1 | /** \file vector.cpp
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2 | *
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3 | * Function implementations for the class vector.
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4 | *
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5 | */
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6 |
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7 |
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8 | #include "defs.hpp"
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9 | #include "helpers.hpp"
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10 | #include "leastsquaremin.hpp"
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11 | #include "vector.hpp"
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12 | #include "verbose.hpp"
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13 |
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14 | /************************************ Functions for class vector ************************************/
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15 |
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16 | /** Constructor of class vector.
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17 | */
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18 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; };
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19 |
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20 | /** Constructor of class vector.
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21 | */
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22 | Vector::Vector(double x1, double x2, double x3) { x[0] = x1; x[1] = x2; x[2] = x3; };
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23 |
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24 | /** Desctructor of class vector.
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25 | */
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26 | Vector::~Vector() {};
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27 |
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28 | /** Calculates square of distance between this and another vector.
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29 | * \param *y array to second vector
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30 | * \return \f$| x - y |^2\f$
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31 | */
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32 | double Vector::DistanceSquared(const Vector *y) const
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33 | {
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34 | double res = 0.;
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35 | for (int i=NDIM;i--;)
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36 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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37 | return (res);
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38 | };
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39 |
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40 | /** Calculates distance between this and another vector.
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41 | * \param *y array to second vector
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42 | * \return \f$| x - y |\f$
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43 | */
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44 | double Vector::Distance(const Vector *y) const
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45 | {
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46 | double res = 0.;
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47 | for (int i=NDIM;i--;)
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48 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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49 | return (sqrt(res));
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50 | };
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51 |
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52 | /** Calculates distance between this and another vector in a periodic cell.
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53 | * \param *y array to second vector
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54 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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55 | * \return \f$| x - y |\f$
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56 | */
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57 | double Vector::PeriodicDistance(const Vector *y, const double *cell_size) const
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58 | {
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59 | double res = Distance(y), tmp, matrix[NDIM*NDIM];
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60 | Vector Shiftedy, TranslationVector;
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61 | int N[NDIM];
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62 | matrix[0] = cell_size[0];
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63 | matrix[1] = cell_size[1];
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64 | matrix[2] = cell_size[3];
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65 | matrix[3] = cell_size[1];
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66 | matrix[4] = cell_size[2];
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67 | matrix[5] = cell_size[4];
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68 | matrix[6] = cell_size[3];
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69 | matrix[7] = cell_size[4];
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70 | matrix[8] = cell_size[5];
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71 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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72 | for (N[0]=-1;N[0]<=1;N[0]++)
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73 | for (N[1]=-1;N[1]<=1;N[1]++)
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74 | for (N[2]=-1;N[2]<=1;N[2]++) {
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75 | // create the translation vector
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76 | TranslationVector.Zero();
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77 | for (int i=NDIM;i--;)
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78 | TranslationVector.x[i] = (double)N[i];
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79 | TranslationVector.MatrixMultiplication(matrix);
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80 | // add onto the original vector to compare with
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81 | Shiftedy.CopyVector(y);
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82 | Shiftedy.AddVector(&TranslationVector);
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83 | // get distance and compare with minimum so far
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84 | tmp = Distance(&Shiftedy);
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85 | if (tmp < res) res = tmp;
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86 | }
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87 | return (res);
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88 | };
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89 |
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90 | /** Calculates distance between this and another vector in a periodic cell.
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91 | * \param *y array to second vector
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92 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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93 | * \return \f$| x - y |^2\f$
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94 | */
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95 | double Vector::PeriodicDistanceSquared(const Vector *y, const double *cell_size) const
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96 | {
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97 | double res = DistanceSquared(y), tmp, matrix[NDIM*NDIM];
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98 | Vector Shiftedy, TranslationVector;
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99 | int N[NDIM];
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100 | matrix[0] = cell_size[0];
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101 | matrix[1] = cell_size[1];
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102 | matrix[2] = cell_size[3];
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103 | matrix[3] = cell_size[1];
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104 | matrix[4] = cell_size[2];
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105 | matrix[5] = cell_size[4];
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106 | matrix[6] = cell_size[3];
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107 | matrix[7] = cell_size[4];
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108 | matrix[8] = cell_size[5];
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109 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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110 | for (N[0]=-1;N[0]<=1;N[0]++)
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111 | for (N[1]=-1;N[1]<=1;N[1]++)
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112 | for (N[2]=-1;N[2]<=1;N[2]++) {
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113 | // create the translation vector
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114 | TranslationVector.Zero();
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115 | for (int i=NDIM;i--;)
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116 | TranslationVector.x[i] = (double)N[i];
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117 | TranslationVector.MatrixMultiplication(matrix);
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118 | // add onto the original vector to compare with
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119 | Shiftedy.CopyVector(y);
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120 | Shiftedy.AddVector(&TranslationVector);
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121 | // get distance and compare with minimum so far
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122 | tmp = DistanceSquared(&Shiftedy);
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123 | if (tmp < res) res = tmp;
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124 | }
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125 | return (res);
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126 | };
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127 |
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128 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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129 | * \param *out ofstream for debugging messages
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130 | * Tries to translate a vector into each adjacent neighbouring cell.
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131 | */
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132 | void Vector::KeepPeriodic(ofstream *out, double *matrix)
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133 | {
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134 | // int N[NDIM];
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135 | // bool flag = false;
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136 | //vector Shifted, TranslationVector;
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137 | Vector TestVector;
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138 | // *out << Verbose(1) << "Begin of KeepPeriodic." << endl;
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139 | // *out << Verbose(2) << "Vector is: ";
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140 | // Output(out);
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141 | // *out << endl;
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142 | TestVector.CopyVector(this);
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143 | TestVector.InverseMatrixMultiplication(matrix);
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144 | for(int i=NDIM;i--;) { // correct periodically
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145 | if (TestVector.x[i] < 0) { // get every coefficient into the interval [0,1)
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146 | TestVector.x[i] += ceil(TestVector.x[i]);
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147 | } else {
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148 | TestVector.x[i] -= floor(TestVector.x[i]);
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149 | }
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150 | }
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151 | TestVector.MatrixMultiplication(matrix);
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152 | CopyVector(&TestVector);
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153 | // *out << Verbose(2) << "New corrected vector is: ";
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154 | // Output(out);
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155 | // *out << endl;
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156 | // *out << Verbose(1) << "End of KeepPeriodic." << endl;
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157 | };
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158 |
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159 | /** Calculates scalar product between this and another vector.
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160 | * \param *y array to second vector
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161 | * \return \f$\langle x, y \rangle\f$
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162 | */
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163 | double Vector::ScalarProduct(const Vector *y) const
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164 | {
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165 | double res = 0.;
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166 | for (int i=NDIM;i--;)
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167 | res += x[i]*y->x[i];
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168 | return (res);
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169 | };
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170 |
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171 |
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172 | /** Calculates VectorProduct between this and another vector.
