| [6ac7ee] | 1 | /** \file vector.cpp | 
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|  | 2 | * | 
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|  | 3 | * Function implementations for the class vector. | 
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|  | 4 | * | 
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|  | 5 | */ | 
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|  | 6 |  | 
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| [112b09] | 7 | #include "Helpers/MemDebug.hpp" | 
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| [edb93c] | 8 |  | 
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| [54a746] | 9 | #include "vector.hpp" | 
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| [ce3d2b] | 10 | #include "VectorContent.hpp" | 
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| [54a746] | 11 | #include "verbose.hpp" | 
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| [b34306] | 12 | #include "World.hpp" | 
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| [0a4f7f] | 13 | #include "Helpers/Assert.hpp" | 
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| [753f02] | 14 | #include "Helpers/fast_functions.hpp" | 
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| [325390] | 15 | #include "Exceptions/MathException.hpp" | 
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| [6ac7ee] | 16 |  | 
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| [1bd79e] | 17 | #include <iostream> | 
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| [923b6c] | 18 | #include <gsl/gsl_blas.h> | 
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|  | 19 |  | 
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| [1bd79e] | 20 |  | 
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|  | 21 | using namespace std; | 
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| [6ac7ee] | 22 |  | 
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| [97498a] | 23 |  | 
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| [6ac7ee] | 24 | /************************************ Functions for class vector ************************************/ | 
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|  | 25 |  | 
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|  | 26 | /** Constructor of class vector. | 
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|  | 27 | */ | 
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| [753f02] | 28 | Vector::Vector() | 
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|  | 29 | { | 
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| [ce3d2b] | 30 | content = new VectorContent(); | 
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|  | 31 | content->content = gsl_vector_calloc (NDIM); | 
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| [753f02] | 32 | }; | 
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| [6ac7ee] | 33 |  | 
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| [753f02] | 34 | /** | 
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|  | 35 | * Copy constructor | 
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| [821907] | 36 | */ | 
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| [1bd79e] | 37 |  | 
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| [753f02] | 38 | Vector::Vector(const Vector& src) | 
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| [821907] | 39 | { | 
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| [ce3d2b] | 40 | content = new VectorContent(); | 
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|  | 41 | content->content = gsl_vector_alloc(NDIM); | 
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|  | 42 | gsl_vector_memcpy(content->content, src.content->content); | 
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| [1bd79e] | 43 | } | 
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| [821907] | 44 |  | 
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|  | 45 | /** Constructor of class vector. | 
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|  | 46 | */ | 
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| [753f02] | 47 | Vector::Vector(const double x1, const double x2, const double x3) | 
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| [821907] | 48 | { | 
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| [ce3d2b] | 49 | content = new VectorContent(); | 
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|  | 50 | content->content = gsl_vector_alloc(NDIM); | 
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|  | 51 | gsl_vector_set(content->content,0,x1); | 
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|  | 52 | gsl_vector_set(content->content,1,x2); | 
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|  | 53 | gsl_vector_set(content->content,2,x3); | 
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| [821907] | 54 | }; | 
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|  | 55 |  | 
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| [ce3d2b] | 56 | Vector::Vector(VectorContent *_content) : | 
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| [325390] | 57 | content(_content) | 
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|  | 58 | {} | 
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|  | 59 |  | 
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| [0a4f7f] | 60 | /** | 
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|  | 61 | * Assignment operator | 
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| [6ac7ee] | 62 | */ | 
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| [0a4f7f] | 63 | Vector& Vector::operator=(const Vector& src){ | 
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|  | 64 | // check for self assignment | 
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|  | 65 | if(&src!=this){ | 
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| [ce3d2b] | 66 | gsl_vector_memcpy(content->content, src.content->content); | 
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| [0a4f7f] | 67 | } | 
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|  | 68 | return *this; | 
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|  | 69 | } | 
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| [6ac7ee] | 70 |  | 
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|  | 71 | /** Desctructor of class vector. | 
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|  | 72 | */ | 
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| [d466f0] | 73 | Vector::~Vector() { | 
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| [ce3d2b] | 74 | gsl_vector_free(content->content); | 
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|  | 75 | delete content; | 
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| [d466f0] | 76 | }; | 
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| [6ac7ee] | 77 |  | 
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|  | 78 | /** Calculates square of distance between this and another vector. | 
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|  | 79 | * \param *y array to second vector | 
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|  | 80 | * \return \f$| x - y |^2\f$ | 
