source: src/tesselation.hpp@ af374d

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Last change on this file since af374d was af374d, checked in by Frederik Heber <heber@…>, 15 years ago

Correction of degenerated polygons is working.

Signed-off-by: Frederik Heber <heber@…>

  • Property mode set to 100644
File size: 13.8 KB
Line 
1/*
2 * tesselation.hpp
3 *
4 * The tesselation class is meant to contain the envelope (concave, convex or neither) of a set of Vectors. As we actually mean this stuff for atoms, we have to encapsulate it all a bit.
5 *
6 * Created on: Aug 3, 2009
7 * Author: heber
8 */
9
10#ifndef TESSELATION_HPP_
11#define TESSELATION_HPP_
12
13using namespace std;
14
15/*********************************************** includes ***********************************/
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include <map>
23#include <list>
24#include <set>
25#include <stack>
26
27#include "atom_particleinfo.hpp"
28#include "helpers.hpp"
29#include "vector.hpp"
30
31/****************************************** forward declarations *****************************/
32
33class BoundaryPointSet;
34class BoundaryLineSet;
35class BoundaryTriangleSet;
36class LinkedCell;
37class TesselPoint;
38class PointCloud;
39class Tesselation;
40
41/********************************************** definitions *********************************/
42
43#define DoTecplotOutput 1
44#define DoRaster3DOutput 1
45#define DoVRMLOutput 1
46#define TecplotSuffix ".dat"
47#define Raster3DSuffix ".r3d"
48#define VRMLSUffix ".wrl"
49
50// ======================================================= some template functions =========================================
51
52#define PointMap map < int, class BoundaryPointSet * >
53#define PointSet set < class BoundaryPointSet * >
54#define PointList list < class BoundaryPointSet * >
55#define PointPair pair < int, class BoundaryPointSet * >
56#define PointTestPair pair < PointMap::iterator, bool >
57
58#define CandidateList list <class CandidateForTesselation *>
59#define CandidateMap map <class BoundaryLineSet *, class CandidateForTesselation *>
60
61#define LineMap multimap < int, class BoundaryLineSet * >
62#define LineSet set < class BoundaryLineSet * >
63#define LineList list < class BoundaryLineSet * >
64#define LinePair pair < int, class BoundaryLineSet * >
65#define LineTestPair pair < LineMap::iterator, bool >
66
67#define TriangleMap map < int, class BoundaryTriangleSet * >
68#define TriangleSet set < class BoundaryTriangleSet * >
69#define TriangleList list < class BoundaryTriangleSet * >
70#define TrianglePair pair < int, class BoundaryTriangleSet * >
71#define TriangleTestPair pair < TrianglePair::iterator, bool >
72
73#define PolygonMap map < int, class BoundaryPolygonSet * >
74#define PolygonSet set < class BoundaryPolygonSet * >
75#define PolygonList list < class BoundaryPolygonSet * >
76
77#define DistanceMultiMap multimap <double, pair < PointMap::iterator, PointMap::iterator> >
78#define DistanceMultiMapPair pair <double, pair < PointMap::iterator, PointMap::iterator> >
79
80#define TesselPointList list <TesselPoint *>
81#define TesselPointSet set <TesselPoint *>
82
83/********************************************** declarations *******************************/
84
85template <typename T> void SetEndpointsOrdered(T endpoints[2], T endpoint1, T endpoint2)
86{
87 if (endpoint1->Nr < endpoint2->Nr) {
88 endpoints[0] = endpoint1;
89 endpoints[1] = endpoint2;
90 } else {
91 endpoints[0] = endpoint2;
92 endpoints[1] = endpoint1;
93 }
94};
95
96// ======================================================== class BoundaryPointSet =========================================
97
98class BoundaryPointSet {
99 public:
100 BoundaryPointSet();
101 BoundaryPointSet(TesselPoint * Walker);
102 ~BoundaryPointSet();
103
104 void AddLine(class BoundaryLineSet *line);
105
106 LineMap lines;
107 int LinesCount;
108 TesselPoint *node;
109 double value;
110 int Nr;
111};
112
113ostream & operator << (ostream &ost, const BoundaryPointSet &a);
114
115// ======================================================== class BoundaryLineSet ==========================================
116
117class BoundaryLineSet {
118 public:
119 BoundaryLineSet();
120 BoundaryLineSet(class BoundaryPointSet *Point[2], const int number);
121 ~BoundaryLineSet();
122
123 void AddTriangle(class BoundaryTriangleSet *triangle);
124 bool IsConnectedTo(class BoundaryLineSet *line);
125 bool ContainsBoundaryPoint(class BoundaryPointSet *point);
126 bool CheckConvexityCriterion();
127 class BoundaryPointSet *GetOtherEndpoint(class BoundaryPointSet *);
128
129 class BoundaryPointSet *endpoints[2];
130 TriangleMap triangles;
131 int Nr;
132 bool skipped;
133};
134
135ostream & operator << (ostream &ost, const BoundaryLineSet &a);
136
137// ======================================================== class BoundaryTriangleSet =======================================
138
139class BoundaryTriangleSet {
140 public:
141 BoundaryTriangleSet();
142 BoundaryTriangleSet(class BoundaryLineSet *line[3], int number);
143 ~BoundaryTriangleSet();
144
145 void GetNormalVector(Vector &NormalVector);
146 void GetCenter(Vector *center);
147 bool GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection);
148 bool ContainsBoundaryLine(class BoundaryLineSet *line);
149 bool ContainsBoundaryPoint(class BoundaryPointSet *point);
150 bool ContainsBoundaryPoint(class TesselPoint *point);
151 class BoundaryPointSet *GetThirdEndpoint(class BoundaryLineSet *line);
152 bool IsPresentTupel(class BoundaryPointSet *Points[3]);
153 bool IsPresentTupel(class BoundaryTriangleSet *T);
154
155 class BoundaryPointSet *endpoints[3];
156 class BoundaryLineSet *lines[3];
157 Vector NormalVector;
158 int Nr;
159};
160
161ostream & operator << (ostream &ost, const BoundaryTriangleSet &a);
162
163
164// ======================================================== class BoundaryTriangleSet =======================================
165
166/** Set of BoundaryPointSet.
