source: src/unittests/PlaneUnittest.cpp@ 906822

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Last change on this file since 906822 was 27ac00, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Made the line-plane intersection method take a line instead of two vectors

  • Property mode set to 100644
File size: 6.7 KB
Line 
1/*
2 * PlaneUnittest.cpp
3 *
4 * Created on: Apr 30, 2010
5 * Author: crueger
6 */
7
8#include "PlaneUnittest.hpp"
9
10#include <cppunit/CompilerOutputter.h>
11#include <cppunit/extensions/TestFactoryRegistry.h>
12#include <cppunit/ui/text/TestRunner.h>
13
14#ifdef HAVE_TESTRUNNER
15#include "UnitTestMain.hpp"
16#endif /*HAVE_TESTRUNNER*/
17
18#include "vector.hpp"
19#include "Line.hpp"
20
21CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
22
23void PlaneUnittest::setUp(){
24 p1 = new Plane(e1,e2,e3);
25 p2 = new Plane(e1,e2,zeroVec);
26 p3 = new Plane(e1,zeroVec,e3);
27 p4 = new Plane(zeroVec,e2,e3);
28}
29
30void PlaneUnittest::tearDown(){
31 delete p1;
32 delete p2;
33 delete p3;
34 delete p4;
35}
36
37void PlaneUnittest::constructionErrorTest(){
38 // try several method of construction..
39 // see if error checking works
40
41 // three points
42 CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,e3));
43 // when only two points are differnt this gives an error
44 CPPUNIT_ASSERT_THROW(Plane(e1,e2,e2),LinearDependenceException);
45 // same with only one point
46 CPPUNIT_ASSERT_THROW(Plane(e1,e1,e1),LinearDependenceException);
47
48 // use two vector giving two directions
49 CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,0));
50 // and again this is actually only one vector
51 CPPUNIT_ASSERT_THROW(Plane(e1,e1,0),LinearDependenceException);
52 // Zero vector does not give a good direction
53 CPPUNIT_ASSERT_THROW(Plane(e1,zeroVec,0),ZeroVectorException);
54
55 // use a normalvector and an scalar offset
56 CPPUNIT_ASSERT_NO_THROW(Plane(e1,0));
57 // The zero vector is no good as a normalvector
58 CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException);
59
60 // use a normalvector and an offset vector
61 CPPUNIT_ASSERT_NO_THROW(Plane(e1,zeroVec));
62 // and the bad zeroVector again
63 CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException);
64}
65
66
67// we need to test normals independent of the direction
68bool testNormal(const Vector &normal1, const Vector &normal2){
69 return (normal1==normal2) || (normal1==-1*normal2);
70}
71
72void PlaneUnittest::constructionResultTest(){
73 {
74 // construct with three points on plane
75 Plane p1(e1,e2,zeroVec);
76 CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
77 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
78
79 Plane p2(e1,e3,zeroVec);
80 CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
81 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
82
83 Plane p3(e2,e3,zeroVec);
84 CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
85 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
86 }
87 {
88 // construct with two directions + offset
89 Plane p1(e1,e2,0);
90 CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
91 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
92
93 Plane p2(e1,e3,0);
94 CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
95 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
96
97 Plane p3(e2,e3,0);
98 CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
99 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
100 }
101}
102
103void PlaneUnittest::pointsTest(){
104 std::vector<Vector> points1 = p1->getPointsOnPlane();
105 CPPUNIT_ASSERT(p1->isContained(points1[0]));
106 CPPUNIT_ASSERT(p1->isContained(points1[1]));
107 CPPUNIT_ASSERT(p1->isContained(points1[2]));
108 // check that the three points differ
109 CPPUNIT_ASSERT(points1[0]!=points1[1]);
110 CPPUNIT_ASSERT(points1[0]!=points1[2]);
111 CPPUNIT_ASSERT(points1[1]!=points1[2]);
112
113