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|  | 81 | */ | 
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| [273382] | 82 | double Vector::DistanceSquared(const Vector &y) const | 
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| [6ac7ee] | 83 | { | 
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| [042f82] | 84 | double res = 0.; | 
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|  | 85 | for (int i=NDIM;i--;) | 
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| [d466f0] | 86 | res += (at(i)-y[i])*(at(i)-y[i]); | 
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| [042f82] | 87 | return (res); | 
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| [6ac7ee] | 88 | }; | 
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|  | 89 |  | 
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|  | 90 | /** Calculates distance between this and another vector. | 
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|  | 91 | * \param *y array to second vector | 
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|  | 92 | * \return \f$| x - y |\f$ | 
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|  | 93 | */ | 
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| [1513a74] | 94 | double Vector::distance(const Vector &y) const | 
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| [6ac7ee] | 95 | { | 
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| [273382] | 96 | return (sqrt(DistanceSquared(y))); | 
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| [6ac7ee] | 97 | }; | 
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|  | 98 |  | 
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| [1513a74] | 99 | Vector Vector::getClosestPoint(const Vector &point) const{ | 
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|  | 100 | // the closest point to a single point space is always the single point itself | 
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|  | 101 | return *this; | 
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|  | 102 | } | 
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|  | 103 |  | 
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| [6ac7ee] | 104 | /** Calculates scalar product between this and another vector. | 
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|  | 105 | * \param *y array to second vector | 
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|  | 106 | * \return \f$\langle x, y \rangle\f$ | 
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|  | 107 | */ | 
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| [273382] | 108 | double Vector::ScalarProduct(const Vector &y) const | 
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| [6ac7ee] | 109 | { | 
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| [042f82] | 110 | double res = 0.; | 
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| [ce3d2b] | 111 | gsl_blas_ddot(content->content, y.content->content, &res); | 
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| [042f82] | 112 | return (res); | 
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| [6ac7ee] | 113 | }; | 
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|  | 114 |  | 
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|  | 115 |  | 
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|  | 116 | /** Calculates VectorProduct between this and another vector. | 
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| [042f82] | 117 | *  -# returns the Product in place of vector from which it was initiated | 
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|  | 118 | *  -# ATTENTION: Only three dim. | 
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|  | 119 | *  \param *y array to vector with which to calculate crossproduct | 
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|  | 120 | *  \return \f$ x \times y \f& | 
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| [6ac7ee] | 121 | */ | 
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| [273382] | 122 | void Vector::VectorProduct(const Vector &y) | 
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| [6ac7ee] | 123 | { | 
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| [042f82] | 124 | Vector tmp; | 
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| [d466f0] | 125 | for(int i=NDIM;i--;) | 
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|  | 126 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM]; | 
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| [753f02] | 127 | (*this) = tmp; | 
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| [6ac7ee] | 128 | }; | 
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|  | 129 |  | 
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|  | 130 |  | 
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|  | 131 | /** projects this vector onto plane defined by \a *y. | 
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|  | 132 | * \param *y normal vector of plane | 
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|  | 133 | * \return \f$\langle x, y \rangle\f$ | 
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|  | 134 | */ | 
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| [273382] | 135 | void Vector::ProjectOntoPlane(const Vector &y) | 
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| [6ac7ee] | 136 | { | 
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| [042f82] | 137 | Vector tmp; | 
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| [753f02] | 138 | tmp = y; | 
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| [042f82] | 139 | tmp.Normalize(); | 
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| [753f02] | 140 | tmp.Scale(ScalarProduct(tmp)); | 
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|  | 141 | *this -= tmp; | 
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| [2319ed] | 142 | }; | 
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|  | 143 |  | 
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| [821907] | 144 | /** Calculates the minimum distance of this vector to the plane. | 
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|  | 145 | * \sa Vector::GetDistanceVectorToPlane() | 
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|  | 146 | * \param *out output stream for debugging | 
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|  | 147 | * \param *PlaneNormal normal of plane | 
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|  | 148 | * \param *PlaneOffset offset of plane | 
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|  | 149 | * \return distance to plane | 
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|  | 150 | */ | 
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| [d4c9ae] | 151 | double Vector::DistanceToSpace(const Space &space) const | 
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| [821907] | 152 | { | 
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| [d4c9ae] | 153 | return space.distance(*this); | 
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| [c4d4df] | 154 | }; | 
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|  | 155 |  | 
