1 | /*
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2 | * tesselation.cpp
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3 | *
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4 | * Created on: Aug 3, 2009
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5 | * Author: heber
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6 | */
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7 |
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8 | #include <fstream>
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9 |
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10 | #include "helpers.hpp"
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11 | #include "linkedcell.hpp"
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12 | #include "tesselation.hpp"
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13 | #include "tesselationhelpers.hpp"
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14 | #include "vector.hpp"
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15 | #include "verbose.hpp"
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16 |
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17 | class molecule;
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18 |
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19 | // ======================================== Points on Boundary =================================
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20 |
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21 | /** Constructor of BoundaryPointSet.
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22 | */
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23 | BoundaryPointSet::BoundaryPointSet()
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24 | {
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25 | LinesCount = 0;
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26 | Nr = -1;
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27 | value = 0.;
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28 | };
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29 |
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30 | /** Constructor of BoundaryPointSet with Tesselpoint.
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31 | * \param *Walker TesselPoint this boundary point represents
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32 | */
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33 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker)
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34 | {
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35 | node = Walker;
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36 | LinesCount = 0;
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37 | Nr = Walker->nr;
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38 | value = 0.;
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39 | };
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40 |
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41 | /** Destructor of BoundaryPointSet.
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42 | * Sets node to NULL to avoid removing the original, represented TesselPoint.
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43 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
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44 | */
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45 | BoundaryPointSet::~BoundaryPointSet()
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46 | {
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47 | //cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl;
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48 | if (!lines.empty())
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49 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl;
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50 | node = NULL;
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51 | };
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52 |
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53 | /** Add a line to the LineMap of this point.
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54 | * \param *line line to add
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55 | */
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56 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
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57 | {
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58 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "."
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59 | << endl;
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60 | if (line->endpoints[0] == this)
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61 | {
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62 | lines.insert(LinePair(line->endpoints[1]->Nr, line));
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63 | }
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64 | else
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65 | {
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66 | lines.insert(LinePair(line->endpoints[0]->Nr, line));
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67 | }
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68 | LinesCount++;
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69 | };
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70 |
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71 | /** output operator for BoundaryPointSet.
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72 | * \param &ost output stream
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73 | * \param &a boundary point
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74 | */
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75 | ostream & operator <<(ostream &ost, BoundaryPointSet &a)
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76 | {
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77 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
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78 | return ost;
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79 | }
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80 | ;
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81 |
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82 | // ======================================== Lines on Boundary =================================
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83 |
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84 | /** Constructor of BoundaryLineSet.
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85 | */
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86 | BoundaryLineSet::BoundaryLineSet()
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87 | {
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88 | for (int i = 0; i < 2; i++)
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89 | endpoints[i] = NULL;
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90 | Nr = -1;
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91 | };
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92 |
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93 | /** Constructor of BoundaryLineSet with two endpoints.
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94 | * Adds line automatically to each endpoints' LineMap
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95 | * \param *Point[2] array of two boundary points
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96 | * \param number number of the list
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97 | */
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98 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number)
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99 | {
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100 | // set number
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101 | Nr = number;
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102 | // set endpoints in ascending order
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103 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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104 | // add this line to the hash maps of both endpoints
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105 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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106 | Point[1]->AddLine(this); //
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107 | // clear triangles list
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108 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl;
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109 | };
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110 |
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111 | /** Destructor for BoundaryLineSet.
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112 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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113 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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114 | */
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115 | BoundaryLineSet::~BoundaryLineSet()
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116 | {
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117 | int Numbers[2];
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118 |
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119 | // get other endpoint number of finding copies of same line
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120 | if (endpoints[1] != NULL)
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121 | Numbers[0] = endpoints[1]->Nr;
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122 | else
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123 | Numbers[0] = -1;
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124 | if (endpoints[0] != NULL)
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125 | Numbers[1] = endpoints[0]->Nr;
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126 | else
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127 | Numbers[1] = -1;
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128 |
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129 | for (int i = 0; i < 2; i++) {
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130 | if (endpoints[i] != NULL) {
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131 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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132 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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133 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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134 | if ((*Runner).second == this) {
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135 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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136 | endpoints[i]->lines.erase(Runner);
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137 | break;
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138 | }
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139 | } else { // there's just a single line left
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140 | if (endpoints[i]->lines.erase(Nr)) {
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141 | //cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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142 | }
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143 | }
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144 | if (endpoints[i]->lines.empty()) {
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145 | //cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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146 | if (endpoints[i] != NULL) {
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147 | delete(endpoints[i]);
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148 | endpoints[i] = NULL;
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149 | }
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150 | }
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151 | }
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152 | }
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153 | if (!triangles.empty())
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154 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl;
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155 | };
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156 |
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157 | /** Add triangle to TriangleMap of this boundary line.
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158 | * \param *triangle to add
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159 | */
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160 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
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161 | {
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162 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
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163 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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164 | };
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165 |
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166 | /** Checks whether we have a common endpoint with given \a *line.
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167 | * \param *line other line to test
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168 | * \return true - common endpoint present, false - not connected
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169 | */
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170 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
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171 | {
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172 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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173 | return true;
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174 | else
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175 | return false;
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176 | };
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177 |
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178 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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179 | * We sum the two angles of each height vector with respect to the center of the baseline.
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180 | * If greater/equal M_PI than we are convex.
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181 | * \param *out output stream for debugging
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182 | * \return true - triangles are convex, false - concave or less than two triangles connected
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183 | */
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184 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out)
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185 | {
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186 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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187 | // get the two triangles
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188 | if (triangles.size() != 2) {
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189 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
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190 | return true;
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191 | }
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192 | // check normal vectors
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193 | // have a normal vector on the base line pointing outwards
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194 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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195 | BaseLineCenter.CopyVector(endpoints[0]->node->node);
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196 | BaseLineCenter.AddVector(endpoints[1]->node->node);
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197 | BaseLineCenter.Scale(1./2.);
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198 | BaseLine.CopyVector(endpoints[0]->node->node);
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199 | BaseLine.SubtractVector(endpoints[1]->node->node);
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200 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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201 |
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202 | BaseLineNormal.Zero();
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203 | NormalCheck.Zero();
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204 | double sign = -1.;
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205 | int i=0;
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206 | class BoundaryPointSet *node = NULL;
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207 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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208 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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209 | NormalCheck.AddVector(&runner->second->NormalVector);
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210 | NormalCheck.Scale(sign);
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211 | sign = -sign;
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212 | if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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213 | BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first
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214 | else {
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215 | *out << Verbose(1) << "CRITICAL: Triangle " << *runner->second << " has zero normal vector!" << endl;
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216 | exit(255);
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217 | }
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218 | node = runner->second->GetThirdEndpoint(this);
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219 | if (node != NULL) {
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220 | //*out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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221 | helper[i].CopyVector(node->node->node);
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222 | helper[i].SubtractVector(&BaseLineCenter);
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223 | helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!
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224 | //*out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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225 | i++;
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226 | } else {
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227 | //*out << Verbose(2) << "ERROR: I cannot find third node in triangle, something's wrong." << endl;
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228 | return true;
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229 | }
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230 | }
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231 | //*out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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232 | if (NormalCheck.NormSquared() < MYEPSILON) {
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233 | *out << Verbose(3) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
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234 | return true;
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235 | }
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236 | BaseLineNormal.Scale(-1.);
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237 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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238 | if ((angle - M_PI) > -MYEPSILON) {
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239 | *out << Verbose(3) << "ACCEPT: Angle is greater than pi: convex." << endl;
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240 | return true;
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241 | } else {
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242 | *out << Verbose(3) << "REJECT: Angle is less than pi: concave." << endl;
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243 | return false;
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244 | }
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245 | }
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246 |
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247 | /** Checks whether point is any of the two endpoints this line contains.
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248 | * \param *point point to test
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249 | * \return true - point is of the line, false - is not
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250 | */
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251 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
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252 | {
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253 | for(int i=0;i<2;i++)
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254 | if (point == endpoints[i])
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255 | return true;
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256 | return false;
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257 | };
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258 |
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259 | /** Returns other endpoint of the line.
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260 | * \param *point other endpoint
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261 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
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262 | */
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263 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point)
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264 | {
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265 | if (endpoints[0] == point)
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266 | return endpoints[1];
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267 | else if (endpoints[1] == point)
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268 | return endpoints[0];
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269 | else
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270 | return NULL;
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271 | };
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272 |
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273 | /** output operator for BoundaryLineSet.
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274 | * \param &ost output stream
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275 | * \param &a boundary line
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276 | */
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277 | ostream & operator <<(ostream &ost, BoundaryLineSet &a)
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278 | {
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279 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
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280 | return ost;
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281 | };
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282 |
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283 | // ======================================== Triangles on Boundary =================================
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284 |
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285 | /** Constructor for BoundaryTriangleSet.
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286 | */
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287 | BoundaryTriangleSet::BoundaryTriangleSet()
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288 | {
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289 | for (int i = 0; i < 3; i++)
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290 | {
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291 | endpoints[i] = NULL;
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292 | lines[i] = NULL;
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293 | }
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294 | Nr = -1;
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295 | };
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296 |
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297 | /** Constructor for BoundaryTriangleSet with three lines.
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298 | * \param *line[3] lines that make up the triangle
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299 | * \param number number of triangle
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300 | */
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301 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number)
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302 | {
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303 | // set number
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304 | Nr = number;
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305 | // set lines
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306 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl;
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307 | for (int i = 0; i < 3; i++)
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308 | {
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309 | lines[i] = line[i];
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310 | lines[i]->AddTriangle(this);
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311 | }
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312 | // get ascending order of endpoints
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313 | map<int, class BoundaryPointSet *> OrderMap;
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314 | for (int i = 0; i < 3; i++)
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315 | // for all three lines
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316 | for (int j = 0; j < 2; j++)
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317 | { // for both endpoints
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318 | OrderMap.insert(pair<int, class BoundaryPointSet *> (
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319 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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320 | // and we don't care whether insertion fails
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321 | }
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322 | // set endpoints
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323 | int Counter = 0;
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324 | cout << Verbose(6) << " with end points ";
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325 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner
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326 | != OrderMap.end(); runner++)
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327 | {
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328 | endpoints[Counter] = runner->second;
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329 | cout << " " << *endpoints[Counter];
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330 | Counter++;
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331 | }
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332 | if (Counter < 3)
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333 | {
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334 | cerr << "ERROR! We have a triangle with only two distinct endpoints!"
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335 | << endl;
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336 | //exit(1);
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337 | }
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338 | cout << "." << endl;
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339 | };
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340 |
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341 | /** Destructor of BoundaryTriangleSet.
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342 | * Removes itself from each of its lines' LineMap and removes them if necessary.
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343 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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344 | */
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345 | BoundaryTriangleSet::~BoundaryTriangleSet()
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346 | {
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347 | for (int i = 0; i < 3; i++) {
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348 | if (lines[i] != NULL) {
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349 | if (lines[i]->triangles.erase(Nr)) {
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350 | //cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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351 | }
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352 | if (lines[i]->triangles.empty()) {
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353 | //cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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354 | delete (lines[i]);
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355 | lines[i] = NULL;
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356 | }
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357 | }
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358 | }
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359 | //cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl;
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360 | };
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361 |
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362 | /** Calculates the normal vector for this triangle.
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363 | * Is made unique by comparison with \a OtherVector to point in the other direction.
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364 | * \param &OtherVector direction vector to make normal vector unique.
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365 | */
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366 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
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367 | {
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368 | // get normal vector
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369 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
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370 |
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371 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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372 | if (NormalVector.ScalarProduct(&OtherVector) > 0.)
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373 | NormalVector.Scale(-1.);
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374 | };
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375 |
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376 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
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377 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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378 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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379 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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380 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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381 | * the first two basepoints) or not.
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382 | * \param *out output stream for debugging
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383 | * \param *MolCenter offset vector of line
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384 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
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385 | * \param *Intersection intersection on plane on return
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386 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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387 | */
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388 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection)
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389 | {
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390 | Vector CrossPoint;
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391 | Vector helper;
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392 |
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393 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) {
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394 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
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395 | return false;
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396 | }
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397 |
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398 | // Calculate cross point between one baseline and the line from the third endpoint to intersection
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399 | int i=0;
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400 | do {
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401 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
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402 | helper.CopyVector(endpoints[(i+1)%3]->node->node);
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403 | helper.SubtractVector(endpoints[i%3]->node->node);
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404 | } else
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405 | i++;
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406 | if (i>2)
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407 | break;
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408 | } while (CrossPoint.NormSquared() < MYEPSILON);
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409 | if (i==3) {
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410 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl;
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411 | exit(255);
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412 | }
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413 | CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector
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414 |
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415 | // check whether intersection is inside or not by comparing length of intersection and length of cross point
|
---|
416 | if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside
|
---|
417 | return true;
|
---|
418 | } else { // outside!
|
---|
419 | Intersection->Zero();
|
---|
420 | return false;
|
---|
421 | }
|
---|
422 | };
|
---|
423 |
|
---|
424 | /** Checks whether lines is any of the three boundary lines this triangle contains.
|
---|
425 | * \param *line line to test
|
---|
426 | * \return true - line is of the triangle, false - is not
|
---|
427 | */
|
---|
428 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
|
---|
429 | {
|
---|
430 | for(int i=0;i<3;i++)
|
---|
431 | if (line == lines[i])
|
---|
432 | return true;
|
---|
433 | return false;
|
---|
434 | };
|
---|
435 |
|
---|
436 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
437 | * \param *point point to test
|
---|
438 | * \return true - point is of the triangle, false - is not
|
---|
439 | */
|
---|
440 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
|
---|
441 | {
|
---|
442 | for(int i=0;i<3;i++)
|
---|
443 | if (point == endpoints[i])
|
---|
444 | return true;
|
---|
445 | return false;
|
---|
446 | };
|
---|
447 |
|
---|
448 | /** Checks whether point is any of the three endpoints this triangle contains.
|
---|
449 | * \param *point TesselPoint to test
|
---|
450 | * \return true - point is of the triangle, false - is not
|
---|
451 | */
|
---|
452 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point)
|
---|
453 | {
|
---|
454 | for(int i=0;i<3;i++)
|
---|
455 | if (point == endpoints[i]->node)
|
---|
456 | return true;
|
---|
457 | return false;
|
---|
458 | };
|
---|
459 |
|
---|
460 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
---|
461 | * \param *Points[3] pointer to BoundaryPointSet
|
---|
462 | * \return true - is the very triangle, false - is not
|
---|
463 | */
|
---|
464 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
|
---|
465 | {
|
---|
466 | return (((endpoints[0] == Points[0])
|
---|
467 | || (endpoints[0] == Points[1])
|
---|
468 | || (endpoints[0] == Points[2])
|
---|
469 | ) && (
|
---|
470 | (endpoints[1] == Points[0])
|
---|
471 | || (endpoints[1] == Points[1])
|
---|
472 | || (endpoints[1] == Points[2])
|
---|
473 | ) && (
|
---|
474 | (endpoints[2] == Points[0])
|
---|
475 | || (endpoints[2] == Points[1])
|
---|
476 | || (endpoints[2] == Points[2])
|
---|
477 |
|
---|
478 | ));
|
---|
479 | };
|
---|
480 |
|
---|
481 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
|
---|
482 | * \param *Points[3] pointer to BoundaryPointSet
|
---|
483 | * \return true - is the very triangle, false - is not
|
---|
484 | */
|
---|
485 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T)
|
---|
486 | {
|
---|
487 | return (((endpoints[0] == T->endpoints[0])
|
---|
488 | || (endpoints[0] == T->endpoints[1])
|
---|
489 | || (endpoints[0] == T->endpoints[2])
|
---|
490 | ) && (
|
---|
491 | (endpoints[1] == T->endpoints[0])
|
---|
492 | || (endpoints[1] == T->endpoints[1])
|
---|
493 | || (endpoints[1] == T->endpoints[2])
|
---|
494 | ) && (
|
---|
495 | (endpoints[2] == T->endpoints[0])
|
---|
496 | || (endpoints[2] == T->endpoints[1])
|
---|
497 | || (endpoints[2] == T->endpoints[2])
|
---|
498 |
|
---|
499 | ));
|
---|
500 | };
|
---|
501 |
|
---|
502 | /** Returns the endpoint which is not contained in the given \a *line.
|
---|
503 | * \param *line baseline defining two endpoints
|
---|
504 | * \return pointer third endpoint or NULL if line does not belong to triangle.
|
---|
505 | */
|
---|
506 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line)
|
---|
507 | {
|
---|
508 | // sanity check
|
---|
509 | if (!ContainsBoundaryLine(line))
|
---|
510 | return NULL;
|
---|
511 | for(int i=0;i<3;i++)
|
---|
512 | if (!line->ContainsBoundaryPoint(endpoints[i]))
|
---|
513 | return endpoints[i];
|
---|
514 | // actually, that' impossible :)
|
---|
515 | return NULL;
|
---|
516 | };
|
---|
517 |
|
---|
518 | /** Calculates the center point of the triangle.
|
---|
519 | * Is third of the sum of all endpoints.
|
---|
520 | * \param *center central point on return.
|
---|
521 | */
|
---|
522 | void BoundaryTriangleSet::GetCenter(Vector *center)
|
---|
523 | {
|
---|
524 | center->Zero();
|
---|
525 | for(int i=0;i<3;i++)
|
---|
526 | center->AddVector(endpoints[i]->node->node);
|
---|
527 | center->Scale(1./3.);
|
---|
528 | }
|
---|
529 |
|
---|
530 | /** output operator for BoundaryTriangleSet.
|
---|
531 | * \param &ost output stream
|
---|
532 | * \param &a boundary triangle
|
---|
533 | */
|
---|
534 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a)
|
---|
535 | {
|
---|
536 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
|
---|
537 | << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
|
---|
538 | return ost;
|
---|
539 | };
|
---|
540 |
|
---|
541 | // =========================================================== class TESSELPOINT ===========================================
|
---|
542 |
|
---|
543 | /** Constructor of class TesselPoint.
|
---|
544 | */
|
---|
545 | TesselPoint::TesselPoint()
|
---|
546 | {
|
---|
547 | node = NULL;
|
---|
548 | nr = -1;
|
---|
549 | Name = NULL;
|
---|
550 | };
|
---|
551 |
|
---|
552 | /** Destructor for class TesselPoint.
|
---|
553 | */
|
---|
554 | TesselPoint::~TesselPoint()
|
---|
555 | {
|
---|
556 | };
|
---|
557 |
|
---|
558 | /** Prints LCNode to screen.
|
---|
559 | */
|
---|
560 | ostream & operator << (ostream &ost, const TesselPoint &a)
|
---|
561 | {
|
---|
562 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
|
---|
563 | return ost;
|
---|
564 | };
|
---|
565 |
|
---|
566 | /** Prints LCNode to screen.
|
---|
567 | */
|
---|
568 | ostream & TesselPoint::operator << (ostream &ost)
|
---|
569 | {
|
---|
570 | ost << "[" << (Name) << "|" << this << "]";
|
---|
571 | return ost;
|
---|
572 | };
|
---|
573 |
|
---|
574 |
|
---|
575 | // =========================================================== class POINTCLOUD ============================================
|
---|
576 |
|
---|
577 | /** Constructor of class PointCloud.
