeObject::meshEmpty[GLMoleculeObject::DETAILTYPES_MAX]; 65 QGLSceneNode *GLMoleculeObject::meshSphere[GLMoleculeObject::DETAILTYPES_MAX]; 66 QGLSceneNode *GLMoleculeObject::meshCylinder[GLMoleculeObject::DETAILTYPES_MAX]; 64 67 65 68 double GLMoleculeObject::detailMinDistance[GLMoleculeObject::DETAILTYPES_MAX] = {0, 15, 30, 42}; … … 69 72 { 70 73 //mesh->setParent(this); 71 for (int i=0;i<DETAILTYPES_MAX;i++) 72 m_mesh[i] = mesh[i]; 74 for (int i=0;i<DETAILTYPES_MAX;i++) 75 m_mesh[i] = mesh[i]; 76 MeshFreeType = free_none; 77 m_scaleX = 1.0f; 78 m_scaleY = 1.0f; 79 m_scaleZ = 1.0f; 80 m_rotationAngle = 0.0f; 81 m_effect = 0; 82 m_objectId = -1; 83 m_hovering = false; 84 m_selected = false; 85 m_visible = true; 86 m_material = 0; 87 initStaticMaterials(); 88 } 89 90 GLMoleculeObject::GLMoleculeObject(QGLSceneNode *mesh, QObject *parent) 91 : QObject(parent) 92 { 93 //mesh->setParent(this); 94 for (int i=0;i<DETAILTYPES_MAX;i++) 95 m_mesh[i] = mesh; 96 MeshFreeType = free_none; 73 97 m_scaleX = 1.0f; 74 98 m_scaleY = 1.0f; … … 83 107 } 84 108 85 GLMoleculeObject::GLMoleculeObject(QGL SceneNode *mesh, QObject *parent)109 GLMoleculeObject::GLMoleculeObject(QGLAbstractScene *scene, QObject *parent) 86 110 : QObject(parent) 87 111 { 88 //mesh->setParent(this);89 for (int i=0;i<DETAILTYPES_MAX;i++)90 m_mesh[i] = mesh;112 for (int i=0;i<DETAILTYPES_MAX;i++) 113 m_mesh[i] = scene->mainNode(); 114 MeshFreeType = free_none; 91 115 m_scaleX = 1.0f; 92 116 m_scaleY = 1.0f; … … 101 125 } 102 126 103 GLMoleculeObject::GLMoleculeObject(QGLAbstractScene *scene, QObject *parent)104 : QObject(parent)105 {106 scene->setParent(this);107 for (int i=0;i<DETAILTYPES_MAX;i++)108 m_mesh[i] = scene->mainNode();109 m_scaleX = 1.0f;110 m_scaleY = 1.0f;111 m_scaleZ = 1.0f;112 m_rotationAngle = 0.0f;113 m_effect = 0;114 m_objectId = -1;115 m_hovering = false;116 m_selected = false;117 m_material = 0;118 initStaticMaterials();119 }120 121 127 GLMoleculeObject::~GLMoleculeObject() 122 128 { … … 163 169 painter->modelViewMatrix().push(); 164 170 painter->modelViewMatrix().translate(m_position); 171 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f)) 172 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ); 165 173 if (m_rotationAngle != 0.0f) 166 174 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector); 167 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);168 175 169 176 // Apply the material and effect to the painter. … … 325 332 } 326 333 } 334 335 void GLMoleculeObject::setVisible(bool value) 336 { 337 if (value != m_visible){ 338 m_visible = value; 339 emit changed(); 340 } 341 } 342 343 void GLMoleculeObject::updateMesh(QGLSceneNode *mesh) 344 { 345 if (m_mesh[0] != NULL) { 346 switch(MeshFreeType) { 347 case free_all: 348 for (int i=0;i<DETAILTYPES_MAX;i++) 349 delete m_mesh[i]; 350 break; 351 case free_single: 352 delete m_mesh[0]; 353 break; 354 default: 355 case free_none: 356 break; 357 } 358 } 359 MeshFreeType = free_single; 360 for (int i=0;i<DETAILTYPES_MAX;i++) 361 m_mesh[i] = mesh; 362 }
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