source: src/unittests/tesselation_boundarytriangleunittest.cpp@ f761c4

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Last change on this file since f761c4 was 920c70, checked in by Frederik Heber <heber@…>, 15 years ago

Removed all Malloc/Calloc/ReAlloc (&Free) and replaced by new and delete/delete[].

Due to the new MemDebug framework there is no need (or even unnecessary/unwanted competition between it and) for the MemoryAllocator and ..UsageObserver anymore.
They can however still be used with c codes such as pcp and alikes.

In Molecuilder lots of glibc corruptions arose and the C-like syntax make it generally harder to get allocation and deallocation straight.

Signed-off-by: Frederik Heber <heber@…>

  • Property mode set to 100644
File size: 6.9 KB
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[e9c677]1/*
2 * tesselation_boundarytriangleunittest.cpp
3 *
4 * Created on: Jan 13, 2010
5 * Author: heber
6 */
7
8using namespace std;
9
10#include <cppunit/CompilerOutputter.h>
11#include <cppunit/extensions/TestFactoryRegistry.h>
12#include <cppunit/ui/text/TestRunner.h>
13
14#include <cstring>
15
16#include "defs.hpp"
17#include "tesselation.hpp"
18#include "tesselation_boundarytriangleunittest.hpp"
19
[9b6b2f]20#ifdef HAVE_TESTRUNNER
21#include "UnitTestMain.hpp"
22#endif /*HAVE_TESTRUNNER*/
23
[e9c677]24#define SPHERERADIUS 2.
25
26/********************************************** Test classes **************************************/
27
28// Registers the fixture into the 'registry'
29CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
30
31
32void TesselationBoundaryTriangleTest::setUp()
33{
34 setVerbosity(5);
35
36 // create nodes
[5c8592]37 tesselpoints[0] = new TesselPoint;
38 tesselpoints[0]->node = new Vector(0., 0., 0.);
[68f03d]39 tesselpoints[0]->setName("1");
[5c8592]40 tesselpoints[0]->nr = 1;
41 points[0] = new BoundaryPointSet(tesselpoints[0]);
42 tesselpoints[1] = new TesselPoint;
43 tesselpoints[1]->node = new Vector(0., 1., 0.);
[68f03d]44 tesselpoints[1]->setName("2");
[5c8592]45 tesselpoints[1]->nr = 2;
46 points[1] = new BoundaryPointSet(tesselpoints[1]);
47 tesselpoints[2] = new TesselPoint;
[68f03d]48 tesselpoints[2]->node = new Vector(1., 0., 0.);
49 tesselpoints[2]->setName("3");
50 tesselpoints[2]->nr = 3;
[5c8592]51 points[2] = new BoundaryPointSet(tesselpoints[2] );
[e9c677]52
53 // create line
54 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
55 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
56 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
57
58 // create triangle
59 triangle = new BoundaryTriangleSet(lines, 0);
60 triangle->GetNormalVector(Vector(0.,0.,1.));
61};
62
63
64void TesselationBoundaryTriangleTest::tearDown()
65{
66 delete(triangle);
[5c8592]67 for (int i=0;i<3;++i) {
68 // TesselPoint does not delete its vector as it only got a reference
69 delete tesselpoints[i]->node;
70 delete tesselpoints[i];
71 }
[e9c677]72 logger::purgeInstance();
73 errorLogger::purgeInstance();
74};
75
76/** UnitTest for Tesselation::IsInnerPoint()
77 */
78void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
79{
80 Vector TestIntersection;
81 Vector Point;
82
83 // simple test on y line
[1bd79e]84 Point = Vector(-1.,0.5,0.);
[e9c677]85 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]86 Point = Vector(0.,0.5,0.);
[e9c677]87 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]88 Point = Vector(-4.,0.5,0.);
[e9c677]89 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]90 Point = Vector(0.,0.5,0.);
[e9c677]91 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
92
93 // simple test on x line
[1bd79e]94 Point = Vector(0.5,-1.,0.);
[e9c677]95 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]96 Point = Vector(0.5,0.,0.);
[e9c677]97 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]98 Point = Vector(0.5,-6.,0.);
[e9c677]99 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]100 Point = Vector(0.5,0.,0.);
[e9c677]101 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
102
103 // simple test on slanted line
[1bd79e]104 Point = Vector(1.,1.,0.);
[e9c677]105 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]106 Point = Vector(0.5,0.5,0.);
[e9c677]107 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]108 Point = Vector(5.,5.,0.);
[e9c677]109 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]110 Point = Vector(0.5,0.5,0.);
[e9c677]111 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
112
113 // simple test on first node
[1bd79e]114 Point = Vector(-1.,-1.,0.);
[e9c677]115 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]116 Point = Vector(0.,0.,0.);
[e9c677]117 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
118
119 // simple test on second node
[1bd79e]120 Point = Vector(0.,2.,0.);
[e9c677]121 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]122 Point = Vector(0.,1.,0.);
[e9c677]123 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
124
125 // simple test on third node
[1bd79e]126 Point = Vector(2.,0.,0.);
[e9c677]127 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]128 Point = Vector(1.,0.,0.);
[e9c677]129 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
130};
131
132/** UnitTest for Tesselation::IsInnerPoint()
133 */
134void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
135{
136 Vector TestIntersection;
137 Vector Point;
138
139 // straight down/up
[1bd79e]140 Point = Vector(1./3.,1./3.,+5.);
[e9c677]141 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]142 Point = Vector(1./3.,1./3.,0.);
[e9c677]143 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]144 Point = Vector(1./3.,1./3.,-5.);
[e9c677]145 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]146 Point = Vector(1./3.,1./3.,0.);
[e9c677]147 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
148
149 // simple test on y line
[1bd79e]150 Point = Vector(-1.,0.5,+2.);
[e9c677]151 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]152 Point = Vector(0.,0.5,0.);
[e9c677]153 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]154 Point = Vector(-1.,0.5,-3.);
[e9c677]155 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]156 Point = Vector(0.,0.5,0.);
[e9c677]157 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
158
159 // simple test on x line
[1bd79e]160 Point = Vector(0.5,-1.,+1.);
[e9c677]161 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]162 Point = Vector(0.5,0.,0.);
[e9c677]163 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]164 Point = Vector(0.5,-1.,-2.);
[e9c677]165 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]166 Point = Vector(0.5,0.,0.);
[e9c677]167 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
168
169 // simple test on slanted line
[1bd79e]170 Point = Vector(1.,1.,+3.);
[e9c677]171 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]172 Point = Vector(0.5,0.5,0.);
[e9c677]173 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]174 Point = Vector(1.,1.,-4.);
[e9c677]175 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]176 Point = Vector(0.5,0.5,0.);
[e9c677]177 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
178
179 // simple test on first node
[1bd79e]180 Point = Vector(-1.,-1.,5.);
[e9c677]181 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]182 Point = Vector(0.,0.,0.);
[e9c677]183 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
184
185 // simple test on second node
[1bd79e]186 Point = Vector(0.,2.,5.);
[e9c677]187 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]188 Point = Vector(0.,1.,0.);
[e9c677]189 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
190
191 // simple test on third node
[1bd79e]192 Point = Vector(2.,0.,5.);
[e9c677]193 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]194 Point = Vector(1.,0.,0.);
[e9c677]195 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
196};
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