| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * tesselation.cpp
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| 10 |  *
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| 11 |  *  Created on: Aug 3, 2009
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| 12 |  *      Author: heber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 | 
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| 22 | #include <fstream>
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| 23 | #include <iomanip>
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| 24 | 
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| 25 | #include "BoundaryPointSet.hpp"
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| 26 | #include "BoundaryLineSet.hpp"
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| 27 | #include "BoundaryTriangleSet.hpp"
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| 28 | #include "BoundaryPolygonSet.hpp"
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| 29 | #include "CandidateForTesselation.hpp"
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| 30 | #include "CodePatterns/Assert.hpp"
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| 31 | #include "CodePatterns/Info.hpp"
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| 32 | #include "CodePatterns/IteratorAdaptors.hpp"
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| 33 | #include "CodePatterns/Log.hpp"
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| 34 | #include "CodePatterns/Verbose.hpp"
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| 35 | #include "Helpers/helpers.hpp"
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| 36 | #include "IPointCloud.hpp"
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| 37 | #include "LinearAlgebra/Exceptions.hpp"
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| 38 | #include "LinearAlgebra/Line.hpp"
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| 39 | #include "LinearAlgebra/Plane.hpp"
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| 40 | #include "LinearAlgebra/Vector.hpp"
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| 41 | #include "LinearAlgebra/vector_ops.hpp"
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| 42 | #include "linkedcell.hpp"
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| 43 | #include "PointCloudAdaptor.hpp"
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| 44 | #include "tesselation.hpp"
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| 45 | #include "tesselationhelpers.hpp"
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| 46 | #include "TesselPoint.hpp"
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| 47 | #include "triangleintersectionlist.hpp"
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| 48 | 
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| 49 | class molecule;
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| 50 | 
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| 51 | const char *TecplotSuffix=".dat";
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| 52 | const char *Raster3DSuffix=".r3d";
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| 53 | const char *VRMLSUffix=".wrl";
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| 54 | 
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| 55 | const double ParallelEpsilon=1e-3;
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| 56 | const double Tesselation::HULLEPSILON = 1e-9;
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| 57 | 
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| 58 | /** Constructor of class Tesselation.
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| 59 |  */
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| 60 | Tesselation::Tesselation() :
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| 61 |   PointsOnBoundaryCount(0),
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| 62 |   LinesOnBoundaryCount(0),
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| 63 |   TrianglesOnBoundaryCount(0),
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| 64 |   LastTriangle(NULL),
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| 65 |   TriangleFilesWritten(0),
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| 66 |   InternalPointer(PointsOnBoundary.begin())
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| 67 | {
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| 68 |   Info FunctionInfo(__func__);
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| 69 | }
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| 70 | ;
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| 71 | 
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| 72 | /** Destructor of class Tesselation.
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| 73 |  * We have to free all points, lines and triangles.
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| 74 |  */
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| 75 | Tesselation::~Tesselation()
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| 76 | {
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| 77 |   Info FunctionInfo(__func__);
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| 78 |   DoLog(0) && (Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl);
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| 79 |   for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
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| 80 |     if (runner->second != NULL) {
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| 81 |       delete (runner->second);
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| 82 |       runner->second = NULL;
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| 83 |     } else
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| 84 |       DoeLog(1) && (eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl);
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| 85 |   }
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| 86 |   DoLog(0) && (Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl);
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| 87 | }
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| 88 | 
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| 89 | /** Gueses first starting triangle of the convex envelope.
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| 90 |  * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
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| 91 |  * \param *out output stream for debugging
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| 92 |  * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
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| 93 |  */
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| 94 | void Tesselation::GuessStartingTriangle()
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| 95 | {
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| 96 |   Info FunctionInfo(__func__);
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| 97 |   // 4b. create a starting triangle
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| 98 |   // 4b1. create all distances
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| 99 |   DistanceMultiMap DistanceMMap;
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| 100 |   double distance, tmp;
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| 101 |   Vector PlaneVector, TrialVector;
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| 102 |   PointMap::iterator A, B, C; // three nodes of the first triangle
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| 103 |   A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
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| 104 | 
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| 105 |   // with A chosen, take each pair B,C and sort
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| 106 |   if (A != PointsOnBoundary.end()) {
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| 107 |     B = A;
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| 108 |     B++;
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| 109 |     for (; B != PointsOnBoundary.end(); B++) {
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| 110 |       C = B;
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| 111 |       C++;
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| 112 |       for (; C != PointsOnBoundary.end(); C++) {
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| 113 |         tmp = A->second->node->DistanceSquared(B->second->node->getPosition());
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| 114 |         distance = tmp * tmp;
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| 115 |         tmp = A->second->node->DistanceSquared(C->second->node->getPosition());
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| 116 |         distance += tmp * tmp;
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| 117 |         tmp = B->second->node->DistanceSquared(C->second->node->getPosition());
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| 118 |         distance += tmp * tmp;
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| 119 |         DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
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| 120 |       }
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| 121 |     }
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| 122 |   }
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| 123 |   //    // listing distances
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| 124 |   //    Log() << Verbose(1) << "Listing DistanceMMap:";
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| 125 |   //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
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| 126 |   //      Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
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| 127 |   //    }
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| 128 |   //    Log() << Verbose(0) << endl;
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| 129 |   // 4b2. pick three baselines forming a triangle
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| 130 |   // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 131 |   DistanceMultiMap::iterator baseline = DistanceMMap.begin();
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| 132 |   for (; baseline != DistanceMMap.end(); baseline++) {
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| 133 |     // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
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| 134 |     // 2. next, we have to check whether all points reside on only one side of the triangle
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| 135 |     // 3. construct plane vector
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| 136 |     PlaneVector = Plane(A->second->node->getPosition(),
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| 137 |                         baseline->second.first->second->node->getPosition(),
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| 138 |                         baseline->second.second->second->node->getPosition()).getNormal();
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| 139 |     DoLog(2) && (Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl);
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| 140 |     // 4. loop over all points
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| 141 |     double sign = 0.;
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| 142 |     PointMap::iterator checker = PointsOnBoundary.begin();
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| 143 |     for (; checker != PointsOnBoundary.end(); checker++) {
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| 144 |       // (neglecting A,B,C)
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| 145 |       if ((checker == A) || (checker == baseline->second.first) || (checker == baseline->second.second))
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| 146 |         continue;
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| 147 |       // 4a. project onto plane vector
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| 148 |       TrialVector = (checker->second->node->getPosition() - A->second->node->getPosition());
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| 149 |       distance = TrialVector.ScalarProduct(PlaneVector);
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| 150 |       if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
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| 151 |         continue;
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| 152 |       DoLog(2) && (Log() << Verbose(2) << "Projection of " << checker->second->node->getName() << " yields distance of " << distance << "." << endl);
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| 153 |       tmp = distance / fabs(distance);
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| 154 |       // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
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| 155 |       if ((sign != 0) && (tmp != sign)) {
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| 156 |         // 4c. If so, break 4. loop and continue with next candidate in 1. loop
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| 157 |         DoLog(2) && (Log() << Verbose(2) << "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leaves " << checker->second->node->getName() << " outside the convex hull." << endl);
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| 158 |         break;
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| 159 |       } else { // note the sign for later
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| 160 |         DoLog(2) && (Log() << Verbose(2) << "Current candidates: " << A->second->node->getName() << "," << baseline->second.first->second->node->getName() << "," << baseline->second.second->second->node->getName() << " leave " << checker->second->node->getName() << " inside the convex hull." << endl);
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| 161 |         sign = tmp;
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| 162 |       }
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| 163 |       // 4d. Check whether the point is inside the triangle (check distance to each node
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| 164 |       tmp = checker->second->node->DistanceSquared(A->second->node->getPosition());
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| 165 |       int innerpoint = 0;
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| 166 |       if ((tmp < A->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < A->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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| 167 |         innerpoint++;
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| 168 |       tmp = checker->second->node->DistanceSquared(baseline->second.first->second->node->getPosition());
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| 169 |       if ((tmp < baseline->second.first->second->node->DistanceSquared(A->second->node->getPosition())) && (tmp < baseline->second.first->second->node->DistanceSquared(baseline->second.second->second->node->getPosition())))
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| 170 |         innerpoint++;
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| 171 |       tmp = checker->second->node->DistanceSquared(baseline->second.second->second->node->getPosition());
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| 172 |       if ((tmp < baseline->second.second->second->node->DistanceSquared(baseline->second.first->second->node->getPosition())) && (tmp < baseline->second.second->second->node->DistanceSquared(A->second->node->getPosition())))
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| 173 |         innerpoint++;
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| 174 |       // 4e. If so, break 4. loop and continue with next candidate in 1. loop
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| 175 |       if (innerpoint == 3)
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| 176 |         break;
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| 177 |     }
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| 178 |     // 5. come this far, all on same side? Then break 1. loop and construct triangle
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| 179 |     if (checker == PointsOnBoundary.end()) {
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| 180 |       DoLog(2) && (Log() << Verbose(2) << "Looks like we have a candidate!" << endl);
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| 181 |       break;
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| 182 |     }
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| 183 |   }
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| 184 |   if (baseline != DistanceMMap.end()) {
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| 185 |     BPS[0] = baseline->second.first->second;
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| 186 |     BPS[1] = baseline->second.second->second;
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| 187 |     BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 188 |     BPS[0] = A->second;
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| 189 |     BPS[1] = baseline->second.second->second;
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| 190 |     BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 191 |     BPS[0] = baseline->second.first->second;
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| 192 |     BPS[1] = A->second;
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| 193 |     BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
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| 194 | 
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| 195 |     // 4b3. insert created triangle
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| 196 |     BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
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| 197 |     TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
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| 198 |     TrianglesOnBoundaryCount++;
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| 199 |     for (int i = 0; i < NDIM; i++) {
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| 200 |       LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
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| 201 |       LinesOnBoundaryCount++;
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| 202 |     }
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| 203 | 
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| 204 |     DoLog(1) && (Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl);
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| 205 |   } else {
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| 206 |     DoeLog(0) && (eLog() << Verbose(0) << "No starting triangle found." << endl);
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| 207 |   }
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| 208 | }
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| 209 | ;
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| 210 | 
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| 211 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
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| 212 |  * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
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| 213 |  * 2 triangles. Hence, we go through all current lines:
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| 214 |  * -# if the lines contains to only one triangle
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| 215 |  * -# We search all points in the boundary
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| 216 |  *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
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| 217 |  *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
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| 218 |  *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
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| 219 |  *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
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| 220 |  * \param *out output stream for debugging
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| 221 |  * \param *configuration for IsAngstroem
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| 222 |  * \param *cloud cluster of points
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| 223 |  */
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| 224 | void Tesselation::TesselateOnBoundary(IPointCloud & cloud)
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| 225 | {
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| 226 |   Info FunctionInfo(__func__);
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| 227 |   bool flag;
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| 228 |   PointMap::iterator winner;
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| 229 |   class BoundaryPointSet *peak = NULL;
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| 230 |   double SmallestAngle, TempAngle;
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| 231 |   Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
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| 232 |   LineMap::iterator LineChecker[2];
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| 233 | 
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| 234 |   Center = cloud.GetCenter();
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| 235 |   // create a first tesselation with the given BoundaryPoints
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| 236 |   do {
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| 237 |     flag = false;
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| 238 |     for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
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| 239 |       if (baseline->second->triangles.size() == 1) {
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| 240 |         // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
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| 241 |         SmallestAngle = M_PI;
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| 242 | 
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| 243 |         // get peak point with respect to this base line's only triangle
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| 244 |         BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
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| 245 |         DoLog(0) && (Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl);
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| 246 |         for (int i = 0; i < 3; i++)
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| 247 |           if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
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| 248 |             peak = BTS->endpoints[i];
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| 249 |         DoLog(1) && (Log() << Verbose(1) << " and has peak " << *peak << "." << endl);
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| 250 | 
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| 251 |         // prepare some auxiliary vectors
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| 252 |         Vector BaseLineCenter, BaseLine;
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| 253 |         BaseLineCenter = 0.5 * ((baseline->second->endpoints[0]->node->getPosition()) +
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| 254 |                                 (baseline->second->endpoints[1]->node->getPosition()));
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| 255 |         BaseLine = (baseline->second->endpoints[0]->node->getPosition()) - (baseline->second->endpoints[1]->node->getPosition());
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| 256 | 
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| 257 |         // offset to center of triangle
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| 258 |         CenterVector.Zero();
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| 259 |         for (int i = 0; i < 3; i++)
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| 260 |           CenterVector += BTS->getEndpoint(i);
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| 261 |         CenterVector.Scale(1. / 3.);
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| 262 |         DoLog(2) && (Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl);
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| 263 | 
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| 264 |         // normal vector of triangle
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| 265 |         NormalVector = (*Center) - CenterVector;
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| 266 |         BTS->GetNormalVector(NormalVector);
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| 267 |         NormalVector = BTS->NormalVector;
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| 268 |         DoLog(2) && (Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl);
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| 269 | 
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| 270 |         // vector in propagation direction (out of triangle)
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| 271 |         // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
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| 272 |         PropagationVector = Plane(BaseLine, NormalVector,0).getNormal();
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| 273 |         TempVector = CenterVector - (baseline->second->endpoints[0]->node->getPosition()); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
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| 274 |         //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
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| 275 |         if (PropagationVector.ScalarProduct(TempVector) > 0) // make sure normal propagation vector points outward from baseline
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| 276 |           PropagationVector.Scale(-1.);
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| 277 |         DoLog(2) && (Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl);
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| 278 |         winner = PointsOnBoundary.end();
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| 279 | 
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| 280 |         // loop over all points and calculate angle between normal vector of new and present triangle
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| 281 |         for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
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| 282 |           if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
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| 283 |             DoLog(1) && (Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl);
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| 284 | 
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| 285 |             // first check direction, so that triangles don't intersect
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| 286 |             VirtualNormalVector = (target->second->node->getPosition()) - BaseLineCenter;
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| 287 |             VirtualNormalVector.ProjectOntoPlane(NormalVector);
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| 288 |             TempAngle = VirtualNormalVector.Angle(PropagationVector);
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| 289 |             DoLog(2) && (Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl);
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| 290 |             if (TempAngle > (M_PI / 2.)) { // no bends bigger than Pi/2 (90 degrees)
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| 291 |               DoLog(2) && (Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl);
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| 292 |               continue;
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| 293 |             } else
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| 294 |               DoLog(2) && (Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl);
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| 295 | 
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| 296 |             // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
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| 297 |             LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
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| 298 |             LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
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| 299 |             if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
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| 300 |               DoLog(2) && (Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl);
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| 301 |               continue;
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| 302 |             }
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| 303 |             if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
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| 304 |               DoLog(2) && (Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl);
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| 305 |               continue;
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| 306 |             }
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| 307 | 
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| 308 |             // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
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| 309 |             if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
 | 
|---|
| 310 |               DoLog(4) && (Log() << Verbose(4) << "Current target is peak!" << endl);
 | 
|---|
| 311 |               continue;
 | 
|---|
| 312 |             }
 | 
|---|
| 313 | 
 | 
|---|
| 314 |             // check for linear dependence
 | 
|---|
| 315 |             TempVector = (baseline->second->endpoints[0]->node->getPosition()) - (target->second->node->getPosition());
 | 
|---|
| 316 |             helper = (baseline->second->endpoints[1]->node->getPosition()) - (target->second->node->getPosition());
 | 
|---|
| 317 |             helper.ProjectOntoPlane(TempVector);
 | 
|---|
| 318 |             if (fabs(helper.NormSquared()) < MYEPSILON) {
 | 
|---|
| 319 |               DoLog(2) && (Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl);
 | 
|---|
| 320 |               continue;
 | 
|---|
| 321 |             }
 | 
|---|
| 322 | 
 | 
|---|
| 323 |             // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
 | 
|---|
| 324 |             flag = true;
 | 
|---|
| 325 |             VirtualNormalVector = Plane((baseline->second->endpoints[0]->node->getPosition()),
 | 
|---|
| 326 |                                         (baseline->second->endpoints[1]->node->getPosition()),
 | 
|---|
| 327 |                                         (target->second->node->getPosition())).getNormal();
 | 
|---|
| 328 |             TempVector = (1./3.) * ((baseline->second->endpoints[0]->node->getPosition()) +
 | 
|---|
| 329 |                                     (baseline->second->endpoints[1]->node->getPosition()) +
 | 
|---|
| 330 |                                     (target->second->node->getPosition()));
 | 
|---|
| 331 |             TempVector -= (*Center);
 | 
|---|
| 332 |             // make it always point outward
 | 
|---|
| 333 |             if (VirtualNormalVector.ScalarProduct(TempVector) < 0)
 | 
|---|
| 334 |               VirtualNormalVector.Scale(-1.);
 | 
|---|
| 335 |             // calculate angle
 | 
|---|
| 336 |             TempAngle = NormalVector.Angle(VirtualNormalVector);
 | 
|---|
| 337 |             DoLog(2) && (Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl);
 | 
|---|
| 338 |             if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
 | 
|---|
| 339 |               SmallestAngle = TempAngle;
 | 
|---|
| 340 |               winner = target;
 | 
|---|
| 341 |               DoLog(2) && (Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl);
 | 
|---|
| 342 |             } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
 | 
|---|
| 343 |               // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
 | 
|---|
| 344 |               helper = (target->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| 345 |               helper.ProjectOntoPlane(BaseLine);
 | 
|---|
| 346 |               // ...the one with the smaller angle is the better candidate
 | 
|---|
| 347 |               TempVector = (target->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| 348 |               TempVector.ProjectOntoPlane(VirtualNormalVector);
 | 
|---|
| 349 |               TempAngle = TempVector.Angle(helper);
 | 
|---|
| 350 |               TempVector = (winner->second->node->getPosition()) - BaseLineCenter;
 | 
|---|
| 351 |               TempVector.ProjectOntoPlane(VirtualNormalVector);
 | 
|---|
| 352 |               if (TempAngle < TempVector.Angle(helper)) {
 | 
|---|
| 353 |                 TempAngle = NormalVector.Angle(VirtualNormalVector);
 | 
|---|
| 354 |                 SmallestAngle = TempAngle;
 | 
|---|
| 355 |                 winner = target;
 | 
|---|
| 356 |                 DoLog(2) && (Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl);
 | 
|---|
| 357 |               } else
 | 
|---|
| 358 |                 DoLog(2) && (Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl);
 | 
|---|
| 359 |             } else
 | 
|---|
| 360 |               DoLog(2) && (Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl);
 | 
|---|
| 361 |           }
 | 
|---|
| 362 |         } // end of loop over all boundary points
 | 
|---|
| 363 | 
 | 
|---|
| 364 |         // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
 | 
|---|
| 365 |         if (winner != PointsOnBoundary.end()) {
 | 
|---|
| 366 |           DoLog(0) && (Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl);
 | 
|---|
| 367 |           // create the lins of not yet present
 | 
|---|
| 368 |           BLS[0] = baseline->second;
 | 
|---|
| 369 |           // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
 | 
|---|
| 370 |           LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
 | 
|---|
| 371 |           LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
 | 
|---|
| 372 |           if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
 | 
|---|
| 373 |             BPS[0] = baseline->second->endpoints[0];
 | 
|---|
| 374 |             BPS[1] = winner->second;
 | 
|---|
| 375 |             BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 376 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
 | 
|---|
| 377 |             LinesOnBoundaryCount++;
 | 
|---|
| 378 |           } else
 | 
|---|
| 379 |             BLS[1] = LineChecker[0]->second;
 | 
|---|
| 380 |           if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
 | 
|---|
| 381 |             BPS[0] = baseline->second->endpoints[1];
 | 
|---|
| 382 |             BPS[1] = winner->second;
 | 
|---|
| 383 |             BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 384 |             LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
 | 
|---|
| 385 |             LinesOnBoundaryCount++;
 | 
|---|
| 386 |           } else
 | 
|---|
| 387 |             BLS[2] = LineChecker[1]->second;
 | 
|---|
| 388 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 389 |           BTS->GetCenter(helper);
 | 
|---|
| 390 |           helper -= (*Center);
 | 
|---|
| 391 |           helper *= -1;
 | 
|---|
| 392 |           BTS->GetNormalVector(helper);
 | 
|---|
| 393 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 394 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 395 |         } else {
 | 
|---|
| 396 |           DoeLog(2) && (eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl);
 | 
|---|
| 397 |         }
 | 
|---|
| 398 | 
 | 
|---|
| 399 |         // 5d. If the set of lines is not yet empty, go to 5. and continue
 | 
|---|
| 400 |       } else
 | 
|---|
| 401 |         DoLog(0) && (Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl);
 | 
|---|
| 402 |   } while (flag);
 | 
|---|
| 403 | 
 | 
|---|
| 404 |   // exit
 | 
|---|
| 405 |   delete (Center);
 | 
|---|
| 406 | }
 | 
|---|
| 407 | ;
 | 
|---|
| 408 | 
 | 
|---|
| 409 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
 | 
|---|
| 410 |  * \param *out output stream for debugging
 | 
|---|
| 411 |  * \param *cloud cluster of points
 | 
|---|
| 412 |  * \param *LC LinkedCell structure to find nearest point quickly
 | 
|---|
| 413 |  * \return true - all straddling points insert, false - something went wrong
 | 
|---|
| 414 |  */
 | 
|---|
| 415 | bool Tesselation::InsertStraddlingPoints(IPointCloud & cloud, const LinkedCell *LC)
 | 
|---|
| 416 | {
 | 
|---|
| 417 |   Info FunctionInfo(__func__);
 | 
|---|
| 418 |   Vector Intersection, Normal;
 | 
|---|
| 419 |   TesselPoint *Walker = NULL;
 | 
|---|
| 420 |   Vector *Center = cloud.GetCenter();
 | 
|---|
| 421 |   TriangleList *triangles = NULL;
 | 
|---|
| 422 |   bool AddFlag = false;
 | 
|---|
| 423 |   LinkedCell *BoundaryPoints = NULL;
 | 
|---|
| 424 |   bool SuccessFlag = true;
 | 
|---|
| 425 | 
 | 
|---|
| 426 |   cloud.GoToFirst();
 | 
|---|
| 427 |   PointCloudAdaptor< Tesselation, MapValueIterator<Tesselation::iterator> > newcloud(this, cloud.GetName());
 | 
|---|
| 428 |   BoundaryPoints = new LinkedCell(newcloud, 5.);
 | 
|---|
| 429 |   while (!cloud.IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
 | 
|---|
| 430 |     if (AddFlag) {
 | 
|---|
| 431 |       delete (BoundaryPoints);
 | 
|---|
| 432 |       BoundaryPoints = new LinkedCell(newcloud, 5.);
 | 
|---|
| 433 |       AddFlag = false;
 | 
|---|
| 434 |     }
 | 
|---|
| 435 |     Walker = cloud.GetPoint();
 | 
|---|
| 436 |     DoLog(0) && (Log() << Verbose(0) << "Current point is " << *Walker << "." << endl);
 | 
|---|
| 437 |     // get the next triangle
 | 
|---|
| 438 |     triangles = FindClosestTrianglesToVector(Walker->getPosition(), BoundaryPoints);
 | 
|---|
| 439 |     if (triangles != NULL)
 | 
|---|
| 440 |       BTS = triangles->front();
 | 
|---|
| 441 |     else
 | 
|---|
| 442 |       BTS = NULL;
 | 
|---|
| 443 |     delete triangles;
 | 
|---|
| 444 |     if ((BTS == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
 | 
|---|
| 445 |       DoLog(0) && (Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl);
 | 
|---|
| 446 |       cloud.GoToNext();
 | 
|---|
| 447 |       continue;
 | 
|---|
| 448 |     } else {
 | 
|---|
| 449 |     }
 | 
|---|
| 450 |     DoLog(0) && (Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl);
 | 
|---|
| 451 |     // get the intersection point
 | 
|---|
| 452 |     if (BTS->GetIntersectionInsideTriangle(*Center, Walker->getPosition(), Intersection)) {
 | 
|---|
| 453 |       DoLog(0) && (Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl);
 | 
|---|
| 454 |       // we have the intersection, check whether in- or outside of boundary
 | 
|---|
| 455 |       if ((Center->DistanceSquared(Walker->getPosition()) - Center->DistanceSquared(Intersection)) < -MYEPSILON) {
 | 
|---|
| 456 |         // inside, next!
 | 
|---|
| 457 |         DoLog(0) && (Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl);
 | 
|---|
| 458 |       } else {
 | 
|---|
| 459 |         // outside!
 | 
|---|
| 460 |         DoLog(0) && (Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl);
 | 
|---|
| 461 |         class BoundaryLineSet *OldLines[3], *NewLines[3];
 | 
|---|
| 462 |         class BoundaryPointSet *OldPoints[3], *NewPoint;
 | 
|---|
| 463 |         // store the three old lines and old points
 | 
|---|
| 464 |         for (int i = 0; i < 3; i++) {
 | 
|---|
| 465 |           OldLines[i] = BTS->lines[i];
 | 
|---|
| 466 |           OldPoints[i] = BTS->endpoints[i];
 | 
|---|
| 467 |         }
 | 
|---|
| 468 |         Normal = BTS->NormalVector;
 | 
|---|
| 469 |         // add Walker to boundary points
 | 
|---|
| 470 |         DoLog(0) && (Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl);
 | 
|---|
| 471 |         AddFlag = true;
 | 
|---|
| 472 |         if (AddBoundaryPoint(Walker, 0))
 | 
|---|
| 473 |           NewPoint = BPS[0];
 | 
|---|
| 474 |         else
 | 
|---|
| 475 |           continue;
 | 
|---|
| 476 |         // remove triangle
 | 
|---|
| 477 |         DoLog(0) && (Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl);
 | 
|---|
| 478 |         TrianglesOnBoundary.erase(BTS->Nr);
 | 
|---|
| 479 |         delete (BTS);
 | 
|---|
| 480 |         // create three new boundary lines
 | 
|---|
| 481 |         for (int i = 0; i < 3; i++) {
 | 
|---|
| 482 |           BPS[0] = NewPoint;
 | 
|---|
| 483 |           BPS[1] = OldPoints[i];
 | 
|---|
| 484 |           NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
 | 
|---|
| 485 |           DoLog(1) && (Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl);
 | 
|---|
| 486 |           LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
 | 
|---|
| 487 |           LinesOnBoundaryCount++;
 | 
|---|
| 488 |         }
 | 
|---|
| 489 |         // create three new triangle with new point
 | 
|---|
| 490 |         for (int i = 0; i < 3; i++) { // find all baselines
 | 
|---|
| 491 |           BLS[0] = OldLines[i];
 | 
|---|
| 492 |           int n = 1;
 | 
|---|
| 493 |           for (int j = 0; j < 3; j++) {
 | 
|---|
| 494 |             if (NewLines[j]->IsConnectedTo(BLS[0])) {
 | 
|---|
| 495 |               if (n > 2) {
 | 
|---|
| 496 |                 DoeLog(2) && (eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl);
 | 
|---|
| 497 |                 return false;
 | 
|---|
| 498 |               } else
 | 
|---|
| 499 |                 BLS[n++] = NewLines[j];
 | 
|---|
| 500 |             }
 | 
|---|
| 501 |           }
 | 
|---|
| 502 |           // create the triangle
 | 
|---|
| 503 |           BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 504 |           Normal.Scale(-1.);
 | 
|---|
| 505 |           BTS->GetNormalVector(Normal);
 | 
|---|
| 506 |           Normal.Scale(-1.);
 | 
|---|
| 507 |           DoLog(0) && (Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl);
 | 
|---|
| 508 |           TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 509 |           TrianglesOnBoundaryCount++;
 | 
|---|
| 510 |         }
 | 
|---|
| 511 |       }
 | 
|---|
| 512 |     } else { // something is wrong with FindClosestTriangleToPoint!
 | 
|---|
| 513 |       DoeLog(1) && (eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl);
 | 
|---|
| 514 |       SuccessFlag = false;
 | 
|---|
| 515 |       break;
 | 
|---|
| 516 |     }
 | 
|---|
| 517 |     cloud.GoToNext();
 | 
|---|
| 518 |   }
 | 
|---|
| 519 | 
 | 
|---|
| 520 |   // exit
 | 
|---|
| 521 |   delete (Center);
 | 
|---|
| 522 |   delete (BoundaryPoints);
 | 
|---|
| 523 |   return SuccessFlag;
 | 
|---|
| 524 | }
 | 
|---|
| 525 | ;
 | 
|---|
| 526 | 
 | 
|---|
| 527 | /** Adds a point to the tesselation::PointsOnBoundary list.
 | 
|---|
| 528 |  * \param *Walker point to add
 | 
|---|
| 529 |  * \param n TesselStruct::BPS index to put pointer into
 | 
|---|
| 530 |  * \return true - new point was added, false - point already present
 | 
|---|
| 531 |  */
 | 
|---|
| 532 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
 | 
|---|
| 533 | {
 | 
|---|
| 534 |   Info FunctionInfo(__func__);
 | 
|---|
| 535 |   PointTestPair InsertUnique;
 | 
|---|
| 536 |   BPS[n] = new class BoundaryPointSet(Walker);
 | 
|---|
| 537 |   InsertUnique = PointsOnBoundary.insert(PointPair(Walker->getNr(), BPS[n]));
 | 
|---|
| 538 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 539 |     PointsOnBoundaryCount++;
 | 
|---|
| 540 |     return true;
 | 
|---|
| 541 |   } else {
 | 
|---|
| 542 |     delete (BPS[n]);
 | 
|---|
| 543 |     BPS[n] = InsertUnique.first->second;
 | 
|---|
| 544 |     return false;
 | 
|---|
| 545 |   }
 | 
|---|
| 546 | }
 | 
|---|
| 547 | ;
 | 
|---|
| 548 | 
 | 
|---|
| 549 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
 | 
|---|
| 550 |  * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
 | 
|---|
| 551 |  * @param Candidate point to add
 | 
|---|
| 552 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 553 |  */
 | 
|---|
| 554 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
 | 
|---|
| 555 | {
 | 
|---|
| 556 |   Info FunctionInfo(__func__);
 | 
|---|
| 557 |   PointTestPair InsertUnique;
 | 
|---|
| 558 |   TPS[n] = new class BoundaryPointSet(Candidate);
 | 
|---|
| 559 |   InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->getNr(), TPS[n]));
 | 
|---|
| 560 |   if (InsertUnique.second) { // if new point was not present before, increase counter
 | 
|---|
| 561 |     PointsOnBoundaryCount++;
 | 
|---|
| 562 |   } else {
 | 
|---|
| 563 |     delete TPS[n];
 | 
|---|
| 564 |     DoLog(0) && (Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl);
 | 
|---|
| 565 |     TPS[n] = (InsertUnique.first)->second;
 | 
|---|
| 566 |   }
 | 
|---|
| 567 | }
 | 
|---|
| 568 | ;
 | 
|---|
| 569 | 
 | 
|---|
| 570 | /** Sets point to a present Tesselation::PointsOnBoundary.