|
---|
578 | */
|
---|
579 | PointCloud::PointCloud()
|
---|
580 | {
|
---|
581 |
|
---|
582 | };
|
---|
583 |
|
---|
584 | /** Destructor for class PointCloud.
|
---|
585 | */
|
---|
586 | PointCloud::~PointCloud()
|
---|
587 | {
|
---|
588 |
|
---|
589 | };
|
---|
590 |
|
---|
591 | // ============================ CandidateForTesselation =============================
|
---|
592 |
|
---|
593 | /** Constructor of class CandidateForTesselation.
|
---|
594 | */
|
---|
595 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) {
|
---|
596 | point = candidate;
|
---|
597 | BaseLine = line;
|
---|
598 | OptCenter.CopyVector(&OptCandidateCenter);
|
---|
599 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
|
---|
600 | };
|
---|
601 |
|
---|
602 | /** Destructor for class CandidateForTesselation.
|
---|
603 | */
|
---|
604 | CandidateForTesselation::~CandidateForTesselation() {
|
---|
605 | point = NULL;
|
---|
606 | BaseLine = NULL;
|
---|
607 | };
|
---|
608 |
|
---|
609 | // =========================================================== class TESSELATION ===========================================
|
---|
610 |
|
---|
611 | /** Constructor of class Tesselation.
|
---|
612 | */
|
---|
613 | Tesselation::Tesselation()
|
---|
614 | {
|
---|
615 | PointsOnBoundaryCount = 0;
|
---|
616 | LinesOnBoundaryCount = 0;
|
---|
617 | TrianglesOnBoundaryCount = 0;
|
---|
618 | InternalPointer = PointsOnBoundary.begin();
|
---|
619 | LastTriangle = NULL;
|
---|
620 | TriangleFilesWritten = 0;
|
---|
621 | }
|
---|
622 | ;
|
---|
623 |
|
---|
624 | /** Destructor of class Tesselation.
|
---|
625 | * We have to free all points, lines and triangles.
|
---|
626 | */
|
---|
627 | Tesselation::~Tesselation()
|
---|
628 | {
|
---|
629 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl;
|
---|
630 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
|
---|
631 | if (runner->second != NULL) {
|
---|
632 | delete (runner->second);
|
---|
633 | runner->second = NULL;
|
---|
634 | } else
|
---|
635 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl;
|
---|
636 | }
|
---|
637 | cout << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
|
---|
638 | }
|
---|
639 | ;
|
---|
640 |
|
---|
641 | /** PointCloud implementation of GetCenter
|
---|
642 | * Uses PointsOnBoundary and STL stuff.
|
---|
643 | */
|
---|
644 | Vector * Tesselation::GetCenter(ofstream *out)
|
---|
645 | {
|
---|
646 | Vector *Center = new Vector(0.,0.,0.);
|
---|
647 | int num=0;
|
---|
648 | for (GoToFirst(); (!IsEnd()); GoToNext()) {
|
---|
649 | Center->AddVector(GetPoint()->node);
|
---|
650 | num++;
|
---|
651 | }
|
---|
652 | Center->Scale(1./num);
|
---|
653 | return Center;
|
---|
654 | };
|
---|
655 |
|
---|
656 | /** PointCloud implementation of GoPoint
|
---|
657 | * Uses PointsOnBoundary and STL stuff.
|
---|
658 | */
|
---|
659 | TesselPoint * Tesselation::GetPoint()
|
---|
660 | {
|
---|
661 | return (InternalPointer->second->node);
|
---|
662 | };
|
---|
663 |
|
---|
664 | /** PointCloud implementation of GetTerminalPoint.
|
---|
665 | * Uses PointsOnBoundary and STL stuff.
|
---|
666 | */
|
---|
667 | TesselPoint * Tesselation::GetTerminalPoint()
|
---|
668 | {
|
---|
669 | PointMap::iterator Runner = PointsOnBoundary.end();
|
---|
670 | Runner--;
|
---|
671 | return (Runner->second->node);
|
---|
672 | };
|
---|
673 |
|
---|
674 | /** PointCloud implementation of GoToNext.
|
---|
675 | * Uses PointsOnBoundary and STL stuff.
|
---|
676 | */
|
---|
677 | void Tesselation::GoToNext()
|
---|
678 | {
|
---|
679 | if (InternalPointer != PointsOnBoundary.end())
|
---|
680 | InternalPointer++;
|
---|
681 | };
|
---|
682 |
|
---|
683 | /** PointCloud implementation of GoToPrevious.
|
---|
684 | * Uses PointsOnBoundary and STL stuff.
|
---|
685 | */
|
---|
686 | void Tesselation::GoToPrevious()
|
---|
687 | {
|
---|
688 | if (InternalPointer != PointsOnBoundary.begin())
|
---|
689 | InternalPointer--;
|
---|
690 | };
|
---|
691 |
|
---|
692 | /** PointCloud implementation of GoToFirst.
|
---|
693 | * Uses PointsOnBoundary and STL stuff.
|
---|
694 | */
|
---|
695 | void Tesselation::GoToFirst()
|
---|
696 | {
|
---|
697 | InternalPointer = PointsOnBoundary.begin();
|
---|
698 | };
|
---|
699 |
|
---|
700 | /** PointCloud implementation of GoToLast.
|
---|
701 | * Uses PointsOnBoundary and STL stuff.
|
---|
702 | */
|
---|
703 | void Tesselation::GoToLast()
|
---|
704 | {
|
---|
705 | InternalPointer = PointsOnBoundary.end();
|
---|
706 | InternalPointer--;
|
---|
707 | };
|
---|
708 |
|
---|
709 | /** PointCloud implementation of IsEmpty.
|
---|
710 | * Uses PointsOnBoundary and STL stuff.
|
---|
711 | */
|
---|
712 | bool Tesselation::IsEmpty()
|
---|
713 | {
|
---|
714 | return (PointsOnBoundary.empty());
|
---|
715 | };
|
---|
716 |
|
---|
717 | /** PointCloud implementation of IsLast.
|
---|
718 | * Uses PointsOnBoundary and STL stuff.
|
---|
719 | */
|
---|
720 | bool Tesselation::IsEnd()
|
---|
721 | {
|
---|
722 | return (InternalPointer == PointsOnBoundary.end());
|
---|
723 | };
|
---|
724 |
|
---|
725 |
|
---|
726 | /** Gueses first starting triangle of the convex envelope.
|
---|
727 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
|
---|
728 | * \param *out output stream for debugging
|
---|
729 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
|
---|
730 | */
|
---|
731 | void
|
---|
732 | Tesselation::GuessStartingTriangle(ofstream *out)
|
---|
733 | {
|
---|
734 | // 4b. create a starting triangle
|
---|
735 | // 4b1. create all distances
|
---|
736 | DistanceMultiMap DistanceMMap;
|
---|
737 | double distance, tmp;
|
---|
738 | Vector PlaneVector, TrialVector;
|
---|
739 | PointMap::iterator A, B, C; // three nodes of the first triangle
|
---|
740 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
|
---|
741 |
|
---|
742 | // with A chosen, take each pair B,C and sort
|
---|
743 | if (A != PointsOnBoundary.end())
|
---|
744 | {
|
---|
745 | B = A;
|
---|
746 | B++;
|
---|
747 | for (; B != PointsOnBoundary.end(); B++)
|
---|
748 | {
|
---|
749 | C = B;
|
---|
750 | C++;
|
---|
751 | for (; C != PointsOnBoundary.end(); C++)
|
---|
752 | {
|
---|
753 | tmp = A->second->node->node->DistanceSquared(B->second->node->node);
|
---|
754 | distance = tmp * tmp;
|
---|
755 | tmp = A->second->node->node->DistanceSquared(C->second->node->node);
|
---|
756 | distance += tmp * tmp;
|
---|
757 | tmp = B->second->node->node->DistanceSquared(C->second->node->node);
|
---|
758 | distance += tmp * tmp;
|
---|
759 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
|
---|
760 | }
|
---|
761 | }
|
---|
762 | }
|
---|
763 | // // listing distances
|
---|
764 | // *out << Verbose(1) << "Listing DistanceMMap:";
|
---|
765 | // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
|
---|
766 | // *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
|
---|
767 | // }
|
---|
768 | // *out << endl;
|
---|
769 | // 4b2. pick three baselines forming a triangle
|
---|
770 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
771 | DistanceMultiMap::iterator baseline = DistanceMMap.begin();
|
---|
772 | for (; baseline != DistanceMMap.end(); baseline++)
|
---|
773 | {
|
---|
774 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
|
---|
775 | // 2. next, we have to check whether all points reside on only one side of the triangle
|
---|
776 | // 3. construct plane vector
|
---|
777 | PlaneVector.MakeNormalVector(A->second->node->node,
|
---|
778 | baseline->second.first->second->node->node,
|
---|
779 | baseline->second.second->second->node->node);
|
---|
780 | *out << Verbose(2) << "Plane vector of candidate triangle is ";
|
---|
781 | PlaneVector.Output(out);
|
---|
782 | *out << endl;
|
---|
783 | // 4. loop over all points
|
---|
784 | double sign = 0.;
|
---|
785 | PointMap::iterator checker = PointsOnBoundary.begin();
|
---|
786 | for (; checker != PointsOnBoundary.end(); checker++)
|
---|
787 | {
|
---|
788 | // (neglecting A,B,C)
|
---|
789 | if ((checker == A) || (checker == baseline->second.first) || (checker
|
---|
790 | == baseline->second.second))
|
---|
791 | continue;
|
---|
792 | // 4a. project onto plane vector
|
---|
793 | TrialVector.CopyVector(checker->second->node->node);
|
---|
794 | TrialVector.SubtractVector(A->second->node->node);
|
---|
795 | distance = TrialVector.ScalarProduct(&PlaneVector);
|
---|
796 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
|
---|
797 | continue;
|
---|
798 | *out << Verbose(3) << "Projection of " << checker->second->node->Name
|
---|
799 | << " yields distance of " << distance << "." << endl;
|
---|
800 | tmp = distance / fabs(distance);
|
---|
801 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
|
---|
802 | if ((sign != 0) && (tmp != sign))
|
---|
803 | {
|
---|
804 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
805 | *out << Verbose(2) << "Current candidates: "
|
---|
806 | << A->second->node->Name << ","
|
---|
807 | << baseline->second.first->second->node->Name << ","
|
---|
808 | << baseline->second.second->second->node->Name << " leaves "
|
---|
809 | << checker->second->node->Name << " outside the convex hull."
|
---|
810 | << endl;
|
---|
811 | break;
|
---|
812 | }
|
---|
813 | else
|
---|
814 | { // note the sign for later
|
---|
815 | *out << Verbose(2) << "Current candidates: "
|
---|
816 | << A->second->node->Name << ","
|
---|
817 | << baseline->second.first->second->node->Name << ","
|
---|
818 | << baseline->second.second->second->node->Name << " leave "
|
---|
819 | << checker->second->node->Name << " inside the convex hull."
|
---|
820 | << endl;
|
---|
821 | sign = tmp;
|
---|
822 | }
|
---|
823 | // 4d. Check whether the point is inside the triangle (check distance to each node
|
---|
824 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
|
---|
825 | int innerpoint = 0;
|
---|
826 | if ((tmp < A->second->node->node->DistanceSquared(
|
---|
827 | baseline->second.first->second->node->node)) && (tmp
|
---|
828 | < A->second->node->node->DistanceSquared(
|
---|
829 | baseline->second.second->second->node->node)))
|
---|
830 | innerpoint++;
|
---|
831 | tmp = checker->second->node->node->DistanceSquared(
|
---|
832 | baseline->second.first->second->node->node);
|
---|
833 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
|
---|
834 | A->second->node->node)) && (tmp
|
---|
835 | < baseline->second.first->second->node->node->DistanceSquared(
|
---|
836 | baseline->second.second->second->node->node)))
|
---|
837 | innerpoint++;
|
---|
838 | tmp = checker->second->node->node->DistanceSquared(
|
---|
839 | baseline->second.second->second->node->node);
|
---|
840 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
|
---|
841 | baseline->second.first->second->node->node)) && (tmp
|
---|
842 | < baseline->second.second->second->node->node->DistanceSquared(
|
---|
843 | A->second->node->node)))
|
---|
844 | innerpoint++;
|
---|
845 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop
|
---|
846 | if (innerpoint == 3)
|
---|
847 | break;
|
---|
848 | }
|
---|
849 | // 5. come this far, all on same side? Then break 1. loop and construct triangle
|
---|
850 | if (checker == PointsOnBoundary.end())
|
---|
851 | {
|
---|
852 | *out << "Looks like we have a candidate!" << endl;
|
---|
853 | break;
|
---|
854 | }
|
---|
855 | }
|
---|
856 | if (baseline != DistanceMMap.end())
|
---|
857 | {
|
---|
858 | BPS[0] = baseline->second.first->second;
|
---|
859 | BPS[1] = baseline->second.second->second;
|
---|
860 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
861 | BPS[0] = A->second;
|
---|
862 | BPS[1] = baseline->second.second->second;
|
---|
863 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
864 | BPS[0] = baseline->second.first->second;
|
---|
865 | BPS[1] = A->second;
|
---|
866 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
867 |
|
---|
868 | // 4b3. insert created triangle
|
---|
869 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
870 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
871 | TrianglesOnBoundaryCount++;
|
---|
872 | for (int i = 0; i < NDIM; i++)
|
---|
873 | {
|
---|
874 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
|
---|
875 | LinesOnBoundaryCount++;
|
---|
876 | }
|
---|
877 |
|
---|
878 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
|
---|
879 | }
|
---|
880 | else
|
---|
881 | {
|
---|
882 | *out << Verbose(1) << "No starting triangle found." << endl;
|
---|
883 | exit(255);
|
---|
884 | }
|
---|
885 | }
|
---|
886 | ;
|
---|
887 |
|
---|
888 | /** Tesselates the convex envelope of a cluster from a single starting triangle.
|
---|
889 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
|
---|
890 | * 2 triangles. Hence, we go through all current lines:
|
---|
891 | * -# if the lines contains to only one triangle
|
---|
892 | * -# We search all points in the boundary
|
---|
893 | * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
|
---|
894 | * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
|
---|
895 | * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
|
---|
896 | * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
|
---|
897 | * \param *out output stream for debugging
|
---|
898 | * \param *configuration for IsAngstroem
|
---|
899 | * \param *cloud cluster of points
|
---|
900 | */
|
---|
901 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud)
|
---|
902 | {
|
---|
903 | bool flag;
|
---|
904 | PointMap::iterator winner;
|
---|
905 | class BoundaryPointSet *peak = NULL;
|
---|
906 | double SmallestAngle, TempAngle;
|
---|
907 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
|
---|
908 | LineMap::iterator LineChecker[2];
|
---|
909 |
|
---|
910 | Center = cloud->GetCenter(out);
|
---|
911 | // create a first tesselation with the given BoundaryPoints
|
---|
912 | do {
|
---|
913 | flag = false;
|
---|
914 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
|
---|
915 | if (baseline->second->triangles.size() == 1) {
|
---|
916 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
|
---|
917 | SmallestAngle = M_PI;
|
---|
918 |
|
---|
919 | // get peak point with respect to this base line's only triangle
|
---|
920 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
|
---|
921 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl;
|
---|
922 | for (int i = 0; i < 3; i++)
|
---|
923 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
|
---|
924 | peak = BTS->endpoints[i];
|
---|
925 | *out << Verbose(3) << " and has peak " << *peak << "." << endl;
|
---|
926 |
|
---|
927 | // prepare some auxiliary vectors
|
---|
928 | Vector BaseLineCenter, BaseLine;
|
---|
929 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
930 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
931 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line
|
---|
932 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
933 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
|
---|
934 |
|
---|
935 | // offset to center of triangle
|
---|
936 | CenterVector.Zero();
|
---|
937 | for (int i = 0; i < 3; i++)
|
---|
938 | CenterVector.AddVector(BTS->endpoints[i]->node->node);
|
---|
939 | CenterVector.Scale(1. / 3.);
|
---|
940 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl;
|
---|
941 |
|
---|
942 | // normal vector of triangle
|
---|
943 | NormalVector.CopyVector(Center);
|
---|
944 | NormalVector.SubtractVector(&CenterVector);
|
---|
945 | BTS->GetNormalVector(NormalVector);
|
---|
946 | NormalVector.CopyVector(&BTS->NormalVector);
|
---|
947 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl;
|
---|
948 |
|
---|
949 | // vector in propagation direction (out of triangle)
|
---|
950 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
|
---|
951 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
|
---|
952 | TempVector.CopyVector(&CenterVector);
|
---|
953 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
|
---|
954 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
|
---|
955 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
|
---|
956 | PropagationVector.Scale(-1.);
|
---|
957 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl;
|
---|
958 | winner = PointsOnBoundary.end();
|
---|
959 |
|
---|
960 | // loop over all points and calculate angle between normal vector of new and present triangle
|
---|
961 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
|
---|
962 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
|
---|
963 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl;
|
---|
964 |
|
---|
965 | // first check direction, so that triangles don't intersect
|
---|
966 | VirtualNormalVector.CopyVector(target->second->node->node);
|
---|
967 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
|
---|
968 | VirtualNormalVector.ProjectOntoPlane(&NormalVector);
|
---|
969 | TempAngle = VirtualNormalVector.Angle(&PropagationVector);
|
---|
970 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
|
---|
971 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
|
---|
972 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
|
---|
973 | continue;
|
---|
974 | } else
|
---|
975 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
|
---|
976 |
|
---|
977 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
|
---|
978 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
|
---|
979 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
|
---|
980 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
|
---|
981 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
|
---|
982 | continue;
|
---|
983 | }
|
---|
984 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
|
---|
985 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
|
---|
986 | continue;
|
---|
987 | }
|
---|
988 |
|
---|
989 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
|
---|
990 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
|
---|
991 | *out << Verbose(4) << "Current target is peak!" << endl;
|
---|
992 | continue;
|
---|
993 | }
|
---|
994 |
|
---|
995 | // check for linear dependence
|
---|
996 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
997 | TempVector.SubtractVector(target->second->node->node);
|
---|
998 | helper.CopyVector(baseline->second->endpoints[1]->node->node);
|
---|
999 | helper.SubtractVector(target->second->node->node);
|
---|
1000 | helper.ProjectOntoPlane(&TempVector);
|
---|
1001 | if (fabs(helper.NormSquared()) < MYEPSILON) {
|
---|
1002 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl;
|
---|
1003 | continue;
|
---|
1004 | }
|
---|
1005 |
|
---|
1006 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
|
---|
1007 | flag = true;
|
---|
1008 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
|
---|
1009 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
|
---|
1010 | TempVector.AddVector(baseline->second->endpoints[1]->node->node);
|
---|
1011 | TempVector.AddVector(target->second->node->node);
|
---|
1012 | TempVector.Scale(1./3.);
|
---|
1013 | TempVector.SubtractVector(Center);
|
---|
1014 | // make it always point outward
|
---|
1015 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
|
---|
1016 | VirtualNormalVector.Scale(-1.);
|
---|
1017 | // calculate angle
|
---|
1018 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
1019 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
|
---|
1020 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
|
---|
1021 | SmallestAngle = TempAngle;
|
---|
1022 | winner = target;
|
---|
1023 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
1024 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
|
---|
1025 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
|
---|
1026 | helper.CopyVector(target->second->node->node);
|
---|
1027 | helper.SubtractVector(&BaseLineCenter);
|
---|
1028 | helper.ProjectOntoPlane(&BaseLine);
|
---|
1029 | // ...the one with the smaller angle is the better candidate
|
---|
1030 | TempVector.CopyVector(target->second->node->node);
|
---|
1031 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
1032 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
1033 | TempAngle = TempVector.Angle(&helper);
|
---|
1034 | TempVector.CopyVector(winner->second->node->node);
|
---|
1035 | TempVector.SubtractVector(&BaseLineCenter);
|
---|
1036 | TempVector.ProjectOntoPlane(&VirtualNormalVector);
|
---|
1037 | if (TempAngle < TempVector.Angle(&helper)) {
|
---|
1038 | TempAngle = NormalVector.Angle(&VirtualNormalVector);
|
---|
1039 | SmallestAngle = TempAngle;
|
---|
1040 | winner = target;
|
---|
1041 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
|
---|
1042 | } else
|
---|
1043 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
|
---|
1044 | } else
|
---|
1045 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
|
---|
1046 | }
|
---|
1047 | } // end of loop over all boundary points
|
---|
1048 |
|
---|
1049 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
|
---|
1050 | if (winner != PointsOnBoundary.end()) {
|
---|
1051 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
|
---|
1052 | // create the lins of not yet present
|
---|
1053 | BLS[0] = baseline->second;
|
---|
1054 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
|
---|
1055 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
|
---|
1056 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
|
---|
1057 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
|
---|
1058 | BPS[0] = baseline->second->endpoints[0];
|
---|
1059 | BPS[1] = winner->second;
|
---|
1060 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1061 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
|
---|
1062 | LinesOnBoundaryCount++;
|
---|
1063 | } else
|
---|
1064 | BLS[1] = LineChecker[0]->second;
|
---|
1065 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
|
---|
1066 | BPS[0] = baseline->second->endpoints[1];
|
---|
1067 | BPS[1] = winner->second;
|
---|
1068 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1069 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
|
---|
1070 | LinesOnBoundaryCount++;
|
---|
1071 | } else
|
---|
1072 | BLS[2] = LineChecker[1]->second;
|
---|
1073 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1074 | BTS->GetCenter(&helper);
|
---|
1075 | helper.SubtractVector(Center);
|
---|
1076 | helper.Scale(-1);
|
---|
1077 | BTS->GetNormalVector(helper);
|
---|
1078 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1079 | TrianglesOnBoundaryCount++;
|
---|
1080 | } else {
|
---|
1081 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | // 5d. If the set of lines is not yet empty, go to 5. and continue
|
---|
1085 | } else
|
---|
1086 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
|
---|
1087 | } while (flag);
|
---|
1088 |
|
---|
1089 | // exit
|
---|
1090 | delete(Center);
|
---|
1091 | };
|
---|
1092 |
|
---|
1093 | /** Inserts all points outside of the tesselated surface into it by adding new triangles.
