| [45ef76] | 1 | /*
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 | 2 |  * LineUnittest.cpp
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 | 3 |  *
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 | 4 |  *  Created on: May 27, 2010
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 | 5 |  *      Author: crueger
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 | 6 |  */
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 | 7 | 
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 | 8 | #include "LineUnittest.hpp"
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 | 9 | 
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 | 10 | #include "vector.hpp"
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 | 11 | #include "Exceptions/LinearDependenceException.hpp"
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 | 12 | #include "Exceptions/SkewException.hpp"
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 | 13 | 
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 | 14 | #include <cppunit/CompilerOutputter.h>
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 | 15 | #include <cppunit/extensions/TestFactoryRegistry.h>
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 | 16 | #include <cppunit/ui/text/TestRunner.h>
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 | 17 | 
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 | 18 | #include <iostream>
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 | 19 | 
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 | 20 | using namespace std;
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 | 21 | 
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 | 22 | #ifdef HAVE_TESTRUNNER
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 | 23 | #include "UnitTestMain.hpp"
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 | 24 | #endif /*HAVE_TESTRUNNER*/
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 | 25 | 
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 | 26 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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 | 27 | 
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 | 28 | void LineUnittest::setUp(){
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 | 29 |   // three lines along the axes
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 | 30 |   la1 = new Line(zeroVec,e1);
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 | 31 |   la2 = new Line(zeroVec,e2);
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 | 32 |   la3 = new Line(zeroVec,e3);
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 | 33 | 
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 | 34 |   // the lines along the planes defined by two coordinate axes
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 | 35 |   lp1 = new Line(e1,e1-e2);
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 | 36 |   lp2 = new Line(e2,e2-e3);
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 | 37 |   lp3 = new Line(e3,e3-e1);
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 | 38 | }
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 | 39 | void LineUnittest::tearDown(){
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 | 40 |   delete la1;
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 | 41 |   delete la2;
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 | 42 |   delete la3;
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 | 43 | 
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 | 44 |   delete lp1;
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 | 45 |   delete lp2;
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 | 46 |   delete lp3;
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 | 47 | }
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 | 48 | 
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 | 49 | void LineUnittest::constructionErrorTest(){
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 | 50 |   // test some constructions
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 | 51 | 
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 | 52 |   // direction+origin should never fail
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 | 53 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e1));
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 | 54 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e2));
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 | 55 |   CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,e3));
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 | 56 | 
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 | 57 |   // two points fails if both points are the same
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 | 58 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,e2));
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 | 59 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,e3));
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 | 60 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,e1));
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 | 61 |   // for zerovectors
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 | 62 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e1,zeroVec));
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 | 63 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e2,zeroVec));
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 | 64 |   CPPUNIT_ASSERT_NO_THROW(makeLineThrough(e3,zeroVec));
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 | 65 |   // now we pass two times the same point
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 | 66 |   CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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 | 67 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e1,e1),LinearDependenceException);
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 | 68 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e2,e2),LinearDependenceException);
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 | 69 |   CPPUNIT_ASSERT_THROW(makeLineThrough(e3,e3),LinearDependenceException);
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 | 70 | 
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 | 71 | }
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 | 72 | 
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 | 73 | bool testDirection(const Vector &dir1,const Vector &dir2){
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 | 74 |   return (dir1==dir2) || (dir1==-1*dir2);
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 | 75 | }
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 | 76 | 
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 | 77 | void LineUnittest::constructionResultTest(){
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 | 78 |   // test all directions
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 | 79 |   CPPUNIT_ASSERT(testDirection(la1->getDirection(),e1));
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 | 80 |   CPPUNIT_ASSERT(testDirection(la2->getDirection(),e2));
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 | 81 |   CPPUNIT_ASSERT(testDirection(la3->getDirection(),e3));
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 | 82 | 
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 | 83 |   // test origins
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 | 84 |   CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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 | 85 |   CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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 | 86 |   CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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 | 87 | 
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 | 88 |   // test if desired points are on the lines
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 | 89 |   CPPUNIT_ASSERT(la1->isContained(zeroVec));