 | 
|---|
| 571 |  * Tesselation::TPS is set to the existing one or NULL if not found.
 | 
|---|
| 572 |  * @param Candidate point to set to
 | 
|---|
| 573 |  * @param n index for this point in Tesselation::TPS array
 | 
|---|
| 574 |  */
 | 
|---|
| 575 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
 | 
|---|
| 576 | {
 | 
|---|
| 577 |   Info FunctionInfo(__func__);
 | 
|---|
| 578 |   PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->getNr());
 | 
|---|
| 579 |   if (FindPoint != PointsOnBoundary.end())
 | 
|---|
| 580 |     TPS[n] = FindPoint->second;
 | 
|---|
| 581 |   else
 | 
|---|
| 582 |     TPS[n] = NULL;
 | 
|---|
| 583 | }
 | 
|---|
| 584 | ;
 | 
|---|
| 585 | 
 | 
|---|
| 586 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
 | 
|---|
| 587 |  * If successful it raises the line count and inserts the new line into the BLS,
 | 
|---|
| 588 |  * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
 | 
|---|
| 589 |  * @param *OptCenter desired OptCenter if there are more than one candidate line
 | 
|---|
| 590 |  * @param *candidate third point of the triangle to be, for checking between multiple open line candidates
 | 
|---|
| 591 |  * @param *a first endpoint
 | 
|---|
| 592 |  * @param *b second endpoint
 | 
|---|
| 593 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 594 |  */
 | 
|---|
| 595 | void Tesselation::AddTesselationLine(const Vector * const OptCenter, const BoundaryPointSet * const candidate, class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| 596 | {
 | 
|---|
| 597 |   bool insertNewLine = true;
 | 
|---|
| 598 |   LineMap::iterator FindLine = a->lines.find(b->node->getNr());
 | 
|---|
| 599 |   BoundaryLineSet *WinningLine = NULL;
 | 
|---|
| 600 |   if (FindLine != a->lines.end()) {
 | 
|---|
| 601 |     DoLog(1) && (Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl);
 | 
|---|
| 602 | 
 | 
|---|
| 603 |     pair<LineMap::iterator, LineMap::iterator> FindPair;
 | 
|---|
| 604 |     FindPair = a->lines.equal_range(b->node->getNr());
 | 
|---|
| 605 | 
 | 
|---|
| 606 |     for (FindLine = FindPair.first; (FindLine != FindPair.second) && (insertNewLine); FindLine++) {
 | 
|---|
| 607 |       DoLog(1) && (Log() << Verbose(1) << "INFO: Checking line " << *(FindLine->second) << " ..." << endl);
 | 
|---|
| 608 |       // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| 609 |       if (FindLine->second->triangles.size() == 1) {
 | 
|---|
| 610 |         CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
 | 
|---|
| 611 |         if (!Finder->second->pointlist.empty())
 | 
|---|
| 612 |           DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "." << endl);
 | 
|---|
| 613 |         else
 | 
|---|
| 614 |           DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with no candidate." << endl);
 | 
|---|
| 615 |         // get open line
 | 
|---|
| 616 |         for (TesselPointList::const_iterator CandidateChecker = Finder->second->pointlist.begin(); CandidateChecker != Finder->second->pointlist.end(); ++CandidateChecker) {
 | 
|---|
| 617 |           if ((*(CandidateChecker) == candidate->node) && (OptCenter == NULL || OptCenter->DistanceSquared(Finder->second->OptCenter) < MYEPSILON )) { // stop searching if candidate matches
 | 
|---|
| 618 |             DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Candidate " << *(*CandidateChecker) << " has the right center " << Finder->second->OptCenter << "." << endl);
 | 
|---|
| 619 |             insertNewLine = false;
 | 
|---|
| 620 |             WinningLine = FindLine->second;
 | 
|---|
| 621 |             break;
 | 
|---|
| 622 |           } else {
 | 
|---|
| 623 |             DoLog(1) && (Log() << Verbose(1) << "REJECT: Candidate " << *(*CandidateChecker) << "'s center " << Finder->second->OptCenter << " does not match desired on " << *OptCenter << "." << endl);
 | 
|---|
| 624 |           }
 | 
|---|
| 625 |         }
 | 
|---|
| 626 |       }
 | 
|---|
| 627 |     }
 | 
|---|
| 628 |   }
 | 
|---|
| 629 | 
 | 
|---|
| 630 |   if (insertNewLine) {
 | 
|---|
| 631 |     AddNewTesselationTriangleLine(a, b, n);
 | 
|---|
| 632 |   } else {
 | 
|---|
| 633 |     AddExistingTesselationTriangleLine(WinningLine, n);
 | 
|---|
| 634 |   }
 | 
|---|
| 635 | }
 | 
|---|
| 636 | ;
 | 
|---|
| 637 | 
 | 
|---|
| 638 | /**
 | 
|---|
| 639 |  * Adds lines from each of the current points in the BPS to BoundaryLineSet.
 | 
|---|
| 640 |  * Raises the line count and inserts the new line into the BLS.
 | 
|---|
| 641 |  *
 | 
|---|
| 642 |  * @param *a first endpoint
 | 
|---|
| 643 |  * @param *b second endpoint
 | 
|---|
| 644 |  * @param n index of Tesselation::BLS giving the line with both endpoints
 | 
|---|
| 645 |  */
 | 
|---|
| 646 | void Tesselation::AddNewTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
 | 
|---|
| 647 | {
 | 
|---|
| 648 |   Info FunctionInfo(__func__);
 | 
|---|
| 649 |   DoLog(0) && (Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl);
 | 
|---|
| 650 |   BPS[0] = a;
 | 
|---|
| 651 |   BPS[1] = b;
 | 
|---|
| 652 |   BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
 | 
|---|
| 653 |   // add line to global map
 | 
|---|
| 654 |   LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
 | 
|---|
| 655 |   // increase counter
 | 
|---|
| 656 |   LinesOnBoundaryCount++;
 | 
|---|
| 657 |   // also add to open lines
 | 
|---|
| 658 |   CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
 | 
|---|
| 659 |   OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
 | 
|---|
| 660 | }
 | 
|---|
| 661 | ;
 | 
|---|
| 662 | 
 | 
|---|
| 663 | /** Uses an existing line for a new triangle.
 | 
|---|
| 664 |  * Sets Tesselation::BLS[\a n] and removes the lines from Tesselation::OpenLines.
 | 
|---|
| 665 |  * \param *FindLine the line to add
 | 
|---|
| 666 |  * \param n index of the line to set in Tesselation::BLS
 | 
|---|
| 667 |  */
 | 
|---|
| 668 | void Tesselation::AddExistingTesselationTriangleLine(class BoundaryLineSet *Line, int n)
 | 
|---|
| 669 | {
 | 
|---|
| 670 |   Info FunctionInfo(__func__);
 | 
|---|
| 671 |   DoLog(0) && (Log() << Verbose(0) << "Using existing line " << *Line << endl);
 | 
|---|
| 672 | 
 | 
|---|
| 673 |   // set endpoints and line
 | 
|---|
| 674 |   BPS[0] = Line->endpoints[0];
 | 
|---|
| 675 |   BPS[1] = Line->endpoints[1];
 | 
|---|
| 676 |   BLS[n] = Line;
 | 
|---|
| 677 |   // remove existing line from OpenLines
 | 
|---|
| 678 |   CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
 | 
|---|
| 679 |   if (CandidateLine != OpenLines.end()) {
 | 
|---|
| 680 |     DoLog(1) && (Log() << Verbose(1) << " Removing line from OpenLines." << endl);
 | 
|---|
| 681 |     delete (CandidateLine->second);
 | 
|---|
| 682 |     OpenLines.erase(CandidateLine);
 | 
|---|
| 683 |   } else {
 | 
|---|
| 684 |     DoeLog(1) && (eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl);
 | 
|---|
| 685 |   }
 | 
|---|
| 686 | }
 | 
|---|
| 687 | ;
 | 
|---|
| 688 | 
 | 
|---|
| 689 | /** Function adds triangle to global list.
 | 
|---|
| 690 |  * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
 | 
|---|
| 691 |  */
 | 
|---|
| 692 | void Tesselation::AddTesselationTriangle()
 | 
|---|
| 693 | {
 | 
|---|
| 694 |   Info FunctionInfo(__func__);
 | 
|---|
| 695 |   DoLog(1) && (Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl);
 | 
|---|
| 696 | 
 | 
|---|
| 697 |   // add triangle to global map
 | 
|---|
| 698 |   TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
 | 
|---|
| 699 |   TrianglesOnBoundaryCount++;
 | 
|---|
| 700 | 
 | 
|---|
| 701 |   // set as last new triangle
 | 
|---|
| 702 |   LastTriangle = BTS;
 | 
|---|
| 703 | 
 | 
|---|
| 704 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 705 | }
 | 
|---|
| 706 | ;
 | 
|---|
| 707 | 
 | 
|---|
| 708 | /** Function adds triangle to global list.
 | 
|---|
| 709 |  * Furthermore, the triangle number is set to \a Nr.
 | 
|---|
| 710 |  * \param getNr() triangle number
 | 
|---|
| 711 |  */
 | 
|---|
| 712 | void Tesselation::AddTesselationTriangle(const int nr)
 | 
|---|
| 713 | {
 | 
|---|
| 714 |   Info FunctionInfo(__func__);
 | 
|---|
| 715 |   DoLog(0) && (Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl);
 | 
|---|
| 716 | 
 | 
|---|
| 717 |   // add triangle to global map
 | 
|---|
| 718 |   TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
 | 
|---|
| 719 | 
 | 
|---|
| 720 |   // set as last new triangle
 | 
|---|
| 721 |   LastTriangle = BTS;
 | 
|---|
| 722 | 
 | 
|---|
| 723 |   // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
 | 
|---|
| 724 | }
 | 
|---|
| 725 | ;
 | 
|---|
| 726 | 
 | 
|---|
| 727 | /** Removes a triangle from the tesselation.
 | 
|---|
| 728 |  * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
 | 
|---|
| 729 |  * Removes itself from memory.
 | 
|---|
| 730 |  * \param *triangle to remove
 | 
|---|
| 731 |  */
 | 
|---|
| 732 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
 | 
|---|
| 733 | {
 | 
|---|
| 734 |   Info FunctionInfo(__func__);
 | 
|---|
| 735 |   if (triangle == NULL)
 | 
|---|
| 736 |     return;
 | 
|---|
| 737 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 738 |     if (triangle->lines[i] != NULL) {
 | 
|---|
| 739 |       DoLog(0) && (Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl);
 | 
|---|
| 740 |       triangle->lines[i]->triangles.erase(triangle->Nr);
 | 
|---|
| 741 |       if (triangle->lines[i]->triangles.empty()) {
 | 
|---|
| 742 |         DoLog(0) && (Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl);
 | 
|---|
| 743 |         RemoveTesselationLine(triangle->lines[i]);
 | 
|---|
| 744 |       } else {
 | 
|---|
| 745 |         DoLog(0) && (Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: " << endl);
 | 
|---|
| 746 |         OpenLines.insert(pair<BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
 | 
|---|
| 747 |         for (TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
 | 
|---|
| 748 |           DoLog(0) && (Log() << Verbose(0) << "\t[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t");
 | 
|---|
| 749 |         DoLog(0) && (Log() << Verbose(0) << endl);
 | 
|---|
| 750 |         //        for (int j=0;j<2;j++) {
 | 
|---|
| 751 |         //          Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
 | 
|---|
| 752 |         //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
 | 
|---|
| 753 |         //            Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
 | 
|---|
| 754 |         //          Log() << Verbose(0) << endl;
 | 
|---|
| 755 |         //        }
 | 
|---|
| 756 |       }
 | 
|---|
| 757 |       triangle->lines[i] = NULL; // free'd or not: disconnect
 | 
|---|
| 758 |     } else
 | 
|---|
| 759 |       DoeLog(1) && (eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl);
 | 
|---|
| 760 |   }
 | 
|---|
| 761 | 
 | 
|---|
| 762 |   if (TrianglesOnBoundary.erase(triangle->Nr))
 | 
|---|
| 763 |     DoLog(0) && (Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl);
 | 
|---|
| 764 |   delete (triangle);
 | 
|---|
| 765 | }
 | 
|---|
| 766 | ;
 | 
|---|
| 767 | 
 | 
|---|
| 768 | /** Removes a line from the tesselation.
 | 
|---|
| 769 |  * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
 | 
|---|
| 770 |  * \param *line line to remove
 | 
|---|
| 771 |  */
 | 
|---|
| 772 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
 | 
|---|
| 773 | {
 | 
|---|
| 774 |   Info FunctionInfo(__func__);
 | 
|---|
| 775 |   int Numbers[2];
 | 
|---|
| 776 | 
 | 
|---|
| 777 |   if (line == NULL)
 | 
|---|
| 778 |     return;
 | 
|---|
| 779 |   // get other endpoint number for finding copies of same line
 | 
|---|
| 780 |   if (line->endpoints[1] != NULL)
 | 
|---|
| 781 |     Numbers[0] = line->endpoints[1]->Nr;
 | 
|---|
| 782 |   else
 | 
|---|
| 783 |     Numbers[0] = -1;
 | 
|---|
| 784 |   if (line->endpoints[0] != NULL)
 | 
|---|
| 785 |     Numbers[1] = line->endpoints[0]->Nr;
 | 
|---|
| 786 |   else
 | 
|---|
| 787 |     Numbers[1] = -1;
 | 
|---|
| 788 | 
 | 
|---|
| 789 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| 790 |     if (line->endpoints[i] != NULL) {
 | 
|---|
| 791 |       if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
 | 
|---|
| 792 |         pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
 | 
|---|
| 793 |         for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
 | 
|---|
| 794 |           if ((*Runner).second == line) {
 | 
|---|
| 795 |             DoLog(0) && (Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl);
 | 
|---|
| 796 |             line->endpoints[i]->lines.erase(Runner);
 | 
|---|
| 797 |             break;
 | 
|---|
| 798 |           }
 | 
|---|
| 799 |       } else { // there's just a single line left
 | 
|---|
| 800 |         if (line->endpoints[i]->lines.erase(line->Nr))
 | 
|---|
| 801 |           DoLog(0) && (Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl);
 | 
|---|
| 802 |       }
 | 
|---|
| 803 |       if (line->endpoints[i]->lines.empty()) {
 | 
|---|
| 804 |         DoLog(0) && (Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl);
 | 
|---|
| 805 |         RemoveTesselationPoint(line->endpoints[i]);
 | 
|---|
| 806 |       } else {
 | 
|---|
| 807 |         DoLog(0) && (Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ");
 | 
|---|
| 808 |         for (LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
 | 
|---|
| 809 |           DoLog(0) && (Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t");
 | 
|---|
| 810 |         DoLog(0) && (Log() << Verbose(0) << endl);
 | 
|---|
| 811 |       }
 | 
|---|
| 812 |       line->endpoints[i] = NULL; // free'd or not: disconnect
 | 
|---|
| 813 |     } else
 | 
|---|
| 814 |       DoeLog(1) && (eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl);
 | 
|---|
| 815 |   }
 | 
|---|
| 816 |   if (!line->triangles.empty())
 | 
|---|
| 817 |     DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl);
 | 
|---|
| 818 | 
 | 
|---|
| 819 |   if (LinesOnBoundary.erase(line->Nr))
 | 
|---|
| 820 |     DoLog(0) && (Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl);
 | 
|---|
| 821 |   delete (line);
 | 
|---|
| 822 | }
 | 
|---|
| 823 | ;
 | 
|---|
| 824 | 
 | 
|---|
| 825 | /** Removes a point from the tesselation.
 | 
|---|
| 826 |  * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
 | 
|---|
| 827 |  * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
 | 
|---|
| 828 |  * \param *point point to remove
 | 
|---|
| 829 |  */
 | 
|---|
| 830 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
 | 
|---|
| 831 | {
 | 
|---|
| 832 |   Info FunctionInfo(__func__);
 | 
|---|
| 833 |   if (point == NULL)
 | 
|---|
| 834 |     return;
 | 
|---|
| 835 |   if (PointsOnBoundary.erase(point->Nr))
 | 
|---|
| 836 |     DoLog(0) && (Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl);
 | 
|---|
| 837 |   delete (point);
 | 
|---|
| 838 | }
 | 
|---|
| 839 | ;
 | 
|---|
| 840 | 
 | 
|---|
| 841 | /** Checks validity of a given sphere of a candidate line.
 | 
|---|
| 842 |  * \sa CandidateForTesselation::CheckValidity(), which is more evolved.
 | 
|---|
| 843 |  * We check CandidateForTesselation::OtherOptCenter
 | 
|---|
| 844 |  * \param &CandidateLine contains other degenerated candidates which we have to subtract as well
 | 
|---|
| 845 |  * \param RADIUS radius of sphere
 | 
|---|
| 846 |  * \param *LC LinkedCell structure with other atoms
 | 
|---|
| 847 |  * \return true - candidate triangle is degenerated, false - candidate triangle is not degenerated
 | 
|---|
| 848 |  */
 | 
|---|
| 849 | bool Tesselation::CheckDegeneracy(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| 850 | {
 | 
|---|
| 851 |   Info FunctionInfo(__func__);
 | 
|---|
| 852 | 
 | 
|---|
| 853 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Checking whether sphere contains no others points ..." << endl);
 | 
|---|
| 854 |   bool flag = true;
 | 
|---|
| 855 | 
 | 
|---|
| 856 |   DoLog(1) && (Log() << Verbose(1) << "Check by: draw sphere {" << CandidateLine.OtherOptCenter[0] << " " << CandidateLine.OtherOptCenter[1] << " " << CandidateLine.OtherOptCenter[2] << "} radius " << RADIUS << " resolution 30" << endl);
 | 
|---|
| 857 |   // get all points inside the sphere
 | 
|---|
| 858 |   TesselPointList *ListofPoints = LC->GetPointsInsideSphere(RADIUS, &CandidateLine.OtherOptCenter);
 | 
|---|
| 859 | 
 | 
|---|
| 860 |   DoLog(1) && (Log() << Verbose(1) << "The following atoms are inside sphere at " << CandidateLine.OtherOptCenter << ":" << endl);
 | 
|---|
| 861 |   for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
 | 
|---|
| 862 |     DoLog(1) && (Log() << Verbose(1) << "  " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << "." << endl);
 | 
|---|
| 863 | 
 | 
|---|
| 864 |   // remove triangles's endpoints
 | 
|---|
| 865 |   for (int i = 0; i < 2; i++)
 | 
|---|
| 866 |     ListofPoints->remove(CandidateLine.BaseLine->endpoints[i]->node);
 | 
|---|
| 867 | 
 | 
|---|
| 868 |   // remove other candidates
 | 
|---|
| 869 |   for (TesselPointList::const_iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); ++Runner)
 | 
|---|
| 870 |     ListofPoints->remove(*Runner);
 | 
|---|
| 871 | 
 | 
|---|
| 872 |   // check for other points
 | 
|---|
| 873 |   if (!ListofPoints->empty()) {
 | 
|---|
| 874 |     DoLog(1) && (Log() << Verbose(1) << "CheckDegeneracy: There are still " << ListofPoints->size() << " points inside the sphere." << endl);
 | 
|---|
| 875 |     flag = false;
 | 
|---|
| 876 |     DoLog(1) && (Log() << Verbose(1) << "External atoms inside of sphere at " << CandidateLine.OtherOptCenter << ":" << endl);
 | 
|---|
| 877 |     for (TesselPointList::const_iterator Runner = ListofPoints->begin(); Runner != ListofPoints->end(); ++Runner)
 | 
|---|
| 878 |       DoLog(1) && (Log() << Verbose(1) << "  " << *(*Runner) << " with distance " << (*Runner)->distance(CandidateLine.OtherOptCenter) << "." << endl);
 | 
|---|
| 879 |   }
 | 
|---|
| 880 |   delete (ListofPoints);
 | 
|---|
| 881 | 
 | 
|---|
| 882 |   return flag;
 | 
|---|
| 883 | }
 | 
|---|
| 884 | ;
 | 
|---|
| 885 | 
 | 
|---|
| 886 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 887 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 888 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 889 |  * returned.
 | 
|---|
| 890 |  * \param *out output stream for debugging
 | 
|---|
| 891 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 892 |  * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
 | 
|---|
| 893 |  *                 triangles exist which is the maximum for three points
 | 
|---|
| 894 |  */
 | 
|---|
| 895 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
 | 
|---|
| 896 | {
 | 
|---|
| 897 |   Info FunctionInfo(__func__);
 | 
|---|
| 898 |   int adjacentTriangleCount = 0;
 | 
|---|
| 899 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 900 | 
 | 
|---|
| 901 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 902 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 903 |     PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
 | 
|---|
| 904 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 905 |       Points[i] = FindPoint->second;
 | 
|---|
| 906 |     } else {
 | 
|---|
| 907 |       Points[i] = NULL;
 | 
|---|
| 908 |     }
 | 
|---|
| 909 |   }
 | 
|---|
| 910 | 
 | 
|---|
| 911 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 912 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 913 |     if (Points[i] != NULL) {
 | 
|---|
| 914 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 915 |         if (Points[j] != NULL) {
 | 
|---|
| 916 |           LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
 | 
|---|
| 917 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
 | 
|---|
| 918 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 919 |             DoLog(1) && (Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl);
 | 
|---|
| 920 |             for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 921 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 922 |                 adjacentTriangleCount++;
 | 
|---|
| 923 |               }
 | 
|---|
| 924 |             }
 | 
|---|
| 925 |             DoLog(1) && (Log() << Verbose(1) << "end." << endl);
 | 
|---|
| 926 |           }
 | 
|---|
| 927 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 928 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 929 |           //return adjacentTriangleCount;
 | 
|---|
| 930 |         }
 | 
|---|
| 931 |       }
 | 
|---|
| 932 |     }
 | 
|---|
| 933 |   }
 | 
|---|
| 934 | 
 | 
|---|
| 935 |   DoLog(0) && (Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl);
 | 
|---|
| 936 |   return adjacentTriangleCount;
 | 
|---|
| 937 | }
 | 
|---|
| 938 | ;
 | 
|---|
| 939 | 
 | 
|---|
| 940 | /** Checks whether the triangle consisting of the three points is already present.
 | 
|---|
| 941 |  * Searches for the points in Tesselation::PointsOnBoundary and checks their
 | 
|---|
| 942 |  * lines. If any of the three edges already has two triangles attached, false is
 | 
|---|
| 943 |  * returned.
 | 
|---|
| 944 |  * \param *out output stream for debugging
 | 
|---|
| 945 |  * \param *Candidates endpoints of the triangle candidate
 | 
|---|
| 946 |  * \return NULL - none found or pointer to triangle
 | 
|---|
| 947 |  */
 | 
|---|
| 948 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
 | 
|---|
| 949 | {
 | 
|---|
| 950 |   Info FunctionInfo(__func__);
 | 
|---|
| 951 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 952 |   class BoundaryPointSet *Points[3];
 | 
|---|
| 953 | 
 | 
|---|
| 954 |   // builds a triangle point set (Points) of the end points
 | 
|---|
| 955 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 956 |     PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->getNr());
 | 
|---|
| 957 |     if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 958 |       Points[i] = FindPoint->second;
 | 
|---|
| 959 |     } else {
 | 
|---|
| 960 |       Points[i] = NULL;
 | 
|---|
| 961 |     }
 | 
|---|
| 962 |   }
 | 
|---|
| 963 | 
 | 
|---|
| 964 |   // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 965 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 966 |     if (Points[i] != NULL) {
 | 
|---|
| 967 |       for (int j = i; j < 3; j++) {
 | 
|---|
| 968 |         if (Points[j] != NULL) {
 | 
|---|
| 969 |           LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->getNr());
 | 
|---|
| 970 |           for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->getNr()); FindLine++) {
 | 
|---|
| 971 |             TriangleMap *triangles = &FindLine->second->triangles;
 | 
|---|
| 972 |             for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
 | 
|---|
| 973 |               if (FindTriangle->second->IsPresentTupel(Points)) {
 | 
|---|
| 974 |                 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
 | 
|---|
| 975 |                   triangle = FindTriangle->second;
 | 
|---|
| 976 |               }
 | 
|---|
| 977 |             }
 | 
|---|
| 978 |           }
 | 
|---|
| 979 |           // Only one of the triangle lines must be considered for the triangle count.
 | 
|---|
| 980 |           //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
 | 
|---|
| 981 |           //return adjacentTriangleCount;
 | 
|---|
| 982 |         }
 | 
|---|
| 983 |       }
 | 
|---|
| 984 |     }
 | 
|---|
| 985 |   }
 | 
|---|
| 986 | 
 | 
|---|
| 987 |   return triangle;
 | 
|---|
| 988 | }
 | 
|---|
| 989 | ;
 | 
|---|
| 990 | 
 | 
|---|
| 991 | /** Finds the starting triangle for FindNonConvexBorder().
 | 
|---|
| 992 |  * Looks at the outermost point per axis, then FindSecondPointForTesselation()
 | 
|---|
| 993 |  * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
 | 
|---|
| 994 |  * point are called.
 | 
|---|
| 995 |  * \param *out output stream for debugging
 | 
|---|
| 996 |  * \param RADIUS radius of virtual rolling sphere
 | 
|---|
| 997 |  * \param *LC LinkedCell structure with neighbouring TesselPoint's
 | 
|---|
| 998 |  * \return true - a starting triangle has been created, false - no valid triple of points found
 | 
|---|
| 999 |  */
 | 
|---|
| 1000 | bool Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
 | 
|---|
| 1001 | {
 | 
|---|
| 1002 |   Info FunctionInfo(__func__);
 | 
|---|
| 1003 |   int i = 0;
 | 
|---|
| 1004 |   TesselPoint* MaxPoint[NDIM];
 | 
|---|
| 1005 |   TesselPoint* Temporary;
 | 
|---|
| 1006 |   double maxCoordinate[NDIM];
 | 
|---|
| 1007 |   BoundaryLineSet *BaseLine = NULL;
 | 
|---|
| 1008 |   Vector helper;
 | 
|---|
| 1009 |   Vector Chord;
 | 
|---|
| 1010 |   Vector SearchDirection;
 | 
|---|
| 1011 |   Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| 1012 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
| 1013 |   Vector SphereCenter;
 | 
|---|
| 1014 |   Vector NormalVector;
 | 
|---|
| 1015 | 
 | 
|---|
| 1016 |   NormalVector.Zero();
 | 
|---|
| 1017 | 
 | 
|---|
| 1018 |   for (i = 0; i < 3; i++) {
 | 
|---|
| 1019 |     MaxPoint[i] = NULL;
 | 
|---|
| 1020 |     maxCoordinate[i] = -1;
 | 
|---|
| 1021 |   }
 | 
|---|
| 1022 | 
 | 
|---|
| 1023 |   // 1. searching topmost point with respect to each axis
 | 
|---|
| 1024 |   for (int i = 0; i < NDIM; i++) { // each axis
 | 
|---|
| 1025 |     LC->n[i] = LC->N[i] - 1; // current axis is topmost cell
 | 
|---|
| 1026 |     const int map[NDIM] = {i, (i + 1) % NDIM, (i + 2) % NDIM};
 | 
|---|
| 1027 |     for (LC->n[map[1]] = 0; LC->n[map[1]] < LC->N[map[1]]; LC->n[map[1]]++)
 | 
|---|
| 1028 |       for (LC->n[map[2]] = 0; LC->n[map[2]] < LC->N[map[2]]; LC->n[map[2]]++) {
 | 
|---|
| 1029 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| 1030 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 1031 |         if (List != NULL) {
 | 
|---|
| 1032 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 1033 |             if ((*Runner)->at(map[0]) > maxCoordinate[map[0]]) {
 | 
|---|
| 1034 |               DoLog(1) && (Log() << Verbose(1) << "New maximal for axis " << map[0] << " node is " << *(*Runner) << " at " << (*Runner)->getPosition() << "." << endl);
 | 
|---|
| 1035 |               maxCoordinate[map[0]] = (*Runner)->at(map[0]);
 | 
|---|
| 1036 |               MaxPoint[map[0]] = (*Runner);
 | 
|---|
| 1037 |             }
 | 
|---|
| 1038 |           }
 | 
|---|
| 1039 |         } else {
 | 
|---|
| 1040 |           DoeLog(1) && (eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl);
 | 
|---|
| 1041 |         }
 | 
|---|
| 1042 |       }
 | 
|---|
| 1043 |   }
 | 
|---|
| 1044 | 
 | 
|---|
| 1045 |   DoLog(1) && (Log() << Verbose(1) << "Found maximum coordinates: ");
 | 
|---|
| 1046 |   for (int i = 0; i < NDIM; i++)
 | 
|---|
| 1047 |     DoLog(0) && (Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t");
 | 
|---|
| 1048 |   DoLog(0) && (Log() << Verbose(0) << endl);
 | 
|---|
| 1049 | 
 | 
|---|
| 1050 |   BTS = NULL;
 | 
|---|
| 1051 |   for (int k = 0; k < NDIM; k++) {
 | 
|---|
| 1052 |     NormalVector.Zero();
 | 
|---|
| 1053 |     NormalVector[k] = 1.;
 | 
|---|
| 1054 |     BaseLine = new BoundaryLineSet();
 | 
|---|
| 1055 |     BaseLine->endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
 | 
|---|
| 1056 |     DoLog(0) && (Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine->endpoints[0]->node << "." << endl);
 | 
|---|
| 1057 | 
 | 
|---|
| 1058 |     double ShortestAngle;
 | 
|---|
| 1059 |     ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
 | 
|---|
| 1060 | 
 | 
|---|
| 1061 |     Temporary = NULL;
 | 
|---|
| 1062 |     FindSecondPointForTesselation(BaseLine->endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
 | 
|---|
| 1063 |     if (Temporary == NULL) {
 | 
|---|
| 1064 |       // have we found a second point?