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| [6ac7ee] | 156 | /** Calculates the projection of a vector onto another \a *y. | 
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|  | 157 | * \param *y array to second vector | 
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|  | 158 | */ | 
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| [273382] | 159 | void Vector::ProjectIt(const Vector &y) | 
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| [6ac7ee] | 160 | { | 
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| [753f02] | 161 | (*this) += (-ScalarProduct(y))*y; | 
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| [ef9df36] | 162 | }; | 
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|  | 163 |  | 
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|  | 164 | /** Calculates the projection of a vector onto another \a *y. | 
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|  | 165 | * \param *y array to second vector | 
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|  | 166 | * \return Vector | 
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|  | 167 | */ | 
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| [273382] | 168 | Vector Vector::Projection(const Vector &y) const | 
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| [ef9df36] | 169 | { | 
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| [753f02] | 170 | Vector helper = y; | 
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|  | 171 | helper.Scale((ScalarProduct(y)/y.NormSquared())); | 
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| [ef9df36] | 172 |  | 
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|  | 173 | return helper; | 
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| [6ac7ee] | 174 | }; | 
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|  | 175 |  | 
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|  | 176 | /** Calculates norm of this vector. | 
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|  | 177 | * \return \f$|x|\f$ | 
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|  | 178 | */ | 
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|  | 179 | double Vector::Norm() const | 
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|  | 180 | { | 
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| [273382] | 181 | return (sqrt(NormSquared())); | 
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| [6ac7ee] | 182 | }; | 
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|  | 183 |  | 
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| [d4d0dd] | 184 | /** Calculates squared norm of this vector. | 
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|  | 185 | * \return \f$|x|^2\f$ | 
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|  | 186 | */ | 
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|  | 187 | double Vector::NormSquared() const | 
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|  | 188 | { | 
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| [273382] | 189 | return (ScalarProduct(*this)); | 
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| [d4d0dd] | 190 | }; | 
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|  | 191 |  | 
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| [6ac7ee] | 192 | /** Normalizes this vector. | 
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|  | 193 | */ | 
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|  | 194 | void Vector::Normalize() | 
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|  | 195 | { | 
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| [1bd79e] | 196 | double factor = Norm(); | 
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|  | 197 | (*this) *= 1/factor; | 
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| [6ac7ee] | 198 | }; | 
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|  | 199 |  | 
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|  | 200 | /** Zeros all components of this vector. | 
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|  | 201 | */ | 
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|  | 202 | void Vector::Zero() | 
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|  | 203 | { | 
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| [753f02] | 204 | at(0)=at(1)=at(2)=0; | 
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| [6ac7ee] | 205 | }; | 
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|  | 206 |  | 
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|  | 207 | /** Zeros all components of this vector. | 
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|  | 208 | */ | 
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| [776b64] | 209 | void Vector::One(const double one) | 
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| [6ac7ee] | 210 | { | 
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| [753f02] | 211 | at(0)=at(1)=at(2)=one; | 
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| [6ac7ee] | 212 | }; | 
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|  | 213 |  | 
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| [9c20aa] | 214 | /** Checks whether vector has all components zero. | 
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|  | 215 | * @return true - vector is zero, false - vector is not | 
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|  | 216 | */ | 
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| [54a746] | 217 | bool Vector::IsZero() const | 
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| [9c20aa] | 218 | { | 
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| [d466f0] | 219 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON); | 
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| [54a746] | 220 | }; | 
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|  | 221 |  | 
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|  | 222 | /** Checks whether vector has length of 1. | 
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|  | 223 | * @return true - vector is normalized, false - vector is not | 
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|  | 224 | */ | 
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|  | 225 | bool Vector::IsOne() const | 
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|  | 226 | { | 
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|  | 227 | return (fabs(Norm() - 1.) < MYEPSILON); | 
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| [9c20aa] | 228 | }; | 
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|  | 229 |  | 
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| [ef9df36] | 230 | /** Checks whether vector is normal to \a *normal. | 
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|  | 231 | * @return true - vector is normalized, false - vector is not | 
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|  | 232 | */ | 
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| [273382] | 233 | bool Vector::IsNormalTo(const Vector &normal) const | 
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| [ef9df36] | 234 | { | 
