| 1 | /*
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| 2 |  * LineUnittest.cpp
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| 3 |  *
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| 4 |  *  Created on: May 27, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #include "LineUnittest.hpp"
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| 9 | 
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| 10 | #include "vector.hpp"
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| 11 | #include "Exceptions/LinearDependenceException.hpp"
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| 12 | #include "Exceptions/SkewException.hpp"
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| 13 | 
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| 14 | #include <cppunit/CompilerOutputter.h>
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| 15 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 16 | #include <cppunit/ui/text/TestRunner.h>
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| 17 | 
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| 18 | #include <iostream>
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| 19 | #include <cmath>
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| 20 | 
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| 21 | using namespace std;
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| 22 | 
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| 23 | #ifdef HAVE_TESTRUNNER
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| 24 | #include "UnitTestMain.hpp"
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| 25 | #endif /*HAVE_TESTRUNNER*/
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| 26 | 
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| 27 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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| 28 | 
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| 29 | void LineUnittest::setUp(){
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| 30 |   // three lines along the axes
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| 31 |   la1 = new Line(zeroVec,e1);
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| 32 |   la2 = new Line(zeroVec,e2);
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| 33 |   la3 = new Line(zeroVec,e3);
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| 34 | 
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| 35 |   // the lines along the planes defined by two coordinate axes
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| 36 |   lp1 = new Line(e1,e1-e2);
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| 37 |   lp2 = new Line(e2,e2-e3);
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| 38 |   lp3 = new Line(e3,e3-e1);
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| 39 | }
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| 40 | void LineUnittest::tearDown(){
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| 41 |   delete la1;
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| 42 |   delete la2;
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| 43 |   delete la3;
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| 44 | 
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| 45 |   delete lp1;
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| 46 |   delete lp2;
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| 47 |   delete lp3;
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| 48 | }
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| 49 | 
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| 50 | void LineUnittest::constructionErrorTest(){
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| 51 |   // test some constructions
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| 52 | 
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| 53 |   // direction+origin should never fail
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| 54 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1));
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| 55 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2));
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| 56 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3));
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| 57 | 
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| 58 |   // two points fails if both points are the same
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| 59 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2));
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| 60 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3));
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| 61 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1));
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| 62 |   // for zerovectors
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| 63 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec));
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| 64 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec));
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| 65 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec));
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| 66 |   // now we pass two times the same point
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| 67 |   CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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| 68 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException);
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| 69 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException);
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| 70 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException);
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| 71 | 
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| 72 | }
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| 73 | 
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| 74 | bool testDirection(const Vector &dir1,const Vector &dir2){
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| 75 |   return (dir1==dir2) || (dir1==-1*dir2);
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| 76 | }
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| 77 | 
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| 78 | void LineUnittest::constructionResultTest(){
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| 79 |   // test all directions
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| 80 |   CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1));
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| 81 |   CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2));
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| 82 |   CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3));
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| 83 | 
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| 84 |   // test origins
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| 85 |   CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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| 86 |   CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 87 |   CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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| 88 | 
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| 89 |   // test if desired points are on the lines
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| 90 |   CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 91 |   CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 92 |   CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 93 | 
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| 94 |   CPPUNIT_ASSERT(la1->isContained(e1));
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| 95 |   CPPUNIT_ASSERT(la2->isContained(e2));
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| 96 |   CPPUNIT_ASSERT(la3->isContained(e3));
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| 97 | 
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| 98 |   CPPUNIT_ASSERT(lp1->isContained(e1));
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| 99 |   CPPUNIT_ASSERT(lp2->isContained(e2));
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| 100 |   CPPUNIT_ASSERT(lp3->isContained(e3));
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| 101 | 
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| 102 |   CPPUNIT_ASSERT(lp1->isContained(e2));
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| 103 |   CPPUNIT_ASSERT(lp2->isContained(e3));
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| 104 |   CPPUNIT_ASSERT(lp3->isContained(e1));
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| 105 | }
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| 106 | 
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| 107 | void LineUnittest::isContainedTest(){
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| 108 |   // Zerovector on the axes lines
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| 109 |   CPPUNIT_ASSERT(la1->isContained(zeroVec));
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| 110 |   CPPUNIT_ASSERT(la2->isContained(zeroVec));
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| 111 |   CPPUNIT_ASSERT(la3->isContained(zeroVec));
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| 112 | 
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| 113 |   // multiples of the second support vector
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| 114 |   CPPUNIT_ASSERT(la1->isContained(e1));
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| 115 |   CPPUNIT_ASSERT(la2->isContained(e2));
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| 116 |   CPPUNIT_ASSERT(la3->isContained(e3));
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| 117 | 
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| 118 |   CPPUNIT_ASSERT(la1->isContained(2*e1));
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| 119 |   CPPUNIT_ASSERT(la2->isContained(2*e2));
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| 120 |   CPPUNIT_ASSERT(la3->isContained(2*e3));