167 * This is just meant as a container for a group of endpoints, extending the node, line, triangle concept. However, this has
168 * only marginally something to do with the tesselation. Hence, there is no incorporation into the bookkeeping of the Tesselation
169 * class (i.e. no allocation, no deletion).
170 * \note we assume that the set of endpoints reside (more or less) on a plane.
171 */
172class BoundaryPolygonSet {
173 public:
174 BoundaryPolygonSet();
175 ~BoundaryPolygonSet();
176
177 Vector * GetNormalVector(const Vector &NormalVector) const;
178 void GetCenter(Vector *center) const;
179 bool ContainsBoundaryLine(const BoundaryLineSet * const line) const;
180 bool ContainsBoundaryPoint(const BoundaryPointSet * const point) const;
181 bool ContainsBoundaryPoint(const TesselPoint * const point) const;
182 bool ContainsBoundaryTriangle(const BoundaryTriangleSet * const point) const;
183 bool ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const;
184 bool ContainsPresentTupel(const BoundaryPolygonSet * const P) const;
185 bool ContainsPresentTupel(const PointSet &endpoints) const;
186 TriangleSet * GetAllContainedTrianglesFromEndpoints() const;
187 bool FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line);
188
189 PointSet endpoints;
190 int Nr;
191};
192
193ostream & operator << (ostream &ost, const BoundaryPolygonSet &a);
194
195// =========================================================== class TESSELPOINT ===========================================
196
197/** Is a single point of the set of Vectors, also a super-class to be inherited and and its functions to be implemented.
198 */
199class TesselPoint : virtual public ParticleInfo {
200public:
201 TesselPoint();
202 virtual ~TesselPoint();
203
204 Vector *node; // pointer to position of the dot in space
205
206 virtual ostream & operator << (ostream &ost);
207};
208
209ostream & operator << (ostream &ost, const TesselPoint &a);
210
211// =========================================================== class POINTCLOUD ============================================
212
213/** Super-class for all point clouds structures, also molecules. They have to inherit this structure and implement the virtual function to access the Vectors.
214 * This basically encapsulates a list structure.
215 */
216class PointCloud {
217public:
218 PointCloud();
219 virtual ~PointCloud();
220
221 virtual const char * const GetName() const { return "unknown"; };
222 virtual Vector *GetCenter() const { return NULL; };
223 virtual TesselPoint *GetPoint() const { return NULL; };
224 virtual TesselPoint *GetTerminalPoint() const { return NULL; };
225 virtual void GoToNext() const {};
226 virtual void GoToPrevious() const {};
227 virtual void GoToFirst() const {};
228 virtual void GoToLast() const {};
229 virtual bool IsEmpty() const { return true; };
230 virtual bool IsEnd() const { return true; };
231};
232
233// ======================================================== class CandidateForTesselation =========================================
234
235class CandidateForTesselation {
236 public :
237 CandidateForTesselation(BoundaryLineSet* currentBaseLine);
238 CandidateForTesselation(TesselPoint* candidate, BoundaryLineSet* currentBaseLine, Vector OptCandidateCenter, Vector OtherOptCandidateCenter);
239 ~CandidateForTesselation();
240
241 TesselPointList pointlist;
242 BoundaryLineSet *BaseLine;
243 Vector OptCenter;
244 Vector OtherOptCenter;
245 double ShortestAngle;
246 double OtherShortestAngle;
247};
248
249ostream & operator <<(ostream &ost, const CandidateForTesselation &a);
250
251// =========================================================== class TESSELATION ===========================================
252
253/** Contains the envelope to a PointCloud.
