| [fa5a6a] | 1 | /*
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 | 2 |  * PlaneUnittest.cpp
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 | 3 |  *
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 | 4 |  *  Created on: Apr 30, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #include "PlaneUnittest.hpp"
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 | 9 | 
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 | 10 | #include <cppunit/CompilerOutputter.h>
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 | 11 | #include <cppunit/extensions/TestFactoryRegistry.h>
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 | 12 | #include <cppunit/ui/text/TestRunner.h>
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 | 13 | 
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| [3dcb1f] | 14 | #include <cmath>
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 | 15 | 
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| [fa5a6a] | 16 | #ifdef HAVE_TESTRUNNER
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 | 17 | #include "UnitTestMain.hpp"
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 | 18 | #endif /*HAVE_TESTRUNNER*/
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 | 19 | 
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 | 20 | #include "vector.hpp"
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| [27ac00] | 21 | #include "Line.hpp"
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| [fa5a6a] | 22 | 
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 | 23 | CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
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 | 24 | 
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 | 25 | void PlaneUnittest::setUp(){
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 | 26 |   p1 = new Plane(e1,e2,e3);
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 | 27 |   p2 = new Plane(e1,e2,zeroVec);
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 | 28 |   p3 = new Plane(e1,zeroVec,e3);
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 | 29 |   p4 = new Plane(zeroVec,e2,e3);
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 | 30 | }
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 | 31 | 
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 | 32 | void PlaneUnittest::tearDown(){
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 | 33 |   delete p1;
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 | 34 |   delete p2;
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 | 35 |   delete p3;
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 | 36 |   delete p4;
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 | 37 | }
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 | 38 | 
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 | 39 | void PlaneUnittest::constructionErrorTest(){
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 | 40 |   // try several method of construction..
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 | 41 |   // see if error checking works
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 | 42 | 
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 | 43 |   // three points
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 | 44 |   CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,e3));
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 | 45 |   // when only two points are differnt this gives an error
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 | 46 |   CPPUNIT_ASSERT_THROW(Plane(e1,e2,e2),LinearDependenceException);
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 | 47 |   // same with only one point
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 | 48 |   CPPUNIT_ASSERT_THROW(Plane(e1,e1,e1),LinearDependenceException);
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 | 49 | 
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 | 50 |   // use two vector giving two directions
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 | 51 |   CPPUNIT_ASSERT_NO_THROW(Plane(e1,e2,0));
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 | 52 |   // and again this is actually only one vector
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 | 53 |   CPPUNIT_ASSERT_THROW(Plane(e1,e1,0),LinearDependenceException);
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 | 54 |   // Zero vector does not give a good direction
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 | 55 |   CPPUNIT_ASSERT_THROW(Plane(e1,zeroVec,0),ZeroVectorException);
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 | 56 | 
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 | 57 |   // use a normalvector and an scalar offset
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 | 58 |   CPPUNIT_ASSERT_NO_THROW(Plane(e1,0));
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 | 59 |   // The zero vector is no good as a normalvector
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 | 60 |   CPPUNIT_ASSERT_THROW(Plane(zeroVec,0),ZeroVectorException);
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 | 61 | 
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 | 62 |   // use a normalvector and an offset vector
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 | 63 |   CPPUNIT_ASSERT_NO_THROW(Plane(e1,zeroVec));
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 | 64 |   // and the bad zeroVector again
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 | 65 |   CPPUNIT_ASSERT_THROW(Plane(zeroVec,zeroVec),ZeroVectorException);
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 | 66 | }
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 | 67 | 
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 | 68 | 
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 | 69 | // we need to test normals independent of the direction
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 | 70 | bool testNormal(const Vector &normal1, const Vector &normal2){
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 | 71 |   return (normal1==normal2) || (normal1==-1*normal2);
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 | 72 | }
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 | 73 | 
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 | 74 | void PlaneUnittest::constructionResultTest(){
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 | 75 |   {
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 | 76 |     // construct with three points on plane
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 | 77 |     Plane p1(e1,e2,zeroVec);