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|  | 235 | if (ScalarProduct(normal) < MYEPSILON) | 
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|  | 236 | return true; | 
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|  | 237 | else | 
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|  | 238 | return false; | 
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|  | 239 | }; | 
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|  | 240 |  | 
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| [b998c3] | 241 | /** Checks whether vector is normal to \a *normal. | 
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|  | 242 | * @return true - vector is normalized, false - vector is not | 
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|  | 243 | */ | 
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| [273382] | 244 | bool Vector::IsEqualTo(const Vector &a) const | 
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| [b998c3] | 245 | { | 
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|  | 246 | bool status = true; | 
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|  | 247 | for (int i=0;i<NDIM;i++) { | 
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| [d466f0] | 248 | if (fabs(at(i) - a[i]) > MYEPSILON) | 
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| [b998c3] | 249 | status = false; | 
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|  | 250 | } | 
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|  | 251 | return status; | 
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|  | 252 | }; | 
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|  | 253 |  | 
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| [6ac7ee] | 254 | /** Calculates the angle between this and another vector. | 
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|  | 255 | * \param *y array to second vector | 
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|  | 256 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$ | 
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|  | 257 | */ | 
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| [273382] | 258 | double Vector::Angle(const Vector &y) const | 
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| [6ac7ee] | 259 | { | 
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| [753f02] | 260 | double norm1 = Norm(), norm2 = y.Norm(); | 
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| [ef9df36] | 261 | double angle = -1; | 
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| [d4d0dd] | 262 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON)) | 
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|  | 263 | angle = this->ScalarProduct(y)/norm1/norm2; | 
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| [02da9e] | 264 | // -1-MYEPSILON occured due to numerical imprecision, catch ... | 
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| [e138de] | 265 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl; | 
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| [02da9e] | 266 | if (angle < -1) | 
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|  | 267 | angle = -1; | 
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|  | 268 | if (angle > 1) | 
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|  | 269 | angle = 1; | 
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| [042f82] | 270 | return acos(angle); | 
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| [6ac7ee] | 271 | }; | 
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|  | 272 |  | 
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| [0a4f7f] | 273 |  | 
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|  | 274 | double& Vector::operator[](size_t i){ | 
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| [753f02] | 275 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| [ce3d2b] | 276 | return *gsl_vector_ptr (content->content, i); | 
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| [0a4f7f] | 277 | } | 
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|  | 278 |  | 
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|  | 279 | const double& Vector::operator[](size_t i) const{ | 
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| [753f02] | 280 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| [ce3d2b] | 281 | return *gsl_vector_ptr (content->content, i); | 
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| [0a4f7f] | 282 | } | 
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|  | 283 |  | 
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|  | 284 | double& Vector::at(size_t i){ | 
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|  | 285 | return (*this)[i]; | 
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|  | 286 | } | 
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|  | 287 |  | 
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|  | 288 | const double& Vector::at(size_t i) const{ | 
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|  | 289 | return (*this)[i]; | 
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|  | 290 | } | 
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|  | 291 |  | 
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| [ce3d2b] | 292 | VectorContent* Vector::get(){ | 
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| [0c7ed8] | 293 | return content; | 
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| [0a4f7f] | 294 | } | 
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| [6ac7ee] | 295 |  | 
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| [ef9df36] | 296 | /** Compares vector \a to vector \a b component-wise. | 
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|  | 297 | * \param a base vector | 
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|  | 298 | * \param b vector components to add | 
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|  | 299 | * \return a == b | 
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|  | 300 | */ | 
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| [72e7fa] | 301 | bool Vector::operator==(const Vector& b) const | 
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| [ef9df36] | 302 | { | 
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| [1bd79e] | 303 | return IsEqualTo(b); | 
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| [ef9df36] | 304 | }; | 
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|  | 305 |  | 
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| [fa5a6a] | 306 | bool Vector::operator!=(const Vector& b) const | 
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|  | 307 | { | 
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|  | 308 | return !IsEqualTo(b); | 
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|  | 309 | } | 
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|  | 310 |  | 
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| [6ac7ee] | 311 | /** Sums vector \a to this lhs component-wise. | 
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|  | 312 | * \param a base vector | 
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|  | 313 | * \param b vector components to add | 
