| 1 | /*
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| 2 |  * unittest.cpp
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| 3 |  *
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| 4 |  *  Created on: Aug 17, 2009
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | 
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| 9 | using namespace std;
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| 10 | 
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| 11 | #include <cppunit/CompilerOutputter.h>
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| 12 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 13 | #include <cppunit/ui/text/TestRunner.h>
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| 14 | 
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| 15 | #include "defs.hpp"
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| 16 | #include "log.hpp"
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| 17 | #include "vector.hpp"
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| 18 | #include "vector_ops.hpp"
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| 19 | #include "vectorunittest.hpp"
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| 20 | #include "Plane.hpp"
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| 21 | #include "Exceptions/LinearDependenceException.hpp"
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| 22 | #include "Matrix.hpp"
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| 23 | 
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| 24 | #ifdef HAVE_TESTRUNNER
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| 25 | #include "UnitTestMain.hpp"
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| 26 | #endif /*HAVE_TESTRUNNER*/
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| 27 | 
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| 28 | #include <iostream>
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| 29 | 
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| 30 | using namespace std;
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| 31 | 
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| 32 | /********************************************** Test classes **************************************/
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| 33 | 
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| 34 | // Registers the fixture into the 'registry'
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| 35 | CPPUNIT_TEST_SUITE_REGISTRATION( VectorTest );
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| 36 | 
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| 37 | 
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| 38 | void VectorTest::setUp()
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| 39 | {
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| 40 |   zero  = Vector(0.,0.,0.);
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| 41 |   unit = Vector(1.,0.,0.);
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| 42 |   otherunit = Vector(0.,1.,0.);
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| 43 |   notunit = Vector(0.,1.,1.);
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| 44 |   two = Vector(2.,1.,0.);
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| 45 |   three = Vector(1,2,3);
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| 46 | };
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| 47 | 
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| 48 | 
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| 49 | void VectorTest::tearDown()
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| 50 | {
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| 51 |   logger::purgeInstance();
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| 52 |   errorLogger::purgeInstance();
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| 53 | };
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| 54 | 
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| 55 | /** UnitTest for Constructors and Vector::IsZero() and Vector::IsOne().
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| 56 |  */
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| 57 | void VectorTest::UnityTest()
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| 58 | {
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| 59 |   // unity and zero tests
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| 60 |   CPPUNIT_ASSERT_EQUAL( true, zero.IsZero() );
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| 61 |   CPPUNIT_ASSERT_EQUAL( false, zero.IsOne() );
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| 62 |   CPPUNIT_ASSERT_EQUAL( false, unit.IsZero() );
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| 63 |   CPPUNIT_ASSERT_EQUAL( true, unit.IsOne() );
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| 64 |   CPPUNIT_ASSERT_EQUAL( false, notunit.IsOne() );
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| 65 |   CPPUNIT_ASSERT_EQUAL( true, otherunit.IsOne() );
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| 66 |   CPPUNIT_ASSERT_EQUAL( false, otherunit.IsZero() );
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| 67 | };
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| 68 | 
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| 69 | /** UnitTest for Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale()/
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| 70 |  */
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| 71 | void VectorTest::SimpleAlgebraTest()
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| 72 | {
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| 73 |   double factor;
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| 74 |   // copy vector
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| 75 |   fixture = Vector(2.,3.,4.);
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| 76 |   CPPUNIT_ASSERT_EQUAL( Vector(2.,3.,4.), fixture );
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| 77 |   // summation and scaling
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| 78 |   fixture = zero + unit;
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| 79 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
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| 80 |   fixture = zero - unit;
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| 81 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
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| 82 |   CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() );
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| 83 |   fixture = zero + zero;
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| 84 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsZero() );
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| 85 |   fixture = notunit - otherunit;
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| 86 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
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| 87 |   fixture = unit - otherunit;
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| 88 |   CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
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| 89 |   fixture = notunit - unit - otherunit;
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| 90 |   CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() );
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| 91 |   fixture = 0.98 * unit;
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| 92 |   CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
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| 93 |   fixture = 1. * unit;
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| 94 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
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| 95 |   factor = 0.98;
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| 96 |   fixture = factor * unit;
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| 97 |   CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
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| 98 |   factor = 1.;
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| 99 |   fixture = factor * unit;
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| 100 |   CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
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| 101 | };
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| 102 | 
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| 103 | 
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| 104 | /** UnitTest for operator versions of Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale().