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173 | * -# returns the Product in place of vector from which it was initiated
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174 | * -# ATTENTION: Only three dim.
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175 | * \param *y array to vector with which to calculate crossproduct
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176 | * \return \f$ x \times y \f&
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177 | */
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178 | void Vector::VectorProduct(const Vector *y)
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179 | {
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180 | Vector tmp;
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181 | tmp.x[0] = x[1]* (y->x[2]) - x[2]* (y->x[1]);
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182 | tmp.x[1] = x[2]* (y->x[0]) - x[0]* (y->x[2]);
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183 | tmp.x[2] = x[0]* (y->x[1]) - x[1]* (y->x[0]);
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184 | this->CopyVector(&tmp);
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185 |
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186 | };
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187 |
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188 |
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189 | /** projects this vector onto plane defined by \a *y.
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190 | * \param *y normal vector of plane
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191 | * \return \f$\langle x, y \rangle\f$
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192 | */
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193 | void Vector::ProjectOntoPlane(const Vector *y)
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194 | {
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195 | Vector tmp;
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196 | tmp.CopyVector(y);
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197 | tmp.Normalize();
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198 | tmp.Scale(ScalarProduct(&tmp));
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199 | this->SubtractVector(&tmp);
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200 | };
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201 |
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202 | /** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
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203 | * According to [Bronstein] the vectorial plane equation is:
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204 | * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
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205 | * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
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206 | * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
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207 | * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
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208 | * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
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209 | * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
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210 | * of the line yields the intersection point on the plane.
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211 | * \param *out output stream for debugging
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212 | * \param *PlaneNormal Plane's normal vector
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213 | * \param *PlaneOffset Plane's offset vector
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214 | * \param *Origin first vector of line
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215 | * \param *LineVector second vector of line
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216 | * \return true - \a this contains intersection point on return, false - line is parallel to plane
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217 | */
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218 | bool Vector::GetIntersectionWithPlane(ofstream *out, Vector *PlaneNormal, Vector *PlaneOffset, Vector *Origin, Vector *LineVector)
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219 | {
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220 | double factor;
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221 | Vector Direction, helper;
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222 |
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223 | // find intersection of a line defined by Offset and Direction with a plane defined by triangle
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224 | Direction.CopyVector(LineVector);
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225 | Direction.SubtractVector(Origin);
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226 | //*out << Verbose(4) << "INFO: Direction is " << Direction << "." << endl;
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227 | factor = Direction.ScalarProduct(PlaneNormal);
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228 | if (factor < MYEPSILON) { // Uniqueness: line parallel to plane?
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229 | *out << Verbose(2) << "WARNING: Line is parallel to plane, no intersection." << endl;
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230 | return false;
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231 | }
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232 | helper.CopyVector(PlaneOffset);
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233 | helper.SubtractVector(Origin);
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234 | factor = helper.ScalarProduct(PlaneNormal)/factor;
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235 | //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
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236 | Direction.Scale(factor);
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237 | CopyVector(Origin);
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238 | //*out << Verbose(4) << "INFO: Scaled direction is " << Direction << "." << endl;
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239 | AddVector(&Direction);
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240 |
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241 | // test whether resulting vector really is on plane
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242 | helper.CopyVector(this);
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243 | helper.SubtractVector(PlaneOffset);
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244 | if (helper.ScalarProduct(PlaneNormal) < MYEPSILON) {
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245 | //*out << Verbose(2) << "INFO: Intersection at " << *this << " is good." << endl;
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246 | return true;
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247 | } else {
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248 | *out << Verbose(2) << "WARNING: Intersection point " << *this << " is not on plane." << endl;
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249 | return false;
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250 | }
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251 | };
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252 |
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253 | /** Calculates the intersection of the two lines that are both on the same plane.
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254 | * We construct auxiliary plane with its vector normal to one line direction and the PlaneNormal, then a vector
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255 | * from the first line's offset onto the plane. Finally, scale by factor is 1/cos(angle(line1,line2..)) = 1/SP(...), and
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256 | * project onto the first line's direction and add its offset.
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257 | * \param *out output stream for debugging
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258 | * \param *Line1a first vector of first line
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259 | * \param *Line1b second vector of first line
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260 | * \param *Line2a first vector of second line
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261 | * \param *Line2b second vector of second line
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262 | * \param *PlaneNormal normal of plane, is supplemental/arbitrary
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263 | * \return true - \a this will contain the intersection on return, false - lines are parallel
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264 | */
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265 | bool Vector::GetIntersectionOfTwoLinesOnPlane(ofstream *out, Vector *Line1a, Vector *Line1b, Vector *Line2a, Vector *Line2b, const Vector *PlaneNormal)
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266 | {
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267 | bool result = true;
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268 | Vector Direction, OtherDirection;
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269 | Vector AuxiliaryNormal;
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270 | Vector Distance;
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271 | const Vector *Normal = NULL;
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272 | Vector *ConstructedNormal = NULL;
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273 | bool FreeNormal = false;
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274 |
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275 | // construct both direction vectors
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276 | Zero();
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277 | Direction.CopyVector(Line1b);
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278 | Direction.SubtractVector(Line1a);
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279 | if (Direction.IsZero())
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280 | return false;
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281 | OtherDirection.CopyVector(Line2b);
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282 | OtherDirection.SubtractVector(Line2a);
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283 | if (OtherDirection.IsZero())
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284 | return false;
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285 |
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286 | Direction.Normalize();
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287 | OtherDirection.Normalize();
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288 |
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289 | //*out << Verbose(4) << "INFO: Normalized Direction " << Direction << " and OtherDirection " << OtherDirection << "." << endl;
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290 |
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291 | if (fabs(OtherDirection.ScalarProduct(&Direction) - 1.) < MYEPSILON) { // lines are parallel
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292 | if ((Line1a == Line2a) || (Line1a == Line2b))
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293 | CopyVector(Line1a);
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294 | else if ((Line1b == Line2b) || (Line1b == Line2b))
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295 | CopyVector(Line1b);
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296 | else
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297 | return false;
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298 | *out << Verbose(4) << "INFO: Intersection is " << *this << "." << endl;
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299 | return true;
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300 | } else {
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301 | // check whether we have a plane normal vector
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302 | if (PlaneNormal == NULL) {
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303 | ConstructedNormal = new Vector;
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304 | ConstructedNormal->MakeNormalVector(&Direction, &OtherDirection);
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305 | Normal = ConstructedNormal;
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306 | FreeNormal = true;
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307 | } else
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308 | Normal = PlaneNormal;
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309 |
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310 | AuxiliaryNormal.MakeNormalVector(&OtherDirection, Normal);
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311 | //*out << Verbose(4) << "INFO: PlaneNormal is " << *Normal << " and AuxiliaryNormal " << AuxiliaryNormal << "." << endl;
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312 |
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313 | Distance.CopyVector(Line2a);
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314 | Distance.SubtractVector(Line1a);
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315 | //*out << Verbose(4) << "INFO: Distance is " << Distance << "." << endl;
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316 | if (Distance.IsZero()) {
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317 | // offsets are equal, match found
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318 | CopyVector(Line1a);
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319 | result = true;
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320 | } else {
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321 | CopyVector(Distance.Projection(&AuxiliaryNormal));
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322 | //*out << Verbose(4) << "INFO: Projected Distance is " << *this << "." << endl;
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323 | double factor = Direction.ScalarProduct(&AuxiliaryNormal);
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324 | //*out << Verbose(4) << "INFO: Scaling factor is " << factor << "." << endl;
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325 | Scale(1./(factor*factor));
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326 | //*out << Verbose(4) << "INFO: Scaled Distance is " << *this << "." << endl;
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327 | CopyVector(Projection(&Direction));
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328 | //*out << Verbose(4) << "INFO: Distance, projected into Direction, is " << *this << "." << endl;
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329 | if (this->IsZero())
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330 | result = false;
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331 | else
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332 | result = true;
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333 | AddVector(Line1a);
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334 | }
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335 |
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336 | if (FreeNormal)
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337 | delete(ConstructedNormal);
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338 | }
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339 | if (result)
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340 | *out << Verbose(4) << "INFO: Intersection is " << *this << "." << endl;
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341 |
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342 | return result;
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343 | };
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344 |
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345 | /** Calculates the projection of a vector onto another \a *y.