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 | 90 |   CPPUNIT_ASSERT(la2->isContained(zeroVec));
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 | 91 |   CPPUNIT_ASSERT(la3->isContained(zeroVec));
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 | 92 | 
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 | 93 |   CPPUNIT_ASSERT(la1->isContained(e1));
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 | 94 |   CPPUNIT_ASSERT(la2->isContained(e2));
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 | 95 |   CPPUNIT_ASSERT(la3->isContained(e3));
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 | 96 | 
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 | 97 |   CPPUNIT_ASSERT(lp1->isContained(e1));
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 | 98 |   CPPUNIT_ASSERT(lp2->isContained(e2));
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 | 99 |   CPPUNIT_ASSERT(lp3->isContained(e3));
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 | 100 | 
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 | 101 |   CPPUNIT_ASSERT(lp1->isContained(e2));
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 | 102 |   CPPUNIT_ASSERT(lp2->isContained(e3));
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 | 103 |   CPPUNIT_ASSERT(lp3->isContained(e1));
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 | 104 | }
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 | 105 | 
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 | 106 | void LineUnittest::isContainedTest(){
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 | 107 |   // Zerovector on the axes lines
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 | 108 |   CPPUNIT_ASSERT(la1->isContained(zeroVec));
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 | 109 |   CPPUNIT_ASSERT(la2->isContained(zeroVec));
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 | 110 |   CPPUNIT_ASSERT(la3->isContained(zeroVec));
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 | 111 | 
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 | 112 |   // multiples of the second support vector
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 | 113 |   CPPUNIT_ASSERT(la1->isContained(e1));
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 | 114 |   CPPUNIT_ASSERT(la2->isContained(e2));
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 | 115 |   CPPUNIT_ASSERT(la3->isContained(e3));
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 | 116 | 
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 | 117 |   CPPUNIT_ASSERT(la1->isContained(2*e1));
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 | 118 |   CPPUNIT_ASSERT(la2->isContained(2*e2));
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 | 119 |   CPPUNIT_ASSERT(la3->isContained(2*e3));
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 | 120 | 
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 | 121 |   CPPUNIT_ASSERT(la1->isContained(3*e1));
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 | 122 |   CPPUNIT_ASSERT(la2->isContained(3*e2));
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 | 123 |   CPPUNIT_ASSERT(la3->isContained(3*e3));
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 | 124 | 
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 | 125 |   // negative multiples
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 | 126 |   CPPUNIT_ASSERT(la1->isContained(-1*e1));
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 | 127 |   CPPUNIT_ASSERT(la2->isContained(-1*e2));
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 | 128 |   CPPUNIT_ASSERT(la3->isContained(-1*e3));
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 | 129 | 
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 | 130 |   CPPUNIT_ASSERT(la1->isContained(-2*e1));
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 | 131 |   CPPUNIT_ASSERT(la2->isContained(-2*e2));
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 | 132 |   CPPUNIT_ASSERT(la3->isContained(-2*e3));
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 | 133 | 
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 | 134 |   // points that should not be on the lines
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 | 135 |   CPPUNIT_ASSERT(!la1->isContained(e2));
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 | 136 |   CPPUNIT_ASSERT(!la2->isContained(e3));
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 | 137 |   CPPUNIT_ASSERT(!la3->isContained(e1));
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 | 138 | 
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 | 139 |   CPPUNIT_ASSERT(!la1->isContained(2*e2));
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 | 140 |   CPPUNIT_ASSERT(!la2->isContained(2*e3));
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 | 141 |   CPPUNIT_ASSERT(!la3->isContained(2*e1));
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 | 142 | 
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 | 143 |   CPPUNIT_ASSERT(!la1->isContained(-1*e2));
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 | 144 |   CPPUNIT_ASSERT(!la2->isContained(-1*e3));
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 | 145 |   CPPUNIT_ASSERT(!la3->isContained(-1*e1));
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 | 146 | 
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 | 147 |   // For the plane lines
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 | 148 |   CPPUNIT_ASSERT(lp1->isContained(e1));
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 | 149 |   CPPUNIT_ASSERT(lp2->isContained(e2));
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 | 150 |   CPPUNIT_ASSERT(lp3->isContained(e3));
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 | 151 | 
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 | 152 |   CPPUNIT_ASSERT(lp1->isContained(e2));
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 | 153 |   CPPUNIT_ASSERT(lp2->isContained(e3));
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 | 154 |   CPPUNIT_ASSERT(lp3->isContained(e1));
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 | 155 | 
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 | 156 |   CPPUNIT_ASSERT(lp1->isContained(e1+2*(e1-e2)));
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 | 157 |   CPPUNIT_ASSERT(lp2->isContained(e2+2*(e2-e3)));
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 | 158 |   CPPUNIT_ASSERT(lp3->isContained(e3+2*(e3-e1)));
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 | 159 | 
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 | 160 |   CPPUNIT_ASSERT(lp1->isContained(e1-2*(e1-e2)));
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 | 161 |   CPPUNIT_ASSERT(lp2->isContained(e2-2*(e2-e3)));
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 | 162 |   CPPUNIT_ASSERT(lp3->isContained(e3-2*(e3-e1)));
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 | 163 | }
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 | 164 | 
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 | 165 | void LineUnittest::intersectionTest(){
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 | 166 |   Vector fixture;
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 | 167 | 
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 | 168 |   // intersection of the axis lines
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 | 169 |   fixture = la1->getIntersection(*la2);
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 | 170 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 171 |   fixture = la2->getIntersection(*la3);
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 | 172 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 173 |   fixture = la3->getIntersection(*la1);
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 | 174 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 175 | 
