source: src/unittests/tesselation_boundarytriangleunittest.cpp@ 643e76

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Last change on this file since 643e76 was 68f03d, checked in by Tillmann Crueger <crueger@…>, 15 years ago

FIX: Memory corruption in particleInfo class

  • Property mode set to 100644
File size: 7.0 KB
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[e9c677]1/*
2 * tesselation_boundarytriangleunittest.cpp
3 *
4 * Created on: Jan 13, 2010
5 * Author: heber
6 */
7
8using namespace std;
9
10#include <cppunit/CompilerOutputter.h>
11#include <cppunit/extensions/TestFactoryRegistry.h>
12#include <cppunit/ui/text/TestRunner.h>
13
14#include <cstring>
15
16#include "defs.hpp"
17#include "tesselation.hpp"
18#include "tesselation_boundarytriangleunittest.hpp"
19
[9b6b2f]20#ifdef HAVE_TESTRUNNER
21#include "UnitTestMain.hpp"
22#endif /*HAVE_TESTRUNNER*/
23
[e9c677]24#define SPHERERADIUS 2.
25
26/********************************************** Test classes **************************************/
27
28// Registers the fixture into the 'registry'
29CPPUNIT_TEST_SUITE_REGISTRATION( TesselationBoundaryTriangleTest );
30
31
32void TesselationBoundaryTriangleTest::setUp()
33{
34 setVerbosity(5);
35
36 // create nodes
[5c8592]37 tesselpoints[0] = new TesselPoint;
38 tesselpoints[0]->node = new Vector(0., 0., 0.);
[68f03d]39 tesselpoints[0]->setName("1");
[5c8592]40 tesselpoints[0]->nr = 1;
41 points[0] = new BoundaryPointSet(tesselpoints[0]);
42 tesselpoints[1] = new TesselPoint;
43 tesselpoints[1]->node = new Vector(0., 1., 0.);
[68f03d]44 tesselpoints[1]->setName("2");
[5c8592]45 tesselpoints[1]->nr = 2;
46 points[1] = new BoundaryPointSet(tesselpoints[1]);
47 tesselpoints[2] = new TesselPoint;
[68f03d]48 tesselpoints[2]->node = new Vector(1., 0., 0.);
49 tesselpoints[2]->setName("3");
50 tesselpoints[2]->nr = 3;
[5c8592]51 points[2] = new BoundaryPointSet(tesselpoints[2] );
[e9c677]52
53 // create line
54 lines[0] = new BoundaryLineSet(points[0], points[1], 0);
55 lines[1] = new BoundaryLineSet(points[1], points[2], 1);
56 lines[2] = new BoundaryLineSet(points[0], points[2], 2);
57
58 // create triangle
59 triangle = new BoundaryTriangleSet(lines, 0);
60 triangle->GetNormalVector(Vector(0.,0.,1.));
61};
62
63
64void TesselationBoundaryTriangleTest::tearDown()
65{
66 delete(triangle);
[5c8592]67 for (int i=0;i<3;++i) {
68 // TesselPoint does not delete its vector as it only got a reference
69 delete tesselpoints[i]->node;
70 delete tesselpoints[i];
71 }
[e9c677]72 MemoryUsageObserver::purgeInstance();
73 logger::purgeInstance();
74 errorLogger::purgeInstance();
75};
76
77/** UnitTest for Tesselation::IsInnerPoint()
78 */
79void TesselationBoundaryTriangleTest::GetClosestPointOnPlaneTest()
80{
81 Vector TestIntersection;
82 Vector Point;
83
84 // simple test on y line
[1bd79e]85 Point = Vector(-1.,0.5,0.);
[e9c677]86 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]87 Point = Vector(0.,0.5,0.);
[e9c677]88 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]89 Point = Vector(-4.,0.5,0.);
[e9c677]90 CPPUNIT_ASSERT_EQUAL( 16., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]91 Point = Vector(0.,0.5,0.);
[e9c677]92 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
93
94 // simple test on x line
[1bd79e]95 Point = Vector(0.5,-1.,0.);
[e9c677]96 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]97 Point = Vector(0.5,0.,0.);
[e9c677]98 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]99 Point = Vector(0.5,-6.,0.);
[e9c677]100 CPPUNIT_ASSERT_EQUAL( 36., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]101 Point = Vector(0.5,0.,0.);
[e9c677]102 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
103
104 // simple test on slanted line
[1bd79e]105 Point = Vector(1.,1.,0.);
[e9c677]106 CPPUNIT_ASSERT_EQUAL( 0.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]107 Point = Vector(0.5,0.5,0.);
