source: src/unittests/PlaneUnittest.cpp@ 13e3c3

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Last change on this file since 13e3c3 was bf3817, checked in by Frederik Heber <heber@…>, 14 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 6.8 KB
Line 
1/*
2 * PlaneUnittest.cpp
3 *
4 * Created on: Apr 30, 2010
5 * Author: crueger
6 */
7
8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
13#include "PlaneUnittest.hpp"
14
15#include <cppunit/CompilerOutputter.h>
16#include <cppunit/extensions/TestFactoryRegistry.h>
17#include <cppunit/ui/text/TestRunner.h>
18
19#include <cmath>
20
21#ifdef HAVE_TESTRUNNER
22#include "UnitTestMain.hpp"
23#endif /*HAVE_TESTRUNNER*/
24
25#include "LinearAlgebra/Vector.hpp"
26#include "LinearAlgebra/Line.hpp"
27
28CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
29
30void PlaneUnittest::setUp(){
31 p1 = new Plane(e1,e2,e3);
32 p2 = new Plane(e1,e2,zeroVec);
33 p3 = new Plane(e1,zeroVec,e3);
34 p4 = new Plane(zeroVec,e2,e3);
35}
36
37void PlaneUnittest::tearDown(){
38 delete p1;
39 delete p2;
40 delete p3;
41 delete p4;
42}
43
44void PlaneUnittest::constructionErrorTest(){
45 // try several method of construction..
46 // see if error checking works
47
48 // three points
49 CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,e3));
50 // when only two points are differnt this gives an error
51 CPPUNIT_ASSERT_THROW(Plane(e1,e2,e2),LinearDependenceException);
52 // same with only one point
53 CPPUNIT_ASSERT_THROW(Plane(e1,e1,e1),LinearDependenceException);
54
55 // use two vector giving two directions
56 CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,0));
57 // and again this is actually only one vector
58 CPPUNIT_ASSERT_THROW(Plane(e1,e1,0),LinearDependenceException);
59 // Zero vector does not give a good direction
60 CPPUNIT_ASSERT_THROW(Plane(e1,zeroVec,0),ZeroVectorException);
61
62 // use a normalvector and an scalar offset
63 CPPUNIT_ASSERT_NO_THROW(Plane(e1,0));
64 // The zero vector is no good as a normalvector
65 CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException);
66
67 // use a normalvector and an offset vector
68 CPPUNIT_ASSERT_NO_THROW(Plane(e1,zeroVec));
69 // and the bad zeroVector again
70 CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException);
71}
72
73
74// we need to test normals independent of the direction
75bool testNormal(const Vector &normal1, const Vector &normal2){
76 return (normal1==normal2) || (normal1==-1*normal2);
77}
78
79void PlaneUnittest::constructionResultTest(){
80 {
81 // construct with three points on plane
82 Plane p1(e1,e2,zeroVec);
83 CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
84 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
85
86 Plane p2(e1,e3,zeroVec);
87 CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
88 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
89
90 Plane p3(e2,e3,zeroVec);
91 CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
92 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
93 }
94 {
95 // construct with two directions + offset
96 Plane p1(e1,e2,0);
97 CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
98 CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
99
100 Plane p2(e1,e3,0);
101 CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
102 CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
103
104 Plane p3(e2,e3,0);
105 CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
106 CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
107 }
108}
109
110void PlaneUnittest::pointsTest(){
111 std::vector<Vector> points1 = p1->getPointsOnPlane();
112 CPPUNIT_ASSERT(p1->isContained(points1[0]));
113 CPPUNIT_ASSERT(p1->isContained(points1[1]));
114 CPPUNIT_ASSERT(p1->isContained(points1[2]));
115 // check that the three points differ
116 CPPUNIT_ASSERT(points1[0]!=points1[1]);
117 CPPUNIT_ASSERT(points1[0]!=points1[2]);
118 CPPUNIT_ASSERT(points1[1]!=points1[2]);
119