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346 | * \param *y array to second vector
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347 | */
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348 | void Vector::ProjectIt(const Vector *y)
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349 | {
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350 | Vector helper(*y);
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351 | helper.Scale(-(ScalarProduct(y)));
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352 | AddVector(&helper);
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353 | };
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354 |
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355 | /** Calculates the projection of a vector onto another \a *y.
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356 | * \param *y array to second vector
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357 | * \return Vector
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358 | */
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359 | Vector Vector::Projection(const Vector *y) const
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360 | {
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361 | Vector helper(*y);
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362 | helper.Scale((ScalarProduct(y)/y->NormSquared()));
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363 |
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364 | return helper;
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365 | };
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366 |
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367 | /** Calculates norm of this vector.
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368 | * \return \f$|x|\f$
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369 | */
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370 | double Vector::Norm() const
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371 | {
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372 | double res = 0.;
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373 | for (int i=NDIM;i--;)
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374 | res += this->x[i]*this->x[i];
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375 | return (sqrt(res));
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376 | };
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377 |
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378 | /** Calculates squared norm of this vector.
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379 | * \return \f$|x|^2\f$
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380 | */
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381 | double Vector::NormSquared() const
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382 | {
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383 | return (ScalarProduct(this));
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384 | };
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385 |
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386 | /** Normalizes this vector.
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387 | */
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388 | void Vector::Normalize()
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389 | {
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390 | double res = 0.;
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391 | for (int i=NDIM;i--;)
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392 | res += this->x[i]*this->x[i];
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393 | if (fabs(res) > MYEPSILON)
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394 | res = 1./sqrt(res);
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395 | Scale(&res);
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396 | };
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397 |
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398 | /** Zeros all components of this vector.
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399 | */
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400 | void Vector::Zero()
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401 | {
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402 | for (int i=NDIM;i--;)
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403 | this->x[i] = 0.;
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404 | };
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405 |
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406 | /** Zeros all components of this vector.
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407 | */
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408 | void Vector::One(double one)
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409 | {
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410 | for (int i=NDIM;i--;)
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411 | this->x[i] = one;
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412 | };
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413 |
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414 | /** Initialises all components of this vector.
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415 | */
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416 | void Vector::Init(double x1, double x2, double x3)
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417 | {
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418 | x[0] = x1;
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419 | x[1] = x2;
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420 | x[2] = x3;
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421 | };
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422 |
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423 | /** Checks whether vector has all components zero.
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424 | * @return true - vector is zero, false - vector is not
|
---|
425 | */
|
---|
426 | bool Vector::IsZero() const
|
---|
427 | {
|
---|
428 | return (fabs(x[0])+fabs(x[1])+fabs(x[2]) < MYEPSILON);
|
---|
429 | };
|
---|
430 |
|
---|
431 | /** Checks whether vector has length of 1.
|
---|
432 | * @return true - vector is normalized, false - vector is not
|
---|
433 | */
|
---|
434 | bool Vector::IsOne() const
|
---|
435 | {
|
---|
436 | return (fabs(Norm() - 1.) < MYEPSILON);
|
---|
437 | };
|
---|
438 |
|
---|
439 | /** Checks whether vector is normal to \a *normal.
|
---|
440 | * @return true - vector is normalized, false - vector is not
|
---|
441 | */
|
---|
442 | bool Vector::IsNormalTo(const Vector *normal) const
|
---|
443 | {
|
---|
444 | if (ScalarProduct(normal) < MYEPSILON)
|
---|
445 | return true;
|
---|
446 | else
|
---|
447 | return false;
|
---|
448 | };
|
---|
449 |
|
---|
450 | /** Calculates the angle between this and another vector.
|
---|
451 | * \param *y array to second vector
|
---|
452 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
|
---|
453 | */
|
---|
454 | double Vector::Angle(const Vector *y) const
|
---|
455 | {
|
---|
456 | double norm1 = Norm(), norm2 = y->Norm();
|
---|
457 | double angle = -1;
|
---|
458 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
|
---|
459 | angle = this->ScalarProduct(y)/norm1/norm2;
|
---|
460 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
|
---|
461 | //cout << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
|
---|
462 | if (angle < -1)
|
---|
463 | angle = -1;
|
---|
464 | if (angle > 1)
|
---|
465 | angle = 1;
|
---|
466 | return acos(angle);
|
---|
467 | };
|
---|
468 |
|
---|
469 | /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha.
|
---|
470 | * \param *axis rotation axis
|
---|
471 | * \param alpha rotation angle in radian
|
---|
472 | */
|
---|
473 | void Vector::RotateVector(const Vector *axis, const double alpha)
|
---|
474 | {
|
---|
475 | Vector a,y;
|
---|
476 | // normalise this vector with respect to axis
|
---|
477 | a.CopyVector(this);
|
---|
478 | a.ProjectOntoPlane(axis);
|
---|
479 | // construct normal vector
|
---|
480 | y.MakeNormalVector(axis,this);
|
---|
481 | y.Scale(Norm());
|
---|
482 | // scale normal vector by sine and this vector by cosine
|
---|
483 | y.Scale(sin(alpha));
|
---|
484 | Scale(cos(alpha));
|
---|
485 | // add scaled normal vector onto this vector
|
---|
486 | AddVector(&y);
|
---|
487 | // add part in axis direction
|
---|
488 | AddVector(&a);
|
---|
489 | };
|
---|
490 |
|
---|
491 | /** Compares vector \a to vector \a b component-wise.