 | 
|---|
| 1065 |       delete BaseLine;
 | 
|---|
| 1066 |       continue;
 | 
|---|
| 1067 |     }
 | 
|---|
| 1068 |     BaseLine->endpoints[1] = new BoundaryPointSet(Temporary);
 | 
|---|
| 1069 | 
 | 
|---|
| 1070 |     // construct center of circle
 | 
|---|
| 1071 |     CircleCenter = 0.5 * ((BaseLine->endpoints[0]->node->getPosition()) + (BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| 1072 | 
 | 
|---|
| 1073 |     // construct normal vector of circle
 | 
|---|
| 1074 |     CirclePlaneNormal = (BaseLine->endpoints[0]->node->getPosition()) - (BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| 1075 | 
 | 
|---|
| 1076 |     double radius = CirclePlaneNormal.NormSquared();
 | 
|---|
| 1077 |     double CircleRadius = sqrt(RADIUS * RADIUS - radius / 4.);
 | 
|---|
| 1078 | 
 | 
|---|
| 1079 |     NormalVector.ProjectOntoPlane(CirclePlaneNormal);
 | 
|---|
| 1080 |     NormalVector.Normalize();
 | 
|---|
| 1081 |     ShortestAngle = 2. * M_PI; // This will indicate the quadrant.
 | 
|---|
| 1082 | 
 | 
|---|
| 1083 |     SphereCenter = (CircleRadius * NormalVector) +  CircleCenter;
 | 
|---|
| 1084 |     // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized)
 | 
|---|
| 1085 | 
 | 
|---|
| 1086 |     // look in one direction of baseline for initial candidate
 | 
|---|
| 1087 |     SearchDirection = Plane(CirclePlaneNormal, NormalVector,0).getNormal();  // whether we look "left" first or "right" first is not important ...
 | 
|---|
| 1088 | 
 | 
|---|
| 1089 |     // adding point 1 and point 2 and add the line between them
 | 
|---|
| 1090 |     DoLog(0) && (Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine->endpoints[0]->node << "." << endl);
 | 
|---|
| 1091 |     DoLog(0) && (Log() << Verbose(0) << "Found second point is at " << *BaseLine->endpoints[1]->node << ".\n");
 | 
|---|
| 1092 | 
 | 
|---|
| 1093 |     //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n";
 | 
|---|
| 1094 |     CandidateForTesselation OptCandidates(BaseLine);
 | 
|---|
| 1095 |     FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC);
 | 
|---|
| 1096 |     DoLog(0) && (Log() << Verbose(0) << "List of third Points is:" << endl);
 | 
|---|
| 1097 |     for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
 | 
|---|
| 1098 |       DoLog(0) && (Log() << Verbose(0) << " " << *(*it) << endl);
 | 
|---|
| 1099 |     }
 | 
|---|
| 1100 |     if (!OptCandidates.pointlist.empty()) {
 | 
|---|
| 1101 |       BTS = NULL;
 | 
|---|
| 1102 |       AddCandidatePolygon(OptCandidates, RADIUS, LC);
 | 
|---|
| 1103 |     } else {
 | 
|---|
| 1104 |       delete BaseLine;
 | 
|---|
| 1105 |       continue;
 | 
|---|
| 1106 |     }
 | 
|---|
| 1107 | 
 | 
|---|
| 1108 |     if (BTS != NULL) { // we have created one starting triangle
 | 
|---|
| 1109 |       delete BaseLine;
 | 
|---|
| 1110 |       break;
 | 
|---|
| 1111 |     } else {
 | 
|---|
| 1112 |       // remove all candidates from the list and then the list itself
 | 
|---|
| 1113 |       OptCandidates.pointlist.clear();
 | 
|---|
| 1114 |     }
 | 
|---|
| 1115 |     delete BaseLine;
 | 
|---|
| 1116 |   }
 | 
|---|
| 1117 | 
 | 
|---|
| 1118 |   return (BTS != NULL);
 | 
|---|
| 1119 | }
 | 
|---|
| 1120 | ;
 | 
|---|
| 1121 | 
 | 
|---|
| 1122 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
 | 
|---|
| 1123 |  * This is supposed to prevent early closing of the tesselation.
 | 
|---|
| 1124 |  * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
 | 
|---|
| 1125 |  * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
 | 
|---|
| 1126 |  * \param RADIUS radius of sphere
 | 
|---|
| 1127 |  * \param *LC LinkedCell structure
 | 
|---|
| 1128 |  * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
 | 
|---|
| 1129 |  */
 | 
|---|
| 1130 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
 | 
|---|
| 1131 | //{
 | 
|---|
| 1132 | //      Info FunctionInfo(__func__);
 | 
|---|
| 1133 | //  bool result = false;
 | 
|---|
| 1134 | //  Vector CircleCenter;
 | 
|---|
| 1135 | //  Vector CirclePlaneNormal;
 | 
|---|
| 1136 | //  Vector OldSphereCenter;
 | 
|---|
| 1137 | //  Vector SearchDirection;
 | 
|---|
| 1138 | //  Vector helper;
 | 
|---|
| 1139 | //  TesselPoint *OtherOptCandidate = NULL;
 | 
|---|
| 1140 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
 | 
|---|
| 1141 | //  double radius, CircleRadius;
 | 
|---|
| 1142 | //  BoundaryLineSet *Line = NULL;
 | 
|---|
| 1143 | //  BoundaryTriangleSet *T = NULL;
 | 
|---|
| 1144 | //
 | 
|---|
| 1145 | //  // check both other lines
 | 
|---|
| 1146 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->getNr());
 | 
|---|
| 1147 | //  if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 1148 | //    for (int i=0;i<2;i++) {
 | 
|---|
| 1149 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->getNr());
 | 
|---|
| 1150 | //      if (FindLine != (FindPoint->second)->lines.end()) {
 | 
|---|
| 1151 | //        Line = FindLine->second;
 | 
|---|
| 1152 | //        Log() << Verbose(0) << "Found line " << *Line << "." << endl;
 | 
|---|
| 1153 | //        if (Line->triangles.size() == 1) {
 | 
|---|
| 1154 | //          T = Line->triangles.begin()->second;
 | 
|---|
| 1155 | //          // construct center of circle
 | 
|---|
| 1156 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1157 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node);
 | 
|---|
| 1158 | //          CircleCenter.Scale(0.5);
 | 
|---|
| 1159 | //
 | 
|---|
| 1160 | //          // construct normal vector of circle
 | 
|---|
| 1161 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1162 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
 | 
|---|
| 1163 | //
 | 
|---|
| 1164 | //          // calculate squared radius of circle
 | 
|---|
| 1165 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
 | 
|---|
| 1166 | //          if (radius/4. < RADIUS*RADIUS) {
 | 
|---|
| 1167 | //            CircleRadius = RADIUS*RADIUS - radius/4.;
 | 
|---|
| 1168 | //            CirclePlaneNormal.Normalize();
 | 
|---|
| 1169 | //            //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
 | 
|---|
| 1170 | //
 | 
|---|
| 1171 | //            // construct old center
 | 
|---|
| 1172 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
 | 
|---|
| 1173 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones
 | 
|---|
| 1174 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
 | 
|---|
| 1175 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius));
 | 
|---|
| 1176 | //            OldSphereCenter.AddVector(&helper);
 | 
|---|
| 1177 | //            OldSphereCenter.SubtractVector(&CircleCenter);
 | 
|---|
| 1178 | //            //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
 | 
|---|
| 1179 | //
 | 
|---|
| 1180 | //            // construct SearchDirection
 | 
|---|
| 1181 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
 | 
|---|
| 1182 | //            helper.CopyVector(Line->endpoints[0]->node->node);
 | 
|---|
| 1183 | //            helper.SubtractVector(ThirdNode->node);
 | 
|---|
| 1184 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 1185 | //              SearchDirection.Scale(-1.);
 | 
|---|
| 1186 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter);
 | 
|---|
| 1187 | //            SearchDirection.Normalize();
 | 
|---|
| 1188 | //            Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
 | 
|---|
| 1189 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 1190 | //              // rotated the wrong way!
 | 
|---|
| 1191 | //              DoeLog(1) && (eLog()<< Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl);
 | 
|---|
| 1192 | //            }
 | 
|---|
| 1193 | //
 | 
|---|
| 1194 | //            // add third point
 | 
|---|
| 1195 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
 | 
|---|
| 1196 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
 | 
|---|
| 1197 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
 | 
|---|
| 1198 | //                continue;
 | 
|---|
| 1199 | //              Log() << Verbose(0) << " Third point candidate is " << (*it)
 | 
|---|
| 1200 | //              << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
 | 
|---|
| 1201 | //              Log() << Verbose(0) << " Baseline is " << *BaseRay << endl;
 | 
|---|
| 1202 | //
 | 
|---|
| 1203 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
 | 
|---|
| 1204 | //              TesselPoint *PointCandidates[3];
 | 
|---|
| 1205 | //              PointCandidates[0] = (*it);
 | 
|---|
| 1206 | //              PointCandidates[1] = BaseRay->endpoints[0]->node;
 | 
|---|
| 1207 | //              PointCandidates[2] = BaseRay->endpoints[1]->node;
 | 
|---|
| 1208 | //              bool check=false;
 | 
|---|
| 1209 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
 | 
|---|
| 1210 | //              // If there is no triangle, add it regularly.
 | 
|---|
| 1211 | //              if (existentTrianglesCount == 0) {
 | 
|---|
| 1212 | //                SetTesselationPoint((*it), 0);
 | 
|---|
| 1213 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1214 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1215 | //
 | 
|---|
| 1216 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
 | 
|---|
| 1217 | //                  OtherOptCandidate = (*it);
 | 
|---|
| 1218 | //                  check = true;
 | 
|---|
| 1219 | //                }
 | 
|---|
| 1220 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
 | 
|---|
| 1221 | //                SetTesselationPoint((*it), 0);
 | 
|---|
| 1222 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
 | 
|---|
| 1223 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
 | 
|---|
| 1224 | //
 | 
|---|
| 1225 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
 | 
|---|
| 1226 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1
 | 
|---|
| 1227 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
 | 
|---|
| 1228 | //                  OtherOptCandidate = (*it);
 | 
|---|
| 1229 | //                  check = true;
 | 
|---|
| 1230 | //                }
 | 
|---|
| 1231 | //              }
 | 
|---|
| 1232 | //
 | 
|---|
| 1233 | //              if (check) {
 | 
|---|
| 1234 | //                if (ShortestAngle > OtherShortestAngle) {
 | 
|---|
| 1235 | //                  Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
 | 
|---|
| 1236 | //                  result = true;
 | 
|---|
| 1237 | //                  break;
 | 
|---|
| 1238 | //                }
 | 
|---|
| 1239 | //              }
 | 
|---|
| 1240 | //            }
 | 
|---|
| 1241 | //            delete(OptCandidates);
 | 
|---|
| 1242 | //            if (result)
 | 
|---|
| 1243 | //              break;
 | 
|---|
| 1244 | //          } else {
 | 
|---|
| 1245 | //            Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
 | 
|---|
| 1246 | //          }
 | 
|---|
| 1247 | //        } else {
 | 
|---|
| 1248 | //          DoeLog(2) && (eLog()<< Verbose(2) << "Baseline is connected to two triangles already?" << endl);
 | 
|---|
| 1249 | //        }
 | 
|---|
| 1250 | //      } else {
 | 
|---|
| 1251 | //        Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
 | 
|---|
| 1252 | //      }
 | 
|---|
| 1253 | //    }
 | 
|---|
| 1254 | //  } else {
 | 
|---|
| 1255 | //    DoeLog(1) && (eLog()<< Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl);
 | 
|---|
| 1256 | //  }
 | 
|---|
| 1257 | //
 | 
|---|
| 1258 | //  return result;
 | 
|---|
| 1259 | //};
 | 
|---|
| 1260 | 
 | 
|---|
| 1261 | /** This function finds a triangle to a line, adjacent to an existing one.
 | 
|---|
| 1262 |  * @param out output stream for debugging
 | 
|---|
| 1263 |  * @param CandidateLine current cadndiate baseline to search from
 | 
|---|
| 1264 |  * @param T current triangle which \a Line is edge of
 | 
|---|
| 1265 |  * @param RADIUS radius of the rolling ball
 | 
|---|
| 1266 |  * @param N number of found triangles
 | 
|---|
| 1267 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 1268 |  */
 | 
|---|
| 1269 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, const BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
 | 
|---|
| 1270 | {
 | 
|---|
| 1271 |   Info FunctionInfo(__func__);
 | 
|---|
| 1272 |   Vector CircleCenter;
 | 
|---|
| 1273 |   Vector CirclePlaneNormal;
 | 
|---|
| 1274 |   Vector RelativeSphereCenter;
 | 
|---|
| 1275 |   Vector SearchDirection;
 | 
|---|
| 1276 |   Vector helper;
 | 
|---|
| 1277 |   BoundaryPointSet *ThirdPoint = NULL;
 | 
|---|
| 1278 |   LineMap::iterator testline;
 | 
|---|
| 1279 |   double radius, CircleRadius;
 | 
|---|
| 1280 | 
 | 
|---|
| 1281 |   for (int i = 0; i < 3; i++)
 | 
|---|
| 1282 |     if ((T.endpoints[i] != CandidateLine.BaseLine->endpoints[0]) && (T.endpoints[i] != CandidateLine.BaseLine->endpoints[1])) {
 | 
|---|
| 1283 |       ThirdPoint = T.endpoints[i];
 | 
|---|
| 1284 |       break;
 | 
|---|
| 1285 |     }
 | 
|---|
| 1286 |   DoLog(0) && (Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdPoint " << *ThirdPoint << " of triangle " << T << "." << endl);
 | 
|---|
| 1287 | 
 | 
|---|
| 1288 |   CandidateLine.T = &T;
 | 
|---|
| 1289 | 
 | 
|---|
| 1290 |   // construct center of circle
 | 
|---|
| 1291 |   CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
 | 
|---|
| 1292 |                         (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| 1293 | 
 | 
|---|
| 1294 |   // construct normal vector of circle
 | 
|---|
| 1295 |   CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
 | 
|---|
| 1296 |                       (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| 1297 | 
 | 
|---|
| 1298 |   // calculate squared radius of circle
 | 
|---|
| 1299 |   radius = CirclePlaneNormal.ScalarProduct(CirclePlaneNormal);
 | 
|---|
| 1300 |   if (radius / 4. < RADIUS * RADIUS) {
 | 
|---|
| 1301 |     // construct relative sphere center with now known CircleCenter
 | 
|---|
| 1302 |     RelativeSphereCenter = T.SphereCenter - CircleCenter;
 | 
|---|
| 1303 | 
 | 
|---|
| 1304 |     CircleRadius = RADIUS * RADIUS - radius / 4.;
 | 
|---|
| 1305 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 1306 |     DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl);
 | 
|---|
| 1307 | 
 | 
|---|
| 1308 |     DoLog(1) && (Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl);
 | 
|---|
| 1309 | 
 | 
|---|
| 1310 |     // construct SearchDirection and an "outward pointer"
 | 
|---|
| 1311 |     SearchDirection = Plane(RelativeSphereCenter, CirclePlaneNormal,0).getNormal();
 | 
|---|
| 1312 |     helper = CircleCenter - (ThirdPoint->node->getPosition());
 | 
|---|
| 1313 |     if (helper.ScalarProduct(SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
 | 
|---|
| 1314 |       SearchDirection.Scale(-1.);
 | 
|---|
| 1315 |     DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl);
 | 
|---|
| 1316 |     if (fabs(RelativeSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) {
 | 
|---|
| 1317 |       // rotated the wrong way!
 | 
|---|
| 1318 |       DoeLog(1) && (eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl);
 | 
|---|
| 1319 |     }
 | 
|---|
| 1320 | 
 | 
|---|
| 1321 |     // add third point
 | 
|---|
| 1322 |     FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdPoint, RADIUS, LC);
 | 
|---|
| 1323 | 
 | 
|---|
| 1324 |   } else {
 | 
|---|
| 1325 |     DoLog(0) && (Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl);
 | 
|---|
| 1326 |   }
 | 
|---|
| 1327 | 
 | 
|---|
| 1328 |   if (CandidateLine.pointlist.empty()) {
 | 
|---|
| 1329 |     DoeLog(2) && (eLog() << Verbose(2) << "Could not find a suitable candidate." << endl);
 | 
|---|
| 1330 |     return false;
 | 
|---|
| 1331 |   }
 | 
|---|
| 1332 |   DoLog(0) && (Log() << Verbose(0) << "Third Points are: " << endl);
 | 
|---|
| 1333 |   for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
 | 
|---|
| 1334 |     DoLog(0) && (Log() << Verbose(0) << " " << *(*it) << endl);
 | 
|---|
| 1335 |   }
 | 
|---|
| 1336 | 
 | 
|---|
| 1337 |   return true;
 | 
|---|
| 1338 | }
 | 
|---|
| 1339 | ;
 | 
|---|
| 1340 | 
 | 
|---|
| 1341 | /** Walks through Tesselation::OpenLines() and finds candidates for newly created ones.
 | 
|---|
| 1342 |  * \param *&LCList atoms in LinkedCell list
 | 
|---|
| 1343 |  * \param RADIUS radius of the virtual sphere
 | 
|---|
| 1344 |  * \return true - for all open lines without candidates so far, a candidate has been found,
 | 
|---|
| 1345 |  *         false - at least one open line without candidate still
 | 
|---|
| 1346 |  */
 | 
|---|
| 1347 | bool Tesselation::FindCandidatesforOpenLines(const double RADIUS, const LinkedCell *&LCList)
 | 
|---|
| 1348 | {
 | 
|---|
| 1349 |   bool TesselationFailFlag = true;
 | 
|---|
| 1350 |   CandidateForTesselation *baseline = NULL;
 | 
|---|
| 1351 |   BoundaryTriangleSet *T = NULL;
 | 
|---|
| 1352 | 
 | 
|---|
| 1353 |   for (CandidateMap::iterator Runner = OpenLines.begin(); Runner != OpenLines.end(); Runner++) {
 | 
|---|
| 1354 |     baseline = Runner->second;
 | 
|---|
| 1355 |     if (baseline->pointlist.empty()) {
 | 
|---|
| 1356 |       ASSERT((baseline->BaseLine->triangles.size() == 1),"Open line without exactly one attached triangle");
 | 
|---|
| 1357 |       T = (((baseline->BaseLine->triangles.begin()))->second);
 | 
|---|
| 1358 |       DoLog(1) && (Log() << Verbose(1) << "Finding best candidate for open line " << *baseline->BaseLine << " of triangle " << *T << endl);
 | 
|---|
| 1359 |       TesselationFailFlag = TesselationFailFlag && FindNextSuitableTriangle(*baseline, *T, RADIUS, LCList); //the line is there, so there is a triangle, but only one.
 | 
|---|
| 1360 |     }
 | 
|---|
| 1361 |   }
 | 
|---|
| 1362 |   return TesselationFailFlag;
 | 
|---|
| 1363 | }
 | 
|---|
| 1364 | ;
 | 
|---|
| 1365 | 
 | 
|---|
| 1366 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
 | 
|---|
| 1367 |  * \param CandidateLine triangle to add
 | 
|---|
| 1368 |  * \param RADIUS Radius of sphere
 | 
|---|
| 1369 |  * \param *LC LinkedCell structure
 | 
|---|
| 1370 |  * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in
 | 
|---|
| 1371 |  * AddTesselationLine() in AddCandidateTriangle()
 | 
|---|
| 1372 |  */
 | 
|---|
| 1373 | void Tesselation::AddCandidatePolygon(CandidateForTesselation CandidateLine, const double RADIUS, const LinkedCell *LC)
 | 
|---|
| 1374 | {
 | 
|---|
| 1375 |   Info FunctionInfo(__func__);
 | 
|---|
| 1376 |   Vector Center;
 | 
|---|
| 1377 |   TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
 | 
|---|
| 1378 |   TesselPointList::iterator Runner;
 | 
|---|
| 1379 |   TesselPointList::iterator Sprinter;
 | 
|---|
| 1380 | 
 | 
|---|
| 1381 |   // fill the set of neighbours
 | 
|---|
| 1382 |   TesselPointSet SetOfNeighbours;
 | 
|---|
| 1383 | 
 | 
|---|
| 1384 |   SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
 | 
|---|
| 1385 |   for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
 | 
|---|
| 1386 |     SetOfNeighbours.insert(*Runner);
 | 
|---|
| 1387 |   TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| 1388 | 
 | 
|---|
| 1389 |   DoLog(0) && (Log() << Verbose(0) << "List of Candidates for Turning Point " << *TurningPoint << ":" << endl);
 | 
|---|
| 1390 |   for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)
 | 
|---|
| 1391 |     DoLog(0) && (Log() << Verbose(0) << " " << **TesselRunner << endl);
 | 
|---|
| 1392 | 
 | 
|---|
| 1393 |   // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
 | 
|---|
| 1394 |   Runner = connectedClosestPoints->begin();
 | 
|---|
| 1395 |   Sprinter = Runner;
 | 
|---|
| 1396 |   Sprinter++;
 | 
|---|
| 1397 |   while (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| 1398 |     DoLog(0) && (Log() << Verbose(0) << "Current Runner is " << *(*Runner) << " and sprinter is " << *(*Sprinter) << "." << endl);
 | 
|---|
| 1399 | 
 | 
|---|
| 1400 |     AddTesselationPoint(TurningPoint, 0);
 | 
|---|
| 1401 |     AddTesselationPoint(*Runner, 1);
 | 
|---|
| 1402 |     AddTesselationPoint(*Sprinter, 2);
 | 
|---|
| 1403 | 
 | 
|---|
| 1404 |     AddCandidateTriangle(CandidateLine, Opt);
 | 
|---|
| 1405 | 
 | 
|---|
| 1406 |     Runner = Sprinter;
 | 
|---|
| 1407 |     Sprinter++;
 | 
|---|
| 1408 |     if (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| 1409 |       // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
 | 
|---|
| 1410 |       FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OptCenter); // Assume BTS contains last triangle
 | 
|---|
| 1411 |       DoLog(0) && (Log() << Verbose(0) << " There are still more triangles to add." << endl);
 | 
|---|
| 1412 |     }
 | 
|---|
| 1413 |     // pick candidates for other open lines as well
 | 
|---|
| 1414 |     FindCandidatesforOpenLines(RADIUS, LC);
 | 
|---|
| 1415 | 
 | 
|---|
| 1416 |     // check whether we add a degenerate or a normal triangle
 | 
|---|
| 1417 |     if (CheckDegeneracy(CandidateLine, RADIUS, LC)) {
 | 
|---|
| 1418 |       // add normal and degenerate triangles
 | 
|---|
| 1419 |       DoLog(1) && (Log() << Verbose(1) << "Triangle of endpoints " << *TPS[0] << "," << *TPS[1] << " and " << *TPS[2] << " is degenerated, adding both sides." << endl);
 | 
|---|
| 1420 |       AddCandidateTriangle(CandidateLine, OtherOpt);
 | 
|---|
| 1421 | 
 | 
|---|
| 1422 |       if (Sprinter != connectedClosestPoints->end()) {
 | 
|---|
| 1423 |         // fill the internal open lines with its respective candidate (otherwise lines in degenerate case are not picked)
 | 
|---|
| 1424 |         FindDegeneratedCandidatesforOpenLines(*Sprinter, &CandidateLine.OtherOptCenter);
 | 
|---|
| 1425 |       }
 | 
|---|
| 1426 |       // pick candidates for other open lines as well
 | 
|---|
| 1427 |       FindCandidatesforOpenLines(RADIUS, LC);
 | 
|---|
| 1428 |     }
 | 
|---|
| 1429 |   }
 | 
|---|
| 1430 |   delete (connectedClosestPoints);
 | 
|---|
| 1431 | };
 | 
|---|
| 1432 | 
 | 
|---|
| 1433 | /** for polygons (multiple candidates for a baseline) sets internal edges to the correct next candidate.
 | 
|---|
| 1434 |  * \param *Sprinter next candidate to which internal open lines are set
 | 
|---|
| 1435 |  * \param *OptCenter OptCenter for this candidate
 | 
|---|
| 1436 |  */
 | 
|---|
| 1437 | void Tesselation::FindDegeneratedCandidatesforOpenLines(TesselPoint * const Sprinter, const Vector * const OptCenter)
 | 
|---|
| 1438 | {
 | 
|---|
| 1439 |   Info FunctionInfo(__func__);
 | 
|---|
| 1440 | 
 | 
|---|
| 1441 |   pair<LineMap::iterator, LineMap::iterator> FindPair = TPS[0]->lines.equal_range(TPS[2]->node->getNr());
 | 
|---|
| 1442 |   for (LineMap::const_iterator FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
 | 
|---|
| 1443 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Checking line " << *(FindLine->second) << " ..." << endl);
 | 
|---|
| 1444 |     // If there is a line with less than two attached triangles, we don't need a new line.
 | 
|---|
| 1445 |     if (FindLine->second->triangles.size() == 1) {
 | 
|---|
| 1446 |       CandidateMap::iterator Finder = OpenLines.find(FindLine->second);
 | 
|---|
| 1447 |       if (!Finder->second->pointlist.empty())
 | 
|---|
| 1448 |         DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with candidate " << **(Finder->second->pointlist.begin()) << "." << endl);
 | 
|---|
| 1449 |       else {
 | 
|---|
| 1450 |         DoLog(1) && (Log() << Verbose(1) << "INFO: line " << *(FindLine->second) << " is open with no candidate, setting to next Sprinter" << (*Sprinter) << endl);
 | 
|---|
| 1451 |         Finder->second->T = BTS;  // is last triangle
 | 
|---|
| 1452 |         Finder->second->pointlist.push_back(Sprinter);
 | 
|---|
| 1453 |         Finder->second->ShortestAngle = 0.;
 | 
|---|
| 1454 |         Finder->second->OptCenter = *OptCenter;
 | 
|---|
| 1455 |       }
 | 
|---|
| 1456 |     }
 | 
|---|
| 1457 |   }
 | 
|---|
| 1458 | };
 | 
|---|
| 1459 | 
 | 
|---|
| 1460 | /** If a given \a *triangle is degenerated, this adds both sides.
 | 
|---|
| 1461 |  * i.e. the triangle with same BoundaryPointSet's but NormalVector in opposite direction.
 | 
|---|
| 1462 |  * Note that endpoints are stored in Tesselation::TPS
 | 
|---|
| 1463 |  * \param CandidateLine CanddiateForTesselation structure for the desired BoundaryLine
 | 
|---|
| 1464 |  * \param RADIUS radius of sphere
 | 
|---|
| 1465 |  * \param *LC pointer to LinkedCell structure
 | 
|---|
| 1466 |  */
 | 
|---|
| 1467 | void Tesselation::AddDegeneratedTriangle(CandidateForTesselation &CandidateLine, const double RADIUS, const LinkedCell *LC)
 | 
|---|
| 1468 | {
 | 
|---|
| 1469 |   Info FunctionInfo(__func__);
 | 
|---|
| 1470 |   Vector Center;
 | 
|---|
| 1471 |   CandidateMap::const_iterator CandidateCheck = OpenLines.end();
 | 
|---|
| 1472 |   BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 1473 | 
 | 
|---|
| 1474 |   /// 1. Create or pick the lines for the first triangle
 | 
|---|
| 1475 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Creating/Picking lines for first triangle ..." << endl);
 | 
|---|
| 1476 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1477 |     BLS[i] = NULL;
 | 
|---|
| 1478 |     DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl);
 | 
|---|
| 1479 |     AddTesselationLine(&CandidateLine.OptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
 | 
|---|
| 1480 |   }
 | 
|---|
| 1481 | 
 | 
|---|
| 1482 |   /// 2. create the first triangle and NormalVector and so on
 | 
|---|
| 1483 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Adding first triangle with center at " << CandidateLine.OptCenter << " ..." << endl);
 | 
|---|
| 1484 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1485 |   AddTesselationTriangle();
 | 
|---|
| 1486 | 
 | 
|---|
| 1487 |   // create normal vector
 | 
|---|
| 1488 |   BTS->GetCenter(Center);
 | 
|---|
| 1489 |   Center -= CandidateLine.OptCenter;
 | 
|---|
| 1490 |   BTS->SphereCenter = CandidateLine.OptCenter;
 | 
|---|
| 1491 |   BTS->GetNormalVector(Center);
 | 
|---|
| 1492 |   // give some verbose output about the whole procedure
 | 
|---|
| 1493 |   if (CandidateLine.T != NULL)
 | 
|---|
| 1494 |     DoLog(0) && (Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl);
 | 
|---|
| 1495 |   else
 | 
|---|
| 1496 |     DoLog(0) && (Log() << Verbose(0) << "--> New starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl);
 | 
|---|
| 1497 |   triangle = BTS;
 | 
|---|
| 1498 | 
 | 
|---|
| 1499 |   /// 3. Gather candidates for each new line
 | 
|---|
| 1500 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Adding candidates to new lines ..." << endl);
 | 
|---|
| 1501 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1502 |     DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl);
 | 
|---|
| 1503 |     CandidateCheck = OpenLines.find(BLS[i]);
 | 
|---|
| 1504 |     if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
 | 
|---|
| 1505 |       if (CandidateCheck->second->T == NULL)
 | 
|---|
| 1506 |         CandidateCheck->second->T = triangle;
 | 
|---|
| 1507 |       FindNextSuitableTriangle(*(CandidateCheck->second), *CandidateCheck->second->T, RADIUS, LC);
 | 
|---|
| 1508 |     }
 | 
|---|
| 1509 |   }
 | 
|---|
| 1510 | 
 | 
|---|
| 1511 |   /// 4. Create or pick the lines for the second triangle
 | 
|---|
| 1512 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Creating/Picking lines for second triangle ..." << endl);
 | 
|---|
| 1513 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1514 |     DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl);
 | 
|---|
| 1515 |     AddTesselationLine(&CandidateLine.OtherOptCenter, TPS[(i + 2) % 3], TPS[(i + 0) % 3], TPS[(i + 1) % 3], i);
 | 
|---|
| 1516 |   }
 | 
|---|
| 1517 | 
 | 
|---|
| 1518 |   /// 5. create the second triangle and NormalVector and so on
 | 
|---|
| 1519 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Adding second triangle with center at " << CandidateLine.OtherOptCenter << " ..." << endl);
 | 
|---|
| 1520 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1521 |   AddTesselationTriangle();
 | 
|---|
| 1522 | 
 | 
|---|
| 1523 |   BTS->SphereCenter = CandidateLine.OtherOptCenter;
 | 
|---|
| 1524 |   // create normal vector in other direction
 | 
|---|
| 1525 |   BTS->GetNormalVector(triangle->NormalVector);
 | 
|---|
| 1526 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| 1527 |   // give some verbose output about the whole procedure
 | 
|---|
| 1528 |   if (CandidateLine.T != NULL)
 | 
|---|
| 1529 |     DoLog(0) && (Log() << Verbose(0) << "--> New degenerate triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl);
 | 
|---|
| 1530 |   else
 | 
|---|
| 1531 |     DoLog(0) && (Log() << Verbose(0) << "--> New degenerate starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl);
 | 
|---|
| 1532 | 
 | 
|---|
| 1533 |   /// 6. Adding triangle to new lines
 | 
|---|
| 1534 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Adding second triangles to new lines ..." << endl);
 | 
|---|
| 1535 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 1536 |     DoLog(0) && (Log() << Verbose(0) << "Current line is between " << *TPS[(i + 0) % 3] << " and " << *TPS[(i + 1) % 3] << ":" << endl);
 | 
|---|
| 1537 |     CandidateCheck = OpenLines.find(BLS[i]);
 | 
|---|
| 1538 |     if ((CandidateCheck != OpenLines.end()) && (CandidateCheck->second->pointlist.empty())) {
 | 
|---|
| 1539 |       if (CandidateCheck->second->T == NULL)
 | 
|---|
| 1540 |         CandidateCheck->second->T = BTS;
 | 
|---|
| 1541 |     }
 | 
|---|
| 1542 |   }
 | 
|---|
| 1543 | }
 | 
|---|
| 1544 | ;
 | 
|---|
| 1545 | 
 | 
|---|
| 1546 | /** Adds a triangle to the Tesselation structure from three given TesselPoint's.