[e9c677]108 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]109 Point = Vector(5.,5.,0.);
[e9c677]110 CPPUNIT_ASSERT_EQUAL( 40.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]111 Point = Vector(0.5,0.5,0.);
[e9c677]112 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
113
114 // simple test on first node
[1bd79e]115 Point = Vector(-1.,-1.,0.);
[e9c677]116 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]117 Point = Vector(0.,0.,0.);
[e9c677]118 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
119
120 // simple test on second node
[1bd79e]121 Point = Vector(0.,2.,0.);
[e9c677]122 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]123 Point = Vector(0.,1.,0.);
[e9c677]124 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
125
126 // simple test on third node
[1bd79e]127 Point = Vector(2.,0.,0.);
[e9c677]128 CPPUNIT_ASSERT_EQUAL( 1., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]129 Point = Vector(1.,0.,0.);
[e9c677]130 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
131};
132
133/** UnitTest for Tesselation::IsInnerPoint()
134 */
135void TesselationBoundaryTriangleTest::GetClosestPointOffPlaneTest()
136{
137 Vector TestIntersection;
138 Vector Point;
139
140 // straight down/up
[1bd79e]141 Point = Vector(1./3.,1./3.,+5.);
[e9c677]142 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]143 Point = Vector(1./3.,1./3.,0.);
[e9c677]144 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]145 Point = Vector(1./3.,1./3.,-5.);
[e9c677]146 CPPUNIT_ASSERT_EQUAL( 25. , triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]147 Point = Vector(1./3.,1./3.,0.);
[e9c677]148 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
149
150 // simple test on y line
[1bd79e]151 Point = Vector(-1.,0.5,+2.);
[e9c677]152 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]153 Point = Vector(0.,0.5,0.);
[e9c677]154 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]155 Point = Vector(-1.,0.5,-3.);
[e9c677]156 CPPUNIT_ASSERT_EQUAL( 10., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]157 Point = Vector(0.,0.5,0.);
[e9c677]158 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
159
160 // simple test on x line
[1bd79e]161 Point = Vector(0.5,-1.,+1.);
[e9c677]162 CPPUNIT_ASSERT_EQUAL( 2., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]163 Point = Vector(0.5,0.,0.);
[e9c677]164 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]165 Point = Vector(0.5,-1.,-2.);
[e9c677]166 CPPUNIT_ASSERT_EQUAL( 5., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]167 Point = Vector(0.5,0.,0.);
[e9c677]168 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
169
170 // simple test on slanted line
[1bd79e]171 Point = Vector(1.,1.,+3.);
[e9c677]172 CPPUNIT_ASSERT_EQUAL( 9.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]173 Point = Vector(0.5,0.5,0.);
[e9c677]174 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
[1bd79e]175 Point = Vector(1.,1.,-4.);
[e9c677]176 CPPUNIT_ASSERT_EQUAL( 16.5, triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]177 Point = Vector(0.5,0.5,0.);
[e9c677]178 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
179
180 // simple test on first node
[1bd79e]181 Point = Vector(-1.,-1.,5.);
[e9c677]182 CPPUNIT_ASSERT_EQUAL( 27., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]183 Point = Vector(0.,0.,0.);
[e9c677]184 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
185
186 // simple test on second node
[1bd79e]187 Point = Vector(0.,2.,5.);
[e9c677]188 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]189 Point = Vector(0.,1.,0.);
[e9c677]190 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
191
192 // simple test on third node
[1bd79e]193 Point = Vector(2.,0.,5.);
[e9c677]194 CPPUNIT_ASSERT_EQUAL( 26., triangle->GetClosestPointInsideTriangle(&Point, &TestIntersection) );
[1bd79e]195 Point = Vector(1.,0.,0.);
[e9c677]196 CPPUNIT_ASSERT_EQUAL( true , Point == TestIntersection );
197};
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