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 | 78 |     CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
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 | 79 |     CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
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 | 80 | 
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 | 81 |     Plane p2(e1,e3,zeroVec);
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 | 82 |     CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
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 | 83 |     CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
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 | 84 | 
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 | 85 |     Plane p3(e2,e3,zeroVec);
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 | 86 |     CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
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 | 87 |     CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
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 | 88 |   }
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 | 89 |   {
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 | 90 |     // construct with two directions + offset
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 | 91 |     Plane p1(e1,e2,0);
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 | 92 |     CPPUNIT_ASSERT(testNormal(e3,p1.getNormal()));
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 | 93 |     CPPUNIT_ASSERT_EQUAL(0.,p1.getOffset());
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 | 94 | 
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 | 95 |     Plane p2(e1,e3,0);
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 | 96 |     CPPUNIT_ASSERT(testNormal(e2,p2.getNormal()));
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 | 97 |     CPPUNIT_ASSERT_EQUAL(0.,p2.getOffset());
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 | 98 | 
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 | 99 |     Plane p3(e2,e3,0);
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 | 100 |     CPPUNIT_ASSERT(testNormal(e1,p3.getNormal()));
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 | 101 |     CPPUNIT_ASSERT_EQUAL(0.,p3.getOffset());
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 | 102 |   }
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 | 103 | }
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 | 104 | 
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 | 105 | void PlaneUnittest::pointsTest(){
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 | 106 |   std::vector<Vector> points1 = p1->getPointsOnPlane();
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 | 107 |   CPPUNIT_ASSERT(p1->isContained(points1[0]));
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 | 108 |   CPPUNIT_ASSERT(p1->isContained(points1[1]));
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 | 109 |   CPPUNIT_ASSERT(p1->isContained(points1[2]));
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 | 110 |   // check that the three points differ
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 | 111 |   CPPUNIT_ASSERT(points1[0]!=points1[1]);
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 | 112 |   CPPUNIT_ASSERT(points1[0]!=points1[2]);
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 | 113 |   CPPUNIT_ASSERT(points1[1]!=points1[2]);
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 | 114 | 
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 | 115 | 
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 | 116 |   std::vector<Vector> points2 = p2->getPointsOnPlane();
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 | 117 |   CPPUNIT_ASSERT(p2->isContained(points2[0]));
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 | 118 |   CPPUNIT_ASSERT(p2->isContained(points2[1]));
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 | 119 |   CPPUNIT_ASSERT(p2->isContained(points2[2]));
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 | 120 |   // check that the three points differ
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 | 121 |   CPPUNIT_ASSERT(points2[0]!=points2[1]);
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 | 122 |   CPPUNIT_ASSERT(points2[0]!=points2[2]);
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 | 123 |   CPPUNIT_ASSERT(points2[1]!=points2[2]);
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 | 124 | 
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 | 125 |   std::vector<Vector> points3 = p3->getPointsOnPlane();
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 | 126 |   CPPUNIT_ASSERT(p3->isContained(points3[0]));
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 | 127 |   CPPUNIT_ASSERT(p3->isContained(points3[1]));
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 | 128 |   CPPUNIT_ASSERT(p3->isContained(points3[2]));
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 | 129 |   // check that the three points differ
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 | 130 |   CPPUNIT_ASSERT(points3[0]!=points3[1]);
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 | 131 |   CPPUNIT_ASSERT(points3[0]!=points3[2]);
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 | 132 |   CPPUNIT_ASSERT(points3[1]!=points3[2]);
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 | 133 | 
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 | 134 |   std::vector<Vector> points4 = p4->getPointsOnPlane();
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 | 135 |   CPPUNIT_ASSERT(p4->isContained(points4[0]));
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 | 136 |   CPPUNIT_ASSERT(p4->isContained(points4[1]));
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 | 137 |   CPPUNIT_ASSERT(p4->isContained(points4[2]));
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 | 138 |   // check that the three points differ
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 | 139 |   CPPUNIT_ASSERT(points4[0]!=points4[1]);
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 | 140 |   CPPUNIT_ASSERT(points4[0]!=points4[2]);
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 | 141 |   CPPUNIT_ASSERT(points4[1]!=points4[2]);
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 | 142 | }
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 | 143 | 
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 | 144 | 
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 | 145 | void PlaneUnittest::operationsTest(){