 | 
|---|
| 1547 |  * Note that endpoints are in Tesselation::TPS.
 | 
|---|
| 1548 |  * \param CandidateLine CandidateForTesselation structure contains other information
 | 
|---|
| 1549 |  * \param type which opt center to add (i.e. which side) and thus which NormalVector to take
 | 
|---|
| 1550 |  */
 | 
|---|
| 1551 | void Tesselation::AddCandidateTriangle(CandidateForTesselation &CandidateLine, enum centers type)
 | 
|---|
| 1552 | {
 | 
|---|
| 1553 |   Info FunctionInfo(__func__);
 | 
|---|
| 1554 |   Vector Center;
 | 
|---|
| 1555 |   Vector *OptCenter = (type == Opt) ? &CandidateLine.OptCenter : &CandidateLine.OtherOptCenter;
 | 
|---|
| 1556 | 
 | 
|---|
| 1557 |   // add the lines
 | 
|---|
| 1558 |   AddTesselationLine(OptCenter, TPS[2], TPS[0], TPS[1], 0);
 | 
|---|
| 1559 |   AddTesselationLine(OptCenter, TPS[1], TPS[0], TPS[2], 1);
 | 
|---|
| 1560 |   AddTesselationLine(OptCenter, TPS[0], TPS[1], TPS[2], 2);
 | 
|---|
| 1561 | 
 | 
|---|
| 1562 |   // add the triangles
 | 
|---|
| 1563 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 1564 |   AddTesselationTriangle();
 | 
|---|
| 1565 | 
 | 
|---|
| 1566 |   // create normal vector
 | 
|---|
| 1567 |   BTS->GetCenter(Center);
 | 
|---|
| 1568 |   Center.SubtractVector(*OptCenter);
 | 
|---|
| 1569 |   BTS->SphereCenter = *OptCenter;
 | 
|---|
| 1570 |   BTS->GetNormalVector(Center);
 | 
|---|
| 1571 | 
 | 
|---|
| 1572 |   // give some verbose output about the whole procedure
 | 
|---|
| 1573 |   if (CandidateLine.T != NULL)
 | 
|---|
| 1574 |     DoLog(0) && (Log() << Verbose(0) << "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "triangle with " << *BTS << " and normal vector " << BTS->NormalVector << ", from " << *CandidateLine.T << " and angle " << CandidateLine.ShortestAngle << "." << endl);
 | 
|---|
| 1575 |   else
 | 
|---|
| 1576 |     DoLog(0) && (Log() << Verbose(0) << "--> New" << ((type == OtherOpt) ? " degenerate " : " ") << "starting triangle with " << *BTS << " and normal vector " << BTS->NormalVector << " and no top triangle." << endl);
 | 
|---|
| 1577 | }
 | 
|---|
| 1578 | ;
 | 
|---|
| 1579 | 
 | 
|---|
| 1580 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
 | 
|---|
| 1581 |  * We look whether the closest point on \a *Base with respect to the other baseline is outside
 | 
|---|
| 1582 |  * of the segment formed by both endpoints (concave) or not (convex).
 | 
|---|
| 1583 |  * \param *out output stream for debugging
 | 
|---|
| 1584 |  * \param *Base line to be flipped
 | 
|---|
| 1585 |  * \return NULL - convex, otherwise endpoint that makes it concave
 | 
|---|
| 1586 |  */
 | 
|---|
| 1587 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
 | 
|---|
| 1588 | {
 | 
|---|
| 1589 |   Info FunctionInfo(__func__);
 | 
|---|
| 1590 |   class BoundaryPointSet *Spot = NULL;
 | 
|---|
| 1591 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 1592 |   Vector *ClosestPoint;
 | 
|---|
| 1593 | 
 | 
|---|
| 1594 |   int m = 0;
 | 
|---|
| 1595 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 1596 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| 1597 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 1598 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 1599 |   OtherBase = new class BoundaryLineSet(BPS, -1);
 | 
|---|
| 1600 | 
 | 
|---|
| 1601 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl);
 | 
|---|
| 1602 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl);
 | 
|---|
| 1603 | 
 | 
|---|
| 1604 |   // get the closest point on each line to the other line
 | 
|---|
| 1605 |   ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 1606 | 
 | 
|---|
| 1607 |   // delete the temporary other base line
 | 
|---|
| 1608 |   delete (OtherBase);
 | 
|---|
| 1609 | 
 | 
|---|
| 1610 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 1611 |   Vector DistanceToIntersection[2], BaseLine;
 | 
|---|
| 1612 |   double distance[2];
 | 
|---|
| 1613 |   BaseLine = (Base->endpoints[1]->node->getPosition()) - (Base->endpoints[0]->node->getPosition());
 | 
|---|
| 1614 |   for (int i = 0; i < 2; i++) {
 | 
|---|
| 1615 |     DistanceToIntersection[i] = (*ClosestPoint) - (Base->endpoints[i]->node->getPosition());
 | 
|---|
| 1616 |     distance[i] = BaseLine.ScalarProduct(DistanceToIntersection[i]);
 | 
|---|
| 1617 |   }
 | 
|---|
| 1618 |   delete (ClosestPoint);
 | 
|---|
| 1619 |   if ((distance[0] * distance[1]) > 0) { // have same sign?
 | 
|---|
| 1620 |     DoLog(1) && (Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl);
 | 
|---|
| 1621 |     if (distance[0] < distance[1]) {
 | 
|---|
| 1622 |       Spot = Base->endpoints[0];
 | 
|---|
| 1623 |     } else {
 | 
|---|
| 1624 |       Spot = Base->endpoints[1];
 | 
|---|
| 1625 |     }
 | 
|---|
| 1626 |     return Spot;
 | 
|---|
| 1627 |   } else { // different sign, i.e. we are in between
 | 
|---|
| 1628 |     DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl);
 | 
|---|
| 1629 |     return NULL;
 | 
|---|
| 1630 |   }
 | 
|---|
| 1631 | 
 | 
|---|
| 1632 | }
 | 
|---|
| 1633 | ;
 | 
|---|
| 1634 | 
 | 
|---|
| 1635 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
 | 
|---|
| 1636 | {
 | 
|---|
| 1637 |   Info FunctionInfo(__func__);
 | 
|---|
| 1638 |   // print all lines
 | 
|---|
| 1639 |   DoLog(0) && (Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl);
 | 
|---|
| 1640 |   for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin(); PointRunner != PointsOnBoundary.end(); PointRunner++)
 | 
|---|
| 1641 |     DoLog(0) && (Log() << Verbose(0) << *(PointRunner->second) << endl);
 | 
|---|
| 1642 | }
 | 
|---|
| 1643 | ;
 | 
|---|
| 1644 | 
 | 
|---|
| 1645 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const
 | 
|---|
| 1646 | {
 | 
|---|
| 1647 |   Info FunctionInfo(__func__);
 | 
|---|
| 1648 |   // print all lines
 | 
|---|
| 1649 |   DoLog(0) && (Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl);
 | 
|---|
| 1650 |   for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
 | 
|---|
| 1651 |     DoLog(0) && (Log() << Verbose(0) << *(LineRunner->second) << endl);
 | 
|---|
| 1652 | }
 | 
|---|
| 1653 | ;
 | 
|---|
| 1654 | 
 | 
|---|
| 1655 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
 | 
|---|
| 1656 | {
 | 
|---|
| 1657 |   Info FunctionInfo(__func__);
 | 
|---|
| 1658 |   // print all triangles
 | 
|---|
| 1659 |   DoLog(0) && (Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl);
 | 
|---|
| 1660 |   for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
 | 
|---|
| 1661 |     DoLog(0) && (Log() << Verbose(0) << *(TriangleRunner->second) << endl);
 | 
|---|
| 1662 | }
 | 
|---|
| 1663 | ;
 | 
|---|
| 1664 | 
 | 
|---|
| 1665 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
 | 
|---|
| 1666 |  * \param *out output stream for debugging
 | 
|---|
| 1667 |  * \param *Base line to be flipped
 | 
|---|
| 1668 |  * \return volume change due to flipping (0 - then no flipped occured)
 | 
|---|
| 1669 |  */
 | 
|---|
| 1670 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
 | 
|---|
| 1671 | {
 | 
|---|
| 1672 |   Info FunctionInfo(__func__);
 | 
|---|
| 1673 |   class BoundaryLineSet *OtherBase;
 | 
|---|
| 1674 |   Vector *ClosestPoint[2];
 | 
|---|
| 1675 |   double volume;
 | 
|---|
| 1676 | 
 | 
|---|
| 1677 |   int m = 0;
 | 
|---|
| 1678 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 1679 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| 1680 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
 | 
|---|
| 1681 |         BPS[m++] = runner->second->endpoints[j];
 | 
|---|
| 1682 |   OtherBase = new class BoundaryLineSet(BPS, -1);
 | 
|---|
| 1683 | 
 | 
|---|
| 1684 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl);
 | 
|---|
| 1685 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl);
 | 
|---|
| 1686 | 
 | 
|---|
| 1687 |   // get the closest point on each line to the other line
 | 
|---|
| 1688 |   ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
 | 
|---|
| 1689 |   ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
 | 
|---|
| 1690 | 
 | 
|---|
| 1691 |   // get the distance vector from Base line to OtherBase line
 | 
|---|
| 1692 |   Vector Distance = (*ClosestPoint[1]) - (*ClosestPoint[0]);
 | 
|---|
| 1693 | 
 | 
|---|
| 1694 |   // calculate volume
 | 
|---|
| 1695 |   volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->getPosition(), OtherBase->endpoints[0]->node->getPosition(), OtherBase->endpoints[1]->node->getPosition(), Base->endpoints[0]->node->getPosition());
 | 
|---|
| 1696 | 
 | 
|---|
| 1697 |   // delete the temporary other base line and the closest points
 | 
|---|
| 1698 |   delete (ClosestPoint[0]);
 | 
|---|
| 1699 |   delete (ClosestPoint[1]);
 | 
|---|
| 1700 |   delete (OtherBase);
 | 
|---|
| 1701 | 
 | 
|---|
| 1702 |   if (Distance.NormSquared() < MYEPSILON) { // check for intersection
 | 
|---|
| 1703 |     DoLog(0) && (Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl);
 | 
|---|
| 1704 |     return false;
 | 
|---|
| 1705 |   } else { // check for sign against BaseLineNormal
 | 
|---|
| 1706 |     Vector BaseLineNormal;
 | 
|---|
| 1707 |     BaseLineNormal.Zero();
 | 
|---|
| 1708 |     if (Base->triangles.size() < 2) {
 | 
|---|
| 1709 |       DoeLog(1) && (eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl);
 | 
|---|
| 1710 |       return 0.;
 | 
|---|
| 1711 |     }
 | 
|---|
| 1712 |     for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 1713 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl);
 | 
|---|
| 1714 |       BaseLineNormal += (runner->second->NormalVector);
 | 
|---|
| 1715 |     }
 | 
|---|
| 1716 |     BaseLineNormal.Scale(1. / 2.);
 | 
|---|
| 1717 | 
 | 
|---|
| 1718 |     if (Distance.ScalarProduct(BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
 | 
|---|
| 1719 |       DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl);
 | 
|---|
| 1720 |       // calculate volume summand as a general tetraeder
 | 
|---|
| 1721 |       return volume;
 | 
|---|
| 1722 |     } else { // Base higher than OtherBase -> do nothing
 | 
|---|
| 1723 |       DoLog(0) && (Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl);
 | 
|---|
| 1724 |       return 0.;
 | 
|---|
| 1725 |     }
 | 
|---|
| 1726 |   }
 | 
|---|
| 1727 | }
 | 
|---|
| 1728 | ;
 | 
|---|
| 1729 | 
 | 
|---|
| 1730 | /** For a given baseline and its two connected triangles, flips the baseline.
 | 
|---|
| 1731 |  * I.e. we create the new baseline between the other two endpoints of these four
 | 
|---|
| 1732 |  * endpoints and reconstruct the two triangles accordingly.
 | 
|---|
| 1733 |  * \param *out output stream for debugging
 | 
|---|
| 1734 |  * \param *Base line to be flipped
 | 
|---|
| 1735 |  * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
 | 
|---|
| 1736 |  */
 | 
|---|
| 1737 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
 | 
|---|
| 1738 | {
 | 
|---|
| 1739 |   Info FunctionInfo(__func__);
 | 
|---|
| 1740 |   class BoundaryLineSet *OldLines[4], *NewLine;
 | 
|---|
| 1741 |   class BoundaryPointSet *OldPoints[2];
 | 
|---|
| 1742 |   Vector BaseLineNormal;
 | 
|---|
| 1743 |   int OldTriangleNrs[2], OldBaseLineNr;
 | 
|---|
| 1744 |   int i, m;
 | 
|---|
| 1745 | 
 | 
|---|
| 1746 |   // calculate NormalVector for later use
 | 
|---|
| 1747 |   BaseLineNormal.Zero();
 | 
|---|
| 1748 |   if (Base->triangles.size() < 2) {
 | 
|---|
| 1749 |     DoeLog(1) && (eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl);
 | 
|---|
| 1750 |     return NULL;
 | 
|---|
| 1751 |   }
 | 
|---|
| 1752 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
 | 
|---|
| 1753 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl);
 | 
|---|
| 1754 |     BaseLineNormal += (runner->second->NormalVector);
 | 
|---|
| 1755 |   }
 | 
|---|
| 1756 |   BaseLineNormal.Scale(-1. / 2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
 | 
|---|
| 1757 | 
 | 
|---|
| 1758 |   // get the two triangles
 | 
|---|
| 1759 |   // gather four endpoints and four lines
 | 
|---|
| 1760 |   for (int j = 0; j < 4; j++)
 | 
|---|
| 1761 |     OldLines[j] = NULL;
 | 
|---|
| 1762 |   for (int j = 0; j < 2; j++)
 | 
|---|
| 1763 |     OldPoints[j] = NULL;
 | 
|---|
| 1764 |   i = 0;
 | 
|---|
| 1765 |   m = 0;
 | 
|---|
| 1766 |   DoLog(0) && (Log() << Verbose(0) << "The four old lines are: ");
 | 
|---|
| 1767 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 1768 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| 1769 |       if (runner->second->lines[j] != Base) { // pick not the central baseline
 | 
|---|
| 1770 |         OldLines[i++] = runner->second->lines[j];
 | 
|---|
| 1771 |         DoLog(0) && (Log() << Verbose(0) << *runner->second->lines[j] << "\t");
 | 
|---|
| 1772 |       }
 | 
|---|
| 1773 |   DoLog(0) && (Log() << Verbose(0) << endl);
 | 
|---|
| 1774 |   DoLog(0) && (Log() << Verbose(0) << "The two old points are: ");
 | 
|---|
| 1775 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
 | 
|---|
| 1776 |     for (int j = 0; j < 3; j++) // all of their endpoints and baselines
 | 
|---|
| 1777 |       if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
 | 
|---|
| 1778 |         OldPoints[m++] = runner->second->endpoints[j];
 | 
|---|
| 1779 |         DoLog(0) && (Log() << Verbose(0) << *runner->second->endpoints[j] << "\t");
 | 
|---|
| 1780 |       }
 | 
|---|
| 1781 |   DoLog(0) && (Log() << Verbose(0) << endl);
 | 
|---|
| 1782 | 
 | 
|---|
| 1783 |   // check whether everything is in place to create new lines and triangles
 | 
|---|
| 1784 |   if (i < 4) {
 | 
|---|
| 1785 |     DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl);
 | 
|---|
| 1786 |     return NULL;
 | 
|---|
| 1787 |   }
 | 
|---|
| 1788 |   for (int j = 0; j < 4; j++)
 | 
|---|
| 1789 |     if (OldLines[j] == NULL) {
 | 
|---|
| 1790 |       DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl);
 | 
|---|
| 1791 |       return NULL;
 | 
|---|
| 1792 |     }
 | 
|---|
| 1793 |   for (int j = 0; j < 2; j++)
 | 
|---|
| 1794 |     if (OldPoints[j] == NULL) {
 | 
|---|
| 1795 |       DoeLog(1) && (eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl);
 | 
|---|
| 1796 |       return NULL;
 | 
|---|
| 1797 |     }
 | 
|---|
| 1798 | 
 | 
|---|
| 1799 |   // remove triangles and baseline removes itself
 | 
|---|
| 1800 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl);
 | 
|---|
| 1801 |   OldBaseLineNr = Base->Nr;
 | 
|---|
| 1802 |   m = 0;
 | 
|---|
| 1803 |   // first obtain all triangle to delete ... (otherwise we pull the carpet (Base) from under the for-loop's feet)
 | 
|---|
| 1804 |   list <BoundaryTriangleSet *> TrianglesOfBase;
 | 
|---|
| 1805 |   for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); ++runner)
 | 
|---|
| 1806 |     TrianglesOfBase.push_back(runner->second);
 | 
|---|
| 1807 |   // .. then delete each triangle (which deletes the line as well)
 | 
|---|
| 1808 |   for (list <BoundaryTriangleSet *>::iterator runner = TrianglesOfBase.begin(); !TrianglesOfBase.empty(); runner = TrianglesOfBase.begin()) {
 | 
|---|
| 1809 |     DoLog(0) && (Log() << Verbose(0) << "INFO: Deleting triangle " << *(*runner) << "." << endl);
 | 
|---|
| 1810 |     OldTriangleNrs[m++] = (*runner)->Nr;
 | 
|---|
| 1811 |     RemoveTesselationTriangle((*runner));
 | 
|---|
| 1812 |     TrianglesOfBase.erase(runner);
 | 
|---|
| 1813 |   }
 | 
|---|
| 1814 | 
 | 
|---|
| 1815 |   // construct new baseline (with same number as old one)
 | 
|---|
| 1816 |   BPS[0] = OldPoints[0];
 | 
|---|
| 1817 |   BPS[1] = OldPoints[1];
 | 
|---|
| 1818 |   NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
 | 
|---|
| 1819 |   LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
 | 
|---|
| 1820 |   DoLog(0) && (Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl);
 | 
|---|
| 1821 | 
 | 
|---|
| 1822 |   // construct new triangles with flipped baseline
 | 
|---|
| 1823 |   i = -1;
 | 
|---|
| 1824 |   if (OldLines[0]->IsConnectedTo(OldLines[2]))
 | 
|---|
| 1825 |     i = 2;
 | 
|---|
| 1826 |   if (OldLines[0]->IsConnectedTo(OldLines[3]))
 | 
|---|
| 1827 |     i = 3;
 | 
|---|
| 1828 |   if (i != -1) {
 | 
|---|
| 1829 |     BLS[0] = OldLines[0];
 | 
|---|
| 1830 |     BLS[1] = OldLines[i];
 | 
|---|
| 1831 |     BLS[2] = NewLine;
 | 
|---|
| 1832 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
 | 
|---|
| 1833 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 1834 |     AddTesselationTriangle(OldTriangleNrs[0]);
 | 
|---|
| 1835 |     DoLog(0) && (Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl);
 | 
|---|
| 1836 | 
 | 
|---|
| 1837 |     BLS[0] = (i == 2 ? OldLines[3] : OldLines[2]);
 | 
|---|
| 1838 |     BLS[1] = OldLines[1];
 | 
|---|
| 1839 |     BLS[2] = NewLine;
 | 
|---|
| 1840 |     BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
 | 
|---|
| 1841 |     BTS->GetNormalVector(BaseLineNormal);
 | 
|---|
| 1842 |     AddTesselationTriangle(OldTriangleNrs[1]);
 | 
|---|
| 1843 |     DoLog(0) && (Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl);
 | 
|---|
| 1844 |   } else {
 | 
|---|
| 1845 |     DoeLog(0) && (eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl);
 | 
|---|
| 1846 |     return NULL;
 | 
|---|
| 1847 |   }
 | 
|---|
| 1848 | 
 | 
|---|
| 1849 |   return NewLine;
 | 
|---|
| 1850 | }
 | 
|---|
| 1851 | ;
 | 
|---|
| 1852 | 
 | 
|---|
| 1853 | /** Finds the second point of starting triangle.
 | 
|---|
| 1854 |  * \param *a first node
 | 
|---|
| 1855 |  * \param Oben vector indicating the outside
 | 
|---|
| 1856 |  * \param OptCandidate reference to recommended candidate on return
 | 
|---|
| 1857 |  * \param Storage[3] array storing angles and other candidate information
 | 
|---|
| 1858 |  * \param RADIUS radius of virtual sphere
 | 
|---|
| 1859 |  * \param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 1860 |  */
 | 
|---|
| 1861 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
 | 
|---|
| 1862 | {
 | 
|---|
| 1863 |   Info FunctionInfo(__func__);
 | 
|---|
| 1864 |   Vector AngleCheck;
 | 
|---|
| 1865 |   class TesselPoint* Candidate = NULL;
 | 
|---|
| 1866 |   double norm = -1.;
 | 
|---|
| 1867 |   double angle = 0.;
 | 
|---|
| 1868 |   int N[NDIM];
 | 
|---|
| 1869 |   int Nlower[NDIM];
 | 
|---|
| 1870 |   int Nupper[NDIM];
 | 
|---|
| 1871 | 
 | 
|---|
| 1872 |   if (LC->SetIndexToNode(a)) { // get cell for the starting point
 | 
|---|
| 1873 |     for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
| 1874 |       N[i] = LC->n[i];
 | 
|---|
| 1875 |   } else {
 | 
|---|
| 1876 |     DoeLog(1) && (eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl);
 | 
|---|
| 1877 |     return;
 | 
|---|
| 1878 |   }
 | 
|---|
| 1879 |   // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 1880 |   for (int i = 0; i < NDIM; i++) {
 | 
|---|
| 1881 |     Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
 | 
|---|
| 1882 |     Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
 | 
|---|
| 1883 |   }
 | 
|---|
| 1884 |   DoLog(0) && (Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl);
 | 
|---|
| 1885 | 
 | 
|---|
| 1886 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 1887 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 1888 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 1889 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| 1890 |         //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 1891 |         if (List != NULL) {
 | 
|---|
| 1892 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 1893 |             Candidate = (*Runner);
 | 
|---|
| 1894 |             // check if we only have one unique point yet ...
 | 
|---|
| 1895 |             if (a != Candidate) {
 | 
|---|
| 1896 |               // Calculate center of the circle with radius RADIUS through points a and Candidate
 | 
|---|
| 1897 |               Vector OrthogonalizedOben, aCandidate, Center;
 | 
|---|
| 1898 |               double distance, scaleFactor;
 | 
|---|
| 1899 | 
 | 
|---|
| 1900 |               OrthogonalizedOben = Oben;
 | 
|---|
| 1901 |               aCandidate = (a->getPosition()) - (Candidate->getPosition());
 | 
|---|
| 1902 |               OrthogonalizedOben.ProjectOntoPlane(aCandidate);
 | 
|---|
| 1903 |               OrthogonalizedOben.Normalize();
 | 
|---|
| 1904 |               distance = 0.5 * aCandidate.Norm();
 | 
|---|
| 1905 |               scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
 | 
|---|
| 1906 |               OrthogonalizedOben.Scale(scaleFactor);
 | 
|---|
| 1907 | 
 | 
|---|
| 1908 |               Center = 0.5 * ((Candidate->getPosition()) + (a->getPosition()));
 | 
|---|
| 1909 |               Center += OrthogonalizedOben;
 | 
|---|
| 1910 | 
 | 
|---|
| 1911 |               AngleCheck = Center - (a->getPosition());
 | 
|---|
| 1912 |               norm = aCandidate.Norm();
 | 
|---|
| 1913 |               // second point shall have smallest angle with respect to Oben vector
 | 
|---|
| 1914 |               if (norm < RADIUS * 2.) {
 | 
|---|
| 1915 |                 angle = AngleCheck.Angle(Oben);
 | 
|---|
| 1916 |                 if (angle < Storage[0]) {
 | 
|---|
| 1917 |                   //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
 | 
|---|
| 1918 |                   DoLog(1) && (Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n");
 | 
|---|
| 1919 |                   OptCandidate = Candidate;
 | 
|---|
| 1920 |                   Storage[0] = angle;
 | 
|---|
| 1921 |                   //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
 | 
|---|
| 1922 |                 } else {
 | 
|---|
| 1923 |                   //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
 | 
|---|
| 1924 |                 }
 | 
|---|
| 1925 |               } else {
 | 
|---|
| 1926 |                 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
 | 
|---|
| 1927 |               }
 | 
|---|
| 1928 |             } else {
 | 
|---|
| 1929 |               //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
 | 
|---|
| 1930 |             }
 | 
|---|
| 1931 |           }
 | 
|---|
| 1932 |         } else {
 | 
|---|
| 1933 |           DoLog(0) && (Log() << Verbose(0) << "Linked cell list is empty." << endl);
 | 
|---|
| 1934 |         }
 | 
|---|
| 1935 |       }
 | 
|---|
| 1936 | }
 | 
|---|
| 1937 | ;
 | 
|---|
| 1938 | 
 | 
|---|
| 1939 | /** This recursive function finds a third point, to form a triangle with two given ones.
 | 
|---|
| 1940 |  * Note that this function is for the starting triangle.
 | 
|---|
| 1941 |  * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
 | 
|---|
| 1942 |  * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
 | 
|---|
| 1943 |  * the center of the sphere is still fixed up to a single parameter. The band of possible values
 | 
|---|
| 1944 |  * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
 | 
|---|
| 1945 |  * us the "null" on this circle, the new center of the candidate point will be some way along this
 | 
|---|
| 1946 |  * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
 | 
|---|
| 1947 |  * by the normal vector of the base triangle that always points outwards by construction.
 | 
|---|
| 1948 |  * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
 | 
|---|
| 1949 |  * We construct the normal vector that defines the plane this circle lies in, it is just in the
 | 
|---|
| 1950 |  * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
 | 
|---|
| 1951 |  * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
 | 
|---|
| 1952 |  * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
 | 
|---|
| 1953 |  * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
 | 
|---|
| 1954 |  * both.
 | 
|---|
| 1955 |  * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
 | 
|---|
| 1956 |  * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
 | 
|---|
| 1957 |  * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
 | 
|---|
| 1958 |  * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
 | 
|---|
| 1959 |  * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
 | 
|---|
| 1960 |  * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
 | 
|---|
| 1961 |  * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
 | 
|---|
| 1962 |  * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
 | 
|---|
| 1963 |  * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
 | 
|---|
| 1964 |  * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
 | 
|---|
| 1965 |  * @param ThirdPoint third point to avoid in search
 | 
|---|
| 1966 |  * @param RADIUS radius of sphere
 | 
|---|
| 1967 |  * @param *LC LinkedCell structure with neighbouring points
 | 
|---|
| 1968 |  */
 | 
|---|
| 1969 | void Tesselation::FindThirdPointForTesselation(const Vector &NormalVector, const Vector &SearchDirection, const Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class BoundaryPointSet * const ThirdPoint, const double RADIUS, const LinkedCell *LC) const
 | 
|---|
| 1970 | {
 | 
|---|
| 1971 |   Info FunctionInfo(__func__);
 | 
|---|
| 1972 |   Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
 | 
|---|
| 1973 |   Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
 | 
|---|
| 1974 |   Vector SphereCenter;
 | 
|---|
| 1975 |   Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
 | 
|---|
| 1976 |   Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
 | 
|---|
| 1977 |   Vector NewNormalVector; // normal vector of the Candidate's triangle
 | 
|---|
| 1978 |   Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
 | 
|---|
| 1979 |   Vector RelativeOldSphereCenter;
 | 
|---|
| 1980 |   Vector NewPlaneCenter;
 | 
|---|
| 1981 |   double CircleRadius; // radius of this circle
 | 
|---|
| 1982 |   double radius;
 | 
|---|
| 1983 |   double otherradius;
 | 
|---|
| 1984 |   double alpha, Otheralpha; // angles (i.e. parameter for the circle).