|
---|
492 | * \param a base vector
|
---|
493 | * \param b vector components to add
|
---|
494 | * \return a == b
|
---|
495 | */
|
---|
496 | bool operator==(const Vector& a, const Vector& b)
|
---|
497 | {
|
---|
498 | bool status = true;
|
---|
499 | for (int i=0;i<NDIM;i++)
|
---|
500 | status = status && (fabs(a.x[i] - b.x[i]) < MYEPSILON);
|
---|
501 | return status;
|
---|
502 | };
|
---|
503 |
|
---|
504 | /** Sums vector \a to this lhs component-wise.
|
---|
505 | * \param a base vector
|
---|
506 | * \param b vector components to add
|
---|
507 | * \return lhs + a
|
---|
508 | */
|
---|
509 | Vector& operator+=(Vector& a, const Vector& b)
|
---|
510 | {
|
---|
511 | a.AddVector(&b);
|
---|
512 | return a;
|
---|
513 | };
|
---|
514 |
|
---|
515 | /** Subtracts vector \a from this lhs component-wise.
|
---|
516 | * \param a base vector
|
---|
517 | * \param b vector components to add
|
---|
518 | * \return lhs - a
|
---|
519 | */
|
---|
520 | Vector& operator-=(Vector& a, const Vector& b)
|
---|
521 | {
|
---|
522 | a.SubtractVector(&b);
|
---|
523 | return a;
|
---|
524 | };
|
---|
525 |
|
---|
526 | /** factor each component of \a a times a double \a m.
|
---|
527 | * \param a base vector
|
---|
528 | * \param m factor
|
---|
529 | * \return lhs.x[i] * m
|
---|
530 | */
|
---|
531 | Vector& operator*=(Vector& a, const double m)
|
---|
532 | {
|
---|
533 | a.Scale(m);
|
---|
534 | return a;
|
---|
535 | };
|
---|
536 |
|
---|
537 | /** Sums two vectors \a and \b component-wise.
|
---|
538 | * \param a first vector
|
---|
539 | * \param b second vector
|
---|
540 | * \return a + b
|
---|
541 | */
|
---|
542 | Vector& operator+(const Vector& a, const Vector& b)
|
---|
543 | {
|
---|
544 | Vector *x = new Vector;
|
---|
545 | x->CopyVector(&a);
|
---|
546 | x->AddVector(&b);
|
---|
547 | return *x;
|
---|
548 | };
|
---|
549 |
|
---|
550 | /** Subtracts vector \a from \b component-wise.
|
---|
551 | * \param a first vector
|
---|
552 | * \param b second vector
|
---|
553 | * \return a - b
|
---|
554 | */
|
---|
555 | Vector& operator-(const Vector& a, const Vector& b)
|
---|
556 | {
|
---|
557 | Vector *x = new Vector;
|
---|
558 | x->CopyVector(&a);
|
---|
559 | x->SubtractVector(&b);
|
---|
560 | return *x;
|
---|
561 | };
|
---|
562 |
|
---|
563 | /** Factors given vector \a a times \a m.
|
---|
564 | * \param a vector
|
---|
565 | * \param m factor
|
---|
566 | * \return m * a
|
---|
567 | */
|
---|
568 | Vector& operator*(const Vector& a, const double m)
|
---|
569 | {
|
---|
570 | Vector *x = new Vector;
|
---|
571 | x->CopyVector(&a);
|
---|
572 | x->Scale(m);
|
---|
573 | return *x;
|
---|
574 | };
|
---|
575 |
|
---|
576 | /** Factors given vector \a a times \a m.
|
---|
577 | * \param m factor
|
---|
578 | * \param a vector
|
---|
579 | * \return m * a
|
---|
580 | */
|
---|
581 | Vector& operator*(const double m, const Vector& a )
|
---|
582 | {
|
---|
583 | Vector *x = new Vector;
|
---|
584 | x->CopyVector(&a);
|
---|
585 | x->Scale(m);
|
---|
586 | return *x;
|
---|
587 | };
|
---|
588 |
|
---|
589 | /** Prints a 3dim vector.
|
---|
590 | * prints no end of line.
|
---|
591 | * \param *out output stream
|
---|
592 | */
|
---|
593 | bool Vector::Output(ofstream *out) const
|
---|
594 | {
|
---|
595 | if (out != NULL) {
|
---|
596 | *out << "(";
|
---|
597 | for (int i=0;i<NDIM;i++) {
|
---|
598 | *out << x[i];
|
---|
599 | if (i != 2)
|
---|
600 | *out << ",";
|
---|
601 | }
|
---|
602 | *out << ")";
|
---|
603 | return true;
|
---|
604 | } else
|
---|
605 | return false;
|
---|
606 | };
|
---|
607 |
|
---|
608 | ostream& operator<<(ostream& ost, const Vector& m)
|
---|
609 | {
|
---|
610 | ost << "(";
|
---|
611 | for (int i=0;i<NDIM;i++) {
|
---|
612 | ost << m.x[i];
|
---|
613 | if (i != 2)
|
---|
614 | ost << ",";
|
---|
615 | }
|
---|
616 | ost << ")";
|
---|
617 | return ost;
|
---|
618 | };
|
---|
619 |
|
---|
620 | /** Scales each atom coordinate by an individual \a factor.
|
---|
621 | * \param *factor pointer to scaling factor
|
---|
622 | */
|
---|
623 | void Vector::Scale(double **factor)
|
---|
624 | {
|
---|
625 | for (int i=NDIM;i--;)
|
---|
626 | x[i] *= (*factor)[i];
|
---|
627 | };
|
---|
628 |
|
---|
629 | void Vector::Scale(double *factor)
|
---|
630 | {
|
---|
631 | for (int i=NDIM;i--;)
|
---|
632 | x[i] *= *factor;
|
---|
633 | };
|
---|
634 |
|
---|
635 | void Vector::Scale(double factor)
|
---|
636 | {
|
---|
637 | for (int i=NDIM;i--;)
|
---|
638 | x[i] *= factor;
|
---|
639 | };
|
---|
640 |
|
---|
641 | /** Translate atom by given vector.
|
---|
642 | * \param trans[] translation vector.