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|  | 314 | * \return lhs + a | 
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|  | 315 | */ | 
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| [72e7fa] | 316 | const Vector& Vector::operator+=(const Vector& b) | 
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| [6ac7ee] | 317 | { | 
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| [273382] | 318 | this->AddVector(b); | 
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| [72e7fa] | 319 | return *this; | 
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| [6ac7ee] | 320 | }; | 
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| [54a746] | 321 |  | 
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|  | 322 | /** Subtracts vector \a from this lhs component-wise. | 
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|  | 323 | * \param a base vector | 
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|  | 324 | * \param b vector components to add | 
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|  | 325 | * \return lhs - a | 
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|  | 326 | */ | 
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| [72e7fa] | 327 | const Vector& Vector::operator-=(const Vector& b) | 
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| [54a746] | 328 | { | 
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| [273382] | 329 | this->SubtractVector(b); | 
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| [72e7fa] | 330 | return *this; | 
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| [54a746] | 331 | }; | 
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|  | 332 |  | 
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| [6ac7ee] | 333 | /** factor each component of \a a times a double \a m. | 
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|  | 334 | * \param a base vector | 
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|  | 335 | * \param m factor | 
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|  | 336 | * \return lhs.x[i] * m | 
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|  | 337 | */ | 
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| [b84d5d] | 338 | const Vector& operator*=(Vector& a, const double m) | 
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| [6ac7ee] | 339 | { | 
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| [042f82] | 340 | a.Scale(m); | 
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|  | 341 | return a; | 
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| [6ac7ee] | 342 | }; | 
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|  | 343 |  | 
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| [042f82] | 344 | /** Sums two vectors \a  and \b component-wise. | 
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| [6ac7ee] | 345 | * \param a first vector | 
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|  | 346 | * \param b second vector | 
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|  | 347 | * \return a + b | 
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|  | 348 | */ | 
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| [72e7fa] | 349 | Vector const Vector::operator+(const Vector& b) const | 
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| [6ac7ee] | 350 | { | 
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| [72e7fa] | 351 | Vector x = *this; | 
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| [273382] | 352 | x.AddVector(b); | 
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| [b84d5d] | 353 | return x; | 
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| [6ac7ee] | 354 | }; | 
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|  | 355 |  | 
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| [54a746] | 356 | /** Subtracts vector \a from \b component-wise. | 
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|  | 357 | * \param a first vector | 
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|  | 358 | * \param b second vector | 
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|  | 359 | * \return a - b | 
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|  | 360 | */ | 
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| [72e7fa] | 361 | Vector const Vector::operator-(const Vector& b) const | 
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| [54a746] | 362 | { | 
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| [72e7fa] | 363 | Vector x = *this; | 
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| [273382] | 364 | x.SubtractVector(b); | 
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| [b84d5d] | 365 | return x; | 
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| [54a746] | 366 | }; | 
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|  | 367 |  | 
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| [6ac7ee] | 368 | /** Factors given vector \a a times \a m. | 
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|  | 369 | * \param a vector | 
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|  | 370 | * \param m factor | 
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| [54a746] | 371 | * \return m * a | 
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| [6ac7ee] | 372 | */ | 
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| [b84d5d] | 373 | Vector const operator*(const Vector& a, const double m) | 
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| [6ac7ee] | 374 | { | 
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| [b84d5d] | 375 | Vector x(a); | 
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|  | 376 | x.Scale(m); | 
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|  | 377 | return x; | 
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| [6ac7ee] | 378 | }; | 
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|  | 379 |  | 
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| [54a746] | 380 | /** Factors given vector \a a times \a m. | 
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|  | 381 | * \param m factor | 
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|  | 382 | * \param a vector | 
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|  | 383 | * \return m * a | 
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|  | 384 | */ | 
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| [b84d5d] | 385 | Vector const operator*(const double m, const Vector& a ) | 
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| [54a746] | 386 | { | 
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| [b84d5d] | 387 | Vector x(a); | 
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|  | 388 | x.Scale(m); | 
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|  | 389 | return x; | 
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| [54a746] | 390 | }; | 
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|  | 391 |  | 
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| [9c20aa] | 392 | ostream& operator<<(ostream& ost, const Vector& m) | 
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| [6ac7ee] | 393 | { | 