 | 
|---|
| 1985 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| 1986 |   TesselPoint *Candidate = NULL;
 | 
|---|
| 1987 | 
 | 
|---|
| 1988 |   DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl);
 | 
|---|
| 1989 | 
 | 
|---|
| 1990 |   // copy old center
 | 
|---|
| 1991 |   CandidateLine.OldCenter = OldSphereCenter;
 | 
|---|
| 1992 |   CandidateLine.ThirdPoint = ThirdPoint;
 | 
|---|
| 1993 |   CandidateLine.pointlist.clear();
 | 
|---|
| 1994 | 
 | 
|---|
| 1995 |   // construct center of circle
 | 
|---|
| 1996 |   CircleCenter = 0.5 * ((CandidateLine.BaseLine->endpoints[0]->node->getPosition()) +
 | 
|---|
| 1997 |                         (CandidateLine.BaseLine->endpoints[1]->node->getPosition()));
 | 
|---|
| 1998 | 
 | 
|---|
| 1999 |   // construct normal vector of circle
 | 
|---|
| 2000 |   CirclePlaneNormal = (CandidateLine.BaseLine->endpoints[0]->node->getPosition()) -
 | 
|---|
| 2001 |                       (CandidateLine.BaseLine->endpoints[1]->node->getPosition());
 | 
|---|
| 2002 | 
 | 
|---|
| 2003 |   RelativeOldSphereCenter = OldSphereCenter - CircleCenter;
 | 
|---|
| 2004 | 
 | 
|---|
| 2005 |   // calculate squared radius TesselPoint *ThirdPoint,f circle
 | 
|---|
| 2006 |   radius = CirclePlaneNormal.NormSquared() / 4.;
 | 
|---|
| 2007 |   if (radius < RADIUS * RADIUS) {
 | 
|---|
| 2008 |     CircleRadius = RADIUS * RADIUS - radius;
 | 
|---|
| 2009 |     CirclePlaneNormal.Normalize();
 | 
|---|
| 2010 |     DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl);
 | 
|---|
| 2011 | 
 | 
|---|
| 2012 |     // test whether old center is on the band's plane
 | 
|---|
| 2013 |     if (fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) > HULLEPSILON) {
 | 
|---|
| 2014 |       DoeLog(1) && (eLog() << Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(CirclePlaneNormal)) << "!" << endl);
 | 
|---|
| 2015 |       RelativeOldSphereCenter.ProjectOntoPlane(CirclePlaneNormal);
 | 
|---|
| 2016 |     }
 | 
|---|
| 2017 |     radius = RelativeOldSphereCenter.NormSquared();
 | 
|---|
| 2018 |     if (fabs(radius - CircleRadius) < HULLEPSILON) {
 | 
|---|
| 2019 |       DoLog(1) && (Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl);
 | 
|---|
| 2020 | 
 | 
|---|
| 2021 |       // check SearchDirection
 | 
|---|
| 2022 |       DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl);
 | 
|---|
| 2023 |       if (fabs(RelativeOldSphereCenter.ScalarProduct(SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
 | 
|---|
| 2024 |         DoeLog(1) && (eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl);
 | 
|---|
| 2025 |       }
 | 
|---|
| 2026 | 
 | 
|---|
| 2027 |       // get cell for the starting point
 | 
|---|
| 2028 |       if (LC->SetIndexToVector(CircleCenter)) {
 | 
|---|
| 2029 |         for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
| 2030 |           N[i] = LC->n[i];
 | 
|---|
| 2031 |         //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2032 |       } else {
 | 
|---|
| 2033 |         DoeLog(1) && (eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl);
 | 
|---|
| 2034 |         return;
 | 
|---|
| 2035 |       }
 | 
|---|
| 2036 |       // then go through the current and all neighbouring cells and check the contained points for possible candidates
 | 
|---|
| 2037 |       //Log() << Verbose(1) << "LC Intervals:";
 | 
|---|
| 2038 |       for (int i = 0; i < NDIM; i++) {
 | 
|---|
| 2039 |         Nlower[i] = ((N[i] - 1) >= 0) ? N[i] - 1 : 0;
 | 
|---|
| 2040 |         Nupper[i] = ((N[i] + 1) < LC->N[i]) ? N[i] + 1 : LC->N[i] - 1;
 | 
|---|
| 2041 |         //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
 | 
|---|
| 2042 |       }
 | 
|---|
| 2043 |       //Log() << Verbose(0) << endl;
 | 
|---|
| 2044 |       for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 2045 |         for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 2046 |           for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 2047 |             const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| 2048 |             //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
 | 
|---|
| 2049 |             if (List != NULL) {
 | 
|---|
| 2050 |               for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 2051 |                 Candidate = (*Runner);
 | 
|---|
| 2052 | 
 | 
|---|
| 2053 |                 // check for three unique points
 | 
|---|
| 2054 |                 DoLog(2) && (Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl);
 | 
|---|
| 2055 |                 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node)) {
 | 
|---|
| 2056 | 
 | 
|---|
| 2057 |                   // find center on the plane
 | 
|---|
| 2058 |                   GetCenterofCircumcircle(NewPlaneCenter, CandidateLine.BaseLine->endpoints[0]->node->getPosition(), CandidateLine.BaseLine->endpoints[1]->node->getPosition(), Candidate->getPosition());
 | 
|---|
| 2059 |                   DoLog(1) && (Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl);
 | 
|---|
| 2060 | 
 | 
|---|
| 2061 |                   try {
 | 
|---|
| 2062 |                     NewNormalVector = Plane((CandidateLine.BaseLine->endpoints[0]->node->getPosition()),
 | 
|---|
| 2063 |                                             (CandidateLine.BaseLine->endpoints[1]->node->getPosition()),
 | 
|---|
| 2064 |                                             (Candidate->getPosition())).getNormal();
 | 
|---|
| 2065 |                     DoLog(1) && (Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl);
 | 
|---|
| 2066 |                     radius = CandidateLine.BaseLine->endpoints[0]->node->DistanceSquared(NewPlaneCenter);
 | 
|---|
| 2067 |                     DoLog(1) && (Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl);
 | 
|---|
| 2068 |                     DoLog(1) && (Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl);
 | 
|---|
| 2069 |                     DoLog(1) && (Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl);
 | 
|---|
| 2070 |                     if (radius < RADIUS * RADIUS) {
 | 
|---|
| 2071 |                       otherradius = CandidateLine.BaseLine->endpoints[1]->node->DistanceSquared(NewPlaneCenter);
 | 
|---|
| 2072 |                       if (fabs(radius - otherradius) < HULLEPSILON) {
 | 
|---|
| 2073 |                         // construct both new centers
 | 
|---|
| 2074 |                         NewSphereCenter = NewPlaneCenter;
 | 
|---|
| 2075 |                         OtherNewSphereCenter= NewPlaneCenter;
 | 
|---|
| 2076 |                         helper = NewNormalVector;
 | 
|---|
| 2077 |                         helper.Scale(sqrt(RADIUS * RADIUS - radius));
 | 
|---|
| 2078 |                         DoLog(2) && (Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl);
 | 
|---|
| 2079 |                         NewSphereCenter += helper;
 | 
|---|
| 2080 |                         DoLog(2) && (Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl);
 | 
|---|
| 2081 |                         // OtherNewSphereCenter is created by the same vector just in the other direction
 | 
|---|
| 2082 |                         helper.Scale(-1.);
 | 
|---|
| 2083 |                         OtherNewSphereCenter += helper;
 | 
|---|
| 2084 |                         DoLog(2) && (Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl);
 | 
|---|
| 2085 |                         alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
 | 
|---|
| 2086 |                         Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection, HULLEPSILON);
 | 
|---|
| 2087 |                         if ((ThirdPoint != NULL) && (Candidate == ThirdPoint->node)) { // in that case only the other circlecenter is valid
 | 
|---|
| 2088 |                           if (OldSphereCenter.DistanceSquared(NewSphereCenter) < OldSphereCenter.DistanceSquared(OtherNewSphereCenter))
 | 
|---|
| 2089 |                             alpha = Otheralpha;
 | 
|---|
| 2090 |                         } else
 | 
|---|
| 2091 |                           alpha = min(alpha, Otheralpha);
 | 
|---|
| 2092 |                         // if there is a better candidate, drop the current list and add the new candidate
 | 
|---|
| 2093 |                         // otherwise ignore the new candidate and keep the list
 | 
|---|
| 2094 |                         if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
 | 
|---|
| 2095 |                           if (fabs(alpha - Otheralpha) > MYEPSILON) {
 | 
|---|
| 2096 |                             CandidateLine.OptCenter = NewSphereCenter;
 | 
|---|
| 2097 |                             CandidateLine.OtherOptCenter = OtherNewSphereCenter;
 | 
|---|
| 2098 |                           } else {
 | 
|---|
| 2099 |                             CandidateLine.OptCenter = OtherNewSphereCenter;
 | 
|---|
| 2100 |                             CandidateLine.OtherOptCenter = NewSphereCenter;
 | 
|---|
| 2101 |                           }
 | 
|---|
| 2102 |                           // if there is an equal candidate, add it to the list without clearing the list
 | 
|---|
| 2103 |                           if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
 | 
|---|
| 2104 |                             CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| 2105 |                             DoLog(0) && (Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl);
 | 
|---|
| 2106 |                           } else {
 | 
|---|
| 2107 |                             // remove all candidates from the list and then the list itself
 | 
|---|
| 2108 |                             CandidateLine.pointlist.clear();
 | 
|---|
| 2109 |                             CandidateLine.pointlist.push_back(Candidate);
 | 
|---|
| 2110 |                             DoLog(0) && (Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl);
 | 
|---|
| 2111 |                           }
 | 
|---|
| 2112 |                           CandidateLine.ShortestAngle = alpha;
 | 
|---|
| 2113 |                           DoLog(0) && (Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl);
 | 
|---|
| 2114 |                         } else {
 | 
|---|
| 2115 |                           if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
 | 
|---|
| 2116 |                             DoLog(1) && (Log() << Verbose(1) << "REJECT: Old candidate " << *(*CandidateLine.pointlist.begin()) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl);
 | 
|---|
| 2117 |                           } else {
 | 
|---|
| 2118 |                             DoLog(1) && (Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl);
 | 
|---|
| 2119 |                           }
 | 
|---|
| 2120 |                         }
 | 
|---|
| 2121 |                       } else {
 | 
|---|
| 2122 |                         DoeLog(0) && (eLog() << Verbose(1) << "REJECT: Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius - otherradius) << endl);
 | 
|---|
| 2123 |                       }
 | 
|---|
| 2124 |                     } else {
 | 
|---|
| 2125 |                       DoLog(1) && (Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl);
 | 
|---|
| 2126 |                     }
 | 
|---|
| 2127 |                   }
 | 
|---|
| 2128 |                   catch (LinearDependenceException &excp){
 | 
|---|
| 2129 |                     Log() << Verbose(1) << boost::diagnostic_information(excp);
 | 
|---|
| 2130 |                     Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
 | 
|---|
| 2131 |                   }
 | 
|---|
| 2132 |                 } else {
 | 
|---|
| 2133 |                   if (ThirdPoint != NULL) {
 | 
|---|
| 2134 |                     DoLog(1) && (Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdPoint << " contains Candidate " << *Candidate << "." << endl);
 | 
|---|
| 2135 |                   } else {
 | 
|---|
| 2136 |                     DoLog(1) && (Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl);
 | 
|---|
| 2137 |                   }
 | 
|---|
| 2138 |                 }
 | 
|---|
| 2139 |               }
 | 
|---|
| 2140 |             }
 | 
|---|
| 2141 |           }
 | 
|---|
| 2142 |     } else {
 | 
|---|
| 2143 |       DoeLog(1) && (eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl);
 | 
|---|
| 2144 |     }
 | 
|---|
| 2145 |   } else {
 | 
|---|
| 2146 |     if (ThirdPoint != NULL)
 | 
|---|
| 2147 |       DoLog(1) && (Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdPoint << " is too big!" << endl);
 | 
|---|
| 2148 |     else
 | 
|---|
| 2149 |       DoLog(1) && (Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl);
 | 
|---|
| 2150 |   }
 | 
|---|
| 2151 | 
 | 
|---|
| 2152 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl);
 | 
|---|
| 2153 |   if (CandidateLine.pointlist.size() > 1) {
 | 
|---|
| 2154 |     CandidateLine.pointlist.unique();
 | 
|---|
| 2155 |     CandidateLine.pointlist.sort(); //SortCandidates);
 | 
|---|
| 2156 |   }
 | 
|---|
| 2157 | 
 | 
|---|
| 2158 |   if ((!CandidateLine.pointlist.empty()) && (!CandidateLine.CheckValidity(RADIUS, LC))) {
 | 
|---|
| 2159 |     DoeLog(0) && (eLog() << Verbose(0) << "There were other points contained in the rolling sphere as well!" << endl);
 | 
|---|
| 2160 |     performCriticalExit();
 | 
|---|
| 2161 |   }
 | 
|---|
| 2162 | }
 | 
|---|
| 2163 | ;
 | 
|---|
| 2164 | 
 | 
|---|
| 2165 | /** Finds the endpoint two lines are sharing.
 | 
|---|
| 2166 |  * \param *line1 first line
 | 
|---|
| 2167 |  * \param *line2 second line
 | 
|---|
| 2168 |  * \return point which is shared or NULL if none
 | 
|---|
| 2169 |  */
 | 
|---|
| 2170 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
 | 
|---|
| 2171 | {
 | 
|---|
| 2172 |   Info FunctionInfo(__func__);
 | 
|---|
| 2173 |   const BoundaryLineSet * lines[2] = { line1, line2 };
 | 
|---|
| 2174 |   class BoundaryPointSet *node = NULL;
 | 
|---|
| 2175 |   PointMap OrderMap;
 | 
|---|
| 2176 |   PointTestPair OrderTest;
 | 
|---|
| 2177 |   for (int i = 0; i < 2; i++)
 | 
|---|
| 2178 |     // for both lines
 | 
|---|
| 2179 |     for (int j = 0; j < 2; j++) { // for both endpoints
 | 
|---|
| 2180 |       OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
 | 
|---|
| 2181 |       if (!OrderTest.second) { // if insertion fails, we have common endpoint
 | 
|---|
| 2182 |         node = OrderTest.first->second;
 | 
|---|
| 2183 |         DoLog(1) && (Log() << Verbose(1) << "Common endpoint of lines " << *line1 << " and " << *line2 << " is: " << *node << "." << endl);
 | 
|---|
| 2184 |         j = 2;
 | 
|---|
| 2185 |         i = 2;
 | 
|---|
| 2186 |         break;
 | 
|---|
| 2187 |       }
 | 
|---|
| 2188 |     }
 | 
|---|
| 2189 |   return node;
 | 
|---|
| 2190 | }
 | 
|---|
| 2191 | ;
 | 
|---|
| 2192 | 
 | 
|---|
| 2193 | /** Finds the boundary points that are closest to a given Vector \a *x.
 | 
|---|
| 2194 |  * \param *out output stream for debugging
 | 
|---|
| 2195 |  * \param *x Vector to look from
 | 
|---|
| 2196 |  * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.
 | 
|---|
| 2197 |  */
 | 
|---|
| 2198 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| 2199 | {
 | 
|---|
| 2200 |   Info FunctionInfo(__func__);
 | 
|---|
| 2201 |   PointMap::const_iterator FindPoint;
 | 
|---|
| 2202 |   int N[NDIM], Nlower[NDIM], Nupper[NDIM];
 | 
|---|
| 2203 | 
 | 
|---|
| 2204 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 2205 |     DoeLog(1) && (eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl);
 | 
|---|
| 2206 |     return NULL;
 | 
|---|
| 2207 |   }
 | 
|---|
| 2208 | 
 | 
|---|
| 2209 |   // gather all points close to the desired one
 | 
|---|
| 2210 |   LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly
 | 
|---|
| 2211 |   for (int i = 0; i < NDIM; i++) // store indices of this cell
 | 
|---|
| 2212 |     N[i] = LC->n[i];
 | 
|---|
| 2213 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl);
 | 
|---|
| 2214 |   DistanceToPointMap * points = new DistanceToPointMap;
 | 
|---|
| 2215 |   LC->GetNeighbourBounds(Nlower, Nupper);
 | 
|---|
| 2216 |   //Log() << Verbose(1) << endl;
 | 
|---|
| 2217 |   for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
 | 
|---|
| 2218 |     for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
 | 
|---|
| 2219 |       for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
 | 
|---|
| 2220 |         const TesselPointSTLList *List = LC->GetCurrentCell();
 | 
|---|
| 2221 |         //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;
 | 
|---|
| 2222 |         if (List != NULL) {
 | 
|---|
| 2223 |           for (TesselPointSTLList::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
 | 
|---|
| 2224 |             FindPoint = PointsOnBoundary.find((*Runner)->getNr());
 | 
|---|
| 2225 |             if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 2226 |               points->insert(DistanceToPointPair(FindPoint->second->node->DistanceSquared(x), FindPoint->second));
 | 
|---|
| 2227 |               DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl);
 | 
|---|
| 2228 |             }
 | 
|---|
| 2229 |           }
 | 
|---|
| 2230 |         } else {
 | 
|---|
| 2231 |           DoeLog(1) && (eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl);
 | 
|---|
| 2232 |         }
 | 
|---|
| 2233 |       }
 | 
|---|
| 2234 | 
 | 
|---|
| 2235 |   // check whether we found some points
 | 
|---|
| 2236 |   if (points->empty()) {
 | 
|---|
| 2237 |     DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 2238 |     delete (points);
 | 
|---|
| 2239 |     return NULL;
 | 
|---|
| 2240 |   }
 | 
|---|
| 2241 |   return points;
 | 
|---|
| 2242 | }
 | 
|---|
| 2243 | ;
 | 
|---|
| 2244 | 
 | 
|---|
| 2245 | /** Finds the boundary line that is closest to a given Vector \a *x.
 | 
|---|
| 2246 |  * \param *out output stream for debugging
 | 
|---|
| 2247 |  * \param *x Vector to look from
 | 
|---|
| 2248 |  * \return closest BoundaryLineSet or NULL in degenerate case.
 | 
|---|
| 2249 |  */
 | 
|---|
| 2250 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| 2251 | {
 | 
|---|
| 2252 |   Info FunctionInfo(__func__);
 | 
|---|
| 2253 |   // get closest points
 | 
|---|
| 2254 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
 | 
|---|
| 2255 |   if (points == NULL) {
 | 
|---|
| 2256 |     DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 2257 |     return NULL;
 | 
|---|
| 2258 |   }
 | 
|---|
| 2259 | 
 | 
|---|
| 2260 |   // for each point, check its lines, remember closest
 | 
|---|
| 2261 |   DoLog(1) && (Log() << Verbose(1) << "Finding closest BoundaryLine to " << x << " ... " << endl);
 | 
|---|
| 2262 |   BoundaryLineSet *ClosestLine = NULL;
 | 
|---|
| 2263 |   double MinDistance = -1.;
 | 
|---|
| 2264 |   Vector helper;
 | 
|---|
| 2265 |   Vector Center;
 | 
|---|
| 2266 |   Vector BaseLine;
 | 
|---|
| 2267 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| 2268 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| 2269 |       // calculate closest point on line to desired point
 | 
|---|
| 2270 |       helper = 0.5 * (((LineRunner->second)->endpoints[0]->node->getPosition()) +
 | 
|---|
| 2271 |                       ((LineRunner->second)->endpoints[1]->node->getPosition()));
 | 
|---|
| 2272 |       Center = (x) - helper;
 | 
|---|
| 2273 |       BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
 | 
|---|
| 2274 |                  ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| 2275 |       Center.ProjectOntoPlane(BaseLine);
 | 
|---|
| 2276 |       const double distance = Center.NormSquared();
 | 
|---|
| 2277 |       if ((ClosestLine == NULL) || (distance < MinDistance)) {
 | 
|---|
| 2278 |         // additionally calculate intersection on line (whether it's on the line section or not)
 | 
|---|
| 2279 |         helper = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition()) - Center;
 | 
|---|
| 2280 |         const double lengthA = helper.ScalarProduct(BaseLine);
 | 
|---|
| 2281 |         helper = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition()) - Center;
 | 
|---|
| 2282 |         const double lengthB = helper.ScalarProduct(BaseLine);
 | 
|---|
| 2283 |         if (lengthB * lengthA < 0) { // if have different sign
 | 
|---|
| 2284 |           ClosestLine = LineRunner->second;
 | 
|---|
| 2285 |           MinDistance = distance;
 | 
|---|
| 2286 |           DoLog(1) && (Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl);
 | 
|---|
| 2287 |         } else {
 | 
|---|
| 2288 |           DoLog(1) && (Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl);
 | 
|---|
| 2289 |         }
 | 
|---|
| 2290 |       } else {
 | 
|---|
| 2291 |         DoLog(1) && (Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl);
 | 
|---|
| 2292 |       }
 | 
|---|
| 2293 |     }
 | 
|---|
| 2294 |   }
 | 
|---|
| 2295 |   delete (points);
 | 
|---|
| 2296 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| 2297 |   if (ClosestLine == NULL) {
 | 
|---|
| 2298 |     DoLog(0) && (Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl);
 | 
|---|
| 2299 |     return NULL;
 | 
|---|
| 2300 |   }
 | 
|---|
| 2301 |   return ClosestLine;
 | 
|---|
| 2302 | }
 | 
|---|
| 2303 | ;
 | 
|---|
| 2304 | 
 | 
|---|
| 2305 | /** Finds the triangle that is closest to a given Vector \a *x.
 | 
|---|
| 2306 |  * \param *out output stream for debugging
 | 
|---|
| 2307 |  * \param *x Vector to look from
 | 
|---|
| 2308 |  * \return BoundaryTriangleSet of nearest triangle or NULL.
 | 
|---|
| 2309 |  */
 | 
|---|
| 2310 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| 2311 | {
 | 
|---|
| 2312 |   Info FunctionInfo(__func__);
 | 
|---|
| 2313 |   // get closest points
 | 
|---|
| 2314 |   DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x, LC);
 | 
|---|
| 2315 |   if (points == NULL) {
 | 
|---|
| 2316 |     DoeLog(1) && (eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
 | 
|---|
| 2317 |     return NULL;
 | 
|---|
| 2318 |   }
 | 
|---|
| 2319 | 
 | 
|---|
| 2320 |   // for each point, check its lines, remember closest
 | 
|---|
| 2321 |   DoLog(1) && (Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << x << " ... " << endl);
 | 
|---|
| 2322 |   LineSet ClosestLines;
 | 
|---|
| 2323 |   double MinDistance = 1e+16;
 | 
|---|
| 2324 |   Vector BaseLineIntersection;
 | 
|---|
| 2325 |   Vector Center;
 | 
|---|
| 2326 |   Vector BaseLine;
 | 
|---|
| 2327 |   Vector BaseLineCenter;
 | 
|---|
| 2328 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {
 | 
|---|
| 2329 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {
 | 
|---|
| 2330 | 
 | 
|---|
| 2331 |       BaseLine = ((LineRunner->second)->endpoints[0]->node->getPosition()) -
 | 
|---|
| 2332 |                  ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| 2333 |       const double lengthBase = BaseLine.NormSquared();
 | 
|---|
| 2334 | 
 | 
|---|
| 2335 |       BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[0]->node->getPosition());
 | 
|---|
| 2336 |       const double lengthEndA = BaseLineIntersection.NormSquared();
 | 
|---|
| 2337 | 
 | 
|---|
| 2338 |       BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| 2339 |       const double lengthEndB = BaseLineIntersection.NormSquared();
 | 
|---|
| 2340 | 
 | 
|---|
| 2341 |       if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint
 | 
|---|
| 2342 |         const double lengthEnd = std::min(lengthEndA, lengthEndB);
 | 
|---|
| 2343 |         if (lengthEnd - MinDistance < -MYEPSILON) { // new best line
 | 
|---|
| 2344 |           ClosestLines.clear();
 | 
|---|
| 2345 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 2346 |           MinDistance = lengthEnd;
 | 
|---|
| 2347 |           DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl);
 | 
|---|
| 2348 |         } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate
 | 
|---|
| 2349 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 2350 |           DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl);
 | 
|---|
| 2351 |         } else { // line is worse
 | 
|---|
| 2352 |           DoLog(1) && (Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl);
 | 
|---|
| 2353 |         }
 | 
|---|
| 2354 |       } else { // intersection is closer, calculate
 | 
|---|
| 2355 |         // calculate closest point on line to desired point
 | 
|---|
| 2356 |         BaseLineIntersection = (x) - ((LineRunner->second)->endpoints[1]->node->getPosition());
 | 
|---|
| 2357 |         Center = BaseLineIntersection;
 | 
|---|
| 2358 |         Center.ProjectOntoPlane(BaseLine);
 | 
|---|
| 2359 |         BaseLineIntersection -= Center;
 | 
|---|
| 2360 |         const double distance = BaseLineIntersection.NormSquared();
 | 
|---|
| 2361 |         if (Center.NormSquared() > BaseLine.NormSquared()) {
 | 
|---|
| 2362 |           DoeLog(0) && (eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl);
 | 
|---|
| 2363 |         }
 | 
|---|
| 2364 |         if ((ClosestLines.empty()) || (distance < MinDistance)) {
 | 
|---|
| 2365 |           ClosestLines.insert(LineRunner->second);
 | 
|---|
| 2366 |           MinDistance = distance;
 | 
|---|
| 2367 |           DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl);
 | 
|---|
| 2368 |         } else {
 | 
|---|
| 2369 |           DoLog(2) && (Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl);
 | 
|---|
| 2370 |         }
 | 
|---|
| 2371 |       }
 | 
|---|
| 2372 |     }
 | 
|---|
| 2373 |   }
 | 
|---|
| 2374 |   delete (points);
 | 
|---|
| 2375 | 
 | 
|---|
| 2376 |   // check whether closest line is "too close" :), then it's inside
 | 
|---|
| 2377 |   if (ClosestLines.empty()) {
 | 
|---|
| 2378 |     DoLog(0) && (Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl);
 | 
|---|
| 2379 |     return NULL;
 | 
|---|
| 2380 |   }
 | 
|---|
| 2381 |   TriangleList * candidates = new TriangleList;
 | 
|---|
| 2382 |   for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++)
 | 
|---|
| 2383 |     for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) {
 | 
|---|
| 2384 |       candidates->push_back(Runner->second);
 | 
|---|
| 2385 |     }
 | 
|---|
| 2386 |   return candidates;
 | 
|---|
| 2387 | }
 | 
|---|
| 2388 | ;
 | 
|---|
| 2389 | 
 | 
|---|
| 2390 | /** Finds closest triangle to a point.
 | 
|---|
| 2391 |  * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
 | 
|---|
| 2392 |  * \param *out output stream for debugging
 | 
|---|
| 2393 |  * \param *x Vector to look from
 | 
|---|
| 2394 |  * \param &distance contains found distance on return
 | 
|---|
| 2395 |  * \return list of BoundaryTriangleSet of nearest triangles or NULL.
 | 
|---|
| 2396 |  */
 | 
|---|
| 2397 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector &x, const LinkedCell* LC) const
 | 
|---|
| 2398 | {
 | 
|---|
| 2399 |   Info FunctionInfo(__func__);
 | 
|---|
| 2400 |   class BoundaryTriangleSet *result = NULL;
 | 
|---|
| 2401 |   TriangleList *triangles = FindClosestTrianglesToVector(x, LC);
 | 
|---|
| 2402 |   TriangleList candidates;
 | 
|---|
| 2403 |   Vector Center;
 | 
|---|
| 2404 |   Vector helper;
 | 
|---|
| 2405 | 
 | 
|---|
| 2406 |   if ((triangles == NULL) || (triangles->empty()))
 | 
|---|
| 2407 |     return NULL;
 | 
|---|
| 2408 | 
 | 
|---|
| 2409 |   // go through all and pick the one with the best alignment to x
 | 
|---|
| 2410 |   double MinAlignment = 2. * M_PI;
 | 
|---|
| 2411 |   for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) {
 | 
|---|
| 2412 |     (*Runner)->GetCenter(Center);
 | 
|---|
| 2413 |     helper = (x) - Center;
 | 
|---|
| 2414 |     const double Alignment = helper.Angle((*Runner)->NormalVector);
 | 
|---|
| 2415 |     if (Alignment < MinAlignment) {
 | 
|---|
| 2416 |       result = *Runner;
 | 
|---|
| 2417 |       MinAlignment = Alignment;
 | 
|---|
| 2418 |       DoLog(1) && (Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl);
 | 
|---|
| 2419 |     } else {
 | 
|---|
| 2420 |       DoLog(1) && (Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl);
 | 
|---|
| 2421 |     }
 | 
|---|
| 2422 |   }
 | 
|---|
| 2423 |   delete (triangles);
 | 
|---|
| 2424 | 
 | 
|---|
| 2425 |   return result;
 | 
|---|
| 2426 | }
 | 
|---|
| 2427 | ;
 | 
|---|
| 2428 | 
 | 
|---|
| 2429 | /** Checks whether the provided Vector is within the Tesselation structure.
 | 
|---|
| 2430 |  * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value.
 | 
|---|
| 2431 |  * @param point of which to check the position
 | 
|---|
| 2432 |  * @param *LC LinkedCell structure
 | 
|---|
| 2433 |  *
 | 
|---|
| 2434 |  * @return true if the point is inside the Tesselation structure, false otherwise
 | 
|---|
| 2435 |  */
 | 
|---|
| 2436 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 2437 | {
 | 
|---|
| 2438 |   Info FunctionInfo(__func__);
 | 
|---|
| 2439 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| 2440 | 
 | 
|---|
| 2441 |   return Intersections.IsInside();
 | 
|---|
| 2442 | }
 | 
|---|
| 2443 | ;
 | 
|---|
| 2444 | 
 | 
|---|
| 2445 | /** Returns the distance to the surface given by the tesselation.