|
---|
643 | */
|
---|
644 | void Vector::Translate(const Vector *trans)
|
---|
645 | {
|
---|
646 | for (int i=NDIM;i--;)
|
---|
647 | x[i] += trans->x[i];
|
---|
648 | };
|
---|
649 |
|
---|
650 | /** Do a matrix multiplication.
|
---|
651 | * \param *matrix NDIM_NDIM array
|
---|
652 | */
|
---|
653 | void Vector::MatrixMultiplication(double *M)
|
---|
654 | {
|
---|
655 | Vector C;
|
---|
656 | // do the matrix multiplication
|
---|
657 | C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
|
---|
658 | C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
|
---|
659 | C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
|
---|
660 | // transfer the result into this
|
---|
661 | for (int i=NDIM;i--;)
|
---|
662 | x[i] = C.x[i];
|
---|
663 | };
|
---|
664 |
|
---|
665 | /** Calculate the inverse of a 3x3 matrix.
|
---|
666 | * \param *matrix NDIM_NDIM array
|
---|
667 | */
|
---|
668 | double * Vector::InverseMatrix(double *A)
|
---|
669 | {
|
---|
670 | double *B = (double *) Malloc(sizeof(double)*NDIM*NDIM, "Vector::InverseMatrix: *B");
|
---|
671 | double detA = RDET3(A);
|
---|
672 | double detAReci;
|
---|
673 |
|
---|
674 | for (int i=0;i<NDIM*NDIM;++i)
|
---|
675 | B[i] = 0.;
|
---|
676 | // calculate the inverse B
|
---|
677 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
|
---|
678 | detAReci = 1./detA;
|
---|
679 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
|
---|
680 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
|
---|
681 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
|
---|
682 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
|
---|
683 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
|
---|
684 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
|
---|
685 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
|
---|
686 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
|
---|
687 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
|
---|
688 | }
|
---|
689 | return B;
|
---|
690 | };
|
---|
691 |
|
---|
692 | /** Do a matrix multiplication with the \a *A' inverse.
|
---|
693 | * \param *matrix NDIM_NDIM array
|
---|
694 | */
|
---|
695 | void Vector::InverseMatrixMultiplication(double *A)
|
---|
696 | {
|
---|
697 | Vector C;
|
---|
698 | double B[NDIM*NDIM];
|
---|
699 | double detA = RDET3(A);
|
---|
700 | double detAReci;
|
---|
701 |
|
---|
702 | // calculate the inverse B
|
---|
703 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
|
---|
704 | detAReci = 1./detA;
|
---|
705 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
|
---|
706 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
|
---|
707 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
|
---|
708 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
|
---|
709 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
|
---|
710 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
|
---|
711 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
|
---|
712 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
|
---|
713 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
|
---|
714 |
|
---|
715 | // do the matrix multiplication
|
---|
716 | C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
|
---|
717 | C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
|
---|
718 | C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
|
---|
719 | // transfer the result into this
|
---|
720 | for (int i=NDIM;i--;)
|
---|
721 | x[i] = C.x[i];
|
---|
722 | } else {
|
---|
723 | cerr << "ERROR: inverse of matrix does not exists: det A = " << detA << "." << endl;
|
---|
724 | }
|
---|
725 | };
|
---|
726 |
|
---|
727 |
|
---|
728 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
|
---|
729 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
|
---|
730 | * \param *x1 first vector
|
---|
731 | * \param *x2 second vector
|
---|
732 | * \param *x3 third vector
|
---|
733 | * \param *factors three-component vector with the factor for each given vector
|
---|
734 | */
|
---|
735 | void Vector::LinearCombinationOfVectors(const Vector *x1, const Vector *x2, const Vector *x3, double *factors)
|
---|
736 | {
|
---|
737 | for(int i=NDIM;i--;)
|
---|
738 | x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i];
|
---|
739 | };
|
---|
740 |
|
---|
741 | /** Mirrors atom against a given plane.
|
---|
742 | * \param n[] normal vector of mirror plane.
|
---|
743 | */
|
---|
744 | void Vector::Mirror(const Vector *n)
|
---|
745 | {
|
---|
746 | double projection;
|
---|
747 | projection = ScalarProduct(n)/n->ScalarProduct(n); // remove constancy from n (keep as logical one)
|
---|
748 | // withdraw projected vector twice from original one
|
---|
749 | cout << Verbose(1) << "Vector: ";
|
---|
750 | Output((ofstream *)&cout);
|
---|
751 | cout << "\t";
|
---|
752 | for (int i=NDIM;i--;)
|
---|
753 | x[i] -= 2.*projection*n->x[i];
|
---|
754 | cout << "Projected vector: ";
|
---|
755 | Output((ofstream *)&cout);
|
---|
756 | cout << endl;
|
---|
757 | };
|
---|
758 |
|
---|
759 | /** Calculates normal vector for three given vectors (being three points in space).
|
---|
760 | * Makes this vector orthonormal to the three given points, making up a place in 3d space.
|
---|
761 | * \param *y1 first vector
|
---|
762 | * \param *y2 second vector
|
---|
763 | * \param *y3 third vector
|
---|
764 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
|
---|
765 | */
|
---|
766 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2, const Vector *y3)
|
---|
767 | {
|
---|
768 | Vector x1, x2;
|
---|
769 |
|
---|
770 | x1.CopyVector(y1);
|
---|
771 | x1.SubtractVector(y2);
|
---|
772 | x2.CopyVector(y3);
|
---|
773 | x2.SubtractVector(y2);
|
---|
774 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
|
---|
775 | cout << Verbose(4) << "WARNING: Given vectors are linear dependent." << endl;
|
---|
776 | return false;
|
---|
777 | }
|
---|
778 | // cout << Verbose(4) << "relative, first plane coordinates:";
|
---|
779 | // x1.Output((ofstream *)&cout);
|
---|
780 | // cout << endl;
|
---|
781 | // cout << Verbose(4) << "second plane coordinates:";
|
---|
782 | // x2.Output((ofstream *)&cout);
|
---|
783 | // cout << endl;
|
---|
784 |
|
---|
785 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
|
---|
786 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
|
---|
787 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
|
---|
788 | Normalize();
|
---|
789 |
|
---|
790 | return true;
|
---|
791 | };
|
---|
792 |
|
---|
793 |
|
---|
794 | /** Calculates orthonormal vector to two given vectors.
|
---|
795 | * Makes this vector orthonormal to two given vectors. This is very similar to the other
|
---|
796 | * vector::MakeNormalVector(), only there three points whereas here two difference
|
---|
797 | * vectors are given.