|
---|
1094 | * \param *out output stream for debugging
|
---|
1095 | * \param *cloud cluster of points
|
---|
1096 | * \param *LC LinkedCell structure to find nearest point quickly
|
---|
1097 | * \return true - all straddling points insert, false - something went wrong
|
---|
1098 | */
|
---|
1099 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC)
|
---|
1100 | {
|
---|
1101 | Vector Intersection, Normal;
|
---|
1102 | TesselPoint *Walker = NULL;
|
---|
1103 | Vector *Center = cloud->GetCenter(out);
|
---|
1104 | list<BoundaryTriangleSet*> *triangles = NULL;
|
---|
1105 | bool AddFlag = false;
|
---|
1106 | LinkedCell *BoundaryPoints = NULL;
|
---|
1107 |
|
---|
1108 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl;
|
---|
1109 |
|
---|
1110 | cloud->GoToFirst();
|
---|
1111 | BoundaryPoints = new LinkedCell(this, 5.);
|
---|
1112 | while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
|
---|
1113 | if (AddFlag) {
|
---|
1114 | delete(BoundaryPoints);
|
---|
1115 | BoundaryPoints = new LinkedCell(this, 5.);
|
---|
1116 | AddFlag = false;
|
---|
1117 | }
|
---|
1118 | Walker = cloud->GetPoint();
|
---|
1119 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl;
|
---|
1120 | // get the next triangle
|
---|
1121 | triangles = FindClosestTrianglesToPoint(out, Walker->node, BoundaryPoints);
|
---|
1122 | BTS = triangles->front();
|
---|
1123 | if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
|
---|
1124 | *out << Verbose(2) << "No triangles found, probably a tesselation point itself." << endl;
|
---|
1125 | cloud->GoToNext();
|
---|
1126 | continue;
|
---|
1127 | } else {
|
---|
1128 | }
|
---|
1129 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl;
|
---|
1130 | // get the intersection point
|
---|
1131 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) {
|
---|
1132 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl;
|
---|
1133 | // we have the intersection, check whether in- or outside of boundary
|
---|
1134 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
|
---|
1135 | // inside, next!
|
---|
1136 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
|
---|
1137 | } else {
|
---|
1138 | // outside!
|
---|
1139 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
|
---|
1140 | class BoundaryLineSet *OldLines[3], *NewLines[3];
|
---|
1141 | class BoundaryPointSet *OldPoints[3], *NewPoint;
|
---|
1142 | // store the three old lines and old points
|
---|
1143 | for (int i=0;i<3;i++) {
|
---|
1144 | OldLines[i] = BTS->lines[i];
|
---|
1145 | OldPoints[i] = BTS->endpoints[i];
|
---|
1146 | }
|
---|
1147 | Normal.CopyVector(&BTS->NormalVector);
|
---|
1148 | // add Walker to boundary points
|
---|
1149 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl;
|
---|
1150 | AddFlag = true;
|
---|
1151 | if (AddBoundaryPoint(Walker,0))
|
---|
1152 | NewPoint = BPS[0];
|
---|
1153 | else
|
---|
1154 | continue;
|
---|
1155 | // remove triangle
|
---|
1156 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl;
|
---|
1157 | TrianglesOnBoundary.erase(BTS->Nr);
|
---|
1158 | delete(BTS);
|
---|
1159 | // create three new boundary lines
|
---|
1160 | for (int i=0;i<3;i++) {
|
---|
1161 | BPS[0] = NewPoint;
|
---|
1162 | BPS[1] = OldPoints[i];
|
---|
1163 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
|
---|
1164 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl;
|
---|
1165 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
|
---|
1166 | LinesOnBoundaryCount++;
|
---|
1167 | }
|
---|
1168 | // create three new triangle with new point
|
---|
1169 | for (int i=0;i<3;i++) { // find all baselines
|
---|
1170 | BLS[0] = OldLines[i];
|
---|
1171 | int n = 1;
|
---|
1172 | for (int j=0;j<3;j++) {
|
---|
1173 | if (NewLines[j]->IsConnectedTo(BLS[0])) {
|
---|
1174 | if (n>2) {
|
---|
1175 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl;
|
---|
1176 | return false;
|
---|
1177 | } else
|
---|
1178 | BLS[n++] = NewLines[j];
|
---|
1179 | }
|
---|
1180 | }
|
---|
1181 | // create the triangle
|
---|
1182 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1183 | Normal.Scale(-1.);
|
---|
1184 | BTS->GetNormalVector(Normal);
|
---|
1185 | Normal.Scale(-1.);
|
---|
1186 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl;
|
---|
1187 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1188 | TrianglesOnBoundaryCount++;
|
---|
1189 | }
|
---|
1190 | }
|
---|
1191 | } else { // something is wrong with FindClosestTriangleToPoint!
|
---|
1192 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl;
|
---|
1193 | return false;
|
---|
1194 | }
|
---|
1195 | cloud->GoToNext();
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | // exit
|
---|
1199 | delete(Center);
|
---|
1200 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl;
|
---|
1201 | return true;
|
---|
1202 | };
|
---|
1203 |
|
---|
1204 | /** Adds a point to the tesselation::PointsOnBoundary list.
|
---|
1205 | * \param *Walker point to add
|
---|
1206 | * \param n TesselStruct::BPS index to put pointer into
|
---|
1207 | * \return true - new point was added, false - point already present
|
---|
1208 | */
|
---|
1209 | bool
|
---|
1210 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n)
|
---|
1211 | {
|
---|
1212 | PointTestPair InsertUnique;
|
---|
1213 | BPS[n] = new class BoundaryPointSet(Walker);
|
---|
1214 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
|
---|
1215 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
1216 | PointsOnBoundaryCount++;
|
---|
1217 | return true;
|
---|
1218 | } else {
|
---|
1219 | delete(BPS[n]);
|
---|
1220 | BPS[n] = InsertUnique.first->second;
|
---|
1221 | return false;
|
---|
1222 | }
|
---|
1223 | }
|
---|
1224 | ;
|
---|
1225 |
|
---|
1226 | /** Adds point to Tesselation::PointsOnBoundary if not yet present.
|
---|
1227 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
|
---|
1228 | * @param Candidate point to add
|
---|
1229 | * @param n index for this point in Tesselation::TPS array
|
---|
1230 | */
|
---|
1231 | void
|
---|
1232 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n)
|
---|
1233 | {
|
---|
1234 | PointTestPair InsertUnique;
|
---|
1235 | TPS[n] = new class BoundaryPointSet(Candidate);
|
---|
1236 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
|
---|
1237 | if (InsertUnique.second) { // if new point was not present before, increase counter
|
---|
1238 | PointsOnBoundaryCount++;
|
---|
1239 | } else {
|
---|
1240 | delete TPS[n];
|
---|
1241 | cout << Verbose(4) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
|
---|
1242 | TPS[n] = (InsertUnique.first)->second;
|
---|
1243 | }
|
---|
1244 | }
|
---|
1245 | ;
|
---|
1246 |
|
---|
1247 | /** Function tries to add line from current Points in BPS to BoundaryLineSet.
|
---|
1248 | * If successful it raises the line count and inserts the new line into the BLS,
|
---|
1249 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
|
---|
1250 | * @param *a first endpoint
|
---|
1251 | * @param *b second endpoint
|
---|
1252 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
1253 | */
|
---|
1254 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) {
|
---|
1255 | bool insertNewLine = true;
|
---|
1256 |
|
---|
1257 | if (a->lines.find(b->node->nr) != a->lines.end()) {
|
---|
1258 | LineMap::iterator FindLine = a->lines.find(b->node->nr);
|
---|
1259 | pair<LineMap::iterator,LineMap::iterator> FindPair;
|
---|
1260 | FindPair = a->lines.equal_range(b->node->nr);
|
---|
1261 | cout << Verbose(5) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
|
---|
1262 |
|
---|
1263 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
|
---|
1264 | // If there is a line with less than two attached triangles, we don't need a new line.
|
---|
1265 | if (FindLine->second->triangles.size() < 2) {
|
---|
1266 | insertNewLine = false;
|
---|
1267 | cout << Verbose(4) << "Using existing line " << *FindLine->second << endl;
|
---|
1268 |
|
---|
1269 | BPS[0] = FindLine->second->endpoints[0];
|
---|
1270 | BPS[1] = FindLine->second->endpoints[1];
|
---|
1271 | BLS[n] = FindLine->second;
|
---|
1272 |
|
---|
1273 | break;
|
---|
1274 | }
|
---|
1275 | }
|
---|
1276 | }
|
---|
1277 |
|
---|
1278 | if (insertNewLine) {
|
---|
1279 | AlwaysAddTesselationTriangleLine(a, b, n);
|
---|
1280 | }
|
---|
1281 | }
|
---|
1282 | ;
|
---|
1283 |
|
---|
1284 | /**
|
---|
1285 | * Adds lines from each of the current points in the BPS to BoundaryLineSet.
|
---|
1286 | * Raises the line count and inserts the new line into the BLS.
|
---|
1287 | *
|
---|
1288 | * @param *a first endpoint
|
---|
1289 | * @param *b second endpoint
|
---|
1290 | * @param n index of Tesselation::BLS giving the line with both endpoints
|
---|
1291 | */
|
---|
1292 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n)
|
---|
1293 | {
|
---|
1294 | cout << Verbose(4) << "Adding line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
|
---|
1295 | BPS[0] = a;
|
---|
1296 | BPS[1] = b;
|
---|
1297 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
|
---|
1298 | // add line to global map
|
---|
1299 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
|
---|
1300 | // increase counter
|
---|
1301 | LinesOnBoundaryCount++;
|
---|
1302 | };
|
---|
1303 |
|
---|
1304 | /** Function adds triangle to global list.
|
---|
1305 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
|
---|
1306 | */
|
---|
1307 | void Tesselation::AddTesselationTriangle()
|
---|
1308 | {
|
---|
1309 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
---|
1310 |
|
---|
1311 | // add triangle to global map
|
---|
1312 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
|
---|
1313 | TrianglesOnBoundaryCount++;
|
---|
1314 |
|
---|
1315 | // set as last new triangle
|
---|
1316 | LastTriangle = BTS;
|
---|
1317 |
|
---|
1318 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
1319 | };
|
---|
1320 |
|
---|
1321 | /** Function adds triangle to global list.
|
---|
1322 | * Furthermore, the triangle number is set to \a nr.
|
---|
1323 | * \param nr triangle number
|
---|
1324 | */
|
---|
1325 | void Tesselation::AddTesselationTriangle(int nr)
|
---|
1326 | {
|
---|
1327 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
|
---|
1328 |
|
---|
1329 | // add triangle to global map
|
---|
1330 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
|
---|
1331 |
|
---|
1332 | // set as last new triangle
|
---|
1333 | LastTriangle = BTS;
|
---|
1334 |
|
---|
1335 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
|
---|
1336 | };
|
---|
1337 |
|
---|
1338 | /** Removes a triangle from the tesselation.
|
---|
1339 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
|
---|
1340 | * Removes itself from memory.
|
---|
1341 | * \param *triangle to remove
|
---|
1342 | */
|
---|
1343 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
|
---|
1344 | {
|
---|
1345 | if (triangle == NULL)
|
---|
1346 | return;
|
---|
1347 | for (int i = 0; i < 3; i++) {
|
---|
1348 | if (triangle->lines[i] != NULL) {
|
---|
1349 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
|
---|
1350 | triangle->lines[i]->triangles.erase(triangle->Nr);
|
---|
1351 | if (triangle->lines[i]->triangles.empty()) {
|
---|
1352 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
|
---|
1353 | RemoveTesselationLine(triangle->lines[i]);
|
---|
1354 | } else {
|
---|
1355 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle: ";
|
---|
1356 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
|
---|
1357 | cout << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
|
---|
1358 | cout << endl;
|
---|
1359 | // for (int j=0;j<2;j++) {
|
---|
1360 | // cout << Verbose(5) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
|
---|
1361 | // for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
|
---|
1362 | // cout << "[" << *(LineRunner->second) << "] \t";
|
---|
1363 | // cout << endl;
|
---|
1364 | // }
|
---|
1365 | }
|
---|
1366 | triangle->lines[i] = NULL; // free'd or not: disconnect
|
---|
1367 | } else
|
---|
1368 | cerr << "ERROR: This line " << i << " has already been free'd." << endl;
|
---|
1369 | }
|
---|
1370 |
|
---|
1371 | if (TrianglesOnBoundary.erase(triangle->Nr))
|
---|
1372 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
|
---|
1373 | delete(triangle);
|
---|
1374 | };
|
---|
1375 |
|
---|
1376 | /** Removes a line from the tesselation.
|
---|
1377 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
|
---|
1378 | * \param *line line to remove
|
---|
1379 | */
|
---|
1380 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
|
---|
1381 | {
|
---|
1382 | int Numbers[2];
|
---|
1383 |
|
---|
1384 | if (line == NULL)
|
---|
1385 | return;
|
---|
1386 | // get other endpoint number for finding copies of same line
|
---|
1387 | if (line->endpoints[1] != NULL)
|
---|
1388 | Numbers[0] = line->endpoints[1]->Nr;
|
---|
1389 | else
|
---|
1390 | Numbers[0] = -1;
|
---|
1391 | if (line->endpoints[0] != NULL)
|
---|
1392 | Numbers[1] = line->endpoints[0]->Nr;
|
---|
1393 | else
|
---|
1394 | Numbers[1] = -1;
|
---|
1395 |
|
---|
1396 | for (int i = 0; i < 2; i++) {
|
---|
1397 | if (line->endpoints[i] != NULL) {
|
---|
1398 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
|
---|
1399 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
|
---|
1400 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
|
---|
1401 | if ((*Runner).second == line) {
|
---|
1402 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
1403 | line->endpoints[i]->lines.erase(Runner);
|
---|
1404 | break;
|
---|
1405 | }
|
---|
1406 | } else { // there's just a single line left
|
---|
1407 | if (line->endpoints[i]->lines.erase(line->Nr))
|
---|
1408 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
|
---|
1409 | }
|
---|
1410 | if (line->endpoints[i]->lines.empty()) {
|
---|
1411 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
|
---|
1412 | RemoveTesselationPoint(line->endpoints[i]);
|
---|
1413 | } else {
|
---|
1414 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to: ";
|
---|
1415 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
|
---|
1416 | cout << "[" << *(LineRunner->second) << "] \t";
|
---|
1417 | cout << endl;
|
---|
1418 | }
|
---|
1419 | line->endpoints[i] = NULL; // free'd or not: disconnect
|
---|
1420 | } else
|
---|
1421 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl;
|
---|
1422 | }
|
---|
1423 | if (!line->triangles.empty())
|
---|
1424 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl;
|
---|
1425 |
|
---|
1426 | if (LinesOnBoundary.erase(line->Nr))
|
---|
1427 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl;
|
---|
1428 | delete(line);
|
---|
1429 | };
|
---|
1430 |
|
---|
1431 | /** Removes a point from the tesselation.
|
---|
1432 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
|
---|
1433 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
|
---|
1434 | * \param *point point to remove
|
---|
1435 | */
|
---|
1436 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
|
---|
1437 | {
|
---|
1438 | if (point == NULL)
|
---|
1439 | return;
|
---|
1440 | if (PointsOnBoundary.erase(point->Nr))
|
---|
1441 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl;
|
---|
1442 | delete(point);
|
---|
1443 | };
|
---|
1444 |
|
---|
1445 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1446 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1447 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1448 | * returned.
|
---|
1449 | * \param *out output stream for debugging
|
---|
1450 | * \param *Candidates endpoints of the triangle candidate
|
---|
1451 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
|
---|
1452 | * triangles exist which is the maximum for three points
|
---|
1453 | */
|
---|
1454 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) {
|
---|
1455 | int adjacentTriangleCount = 0;
|
---|
1456 | class BoundaryPointSet *Points[3];
|
---|
1457 |
|
---|
1458 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl;
|
---|
1459 | // builds a triangle point set (Points) of the end points
|
---|
1460 | for (int i = 0; i < 3; i++) {
|
---|
1461 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
---|
1462 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1463 | Points[i] = FindPoint->second;
|
---|
1464 | } else {
|
---|
1465 | Points[i] = NULL;
|
---|
1466 | }
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1470 | for (int i = 0; i < 3; i++) {
|
---|
1471 | if (Points[i] != NULL) {
|
---|
1472 | for (int j = i; j < 3; j++) {
|
---|
1473 | if (Points[j] != NULL) {
|
---|
1474 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
---|
1475 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
---|
1476 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
1477 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
|
---|
1478 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
1479 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
1480 | adjacentTriangleCount++;
|
---|
1481 | }
|
---|
1482 | }
|
---|
1483 | *out << Verbose(3) << "end." << endl;
|
---|
1484 | }
|
---|
1485 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
1486 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
1487 | //return adjacentTriangleCount;
|
---|
1488 | }
|
---|
1489 | }
|
---|
1490 | }
|
---|
1491 | }
|
---|
1492 |
|
---|
1493 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
1494 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl;
|
---|
1495 | return adjacentTriangleCount;
|
---|
1496 | };
|
---|
1497 |
|
---|
1498 | /** Checks whether the triangle consisting of the three points is already present.