114 std::vector<Vector> points2 = p2->getPointsOnPlane();
115 CPPUNIT_ASSERT(p2->isContained(points2[0]));
116 CPPUNIT_ASSERT(p2->isContained(points2[1]));
117 CPPUNIT_ASSERT(p2->isContained(points2[2]));
118 // check that the three points differ
119 CPPUNIT_ASSERT(points2[0]!=points2[1]);
120 CPPUNIT_ASSERT(points2[0]!=points2[2]);
121 CPPUNIT_ASSERT(points2[1]!=points2[2]);
122
123 std::vector<Vector> points3 = p3->getPointsOnPlane();
124 CPPUNIT_ASSERT(p3->isContained(points3[0]));
125 CPPUNIT_ASSERT(p3->isContained(points3[1]));
126 CPPUNIT_ASSERT(p3->isContained(points3[2]));
127 // check that the three points differ
128 CPPUNIT_ASSERT(points3[0]!=points3[1]);
129 CPPUNIT_ASSERT(points3[0]!=points3[2]);
130 CPPUNIT_ASSERT(points3[1]!=points3[2]);
131
132 std::vector<Vector> points4 = p4->getPointsOnPlane();
133 CPPUNIT_ASSERT(p4->isContained(points4[0]));
134 CPPUNIT_ASSERT(p4->isContained(points4[1]));
135 CPPUNIT_ASSERT(p4->isContained(points4[2]));
136 // check that the three points differ
137 CPPUNIT_ASSERT(points4[0]!=points4[1]);
138 CPPUNIT_ASSERT(points4[0]!=points4[2]);
139 CPPUNIT_ASSERT(points4[1]!=points4[2]);
140}
141
142
143void PlaneUnittest::operationsTest(){
144 {
145 Vector t = (1./3.)*(e1+e2+e3);
146 CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) < MYEPSILON);
147 CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec));
148 }
149
150 CPPUNIT_ASSERT(fabs(p2->distance(e3)-1) < MYEPSILON);
151 CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(e3));
152 CPPUNIT_ASSERT(fabs(p3->distance(e2)-1) < MYEPSILON);
153 CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(e2));
154 CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON);
155 CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1));
156}
157
158void PlaneUnittest::mirrorTest(){
159 Vector fixture;
160
161 // some Vectors that lie on the planes
162 fixture = p1->mirrorVector(e1);
163 CPPUNIT_ASSERT_EQUAL(fixture,e1);
164 fixture = p1->mirrorVector(e2);
165 CPPUNIT_ASSERT_EQUAL(fixture,e2);
166 fixture = p1->mirrorVector(e3);
167 CPPUNIT_ASSERT_EQUAL(fixture,e3);
168
169 fixture = p2->mirrorVector(zeroVec);
170 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
171 fixture = p2->mirrorVector(e1);
172 CPPUNIT_ASSERT_EQUAL(fixture,e1);
173 fixture = p2->mirrorVector(e2);
174 CPPUNIT_ASSERT_EQUAL(fixture,e2);
175
176 fixture = p3->mirrorVector(zeroVec);
177 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
178 fixture = p3->mirrorVector(e1);
179 CPPUNIT_ASSERT_EQUAL(fixture,e1);
180 fixture = p3->mirrorVector(e3);
181 CPPUNIT_ASSERT_EQUAL(fixture,e3);
182
183 fixture = p4->mirrorVector(zeroVec);
184 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
185 fixture = p4->mirrorVector(e2);
186 CPPUNIT_ASSERT_EQUAL(fixture,e2);
187 fixture = p4->mirrorVector(e3);
188 CPPUNIT_ASSERT_EQUAL(fixture,e3);
189
190 // some Vectors outside of the planes
191 {
192 Vector t = (2./3.)*(e1+e2+e3);
193 fixture = p1->mirrorVector(zeroVec);
194 CPPUNIT_ASSERT_EQUAL(fixture,t);
195 }
196
197 fixture = p2->mirrorVector(e3);
198 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
199 fixture = p3->mirrorVector(e2);
200 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
201 fixture = p4->mirrorVector(e1);
202 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
203}
204
205void PlaneUnittest::LineIntersectionTest(){
206 Vector fixture;
207 // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
208 Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
209 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) );
210 CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
211
212 // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
213 Line l2 = makeLineThrough(e1,Vector(0,1,1));
214 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) );
215 CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
216}
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