[e9c677] | 1 | /*
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| 2 | * tesselation_boundarytriangleunittest.cpp
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| 3 | *
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| 4 | * Created on: Jan 13, 2010
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | using namespace std;
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| 9 |
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| 10 | #include <cppunit/CompilerOutputter.h>
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| 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 12 | #include <cppunit/ui/text/TestRunner.h>
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| 13 |
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| 14 | #include <cstring>
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| 15 |
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| 16 | #include "defs.hpp"
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| 17 | #include "tesselation.hpp"
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| 18 | #include "tesselation_boundarytriangleunittest.hpp"
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| 19 |
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[9b6b2f] | 20 | #ifdef HAVE_TESTRUNNER
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| 21 | #include "UnitTestMain.hpp"
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| 22 | #endif /*HAVE_TESTRUNNER*/
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| 23 |
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[e9c677] | 24 | #define SPHERERADIUS 2.
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| 25 |
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| 26 | /********************************************** Test classes **************************************/
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| 27 |
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| 28 | // Registers the fixture into the 'registry'
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| 29 | CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
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| 30 |
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| 31 |
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| 32 | void TesselationBoundaryTriangleTest::setUp()
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| 33 | {
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| 34 | setVerbosity(5);
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| 35 |
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| 36 | // create nodes
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[5c8592] | 37 | tesselpoints[0] = new TesselPoint;
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| 38 | tesselpoints[0]->node = new Vector(0., 0., 0.);
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[68f03d] | 39 | tesselpoints[0]->setName("1");
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[5c8592] | 40 | tesselpoints[0]->nr = 1;
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| 41 | points[0] = new BoundaryPointSet(tesselpoints[0]);
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| 42 | tesselpoints[1] = new TesselPoint;
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| 43 | tesselpoints[1]->node = new Vector(0., 1., 0.);
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[68f03d] | 44 | tesselpoints[1]->setName("2");
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[5c8592] | 45 | tesselpoints[1]->nr = 2;
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| 46 | points[1] = new BoundaryPointSet(tesselpoints[1]);
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| 47 | tesselpoints[2] = new TesselPoint;
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[68f03d] | 48 | tesselpoints[2]->node = new Vector(1., 0., 0.);
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| 49 | tesselpoints[2]->setName("3");
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| 50 | tesselpoints[2]->nr = 3;
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[5c8592] | 51 | points[2] = new BoundaryPointSet(tesselpoints[2] );
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[e9c677] | 52 |
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| 53 | // create line
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| 54 | lines[0] = new BoundaryLineSet(points[0], points[1], 0);
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| 55 | lines[1] = new BoundaryLineSet(points[1], points[2], 1);
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| 56 | lines[2] = new BoundaryLineSet(points[0], points[2], 2);
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| 57 |
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| 58 | // create triangle
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| 59 | triangle = new BoundaryTriangleSet(lines, 0);
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| 60 | triangle->GetNormalVector(Vector(0.,0.,1.));
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| 61 | };
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| 62 |
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| 63 |
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| 64 | void TesselationBoundaryTriangleTest::tearDown()
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| 65 | {
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| 66 | delete(triangle);
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[5c8592] | 67 | for (int i=0;i<3;++i) {
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| 68 | // TesselPoint does not delete its vector as it only got a reference
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| 69 | delete tesselpoints[i]->node;
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| 70 | delete tesselpoints[i];
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| 71 | }
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[e9c677] | 72 | MemoryUsageObserver::purgeInstance();
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| 73 | logger::purgeInstance();
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| 74 | errorLogger::purgeInstance();
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| 75 | };
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| 76 |
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| 77 | /** UnitTest for Tesselation::IsInnerPoint()
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| 78 | */
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| 79 | void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
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| 80 | {
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| 81 | Vector TestIntersection;
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| 82 | Vector Point;
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| 83 |
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| 84 | // simple test on y line
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[1bd79e] | 85 | Point = Vector(-1.,0.5,0.);
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[e9c677] | 86 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 87 | Point = Vector(0.,0.5,0.);
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[e9c677] | 88 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 89 | Point = Vector(-4.,0.5,0.);
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[e9c677] | 90 | CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 91 | Point = Vector(0.,0.5,0.);
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[e9c677] | 92 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 93 |
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| 94 | // simple test on x line
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[1bd79e] | 95 | Point = Vector(0.5,-1.,0.);
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[e9c677] | 96 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 97 | Point = Vector(0.5,0.,0.);