|
---|
1499 | * Searches for the points in Tesselation::PointsOnBoundary and checks their
|
---|
1500 | * lines. If any of the three edges already has two triangles attached, false is
|
---|
1501 | * returned.
|
---|
1502 | * \param *out output stream for debugging
|
---|
1503 | * \param *Candidates endpoints of the triangle candidate
|
---|
1504 | * \return NULL - none found or pointer to triangle
|
---|
1505 | */
|
---|
1506 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(ofstream *out, TesselPoint *Candidates[3])
|
---|
1507 | {
|
---|
1508 | class BoundaryTriangleSet *triangle = NULL;
|
---|
1509 | class BoundaryPointSet *Points[3];
|
---|
1510 |
|
---|
1511 | // builds a triangle point set (Points) of the end points
|
---|
1512 | for (int i = 0; i < 3; i++) {
|
---|
1513 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
|
---|
1514 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
1515 | Points[i] = FindPoint->second;
|
---|
1516 | } else {
|
---|
1517 | Points[i] = NULL;
|
---|
1518 | }
|
---|
1519 | }
|
---|
1520 |
|
---|
1521 | // checks lines between the points in the Points for their adjacent triangles
|
---|
1522 | for (int i = 0; i < 3; i++) {
|
---|
1523 | if (Points[i] != NULL) {
|
---|
1524 | for (int j = i; j < 3; j++) {
|
---|
1525 | if (Points[j] != NULL) {
|
---|
1526 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
|
---|
1527 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
|
---|
1528 | TriangleMap *triangles = &FindLine->second->triangles;
|
---|
1529 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
|
---|
1530 | if (FindTriangle->second->IsPresentTupel(Points)) {
|
---|
1531 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
|
---|
1532 | triangle = FindTriangle->second;
|
---|
1533 | }
|
---|
1534 | }
|
---|
1535 | }
|
---|
1536 | // Only one of the triangle lines must be considered for the triangle count.
|
---|
1537 | //*out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
|
---|
1538 | //return adjacentTriangleCount;
|
---|
1539 | }
|
---|
1540 | }
|
---|
1541 | }
|
---|
1542 | }
|
---|
1543 |
|
---|
1544 | return triangle;
|
---|
1545 | };
|
---|
1546 |
|
---|
1547 |
|
---|
1548 | /** Finds the starting triangle for FindNonConvexBorder().
|
---|
1549 | * Looks at the outermost point per axis, then FindSecondPointForTesselation()
|
---|
1550 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
|
---|
1551 | * point are called.
|
---|
1552 | * \param *out output stream for debugging
|
---|
1553 | * \param RADIUS radius of virtual rolling sphere
|
---|
1554 | * \param *LC LinkedCell structure with neighbouring TesselPoint's
|
---|
1555 | */
|
---|
1556 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC)
|
---|
1557 | {
|
---|
1558 | cout << Verbose(1) << "Begin of FindStartingTriangle\n";
|
---|
1559 | int i = 0;
|
---|
1560 | LinkedNodes *List = NULL;
|
---|
1561 | TesselPoint* FirstPoint = NULL;
|
---|
1562 | TesselPoint* SecondPoint = NULL;
|
---|
1563 | TesselPoint* MaxPoint[NDIM];
|
---|
1564 | double maxCoordinate[NDIM];
|
---|
1565 | Vector Oben;
|
---|
1566 | Vector helper;
|
---|
1567 | Vector Chord;
|
---|
1568 | Vector SearchDirection;
|
---|
1569 |
|
---|
1570 | Oben.Zero();
|
---|
1571 |
|
---|
1572 | for (i = 0; i < 3; i++) {
|
---|
1573 | MaxPoint[i] = NULL;
|
---|
1574 | maxCoordinate[i] = -1;
|
---|
1575 | }
|
---|
1576 |
|
---|
1577 | // 1. searching topmost point with respect to each axis
|
---|
1578 | for (int i=0;i<NDIM;i++) { // each axis
|
---|
1579 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell
|
---|
1580 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
|
---|
1581 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
|
---|
1582 | List = LC->GetCurrentCell();
|
---|
1583 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
1584 | if (List != NULL) {
|
---|
1585 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) {
|
---|
1586 | if ((*Runner)->node->x[i] > maxCoordinate[i]) {
|
---|
1587 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
|
---|
1588 | maxCoordinate[i] = (*Runner)->node->x[i];
|
---|
1589 | MaxPoint[i] = (*Runner);
|
---|
1590 | }
|
---|
1591 | }
|
---|
1592 | } else {
|
---|
1593 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
|
---|
1594 | }
|
---|
1595 | }
|
---|
1596 | }
|
---|
1597 |
|
---|
1598 | cout << Verbose(2) << "Found maximum coordinates: ";
|
---|
1599 | for (int i=0;i<NDIM;i++)
|
---|
1600 | cout << i << ": " << *MaxPoint[i] << "\t";
|
---|
1601 | cout << endl;
|
---|
1602 |
|
---|
1603 | BTS = NULL;
|
---|
1604 | CandidateList *OptCandidates = new CandidateList();
|
---|
1605 | for (int k=0;k<NDIM;k++) {
|
---|
1606 | Oben.Zero();
|
---|
1607 | Oben.x[k] = 1.;
|
---|
1608 | FirstPoint = MaxPoint[k];
|
---|
1609 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
---|
1610 |
|
---|
1611 | double ShortestAngle;
|
---|
1612 | TesselPoint* OptCandidate = NULL;
|
---|
1613 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
|
---|
1614 |
|
---|
1615 | FindSecondPointForTesselation(FirstPoint, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
|
---|
1616 | SecondPoint = OptCandidate;
|
---|
1617 | if (SecondPoint == NULL) // have we found a second point?
|
---|
1618 | continue;
|
---|
1619 |
|
---|
1620 | helper.CopyVector(FirstPoint->node);
|
---|
1621 | helper.SubtractVector(SecondPoint->node);
|
---|
1622 | helper.Normalize();
|
---|
1623 | Oben.ProjectOntoPlane(&helper);
|
---|
1624 | Oben.Normalize();
|
---|
1625 | helper.VectorProduct(&Oben);
|
---|
1626 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
1627 |
|
---|
1628 | Chord.CopyVector(FirstPoint->node); // bring into calling function
|
---|
1629 | Chord.SubtractVector(SecondPoint->node);
|
---|
1630 | double radius = Chord.ScalarProduct(&Chord);
|
---|
1631 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
|
---|
1632 | helper.CopyVector(&Oben);
|
---|
1633 | helper.Scale(CircleRadius);
|
---|
1634 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
|
---|
1635 |
|
---|
1636 | // look in one direction of baseline for initial candidate
|
---|
1637 | SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
|
---|
1638 |
|
---|
1639 | // adding point 1 and point 2 and add the line between them
|
---|
1640 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl;
|
---|
1641 | AddTesselationPoint(FirstPoint, 0);
|
---|
1642 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n";
|
---|
1643 | AddTesselationPoint(SecondPoint, 1);
|
---|
1644 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
1645 |
|
---|
1646 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n";
|
---|
1647 | FindThirdPointForTesselation(
|
---|
1648 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC
|
---|
1649 | );
|
---|
1650 | cout << Verbose(1) << "List of third Points is ";
|
---|
1651 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1652 | cout << " " << *(*it)->point;
|
---|
1653 | }
|
---|
1654 | cout << endl;
|
---|
1655 |
|
---|
1656 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1657 | // add third triangle point
|
---|
1658 | AddTesselationPoint((*it)->point, 2);
|
---|
1659 | // add the second and third line
|
---|
1660 | AddTesselationLine(TPS[1], TPS[2], 1);
|
---|
1661 | AddTesselationLine(TPS[0], TPS[2], 2);
|
---|
1662 | // ... and triangles to the Maps of the Tesselation class
|
---|
1663 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1664 | AddTesselationTriangle();
|
---|
1665 | // ... and calculate its normal vector (with correct orientation)
|
---|
1666 | (*it)->OptCenter.Scale(-1.);
|
---|
1667 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl;
|
---|
1668 | BTS->GetNormalVector((*it)->OptCenter); // vector to compare with should point inwards
|
---|
1669 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and "
|
---|
1670 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n";
|
---|
1671 |
|
---|
1672 | // if we do not reach the end with the next step of iteration, we need to setup a new first line
|
---|
1673 | if (it != OptCandidates->end()--) {
|
---|
1674 | FirstPoint = (*it)->BaseLine->endpoints[0]->node;
|
---|
1675 | SecondPoint = (*it)->point;
|
---|
1676 | // adding point 1 and point 2 and the line between them
|
---|
1677 | AddTesselationPoint(FirstPoint, 0);
|
---|
1678 | AddTesselationPoint(SecondPoint, 1);
|
---|
1679 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
1680 | }
|
---|
1681 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl;
|
---|
1682 | }
|
---|
1683 | if (BTS != NULL) // we have created one starting triangle
|
---|
1684 | break;
|
---|
1685 | else {
|
---|
1686 | // remove all candidates from the list and then the list itself
|
---|
1687 | class CandidateForTesselation *remover = NULL;
|
---|
1688 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1689 | remover = *it;
|
---|
1690 | delete(remover);
|
---|
1691 | }
|
---|
1692 | OptCandidates->clear();
|
---|
1693 | }
|
---|
1694 | }
|
---|
1695 |
|
---|
1696 | // remove all candidates from the list and then the list itself
|
---|
1697 | class CandidateForTesselation *remover = NULL;
|
---|
1698 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1699 | remover = *it;
|
---|
1700 | delete(remover);
|
---|
1701 | }
|
---|
1702 | delete(OptCandidates);
|
---|
1703 | cout << Verbose(1) << "End of FindStartingTriangle\n";
|
---|
1704 | };
|
---|
1705 |
|
---|
1706 |
|
---|
1707 | /** This function finds a triangle to a line, adjacent to an existing one.
|
---|
1708 | * @param out output stream for debugging
|
---|
1709 | * @param Line current baseline to search from
|
---|
1710 | * @param T current triangle which \a Line is edge of
|
---|
1711 | * @param RADIUS radius of the rolling ball
|
---|
1712 | * @param N number of found triangles
|
---|
1713 | * @param *LC LinkedCell structure with neighbouring points
|
---|
1714 | */
|
---|
1715 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, LinkedCell *LC)
|
---|
1716 | {
|
---|
1717 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n";
|
---|
1718 | bool result = true;
|
---|
1719 | CandidateList *OptCandidates = new CandidateList();
|
---|
1720 |
|
---|
1721 | Vector CircleCenter;
|
---|
1722 | Vector CirclePlaneNormal;
|
---|
1723 | Vector OldSphereCenter;
|
---|
1724 | Vector SearchDirection;
|
---|
1725 | Vector helper;
|
---|
1726 | TesselPoint *ThirdNode = NULL;
|
---|
1727 | LineMap::iterator testline;
|
---|
1728 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
|
---|
1729 | double radius, CircleRadius;
|
---|
1730 |
|
---|
1731 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl;
|
---|
1732 | for (int i=0;i<3;i++)
|
---|
1733 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node))
|
---|
1734 | ThirdNode = T.endpoints[i]->node;
|
---|
1735 |
|
---|
1736 | // construct center of circle
|
---|
1737 | CircleCenter.CopyVector(Line.endpoints[0]->node->node);
|
---|
1738 | CircleCenter.AddVector(Line.endpoints[1]->node->node);
|
---|
1739 | CircleCenter.Scale(0.5);
|
---|
1740 |
|
---|
1741 | // construct normal vector of circle
|
---|
1742 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node);
|
---|
1743 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node);
|
---|
1744 |
|
---|
1745 | // calculate squared radius of circle
|
---|
1746 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
1747 | if (radius/4. < RADIUS*RADIUS) {
|
---|
1748 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
1749 | CirclePlaneNormal.Normalize();
|
---|
1750 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
1751 |
|
---|
1752 | // construct old center
|
---|
1753 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node);
|
---|
1754 | helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
|
---|
1755 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
|
---|
1756 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
1757 | OldSphereCenter.AddVector(&helper);
|
---|
1758 | OldSphereCenter.SubtractVector(&CircleCenter);
|
---|
1759 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
---|
1760 |
|
---|
1761 | // construct SearchDirection
|
---|
1762 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
|
---|
1763 | helper.CopyVector(Line.endpoints[0]->node->node);
|
---|
1764 | helper.SubtractVector(ThirdNode->node);
|
---|
1765 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
|
---|
1766 | SearchDirection.Scale(-1.);
|
---|
1767 | SearchDirection.ProjectOntoPlane(&OldSphereCenter);
|
---|
1768 | SearchDirection.Normalize();
|
---|
1769 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
1770 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
|
---|
1771 | // rotated the wrong way!
|
---|
1772 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
|
---|
1773 | }
|
---|
1774 |
|
---|
1775 | // add third point
|
---|
1776 | FindThirdPointForTesselation(
|
---|
1777 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates,
|
---|
1778 | &ShortestAngle, RADIUS, LC
|
---|
1779 | );
|
---|
1780 |
|
---|
1781 | } else {
|
---|
1782 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl;
|
---|
1783 | }
|
---|
1784 |
|
---|
1785 | if (OptCandidates->begin() == OptCandidates->end()) {
|
---|
1786 | cerr << "WARNING: Could not find a suitable candidate." << endl;
|
---|
1787 | return false;
|
---|
1788 | }
|
---|
1789 | cout << Verbose(1) << "Third Points are ";
|
---|
1790 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1791 | cout << " " << *(*it)->point;
|
---|
1792 | }
|
---|
1793 | cout << endl;
|
---|
1794 |
|
---|
1795 | BoundaryLineSet *BaseRay = &Line;
|
---|
1796 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1797 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point
|
---|
1798 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
|
---|
1799 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl;
|
---|
1800 |
|
---|
1801 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
|
---|
1802 | TesselPoint *PointCandidates[3];
|
---|
1803 | PointCandidates[0] = (*it)->point;
|
---|
1804 | PointCandidates[1] = BaseRay->endpoints[0]->node;
|
---|
1805 | PointCandidates[2] = BaseRay->endpoints[1]->node;
|
---|
1806 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates);
|
---|
1807 |
|
---|
1808 | BTS = NULL;
|
---|
1809 | // If there is no triangle, add it regularly.
|
---|
1810 | if (existentTrianglesCount == 0) {
|
---|
1811 | AddTesselationPoint((*it)->point, 0);
|
---|
1812 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
1813 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
1814 |
|
---|
1815 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
---|
1816 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
1817 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
1818 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
1819 |
|
---|
1820 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1821 | AddTesselationTriangle();
|
---|
1822 | (*it)->OptCenter.Scale(-1.);
|
---|
1823 | BTS->GetNormalVector((*it)->OptCenter);
|
---|
1824 | (*it)->OptCenter.Scale(-1.);
|
---|
1825 |
|
---|
1826 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
---|
1827 | << " for this triangle ... " << endl;
|
---|
1828 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl;
|
---|
1829 | } else {
|
---|
1830 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
---|
1831 | cout << *(*it)->point << ", ";
|
---|
1832 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
1833 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
1834 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
---|
1835 | result = false;
|
---|
1836 | }
|
---|
1837 | } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
|
---|
1838 | AddTesselationPoint((*it)->point, 0);
|
---|
1839 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
|
---|
1840 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
|
---|
1841 |
|
---|
1842 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
|
---|
1843 | // i.e. at least one of the three lines must be present with TriangleCount <= 1
|
---|
1844 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) {
|
---|
1845 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
1846 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
1847 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
1848 |
|
---|
1849 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
1850 | AddTesselationTriangle(); // add to global map
|
---|
1851 |
|
---|
1852 | (*it)->OtherOptCenter.Scale(-1.);
|
---|
1853 | BTS->GetNormalVector((*it)->OtherOptCenter);
|
---|
1854 | (*it)->OtherOptCenter.Scale(-1.);
|
---|
1855 |
|
---|
1856 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector
|
---|
1857 | << " for this triangle ... " << endl;
|
---|
1858 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl;
|
---|
1859 | } else {
|
---|
1860 | cout << Verbose(1) << "WARNING: This triangle consisting of ";
|
---|
1861 | cout << *(*it)->point << ", ";
|
---|
1862 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
1863 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
1864 | cout << "exists and is not added, as it does not seem helpful!" << endl;
|
---|
1865 | result = false;
|
---|
1866 | }
|
---|
1867 | } else {
|
---|
1868 | cout << Verbose(1) << "This triangle consisting of ";
|
---|
1869 | cout << *(*it)->point << ", ";
|
---|
1870 | cout << *BaseRay->endpoints[0]->node << " and ";
|
---|
1871 | cout << *BaseRay->endpoints[1]->node << " ";
|
---|
1872 | cout << "is invalid!" << endl;
|
---|
1873 | result = false;
|
---|
1874 | }
|
---|
1875 |
|
---|
1876 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
|
---|
1877 | BaseRay = BLS[0];
|
---|
1878 | if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
|
---|
1879 | *out << Verbose(1) << "CRITICAL: Triangle " << *BTS << " has zero normal vector!" << endl;
|
---|
1880 | exit(255);
|
---|
1881 | }
|
---|
1882 |
|
---|
1883 | }
|
---|
1884 |
|
---|
1885 | // remove all candidates from the list and then the list itself
|
---|
1886 | class CandidateForTesselation *remover = NULL;
|
---|
1887 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
|
---|
1888 | remover = *it;
|
---|
1889 | delete(remover);
|
---|
1890 | }
|
---|
1891 | delete(OptCandidates);
|
---|
1892 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n";
|
---|
1893 | return result;
|
---|
1894 | };
|
---|
1895 |
|
---|
1896 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
|
---|
1897 | * We look whether the closest point on \a *Base with respect to the other baseline is outside
|
---|
1898 | * of the segment formed by both endpoints (concave) or not (convex).