120
121 std::vector<Vector> points2 = p2->getPointsOnPlane();
122 CPPUNIT_ASSERT(p2->isContained(points2[0]));
123 CPPUNIT_ASSERT(p2->isContained(points2[1]));
124 CPPUNIT_ASSERT(p2->isContained(points2[2]));
125 // check that the three points differ
126 CPPUNIT_ASSERT(points2[0]!=points2[1]);
127 CPPUNIT_ASSERT(points2[0]!=points2[2]);
128 CPPUNIT_ASSERT(points2[1]!=points2[2]);
129
130 std::vector<Vector> points3 = p3->getPointsOnPlane();
131 CPPUNIT_ASSERT(p3->isContained(points3[0]));
132 CPPUNIT_ASSERT(p3->isContained(points3[1]));
133 CPPUNIT_ASSERT(p3->isContained(points3[2]));
134 // check that the three points differ
135 CPPUNIT_ASSERT(points3[0]!=points3[1]);
136 CPPUNIT_ASSERT(points3[0]!=points3[2]);
137 CPPUNIT_ASSERT(points3[1]!=points3[2]);
138
139 std::vector<Vector> points4 = p4->getPointsOnPlane();
140 CPPUNIT_ASSERT(p4->isContained(points4[0]));
141 CPPUNIT_ASSERT(p4->isContained(points4[1]));
142 CPPUNIT_ASSERT(p4->isContained(points4[2]));
143 // check that the three points differ
144 CPPUNIT_ASSERT(points4[0]!=points4[1]);
145 CPPUNIT_ASSERT(points4[0]!=points4[2]);
146 CPPUNIT_ASSERT(points4[1]!=points4[2]);
147}
148
149
150void PlaneUnittest::operationsTest(){
151 {
152 Vector t = (1./3.)*(e1+e2+e3);
153 CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) < MYEPSILON);
154 CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec));
155 }
156
157 CPPUNIT_ASSERT(fabs(p2->distance(e3)-1) < MYEPSILON);
158 CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(e3));
159 CPPUNIT_ASSERT(fabs(p3->distance(e2)-1) < MYEPSILON);
160 CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(e2));
161 CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON);
162 CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1));
163}
164
165void PlaneUnittest::mirrorTest(){
166 Vector fixture;
167
168 // some Vectors that lie on the planes
169 fixture = p1->mirrorVector(e1);
170 CPPUNIT_ASSERT_EQUAL(fixture,e1);
171 fixture = p1->mirrorVector(e2);
172 CPPUNIT_ASSERT_EQUAL(fixture,e2);
173 fixture = p1->mirrorVector(e3);
174 CPPUNIT_ASSERT_EQUAL(fixture,e3);
175
176 fixture = p2->mirrorVector(zeroVec);
177 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
178 fixture = p2->mirrorVector(e1);
179 CPPUNIT_ASSERT_EQUAL(fixture,e1);
180 fixture = p2->mirrorVector(e2);
181 CPPUNIT_ASSERT_EQUAL(fixture,e2);
182
183 fixture = p3->mirrorVector(zeroVec);
184 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
185 fixture = p3->mirrorVector(e1);
186 CPPUNIT_ASSERT_EQUAL(fixture,e1);
187 fixture = p3->mirrorVector(e3);
188 CPPUNIT_ASSERT_EQUAL(fixture,e3);
189
190 fixture = p4->mirrorVector(zeroVec);
191 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
192 fixture = p4->mirrorVector(e2);
193 CPPUNIT_ASSERT_EQUAL(fixture,e2);
194 fixture = p4->mirrorVector(e3);
195 CPPUNIT_ASSERT_EQUAL(fixture,e3);
196
197 // some Vectors outside of the planes
198 {
199 Vector t = (2./3.)*(e1+e2+e3);
200 fixture = p1->mirrorVector(zeroVec);
201 CPPUNIT_ASSERT_EQUAL(fixture,t);
202 }
203
204 fixture = p2->mirrorVector(e3);
205 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
206 fixture = p3->mirrorVector(e2);
207 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
208 fixture = p4->mirrorVector(e1);
209 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
210}
211
212void PlaneUnittest::LineIntersectionTest(){
213 Vector fixture;
214 // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
215 Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
216 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) );
217 CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
218
219 // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
220 Line l2 = makeLineThrough(e1,Vector(0,1,1));
221 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) );
222 CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
223}
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