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 | 146 |   {
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 | 147 |     Vector t = (1./3.)*(e1+e2+e3);
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 | 148 |     CPPUNIT_ASSERT(fabs(p1->distance(zeroVec)-t.Norm()) < MYEPSILON);
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 | 149 |     CPPUNIT_ASSERT_EQUAL(t,p1->getClosestPoint(zeroVec));
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 | 150 |   }
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 | 151 | 
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 | 152 |   CPPUNIT_ASSERT(fabs(p2->distance(e3)-1) < MYEPSILON);
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 | 153 |   CPPUNIT_ASSERT_EQUAL(zeroVec,p2->getClosestPoint(e3));
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 | 154 |   CPPUNIT_ASSERT(fabs(p3->distance(e2)-1) < MYEPSILON);
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 | 155 |   CPPUNIT_ASSERT_EQUAL(zeroVec,p3->getClosestPoint(e2));
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 | 156 |   CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON);
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 | 157 |   CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1));
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| [ccf826] | 158 | }
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| [fa5a6a] | 159 | 
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| [ccf826] | 160 | void PlaneUnittest::mirrorTest(){
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 | 161 |   Vector fixture;
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 | 162 | 
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 | 163 |   // some Vectors that lie on the planes
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 | 164 |   fixture = p1->mirrorVector(e1);
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 | 165 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 166 |   fixture = p1->mirrorVector(e2);
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 | 167 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 168 |   fixture = p1->mirrorVector(e3);
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 | 169 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 170 | 
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 | 171 |   fixture = p2->mirrorVector(zeroVec);
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 | 172 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 173 |   fixture = p2->mirrorVector(e1);
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 | 174 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 175 |   fixture = p2->mirrorVector(e2);
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 | 176 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 177 | 
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 | 178 |   fixture = p3->mirrorVector(zeroVec);
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 | 179 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 180 |   fixture = p3->mirrorVector(e1);
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 | 181 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 182 |   fixture = p3->mirrorVector(e3);
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 | 183 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 184 | 
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 | 185 |   fixture = p4->mirrorVector(zeroVec);
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 | 186 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 187 |   fixture = p4->mirrorVector(e2);
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 | 188 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 189 |   fixture = p4->mirrorVector(e3);
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 | 190 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 191 | 
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 | 192 |   // some Vectors outside of the planes
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 | 193 |   {
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 | 194 |     Vector t = (2./3.)*(e1+e2+e3);
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 | 195 |     fixture = p1->mirrorVector(zeroVec);
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 | 196 |     CPPUNIT_ASSERT_EQUAL(fixture,t);
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 | 197 |   }
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| [fa5a6a] | 198 | 
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| [ccf826] | 199 |   fixture = p2->mirrorVector(e3);
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 | 200 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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 | 201 |   fixture = p3->mirrorVector(e2);
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 | 202 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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 | 203 |   fixture = p4->mirrorVector(e1);
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 | 204 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| [fa5a6a] | 205 | }
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| [27ac00] | 206 | 
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 | 207 | void PlaneUnittest::LineIntersectionTest(){
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 | 208 |   Vector fixture;
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 | 209 |   // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
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 | 210 |   Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
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 | 211 |   CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) );
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 | 212 |   CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
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 | 213 | 
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 | 214 |   // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
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 | 215 |   Line l2 = makeLineThrough(e1,Vector(0,1,1));
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 | 216 |   CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) );
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 | 217 |   CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
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 | 218 | }
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