|
---|
1899 | * \param *out output stream for debugging
|
---|
1900 | * \param *Base line to be flipped
|
---|
1901 | * \return NULL - convex, otherwise endpoint that makes it concave
|
---|
1902 | */
|
---|
1903 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base)
|
---|
1904 | {
|
---|
1905 | class BoundaryPointSet *Spot = NULL;
|
---|
1906 | class BoundaryLineSet *OtherBase;
|
---|
1907 | Vector *ClosestPoint;
|
---|
1908 |
|
---|
1909 | int m=0;
|
---|
1910 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1911 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
1912 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1913 | BPS[m++] = runner->second->endpoints[j];
|
---|
1914 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
1915 |
|
---|
1916 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
1917 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
1918 |
|
---|
1919 | // get the closest point on each line to the other line
|
---|
1920 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase);
|
---|
1921 |
|
---|
1922 | // delete the temporary other base line
|
---|
1923 | delete(OtherBase);
|
---|
1924 |
|
---|
1925 | // get the distance vector from Base line to OtherBase line
|
---|
1926 | Vector DistanceToIntersection[2], BaseLine;
|
---|
1927 | double distance[2];
|
---|
1928 | BaseLine.CopyVector(Base->endpoints[1]->node->node);
|
---|
1929 | BaseLine.SubtractVector(Base->endpoints[0]->node->node);
|
---|
1930 | for (int i=0;i<2;i++) {
|
---|
1931 | DistanceToIntersection[i].CopyVector(ClosestPoint);
|
---|
1932 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
|
---|
1933 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
|
---|
1934 | }
|
---|
1935 | delete(ClosestPoint);
|
---|
1936 | if ((distance[0] * distance[1]) > 0) { // have same sign?
|
---|
1937 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;
|
---|
1938 | if (distance[0] < distance[1]) {
|
---|
1939 | Spot = Base->endpoints[0];
|
---|
1940 | } else {
|
---|
1941 | Spot = Base->endpoints[1];
|
---|
1942 | }
|
---|
1943 | return Spot;
|
---|
1944 | } else { // different sign, i.e. we are in between
|
---|
1945 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
|
---|
1946 | return NULL;
|
---|
1947 | }
|
---|
1948 |
|
---|
1949 | };
|
---|
1950 |
|
---|
1951 | void Tesselation::PrintAllBoundaryPoints(ofstream *out)
|
---|
1952 | {
|
---|
1953 | // print all lines
|
---|
1954 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl;
|
---|
1955 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
|
---|
1956 | *out << Verbose(2) << *(PointRunner->second) << endl;
|
---|
1957 | };
|
---|
1958 |
|
---|
1959 | void Tesselation::PrintAllBoundaryLines(ofstream *out)
|
---|
1960 | {
|
---|
1961 | // print all lines
|
---|
1962 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl;
|
---|
1963 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
|
---|
1964 | *out << Verbose(2) << *(LineRunner->second) << endl;
|
---|
1965 | };
|
---|
1966 |
|
---|
1967 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out)
|
---|
1968 | {
|
---|
1969 | // print all triangles
|
---|
1970 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl;
|
---|
1971 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
|
---|
1972 | *out << Verbose(2) << *(TriangleRunner->second) << endl;
|
---|
1973 | };
|
---|
1974 |
|
---|
1975 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
|
---|
1976 | * \param *out output stream for debugging
|
---|
1977 | * \param *Base line to be flipped
|
---|
1978 | * \return volume change due to flipping (0 - then no flipped occured)
|
---|
1979 | */
|
---|
1980 | double Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base)
|
---|
1981 | {
|
---|
1982 | class BoundaryLineSet *OtherBase;
|
---|
1983 | Vector *ClosestPoint[2];
|
---|
1984 | double volume;
|
---|
1985 |
|
---|
1986 | int m=0;
|
---|
1987 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
1988 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
1989 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
|
---|
1990 | BPS[m++] = runner->second->endpoints[j];
|
---|
1991 | OtherBase = new class BoundaryLineSet(BPS,-1);
|
---|
1992 |
|
---|
1993 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl;
|
---|
1994 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl;
|
---|
1995 |
|
---|
1996 | // get the closest point on each line to the other line
|
---|
1997 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase);
|
---|
1998 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base);
|
---|
1999 |
|
---|
2000 | // get the distance vector from Base line to OtherBase line
|
---|
2001 | Vector Distance;
|
---|
2002 | Distance.CopyVector(ClosestPoint[1]);
|
---|
2003 | Distance.SubtractVector(ClosestPoint[0]);
|
---|
2004 |
|
---|
2005 | // calculate volume
|
---|
2006 | volume = CalculateVolumeofGeneralTetraeder(Base->endpoints[1]->node->node, OtherBase->endpoints[0]->node->node, OtherBase->endpoints[1]->node->node, Base->endpoints[0]->node->node);
|
---|
2007 |
|
---|
2008 | // delete the temporary other base line and the closest points
|
---|
2009 | delete(ClosestPoint[0]);
|
---|
2010 | delete(ClosestPoint[1]);
|
---|
2011 | delete(OtherBase);
|
---|
2012 |
|
---|
2013 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection
|
---|
2014 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
|
---|
2015 | return false;
|
---|
2016 | } else { // check for sign against BaseLineNormal
|
---|
2017 | Vector BaseLineNormal;
|
---|
2018 | BaseLineNormal.Zero();
|
---|
2019 | if (Base->triangles.size() < 2) {
|
---|
2020 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
---|
2021 | return 0.;
|
---|
2022 | }
|
---|
2023 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2024 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
2025 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
2026 | }
|
---|
2027 | BaseLineNormal.Scale(1./2.);
|
---|
2028 |
|
---|
2029 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
|
---|
2030 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
|
---|
2031 | // calculate volume summand as a general tetraeder
|
---|
2032 | return volume;
|
---|
2033 | } else { // Base higher than OtherBase -> do nothing
|
---|
2034 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl;
|
---|
2035 | return 0.;
|
---|
2036 | }
|
---|
2037 | }
|
---|
2038 | };
|
---|
2039 |
|
---|
2040 | /** For a given baseline and its two connected triangles, flips the baseline.
|
---|
2041 | * I.e. we create the new baseline between the other two endpoints of these four
|
---|
2042 | * endpoints and reconstruct the two triangles accordingly.
|
---|
2043 | * \param *out output stream for debugging
|
---|
2044 | * \param *Base line to be flipped
|
---|
2045 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
|
---|
2046 | */
|
---|
2047 | class BoundaryLineSet * Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base)
|
---|
2048 | {
|
---|
2049 | class BoundaryLineSet *OldLines[4], *NewLine;
|
---|
2050 | class BoundaryPointSet *OldPoints[2];
|
---|
2051 | Vector BaseLineNormal;
|
---|
2052 | int OldTriangleNrs[2], OldBaseLineNr;
|
---|
2053 | int i,m;
|
---|
2054 |
|
---|
2055 | *out << Verbose(1) << "Begin of FlipBaseline" << endl;
|
---|
2056 |
|
---|
2057 | // calculate NormalVector for later use
|
---|
2058 | BaseLineNormal.Zero();
|
---|
2059 | if (Base->triangles.size() < 2) {
|
---|
2060 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl;
|
---|
2061 | return NULL;
|
---|
2062 | }
|
---|
2063 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2064 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
|
---|
2065 | BaseLineNormal.AddVector(&(runner->second->NormalVector));
|
---|
2066 | }
|
---|
2067 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
|
---|
2068 |
|
---|
2069 | // get the two triangles
|
---|
2070 | // gather four endpoints and four lines
|
---|
2071 | for (int j=0;j<4;j++)
|
---|
2072 | OldLines[j] = NULL;
|
---|
2073 | for (int j=0;j<2;j++)
|
---|
2074 | OldPoints[j] = NULL;
|
---|
2075 | i=0;
|
---|
2076 | m=0;
|
---|
2077 | *out << Verbose(3) << "The four old lines are: ";
|
---|
2078 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2079 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2080 | if (runner->second->lines[j] != Base) { // pick not the central baseline
|
---|
2081 | OldLines[i++] = runner->second->lines[j];
|
---|
2082 | *out << *runner->second->lines[j] << "\t";
|
---|
2083 | }
|
---|
2084 | *out << endl;
|
---|
2085 | *out << Verbose(3) << "The two old points are: ";
|
---|
2086 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
|
---|
2087 | for (int j=0;j<3;j++) // all of their endpoints and baselines
|
---|
2088 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
|
---|
2089 | OldPoints[m++] = runner->second->endpoints[j];
|
---|
2090 | *out << *runner->second->endpoints[j] << "\t";
|
---|
2091 | }
|
---|
2092 | *out << endl;
|
---|
2093 |
|
---|
2094 | // check whether everything is in place to create new lines and triangles
|
---|
2095 | if (i<4) {
|
---|
2096 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
---|
2097 | return NULL;
|
---|
2098 | }
|
---|
2099 | for (int j=0;j<4;j++)
|
---|
2100 | if (OldLines[j] == NULL) {
|
---|
2101 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl;
|
---|
2102 | return NULL;
|
---|
2103 | }
|
---|
2104 | for (int j=0;j<2;j++)
|
---|
2105 | if (OldPoints[j] == NULL) {
|
---|
2106 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl;
|
---|
2107 | return NULL;
|
---|
2108 | }
|
---|
2109 |
|
---|
2110 | // remove triangles and baseline removes itself
|
---|
2111 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
|
---|
2112 | OldBaseLineNr = Base->Nr;
|
---|
2113 | m=0;
|
---|
2114 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
|
---|
2115 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
|
---|
2116 | OldTriangleNrs[m++] = runner->second->Nr;
|
---|
2117 | RemoveTesselationTriangle(runner->second);
|
---|
2118 | }
|
---|
2119 |
|
---|
2120 | // construct new baseline (with same number as old one)
|
---|
2121 | BPS[0] = OldPoints[0];
|
---|
2122 | BPS[1] = OldPoints[1];
|
---|
2123 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
|
---|
2124 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
|
---|
2125 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl;
|
---|
2126 |
|
---|
2127 | // construct new triangles with flipped baseline
|
---|
2128 | i=-1;
|
---|
2129 | if (OldLines[0]->IsConnectedTo(OldLines[2]))
|
---|
2130 | i=2;
|
---|
2131 | if (OldLines[0]->IsConnectedTo(OldLines[3]))
|
---|
2132 | i=3;
|
---|
2133 | if (i!=-1) {
|
---|
2134 | BLS[0] = OldLines[0];
|
---|
2135 | BLS[1] = OldLines[i];
|
---|
2136 | BLS[2] = NewLine;
|
---|
2137 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
|
---|
2138 | BTS->GetNormalVector(BaseLineNormal);
|
---|
2139 | AddTesselationTriangle(OldTriangleNrs[0]);
|
---|
2140 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
2141 |
|
---|
2142 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
|
---|
2143 | BLS[1] = OldLines[1];
|
---|
2144 | BLS[2] = NewLine;
|
---|
2145 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
|
---|
2146 | BTS->GetNormalVector(BaseLineNormal);
|
---|
2147 | AddTesselationTriangle(OldTriangleNrs[1]);
|
---|
2148 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl;
|
---|
2149 | } else {
|
---|
2150 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl;
|
---|
2151 | return NULL;
|
---|
2152 | }
|
---|
2153 |
|
---|
2154 | *out << Verbose(1) << "End of FlipBaseline" << endl;
|
---|
2155 | return NewLine;
|
---|
2156 | };
|
---|
2157 |
|
---|
2158 |
|
---|
2159 | /** Finds the second point of starting triangle.
|
---|
2160 | * \param *a first node
|
---|
2161 | * \param Oben vector indicating the outside
|
---|
2162 | * \param OptCandidate reference to recommended candidate on return
|
---|
2163 | * \param Storage[3] array storing angles and other candidate information
|
---|
2164 | * \param RADIUS radius of virtual sphere
|
---|
2165 | * \param *LC LinkedCell structure with neighbouring points
|
---|
2166 | */
|
---|
2167 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC)
|
---|
2168 | {
|
---|
2169 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl;
|
---|
2170 | Vector AngleCheck;
|
---|
2171 | class TesselPoint* Candidate = NULL;
|
---|
2172 | double norm = -1., angle;
|
---|
2173 | LinkedNodes *List = NULL;
|
---|
2174 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
2175 |
|
---|
2176 | if (LC->SetIndexToNode(a)) { // get cell for the starting point
|
---|
2177 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
2178 | N[i] = LC->n[i];
|
---|
2179 | } else {
|
---|
2180 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl;
|
---|
2181 | return;
|
---|
2182 | }
|
---|
2183 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2184 | cout << Verbose(3) << "LC Intervals from [";
|
---|
2185 | for (int i=0;i<NDIM;i++) {
|
---|
2186 | cout << " " << N[i] << "<->" << LC->N[i];
|
---|
2187 | }
|
---|
2188 | cout << "] :";
|
---|
2189 | for (int i=0;i<NDIM;i++) {
|
---|
2190 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
2191 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
2192 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
2193 | }
|
---|
2194 | cout << endl;
|
---|
2195 |
|
---|
2196 |
|
---|
2197 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2198 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2199 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2200 | List = LC->GetCurrentCell();
|
---|
2201 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
2202 | if (List != NULL) {
|
---|
2203 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2204 | Candidate = (*Runner);
|
---|
2205 | // check if we only have one unique point yet ...
|
---|
2206 | if (a != Candidate) {
|
---|
2207 | // Calculate center of the circle with radius RADIUS through points a and Candidate
|
---|
2208 | Vector OrthogonalizedOben, aCandidate, Center;
|
---|
2209 | double distance, scaleFactor;
|
---|
2210 |
|
---|
2211 | OrthogonalizedOben.CopyVector(&Oben);
|
---|
2212 | aCandidate.CopyVector(a->node);
|
---|
2213 | aCandidate.SubtractVector(Candidate->node);
|
---|
2214 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
|
---|
2215 | OrthogonalizedOben.Normalize();
|
---|
2216 | distance = 0.5 * aCandidate.Norm();
|
---|
2217 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
|
---|
2218 | OrthogonalizedOben.Scale(scaleFactor);
|
---|
2219 |
|
---|
2220 | Center.CopyVector(Candidate->node);
|
---|
2221 | Center.AddVector(a->node);
|
---|
2222 | Center.Scale(0.5);
|
---|
2223 | Center.AddVector(&OrthogonalizedOben);
|
---|
2224 |
|
---|
2225 | AngleCheck.CopyVector(&Center);
|
---|
2226 | AngleCheck.SubtractVector(a->node);
|
---|
2227 | norm = aCandidate.Norm();
|
---|
2228 | // second point shall have smallest angle with respect to Oben vector
|
---|
2229 | if (norm < RADIUS*2.) {
|
---|
2230 | angle = AngleCheck.Angle(&Oben);
|
---|
2231 | if (angle < Storage[0]) {
|
---|
2232 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
|
---|
2233 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
|
---|
2234 | OptCandidate = Candidate;
|
---|
2235 | Storage[0] = angle;
|
---|
2236 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
|
---|
2237 | } else {
|
---|
2238 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
|
---|
2239 | }
|
---|
2240 | } else {
|
---|
2241 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
|
---|
2242 | }
|
---|
2243 | } else {
|
---|
2244 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
|
---|
2245 | }
|
---|
2246 | }
|
---|
2247 | } else {
|
---|
2248 | cout << Verbose(3) << "Linked cell list is empty." << endl;
|
---|
2249 | }
|
---|
2250 | }
|
---|
2251 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl;
|
---|
2252 | };
|
---|
2253 |
|
---|
2254 |
|
---|
2255 | /** This recursive function finds a third point, to form a triangle with two given ones.
|
---|
2256 | * Note that this function is for the starting triangle.
|
---|
2257 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
|
---|
2258 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
|
---|
2259 | * the center of the sphere is still fixed up to a single parameter. The band of possible values
|
---|
2260 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
|
---|
2261 | * us the "null" on this circle, the new center of the candidate point will be some way along this
|
---|
2262 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
|
---|
2263 | * by the normal vector of the base triangle that always points outwards by construction.
|
---|
2264 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
|
---|
2265 | * We construct the normal vector that defines the plane this circle lies in, it is just in the
|
---|
2266 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
|
---|
2267 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
|
---|
2268 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
|
---|
2269 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
|
---|
2270 | * both.
|
---|
2271 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
|
---|
2272 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
|
---|
2273 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
|
---|
2274 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
|
---|
2275 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
|
---|
2276 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
|
---|
2277 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
|
---|
2278 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
|
---|
2279 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
|
---|
2280 | * @param BaseLine BoundaryLineSet with the current base line
|
---|
2281 | * @param ThirdNode third point to avoid in search
|
---|
2282 | * @param candidates list of equally good candidates to return
|
---|
2283 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate
|
---|
2284 | * @param RADIUS radius of sphere
|
---|
2285 | * @param *LC LinkedCell structure with neighbouring points
|
---|
2286 | */
|
---|
2287 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC)
|
---|
2288 | {
|
---|
2289 | Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
|
---|
2290 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
|
---|
2291 | Vector SphereCenter;
|
---|
2292 | Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
|
---|
2293 | Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
|
---|
2294 | Vector NewNormalVector; // normal vector of the Candidate's triangle
|
---|
2295 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
|
---|
2296 | LinkedNodes *List = NULL;
|
---|
2297 | double CircleRadius; // radius of this circle
|
---|
2298 | double radius;
|
---|
2299 | double alpha, Otheralpha; // angles (i.e. parameter for the circle).