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 | 176 |   // axes and plane lines
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 | 177 |   fixture = la1->getIntersection(*lp1);
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 | 178 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 179 |   fixture = la2->getIntersection(*lp2);
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 | 180 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 181 |   fixture = la3->getIntersection(*lp3);
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 | 182 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 183 | 
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 | 184 |   fixture = la1->getIntersection(*lp3);
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 | 185 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 186 |   fixture = la2->getIntersection(*lp1);
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 | 187 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 188 |   fixture = la3->getIntersection(*lp2);
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 | 189 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 190 | 
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 | 191 |   // two plane lines
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 | 192 |   fixture = lp1->getIntersection(*lp2);
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 | 193 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 194 |   fixture = lp2->getIntersection(*lp3);
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 | 195 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 196 |   fixture = lp3->getIntersection(*lp1);
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 | 197 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 198 | 
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 | 199 |   // When we have two times the same line, we check if the point is on the line
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 | 200 |   fixture = la1->getIntersection(*la1);
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 | 201 |   CPPUNIT_ASSERT(la1->isContained(fixture));
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 | 202 |   fixture = la2->getIntersection(*la2);
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 | 203 |   CPPUNIT_ASSERT(la2->isContained(fixture));
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 | 204 |   fixture = la3->getIntersection(*la3);
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 | 205 |   CPPUNIT_ASSERT(la3->isContained(fixture));
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 | 206 | 
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 | 207 |   fixture = lp1->getIntersection(*lp1);
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 | 208 |   CPPUNIT_ASSERT(lp1->isContained(fixture));
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 | 209 |   fixture = lp2->getIntersection(*lp2);
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 | 210 |   CPPUNIT_ASSERT(lp2->isContained(fixture));
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 | 211 |   fixture = lp3->getIntersection(*lp3);
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 | 212 |   CPPUNIT_ASSERT(lp3->isContained(fixture));
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 | 213 | 
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 | 214 |   // lines that are askew should produce an Error
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 | 215 |   CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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 | 216 |   CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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 | 217 |   CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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 | 218 | 
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 | 219 |   CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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 | 220 |   CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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 | 221 |   CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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 | 222 | }
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| [42a101] | 223 | 
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 | 224 | void LineUnittest::rotationTest(){
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 | 225 |   Vector fixture;
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 | 226 | 
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 | 227 |   // rotate zero Vector along the axes lines by various degrees
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 | 228 |   fixture = la1->rotateVector(zeroVec,1.);
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 | 229 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 230 |   fixture = la2->rotateVector(zeroVec,1.);
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 | 231 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 232 |   fixture = la3->rotateVector(zeroVec,1.);
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 | 233 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 234 | 
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 | 235 |   fixture = la1->rotateVector(zeroVec,2.);
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 | 236 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 237 |   fixture = la2->rotateVector(zeroVec,2.);
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 | 238 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 239 |   fixture = la3->rotateVector(zeroVec,2.);
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 | 240 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 241 | 
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 | 242 |   // rotate vectors on the axis around their lines
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 | 243 |   fixture = la1->rotateVector(e1,1.);
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 | 244 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 245 |   fixture = la2->rotateVector(e2,1.);
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 | 246 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 247 |   fixture = la3->rotateVector(e3,1.);
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 | 248 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 249 | 
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 | 250 |   fixture = la1->rotateVector(e1,2.);
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 | 251 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 252 |   fixture = la2->rotateVector(e2,2.);
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 | 253 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 254 |   fixture = la3->rotateVector(e3,2.);
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 | 255 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 256 | 
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 | 257 |   // more vectors on the axis
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 | 258 |   fixture = la1->rotateVector(2*e1,1.);
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 | 259 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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 | 260 |   fixture = la2->rotateVector(2*e2,1.);
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 | 261 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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 | 262 |   fixture = la3->rotateVector(2*e3,1.);
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 | 263 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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 | 264 | 
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 | 265 |   fixture = la1->rotateVector(2*e1,2.);
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 | 266 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e1);