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| 121 | 
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| 122 |   CPPUNIT_ASSERT(la1->isContained(3*e1));
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| 123 |   CPPUNIT_ASSERT(la2->isContained(3*e2));
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| 124 |   CPPUNIT_ASSERT(la3->isContained(3*e3));
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| 125 | 
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| 126 |   // negative multiples
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| 127 |   CPPUNIT_ASSERT(la1->isContained(-1*e1));
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| 128 |   CPPUNIT_ASSERT(la2->isContained(-1*e2));
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| 129 |   CPPUNIT_ASSERT(la3->isContained(-1*e3));
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| 130 | 
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| 131 |   CPPUNIT_ASSERT(la1->isContained(-2*e1));
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| 132 |   CPPUNIT_ASSERT(la2->isContained(-2*e2));
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| 133 |   CPPUNIT_ASSERT(la3->isContained(-2*e3));
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| 134 | 
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| 135 |   // points that should not be on the lines
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| 136 |   CPPUNIT_ASSERT(!la1->isContained(e2));
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| 137 |   CPPUNIT_ASSERT(!la2->isContained(e3));
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| 138 |   CPPUNIT_ASSERT(!la3->isContained(e1));
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| 139 | 
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| 140 |   CPPUNIT_ASSERT(!la1->isContained(2*e2));
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| 141 |   CPPUNIT_ASSERT(!la2->isContained(2*e3));
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| 142 |   CPPUNIT_ASSERT(!la3->isContained(2*e1));
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| 143 | 
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| 144 |   CPPUNIT_ASSERT(!la1->isContained(-1*e2));
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| 145 |   CPPUNIT_ASSERT(!la2->isContained(-1*e3));
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| 146 |   CPPUNIT_ASSERT(!la3->isContained(-1*e1));
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| 147 | 
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| 148 |   // For the plane lines
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| 149 |   CPPUNIT_ASSERT(lp1->isContained(e1));
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| 150 |   CPPUNIT_ASSERT(lp2->isContained(e2));
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| 151 |   CPPUNIT_ASSERT(lp3->isContained(e3));
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| 152 | 
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| 153 |   CPPUNIT_ASSERT(lp1->isContained(e2));
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| 154 |   CPPUNIT_ASSERT(lp2->isContained(e3));
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| 155 |   CPPUNIT_ASSERT(lp3->isContained(e1));
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| 156 | 
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| 157 |   CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2)));
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| 158 |   CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3)));
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| 159 |   CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1)));
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| 160 | 
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| 161 |   CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2)));
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| 162 |   CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3)));
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| 163 |   CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1)));
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| 164 | }
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| 165 | 
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| 166 | void LineUnittest::intersectionTest(){
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| 167 |   Vector fixture;
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| 168 | 
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| 169 |   // intersection of the axis lines
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| 170 |   fixture = la1->getIntersection(*la2);
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| 171 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 172 |   fixture = la2->getIntersection(*la3);
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| 173 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 174 |   fixture = la3->getIntersection(*la1);
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| 175 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 176 | 
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| 177 |   // axes and plane lines
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| 178 |   fixture = la1->getIntersection(*lp1);
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| 179 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 180 |   fixture = la2->getIntersection(*lp2);
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| 181 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 182 |   fixture = la3->getIntersection(*lp3);
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| 183 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 184 | 
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| 185 |   fixture = la1->getIntersection(*lp3);
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| 186 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 187 |   fixture = la2->getIntersection(*lp1);
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| 188 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 189 |   fixture = la3->getIntersection(*lp2);
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| 190 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 191 | 
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| 192 |   // two plane lines
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| 193 |   fixture = lp1->getIntersection(*lp2);
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| 194 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 195 |   fixture = lp2->getIntersection(*lp3);
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| 196 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 197 |   fixture = lp3->getIntersection(*lp1);
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| 198 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 199 | 
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| 200 |   // When we have two times the same line, we check if the point is on the line
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| 201 |   fixture = la1->getIntersection(*la1);
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| 202 |   CPPUNIT_ASSERT(la1->isContained(fixture));
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| 203 |   fixture = la2->getIntersection(*la2);
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| 204 |   CPPUNIT_ASSERT(la2->isContained(fixture));
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| 205 |   fixture = la3->getIntersection(*la3);
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| 206 |   CPPUNIT_ASSERT(la3->isContained(fixture));
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| 207 | 
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| 208 |   fixture = lp1->getIntersection(*lp1);
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| 209 |   CPPUNIT_ASSERT(lp1->isContained(fixture));
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| 210 |   fixture = lp2->getIntersection(*lp2);
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| 211 |   CPPUNIT_ASSERT(lp2->isContained(fixture));
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| 212 |   fixture = lp3->getIntersection(*lp3);
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| 213 |   CPPUNIT_ASSERT(lp3->isContained(fixture));
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| 214 | 
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| 215 |   // lines that are askew should produce an Error
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| 216 |   CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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| 217 |   CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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| 218 |   CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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| 219 | 
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| 220 |   CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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| 221 |   CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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| 222 |   CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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| 223 | }
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| 224 | 
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| 225 | void LineUnittest::rotationTest(){
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| 226 |   Vector fixture;
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| 227 | 
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| 228 |   // rotate zero Vector along the axes lines by various degrees
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| 229 |   fixture = la1->rotateVector(zeroVec,1.);
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| 230 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 231 |   fixture = la2->rotateVector(zeroVec,1.);
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| 232 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 233 |   fixture = la3->rotateVector(zeroVec,1.);