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| 105 |  */
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| 106 | void VectorTest::OperatorAlgebraTest()
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| 107 | {
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| 108 |   // summation and scaling
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| 109 |   CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() );
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| 110 |   CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() );
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| 111 |   CPPUNIT_ASSERT_EQUAL( true, (zero-unit).IsOne() );
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| 112 |   CPPUNIT_ASSERT_EQUAL( false, (zero-unit).IsZero() );
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| 113 |   CPPUNIT_ASSERT_EQUAL( true, (zero+zero).IsZero() );
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| 114 |   CPPUNIT_ASSERT_EQUAL( true, (notunit-otherunit).IsOne() );
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| 115 |   CPPUNIT_ASSERT_EQUAL( false, (unit+otherunit).IsOne() );
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| 116 |   CPPUNIT_ASSERT_EQUAL( false, (notunit-unit-otherunit).IsZero() );
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| 117 |   CPPUNIT_ASSERT_EQUAL( false, (unit*0.98).IsOne() );
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| 118 |   CPPUNIT_ASSERT_EQUAL( true, (unit*1.).IsOne() );
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| 119 | 
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| 120 |   CPPUNIT_ASSERT_EQUAL( unit, (zero+unit) );
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| 121 |   CPPUNIT_ASSERT_EQUAL( Vector(0.,0.,1.), (notunit-otherunit) );
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| 122 |   CPPUNIT_ASSERT_EQUAL( Vector(-1, 0., 1.), (notunit-unit-otherunit) );
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| 123 | };
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| 124 | 
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| 125 | /** UnitTest for scalar products.
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| 126 |  */
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| 127 | void VectorTest::EuclidianScalarProductTest()
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| 128 | {
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| 129 |   CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(zero) );
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| 130 |   CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(unit) );
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| 131 |   CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(otherunit) );
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| 132 |   CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(notunit) );
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| 133 |   CPPUNIT_ASSERT_EQUAL( 1., unit.ScalarProduct(unit) );
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| 134 |   CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(unit) );
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| 135 |   CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(unit) );
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| 136 |   CPPUNIT_ASSERT_EQUAL( 1., otherunit.ScalarProduct(notunit) );
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| 137 |   CPPUNIT_ASSERT_EQUAL( 2., two.ScalarProduct(unit) );
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| 138 |   CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(otherunit) );
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| 139 |   CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(notunit) );
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| 140 | }
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| 141 | 
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| 142 | /** UnitTest for norms.
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| 143 |  */
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| 144 | void VectorTest::EuclidianNormTest()
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| 145 | {
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| 146 |   CPPUNIT_ASSERT_EQUAL( 0., zero.Norm() );
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| 147 |   CPPUNIT_ASSERT_EQUAL( 0., zero.NormSquared() );
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| 148 |   CPPUNIT_ASSERT_EQUAL( 1., unit.Norm() );
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| 149 |   CPPUNIT_ASSERT_EQUAL( 1., unit.NormSquared() );
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| 150 |   CPPUNIT_ASSERT_EQUAL( 1., otherunit.Norm() );
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| 151 |   CPPUNIT_ASSERT_EQUAL( 1., otherunit.NormSquared() );
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| 152 |   CPPUNIT_ASSERT_EQUAL( 2., notunit.NormSquared() );
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| 153 |   CPPUNIT_ASSERT_EQUAL( sqrt(2.), notunit.Norm() );
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| 154 | }
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| 155 | 
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| 156 | /** UnitTest for distances.