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 | 267 |   fixture = la2->rotateVector(2*e2,2.);
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 | 268 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e2);
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 | 269 |   fixture = la3->rotateVector(2*e3,2.);
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 | 270 |   CPPUNIT_ASSERT_EQUAL(fixture,2*e3);
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 | 271 | 
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 | 272 |   // negative factors
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 | 273 |   fixture = la1->rotateVector(-1*e1,1.);
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 | 274 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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 | 275 |   fixture = la2->rotateVector(-1*e2,1.);
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 | 276 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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 | 277 |   fixture = la3->rotateVector(-1*e3,1.);
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 | 278 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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 | 279 | 
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 | 280 |   fixture = la1->rotateVector(-1*e1,2.);
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 | 281 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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 | 282 |   fixture = la2->rotateVector(-1*e2,2.);
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 | 283 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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 | 284 |   fixture = la3->rotateVector(-1*e3,2.);
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 | 285 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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 | 286 | 
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 | 287 | 
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 | 288 | 
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 | 289 |   // now the real rotations
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 | 290 |   // e2 around e1
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 | 291 |   fixture = la1->rotateVector(e2,0);
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 | 292 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 293 |   fixture = la1->rotateVector(e2,1./2.*M_PI);
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 | 294 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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 | 295 |   fixture = la1->rotateVector(e2,M_PI);
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 | 296 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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 | 297 |   fixture = la1->rotateVector(e2,2*M_PI);
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 | 298 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 299 | 
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 | 300 |   // e3 around e2
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 | 301 |   fixture = la2->rotateVector(e3,0);
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 | 302 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 303 |   fixture = la2->rotateVector(e3,1./2.*M_PI);
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 | 304 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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 | 305 |   fixture = la2->rotateVector(e3,M_PI);
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 | 306 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
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 | 307 |   fixture = la2->rotateVector(e3,2*M_PI);
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 | 308 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 309 | 
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 | 310 |   // e1 around e3
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 | 311 |   fixture = la3->rotateVector(e1,0);
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 | 312 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 313 |   fixture = la3->rotateVector(e1,1./2.*M_PI);
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 | 314 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
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 | 315 |   fixture = la3->rotateVector(e1,M_PI);
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 | 316 |   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
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 | 317 |   fixture = la3->rotateVector(e1,2*M_PI);
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 | 318 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 319 | 
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 | 320 | 
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 | 321 |   // and some rotation around the plane lines
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 | 322 | 
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 | 323 |   // Vectors on the line
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 | 324 |   fixture = lp1->rotateVector(e1,1.);
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 | 325 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 326 |   fixture = lp1->rotateVector(e2,1.);
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 | 327 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 328 | 
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 | 329 |   fixture = lp2->rotateVector(e2,1.);
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 | 330 |   CPPUNIT_ASSERT_EQUAL(fixture,e2);
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 | 331 |   fixture = lp2->rotateVector(e3,1.);
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 | 332 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 333 | 
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 | 334 |   fixture = lp3->rotateVector(e3,1.);
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 | 335 |   CPPUNIT_ASSERT_EQUAL(fixture,e3);
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 | 336 |   fixture = lp3->rotateVector(e1,1.);
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 | 337 |   CPPUNIT_ASSERT_EQUAL(fixture,e1);
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 | 338 | 
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 | 339 |   // the real stuff
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 | 340 |   fixture = lp1->rotateVector(zeroVec,M_PI);
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 | 341 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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 | 342 |   fixture = lp2->rotateVector(zeroVec,M_PI);
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 | 343 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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 | 344 |   fixture = lp3->rotateVector(zeroVec,M_PI);
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 | 345 |   CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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 | 346 | 
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 | 347 |   fixture = lp1->rotateVector(zeroVec,2*M_PI);
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 | 348 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 349 |   fixture = lp2->rotateVector(zeroVec,2*M_PI);
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 | 350 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 351 |   fixture = lp3->rotateVector(zeroVec,2*M_PI);
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 | 352 |   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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 | 353 | }
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