 | 
|---|
| 2446 |  * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points
 | 
|---|
| 2447 |  * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the
 | 
|---|
| 2448 |  * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's
 | 
|---|
| 2449 |  * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle().
 | 
|---|
| 2450 |  * In the end we additionally find the point on the triangle who was smallest distance to \a Point:
 | 
|---|
| 2451 |  *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane.
 | 
|---|
| 2452 |  *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds.
 | 
|---|
| 2453 |  *  -# If inside, take it to calculate closest distance
 | 
|---|
| 2454 |  *  -# If not, take intersection with BoundaryLine as distance
 | 
|---|
| 2455 |  *
 | 
|---|
| 2456 |  * @note distance is squared despite it still contains a sign to determine in-/outside!
 | 
|---|
| 2457 |  *
 | 
|---|
| 2458 |  * @param point of which to check the position
 | 
|---|
| 2459 |  * @param *LC LinkedCell structure
 | 
|---|
| 2460 |  *
 | 
|---|
| 2461 |  * @return >0 if outside, ==0 if on surface, <0 if inside
 | 
|---|
| 2462 |  */
 | 
|---|
| 2463 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const
 | 
|---|
| 2464 | {
 | 
|---|
| 2465 |   Info FunctionInfo(__func__);
 | 
|---|
| 2466 |   Vector Center;
 | 
|---|
| 2467 |   Vector helper;
 | 
|---|
| 2468 |   Vector DistanceToCenter;
 | 
|---|
| 2469 |   Vector Intersection;
 | 
|---|
| 2470 |   double distance = 0.;
 | 
|---|
| 2471 | 
 | 
|---|
| 2472 |   if (triangle == NULL) {// is boundary point or only point in point cloud?
 | 
|---|
| 2473 |     DoLog(1) && (Log() << Verbose(1) << "No triangle given!" << endl);
 | 
|---|
| 2474 |     return -1.;
 | 
|---|
| 2475 |   } else {
 | 
|---|
| 2476 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl);
 | 
|---|
| 2477 |   }
 | 
|---|
| 2478 | 
 | 
|---|
| 2479 |   triangle->GetCenter(Center);
 | 
|---|
| 2480 |   DoLog(2) && (Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl);
 | 
|---|
| 2481 |   DistanceToCenter = Center - Point;
 | 
|---|
| 2482 |   DoLog(2) && (Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl);
 | 
|---|
| 2483 | 
 | 
|---|
| 2484 |   // check whether we are on boundary
 | 
|---|
| 2485 |   if (fabs(DistanceToCenter.ScalarProduct(triangle->NormalVector)) < MYEPSILON) {
 | 
|---|
| 2486 |     // calculate whether inside of triangle
 | 
|---|
| 2487 |     DistanceToCenter = Point + triangle->NormalVector; // points outside
 | 
|---|
| 2488 |     Center = Point - triangle->NormalVector; // points towards MolCenter
 | 
|---|
| 2489 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl);
 | 
|---|
| 2490 |     if (triangle->GetIntersectionInsideTriangle(Center, DistanceToCenter, Intersection)) {
 | 
|---|
| 2491 |       DoLog(1) && (Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl);
 | 
|---|
| 2492 |       return 0.;
 | 
|---|
| 2493 |     } else {
 | 
|---|
| 2494 |       DoLog(1) && (Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl);
 | 
|---|
| 2495 |       return false;
 | 
|---|
| 2496 |     }
 | 
|---|
| 2497 |   } else {
 | 
|---|
| 2498 |     // calculate smallest distance
 | 
|---|
| 2499 |     distance = triangle->GetClosestPointInsideTriangle(Point, Intersection);
 | 
|---|
| 2500 |     DoLog(1) && (Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl);
 | 
|---|
| 2501 | 
 | 
|---|
| 2502 |     // then check direction to boundary
 | 
|---|
| 2503 |     if (DistanceToCenter.ScalarProduct(triangle->NormalVector) > MYEPSILON) {
 | 
|---|
| 2504 |       DoLog(1) && (Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl);
 | 
|---|
| 2505 |       return -distance;
 | 
|---|
| 2506 |     } else {
 | 
|---|
| 2507 |       DoLog(1) && (Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl);
 | 
|---|
| 2508 |       return +distance;
 | 
|---|
| 2509 |     }
 | 
|---|
| 2510 |   }
 | 
|---|
| 2511 | }
 | 
|---|
| 2512 | ;
 | 
|---|
| 2513 | 
 | 
|---|
| 2514 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
| 2515 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
| 2516 |  * \param &Point point to calculate distance from
 | 
|---|
| 2517 |  * \param *LC needed for finding closest points fast
 | 
|---|
| 2518 |  * \return distance squared to closest point on surface
 | 
|---|
| 2519 |  */
 | 
|---|
| 2520 | double Tesselation::GetDistanceToSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 2521 | {
 | 
|---|
| 2522 |   Info FunctionInfo(__func__);
 | 
|---|
| 2523 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| 2524 | 
 | 
|---|
| 2525 |   return Intersections.GetSmallestDistance();
 | 
|---|
| 2526 | }
 | 
|---|
| 2527 | ;
 | 
|---|
| 2528 | 
 | 
|---|
| 2529 | /** Calculates minimum distance from \a&Point to a tesselated surface.
 | 
|---|
| 2530 |  * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle().
 | 
|---|
| 2531 |  * \param &Point point to calculate distance from
 | 
|---|
| 2532 |  * \param *LC needed for finding closest points fast
 | 
|---|
| 2533 |  * \return distance squared to closest point on surface
 | 
|---|
| 2534 |  */
 | 
|---|
| 2535 | BoundaryTriangleSet * Tesselation::GetClosestTriangleOnSurface(const Vector &Point, const LinkedCell* const LC) const
 | 
|---|
| 2536 | {
 | 
|---|
| 2537 |   Info FunctionInfo(__func__);
 | 
|---|
| 2538 |   TriangleIntersectionList Intersections(Point, this, LC);
 | 
|---|
| 2539 | 
 | 
|---|
| 2540 |   return Intersections.GetClosestTriangle();
 | 
|---|
| 2541 | }
 | 
|---|
| 2542 | ;
 | 
|---|
| 2543 | 
 | 
|---|
| 2544 | /** Gets all points connected to the provided point by triangulation lines.
 | 
|---|
| 2545 |  *
 | 
|---|
| 2546 |  * @param *Point of which get all connected points
 | 
|---|
| 2547 |  *
 | 
|---|
| 2548 |  * @return set of the all points linked to the provided one
 | 
|---|
| 2549 |  */
 | 
|---|
| 2550 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 2551 | {
 | 
|---|
| 2552 |   Info FunctionInfo(__func__);
 | 
|---|
| 2553 |   TesselPointSet *connectedPoints = new TesselPointSet;
 | 
|---|
| 2554 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 2555 |   TesselPoint* current;
 | 
|---|
| 2556 |   bool takePoint = false;
 | 
|---|
| 2557 |   // find the respective boundary point
 | 
|---|
| 2558 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
 | 
|---|
| 2559 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2560 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 2561 |   } else {
 | 
|---|
| 2562 |     DoeLog(2) && (eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl);
 | 
|---|
| 2563 |     ReferencePoint = NULL;
 | 
|---|
| 2564 |   }
 | 
|---|
| 2565 | 
 | 
|---|
| 2566 |   // little trick so that we look just through lines connect to the BoundaryPoint
 | 
|---|
| 2567 |   // OR fall-back to look through all lines if there is no such BoundaryPoint
 | 
|---|
| 2568 |   const LineMap *Lines;
 | 
|---|
| 2569 |   ;
 | 
|---|
| 2570 |   if (ReferencePoint != NULL)
 | 
|---|
| 2571 |     Lines = &(ReferencePoint->lines);
 | 
|---|
| 2572 |   else
 | 
|---|
| 2573 |     Lines = &LinesOnBoundary;
 | 
|---|
| 2574 |   LineMap::const_iterator findLines = Lines->begin();
 | 
|---|
| 2575 |   while (findLines != Lines->end()) {
 | 
|---|
| 2576 |     takePoint = false;
 | 
|---|
| 2577 | 
 | 
|---|
| 2578 |     if (findLines->second->endpoints[0]->Nr == Point->getNr()) {
 | 
|---|
| 2579 |       takePoint = true;
 | 
|---|
| 2580 |       current = findLines->second->endpoints[1]->node;
 | 
|---|
| 2581 |     } else if (findLines->second->endpoints[1]->Nr == Point->getNr()) {
 | 
|---|
| 2582 |       takePoint = true;
 | 
|---|
| 2583 |       current = findLines->second->endpoints[0]->node;
 | 
|---|
| 2584 |     }
 | 
|---|
| 2585 | 
 | 
|---|
| 2586 |     if (takePoint) {
 | 
|---|
| 2587 |       DoLog(1) && (Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl);
 | 
|---|
| 2588 |       connectedPoints->insert(current);
 | 
|---|
| 2589 |     }
 | 
|---|
| 2590 | 
 | 
|---|
| 2591 |     findLines++;
 | 
|---|
| 2592 |   }
 | 
|---|
| 2593 | 
 | 
|---|
| 2594 |   if (connectedPoints->empty()) { // if have not found any points
 | 
|---|
| 2595 |     DoeLog(1) && (eLog() << Verbose(1) << "We have not found any connected points to " << *Point << "." << endl);
 | 
|---|
| 2596 |     return NULL;
 | 
|---|
| 2597 |   }
 | 
|---|
| 2598 | 
 | 
|---|
| 2599 |   return connectedPoints;
 | 
|---|
| 2600 | }
 | 
|---|
| 2601 | ;
 | 
|---|
| 2602 | 
 | 
|---|
| 2603 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| 2604 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
| 2605 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
| 2606 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
| 2607 |  * triangle we are looking for.
 | 
|---|
| 2608 |  *
 | 
|---|
| 2609 |  * @param *out output stream for debugging
 | 
|---|
| 2610 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| 2611 |  * @param *Point of which get all connected points
 | 
|---|
| 2612 |  * @param *Reference Reference vector for zero angle or NULL for no preference
 | 
|---|
| 2613 |  * @return list of the all points linked to the provided one
 | 
|---|
| 2614 |  */
 | 
|---|
| 2615 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
 | 
|---|
| 2616 | {
 | 
|---|
| 2617 |   Info FunctionInfo(__func__);
 | 
|---|
| 2618 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 2619 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| 2620 |   Vector PlaneNormal;
 | 
|---|
| 2621 |   Vector AngleZero;
 | 
|---|
| 2622 |   Vector OrthogonalVector;
 | 
|---|
| 2623 |   Vector helper;
 | 
|---|
| 2624 |   const TesselPoint * const TrianglePoints[3] = { Point, NULL, NULL };
 | 
|---|
| 2625 |   TriangleList *triangles = NULL;
 | 
|---|
| 2626 | 
 | 
|---|
| 2627 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| 2628 |     DoeLog(2) && (eLog() << Verbose(2) << "Could not find any connected points!" << endl);
 | 
|---|
| 2629 |     delete (connectedCircle);
 | 
|---|
| 2630 |     return NULL;
 | 
|---|
| 2631 |   }
 | 
|---|
| 2632 | 
 | 
|---|
| 2633 |   // calculate central point
 | 
|---|
| 2634 |   triangles = FindTriangles(TrianglePoints);
 | 
|---|
| 2635 |   if ((triangles != NULL) && (!triangles->empty())) {
 | 
|---|
| 2636 |     for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
 | 
|---|
| 2637 |       PlaneNormal += (*Runner)->NormalVector;
 | 
|---|
| 2638 |   } else {
 | 
|---|
| 2639 |     DoeLog(0) && (eLog() << Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl);
 | 
|---|
| 2640 |     performCriticalExit();
 | 
|---|
| 2641 |   }
 | 
|---|
| 2642 |   PlaneNormal.Scale(1.0 / triangles->size());
 | 
|---|
| 2643 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl);
 | 
|---|
| 2644 |   PlaneNormal.Normalize();
 | 
|---|
| 2645 | 
 | 
|---|
| 2646 |   // construct one orthogonal vector
 | 
|---|
| 2647 |   AngleZero = (Reference) - (Point->getPosition());
 | 
|---|
| 2648 |   AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2649 |   if ((AngleZero.NormSquared() < MYEPSILON)) {
 | 
|---|
| 2650 |     DoLog(1) && (Log() << Verbose(1) << "Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer." << endl);
 | 
|---|
| 2651 |     AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
 | 
|---|
| 2652 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2653 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| 2654 |       DoeLog(0) && (eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl);
 | 
|---|
| 2655 |       performCriticalExit();
 | 
|---|
| 2656 |     }
 | 
|---|
| 2657 |   }
 | 
|---|
| 2658 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl);
 | 
|---|
| 2659 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| 2660 |     OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
 | 
|---|
| 2661 |   else
 | 
|---|
| 2662 |     OrthogonalVector.MakeNormalTo(PlaneNormal);
 | 
|---|
| 2663 |   DoLog(1) && (Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl);
 | 
|---|
| 2664 | 
 | 
|---|
| 2665 |   // go through all connected points and calculate angle
 | 
|---|
| 2666 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| 2667 |     helper = ((*listRunner)->getPosition()) - (Point->getPosition());
 | 
|---|
| 2668 |     helper.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2669 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| 2670 |     DoLog(0) && (Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl);
 | 
|---|
| 2671 |     anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
 | 
|---|
| 2672 |   }
 | 
|---|
| 2673 | 
 | 
|---|
| 2674 |   for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| 2675 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
| 2676 |   }
 | 
|---|
| 2677 | 
 | 
|---|
| 2678 |   return connectedCircle;
 | 
|---|
| 2679 | }
 | 
|---|
| 2680 | 
 | 
|---|
| 2681 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
 | 
|---|
| 2682 |  * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
 | 
|---|
| 2683 |  * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
 | 
|---|
| 2684 |  * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
 | 
|---|
| 2685 |  * triangle we are looking for.
 | 
|---|
| 2686 |  *
 | 
|---|
| 2687 |  * @param *SetOfNeighbours all points for which the angle should be calculated
 | 
|---|
| 2688 |  * @param *Point of which get all connected points
 | 
|---|
| 2689 |  * @param *Reference Reference vector for zero angle or (0,0,0) for no preference
 | 
|---|
| 2690 |  * @return list of the all points linked to the provided one
 | 
|---|
| 2691 |  */
 | 
|---|
| 2692 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector &Reference) const
 | 
|---|
| 2693 | {
 | 
|---|
| 2694 |   Info FunctionInfo(__func__);
 | 
|---|
| 2695 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 2696 |   TesselPointList *connectedCircle = new TesselPointList;
 | 
|---|
| 2697 |   Vector center;
 | 
|---|
| 2698 |   Vector PlaneNormal;
 | 
|---|
| 2699 |   Vector AngleZero;
 | 
|---|
| 2700 |   Vector OrthogonalVector;
 | 
|---|
| 2701 |   Vector helper;
 | 
|---|
| 2702 | 
 | 
|---|
| 2703 |   if (SetOfNeighbours == NULL) {
 | 
|---|
| 2704 |     DoeLog(2) && (eLog() << Verbose(2) << "Could not find any connected points!" << endl);
 | 
|---|
| 2705 |     delete (connectedCircle);
 | 
|---|
| 2706 |     return NULL;
 | 
|---|
| 2707 |   }
 | 
|---|
| 2708 | 
 | 
|---|
| 2709 |   // check whether there's something to do
 | 
|---|
| 2710 |   if (SetOfNeighbours->size() < 3) {
 | 
|---|
| 2711 |     for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
 | 
|---|
| 2712 |       connectedCircle->push_back(*TesselRunner);
 | 
|---|
| 2713 |     return connectedCircle;
 | 
|---|
| 2714 |   }
 | 
|---|
| 2715 | 
 | 
|---|
| 2716 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << Reference << "." << endl);
 | 
|---|
| 2717 |   // calculate central point
 | 
|---|
| 2718 |   TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();
 | 
|---|
| 2719 |   TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();
 | 
|---|
| 2720 |   TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();
 | 
|---|
| 2721 |   TesselB++;
 | 
|---|
| 2722 |   TesselC++;
 | 
|---|
| 2723 |   TesselC++;
 | 
|---|
| 2724 |   int counter = 0;
 | 
|---|
| 2725 |   while (TesselC != SetOfNeighbours->end()) {
 | 
|---|
| 2726 |     helper = Plane(((*TesselA)->getPosition()),
 | 
|---|
| 2727 |                    ((*TesselB)->getPosition()),
 | 
|---|
| 2728 |                    ((*TesselC)->getPosition())).getNormal();
 | 
|---|
| 2729 |     DoLog(0) && (Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl);
 | 
|---|
| 2730 |     counter++;
 | 
|---|
| 2731 |     TesselA++;
 | 
|---|
| 2732 |     TesselB++;
 | 
|---|
| 2733 |     TesselC++;
 | 
|---|
| 2734 |     PlaneNormal += helper;
 | 
|---|
| 2735 |   }
 | 
|---|
| 2736 |   //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
 | 
|---|
| 2737 |   //  << "; scale factor " << counter;
 | 
|---|
| 2738 |   PlaneNormal.Scale(1.0 / (double) counter);
 | 
|---|
| 2739 |   //  Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;
 | 
|---|
| 2740 |   //
 | 
|---|
| 2741 |   //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
 | 
|---|
| 2742 |   //  PlaneNormal.CopyVector(Point->node);
 | 
|---|
| 2743 |   //  PlaneNormal.SubtractVector(¢er);
 | 
|---|
| 2744 |   //  PlaneNormal.Normalize();
 | 
|---|
| 2745 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl);
 | 
|---|
| 2746 | 
 | 
|---|
| 2747 |   // construct one orthogonal vector
 | 
|---|
| 2748 |   if (!Reference.IsZero()) {
 | 
|---|
| 2749 |     AngleZero = (Reference) - (Point->getPosition());
 | 
|---|
| 2750 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2751 |   }
 | 
|---|
| 2752 |   if ((Reference.IsZero()) || (AngleZero.NormSquared() < MYEPSILON )) {
 | 
|---|
| 2753 |     DoLog(1) && (Log() << Verbose(1) << "Using alternatively " << (*SetOfNeighbours->begin())->getPosition() << " as angle 0 referencer." << endl);
 | 
|---|
| 2754 |     AngleZero = ((*SetOfNeighbours->begin())->getPosition()) - (Point->getPosition());
 | 
|---|
| 2755 |     AngleZero.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2756 |     if (AngleZero.NormSquared() < MYEPSILON) {
 | 
|---|
| 2757 |       DoeLog(0) && (eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl);
 | 
|---|
| 2758 |       performCriticalExit();
 | 
|---|
| 2759 |     }
 | 
|---|
| 2760 |   }
 | 
|---|
| 2761 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl);
 | 
|---|
| 2762 |   if (AngleZero.NormSquared() > MYEPSILON)
 | 
|---|
| 2763 |     OrthogonalVector = Plane(PlaneNormal, AngleZero,0).getNormal();
 | 
|---|
| 2764 |   else
 | 
|---|
| 2765 |     OrthogonalVector.MakeNormalTo(PlaneNormal);
 | 
|---|
| 2766 |   DoLog(1) && (Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl);
 | 
|---|
| 2767 | 
 | 
|---|
| 2768 |   // go through all connected points and calculate angle
 | 
|---|
| 2769 |   pair<map<double, TesselPoint*>::iterator, bool> InserterTest;
 | 
|---|
| 2770 |   for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
 | 
|---|
| 2771 |     helper = ((*listRunner)->getPosition()) - (Point->getPosition());
 | 
|---|
| 2772 |     helper.ProjectOntoPlane(PlaneNormal);
 | 
|---|
| 2773 |     double angle = GetAngle(helper, AngleZero, OrthogonalVector);
 | 
|---|
| 2774 |     if (angle > M_PI) // the correction is of no use here (and not desired)
 | 
|---|
| 2775 |       angle = 2. * M_PI - angle;
 | 
|---|
| 2776 |     DoLog(0) && (Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl);
 | 
|---|
| 2777 |     InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*> (angle, (*listRunner)));
 | 
|---|
| 2778 |     if (!InserterTest.second) {
 | 
|---|
| 2779 |       DoeLog(0) && (eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl);
 | 
|---|
| 2780 |       performCriticalExit();
 | 
|---|
| 2781 |     }
 | 
|---|
| 2782 |   }
 | 
|---|
| 2783 | 
 | 
|---|
| 2784 |   for (map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
 | 
|---|
| 2785 |     connectedCircle->push_back(AngleRunner->second);
 | 
|---|
| 2786 |   }
 | 
|---|
| 2787 | 
 | 
|---|
| 2788 |   return connectedCircle;
 | 
|---|
| 2789 | }
 | 
|---|
| 2790 | 
 | 
|---|
| 2791 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
 | 
|---|
| 2792 |  *
 | 
|---|
| 2793 |  * @param *out output stream for debugging
 | 
|---|
| 2794 |  * @param *Point of which get all connected points
 | 
|---|
| 2795 |  * @return list of the all points linked to the provided one
 | 
|---|
| 2796 |  */
 | 
|---|
| 2797 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 2798 | {
 | 
|---|
| 2799 |   Info FunctionInfo(__func__);
 | 
|---|
| 2800 |   map<double, TesselPoint*> anglesOfPoints;
 | 
|---|
| 2801 |   list<TesselPointList *> *ListOfPaths = new list<TesselPointList *> ;
 | 
|---|
| 2802 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 2803 |   Vector center;
 | 
|---|
| 2804 |   Vector PlaneNormal;
 | 
|---|
| 2805 |   Vector AngleZero;
 | 
|---|
| 2806 |   Vector OrthogonalVector;
 | 
|---|
| 2807 |   Vector helper;
 | 
|---|
| 2808 |   class BoundaryPointSet *ReferencePoint = NULL;
 | 
|---|
| 2809 |   class BoundaryPointSet *CurrentPoint = NULL;
 | 
|---|
| 2810 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 2811 |   class BoundaryLineSet *CurrentLine = NULL;
 | 
|---|
| 2812 |   class BoundaryLineSet *StartLine = NULL;
 | 
|---|
| 2813 |   // find the respective boundary point
 | 
|---|
| 2814 |   PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->getNr());
 | 
|---|
| 2815 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 2816 |     ReferencePoint = PointRunner->second;
 | 
|---|
| 2817 |   } else {
 | 
|---|
| 2818 |     DoeLog(1) && (eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl);
 | 
|---|
| 2819 |     return NULL;
 | 
|---|
| 2820 |   }
 | 
|---|
| 2821 | 
 | 
|---|
| 2822 |   map<class BoundaryLineSet *, bool> TouchedLine;
 | 
|---|
| 2823 |   map<class BoundaryTriangleSet *, bool> TouchedTriangle;
 | 
|---|
| 2824 |   map<class BoundaryLineSet *, bool>::iterator LineRunner;
 | 
|---|
| 2825 |   map<class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
 | 
|---|
| 2826 |   for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
 | 
|---|
| 2827 |     TouchedLine.insert(pair<class BoundaryLineSet *, bool> (Runner->second, false));
 | 
|---|
| 2828 |     for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
 | 
|---|
| 2829 |       TouchedTriangle.insert(pair<class BoundaryTriangleSet *, bool> (Sprinter->second, false));
 | 
|---|
| 2830 |   }
 | 
|---|
| 2831 |   if (!ReferencePoint->lines.empty()) {
 | 
|---|
| 2832 |     for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
 | 
|---|
| 2833 |       LineRunner = TouchedLine.find(runner->second);
 | 
|---|
| 2834 |       if (LineRunner == TouchedLine.end()) {
 | 
|---|
| 2835 |         DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl);
 | 
|---|
| 2836 |       } else if (!LineRunner->second) {
 | 
|---|
| 2837 |         LineRunner->second = true;
 | 
|---|
| 2838 |         connectedPath = new TesselPointList;
 | 
|---|
| 2839 |         triangle = NULL;
 | 
|---|
| 2840 |         CurrentLine = runner->second;
 | 
|---|
| 2841 |         StartLine = CurrentLine;
 | 
|---|
| 2842 |         CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 2843 |         DoLog(1) && (Log() << Verbose(1) << "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl);
 | 
|---|
| 2844 |         do {
 | 
|---|
| 2845 |           // push current one
 | 
|---|
| 2846 |           DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl);
 | 
|---|
| 2847 |           connectedPath->push_back(CurrentPoint->node);
 | 
|---|
| 2848 | 
 | 
|---|
| 2849 |           // find next triangle
 | 
|---|
| 2850 |           for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
 | 
|---|
| 2851 |             DoLog(1) && (Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl);
 | 
|---|
| 2852 |             if ((Runner->second != triangle)) { // look for first triangle not equal to old one
 | 
|---|
| 2853 |               triangle = Runner->second;
 | 
|---|
| 2854 |               TriangleRunner = TouchedTriangle.find(triangle);
 | 
|---|
| 2855 |               if (TriangleRunner != TouchedTriangle.end()) {
 | 
|---|
| 2856 |                 if (!TriangleRunner->second) {
 | 
|---|
| 2857 |                   TriangleRunner->second = true;
 | 
|---|
| 2858 |                   DoLog(1) && (Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl);
 | 
|---|
| 2859 |                   break;
 | 
|---|
| 2860 |                 } else {
 | 
|---|
| 2861 |                   DoLog(1) && (Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl);
 | 
|---|
| 2862 |                   triangle = NULL;
 | 
|---|
| 2863 |                 }
 | 
|---|
| 2864 |               } else {
 | 
|---|
| 2865 |                 DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl);
 | 
|---|
| 2866 |                 triangle = NULL;
 | 
|---|
| 2867 |               }
 | 
|---|
| 2868 |             }
 | 
|---|
| 2869 |           }
 | 
|---|
| 2870 |           if (triangle == NULL)
 | 
|---|
| 2871 |             break;
 | 
|---|
| 2872 |           // find next line
 | 
|---|
| 2873 |           for (int i = 0; i < 3; i++) {
 | 
|---|
| 2874 |             if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
 | 
|---|
| 2875 |               CurrentLine = triangle->lines[i];
 | 
|---|
| 2876 |               DoLog(1) && (Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl);
 | 
|---|
| 2877 |               break;
 | 
|---|
| 2878 |             }
 | 
|---|
| 2879 |           }
 | 
|---|
| 2880 |           LineRunner = TouchedLine.find(CurrentLine);
 | 
|---|
| 2881 |           if (LineRunner == TouchedLine.end())
 | 
|---|
| 2882 |             DoeLog(1) && (eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl);
 | 
|---|
| 2883 |           else
 | 
|---|
| 2884 |             LineRunner->second = true;
 | 
|---|
| 2885 |           // find next point
 | 
|---|
| 2886 |           CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
 | 
|---|
| 2887 | 
 | 
|---|
| 2888 |         } while (CurrentLine != StartLine);
 | 
|---|
| 2889 |         // last point is missing, as it's on start line
 | 
|---|
| 2890 |         DoLog(1) && (Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl);
 | 
|---|
| 2891 |         if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
 | 
|---|
| 2892 |           connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
 | 
|---|
| 2893 | 
 | 
|---|
| 2894 |         ListOfPaths->push_back(connectedPath);
 | 
|---|
| 2895 |       } else {
 | 
|---|
| 2896 |         DoLog(1) && (Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl);
 | 
|---|
| 2897 |       }
 | 
|---|
| 2898 |     }
 | 
|---|
| 2899 |   } else {
 | 
|---|
| 2900 |     DoeLog(1) && (eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl);
 | 
|---|
| 2901 |   }
 | 
|---|
| 2902 | 
 | 
|---|
| 2903 |   return ListOfPaths;
 | 
|---|
| 2904 | }
 | 
|---|
| 2905 | 
 | 
|---|
| 2906 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
 | 
|---|
| 2907 |  * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
 | 
|---|
| 2908 |  * @param *out output stream for debugging
 | 
|---|
| 2909 |  * @param *Point of which get all connected points
 | 
|---|
| 2910 |  * @return list of the closed paths
 | 
|---|
| 2911 |  */
 | 
|---|
| 2912 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
 | 
|---|
| 2913 | {
 | 
|---|
| 2914 |   Info FunctionInfo(__func__);
 | 
|---|
| 2915 |   list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point);
 | 
|---|
| 2916 |   list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *> ;
 | 
|---|
| 2917 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 2918 |   TesselPointList *newPath = NULL;
 | 
|---|
| 2919 |   int count = 0;
 | 
|---|
| 2920 |   TesselPointList::iterator CircleRunner;
 | 
|---|
| 2921 |   TesselPointList::iterator CircleStart;
 | 
|---|
| 2922 | 
 | 
|---|
| 2923 |   for (list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
 | 
|---|
| 2924 |     connectedPath = *ListRunner;
 | 
|---|
| 2925 | 
 | 
|---|
| 2926 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl);
 | 
|---|
| 2927 | 
 | 
|---|
| 2928 |     // go through list, look for reappearance of starting Point and count
 | 
|---|
| 2929 |     CircleStart = connectedPath->begin();
 | 
|---|
| 2930 |     // go through list, look for reappearance of starting Point and create list
 | 
|---|
| 2931 |     TesselPointList::iterator Marker = CircleStart;
 | 
|---|
| 2932 |     for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
 | 
|---|
| 2933 |       if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
 | 
|---|
| 2934 |         // we have a closed circle from Marker to new Marker
 | 
|---|
| 2935 |         DoLog(1) && (Log() << Verbose(1) << count + 1 << ". closed path consists of: ");
 | 
|---|
| 2936 |         newPath = new TesselPointList;
 | 
|---|
| 2937 |         TesselPointList::iterator CircleSprinter = Marker;
 | 
|---|
| 2938 |         for (; CircleSprinter != CircleRunner; CircleSprinter++) {
 | 
|---|
| 2939 |           newPath->push_back(*CircleSprinter);
 | 
|---|
| 2940 |           DoLog(0) && (Log() << Verbose(0) << (**CircleSprinter) << " <-> ");
 | 
|---|
| 2941 |         }
 | 
|---|
| 2942 |         DoLog(0) && (Log() << Verbose(0) << ".." << endl);
 | 
|---|
| 2943 |         count++;
 | 
|---|
| 2944 |         Marker = CircleRunner;
 | 
|---|
| 2945 | 
 | 
|---|
| 2946 |         // add to list
 | 
|---|
| 2947 |         ListofClosedPaths->push_back(newPath);
 | 
|---|
| 2948 |       }
 | 
|---|
| 2949 |     }
 | 
|---|
| 2950 |   }
 | 
|---|
| 2951 |   DoLog(1) && (Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl);
 | 
|---|
| 2952 | 
 | 
|---|
| 2953 |   // delete list of paths
 | 
|---|
| 2954 |   while (!ListofPaths->empty()) {
 | 
|---|
| 2955 |     connectedPath = *(ListofPaths->begin());
 | 
|---|
| 2956 |     ListofPaths->remove(connectedPath);
 | 
|---|
| 2957 |     delete (connectedPath);
 | 
|---|
| 2958 |   }
 | 
|---|
| 2959 |   delete (ListofPaths);
 | 
|---|
| 2960 | 
 | 
|---|
| 2961 |   // exit
 | 
|---|
| 2962 |   return ListofClosedPaths;
 | 
|---|
| 2963 | }
 | 
|---|
| 2964 | ;
 | 
|---|
| 2965 | 
 | 
|---|
| 2966 | /** Gets all belonging triangles for a given BoundaryPointSet.