|
---|
2300 | int N[NDIM], Nlower[NDIM], Nupper[NDIM];
|
---|
2301 | TesselPoint *Candidate = NULL;
|
---|
2302 | CandidateForTesselation *optCandidate = NULL;
|
---|
2303 |
|
---|
2304 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl;
|
---|
2305 |
|
---|
2306 | cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
|
---|
2307 |
|
---|
2308 | // construct center of circle
|
---|
2309 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node);
|
---|
2310 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node);
|
---|
2311 | CircleCenter.Scale(0.5);
|
---|
2312 |
|
---|
2313 | // construct normal vector of circle
|
---|
2314 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node);
|
---|
2315 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node);
|
---|
2316 |
|
---|
2317 | // calculate squared radius TesselPoint *ThirdNode,f circle
|
---|
2318 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
|
---|
2319 | if (radius/4. < RADIUS*RADIUS) {
|
---|
2320 | CircleRadius = RADIUS*RADIUS - radius/4.;
|
---|
2321 | CirclePlaneNormal.Normalize();
|
---|
2322 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
|
---|
2323 |
|
---|
2324 | // test whether old center is on the band's plane
|
---|
2325 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
|
---|
2326 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
|
---|
2327 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
|
---|
2328 | }
|
---|
2329 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
|
---|
2330 | if (fabs(radius - CircleRadius) < HULLEPSILON) {
|
---|
2331 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
|
---|
2332 |
|
---|
2333 | // check SearchDirection
|
---|
2334 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
|
---|
2335 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
|
---|
2336 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
|
---|
2337 | }
|
---|
2338 |
|
---|
2339 | // get cell for the starting point
|
---|
2340 | if (LC->SetIndexToVector(&CircleCenter)) {
|
---|
2341 | for(int i=0;i<NDIM;i++) // store indices of this cell
|
---|
2342 | N[i] = LC->n[i];
|
---|
2343 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
|
---|
2344 | } else {
|
---|
2345 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
|
---|
2346 | return;
|
---|
2347 | }
|
---|
2348 | // then go through the current and all neighbouring cells and check the contained points for possible candidates
|
---|
2349 | //cout << Verbose(2) << "LC Intervals:";
|
---|
2350 | for (int i=0;i<NDIM;i++) {
|
---|
2351 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
|
---|
2352 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
|
---|
2353 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] ";
|
---|
2354 | }
|
---|
2355 | //cout << endl;
|
---|
2356 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
|
---|
2357 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
|
---|
2358 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
|
---|
2359 | List = LC->GetCurrentCell();
|
---|
2360 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
|
---|
2361 | if (List != NULL) {
|
---|
2362 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) {
|
---|
2363 | Candidate = (*Runner);
|
---|
2364 |
|
---|
2365 | // check for three unique points
|
---|
2366 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl;
|
---|
2367 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){
|
---|
2368 |
|
---|
2369 | // construct both new centers
|
---|
2370 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node);
|
---|
2371 | OtherNewSphereCenter.CopyVector(&NewSphereCenter);
|
---|
2372 |
|
---|
2373 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node))
|
---|
2374 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
|
---|
2375 | ) {
|
---|
2376 | helper.CopyVector(&NewNormalVector);
|
---|
2377 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
|
---|
2378 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
|
---|
2379 | if (radius < RADIUS*RADIUS) {
|
---|
2380 | helper.Scale(sqrt(RADIUS*RADIUS - radius));
|
---|
2381 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
|
---|
2382 | NewSphereCenter.AddVector(&helper);
|
---|
2383 | NewSphereCenter.SubtractVector(&CircleCenter);
|
---|
2384 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
|
---|
2385 |
|
---|
2386 | // OtherNewSphereCenter is created by the same vector just in the other direction
|
---|
2387 | helper.Scale(-1.);
|
---|
2388 | OtherNewSphereCenter.AddVector(&helper);
|
---|
2389 | OtherNewSphereCenter.SubtractVector(&CircleCenter);
|
---|
2390 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
|
---|
2391 |
|
---|
2392 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
2393 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
|
---|
2394 | alpha = min(alpha, Otheralpha);
|
---|
2395 | // if there is a better candidate, drop the current list and add the new candidate
|
---|
2396 | // otherwise ignore the new candidate and keep the list
|
---|
2397 | if (*ShortestAngle > (alpha - HULLEPSILON)) {
|
---|
2398 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter);
|
---|
2399 | if (fabs(alpha - Otheralpha) > MYEPSILON) {
|
---|
2400 | optCandidate->OptCenter.CopyVector(&NewSphereCenter);
|
---|
2401 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
2402 | } else {
|
---|
2403 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter);
|
---|
2404 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter);
|
---|
2405 | }
|
---|
2406 | // if there is an equal candidate, add it to the list without clearing the list
|
---|
2407 | if ((*ShortestAngle - HULLEPSILON) < alpha) {
|
---|
2408 | candidates->push_back(optCandidate);
|
---|
2409 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with "
|
---|
2410 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
---|
2411 | } else {
|
---|
2412 | // remove all candidates from the list and then the list itself
|
---|
2413 | class CandidateForTesselation *remover = NULL;
|
---|
2414 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) {
|
---|
2415 | remover = *it;
|
---|
2416 | delete(remover);
|
---|
2417 | }
|
---|
2418 | candidates->clear();
|
---|
2419 | candidates->push_back(optCandidate);
|
---|
2420 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with "
|
---|
2421 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl;
|
---|
2422 | }
|
---|
2423 | *ShortestAngle = alpha;
|
---|
2424 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl;
|
---|
2425 | } else {
|
---|
2426 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) {
|
---|
2427 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
|
---|
2428 | } else {
|
---|
2429 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
|
---|
2430 | }
|
---|
2431 | }
|
---|
2432 |
|
---|
2433 | } else {
|
---|
2434 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
|
---|
2435 | }
|
---|
2436 | } else {
|
---|
2437 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
|
---|
2438 | }
|
---|
2439 | } else {
|
---|
2440 | if (ThirdNode != NULL) {
|
---|
2441 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
|
---|
2442 | } else {
|
---|
2443 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl;
|
---|
2444 | }
|
---|
2445 | }
|
---|
2446 | }
|
---|
2447 | }
|
---|
2448 | }
|
---|
2449 | } else {
|
---|
2450 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
|
---|
2451 | }
|
---|
2452 | } else {
|
---|
2453 | if (ThirdNode != NULL)
|
---|
2454 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
|
---|
2455 | else
|
---|
2456 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl;
|
---|
2457 | }
|
---|
2458 |
|
---|
2459 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl;
|
---|
2460 | if (candidates->size() > 1) {
|
---|
2461 | candidates->unique();
|
---|
2462 | candidates->sort(SortCandidates);
|
---|
2463 | }
|
---|
2464 |
|
---|
2465 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl;
|
---|
2466 | };
|
---|
2467 |
|
---|
2468 | /** Finds the endpoint two lines are sharing.
|
---|
2469 | * \param *line1 first line
|
---|
2470 | * \param *line2 second line
|
---|
2471 | * \return point which is shared or NULL if none
|
---|
2472 | */
|
---|
2473 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2)
|
---|
2474 | {
|
---|
2475 | class BoundaryLineSet * lines[2] =
|
---|
2476 | { line1, line2 };
|
---|
2477 | class BoundaryPointSet *node = NULL;
|
---|
2478 | map<int, class BoundaryPointSet *> OrderMap;
|
---|
2479 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
|
---|
2480 | for (int i = 0; i < 2; i++)
|
---|
2481 | // for both lines
|
---|
2482 | for (int j = 0; j < 2; j++)
|
---|
2483 | { // for both endpoints
|
---|
2484 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
|
---|
2485 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
|
---|
2486 | if (!OrderTest.second)
|
---|
2487 | { // if insertion fails, we have common endpoint
|
---|
2488 | node = OrderTest.first->second;
|
---|
2489 | cout << Verbose(5) << "Common endpoint of lines " << *line1
|
---|
2490 | << " and " << *line2 << " is: " << *node << "." << endl;
|
---|
2491 | j = 2;
|
---|
2492 | i = 2;
|
---|
2493 | break;
|
---|
2494 | }
|
---|
2495 | }
|
---|
2496 | return node;
|
---|
2497 | };
|
---|
2498 |
|
---|
2499 | /** Finds the triangle that is closest to a given Vector \a *x.
|
---|
2500 | * \param *out output stream for debugging
|
---|
2501 | * \param *x Vector to look from
|
---|
2502 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case.
|
---|
2503 | */
|
---|
2504 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
---|
2505 | {
|
---|
2506 | TesselPoint *trianglePoints[3];
|
---|
2507 | TesselPoint *SecondPoint = NULL;
|
---|
2508 | list<BoundaryTriangleSet*> *triangles = NULL;
|
---|
2509 |
|
---|
2510 | if (LinesOnBoundary.empty()) {
|
---|
2511 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first.";
|
---|
2512 | return NULL;
|
---|
2513 | }
|
---|
2514 | *out << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl;
|
---|
2515 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC);
|
---|
2516 |
|
---|
2517 | // check whether closest point is "too close" :), then it's inside
|
---|
2518 | if (trianglePoints[0] == NULL) {
|
---|
2519 | *out << Verbose(2) << "Is the only point, no one else is closeby." << endl;
|
---|
2520 | return NULL;
|
---|
2521 | }
|
---|
2522 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) {
|
---|
2523 | *out << Verbose(3) << "Point is right on a tesselation point, no nearest triangle." << endl;
|
---|
2524 | PointMap::iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr);
|
---|
2525 | triangles = new list<BoundaryTriangleSet*>;
|
---|
2526 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
2527 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
|
---|
2528 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
|
---|
2529 | triangles->push_back(TriangleRunner->second);
|
---|
2530 | triangles->sort();
|
---|
2531 | triangles->unique();
|
---|
2532 | } else {
|
---|
2533 | PointRunner = PointsOnBoundary.find(SecondPoint->nr);
|
---|
2534 | trianglePoints[0] = SecondPoint;
|
---|
2535 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
2536 | for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
|
---|
2537 | for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
|
---|
2538 | triangles->push_back(TriangleRunner->second);
|
---|
2539 | triangles->sort();
|
---|
2540 | triangles->unique();
|
---|
2541 | } else {
|
---|
2542 | *out << Verbose(1) << "ERROR: I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl;
|
---|
2543 | return NULL;
|
---|
2544 | }
|
---|
2545 | }
|
---|
2546 | } else {
|
---|
2547 | list<TesselPoint*> *connectedClosestPoints = GetCircleOfConnectedPoints(out, trianglePoints[0], x);
|
---|
2548 | trianglePoints[1] = connectedClosestPoints->front();
|
---|
2549 | trianglePoints[2] = connectedClosestPoints->back();
|
---|
2550 | for (int i=0;i<3;i++) {
|
---|
2551 | if (trianglePoints[i] == NULL) {
|
---|
2552 | *out << Verbose(1) << "ERROR: IsInnerPoint encounters serious error, point " << i << " not found." << endl;
|
---|
2553 | }
|
---|
2554 | //*out << Verbose(2) << "List of triangle points:" << endl;
|
---|
2555 | //*out << Verbose(3) << *trianglePoints[i] << endl;
|
---|
2556 | }
|
---|
2557 |
|
---|
2558 | triangles = FindTriangles(trianglePoints);
|
---|
2559 | *out << Verbose(2) << "List of possible triangles:" << endl;
|
---|
2560 | for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
|
---|
2561 | *out << Verbose(3) << **Runner << endl;
|
---|
2562 |
|
---|
2563 | delete(connectedClosestPoints);
|
---|
2564 | }
|
---|
2565 |
|
---|
2566 | if (triangles->empty()) {
|
---|
2567 | *out << Verbose(0) << "ERROR: There is no nearest triangle. Please check the tesselation structure.";
|
---|
2568 | delete(triangles);
|
---|
2569 | return NULL;
|
---|
2570 | } else
|
---|
2571 | return triangles;
|
---|
2572 | };
|
---|
2573 |
|
---|
2574 | /** Finds closest triangle to a point.
|
---|
2575 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
|
---|
2576 | * \param *out output stream for debugging
|
---|
2577 | * \param *x Vector to look from
|
---|
2578 | * \return list of BoundaryTriangleSet of nearest triangles or NULL.
|
---|
2579 | */
|
---|
2580 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC)
|
---|
2581 | {
|
---|
2582 | class BoundaryTriangleSet *result = NULL;
|
---|
2583 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC);
|
---|
2584 | Vector Center;
|
---|
2585 |
|
---|
2586 | if (triangles == NULL)
|
---|
2587 | return NULL;
|
---|
2588 |
|
---|
2589 | if (triangles->size() == 1) { // there is no degenerate case
|
---|
2590 | result = triangles->front();
|
---|
2591 | *out << Verbose(2) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl;
|
---|
2592 | } else {
|
---|
2593 | result = triangles->front();
|
---|
2594 | result->GetCenter(&Center);
|
---|
2595 | Center.SubtractVector(x);
|
---|
2596 | *out << Verbose(2) << "Normal Vector of this front side is " << result->NormalVector << "." << endl;
|
---|
2597 | if (Center.ScalarProduct(&result->NormalVector) < 0) {
|
---|
2598 | result = triangles->back();
|
---|
2599 | *out << Verbose(2) << "Normal Vector of this back side is " << result->NormalVector << "." << endl;
|
---|
2600 | if (Center.ScalarProduct(&result->NormalVector) < 0) {
|
---|
2601 | *out << Verbose(1) << "ERROR: Front and back side yield NormalVector in wrong direction!" << endl;
|
---|
2602 | }
|
---|
2603 | }
|
---|
2604 | }
|
---|
2605 | delete(triangles);
|
---|
2606 | return result;
|
---|
2607 | };
|
---|
2608 |
|
---|
2609 | /** Checks whether the provided Vector is within the tesselation structure.
|
---|
2610 | *
|
---|
2611 | * @param point of which to check the position
|
---|
2612 | * @param *LC LinkedCell structure
|
---|
2613 | *
|
---|
2614 | * @return true if the point is inside the tesselation structure, false otherwise
|
---|
2615 | */
|
---|
2616 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC)
|
---|
2617 | {
|
---|
2618 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC);
|
---|
2619 | Vector Center;
|
---|
2620 |
|
---|
2621 | if (result == NULL) {// is boundary point or only point in point cloud?
|
---|
2622 | *out << Verbose(1) << Point << " is the only point in vicinity." << endl;
|
---|
2623 | return false;
|
---|
2624 | }
|
---|
2625 |
|
---|
2626 | result->GetCenter(&Center);
|
---|
2627 | *out << Verbose(3) << "INFO: Central point of the triangle is " << Center << "." << endl;
|
---|
2628 | Center.SubtractVector(&Point);
|
---|
2629 | *out << Verbose(3) << "INFO: Vector from center to point to test is " << Center << "." << endl;
|
---|
2630 | if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) {
|
---|
2631 | *out << Verbose(1) << Point << " is an inner point." << endl;
|
---|
2632 | return true;
|
---|
2633 | } else {
|
---|
2634 | *out << Verbose(1) << Point << " is NOT an inner point." << endl;
|
---|
2635 | return false;
|
---|
2636 | }
|
---|
2637 | }
|
---|
2638 |
|
---|
2639 | /** Checks whether the provided TesselPoint is within the tesselation structure.
|
---|
2640 | *
|
---|
2641 | * @param *Point of which to check the position
|
---|
2642 | * @param *LC Linked Cell structure
|
---|
2643 | *
|
---|
2644 | * @return true if the point is inside the tesselation structure, false otherwise
|
---|
2645 | */
|
---|
2646 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC)
|
---|
2647 | {
|
---|
2648 | return IsInnerPoint(out, *(Point->node), LC);
|
---|
2649 | }
|
---|
2650 |
|
---|
2651 | /** Gets all points connected to the provided point by triangulation lines.
|
---|
2652 | *
|
---|
2653 | * @param *Point of which get all connected points
|
---|
2654 | *
|
---|
2655 | * @return set of the all points linked to the provided one
|
---|
2656 | */
|
---|
2657 | set<TesselPoint*> * Tesselation::GetAllConnectedPoints(ofstream *out, TesselPoint* Point)
|
---|
2658 | {
|
---|
2659 | set<TesselPoint*> *connectedPoints = new set<TesselPoint*>;
|
---|
2660 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
2661 | TesselPoint* current;
|
---|
2662 | bool takePoint = false;
|
---|
2663 |
|
---|
2664 | *out << Verbose(3) << "Begin of GetAllConnectedPoints" << endl;
|
---|
2665 |
|
---|
2666 | // find the respective boundary point
|
---|
2667 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
---|
2668 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
2669 | ReferencePoint = PointRunner->second;
|
---|
2670 | } else {
|
---|
2671 | *out << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
---|
2672 | ReferencePoint = NULL;
|
---|
2673 | }
|
---|
2674 |
|
---|
2675 | // little trick so that we look just through lines connect to the BoundaryPoint
|
---|
2676 | // OR fall-back to look through all lines if there is no such BoundaryPoint
|
---|
2677 | LineMap *Lines = &LinesOnBoundary;
|
---|
2678 | if (ReferencePoint != NULL)
|
---|
2679 | Lines = &(ReferencePoint->lines);
|
---|
2680 | LineMap::iterator findLines = Lines->begin();
|
---|
2681 | while (findLines != Lines->end()) {
|
---|
2682 | takePoint = false;
|
---|
2683 |
|
---|
2684 | if (findLines->second->endpoints[0]->Nr == Point->nr) {
|
---|
2685 | takePoint = true;
|
---|
2686 | current = findLines->second->endpoints[1]->node;
|
---|
2687 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
|
---|
2688 | takePoint = true;
|
---|
2689 | current = findLines->second->endpoints[0]->node;
|
---|
2690 | }
|
---|
2691 |
|
---|
2692 | if (takePoint) {
|
---|
2693 | *out << Verbose(5) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
|
---|
2694 | connectedPoints->insert(current);
|
---|
2695 | }
|
---|
2696 |
|
---|
2697 | findLines++;
|
---|
2698 | }
|
---|
2699 |
|
---|
2700 | if (connectedPoints->size() == 0) { // if have not found any points
|
---|
2701 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl;
|
---|
2702 | return NULL;
|
---|
2703 | }
|
---|
2704 |
|
---|
2705 | *out << Verbose(3) << "End of GetAllConnectedPoints" << endl;
|
---|
2706 | return connectedPoints;
|
---|
2707 | };
|
---|
2708 |
|
---|
2709 |
|
---|
2710 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
|
---|
2711 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
|
---|
2712 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
|
---|
2713 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
|
---|
2714 | * triangle we are looking for.