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| 157 |  */
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| 158 | void VectorTest::EuclidianDistancesTest()
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| 159 | {
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| 160 |   CPPUNIT_ASSERT_EQUAL( 1., zero.distance(unit) );
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| 161 |   CPPUNIT_ASSERT_EQUAL( sqrt(2.), otherunit.distance(unit) );
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| 162 |   CPPUNIT_ASSERT_EQUAL( sqrt(2.), zero.distance(notunit) );
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| 163 |   CPPUNIT_ASSERT_EQUAL( 1., otherunit.distance(notunit) );
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| 164 |   CPPUNIT_ASSERT_EQUAL( sqrt(5.), two.distance(notunit) );
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| 165 | }
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| 166 | 
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| 167 | /** UnitTest for angles.
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| 168 |  */
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| 169 | void VectorTest::EuclidianAnglesTest()
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| 170 | {
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| 171 |   CPPUNIT_ASSERT_EQUAL( M_PI, zero.Angle(unit) );
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| 172 |   CPPUNIT_ASSERT_EQUAL( 0., unit.Angle(unit) );
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| 173 |   CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - otherunit.Angle(unit)) < MYEPSILON );
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| 174 |   CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - unit.Angle(notunit)) < MYEPSILON );
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| 175 |   CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/4. - otherunit.Angle(notunit)) < MYEPSILON );
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| 176 | };
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| 177 | 
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| 178 | /** UnitTest for projections.
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| 179 |  */
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| 180 | void VectorTest::ProjectionTest()
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| 181 | {
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| 182 |   CPPUNIT_ASSERT_EQUAL( zero, zero.Projection(unit) );
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| 183 |   CPPUNIT_ASSERT_EQUAL( zero, otherunit.Projection(unit) );
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| 184 |   CPPUNIT_ASSERT_EQUAL( Vector(0.4,0.2,0.),  otherunit.Projection(two) );
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| 185 |   CPPUNIT_ASSERT_EQUAL( Vector(0.,1.,0.),  two.Projection(otherunit) );
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| 186 | };
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| 187 | 
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| 188 | /**
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| 189 |  * Unittest for operation with normals
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| 190 |  */
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| 191 | void VectorTest::NormalsTest(){
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| 192 |   Vector testVector;
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| 193 |   // the zero Vector should produce an error
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| 194 |   CPPUNIT_ASSERT(!testVector.GetOneNormalVector(zero));
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| 195 | 
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| 196 |   // first one-component system
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| 197 |   CPPUNIT_ASSERT(testVector.GetOneNormalVector(unit));
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| 198 |   CPPUNIT_ASSERT(testVector.ScalarProduct(unit) < MYEPSILON);
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| 199 | 
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| 200 |   // second one-component system
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| 201 |   CPPUNIT_ASSERT(testVector.GetOneNormalVector(otherunit));
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| 202 |   CPPUNIT_ASSERT(testVector.ScalarProduct(otherunit) < MYEPSILON);
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| 203 | 
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| 204 |   // first two-component system
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| 205 |   CPPUNIT_ASSERT(testVector.GetOneNormalVector(notunit));
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| 206 |   CPPUNIT_ASSERT(testVector.ScalarProduct(notunit) < MYEPSILON);
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| 207 | 
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| 208 |   // second two-component system
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| 209 |   CPPUNIT_ASSERT(testVector.GetOneNormalVector(two));
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| 210 |   CPPUNIT_ASSERT(testVector.ScalarProduct(two) < MYEPSILON);
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| 211 | 
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| 212 |   // three component system
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| 213 |   CPPUNIT_ASSERT(testVector.GetOneNormalVector(three));
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| 214 |   CPPUNIT_ASSERT(testVector.ScalarProduct(three) < MYEPSILON);
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| 215 | }
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