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| [042f82] | 394 | ost << "("; | 
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|  | 395 | for (int i=0;i<NDIM;i++) { | 
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| [0a4f7f] | 396 | ost << m[i]; | 
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| [042f82] | 397 | if (i != 2) | 
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|  | 398 | ost << ","; | 
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|  | 399 | } | 
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|  | 400 | ost << ")"; | 
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|  | 401 | return ost; | 
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| [6ac7ee] | 402 | }; | 
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|  | 403 |  | 
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|  | 404 |  | 
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| [1bd79e] | 405 | void Vector::ScaleAll(const double *factor) | 
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| [6ac7ee] | 406 | { | 
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| [042f82] | 407 | for (int i=NDIM;i--;) | 
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| [d466f0] | 408 | at(i) *= factor[i]; | 
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| [6ac7ee] | 409 | }; | 
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|  | 410 |  | 
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| [b5bf84] | 411 | void Vector::ScaleAll(const Vector &factor){ | 
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| [ce3d2b] | 412 | gsl_vector_mul(content->content, factor.content->content); | 
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| [b5bf84] | 413 | } | 
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| [6ac7ee] | 414 |  | 
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| [1bd79e] | 415 |  | 
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| [776b64] | 416 | void Vector::Scale(const double factor) | 
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| [6ac7ee] | 417 | { | 
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| [ce3d2b] | 418 | gsl_vector_scale(content->content,factor); | 
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| [6ac7ee] | 419 | }; | 
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|  | 420 |  | 
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| [45ef76] | 421 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{ | 
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|  | 422 | double factor = ScalarProduct(rhs)/rhs.NormSquared(); | 
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|  | 423 | Vector res= factor * rhs; | 
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|  | 424 | return make_pair(res,(*this)-res); | 
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|  | 425 | } | 
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|  | 426 |  | 
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|  | 427 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{ | 
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|  | 428 | Vector helper = *this; | 
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|  | 429 | pointset res; | 
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|  | 430 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){ | 
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|  | 431 | pair<Vector,Vector> currPart = helper.partition(*iter); | 
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|  | 432 | res.push_back(currPart.first); | 
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|  | 433 | helper = currPart.second; | 
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|  | 434 | } | 
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|  | 435 | return make_pair(res,helper); | 
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|  | 436 | } | 
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|  | 437 |  | 
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| [6ac7ee] | 438 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three. | 
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|  | 439 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2] | 
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|  | 440 | * \param *x1 first vector | 
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|  | 441 | * \param *x2 second vector | 
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|  | 442 | * \param *x3 third vector | 
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|  | 443 | * \param *factors three-component vector with the factor for each given vector | 
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|  | 444 | */ | 
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| [273382] | 445 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors) | 
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| [6ac7ee] | 446 | { | 
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| [273382] | 447 | (*this) = (factors[0]*x1) + | 
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|  | 448 | (factors[1]*x2) + | 
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|  | 449 | (factors[2]*x3); | 
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| [6ac7ee] | 450 | }; | 
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|  | 451 |  | 
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|  | 452 | /** Calculates orthonormal vector to one given vectors. | 
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|  | 453 | * Just subtracts the projection onto the given vector from this vector. | 
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| [ef9df36] | 454 | * The removed part of the vector is Vector::Projection() | 
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| [6ac7ee] | 455 | * \param *x1 vector | 
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|  | 456 | * \return true - success, false - vector is zero | 
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|  | 457 | */ | 
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| [0a4f7f] | 458 | bool Vector::MakeNormalTo(const Vector &y1) | 
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| [6ac7ee] | 459 | { | 
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| [042f82] | 460 | bool result = false; | 
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| [753f02] | 461 | double factor = y1.ScalarProduct(*this)/y1.NormSquared(); | 
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| [45ef76] | 462 | Vector x1 = factor * y1; | 
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| [753f02] | 463 | SubtractVector(x1); | 
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| [042f82] | 464 | for (int i=NDIM;i--;) | 
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| [d466f0] | 465 | result = result || (fabs(at(i)) > MYEPSILON); | 
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| [6ac7ee] | 466 |  | 
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| [042f82] | 467 | return result; | 
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| [6ac7ee] | 468 | }; | 
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|  | 469 |  | 