 | 
|---|
| 2967 |  * \param *out output stream for debugging
 | 
|---|
| 2968 |  * \param *Point BoundaryPoint
 | 
|---|
| 2969 |  * \return pointer to allocated list of triangles
 | 
|---|
| 2970 |  */
 | 
|---|
| 2971 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
 | 
|---|
| 2972 | {
 | 
|---|
| 2973 |   Info FunctionInfo(__func__);
 | 
|---|
| 2974 |   TriangleSet *connectedTriangles = new TriangleSet;
 | 
|---|
| 2975 | 
 | 
|---|
| 2976 |   if (Point == NULL) {
 | 
|---|
| 2977 |     DoeLog(1) && (eLog() << Verbose(1) << "Point given is NULL." << endl);
 | 
|---|
| 2978 |   } else {
 | 
|---|
| 2979 |     // go through its lines and insert all triangles
 | 
|---|
| 2980 |     for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
 | 
|---|
| 2981 |       for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| 2982 |         connectedTriangles->insert(TriangleRunner->second);
 | 
|---|
| 2983 |       }
 | 
|---|
| 2984 |   }
 | 
|---|
| 2985 | 
 | 
|---|
| 2986 |   return connectedTriangles;
 | 
|---|
| 2987 | }
 | 
|---|
| 2988 | ;
 | 
|---|
| 2989 | 
 | 
|---|
| 2990 | /** Removes a boundary point from the envelope while keeping it closed.
 | 
|---|
| 2991 |  * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
 | 
|---|
| 2992 |  *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed
 | 
|---|
| 2993 |  *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
 | 
|---|
| 2994 |  *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
 | 
|---|
| 2995 |  *  -# the surface is closed, when the path is empty
 | 
|---|
| 2996 |  * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
 | 
|---|
| 2997 |  * \param *out output stream for debugging
 | 
|---|
| 2998 |  * \param *point point to be removed
 | 
|---|
| 2999 |  * \return volume added to the volume inside the tesselated surface by the removal
 | 
|---|
| 3000 |  */
 | 
|---|
| 3001 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point)
 | 
|---|
| 3002 | {
 | 
|---|
| 3003 |   class BoundaryLineSet *line = NULL;
 | 
|---|
| 3004 |   class BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 3005 |   Vector OldPoint, NormalVector;
 | 
|---|
| 3006 |   double volume = 0;
 | 
|---|
| 3007 |   int count = 0;
 | 
|---|
| 3008 | 
 | 
|---|
| 3009 |   if (point == NULL) {
 | 
|---|
| 3010 |     DoeLog(1) && (eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl);
 | 
|---|
| 3011 |     return 0.;
 | 
|---|
| 3012 |   } else
 | 
|---|
| 3013 |     DoLog(0) && (Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl);
 | 
|---|
| 3014 | 
 | 
|---|
| 3015 |   // copy old location for the volume
 | 
|---|
| 3016 |   OldPoint = (point->node->getPosition());
 | 
|---|
| 3017 | 
 | 
|---|
| 3018 |   // get list of connected points
 | 
|---|
| 3019 |   if (point->lines.empty()) {
 | 
|---|
| 3020 |     DoeLog(1) && (eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl);
 | 
|---|
| 3021 |     return 0.;
 | 
|---|
| 3022 |   }
 | 
|---|
| 3023 | 
 | 
|---|
| 3024 |   list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
 | 
|---|
| 3025 |   TesselPointList *connectedPath = NULL;
 | 
|---|
| 3026 | 
 | 
|---|
| 3027 |   // gather all triangles
 | 
|---|
| 3028 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
 | 
|---|
| 3029 |     count += LineRunner->second->triangles.size();
 | 
|---|
| 3030 |   TriangleMap Candidates;
 | 
|---|
| 3031 |   for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
 | 
|---|
| 3032 |     line = LineRunner->second;
 | 
|---|
| 3033 |     for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
 | 
|---|
| 3034 |       triangle = TriangleRunner->second;
 | 
|---|
| 3035 |       Candidates.insert(TrianglePair(triangle->Nr, triangle));
 | 
|---|
| 3036 |     }
 | 
|---|
| 3037 |   }
 | 
|---|
| 3038 | 
 | 
|---|
| 3039 |   // remove all triangles
 | 
|---|
| 3040 |   count = 0;
 | 
|---|
| 3041 |   NormalVector.Zero();
 | 
|---|
| 3042 |   for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
 | 
|---|
| 3043 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl);
 | 
|---|
| 3044 |     NormalVector -= Runner->second->NormalVector; // has to point inward
 | 
|---|
| 3045 |     RemoveTesselationTriangle(Runner->second);
 | 
|---|
| 3046 |     count++;
 | 
|---|
| 3047 |   }
 | 
|---|
| 3048 |   DoLog(1) && (Log() << Verbose(1) << count << " triangles were removed." << endl);
 | 
|---|
| 3049 | 
 | 
|---|
| 3050 |   list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin();
 | 
|---|
| 3051 |   list<TesselPointList *>::iterator ListRunner = ListAdvance;
 | 
|---|
| 3052 |   TriangleMap::iterator NumberRunner = Candidates.begin();
 | 
|---|
| 3053 |   TesselPointList::iterator StartNode, MiddleNode, EndNode;
 | 
|---|
| 3054 |   double angle;
 | 
|---|
| 3055 |   double smallestangle;
 | 
|---|
| 3056 |   Vector Point, Reference, OrthogonalVector;
 | 
|---|
| 3057 |   if (count > 2) { // less than three triangles, then nothing will be created
 | 
|---|
| 3058 |     class TesselPoint *TriangleCandidates[3];
 | 
|---|
| 3059 |     count = 0;
 | 
|---|
| 3060 |     for (; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
 | 
|---|
| 3061 |       if (ListAdvance != ListOfClosedPaths->end())
 | 
|---|
| 3062 |         ListAdvance++;
 | 
|---|
| 3063 | 
 | 
|---|
| 3064 |       connectedPath = *ListRunner;
 | 
|---|
| 3065 |       // re-create all triangles by going through connected points list
 | 
|---|
| 3066 |       LineList NewLines;
 | 
|---|
| 3067 |       for (; !connectedPath->empty();) {
 | 
|---|
| 3068 |         // search middle node with widest angle to next neighbours
 | 
|---|
| 3069 |         EndNode = connectedPath->end();
 | 
|---|
| 3070 |         smallestangle = 0.;
 | 
|---|
| 3071 |         for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
 | 
|---|
| 3072 |           DoLog(1) && (Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl);
 | 
|---|
| 3073 |           // construct vectors to next and previous neighbour
 | 
|---|
| 3074 |           StartNode = MiddleNode;
 | 
|---|
| 3075 |           if (StartNode == connectedPath->begin())
 | 
|---|
| 3076 |             StartNode = connectedPath->end();
 | 
|---|
| 3077 |           StartNode--;
 | 
|---|
| 3078 |           //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
 | 
|---|
| 3079 |           Point = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
 | 
|---|
| 3080 |           StartNode = MiddleNode;
 | 
|---|
| 3081 |           StartNode++;
 | 
|---|
| 3082 |           if (StartNode == connectedPath->end())
 | 
|---|
| 3083 |             StartNode = connectedPath->begin();
 | 
|---|
| 3084 |           //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
 | 
|---|
| 3085 |           Reference = ((*StartNode)->getPosition()) - ((*MiddleNode)->getPosition());
 | 
|---|
| 3086 |           OrthogonalVector = ((*MiddleNode)->getPosition()) - OldPoint;
 | 
|---|
| 3087 |           OrthogonalVector.MakeNormalTo(Reference);
 | 
|---|
| 3088 |           angle = GetAngle(Point, Reference, OrthogonalVector);
 | 
|---|
| 3089 |           //if (angle < M_PI)  // no wrong-sided triangles, please?
 | 
|---|
| 3090 |           if (fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
 | 
|---|
| 3091 |             smallestangle = angle;
 | 
|---|
| 3092 |             EndNode = MiddleNode;
 | 
|---|
| 3093 |           }
 | 
|---|
| 3094 |         }
 | 
|---|
| 3095 |         MiddleNode = EndNode;
 | 
|---|
| 3096 |         if (MiddleNode == connectedPath->end()) {
 | 
|---|
| 3097 |           DoeLog(0) && (eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl);
 | 
|---|
| 3098 |           performCriticalExit();
 | 
|---|
| 3099 |         }
 | 
|---|
| 3100 |         StartNode = MiddleNode;
 | 
|---|
| 3101 |         if (StartNode == connectedPath->begin())
 | 
|---|
| 3102 |           StartNode = connectedPath->end();
 | 
|---|
| 3103 |         StartNode--;
 | 
|---|
| 3104 |         EndNode++;
 | 
|---|
| 3105 |         if (EndNode == connectedPath->end())
 | 
|---|
| 3106 |           EndNode = connectedPath->begin();
 | 
|---|
| 3107 |         DoLog(2) && (Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl);
 | 
|---|
| 3108 |         DoLog(2) && (Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl);
 | 
|---|
| 3109 |         DoLog(2) && (Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl);
 | 
|---|
| 3110 |         DoLog(1) && (Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->getName() << ", " << (*MiddleNode)->getName() << " and " << (*EndNode)->getName() << "." << endl);
 | 
|---|
| 3111 |         TriangleCandidates[0] = *StartNode;
 | 
|---|
| 3112 |         TriangleCandidates[1] = *MiddleNode;
 | 
|---|
| 3113 |         TriangleCandidates[2] = *EndNode;
 | 
|---|
| 3114 |         triangle = GetPresentTriangle(TriangleCandidates);
 | 
|---|
| 3115 |         if (triangle != NULL) {
 | 
|---|
| 3116 |           DoeLog(0) && (eLog() << Verbose(0) << "New triangle already present, skipping!" << endl);
 | 
|---|
| 3117 |           StartNode++;
 | 
|---|
| 3118 |           MiddleNode++;
 | 
|---|
| 3119 |           EndNode++;
 | 
|---|
| 3120 |           if (StartNode == connectedPath->end())
 | 
|---|
| 3121 |             StartNode = connectedPath->begin();
 | 
|---|
| 3122 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 3123 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 3124 |           if (EndNode == connectedPath->end())
 | 
|---|
| 3125 |             EndNode = connectedPath->begin();
 | 
|---|
| 3126 |           continue;
 | 
|---|
| 3127 |         }
 | 
|---|
| 3128 |         DoLog(3) && (Log() << Verbose(3) << "Adding new triangle points." << endl);
 | 
|---|
| 3129 |         AddTesselationPoint(*StartNode, 0);
 | 
|---|
| 3130 |         AddTesselationPoint(*MiddleNode, 1);
 | 
|---|
| 3131 |         AddTesselationPoint(*EndNode, 2);
 | 
|---|
| 3132 |         DoLog(3) && (Log() << Verbose(3) << "Adding new triangle lines." << endl);
 | 
|---|
| 3133 |         AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
| 3134 |         AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
| 3135 |         NewLines.push_back(BLS[1]);
 | 
|---|
| 3136 |         AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| 3137 |         BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3138 |         BTS->GetNormalVector(NormalVector);
 | 
|---|
| 3139 |         AddTesselationTriangle();
 | 
|---|
| 3140 |         // calculate volume summand as a general tetraeder
 | 
|---|
| 3141 |         volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->getPosition(), TPS[1]->node->getPosition(), TPS[2]->node->getPosition(), OldPoint);
 | 
|---|
| 3142 |         // advance number
 | 
|---|
| 3143 |         count++;
 | 
|---|
| 3144 | 
 | 
|---|
| 3145 |         // prepare nodes for next triangle
 | 
|---|
| 3146 |         StartNode = EndNode;
 | 
|---|
| 3147 |         DoLog(2) && (Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl);
 | 
|---|
| 3148 |         connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
 | 
|---|
| 3149 |         if (connectedPath->size() == 2) { // we are done
 | 
|---|
| 3150 |           connectedPath->remove(*StartNode); // remove the start node
 | 
|---|
| 3151 |           connectedPath->remove(*EndNode); // remove the end node
 | 
|---|
| 3152 |           break;
 | 
|---|
| 3153 |         } else if (connectedPath->size() < 2) { // something's gone wrong!
 | 
|---|
| 3154 |           DoeLog(0) && (eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl);
 | 
|---|
| 3155 |           performCriticalExit();
 | 
|---|
| 3156 |         } else {
 | 
|---|
| 3157 |           MiddleNode = StartNode;
 | 
|---|
| 3158 |           MiddleNode++;
 | 
|---|
| 3159 |           if (MiddleNode == connectedPath->end())
 | 
|---|
| 3160 |             MiddleNode = connectedPath->begin();
 | 
|---|
| 3161 |           EndNode = MiddleNode;
 | 
|---|
| 3162 |           EndNode++;
 | 
|---|
| 3163 |           if (EndNode == connectedPath->end())
 | 
|---|
| 3164 |             EndNode = connectedPath->begin();
 | 
|---|
| 3165 |         }
 | 
|---|
| 3166 |       }
 | 
|---|
| 3167 |       // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
 | 
|---|
| 3168 |       if (NewLines.size() > 1) {
 | 
|---|
| 3169 |         LineList::iterator Candidate;
 | 
|---|
| 3170 |         class BoundaryLineSet *OtherBase = NULL;
 | 
|---|
| 3171 |         double tmp, maxgain;
 | 
|---|
| 3172 |         do {
 | 
|---|
| 3173 |           maxgain = 0;
 | 
|---|
| 3174 |           for (LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
 | 
|---|
| 3175 |             tmp = PickFarthestofTwoBaselines(*Runner);
 | 
|---|
| 3176 |             if (maxgain < tmp) {
 | 
|---|
| 3177 |               maxgain = tmp;
 | 
|---|
| 3178 |               Candidate = Runner;
 | 
|---|
| 3179 |             }
 | 
|---|
| 3180 |           }
 | 
|---|
| 3181 |           if (maxgain != 0) {
 | 
|---|
| 3182 |             volume += maxgain;
 | 
|---|
| 3183 |             DoLog(1) && (Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl);
 | 
|---|
| 3184 |             OtherBase = FlipBaseline(*Candidate);
 | 
|---|
| 3185 |             NewLines.erase(Candidate);
 | 
|---|
| 3186 |             NewLines.push_back(OtherBase);
 | 
|---|
| 3187 |           }
 | 
|---|
| 3188 |         } while (maxgain != 0.);
 | 
|---|
| 3189 |       }
 | 
|---|
| 3190 | 
 | 
|---|
| 3191 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 3192 |       delete (connectedPath);
 | 
|---|
| 3193 |     }
 | 
|---|
| 3194 |     DoLog(0) && (Log() << Verbose(0) << count << " triangles were created." << endl);
 | 
|---|
| 3195 |   } else {
 | 
|---|
| 3196 |     while (!ListOfClosedPaths->empty()) {
 | 
|---|
| 3197 |       ListRunner = ListOfClosedPaths->begin();
 | 
|---|
| 3198 |       connectedPath = *ListRunner;
 | 
|---|
| 3199 |       ListOfClosedPaths->remove(connectedPath);
 | 
|---|
| 3200 |       delete (connectedPath);
 | 
|---|
| 3201 |     }
 | 
|---|
| 3202 |     DoLog(0) && (Log() << Verbose(0) << "No need to create any triangles." << endl);
 | 
|---|
| 3203 |   }
 | 
|---|
| 3204 |   delete (ListOfClosedPaths);
 | 
|---|
| 3205 | 
 | 
|---|
| 3206 |   DoLog(0) && (Log() << Verbose(0) << "Removed volume is " << volume << "." << endl);
 | 
|---|
| 3207 | 
 | 
|---|
| 3208 |   return volume;
 | 
|---|
| 3209 | }
 | 
|---|
| 3210 | ;
 | 
|---|
| 3211 | 
 | 
|---|
| 3212 | /**
 | 
|---|
| 3213 |  * Finds triangles belonging to the three provided points.
 | 
|---|
| 3214 |  *
 | 
|---|
| 3215 |  * @param *Points[3] list, is expected to contain three points (NULL means wildcard)
 | 
|---|
| 3216 |  *
 | 
|---|
| 3217 |  * @return triangles which belong to the provided points, will be empty if there are none,
 | 
|---|
| 3218 |  *         will usually be one, in case of degeneration, there will be two
 | 
|---|
| 3219 |  */
 | 
|---|
| 3220 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
 | 
|---|
| 3221 | {
 | 
|---|
| 3222 |   Info FunctionInfo(__func__);
 | 
|---|
| 3223 |   TriangleList *result = new TriangleList;
 | 
|---|
| 3224 |   LineMap::const_iterator FindLine;
 | 
|---|
| 3225 |   TriangleMap::const_iterator FindTriangle;
 | 
|---|
| 3226 |   class BoundaryPointSet *TrianglePoints[3];
 | 
|---|
| 3227 |   size_t NoOfWildcards = 0;
 | 
|---|
| 3228 | 
 | 
|---|
| 3229 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 3230 |     if (Points[i] == NULL) {
 | 
|---|
| 3231 |       NoOfWildcards++;
 | 
|---|
| 3232 |       TrianglePoints[i] = NULL;
 | 
|---|
| 3233 |     } else {
 | 
|---|
| 3234 |       PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->getNr());
 | 
|---|
| 3235 |       if (FindPoint != PointsOnBoundary.end()) {
 | 
|---|
| 3236 |         TrianglePoints[i] = FindPoint->second;
 | 
|---|
| 3237 |       } else {
 | 
|---|
| 3238 |         TrianglePoints[i] = NULL;
 | 
|---|
| 3239 |       }
 | 
|---|
| 3240 |     }
 | 
|---|
| 3241 |   }
 | 
|---|
| 3242 | 
 | 
|---|
| 3243 |   switch (NoOfWildcards) {
 | 
|---|
| 3244 |     case 0: // checks lines between the points in the Points for their adjacent triangles
 | 
|---|
| 3245 |       for (int i = 0; i < 3; i++) {
 | 
|---|
| 3246 |         if (TrianglePoints[i] != NULL) {
 | 
|---|
| 3247 |           for (int j = i + 1; j < 3; j++) {
 | 
|---|
| 3248 |             if (TrianglePoints[j] != NULL) {
 | 
|---|
| 3249 |               for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->getNr()); // is a multimap!
 | 
|---|
| 3250 |               (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->getNr()); FindLine++) {
 | 
|---|
| 3251 |                 for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
 | 
|---|
| 3252 |                   if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
| 3253 |                     result->push_back(FindTriangle->second);
 | 
|---|
| 3254 |                   }
 | 
|---|
| 3255 |                 }
 | 
|---|
| 3256 |               }
 | 
|---|
| 3257 |               // Is it sufficient to consider one of the triangle lines for this.
 | 
|---|
| 3258 |               return result;
 | 
|---|
| 3259 |             }
 | 
|---|
| 3260 |           }
 | 
|---|
| 3261 |         }
 | 
|---|
| 3262 |       }
 | 
|---|
| 3263 |       break;
 | 
|---|
| 3264 |     case 1: // copy all triangles of the respective line
 | 
|---|
| 3265 |     {
 | 
|---|
| 3266 |       int i = 0;
 | 
|---|
| 3267 |       for (; i < 3; i++)
 | 
|---|
| 3268 |         if (TrianglePoints[i] == NULL)
 | 
|---|
| 3269 |           break;
 | 
|---|
| 3270 |       for (FindLine = TrianglePoints[(i + 1) % 3]->lines.find(TrianglePoints[(i + 2) % 3]->node->getNr()); // is a multimap!
 | 
|---|
| 3271 |       (FindLine != TrianglePoints[(i + 1) % 3]->lines.end()) && (FindLine->first == TrianglePoints[(i + 2) % 3]->node->getNr()); FindLine++) {
 | 
|---|
| 3272 |         for (FindTriangle = FindLine->second->triangles.begin(); FindTriangle != FindLine->second->triangles.end(); FindTriangle++) {
 | 
|---|
| 3273 |           if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
 | 
|---|
| 3274 |             result->push_back(FindTriangle->second);
 | 
|---|
| 3275 |           }
 | 
|---|
| 3276 |         }
 | 
|---|
| 3277 |       }
 | 
|---|
| 3278 |       break;
 | 
|---|
| 3279 |     }
 | 
|---|
| 3280 |     case 2: // copy all triangles of the respective point
 | 
|---|
| 3281 |     {
 | 
|---|
| 3282 |       int i = 0;
 | 
|---|
| 3283 |       for (; i < 3; i++)
 | 
|---|
| 3284 |         if (TrianglePoints[i] != NULL)
 | 
|---|
| 3285 |           break;
 | 
|---|
| 3286 |       for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++)
 | 
|---|
| 3287 |         for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++)
 | 
|---|
| 3288 |           result->push_back(triangle->second);
 | 
|---|
| 3289 |       result->sort();
 | 
|---|
| 3290 |       result->unique();
 | 
|---|
| 3291 |       break;
 | 
|---|
| 3292 |     }
 | 
|---|
| 3293 |     case 3: // copy all triangles
 | 
|---|
| 3294 |     {
 | 
|---|
| 3295 |       for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++)
 | 
|---|
| 3296 |         result->push_back(triangle->second);
 | 
|---|
| 3297 |       break;
 | 
|---|
| 3298 |     }
 | 
|---|
| 3299 |     default:
 | 
|---|
| 3300 |       DoeLog(0) && (eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl);
 | 
|---|
| 3301 |       performCriticalExit();
 | 
|---|
| 3302 |       break;
 | 
|---|
| 3303 |   }
 | 
|---|
| 3304 | 
 | 
|---|
| 3305 |   return result;
 | 
|---|
| 3306 | }
 | 
|---|
| 3307 | 
 | 
|---|
| 3308 | struct BoundaryLineSetCompare
 | 
|---|
| 3309 | {
 | 
|---|
| 3310 |   bool operator()(const BoundaryLineSet * const a, const BoundaryLineSet * const b)
 | 
|---|
| 3311 |   {
 | 
|---|
| 3312 |     int lowerNra = -1;
 | 
|---|
| 3313 |     int lowerNrb = -1;
 | 
|---|
| 3314 | 
 | 
|---|
| 3315 |     if (a->endpoints[0] < a->endpoints[1])
 | 
|---|
| 3316 |       lowerNra = 0;
 | 
|---|
| 3317 |     else
 | 
|---|
| 3318 |       lowerNra = 1;
 | 
|---|
| 3319 | 
 | 
|---|
| 3320 |     if (b->endpoints[0] < b->endpoints[1])
 | 
|---|
| 3321 |       lowerNrb = 0;
 | 
|---|
| 3322 |     else
 | 
|---|
| 3323 |       lowerNrb = 1;
 | 
|---|
| 3324 | 
 | 
|---|
| 3325 |     if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
 | 
|---|
| 3326 |       return true;
 | 
|---|
| 3327 |     else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
 | 
|---|
| 3328 |       return false;
 | 
|---|
| 3329 |     else { // both lower-numbered endpoints are the same ...
 | 
|---|
| 3330 |       if (a->endpoints[(lowerNra + 1) % 2] < b->endpoints[(lowerNrb + 1) % 2])
 | 
|---|
| 3331 |         return true;
 | 
|---|
| 3332 |       else if (a->endpoints[(lowerNra + 1) % 2] > b->endpoints[(lowerNrb + 1) % 2])
 | 
|---|
| 3333 |         return false;
 | 
|---|
| 3334 |     }
 | 
|---|
| 3335 |     return false;
 | 
|---|
| 3336 |   }
 | 
|---|
| 3337 |   ;
 | 
|---|
| 3338 | };
 | 
|---|
| 3339 | 
 | 
|---|
| 3340 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
 | 
|---|
| 3341 | 
 | 
|---|
| 3342 | /**
 | 
|---|
| 3343 |  * Finds all degenerated lines within the tesselation structure.
 | 
|---|
| 3344 |  *
 | 
|---|
| 3345 |  * @return map of keys of degenerated line pairs, each line occurs twice
 | 
|---|
| 3346 |  *         in the list, once as key and once as value
 | 
|---|
| 3347 |  */
 | 
|---|
| 3348 | IndexToIndex * Tesselation::FindAllDegeneratedLines()
 | 
|---|
| 3349 | {
 | 
|---|
| 3350 |   Info FunctionInfo(__func__);
 | 
|---|
| 3351 |   UniqueLines AllLines;
 | 
|---|
| 3352 |   IndexToIndex * DegeneratedLines = new IndexToIndex;
 | 
|---|
| 3353 | 
 | 
|---|
| 3354 |   // sanity check
 | 
|---|
| 3355 |   if (LinesOnBoundary.empty()) {
 | 
|---|
| 3356 |     DoeLog(2) && (eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.");
 | 
|---|
| 3357 |     return DegeneratedLines;
 | 
|---|
| 3358 |   }
 | 
|---|
| 3359 |   LineMap::iterator LineRunner1;
 | 
|---|
| 3360 |   pair<UniqueLines::iterator, bool> tester;
 | 
|---|
| 3361 |   for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
 | 
|---|
| 3362 |     tester = AllLines.insert(LineRunner1->second);
 | 
|---|
| 3363 |     if (!tester.second) { // found degenerated line
 | 
|---|
| 3364 |       DegeneratedLines->insert(pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr));
 | 
|---|
| 3365 |       DegeneratedLines->insert(pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr));
 | 
|---|
| 3366 |     }
 | 
|---|
| 3367 |   }
 | 
|---|
| 3368 | 
 | 
|---|
| 3369 |   AllLines.clear();
 | 
|---|
| 3370 | 
 | 
|---|
| 3371 |   DoLog(0) && (Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl);
 | 
|---|
| 3372 |   IndexToIndex::iterator it;
 | 
|---|
| 3373 |   for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
 | 
|---|
| 3374 |     const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
 | 
|---|
| 3375 |     const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
 | 
|---|
| 3376 |     if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
 | 
|---|
| 3377 |       DoLog(0) && (Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl);
 | 
|---|
| 3378 |     else
 | 
|---|
| 3379 |       DoeLog(1) && (eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl);
 | 
|---|
| 3380 |   }
 | 
|---|
| 3381 | 
 | 
|---|
| 3382 |   return DegeneratedLines;
 | 
|---|
| 3383 | }
 | 
|---|
| 3384 | 
 | 
|---|
| 3385 | /**
 | 
|---|
| 3386 |  * Finds all degenerated triangles within the tesselation structure.
 | 
|---|
| 3387 |  *
 | 
|---|
| 3388 |  * @return map of keys of degenerated triangle pairs, each triangle occurs twice
 | 
|---|
| 3389 |  *         in the list, once as key and once as value
 | 
|---|
| 3390 |  */
 | 
|---|
| 3391 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles()
 | 
|---|
| 3392 | {
 | 
|---|
| 3393 |   Info FunctionInfo(__func__);
 | 
|---|
| 3394 |   IndexToIndex * DegeneratedLines = FindAllDegeneratedLines();
 | 
|---|
| 3395 |   IndexToIndex * DegeneratedTriangles = new IndexToIndex;
 | 
|---|
| 3396 |   TriangleMap::iterator TriangleRunner1, TriangleRunner2;
 | 
|---|
| 3397 |   LineMap::iterator Liner;
 | 
|---|
| 3398 |   class BoundaryLineSet *line1 = NULL, *line2 = NULL;
 | 
|---|
| 3399 | 
 | 
|---|
| 3400 |   for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
 | 
|---|
| 3401 |     // run over both lines' triangles
 | 
|---|
| 3402 |     Liner = LinesOnBoundary.find(LineRunner->first);
 | 
|---|
| 3403 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 3404 |       line1 = Liner->second;
 | 
|---|
| 3405 |     Liner = LinesOnBoundary.find(LineRunner->second);
 | 
|---|
| 3406 |     if (Liner != LinesOnBoundary.end())
 | 
|---|
| 3407 |       line2 = Liner->second;
 | 
|---|
| 3408 |     for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
 | 
|---|
| 3409 |       for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
 | 
|---|
| 3410 |         if ((TriangleRunner1->second != TriangleRunner2->second) && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
 | 
|---|
| 3411 |           DegeneratedTriangles->insert(pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr));
 | 
|---|
| 3412 |           DegeneratedTriangles->insert(pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr));
 | 
|---|
| 3413 |         }
 | 
|---|
| 3414 |       }
 | 
|---|
| 3415 |     }
 | 
|---|
| 3416 |   }
 | 
|---|
| 3417 |   delete (DegeneratedLines);
 | 
|---|
| 3418 | 
 | 
|---|
| 3419 |   DoLog(0) && (Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl);
 | 
|---|
| 3420 |   for (IndexToIndex::iterator it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
 | 
|---|
| 3421 |     DoLog(0) && (Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl);
 | 
|---|
| 3422 | 
 | 
|---|
| 3423 |   return DegeneratedTriangles;
 | 
|---|
| 3424 | }
 | 
|---|
| 3425 | 
 | 
|---|
| 3426 | /**
 | 
|---|
| 3427 |  * Purges degenerated triangles from the tesselation structure if they are not
 | 
|---|
| 3428 |  * necessary to keep a single point within the structure.