|
---|
798 | * \param *x1 first vector
|
---|
799 | * \param *x2 second vector
|
---|
800 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
|
---|
801 | */
|
---|
802 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2)
|
---|
803 | {
|
---|
804 | Vector x1,x2;
|
---|
805 | x1.CopyVector(y1);
|
---|
806 | x2.CopyVector(y2);
|
---|
807 | Zero();
|
---|
808 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
|
---|
809 | cout << Verbose(4) << "WARNING: Given vectors are linear dependent." << endl;
|
---|
810 | return false;
|
---|
811 | }
|
---|
812 | // cout << Verbose(4) << "relative, first plane coordinates:";
|
---|
813 | // x1.Output((ofstream *)&cout);
|
---|
814 | // cout << endl;
|
---|
815 | // cout << Verbose(4) << "second plane coordinates:";
|
---|
816 | // x2.Output((ofstream *)&cout);
|
---|
817 | // cout << endl;
|
---|
818 |
|
---|
819 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
|
---|
820 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
|
---|
821 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
|
---|
822 | Normalize();
|
---|
823 |
|
---|
824 | return true;
|
---|
825 | };
|
---|
826 |
|
---|
827 | /** Calculates orthonormal vector to one given vectors.
|
---|
828 | * Just subtracts the projection onto the given vector from this vector.
|
---|
829 | * The removed part of the vector is Vector::Projection()
|
---|
830 | * \param *x1 vector
|
---|
831 | * \return true - success, false - vector is zero
|
---|
832 | */
|
---|
833 | bool Vector::MakeNormalVector(const Vector *y1)
|
---|
834 | {
|
---|
835 | bool result = false;
|
---|
836 | double factor = y1->ScalarProduct(this)/y1->NormSquared();
|
---|
837 | Vector x1;
|
---|
838 | x1.CopyVector(y1);
|
---|
839 | x1.Scale(factor);
|
---|
840 | SubtractVector(&x1);
|
---|
841 | for (int i=NDIM;i--;)
|
---|
842 | result = result || (fabs(x[i]) > MYEPSILON);
|
---|
843 |
|
---|
844 | return result;
|
---|
845 | };
|
---|
846 |
|
---|
847 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
---|
848 | * Just scan how many components of given *vector are unequal to zero and
|
---|
849 | * try to get the skp of both to be zero accordingly.
|
---|
850 | * \param *vector given vector
|
---|
851 | * \return true - success, false - failure (null vector given)
|
---|
852 | */
|
---|
853 | bool Vector::GetOneNormalVector(const Vector *GivenVector)
|
---|
854 | {
|
---|
855 | int Components[NDIM]; // contains indices of non-zero components
|
---|
856 | int Last = 0; // count the number of non-zero entries in vector
|
---|
857 | int j; // loop variables
|
---|
858 | double norm;
|
---|
859 |
|
---|
860 | cout << Verbose(4);
|
---|
861 | GivenVector->Output((ofstream *)&cout);
|
---|
862 | cout << endl;
|
---|
863 | for (j=NDIM;j--;)
|
---|
864 | Components[j] = -1;
|
---|
865 | // find two components != 0
|
---|
866 | for (j=0;j<NDIM;j++)
|
---|
867 | if (fabs(GivenVector->x[j]) > MYEPSILON)
|
---|
868 | Components[Last++] = j;
|
---|
869 | cout << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl;
|
---|
870 |
|
---|
871 | switch(Last) {
|
---|
872 | case 3: // threecomponent system
|
---|
873 | case 2: // two component system
|
---|
874 | norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]]));
|
---|
875 | x[Components[2]] = 0.;
|
---|
876 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
---|
877 | x[Components[1]] = -1./GivenVector->x[Components[1]] / norm;
|
---|
878 | x[Components[0]] = 1./GivenVector->x[Components[0]] / norm;
|
---|
879 | return true;
|
---|
880 | break;
|
---|
881 | case 1: // one component system
|
---|
882 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
---|
883 | x[(Components[0]+2)%NDIM] = 0.;
|
---|
884 | x[(Components[0]+1)%NDIM] = 1.;
|
---|
885 | x[Components[0]] = 0.;
|
---|
886 | return true;
|
---|
887 | break;
|
---|
888 | default:
|
---|
889 | return false;
|
---|
890 | }
|
---|
891 | };
|
---|
892 |
|
---|
893 | /** Determines parameter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C.
|
---|
894 | * \param *A first plane vector
|
---|
895 | * \param *B second plane vector
|
---|
896 | * \param *C third plane vector
|
---|
897 | * \return scaling parameter for this vector
|
---|
898 | */
|
---|
899 | double Vector::CutsPlaneAt(Vector *A, Vector *B, Vector *C)
|
---|
900 | {
|
---|
901 | // cout << Verbose(3) << "For comparison: ";
|
---|
902 | // cout << "A " << A->Projection(this) << "\t";
|
---|
903 | // cout << "B " << B->Projection(this) << "\t";
|
---|
904 | // cout << "C " << C->Projection(this) << "\t";
|
---|
905 | // cout << endl;
|
---|
906 | return A->ScalarProduct(this);
|
---|
907 | };
|
---|
908 |
|
---|
909 | /** Creates a new vector as the one with least square distance to a given set of \a vectors.