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[e9c677] | 98 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 99 | Point = Vector(0.5,-6.,0.);
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[e9c677] | 100 | CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 101 | Point = Vector(0.5,0.,0.);
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[e9c677] | 102 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 103 |
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| 104 | // simple test on slanted line
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[1bd79e] | 105 | Point = Vector(1.,1.,0.);
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[e9c677] | 106 | CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 107 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 108 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 109 | Point = Vector(5.,5.,0.);
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[e9c677] | 110 | CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 111 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 112 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 113 |
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| 114 | // simple test on first node
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[1bd79e] | 115 | Point = Vector(-1.,-1.,0.);
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[e9c677] | 116 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 117 | Point = Vector(0.,0.,0.);
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[e9c677] | 118 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 119 |
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| 120 | // simple test on second node
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[1bd79e] | 121 | Point = Vector(0.,2.,0.);
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[e9c677] | 122 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 123 | Point = Vector(0.,1.,0.);
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[e9c677] | 124 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 125 |
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| 126 | // simple test on third node
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[1bd79e] | 127 | Point = Vector(2.,0.,0.);
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[e9c677] | 128 | CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 129 | Point = Vector(1.,0.,0.);
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[e9c677] | 130 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 131 | };
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| 132 |
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| 133 | /** UnitTest for Tesselation::IsInnerPoint()
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| 134 | */
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| 135 | void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
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| 136 | {
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| 137 | Vector TestIntersection;
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| 138 | Vector Point;
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| 139 |
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| 140 | // straight down/up
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[1bd79e] | 141 | Point = Vector(1./3.,1./3.,+5.);
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[e9c677] | 142 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 143 | Point = Vector(1./3.,1./3.,0.);
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[e9c677] | 144 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 145 | Point = Vector(1./3.,1./3.,-5.);
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[e9c677] | 146 | CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 147 | Point = Vector(1./3.,1./3.,0.);
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[e9c677] | 148 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 149 |
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| 150 | // simple test on y line
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[1bd79e] | 151 | Point = Vector(-1.,0.5,+2.);
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[e9c677] | 152 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 153 | Point = Vector(0.,0.5,0.);
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[e9c677] | 154 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 155 | Point = Vector(-1.,0.5,-3.);
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[e9c677] | 156 | CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 157 | Point = Vector(0.,0.5,0.);
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[e9c677] | 158 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 159 |
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| 160 | // simple test on x line
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[1bd79e] | 161 | Point = Vector(0.5,-1.,+1.);
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[e9c677] | 162 | CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 163 | Point = Vector(0.5,0.,0.);
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[e9c677] | 164 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 165 | Point = Vector(0.5,-1.,-2.);
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[e9c677] | 166 | CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 167 | Point = Vector(0.5,0.,0.);
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[e9c677] | 168 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 169 |
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| 170 | // simple test on slanted line
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[1bd79e] | 171 | Point = Vector(1.,1.,+3.);
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[e9c677] | 172 | CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 173 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 174 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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[1bd79e] | 175 | Point = Vector(1.,1.,-4.);
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[e9c677] | 176 | CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 177 | Point = Vector(0.5,0.5,0.);
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[e9c677] | 178 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 179 |
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| 180 | // simple test on first node
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[1bd79e] | 181 | Point = Vector(-1.,-1.,5.);
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[e9c677] | 182 | CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 183 | Point = Vector(0.,0.,0.);
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[e9c677] | 184 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 185 |
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| 186 | // simple test on second node
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[1bd79e] | 187 | Point = Vector(0.,2.,5.);
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[e9c677] | 188 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 189 | Point = Vector(0.,1.,0.);
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[e9c677] | 190 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 191 |
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| 192 | // simple test on third node
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[1bd79e] | 193 | Point = Vector(2.,0.,5.);
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[e9c677] | 194 | CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
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[1bd79e] | 195 | Point = Vector(1.,0.,0.);
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[e9c677] | 196 | CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
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| 197 | };
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