 | 
|---|
| 3429 |  */
 | 
|---|
| 3430 | void Tesselation::RemoveDegeneratedTriangles()
 | 
|---|
| 3431 | {
 | 
|---|
| 3432 |   Info FunctionInfo(__func__);
 | 
|---|
| 3433 |   IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 3434 |   TriangleMap::iterator finder;
 | 
|---|
| 3435 |   BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
 | 
|---|
| 3436 |   int count = 0;
 | 
|---|
| 3437 | 
 | 
|---|
| 3438 |   // iterate over all degenerated triangles
 | 
|---|
| 3439 |   for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); !DegeneratedTriangles->empty(); TriangleKeyRunner = DegeneratedTriangles->begin()) {
 | 
|---|
| 3440 |     DoLog(0) && (Log() << Verbose(0) << "Checking presence of triangles " << TriangleKeyRunner->first << " and " << TriangleKeyRunner->second << "." << endl);
 | 
|---|
| 3441 |     // both ways are stored in the map, only use one
 | 
|---|
| 3442 |     if (TriangleKeyRunner->first > TriangleKeyRunner->second)
 | 
|---|
| 3443 |       continue;
 | 
|---|
| 3444 | 
 | 
|---|
| 3445 |     // determine from the keys in the map the two _present_ triangles
 | 
|---|
| 3446 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
 | 
|---|
| 3447 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 3448 |       triangle = finder->second;
 | 
|---|
| 3449 |     else
 | 
|---|
| 3450 |       continue;
 | 
|---|
| 3451 |     finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
 | 
|---|
| 3452 |     if (finder != TrianglesOnBoundary.end())
 | 
|---|
| 3453 |       partnerTriangle = finder->second;
 | 
|---|
| 3454 |     else
 | 
|---|
| 3455 |       continue;
 | 
|---|
| 3456 | 
 | 
|---|
| 3457 |     // determine which lines are shared by the two triangles
 | 
|---|
| 3458 |     bool trianglesShareLine = false;
 | 
|---|
| 3459 |     for (int i = 0; i < 3; ++i)
 | 
|---|
| 3460 |       for (int j = 0; j < 3; ++j)
 | 
|---|
| 3461 |         trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
 | 
|---|
| 3462 | 
 | 
|---|
| 3463 |     if (trianglesShareLine && (triangle->endpoints[1]->LinesCount > 2) && (triangle->endpoints[2]->LinesCount > 2) && (triangle->endpoints[0]->LinesCount > 2)) {
 | 
|---|
| 3464 |       // check whether we have to fix lines
 | 
|---|
| 3465 |       BoundaryTriangleSet *Othertriangle = NULL;
 | 
|---|
| 3466 |       BoundaryTriangleSet *OtherpartnerTriangle = NULL;
 | 
|---|
| 3467 |       TriangleMap::iterator TriangleRunner;
 | 
|---|
| 3468 |       for (int i = 0; i < 3; ++i)
 | 
|---|
| 3469 |         for (int j = 0; j < 3; ++j)
 | 
|---|
| 3470 |           if (triangle->lines[i] != partnerTriangle->lines[j]) {
 | 
|---|
| 3471 |             // get the other two triangles
 | 
|---|
| 3472 |             for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 3473 |               if (TriangleRunner->second != triangle) {
 | 
|---|
| 3474 |                 Othertriangle = TriangleRunner->second;
 | 
|---|
| 3475 |               }
 | 
|---|
| 3476 |             for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
 | 
|---|
| 3477 |               if (TriangleRunner->second != partnerTriangle) {
 | 
|---|
| 3478 |                 OtherpartnerTriangle = TriangleRunner->second;
 | 
|---|
| 3479 |               }
 | 
|---|
| 3480 |             /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
 | 
|---|
| 3481 |             // the line of triangle receives the degenerated ones
 | 
|---|
| 3482 |             triangle->lines[i]->triangles.erase(Othertriangle->Nr);
 | 
|---|
| 3483 |             triangle->lines[i]->triangles.insert(TrianglePair(partnerTriangle->Nr, partnerTriangle));
 | 
|---|
| 3484 |             for (int k = 0; k < 3; k++)
 | 
|---|
| 3485 |               if (triangle->lines[i] == Othertriangle->lines[k]) {
 | 
|---|
| 3486 |                 Othertriangle->lines[k] = partnerTriangle->lines[j];
 | 
|---|
| 3487 |                 break;
 | 
|---|
| 3488 |               }
 | 
|---|
| 3489 |             // the line of partnerTriangle receives the non-degenerated ones
 | 
|---|
| 3490 |             partnerTriangle->lines[j]->triangles.erase(partnerTriangle->Nr);
 | 
|---|
| 3491 |             partnerTriangle->lines[j]->triangles.insert(TrianglePair(Othertriangle->Nr, Othertriangle));
 | 
|---|
| 3492 |             partnerTriangle->lines[j] = triangle->lines[i];
 | 
|---|
| 3493 |           }
 | 
|---|
| 3494 | 
 | 
|---|
| 3495 |       // erase the pair
 | 
|---|
| 3496 |       count += (int) DegeneratedTriangles->erase(triangle->Nr);
 | 
|---|
| 3497 |       DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl);
 | 
|---|
| 3498 |       RemoveTesselationTriangle(triangle);
 | 
|---|
| 3499 |       count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
 | 
|---|
| 3500 |       DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl);
 | 
|---|
| 3501 |       RemoveTesselationTriangle(partnerTriangle);
 | 
|---|
| 3502 |     } else {
 | 
|---|
| 3503 |       DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle << " and its partner " << *partnerTriangle << " because it is essential for at" << " least one of the endpoints to be kept in the tesselation structure." << endl);
 | 
|---|
| 3504 |     }
 | 
|---|
| 3505 |   }
 | 
|---|
| 3506 |   delete (DegeneratedTriangles);
 | 
|---|
| 3507 |   if (count > 0)
 | 
|---|
| 3508 |     LastTriangle = NULL;
 | 
|---|
| 3509 | 
 | 
|---|
| 3510 |   DoLog(0) && (Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl);
 | 
|---|
| 3511 | }
 | 
|---|
| 3512 | 
 | 
|---|
| 3513 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
 | 
|---|
| 3514 |  * We look for the closest point on the boundary, we look through its connected boundary lines and
 | 
|---|
| 3515 |  * seek the one with the minimum angle between its center point and the new point and this base line.
 | 
|---|
| 3516 |  * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
 | 
|---|
| 3517 |  * \param *out output stream for debugging
 | 
|---|
| 3518 |  * \param *point point to add
 | 
|---|
| 3519 |  * \param *LC Linked Cell structure to find nearest point
 | 
|---|
| 3520 |  */
 | 
|---|
| 3521 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
 | 
|---|
| 3522 | {
 | 
|---|
| 3523 |   Info FunctionInfo(__func__);
 | 
|---|
| 3524 |   // find nearest boundary point
 | 
|---|
| 3525 |   class TesselPoint *BackupPoint = NULL;
 | 
|---|
| 3526 |   class TesselPoint *NearestPoint = FindClosestTesselPoint(point->getPosition(), BackupPoint, LC);
 | 
|---|
| 3527 |   class BoundaryPointSet *NearestBoundaryPoint = NULL;
 | 
|---|
| 3528 |   PointMap::iterator PointRunner;
 | 
|---|
| 3529 | 
 | 
|---|
| 3530 |   if (NearestPoint == point)
 | 
|---|
| 3531 |     NearestPoint = BackupPoint;
 | 
|---|
| 3532 |   PointRunner = PointsOnBoundary.find(NearestPoint->getNr());
 | 
|---|
| 3533 |   if (PointRunner != PointsOnBoundary.end()) {
 | 
|---|
| 3534 |     NearestBoundaryPoint = PointRunner->second;
 | 
|---|
| 3535 |   } else {
 | 
|---|
| 3536 |     DoeLog(1) && (eLog() << Verbose(1) << "I cannot find the boundary point." << endl);
 | 
|---|
| 3537 |     return;
 | 
|---|
| 3538 |   }
 | 
|---|
| 3539 |   DoLog(0) && (Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->getName() << "." << endl);
 | 
|---|
| 3540 | 
 | 
|---|
| 3541 |   // go through its lines and find the best one to split
 | 
|---|
| 3542 |   Vector CenterToPoint;
 | 
|---|
| 3543 |   Vector BaseLine;
 | 
|---|
| 3544 |   double angle, BestAngle = 0.;
 | 
|---|
| 3545 |   class BoundaryLineSet *BestLine = NULL;
 | 
|---|
| 3546 |   for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
 | 
|---|
| 3547 |     BaseLine = (Runner->second->endpoints[0]->node->getPosition()) -
 | 
|---|
| 3548 |                (Runner->second->endpoints[1]->node->getPosition());
 | 
|---|
| 3549 |     CenterToPoint = 0.5 * ((Runner->second->endpoints[0]->node->getPosition()) +
 | 
|---|
| 3550 |                            (Runner->second->endpoints[1]->node->getPosition()));
 | 
|---|
| 3551 |     CenterToPoint -= (point->getPosition());
 | 
|---|
| 3552 |     angle = CenterToPoint.Angle(BaseLine);
 | 
|---|
| 3553 |     if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
 | 
|---|
| 3554 |       BestAngle = angle;
 | 
|---|
| 3555 |       BestLine = Runner->second;
 | 
|---|
| 3556 |     }
 | 
|---|
| 3557 |   }
 | 
|---|
| 3558 | 
 | 
|---|
| 3559 |   // remove one triangle from the chosen line
 | 
|---|
| 3560 |   class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
 | 
|---|
| 3561 |   BestLine->triangles.erase(TempTriangle->Nr);
 | 
|---|
| 3562 |   int nr = -1;
 | 
|---|
| 3563 |   for (int i = 0; i < 3; i++) {
 | 
|---|
| 3564 |     if (TempTriangle->lines[i] == BestLine) {
 | 
|---|
| 3565 |       nr = i;
 | 
|---|
| 3566 |       break;
 | 
|---|
| 3567 |     }
 | 
|---|
| 3568 |   }
 | 
|---|
| 3569 | 
 | 
|---|
| 3570 |   // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
 | 
|---|
| 3571 |   DoLog(2) && (Log() << Verbose(2) << "Adding new triangle points." << endl);
 | 
|---|
| 3572 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 3573 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 3574 |   AddTesselationPoint(point, 2);
 | 
|---|
| 3575 |   DoLog(2) && (Log() << Verbose(2) << "Adding new triangle lines." << endl);
 | 
|---|
| 3576 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
| 3577 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
| 3578 |   AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| 3579 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3580 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 3581 |   BTS->NormalVector.Scale(-1.);
 | 
|---|
| 3582 |   DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl);
 | 
|---|
| 3583 |   AddTesselationTriangle();
 | 
|---|
| 3584 | 
 | 
|---|
| 3585 |   // create other side of this triangle and close both new sides of the first created triangle
 | 
|---|
| 3586 |   DoLog(2) && (Log() << Verbose(2) << "Adding new triangle points." << endl);
 | 
|---|
| 3587 |   AddTesselationPoint((BestLine->endpoints[0]->node), 0);
 | 
|---|
| 3588 |   AddTesselationPoint((BestLine->endpoints[1]->node), 1);
 | 
|---|
| 3589 |   AddTesselationPoint(point, 2);
 | 
|---|
| 3590 |   DoLog(2) && (Log() << Verbose(2) << "Adding new triangle lines." << endl);
 | 
|---|
| 3591 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
| 3592 |   AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
| 3593 |   AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| 3594 |   BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
 | 
|---|
| 3595 |   BTS->GetNormalVector(TempTriangle->NormalVector);
 | 
|---|
| 3596 |   DoLog(1) && (Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl);
 | 
|---|
| 3597 |   AddTesselationTriangle();
 | 
|---|
| 3598 | 
 | 
|---|
| 3599 |   // add removed triangle to the last open line of the second triangle
 | 
|---|
| 3600 |   for (int i = 0; i < 3; i++) { // look for the same line as BestLine (only it's its degenerated companion)
 | 
|---|
| 3601 |     if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
 | 
|---|
| 3602 |       if (BestLine == BTS->lines[i]) {
 | 
|---|
| 3603 |         DoeLog(0) && (eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl);
 | 
|---|
| 3604 |         performCriticalExit();
 | 
|---|
| 3605 |       }
 | 
|---|
| 3606 |       BTS->lines[i]->triangles.insert(pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle));
 | 
|---|
| 3607 |       TempTriangle->lines[nr] = BTS->lines[i];
 | 
|---|
| 3608 |       break;
 | 
|---|
| 3609 |     }
 | 
|---|
| 3610 |   }
 | 
|---|
| 3611 | }
 | 
|---|
| 3612 | ;
 | 
|---|
| 3613 | 
 | 
|---|
| 3614 | /** Writes the envelope to file.
 | 
|---|
| 3615 |  * \param *out otuput stream for debugging
 | 
|---|
| 3616 |  * \param *filename basename of output file
 | 
|---|
| 3617 |  * \param *cloud IPointCloud structure with all nodes
 | 
|---|
| 3618 |  */
 | 
|---|
| 3619 | void Tesselation::Output(const char *filename, IPointCloud & cloud)
 | 
|---|
| 3620 | {
 | 
|---|
| 3621 |   Info FunctionInfo(__func__);
 | 
|---|
| 3622 |   ofstream *tempstream = NULL;
 | 
|---|
| 3623 |   string NameofTempFile;
 | 
|---|
| 3624 |   string NumberName;
 | 
|---|
| 3625 | 
 | 
|---|
| 3626 |   if (LastTriangle != NULL) {
 | 
|---|
| 3627 |     stringstream sstr;
 | 
|---|
| 3628 |     sstr << "-"<< TrianglesOnBoundary.size() << "-" << LastTriangle->getEndpointName(0) << "_" << LastTriangle->getEndpointName(1) << "_" << LastTriangle->getEndpointName(2);
 | 
|---|
| 3629 |     NumberName = sstr.str();
 | 
|---|
| 3630 |     if (DoTecplotOutput) {
 | 
|---|
| 3631 |       string NameofTempFile(filename);
 | 
|---|
| 3632 |       NameofTempFile.append(NumberName);
 | 
|---|
| 3633 |       for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 3634 |         NameofTempFile.erase(npos, 1);
 | 
|---|
| 3635 |       NameofTempFile.append(TecplotSuffix);
 | 
|---|
| 3636 |       DoLog(0) && (Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n");
 | 
|---|
| 3637 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 3638 |       WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
 | 
|---|
| 3639 |       tempstream->close();
 | 
|---|
| 3640 |       tempstream->flush();
 | 
|---|
| 3641 |       delete (tempstream);
 | 
|---|
| 3642 |     }
 | 
|---|
| 3643 | 
 | 
|---|
| 3644 |     if (DoRaster3DOutput) {
 | 
|---|
| 3645 |       string NameofTempFile(filename);
 | 
|---|
| 3646 |       NameofTempFile.append(NumberName);
 | 
|---|
| 3647 |       for (size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
 | 
|---|
| 3648 |         NameofTempFile.erase(npos, 1);
 | 
|---|
| 3649 |       NameofTempFile.append(Raster3DSuffix);
 | 
|---|
| 3650 |       DoLog(0) && (Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n");
 | 
|---|
| 3651 |       tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
 | 
|---|
| 3652 |       WriteRaster3dFile(tempstream, this, cloud);
 | 
|---|
| 3653 |       IncludeSphereinRaster3D(tempstream, this, cloud);
 | 
|---|
| 3654 |       tempstream->close();
 | 
|---|
| 3655 |       tempstream->flush();
 | 
|---|
| 3656 |       delete (tempstream);
 | 
|---|
| 3657 |     }
 | 
|---|
| 3658 |   }
 | 
|---|
| 3659 |   if (DoTecplotOutput || DoRaster3DOutput)
 | 
|---|
| 3660 |     TriangleFilesWritten++;
 | 
|---|
| 3661 | }
 | 
|---|
| 3662 | ;
 | 
|---|
| 3663 | 
 | 
|---|
| 3664 | struct BoundaryPolygonSetCompare
 | 
|---|
| 3665 | {
 | 
|---|
| 3666 |   bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const
 | 
|---|
| 3667 |   {
 | 
|---|
| 3668 |     if (s1->endpoints.size() < s2->endpoints.size())
 | 
|---|
| 3669 |       return true;
 | 
|---|
| 3670 |     else if (s1->endpoints.size() > s2->endpoints.size())
 | 
|---|
| 3671 |       return false;
 | 
|---|
| 3672 |     else { // equality of number of endpoints
 | 
|---|
| 3673 |       PointSet::const_iterator Walker1 = s1->endpoints.begin();
 | 
|---|
| 3674 |       PointSet::const_iterator Walker2 = s2->endpoints.begin();
 | 
|---|
| 3675 |       while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
 | 
|---|
| 3676 |         if ((*Walker1)->Nr < (*Walker2)->Nr)
 | 
|---|
| 3677 |           return true;
 | 
|---|
| 3678 |         else if ((*Walker1)->Nr > (*Walker2)->Nr)
 | 
|---|
| 3679 |           return false;
 | 
|---|
| 3680 |         Walker1++;
 | 
|---|
| 3681 |         Walker2++;
 | 
|---|
| 3682 |       }
 | 
|---|
| 3683 |       return false;
 | 
|---|
| 3684 |     }
 | 
|---|
| 3685 |   }
 | 
|---|
| 3686 | };
 | 
|---|
| 3687 | 
 | 
|---|
| 3688 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
 | 
|---|
| 3689 | 
 | 
|---|
| 3690 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
 | 
|---|
| 3691 |  * \return number of polygons found
 | 
|---|
| 3692 |  */
 | 
|---|
| 3693 | int Tesselation::CorrectAllDegeneratedPolygons()
 | 
|---|
| 3694 | {
 | 
|---|
| 3695 |   Info FunctionInfo(__func__);
 | 
|---|
| 3696 |   /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector
 | 
|---|
| 3697 |   IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 3698 |   set<BoundaryPointSet *> EndpointCandidateList;
 | 
|---|
| 3699 |   pair<set<BoundaryPointSet *>::iterator, bool> InsertionTester;
 | 
|---|
| 3700 |   pair<map<int, Vector *>::iterator, bool> TriangleInsertionTester;
 | 
|---|
| 3701 |   for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) {
 | 
|---|
| 3702 |     DoLog(0) && (Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl);
 | 
|---|
| 3703 |     map<int, Vector *> TriangleVectors;
 | 
|---|
| 3704 |     // gather all NormalVectors
 | 
|---|
| 3705 |     DoLog(1) && (Log() << Verbose(1) << "Gathering triangles ..." << endl);
 | 
|---|
| 3706 |     for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++)
 | 
|---|
| 3707 |       for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
 | 
|---|
| 3708 |         if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) {
 | 
|---|
| 3709 |           TriangleInsertionTester = TriangleVectors.insert(pair<int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)));
 | 
|---|
| 3710 |           if (TriangleInsertionTester.second)
 | 
|---|
| 3711 |             DoLog(1) && (Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl);
 | 
|---|
| 3712 |         } else {
 | 
|---|
| 3713 |           DoLog(1) && (Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl);
 | 
|---|
| 3714 |         }
 | 
|---|
| 3715 |       }
 | 
|---|
| 3716 |     // check whether there are two that are parallel
 | 
|---|
| 3717 |     DoLog(1) && (Log() << Verbose(1) << "Finding two parallel triangles ..." << endl);
 | 
|---|
| 3718 |     for (map<int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++)
 | 
|---|
| 3719 |       for (map<int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++)
 | 
|---|
| 3720 |         if (VectorWalker != VectorRunner) { // skip equals
 | 
|---|
| 3721 |           const double SCP = VectorWalker->second->ScalarProduct(*VectorRunner->second); // ScalarProduct should result in -1. for degenerated triangles
 | 
|---|
| 3722 |           DoLog(1) && (Log() << Verbose(1) << "Checking " << *VectorWalker->second << " against " << *VectorRunner->second << ": " << SCP << endl);
 | 
|---|
| 3723 |           if (fabs(SCP + 1.) < ParallelEpsilon) {
 | 
|---|
| 3724 |             InsertionTester = EndpointCandidateList.insert((Runner->second));
 | 
|---|
| 3725 |             if (InsertionTester.second)
 | 
|---|
| 3726 |               DoLog(0) && (Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl);
 | 
|---|
| 3727 |             // and break out of both loops
 | 
|---|
| 3728 |             VectorWalker = TriangleVectors.end();
 | 
|---|
| 3729 |             VectorRunner = TriangleVectors.end();
 | 
|---|
| 3730 |             break;
 | 
|---|
| 3731 |           }
 | 
|---|
| 3732 |         }
 | 
|---|
| 3733 |   }
 | 
|---|
| 3734 |   delete DegeneratedTriangles;
 | 
|---|
| 3735 | 
 | 
|---|
| 3736 |   /// 3. Find connected endpoint candidates and put them into a polygon
 | 
|---|
| 3737 |   UniquePolygonSet ListofDegeneratedPolygons;
 | 
|---|
| 3738 |   BoundaryPointSet *Walker = NULL;
 | 
|---|
| 3739 |   BoundaryPointSet *OtherWalker = NULL;
 | 
|---|
| 3740 |   BoundaryPolygonSet *Current = NULL;
 | 
|---|
| 3741 |   stack<BoundaryPointSet*> ToCheckConnecteds;
 | 
|---|
| 3742 |   while (!EndpointCandidateList.empty()) {
 | 
|---|
| 3743 |     Walker = *(EndpointCandidateList.begin());
 | 
|---|
| 3744 |     if (Current == NULL) { // create a new polygon with current candidate
 | 
|---|
| 3745 |       DoLog(0) && (Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl);
 | 
|---|
| 3746 |       Current = new BoundaryPolygonSet;
 | 
|---|
| 3747 |       Current->endpoints.insert(Walker);
 | 
|---|
| 3748 |       EndpointCandidateList.erase(Walker);
 | 
|---|
| 3749 |       ToCheckConnecteds.push(Walker);
 | 
|---|
| 3750 |     }
 | 
|---|
| 3751 | 
 | 
|---|
| 3752 |     // go through to-check stack
 | 
|---|
| 3753 |     while (!ToCheckConnecteds.empty()) {
 | 
|---|
| 3754 |       Walker = ToCheckConnecteds.top(); // fetch ...
 | 
|---|
| 3755 |       ToCheckConnecteds.pop(); // ... and remove
 | 
|---|
| 3756 |       for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) {
 | 
|---|
| 3757 |         OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker);
 | 
|---|
| 3758 |         DoLog(1) && (Log() << Verbose(1) << "Checking " << *OtherWalker << endl);
 | 
|---|
| 3759 |         set<BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker);
 | 
|---|
| 3760 |         if (Finder != EndpointCandidateList.end()) { // found a connected partner
 | 
|---|
| 3761 |           DoLog(1) && (Log() << Verbose(1) << " Adding to polygon." << endl);
 | 
|---|
| 3762 |           Current->endpoints.insert(OtherWalker);
 | 
|---|
| 3763 |           EndpointCandidateList.erase(Finder); // remove from candidates
 | 
|---|
| 3764 |           ToCheckConnecteds.push(OtherWalker); // but check its partners too
 | 
|---|
| 3765 |         } else {
 | 
|---|
| 3766 |           DoLog(1) && (Log() << Verbose(1) << " is not connected to " << *Walker << endl);
 | 
|---|
| 3767 |         }
 | 
|---|
| 3768 |       }
 | 
|---|
| 3769 |     }
 | 
|---|
| 3770 | 
 | 
|---|
| 3771 |     DoLog(0) && (Log() << Verbose(0) << "Final polygon is " << *Current << endl);
 | 
|---|
| 3772 |     ListofDegeneratedPolygons.insert(Current);
 | 
|---|
| 3773 |     Current = NULL;
 | 
|---|
| 3774 |   }
 | 
|---|
| 3775 | 
 | 
|---|
| 3776 |   const int counter = ListofDegeneratedPolygons.size();
 | 
|---|
| 3777 | 
 | 
|---|
| 3778 |   DoLog(0) && (Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl);
 | 
|---|
| 3779 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++)
 | 
|---|
| 3780 |     DoLog(0) && (Log() << Verbose(0) << " " << **PolygonRunner << endl);
 | 
|---|
| 3781 | 
 | 
|---|
| 3782 |   /// 4. Go through all these degenerated polygons
 | 
|---|
| 3783 |   for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) {
 | 
|---|
| 3784 |     stack<int> TriangleNrs;
 | 
|---|
| 3785 |     Vector NormalVector;
 | 
|---|
| 3786 |     /// 4a. Gather all triangles of this polygon
 | 
|---|
| 3787 |     TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
 | 
|---|
| 3788 | 
 | 
|---|
| 3789 |     // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do.
 | 
|---|
| 3790 |     if (T->size() == 2) {
 | 
|---|
| 3791 |       DoLog(1) && (Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl);
 | 
|---|
| 3792 |       delete (T);
 | 
|---|
| 3793 |       continue;
 | 
|---|
| 3794 |     }
 | 
|---|
| 3795 | 
 | 
|---|
| 3796 |     // check whether number is even
 | 
|---|
| 3797 |     // If this case occurs, we have to think about it!
 | 
|---|
| 3798 |     // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has
 | 
|---|
| 3799 |     // connections to either polygon ...
 | 
|---|
| 3800 |     if (T->size() % 2 != 0) {
 | 
|---|
| 3801 |       DoeLog(0) && (eLog() << Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl);
 | 
|---|
| 3802 |       performCriticalExit();
 | 
|---|
| 3803 |     }
 | 
|---|
| 3804 |     TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
 | 
|---|
| 3805 |     /// 4a. Get NormalVector for one side (this is "front")
 | 
|---|
| 3806 |     NormalVector = (*TriangleWalker)->NormalVector;
 | 
|---|
| 3807 |     DoLog(1) && (Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl);
 | 
|---|
| 3808 |     TriangleWalker++;
 | 
|---|
| 3809 |     TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
 | 
|---|
| 3810 |     /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
 | 
|---|
| 3811 |     BoundaryTriangleSet *triangle = NULL;
 | 
|---|
| 3812 |     while (TriangleSprinter != T->end()) {
 | 
|---|
| 3813 |       TriangleWalker = TriangleSprinter;
 | 
|---|
| 3814 |       triangle = *TriangleWalker;
 | 
|---|
| 3815 |       TriangleSprinter++;
 | 
|---|
| 3816 |       DoLog(1) && (Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl);
 | 
|---|
| 3817 |       if (triangle->NormalVector.ScalarProduct(NormalVector) < 0) { // if from other side, then delete and remove from list
 | 
|---|
| 3818 |         DoLog(1) && (Log() << Verbose(1) << " Removing ... " << endl);
 | 
|---|
| 3819 |         TriangleNrs.push(triangle->Nr);
 | 
|---|
| 3820 |         T->erase(TriangleWalker);
 | 
|---|
| 3821 |         RemoveTesselationTriangle(triangle);
 | 
|---|
| 3822 |       } else
 | 
|---|
| 3823 |         DoLog(1) && (Log() << Verbose(1) << " Keeping ... " << endl);
 | 
|---|
| 3824 |     }
 | 
|---|
| 3825 |     /// 4c. Copy all "front" triangles but with inverse NormalVector
 | 
|---|
| 3826 |     TriangleWalker = T->begin();
 | 
|---|
| 3827 |     while (TriangleWalker != T->end()) { // go through all front triangles
 | 
|---|
| 3828 |       DoLog(1) && (Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl);
 | 
|---|
| 3829 |       for (int i = 0; i < 3; i++)
 | 
|---|
| 3830 |         AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
 | 
|---|
| 3831 |       AddTesselationLine(NULL, NULL, TPS[0], TPS[1], 0);
 | 
|---|
| 3832 |       AddTesselationLine(NULL, NULL, TPS[0], TPS[2], 1);
 | 
|---|
| 3833 |       AddTesselationLine(NULL, NULL, TPS[1], TPS[2], 2);
 | 
|---|
| 3834 |       if (TriangleNrs.empty())
 | 
|---|
| 3835 |         DoeLog(0) && (eLog() << Verbose(0) << "No more free triangle numbers!" << endl);
 | 
|---|
| 3836 |       BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
 | 
|---|
| 3837 |       AddTesselationTriangle(); // ... and add
 | 
|---|
| 3838 |       TriangleNrs.pop();
 | 
|---|
| 3839 |       BTS->NormalVector = -1 * (*TriangleWalker)->NormalVector;
 | 
|---|
| 3840 |       TriangleWalker++;
 | 
|---|
| 3841 |     }
 | 
|---|
| 3842 |     if (!TriangleNrs.empty()) {
 | 
|---|
| 3843 |       DoeLog(0) && (eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl);
 | 
|---|
| 3844 |     }
 | 
|---|
| 3845 |     delete (T); // remove the triangleset
 | 
|---|
| 3846 |   }
 | 
|---|
| 3847 |   IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
 | 
|---|
| 3848 |   DoLog(0) && (Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl);
 | 
|---|
| 3849 |   IndexToIndex::iterator it;
 | 
|---|
| 3850 |   for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
 | 
|---|
| 3851 |     DoLog(0) && (Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl);
 | 
|---|
| 3852 |   delete (SimplyDegeneratedTriangles);
 | 
|---|
| 3853 |   /// 5. exit
 | 
|---|
| 3854 |   UniquePolygonSet::iterator PolygonRunner;
 | 
|---|
| 3855 |   while (!ListofDegeneratedPolygons.empty()) {
 | 
|---|
| 3856 |     PolygonRunner = ListofDegeneratedPolygons.begin();
 | 
|---|
| 3857 |     delete (*PolygonRunner);
 | 
|---|
| 3858 |     ListofDegeneratedPolygons.erase(PolygonRunner);
 | 
|---|
| 3859 |   }
 | 
|---|
| 3860 | 
 | 
|---|
| 3861 |   return counter;
 | 
|---|
| 3862 | }
 | 
|---|
| 3863 | ;
 | 
|---|