|
---|
910 | * \param *vectors set of vectors
|
---|
911 | * \param num number of vectors
|
---|
912 | * \return true if success, false if failed due to linear dependency
|
---|
913 | */
|
---|
914 | bool Vector::LSQdistance(Vector **vectors, int num)
|
---|
915 | {
|
---|
916 | int j;
|
---|
917 |
|
---|
918 | for (j=0;j<num;j++) {
|
---|
919 | cout << Verbose(1) << j << "th atom's vector: ";
|
---|
920 | (vectors[j])->Output((ofstream *)&cout);
|
---|
921 | cout << endl;
|
---|
922 | }
|
---|
923 |
|
---|
924 | int np = 3;
|
---|
925 | struct LSQ_params par;
|
---|
926 |
|
---|
927 | const gsl_multimin_fminimizer_type *T =
|
---|
928 | gsl_multimin_fminimizer_nmsimplex;
|
---|
929 | gsl_multimin_fminimizer *s = NULL;
|
---|
930 | gsl_vector *ss, *y;
|
---|
931 | gsl_multimin_function minex_func;
|
---|
932 |
|
---|
933 | size_t iter = 0, i;
|
---|
934 | int status;
|
---|
935 | double size;
|
---|
936 |
|
---|
937 | /* Initial vertex size vector */
|
---|
938 | ss = gsl_vector_alloc (np);
|
---|
939 | y = gsl_vector_alloc (np);
|
---|
940 |
|
---|
941 | /* Set all step sizes to 1 */
|
---|
942 | gsl_vector_set_all (ss, 1.0);
|
---|
943 |
|
---|
944 | /* Starting point */
|
---|
945 | par.vectors = vectors;
|
---|
946 | par.num = num;
|
---|
947 |
|
---|
948 | for (i=NDIM;i--;)
|
---|
949 | gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.);
|
---|
950 |
|
---|
951 | /* Initialize method and iterate */
|
---|
952 | minex_func.f = &LSQ;
|
---|
953 | minex_func.n = np;
|
---|
954 | minex_func.params = (void *)∥
|
---|
955 |
|
---|
956 | s = gsl_multimin_fminimizer_alloc (T, np);
|
---|
957 | gsl_multimin_fminimizer_set (s, &minex_func, y, ss);
|
---|
958 |
|
---|
959 | do
|
---|
960 | {
|
---|
961 | iter++;
|
---|
962 | status = gsl_multimin_fminimizer_iterate(s);
|
---|
963 |
|
---|
964 | if (status)
|
---|
965 | break;
|
---|
966 |
|
---|
967 | size = gsl_multimin_fminimizer_size (s);
|
---|
968 | status = gsl_multimin_test_size (size, 1e-2);
|
---|
969 |
|
---|
970 | if (status == GSL_SUCCESS)
|
---|
971 | {
|
---|
972 | printf ("converged to minimum at\n");
|
---|
973 | }
|
---|
974 |
|
---|
975 | printf ("%5d ", (int)iter);
|
---|
976 | for (i = 0; i < (size_t)np; i++)
|
---|
977 | {
|
---|
978 | printf ("%10.3e ", gsl_vector_get (s->x, i));
|
---|
979 | }
|
---|
980 | printf ("f() = %7.3f size = %.3f\n", s->fval, size);
|
---|
981 | }
|
---|
982 | while (status == GSL_CONTINUE && iter < 100);
|
---|
983 |
|
---|
984 | for (i=(size_t)np;i--;)
|
---|
985 | this->x[i] = gsl_vector_get(s->x, i);
|
---|
986 | gsl_vector_free(y);
|
---|
987 | gsl_vector_free(ss);
|
---|
988 | gsl_multimin_fminimizer_free (s);
|
---|
989 |
|
---|
990 | return true;
|
---|
991 | };
|
---|
992 |
|
---|
993 | /** Adds vector \a *y componentwise.
|
---|
994 | * \param *y vector
|
---|
995 | */
|
---|
996 | void Vector::AddVector(const Vector *y)
|
---|
997 | {
|
---|
998 | for (int i=NDIM;i--;)
|
---|
999 | this->x[i] += y->x[i];
|
---|
1000 | }
|
---|
1001 |
|
---|
1002 | /** Adds vector \a *y componentwise.
|
---|
1003 | * \param *y vector
|
---|
1004 | */
|
---|
1005 | void Vector::SubtractVector(const Vector *y)
|
---|
1006 | {
|
---|
1007 | for (int i=NDIM;i--;)
|
---|
1008 | this->x[i] -= y->x[i];
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | /** Copy vector \a *y componentwise.
|
---|
1012 | * \param *y vector
|
---|
1013 | */
|
---|
1014 | void Vector::CopyVector(const Vector *y)
|
---|
1015 | {
|
---|
1016 | for (int i=NDIM;i--;)
|
---|
1017 | this->x[i] = y->x[i];
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 | /** Copy vector \a y componentwise.
|
---|
1021 | * \param y vector
|
---|
1022 | */
|
---|
1023 | void Vector::CopyVector(const Vector y)
|
---|
1024 | {
|
---|
1025 | for (int i=NDIM;i--;)
|
---|
1026 | this->x[i] = y.x[i];
|
---|
1027 | }
|
---|
1028 |
|
---|
1029 |
|
---|
1030 | /** Asks for position, checks for boundary.
|
---|
1031 | * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size
|
---|
1032 | * \param check whether bounds shall be checked (true) or not (false)
|
---|
1033 | */
|
---|
1034 | void Vector::AskPosition(double *cell_size, bool check)
|
---|
1035 | {
|
---|
1036 | char coords[3] = {'x','y','z'};
|
---|
1037 | int j = -1;
|
---|
1038 | for (int i=0;i<3;i++) {
|
---|
1039 | j += i+1;
|
---|
1040 | do {
|
---|
1041 | cout << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: ";
|
---|
1042 | cin >> x[i];
|
---|
1043 | } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check));
|
---|
1044 | }
|
---|
1045 | };
|
---|
1046 |
|
---|
1047 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement.
|
---|
1048 | * This is linear system of equations to be solved, however of the three given (skp of this vector\
|
---|
1049 | * with either of the three hast to be zero) only two are linear independent. The third equation
|
---|
1050 | * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution
|
---|
1051 | * where very often it has to be checked whether a certain value is zero or not and thus forked into
|
---|
1052 | * another case.
|
---|
1053 | * \param *x1 first vector
|
---|
1054 | * \param *x2 second vector
|
---|
1055 | * \param *y third vector
|
---|
1056 | * \param alpha first angle
|
---|
1057 | * \param beta second angle
|
---|
1058 | * \param c norm of final vector
|
---|
1059 | * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c.