|
---|
2715 | *
|
---|
2716 | * @param *out output stream for debugging
|
---|
2717 | * @param *Point of which get all connected points
|
---|
2718 | * @param *Reference Reference vector for zero angle or NULL for no preference
|
---|
2719 | * @return list of the all points linked to the provided one
|
---|
2720 | */
|
---|
2721 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point, Vector *Reference)
|
---|
2722 | {
|
---|
2723 | map<double, TesselPoint*> anglesOfPoints;
|
---|
2724 | set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(out, Point);
|
---|
2725 | list<TesselPoint*> *connectedCircle = new list<TesselPoint*>;
|
---|
2726 | Vector center;
|
---|
2727 | Vector PlaneNormal;
|
---|
2728 | Vector AngleZero;
|
---|
2729 | Vector OrthogonalVector;
|
---|
2730 | Vector helper;
|
---|
2731 |
|
---|
2732 | *out << Verbose(2) << "Begin of GetCircleOfConnectedPoints" << endl;
|
---|
2733 |
|
---|
2734 | // calculate central point
|
---|
2735 | for (set<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++)
|
---|
2736 | center.AddVector((*TesselRunner)->node);
|
---|
2737 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size()
|
---|
2738 | // << "; scale factor " << 1.0/connectedPoints.size();
|
---|
2739 | center.Scale(1.0/connectedPoints->size());
|
---|
2740 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl;
|
---|
2741 |
|
---|
2742 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
|
---|
2743 | PlaneNormal.CopyVector(Point->node);
|
---|
2744 | PlaneNormal.SubtractVector(¢er);
|
---|
2745 | PlaneNormal.Normalize();
|
---|
2746 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
|
---|
2747 |
|
---|
2748 | // construct one orthogonal vector
|
---|
2749 | if (Reference != NULL) {
|
---|
2750 | AngleZero.CopyVector(Reference);
|
---|
2751 | AngleZero.SubtractVector(Point->node);
|
---|
2752 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
2753 | }
|
---|
2754 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
|
---|
2755 | *out << Verbose(4) << "Using alternatively " << *(*connectedPoints->begin())->node << " as angle 0 referencer." << endl;
|
---|
2756 | AngleZero.CopyVector((*connectedPoints->begin())->node);
|
---|
2757 | AngleZero.SubtractVector(Point->node);
|
---|
2758 | AngleZero.ProjectOntoPlane(&PlaneNormal);
|
---|
2759 | if (AngleZero.NormSquared() < MYEPSILON) {
|
---|
2760 | cerr << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
|
---|
2761 | performCriticalExit();
|
---|
2762 | }
|
---|
2763 | }
|
---|
2764 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
|
---|
2765 | if (AngleZero.NormSquared() > MYEPSILON)
|
---|
2766 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
|
---|
2767 | else
|
---|
2768 | OrthogonalVector.MakeNormalVector(&PlaneNormal);
|
---|
2769 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
|
---|
2770 |
|
---|
2771 | // go through all connected points and calculate angle
|
---|
2772 | for (set<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) {
|
---|
2773 | helper.CopyVector((*listRunner)->node);
|
---|
2774 | helper.SubtractVector(Point->node);
|
---|
2775 | helper.ProjectOntoPlane(&PlaneNormal);
|
---|
2776 | double angle = GetAngle(helper, AngleZero, OrthogonalVector);
|
---|
2777 | *out << Verbose(3) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
|
---|
2778 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
|
---|
2779 | }
|
---|
2780 |
|
---|
2781 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
|
---|
2782 | connectedCircle->push_back(AngleRunner->second);
|
---|
2783 | }
|
---|
2784 |
|
---|
2785 | delete(connectedPoints);
|
---|
2786 |
|
---|
2787 | *out << Verbose(2) << "End of GetCircleOfConnectedPoints" << endl;
|
---|
2788 |
|
---|
2789 | return connectedCircle;
|
---|
2790 | }
|
---|
2791 |
|
---|
2792 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
|
---|
2793 | *
|
---|
2794 | * @param *out output stream for debugging
|
---|
2795 | * @param *Point of which get all connected points
|
---|
2796 | * @return list of the all points linked to the provided one
|
---|
2797 | */
|
---|
2798 | list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(ofstream *out, TesselPoint* Point)
|
---|
2799 | {
|
---|
2800 | map<double, TesselPoint*> anglesOfPoints;
|
---|
2801 | list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>;
|
---|
2802 | list<TesselPoint*> *connectedPath = NULL;
|
---|
2803 | Vector center;
|
---|
2804 | Vector PlaneNormal;
|
---|
2805 | Vector AngleZero;
|
---|
2806 | Vector OrthogonalVector;
|
---|
2807 | Vector helper;
|
---|
2808 | class BoundaryPointSet *ReferencePoint = NULL;
|
---|
2809 | class BoundaryPointSet *CurrentPoint = NULL;
|
---|
2810 | class BoundaryTriangleSet *triangle = NULL;
|
---|
2811 | class BoundaryLineSet *CurrentLine = NULL;
|
---|
2812 | class BoundaryLineSet *StartLine = NULL;
|
---|
2813 |
|
---|
2814 | // find the respective boundary point
|
---|
2815 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr);
|
---|
2816 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
2817 | ReferencePoint = PointRunner->second;
|
---|
2818 | } else {
|
---|
2819 | *out << Verbose(2) << "ERROR: GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
|
---|
2820 | return NULL;
|
---|
2821 | }
|
---|
2822 |
|
---|
2823 | map <class BoundaryLineSet *, bool> TouchedLine;
|
---|
2824 | map <class BoundaryTriangleSet *, bool> TouchedTriangle;
|
---|
2825 | map <class BoundaryLineSet *, bool>::iterator LineRunner;
|
---|
2826 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
|
---|
2827 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
|
---|
2828 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
|
---|
2829 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
|
---|
2830 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
|
---|
2831 | }
|
---|
2832 | if (!ReferencePoint->lines.empty()) {
|
---|
2833 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
|
---|
2834 | LineRunner = TouchedLine.find(runner->second);
|
---|
2835 | if (LineRunner == TouchedLine.end()) {
|
---|
2836 | *out << Verbose(2) << "ERROR: I could not find " << *runner->second << " in the touched list." << endl;
|
---|
2837 | } else if (!LineRunner->second) {
|
---|
2838 | LineRunner->second = true;
|
---|
2839 | connectedPath = new list<TesselPoint*>;
|
---|
2840 | triangle = NULL;
|
---|
2841 | CurrentLine = runner->second;
|
---|
2842 | StartLine = CurrentLine;
|
---|
2843 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
2844 | *out << Verbose(3)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
|
---|
2845 | do {
|
---|
2846 | // push current one
|
---|
2847 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
---|
2848 | connectedPath->push_back(CurrentPoint->node);
|
---|
2849 |
|
---|
2850 | // find next triangle
|
---|
2851 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
|
---|
2852 | *out << Verbose(3) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
|
---|
2853 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one
|
---|
2854 | triangle = Runner->second;
|
---|
2855 | TriangleRunner = TouchedTriangle.find(triangle);
|
---|
2856 | if (TriangleRunner != TouchedTriangle.end()) {
|
---|
2857 | if (!TriangleRunner->second) {
|
---|
2858 | TriangleRunner->second = true;
|
---|
2859 | *out << Verbose(3) << "INFO: Connecting triangle is " << *triangle << "." << endl;
|
---|
2860 | break;
|
---|
2861 | } else {
|
---|
2862 | *out << Verbose(3) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
|
---|
2863 | triangle = NULL;
|
---|
2864 | }
|
---|
2865 | } else {
|
---|
2866 | *out << Verbose(2) << "ERROR: I could not find " << *triangle << " in the touched list." << endl;
|
---|
2867 | triangle = NULL;
|
---|
2868 | }
|
---|
2869 | }
|
---|
2870 | }
|
---|
2871 | if (triangle == NULL)
|
---|
2872 | break;
|
---|
2873 | // find next line
|
---|
2874 | for (int i=0;i<3;i++) {
|
---|
2875 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
|
---|
2876 | CurrentLine = triangle->lines[i];
|
---|
2877 | *out << Verbose(3) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
|
---|
2878 | break;
|
---|
2879 | }
|
---|
2880 | }
|
---|
2881 | LineRunner = TouchedLine.find(CurrentLine);
|
---|
2882 | if (LineRunner == TouchedLine.end())
|
---|
2883 | *out << Verbose(2) << "ERROR: I could not find " << *CurrentLine << " in the touched list." << endl;
|
---|
2884 | else
|
---|
2885 | LineRunner->second = true;
|
---|
2886 | // find next point
|
---|
2887 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
|
---|
2888 |
|
---|
2889 | } while (CurrentLine != StartLine);
|
---|
2890 | // last point is missing, as it's on start line
|
---|
2891 | *out << Verbose(3) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
|
---|
2892 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
|
---|
2893 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
|
---|
2894 |
|
---|
2895 | ListOfPaths->push_back(connectedPath);
|
---|
2896 | } else {
|
---|
2897 | *out << Verbose(3) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
|
---|
2898 | }
|
---|
2899 | }
|
---|
2900 | } else {
|
---|
2901 | *out << Verbose(1) << "ERROR: There are no lines attached to " << *ReferencePoint << "." << endl;
|
---|
2902 | }
|
---|
2903 |
|
---|
2904 | return ListOfPaths;
|
---|
2905 | }
|
---|
2906 |
|
---|
2907 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
|
---|
2908 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
|
---|
2909 | * @param *out output stream for debugging
|
---|
2910 | * @param *Point of which get all connected points
|
---|
2911 | * @return list of the closed paths
|
---|
2912 | */
|
---|
2913 | list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(ofstream *out, TesselPoint* Point)
|
---|
2914 | {
|
---|
2915 | list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(out, Point);
|
---|
2916 | list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>;
|
---|
2917 | list<TesselPoint*> *connectedPath = NULL;
|
---|
2918 | list<TesselPoint*> *newPath = NULL;
|
---|
2919 | int count = 0;
|
---|
2920 |
|
---|
2921 |
|
---|
2922 | list<TesselPoint*>::iterator CircleRunner;
|
---|
2923 | list<TesselPoint*>::iterator CircleStart;
|
---|
2924 |
|
---|
2925 | for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
|
---|
2926 | connectedPath = *ListRunner;
|
---|
2927 |
|
---|
2928 | *out << Verbose(2) << "INFO: Current path is " << connectedPath << "." << endl;
|
---|
2929 |
|
---|
2930 | // go through list, look for reappearance of starting Point and count
|
---|
2931 | CircleStart = connectedPath->begin();
|
---|
2932 |
|
---|
2933 | // go through list, look for reappearance of starting Point and create list
|
---|
2934 | list<TesselPoint*>::iterator Marker = CircleStart;
|
---|
2935 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
|
---|
2936 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
|
---|
2937 | // we have a closed circle from Marker to new Marker
|
---|
2938 | *out << Verbose(3) << count+1 << ". closed path consists of: ";
|
---|
2939 | newPath = new list<TesselPoint*>;
|
---|
2940 | list<TesselPoint*>::iterator CircleSprinter = Marker;
|
---|
2941 | for (; CircleSprinter != CircleRunner; CircleSprinter++) {
|
---|
2942 | newPath->push_back(*CircleSprinter);
|
---|
2943 | *out << (**CircleSprinter) << " <-> ";
|
---|
2944 | }
|
---|
2945 | *out << ".." << endl;
|
---|
2946 | count++;
|
---|
2947 | Marker = CircleRunner;
|
---|
2948 |
|
---|
2949 | // add to list
|
---|
2950 | ListofClosedPaths->push_back(newPath);
|
---|
2951 | }
|
---|
2952 | }
|
---|
2953 | }
|
---|
2954 | *out << Verbose(3) << "INFO: " << count << " closed additional path(s) have been created." << endl;
|
---|
2955 |
|
---|
2956 | // delete list of paths
|
---|
2957 | while (!ListofPaths->empty()) {
|
---|
2958 | connectedPath = *(ListofPaths->begin());
|
---|
2959 | ListofPaths->remove(connectedPath);
|
---|
2960 | delete(connectedPath);
|
---|
2961 | }
|
---|
2962 | delete(ListofPaths);
|
---|
2963 |
|
---|
2964 | // exit
|
---|
2965 | return ListofClosedPaths;
|
---|
2966 | };
|
---|
2967 |
|
---|
2968 |
|
---|
2969 | /** Gets all belonging triangles for a given BoundaryPointSet.
|
---|
2970 | * \param *out output stream for debugging
|
---|
2971 | * \param *Point BoundaryPoint
|
---|
2972 | * \return pointer to allocated list of triangles
|
---|
2973 | */
|
---|
2974 | set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(ofstream *out, class BoundaryPointSet *Point)
|
---|
2975 | {
|
---|
2976 | set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>;
|
---|
2977 |
|
---|
2978 | if (Point == NULL) {
|
---|
2979 | *out << Verbose(1) << "ERROR: Point given is NULL." << endl;
|
---|
2980 | } else {
|
---|
2981 | // go through its lines and insert all triangles
|
---|
2982 | for (LineMap::iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
|
---|
2983 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
|
---|
2984 | connectedTriangles->insert(TriangleRunner->second);
|
---|
2985 | }
|
---|
2986 | }
|
---|
2987 |
|
---|
2988 | return connectedTriangles;
|
---|
2989 | };
|
---|
2990 |
|
---|
2991 |
|
---|
2992 | /** Removes a boundary point from the envelope while keeping it closed.
|
---|
2993 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
|
---|
2994 | * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
|
---|
2995 | * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
|
---|
2996 | * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
|
---|
2997 | * -# the surface is closed, when the path is empty
|
---|
2998 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
|
---|
2999 | * \param *out output stream for debugging
|
---|
3000 | * \param *point point to be removed
|
---|
3001 | * \return volume added to the volume inside the tesselated surface by the removal
|
---|
3002 | */
|
---|
3003 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) {
|
---|
3004 | class BoundaryLineSet *line = NULL;
|
---|
3005 | class BoundaryTriangleSet *triangle = NULL;
|
---|
3006 | Vector OldPoint, NormalVector;
|
---|
3007 | double volume = 0;
|
---|
3008 | int count = 0;
|
---|
3009 |
|
---|
3010 | if (point == NULL) {
|
---|
3011 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl;
|
---|
3012 | return 0.;
|
---|
3013 | } else
|
---|
3014 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl;
|
---|
3015 |
|
---|
3016 | // copy old location for the volume
|
---|
3017 | OldPoint.CopyVector(point->node->node);
|
---|
3018 |
|
---|
3019 | // get list of connected points
|
---|
3020 | if (point->lines.empty()) {
|
---|
3021 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
|
---|
3022 | return 0.;
|
---|
3023 | }
|
---|
3024 |
|
---|
3025 | list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(out, point->node);
|
---|
3026 | list<TesselPoint*> *connectedPath = NULL;
|
---|
3027 |
|
---|
3028 | // gather all triangles
|
---|
3029 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
|
---|
3030 | count+=LineRunner->second->triangles.size();
|
---|
3031 | map<class BoundaryTriangleSet *, int> Candidates;
|
---|
3032 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
|
---|
3033 | line = LineRunner->second;
|
---|
3034 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
|
---|
3035 | triangle = TriangleRunner->second;
|
---|
3036 | Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) );
|
---|
3037 | }
|
---|
3038 | }
|
---|
3039 |
|
---|
3040 | // remove all triangles
|
---|
3041 | count=0;
|
---|
3042 | NormalVector.Zero();
|
---|
3043 | for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
|
---|
3044 | *out << Verbose(3) << "INFO: Removing triangle " << *(Runner->first) << "." << endl;
|
---|
3045 | NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward
|
---|
3046 | RemoveTesselationTriangle(Runner->first);
|
---|
3047 | count++;
|
---|
3048 | }
|
---|
3049 | *out << Verbose(1) << count << " triangles were removed." << endl;
|
---|
3050 |
|
---|
3051 | list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin();
|
---|
3052 | list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance;
|
---|
3053 | map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin();
|
---|
3054 | list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode;
|
---|
3055 | double angle;
|
---|
3056 | double smallestangle;
|
---|
3057 | Vector Point, Reference, OrthogonalVector;
|
---|
3058 | if (count > 2) { // less than three triangles, then nothing will be created
|
---|
3059 | class TesselPoint *TriangleCandidates[3];
|
---|
3060 | count = 0;
|
---|
3061 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
|
---|
3062 | if (ListAdvance != ListOfClosedPaths->end())
|
---|
3063 | ListAdvance++;
|
---|
3064 |
|
---|
3065 | connectedPath = *ListRunner;
|
---|
3066 |
|
---|
3067 | // re-create all triangles by going through connected points list
|
---|
3068 | list<class BoundaryLineSet *> NewLines;
|
---|
3069 | for (;!connectedPath->empty();) {
|
---|
3070 | // search middle node with widest angle to next neighbours
|
---|
3071 | EndNode = connectedPath->end();
|
---|
3072 | smallestangle = 0.;
|
---|
3073 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
|
---|
3074 | cout << Verbose(3) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
---|
3075 | // construct vectors to next and previous neighbour
|
---|
3076 | StartNode = MiddleNode;
|
---|
3077 | if (StartNode == connectedPath->begin())
|
---|
3078 | StartNode = connectedPath->end();
|
---|
3079 | StartNode--;
|
---|
3080 | //cout << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
|
---|
3081 | Point.CopyVector((*StartNode)->node);
|
---|
3082 | Point.SubtractVector((*MiddleNode)->node);
|
---|
3083 | StartNode = MiddleNode;
|
---|
3084 | StartNode++;
|
---|
3085 | if (StartNode == connectedPath->end())
|
---|
3086 | StartNode = connectedPath->begin();
|
---|
3087 | //cout << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
|
---|
3088 | Reference.CopyVector((*StartNode)->node);
|
---|
3089 | Reference.SubtractVector((*MiddleNode)->node);
|
---|
3090 | OrthogonalVector.CopyVector((*MiddleNode)->node);
|
---|
3091 | OrthogonalVector.SubtractVector(&OldPoint);
|
---|
3092 | OrthogonalVector.MakeNormalVector(&Reference);
|
---|
3093 | angle = GetAngle(Point, Reference, OrthogonalVector);
|
---|
3094 | //if (angle < M_PI) // no wrong-sided triangles, please?
|
---|
3095 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
|
---|
3096 | smallestangle = angle;
|
---|
3097 | EndNode = MiddleNode;
|
---|
3098 | }
|
---|
3099 | }
|
---|
3100 | MiddleNode = EndNode;
|
---|
3101 | if (MiddleNode == connectedPath->end()) {
|
---|
3102 | cout << Verbose(1) << "CRITICAL: Could not find a smallest angle!" << endl;
|
---|
3103 | exit(255);
|
---|
3104 | }
|
---|
3105 | StartNode = MiddleNode;
|
---|
3106 | if (StartNode == connectedPath->begin())
|
---|
3107 | StartNode = connectedPath->end();
|
---|
3108 | StartNode--;
|
---|
3109 | EndNode++;
|
---|
3110 | if (EndNode == connectedPath->end())
|
---|
3111 | EndNode = connectedPath->begin();
|
---|
3112 | cout << Verbose(4) << "INFO: StartNode is " << **StartNode << "." << endl;
|
---|
3113 | cout << Verbose(4) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
|
---|
3114 | cout << Verbose(4) << "INFO: EndNode is " << **EndNode << "." << endl;
|
---|
3115 | *out << Verbose(3) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
|
---|
3116 | TriangleCandidates[0] = *StartNode;
|
---|
3117 | TriangleCandidates[1] = *MiddleNode;
|
---|
3118 | TriangleCandidates[2] = *EndNode;
|
---|
3119 | triangle = GetPresentTriangle(out, TriangleCandidates);
|
---|
3120 | if (triangle != NULL) {
|
---|
3121 | cout << Verbose(1) << "WARNING: New triangle already present, skipping!" << endl;
|
---|
3122 | StartNode++;
|
---|
3123 | MiddleNode++;
|
---|
3124 | EndNode++;
|
---|
3125 | if (StartNode == connectedPath->end())
|
---|
3126 | StartNode = connectedPath->begin();
|
---|
3127 | if (MiddleNode == connectedPath->end())
|
---|
3128 | MiddleNode = connectedPath->begin();
|
---|
3129 | if (EndNode == connectedPath->end())
|
---|
3130 | EndNode = connectedPath->begin();
|
---|
3131 | continue;
|
---|
3132 | }
|
---|
3133 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
---|
3134 | AddTesselationPoint(*StartNode, 0);
|
---|
3135 | AddTesselationPoint(*MiddleNode, 1);
|
---|
3136 | AddTesselationPoint(*EndNode, 2);
|
---|
3137 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
---|
3138 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
3139 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
3140 | NewLines.push_back(BLS[1]);
|
---|
3141 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
3142 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
3143 | BTS->GetNormalVector(NormalVector);
|
---|
3144 | AddTesselationTriangle();
|
---|
3145 | // calculate volume summand as a general tetraeder
|
---|
3146 | volume += CalculateVolumeofGeneralTetraeder(TPS[0]->node->node, TPS[1]->node->node, TPS[2]->node->node, &OldPoint);
|
---|
3147 | // advance number
|
---|
3148 | count++;
|
---|
3149 |
|
---|
3150 | // prepare nodes for next triangle
|
---|
3151 | StartNode = EndNode;
|
---|
3152 | cout << Verbose(4) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
|
---|
3153 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
|
---|
3154 | if (connectedPath->size() == 2) { // we are done
|
---|
3155 | connectedPath->remove(*StartNode); // remove the start node
|
---|
3156 | connectedPath->remove(*EndNode); // remove the end node
|
---|
3157 | break;
|
---|
3158 | } else if (connectedPath->size() < 2) { // something's gone wrong!