254 */
255class Tesselation : public PointCloud {
256 public:
257
258 Tesselation();
259 virtual ~Tesselation();
260
261 void AddTesselationPoint(TesselPoint* Candidate, const int n);
262 void SetTesselationPoint(TesselPoint* Candidate, const int n) const;
263 void AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
264 void AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
265 void AddTesselationTriangle();
266 void AddTesselationTriangle(const int nr);
267 void AddCandidateTriangle(CandidateForTesselation CandidateLine);
268 void RemoveTesselationTriangle(class BoundaryTriangleSet *triangle);
269 void RemoveTesselationLine(class BoundaryLineSet *line);
270 void RemoveTesselationPoint(class BoundaryPointSet *point);
271
272
273 // concave envelope
274 void FindStartingTriangle(const double RADIUS, const LinkedCell *LC);
275 void FindSecondPointForTesselation(class TesselPoint* a, Vector Oben, class TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC);
276 void FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint * const ThirdNode, const double RADIUS, const LinkedCell *LC) const;
277 bool FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC);
278 int CheckPresenceOfTriangle(class TesselPoint *Candidates[3]) const;
279 class BoundaryTriangleSet * GetPresentTriangle(TesselPoint *Candidates[3]);
280
281 // convex envelope
282 void TesselateOnBoundary(const PointCloud * const cloud);
283 void GuessStartingTriangle();
284 bool InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC);
285 double RemovePointFromTesselatedSurface(class BoundaryPointSet *point);
286 class BoundaryLineSet * FlipBaseline(class BoundaryLineSet *Base);
287 double PickFarthestofTwoBaselines(class BoundaryLineSet *Base);
288 class BoundaryPointSet *IsConvexRectangle(class BoundaryLineSet *Base);
289 map<int, int> * FindAllDegeneratedTriangles();
290 map<int, int> * FindAllDegeneratedLines();
291 void RemoveDegeneratedTriangles();
292 void AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC);
293 int CorrectAllDegeneratedPolygons();
294
295 set<TesselPoint*> * GetAllConnectedPoints(const TesselPoint* const Point) const;
296 set<BoundaryTriangleSet*> *GetAllTriangles(const BoundaryPointSet * const Point) const;
297 list<list<TesselPoint*> *> * GetPathsOfConnectedPoints(const TesselPoint* const Point) const;
298 list<list<TesselPoint*> *> * GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const;
299 list<TesselPoint*> * GetCircleOfSetOfPoints(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference = NULL) const;
300 class BoundaryPointSet *GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const;
301 list<BoundaryTriangleSet*> *FindTriangles(const TesselPoint* const Points[3]) const;
302 list<BoundaryTriangleSet*> * FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const;
303 class BoundaryTriangleSet * FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const;
304 bool IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const;
305 bool IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const;
306 bool AddBoundaryPoint(TesselPoint * Walker, const int n);
307
308 // print for debugging
309 void PrintAllBoundaryPoints(ofstream *out) const;
310 void PrintAllBoundaryLines(ofstream *out) const;
311 void PrintAllBoundaryTriangles(ofstream *out) const;
312
313 // store envelope in file
314 void Output(const char *filename, const PointCloud * const cloud);
315
316 PointMap PointsOnBoundary;
317 LineMap LinesOnBoundary;
318 CandidateMap OpenLines;
319 TriangleMap TrianglesOnBoundary;
320 int PointsOnBoundaryCount;
321 int LinesOnBoundaryCount;
322 int TrianglesOnBoundaryCount;
323
324 // PointCloud implementation for PointsOnBoundary
325 virtual Vector *GetCenter(ofstream *out) const;
326 virtual TesselPoint *GetPoint() const;
327 virtual TesselPoint *GetTerminalPoint() const;
328 virtual void GoToNext() const;
329 virtual void GoToPrevious() const;
330 virtual void GoToFirst() const;
331 virtual void GoToLast() const;
332 virtual bool IsEmpty() const;
333 virtual bool IsEnd() const;
334
335 class BoundaryPointSet *BPS[2];
336 class BoundaryLineSet *BLS[3];
337 class BoundaryTriangleSet *BTS;
338 class BoundaryTriangleSet *LastTriangle;
339 int TriangleFilesWritten;
340
341 private:
342 mutable class BoundaryPointSet *TPS[3]; //this is a Storage for pointers to triangle points, this and BPS[2] needed due to AddLine restrictions
343
344 mutable PointMap::const_iterator InternalPointer;
345
346 //bool HasOtherBaselineBetterCandidate(const BoundaryLineSet * const BaseRay, const TesselPoint * const OptCandidate, double ShortestAngle, double RADIUS, const LinkedCell * const LC) const;
347};
348
349
350#endif /* TESSELATION_HPP_ */
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