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| 234 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 235 | 
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| 236 |   fixture = la1->rotateVector(zeroVec,2.);
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| 237 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 238 |   fixture = la2->rotateVector(zeroVec,2.);
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| 239 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 240 |   fixture = la3->rotateVector(zeroVec,2.);
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| 241 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 242 | 
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| 243 |   // rotate vectors on the axis around their lines
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| 244 |   fixture = la1->rotateVector(e1,1.);
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| 245 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 246 |   fixture = la2->rotateVector(e2,1.);
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| 247 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 248 |   fixture = la3->rotateVector(e3,1.);
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| 249 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 250 | 
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| 251 |   fixture = la1->rotateVector(e1,2.);
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| 252 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 253 |   fixture = la2->rotateVector(e2,2.);
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| 254 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 255 |   fixture = la3->rotateVector(e3,2.);
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| 256 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 257 | 
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| 258 |   // more vectors on the axis
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| 259 |   fixture = la1->rotateVector(2*e1,1.);
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| 260 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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| 261 |   fixture = la2->rotateVector(2*e2,1.);
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| 262 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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| 263 |   fixture = la3->rotateVector(2*e3,1.);
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| 264 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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| 265 | 
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| 266 |   fixture = la1->rotateVector(2*e1,2.);
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| 267 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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| 268 |   fixture = la2->rotateVector(2*e2,2.);
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| 269 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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| 270 |   fixture = la3->rotateVector(2*e3,2.);
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| 271 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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| 272 | 
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| 273 |   // negative factors
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| 274 |   fixture = la1->rotateVector(-1*e1,1.);
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| 275 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 276 |   fixture = la2->rotateVector(-1*e2,1.);
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| 277 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 278 |   fixture = la3->rotateVector(-1*e3,1.);
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| 279 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 280 | 
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| 281 |   fixture = la1->rotateVector(-1*e1,2.);
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| 282 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 283 |   fixture = la2->rotateVector(-1*e2,2.);
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| 284 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 285 |   fixture = la3->rotateVector(-1*e3,2.);
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| 286 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 287 | 
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| 288 | 
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| 289 | 
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| 290 |   // now the real rotations
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| 291 |   // e2 around e1
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| 292 |   fixture = la1->rotateVector(e2,0);
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| 293 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 294 |   fixture = la1->rotateVector(e2,1./2.*M_PI);
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| 295 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 296 |   fixture = la1->rotateVector(e2,M_PI);
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| 297 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 298 |   fixture = la1->rotateVector(e2,2*M_PI);
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| 299 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 300 | 
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| 301 |   // e3 around e2
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| 302 |   fixture = la2->rotateVector(e3,0);
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| 303 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 304 |   fixture = la2->rotateVector(e3,1./2.*M_PI);
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| 305 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 306 |   fixture = la2->rotateVector(e3,M_PI);
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| 307 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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| 308 |   fixture = la2->rotateVector(e3,2*M_PI);
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| 309 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 310 | 
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| 311 |   // e1 around e3
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| 312 |   fixture = la3->rotateVector(e1,0);
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| 313 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 314 |   fixture = la3->rotateVector(e1,1./2.*M_PI);
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| 315 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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| 316 |   fixture = la3->rotateVector(e1,M_PI);
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| 317 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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| 318 |   fixture = la3->rotateVector(e1,2*M_PI);
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| 319 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 320 | 
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| 321 | 
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| 322 |   // and some rotation around the plane lines
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| 323 | 
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| 324 |   // Vectors on the line
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| 325 |   fixture = lp1->rotateVector(e1,1.);
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| 326 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 327 |   fixture = lp1->rotateVector(e2,1.);
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| 328 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 329 | 
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| 330 |   fixture = lp2->rotateVector(e2,1.);
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| 331 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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| 332 |   fixture = lp2->rotateVector(e3,1.);
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| 333 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 334 | 
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| 335 |   fixture = lp3->rotateVector(e3,1.);
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| 336 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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| 337 |   fixture = lp3->rotateVector(e1,1.);
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| 338 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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| 339 | 
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| 340 |   // the real stuff
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| 341 |   fixture = lp1->rotateVector(zeroVec,M_PI);
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| 342 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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| 343 |   fixture = lp2->rotateVector(zeroVec,M_PI);
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| 344 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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| 345 |   fixture = lp3->rotateVector(zeroVec,M_PI);
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| 346 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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| 347 | 
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| 348 |   fixture = lp1->rotateVector(zeroVec,2*M_PI);
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| 349 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 350 |   fixture = lp2->rotateVector(zeroVec,2*M_PI);
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| 351 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 352 |   fixture = lp3->rotateVector(zeroVec,2*M_PI);
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| 353 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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| 354 | }
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