|
---|
1060 | * \bug this is not yet working properly
|
---|
1061 | */
|
---|
1062 | bool Vector::SolveSystem(Vector *x1, Vector *x2, Vector *y, double alpha, double beta, double c)
|
---|
1063 | {
|
---|
1064 | double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C;
|
---|
1065 | double ang; // angle on testing
|
---|
1066 | double sign[3];
|
---|
1067 | int i,j,k;
|
---|
1068 | A = cos(alpha) * x1->Norm() * c;
|
---|
1069 | B1 = cos(beta + M_PI/2.) * y->Norm() * c;
|
---|
1070 | B2 = cos(beta) * x2->Norm() * c;
|
---|
1071 | C = c * c;
|
---|
1072 | cout << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl;
|
---|
1073 | int flag = 0;
|
---|
1074 | if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping
|
---|
1075 | if (fabs(x1->x[1]) > MYEPSILON) {
|
---|
1076 | flag = 1;
|
---|
1077 | } else if (fabs(x1->x[2]) > MYEPSILON) {
|
---|
1078 | flag = 2;
|
---|
1079 | } else {
|
---|
1080 | return false;
|
---|
1081 | }
|
---|
1082 | }
|
---|
1083 | switch (flag) {
|
---|
1084 | default:
|
---|
1085 | case 0:
|
---|
1086 | break;
|
---|
1087 | case 2:
|
---|
1088 | flip(&x1->x[0],&x1->x[1]);
|
---|
1089 | flip(&x2->x[0],&x2->x[1]);
|
---|
1090 | flip(&y->x[0],&y->x[1]);
|
---|
1091 | //flip(&x[0],&x[1]);
|
---|
1092 | flip(&x1->x[1],&x1->x[2]);
|
---|
1093 | flip(&x2->x[1],&x2->x[2]);
|
---|
1094 | flip(&y->x[1],&y->x[2]);
|
---|
1095 | //flip(&x[1],&x[2]);
|
---|
1096 | case 1:
|
---|
1097 | flip(&x1->x[0],&x1->x[1]);
|
---|
1098 | flip(&x2->x[0],&x2->x[1]);
|
---|
1099 | flip(&y->x[0],&y->x[1]);
|
---|
1100 | //flip(&x[0],&x[1]);
|
---|
1101 | flip(&x1->x[1],&x1->x[2]);
|
---|
1102 | flip(&x2->x[1],&x2->x[2]);
|
---|
1103 | flip(&y->x[1],&y->x[2]);
|
---|
1104 | //flip(&x[1],&x[2]);
|
---|
1105 | break;
|
---|
1106 | }
|
---|
1107 | // now comes the case system
|
---|
1108 | D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1];
|
---|
1109 | D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2];
|
---|
1110 | D3 = y->x[0]/x1->x[0]*A-B1;
|
---|
1111 | cout << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n";
|
---|
1112 | if (fabs(D1) < MYEPSILON) {
|
---|
1113 | cout << Verbose(2) << "D1 == 0!\n";
|
---|
1114 | if (fabs(D2) > MYEPSILON) {
|
---|
1115 | cout << Verbose(3) << "D2 != 0!\n";
|
---|
1116 | x[2] = -D3/D2;
|
---|
1117 | E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2;
|
---|
1118 | E2 = -x1->x[1]/x1->x[0];
|
---|
1119 | cout << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
1120 | F1 = E1*E1 + 1.;
|
---|
1121 | F2 = -E1*E2;
|
---|
1122 | F3 = E1*E1 + D3*D3/(D2*D2) - C;
|
---|
1123 | cout << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
1124 | if (fabs(F1) < MYEPSILON) {
|
---|
1125 | cout << Verbose(4) << "F1 == 0!\n";
|
---|
1126 | cout << Verbose(4) << "Gleichungssystem linear\n";
|
---|
1127 | x[1] = F3/(2.*F2);
|
---|
1128 | } else {
|
---|
1129 | p = F2/F1;
|
---|
1130 | q = p*p - F3/F1;
|
---|
1131 | cout << Verbose(4) << "p " << p << "\tq " << q << endl;
|
---|
1132 | if (q < 0) {
|
---|
1133 | cout << Verbose(4) << "q < 0" << endl;
|
---|
1134 | return false;
|
---|
1135 | }
|
---|
1136 | x[1] = p + sqrt(q);
|
---|
1137 | }
|
---|
1138 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
1139 | } else {
|
---|
1140 | cout << Verbose(2) << "Gleichungssystem unterbestimmt\n";
|
---|
1141 | return false;
|
---|
1142 | }
|
---|
1143 | } else {
|
---|
1144 | E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1;
|
---|
1145 | E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2];
|
---|
1146 | cout << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
1147 | F1 = E2*E2 + D2*D2/(D1*D1) + 1.;
|
---|
1148 | F2 = -(E1*E2 + D2*D3/(D1*D1));
|
---|
1149 | F3 = E1*E1 + D3*D3/(D1*D1) - C;
|
---|
1150 | cout << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
1151 | if (fabs(F1) < MYEPSILON) {
|
---|
1152 | cout << Verbose(3) << "F1 == 0!\n";
|
---|
1153 | cout << Verbose(3) << "Gleichungssystem linear\n";
|
---|
1154 | x[2] = F3/(2.*F2);
|
---|
1155 | } else {
|
---|
1156 | p = F2/F1;
|
---|
1157 | q = p*p - F3/F1;
|
---|
1158 | cout << Verbose(3) << "p " << p << "\tq " << q << endl;
|
---|
1159 | if (q < 0) {
|
---|
1160 | cout << Verbose(3) << "q < 0" << endl;
|
---|
1161 | return false;
|
---|
1162 | }
|
---|
1163 | x[2] = p + sqrt(q);
|
---|
1164 | }
|
---|
1165 | x[1] = (-D2 * x[2] - D3)/D1;
|
---|
1166 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
1167 | }
|
---|
1168 | switch (flag) { // back-flipping
|
---|
1169 | default:
|
---|
1170 | case 0:
|
---|
1171 | break;
|
---|
1172 | case 2:
|
---|
1173 | flip(&x1->x[0],&x1->x[1]);
|
---|
1174 | flip(&x2->x[0],&x2->x[1]);
|
---|
1175 | flip(&y->x[0],&y->x[1]);
|
---|
1176 | flip(&x[0],&x[1]);
|
---|
1177 | flip(&x1->x[1],&x1->x[2]);
|
---|
1178 | flip(&x2->x[1],&x2->x[2]);
|
---|
1179 | flip(&y->x[1],&y->x[2]);
|
---|
1180 | flip(&x[1],&x[2]);
|
---|
1181 | case 1:
|
---|
1182 | flip(&x1->x[0],&x1->x[1]);
|
---|
1183 | flip(&x2->x[0],&x2->x[1]);
|
---|
1184 | flip(&y->x[0],&y->x[1]);
|
---|
1185 | //flip(&x[0],&x[1]);
|
---|
1186 | flip(&x1->x[1],&x1->x[2]);
|
---|
1187 | flip(&x2->x[1],&x2->x[2]);
|
---|
1188 | flip(&y->x[1],&y->x[2]);
|
---|
1189 | flip(&x[1],&x[2]);
|
---|
1190 | break;
|
---|
1191 | }
|
---|
1192 | // one z component is only determined by its radius (without sign)
|
---|
1193 | // thus check eight possible sign flips and determine by checking angle with second vector
|
---|
1194 | for (i=0;i<8;i++) {
|
---|
1195 | // set sign vector accordingly
|
---|
1196 | for (j=2;j>=0;j--) {
|
---|
1197 | k = (i & pot(2,j)) << j;
|
---|
1198 | cout << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl;
|
---|
1199 | sign[j] = (k == 0) ? 1. : -1.;
|
---|
1200 | }
|
---|
1201 | cout << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n";
|
---|
1202 | // apply sign matrix
|
---|
1203 | for (j=NDIM;j--;)
|
---|
1204 | x[j] *= sign[j];
|
---|
1205 | // calculate angle and check
|
---|
1206 | ang = x2->Angle (this);
|
---|
1207 | cout << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t";
|
---|
1208 | if (fabs(ang - cos(beta)) < MYEPSILON) {
|
---|
1209 | break;
|
---|
1210 | }
|
---|
1211 | // unapply sign matrix (is its own inverse)
|
---|
1212 | for (j=NDIM;j--;)
|
---|
1213 | x[j] *= sign[j];
|
---|
1214 | }
|
---|
1215 | return true;
|
---|
1216 | };
|
---|