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|  | 470 | /** Creates this vector as one of the possible orthonormal ones to the given one. | 
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|  | 471 | * Just scan how many components of given *vector are unequal to zero and | 
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|  | 472 | * try to get the skp of both to be zero accordingly. | 
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|  | 473 | * \param *vector given vector | 
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|  | 474 | * \return true - success, false - failure (null vector given) | 
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|  | 475 | */ | 
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| [273382] | 476 | bool Vector::GetOneNormalVector(const Vector &GivenVector) | 
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| [6ac7ee] | 477 | { | 
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| [042f82] | 478 | int Components[NDIM]; // contains indices of non-zero components | 
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|  | 479 | int Last = 0;   // count the number of non-zero entries in vector | 
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|  | 480 | int j;  // loop variables | 
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|  | 481 | double norm; | 
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|  | 482 |  | 
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|  | 483 | for (j=NDIM;j--;) | 
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|  | 484 | Components[j] = -1; | 
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| [1829c4] | 485 |  | 
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|  | 486 | // in two component-systems we need to find the one position that is zero | 
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|  | 487 | int zeroPos = -1; | 
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| [042f82] | 488 | // find two components != 0 | 
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| [1829c4] | 489 | for (j=0;j<NDIM;j++){ | 
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| [753f02] | 490 | if (fabs(GivenVector[j]) > MYEPSILON) | 
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| [042f82] | 491 | Components[Last++] = j; | 
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| [1829c4] | 492 | else | 
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|  | 493 | // this our zero Position | 
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|  | 494 | zeroPos = j; | 
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|  | 495 | } | 
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| [042f82] | 496 |  | 
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|  | 497 | switch(Last) { | 
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|  | 498 | case 3:  // threecomponent system | 
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| [1829c4] | 499 | // the position of the zero is arbitrary in three component systems | 
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|  | 500 | zeroPos = Components[2]; | 
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| [042f82] | 501 | case 2:  // two component system | 
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| [753f02] | 502 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]])); | 
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| [1829c4] | 503 | at(zeroPos) = 0.; | 
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| [042f82] | 504 | // in skp both remaining parts shall become zero but with opposite sign and third is zero | 
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| [1829c4] | 505 | at(Components[1]) = -1./GivenVector[Components[1]] / norm; | 
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|  | 506 | at(Components[0]) = 1./GivenVector[Components[0]] / norm; | 
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| [042f82] | 507 | return true; | 
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|  | 508 | break; | 
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|  | 509 | case 1: // one component system | 
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|  | 510 | // set sole non-zero component to 0, and one of the other zero component pendants to 1 | 
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| [1829c4] | 511 | at((Components[0]+2)%NDIM) = 0.; | 
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|  | 512 | at((Components[0]+1)%NDIM) = 1.; | 
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|  | 513 | at(Components[0]) = 0.; | 
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| [042f82] | 514 | return true; | 
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|  | 515 | break; | 
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|  | 516 | default: | 
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|  | 517 | return false; | 
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|  | 518 | } | 
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| [6ac7ee] | 519 | }; | 
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|  | 520 |  | 
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|  | 521 | /** Adds vector \a *y componentwise. | 
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|  | 522 | * \param *y vector | 
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|  | 523 | */ | 
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| [273382] | 524 | void Vector::AddVector(const Vector &y) | 
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| [6ac7ee] | 525 | { | 
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| [ce3d2b] | 526 | gsl_vector_add(content->content, y.content->content); | 
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| [6ac7ee] | 527 | } | 
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|  | 528 |  | 
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|  | 529 | /** Adds vector \a *y componentwise. | 
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|  | 530 | * \param *y vector | 
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|  | 531 | */ | 
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| [273382] | 532 | void Vector::SubtractVector(const Vector &y) | 
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| [6ac7ee] | 533 | { | 
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| [ce3d2b] | 534 | gsl_vector_sub(content->content, y.content->content); | 
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| [ef9df36] | 535 | } | 
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|  | 536 |  | 
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| [005e18] | 537 |  | 
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|  | 538 | // some comonly used vectors | 
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|  | 539 | const Vector zeroVec(0,0,0); | 
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|  | 540 | const Vector e1(1,0,0); | 
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|  | 541 | const Vector e2(0,1,0); | 
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|  | 542 | const Vector e3(0,0,1); | 
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