|
---|
3159 | cout << Verbose(1) << "CRITICAL: There are only two endpoints left!" << endl;
|
---|
3160 | exit(255);
|
---|
3161 | } else {
|
---|
3162 | MiddleNode = StartNode;
|
---|
3163 | MiddleNode++;
|
---|
3164 | if (MiddleNode == connectedPath->end())
|
---|
3165 | MiddleNode = connectedPath->begin();
|
---|
3166 | EndNode = MiddleNode;
|
---|
3167 | EndNode++;
|
---|
3168 | if (EndNode == connectedPath->end())
|
---|
3169 | EndNode = connectedPath->begin();
|
---|
3170 | }
|
---|
3171 | }
|
---|
3172 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
|
---|
3173 | if (NewLines.size() > 1) {
|
---|
3174 | list<class BoundaryLineSet *>::iterator Candidate;
|
---|
3175 | class BoundaryLineSet *OtherBase = NULL;
|
---|
3176 | double tmp, maxgain;
|
---|
3177 | do {
|
---|
3178 | maxgain = 0;
|
---|
3179 | for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
|
---|
3180 | tmp = PickFarthestofTwoBaselines(out, *Runner);
|
---|
3181 | if (maxgain < tmp) {
|
---|
3182 | maxgain = tmp;
|
---|
3183 | Candidate = Runner;
|
---|
3184 | }
|
---|
3185 | }
|
---|
3186 | if (maxgain != 0) {
|
---|
3187 | volume += maxgain;
|
---|
3188 | cout << Verbose(3) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
|
---|
3189 | OtherBase = FlipBaseline(out, *Candidate);
|
---|
3190 | NewLines.erase(Candidate);
|
---|
3191 | NewLines.push_back(OtherBase);
|
---|
3192 | }
|
---|
3193 | } while (maxgain != 0.);
|
---|
3194 | }
|
---|
3195 |
|
---|
3196 | ListOfClosedPaths->remove(connectedPath);
|
---|
3197 | delete(connectedPath);
|
---|
3198 | }
|
---|
3199 | *out << Verbose(1) << count << " triangles were created." << endl;
|
---|
3200 | } else {
|
---|
3201 | while (!ListOfClosedPaths->empty()) {
|
---|
3202 | ListRunner = ListOfClosedPaths->begin();
|
---|
3203 | connectedPath = *ListRunner;
|
---|
3204 | ListOfClosedPaths->remove(connectedPath);
|
---|
3205 | delete(connectedPath);
|
---|
3206 | }
|
---|
3207 | *out << Verbose(1) << "No need to create any triangles." << endl;
|
---|
3208 | }
|
---|
3209 | delete(ListOfClosedPaths);
|
---|
3210 |
|
---|
3211 | *out << Verbose(1) << "Removed volume is " << volume << "." << endl;
|
---|
3212 |
|
---|
3213 | return volume;
|
---|
3214 | };
|
---|
3215 |
|
---|
3216 |
|
---|
3217 |
|
---|
3218 | /**
|
---|
3219 | * Finds triangles belonging to the three provided points.
|
---|
3220 | *
|
---|
3221 | * @param *Points[3] list, is expected to contain three points
|
---|
3222 | *
|
---|
3223 | * @return triangles which belong to the provided points, will be empty if there are none,
|
---|
3224 | * will usually be one, in case of degeneration, there will be two
|
---|
3225 | */
|
---|
3226 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3])
|
---|
3227 | {
|
---|
3228 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
|
---|
3229 | LineMap::iterator FindLine;
|
---|
3230 | PointMap::iterator FindPoint;
|
---|
3231 | TriangleMap::iterator FindTriangle;
|
---|
3232 | class BoundaryPointSet *TrianglePoints[3];
|
---|
3233 |
|
---|
3234 | for (int i = 0; i < 3; i++) {
|
---|
3235 | FindPoint = PointsOnBoundary.find(Points[i]->nr);
|
---|
3236 | if (FindPoint != PointsOnBoundary.end()) {
|
---|
3237 | TrianglePoints[i] = FindPoint->second;
|
---|
3238 | } else {
|
---|
3239 | TrianglePoints[i] = NULL;
|
---|
3240 | }
|
---|
3241 | }
|
---|
3242 |
|
---|
3243 | // checks lines between the points in the Points for their adjacent triangles
|
---|
3244 | for (int i = 0; i < 3; i++) {
|
---|
3245 | if (TrianglePoints[i] != NULL) {
|
---|
3246 | for (int j = i+1; j < 3; j++) {
|
---|
3247 | if (TrianglePoints[j] != NULL) {
|
---|
3248 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
|
---|
3249 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
|
---|
3250 | FindLine++) {
|
---|
3251 | for (FindTriangle = FindLine->second->triangles.begin();
|
---|
3252 | FindTriangle != FindLine->second->triangles.end();
|
---|
3253 | FindTriangle++) {
|
---|
3254 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
|
---|
3255 | result->push_back(FindTriangle->second);
|
---|
3256 | }
|
---|
3257 | }
|
---|
3258 | }
|
---|
3259 | // Is it sufficient to consider one of the triangle lines for this.
|
---|
3260 | return result;
|
---|
3261 | }
|
---|
3262 | }
|
---|
3263 | }
|
---|
3264 | }
|
---|
3265 |
|
---|
3266 | return result;
|
---|
3267 | }
|
---|
3268 |
|
---|
3269 | /**
|
---|
3270 | * Finds all degenerated lines within the tesselation structure.
|
---|
3271 | *
|
---|
3272 | * @return map of keys of degenerated line pairs, each line occurs twice
|
---|
3273 | * in the list, once as key and once as value
|
---|
3274 | */
|
---|
3275 | map<int, int> * Tesselation::FindAllDegeneratedLines()
|
---|
3276 | {
|
---|
3277 | map<int, class BoundaryLineSet *> AllLines;
|
---|
3278 | map<int, int> * DegeneratedLines = new map<int, int>;
|
---|
3279 |
|
---|
3280 | // sanity check
|
---|
3281 | if (LinesOnBoundary.empty()) {
|
---|
3282 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure.";
|
---|
3283 | return DegeneratedLines;
|
---|
3284 | }
|
---|
3285 |
|
---|
3286 | LineMap::iterator LineRunner1;
|
---|
3287 | pair<LineMap::iterator, bool> tester;
|
---|
3288 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
|
---|
3289 | tester = AllLines.insert( pair<int,BoundaryLineSet *> (LineRunner1->second->endpoints[0]->Nr, LineRunner1->second) );
|
---|
3290 | if ((!tester.second) && (tester.first->second->endpoints[1]->Nr == LineRunner1->second->endpoints[1]->Nr)) { // found degenerated line
|
---|
3291 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, tester.first->second->Nr) );
|
---|
3292 | DegeneratedLines->insert ( pair<int, int> (tester.first->second->Nr, LineRunner1->second->Nr) );
|
---|
3293 | }
|
---|
3294 | }
|
---|
3295 |
|
---|
3296 | AllLines.clear();
|
---|
3297 |
|
---|
3298 | cout << Verbose(1) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
|
---|
3299 | map<int,int>::iterator it;
|
---|
3300 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++)
|
---|
3301 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl;
|
---|
3302 |
|
---|
3303 | return DegeneratedLines;
|
---|
3304 | }
|
---|
3305 |
|
---|
3306 | /**
|
---|
3307 | * Finds all degenerated triangles within the tesselation structure.
|
---|
3308 | *
|
---|
3309 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice
|
---|
3310 | * in the list, once as key and once as value
|
---|
3311 | */
|
---|
3312 | map<int, int> * Tesselation::FindAllDegeneratedTriangles()
|
---|
3313 | {
|
---|
3314 | map<int, int> * DegeneratedLines = FindAllDegeneratedLines();
|
---|
3315 | map<int, int> * DegeneratedTriangles = new map<int, int>;
|
---|
3316 |
|
---|
3317 | TriangleMap::iterator TriangleRunner1, TriangleRunner2;
|
---|
3318 | LineMap::iterator Liner;
|
---|
3319 | class BoundaryLineSet *line1 = NULL, *line2 = NULL;
|
---|
3320 |
|
---|
3321 | for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
|
---|
3322 | // run over both lines' triangles
|
---|
3323 | Liner = LinesOnBoundary.find(LineRunner->first);
|
---|
3324 | if (Liner != LinesOnBoundary.end())
|
---|
3325 | line1 = Liner->second;
|
---|
3326 | Liner = LinesOnBoundary.find(LineRunner->second);
|
---|
3327 | if (Liner != LinesOnBoundary.end())
|
---|
3328 | line2 = Liner->second;
|
---|
3329 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
|
---|
3330 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
|
---|
3331 | if ((TriangleRunner1->second != TriangleRunner2->second)
|
---|
3332 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
|
---|
3333 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
|
---|
3334 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
|
---|
3335 | }
|
---|
3336 | }
|
---|
3337 | }
|
---|
3338 | }
|
---|
3339 | delete(DegeneratedLines);
|
---|
3340 |
|
---|
3341 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
|
---|
3342 | map<int,int>::iterator it;
|
---|
3343 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
|
---|
3344 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl;
|
---|
3345 |
|
---|
3346 | return DegeneratedTriangles;
|
---|
3347 | }
|
---|
3348 |
|
---|
3349 | /**
|
---|
3350 | * Purges degenerated triangles from the tesselation structure if they are not
|
---|
3351 | * necessary to keep a single point within the structure.
|
---|
3352 | */
|
---|
3353 | void Tesselation::RemoveDegeneratedTriangles()
|
---|
3354 | {
|
---|
3355 | map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles();
|
---|
3356 | TriangleMap::iterator finder;
|
---|
3357 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
|
---|
3358 | int count = 0;
|
---|
3359 |
|
---|
3360 | cout << Verbose(1) << "Begin of RemoveDegeneratedTriangles" << endl;
|
---|
3361 |
|
---|
3362 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
|
---|
3363 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
|
---|
3364 | ) {
|
---|
3365 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
|
---|
3366 | if (finder != TrianglesOnBoundary.end())
|
---|
3367 | triangle = finder->second;
|
---|
3368 | else
|
---|
3369 | break;
|
---|
3370 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
|
---|
3371 | if (finder != TrianglesOnBoundary.end())
|
---|
3372 | partnerTriangle = finder->second;
|
---|
3373 | else
|
---|
3374 | break;
|
---|
3375 |
|
---|
3376 | bool trianglesShareLine = false;
|
---|
3377 | for (int i = 0; i < 3; ++i)
|
---|
3378 | for (int j = 0; j < 3; ++j)
|
---|
3379 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
|
---|
3380 |
|
---|
3381 | if (trianglesShareLine
|
---|
3382 | && (triangle->endpoints[1]->LinesCount > 2)
|
---|
3383 | && (triangle->endpoints[2]->LinesCount > 2)
|
---|
3384 | && (triangle->endpoints[0]->LinesCount > 2)
|
---|
3385 | ) {
|
---|
3386 | // check whether we have to fix lines
|
---|
3387 | BoundaryTriangleSet *Othertriangle = NULL;
|
---|
3388 | BoundaryTriangleSet *OtherpartnerTriangle = NULL;
|
---|
3389 | TriangleMap::iterator TriangleRunner;
|
---|
3390 | for (int i = 0; i < 3; ++i)
|
---|
3391 | for (int j = 0; j < 3; ++j)
|
---|
3392 | if (triangle->lines[i] != partnerTriangle->lines[j]) {
|
---|
3393 | // get the other two triangles
|
---|
3394 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
3395 | if (TriangleRunner->second != triangle) {
|
---|
3396 | Othertriangle = TriangleRunner->second;
|
---|
3397 | }
|
---|
3398 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
|
---|
3399 | if (TriangleRunner->second != partnerTriangle) {
|
---|
3400 | OtherpartnerTriangle = TriangleRunner->second;
|
---|
3401 | }
|
---|
3402 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
|
---|
3403 | // the line of triangle receives the degenerated ones
|
---|
3404 | triangle->lines[i]->triangles.erase(Othertriangle->Nr);
|
---|
3405 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
|
---|
3406 | for (int k=0;k<3;k++)
|
---|
3407 | if (triangle->lines[i] == Othertriangle->lines[k]) {
|
---|
3408 | Othertriangle->lines[k] = partnerTriangle->lines[j];
|
---|
3409 | break;
|
---|
3410 | }
|
---|
3411 | // the line of partnerTriangle receives the non-degenerated ones
|
---|
3412 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
|
---|
3413 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
|
---|
3414 | partnerTriangle->lines[j] = triangle->lines[i];
|
---|
3415 | }
|
---|
3416 |
|
---|
3417 | // erase the pair
|
---|
3418 | count += (int) DegeneratedTriangles->erase(triangle->Nr);
|
---|
3419 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
|
---|
3420 | RemoveTesselationTriangle(triangle);
|
---|
3421 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
|
---|
3422 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
|
---|
3423 | RemoveTesselationTriangle(partnerTriangle);
|
---|
3424 | } else {
|
---|
3425 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
|
---|
3426 | << " and its partner " << *partnerTriangle << " because it is essential for at"
|
---|
3427 | << " least one of the endpoints to be kept in the tesselation structure." << endl;
|
---|
3428 | }
|
---|
3429 | }
|
---|
3430 | delete(DegeneratedTriangles);
|
---|
3431 |
|
---|
3432 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
|
---|
3433 | cout << Verbose(1) << "End of RemoveDegeneratedTriangles" << endl;
|
---|
3434 | }
|
---|
3435 |
|
---|
3436 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
|
---|
3437 | * We look for the closest point on the boundary, we look through its connected boundary lines and
|
---|
3438 | * seek the one with the minimum angle between its center point and the new point and this base line.
|
---|
3439 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
|
---|
3440 | * \param *out output stream for debugging
|
---|
3441 | * \param *point point to add
|
---|
3442 | * \param *LC Linked Cell structure to find nearest point
|
---|
3443 | */
|
---|
3444 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(ofstream *out, class TesselPoint *point, LinkedCell *LC)
|
---|
3445 | {
|
---|
3446 | *out << Verbose(2) << "Begin of AddBoundaryPointByDegeneratedTriangle" << endl;
|
---|
3447 |
|
---|
3448 | // find nearest boundary point
|
---|
3449 | class TesselPoint *BackupPoint = NULL;
|
---|
3450 | class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC);
|
---|
3451 | class BoundaryPointSet *NearestBoundaryPoint = NULL;
|
---|
3452 | PointMap::iterator PointRunner;
|
---|
3453 |
|
---|
3454 | if (NearestPoint == point)
|
---|
3455 | NearestPoint = BackupPoint;
|
---|
3456 | PointRunner = PointsOnBoundary.find(NearestPoint->nr);
|
---|
3457 | if (PointRunner != PointsOnBoundary.end()) {
|
---|
3458 | NearestBoundaryPoint = PointRunner->second;
|
---|
3459 | } else {
|
---|
3460 | *out << Verbose(1) << "ERROR: I cannot find the boundary point." << endl;
|
---|
3461 | return;
|
---|
3462 | }
|
---|
3463 | *out << Verbose(2) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
|
---|
3464 |
|
---|
3465 | // go through its lines and find the best one to split
|
---|
3466 | Vector CenterToPoint;
|
---|
3467 | Vector BaseLine;
|
---|
3468 | double angle, BestAngle = 0.;
|
---|
3469 | class BoundaryLineSet *BestLine = NULL;
|
---|
3470 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
|
---|
3471 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
|
---|
3472 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
|
---|
3473 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
|
---|
3474 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
|
---|
3475 | CenterToPoint.Scale(0.5);
|
---|
3476 | CenterToPoint.SubtractVector(point->node);
|
---|
3477 | angle = CenterToPoint.Angle(&BaseLine);
|
---|
3478 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
|
---|
3479 | BestAngle = angle;
|
---|
3480 | BestLine = Runner->second;
|
---|
3481 | }
|
---|
3482 | }
|
---|
3483 |
|
---|
3484 | // remove one triangle from the chosen line
|
---|
3485 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
|
---|
3486 | BestLine->triangles.erase(TempTriangle->Nr);
|
---|
3487 | int nr = -1;
|
---|
3488 | for (int i=0;i<3; i++) {
|
---|
3489 | if (TempTriangle->lines[i] == BestLine) {
|
---|
3490 | nr = i;
|
---|
3491 | break;
|
---|
3492 | }
|
---|
3493 | }
|
---|
3494 |
|
---|
3495 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
|
---|
3496 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
---|
3497 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
3498 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
3499 | AddTesselationPoint(point, 2);
|
---|
3500 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
---|
3501 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
3502 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
3503 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
3504 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
3505 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
3506 | BTS->NormalVector.Scale(-1.);
|
---|
3507 | *out << Verbose(3) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
|
---|
3508 | AddTesselationTriangle();
|
---|
3509 |
|
---|
3510 | // create other side of this triangle and close both new sides of the first created triangle
|
---|
3511 | *out << Verbose(5) << "Adding new triangle points."<< endl;
|
---|
3512 | AddTesselationPoint((BestLine->endpoints[0]->node), 0);
|
---|
3513 | AddTesselationPoint((BestLine->endpoints[1]->node), 1);
|
---|
3514 | AddTesselationPoint(point, 2);
|
---|
3515 | *out << Verbose(5) << "Adding new triangle lines."<< endl;
|
---|
3516 | AddTesselationLine(TPS[0], TPS[1], 0);
|
---|
3517 | AddTesselationLine(TPS[0], TPS[2], 1);
|
---|
3518 | AddTesselationLine(TPS[1], TPS[2], 2);
|
---|
3519 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
|
---|
3520 | BTS->GetNormalVector(TempTriangle->NormalVector);
|
---|
3521 | *out << Verbose(3) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
|
---|
3522 | AddTesselationTriangle();
|
---|
3523 |
|
---|
3524 | // add removed triangle to the last open line of the second triangle
|
---|
3525 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
|
---|
3526 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
|
---|
3527 | if (BestLine == BTS->lines[i]){
|
---|
3528 | *out << Verbose(1) << "CRITICAL: BestLine is same as found line, something's wrong here!" << endl;
|
---|
3529 | exit(255);
|
---|
3530 | }
|
---|
3531 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
|
---|
3532 | TempTriangle->lines[nr] = BTS->lines[i];
|
---|
3533 | break;
|
---|
3534 | }
|
---|
3535 | }
|
---|
3536 |
|
---|
3537 | // exit
|
---|
3538 | *out << Verbose(2) << "End of AddBoundaryPointByDegeneratedTriangle" << endl;
|
---|
3539 | };
|
---|
3540 |
|
---|
3541 | /** Writes the envelope to file.
|
---|
3542 | * \param *out otuput stream for debugging
|
---|
3543 | * \param *filename basename of output file
|
---|
3544 | * \param *cloud PointCloud structure with all nodes
|
---|
3545 | */
|
---|
3546 | void Tesselation::Output(ofstream *out, const char *filename, PointCloud *cloud)
|
---|
3547 | {
|
---|
3548 | ofstream *tempstream = NULL;
|
---|
3549 | string NameofTempFile;
|
---|
3550 | char NumberName[255];
|
---|
3551 |
|
---|
3552 | if (LastTriangle != NULL) {
|
---|
3553 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
|
---|
3554 | if (DoTecplotOutput) {
|
---|
3555 | string NameofTempFile(filename);
|
---|
3556 | NameofTempFile.append(NumberName);
|
---|
3557 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
3558 | NameofTempFile.erase(npos, 1);
|
---|
3559 | NameofTempFile.append(TecplotSuffix);
|
---|
3560 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
---|
3561 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
3562 | WriteTecplotFile(out, tempstream, this, cloud, TriangleFilesWritten);
|
---|
3563 | tempstream->close();
|
---|
3564 | tempstream->flush();
|
---|
3565 | delete(tempstream);
|
---|
3566 | }
|
---|
3567 |
|
---|
3568 | if (DoRaster3DOutput) {
|
---|
3569 | string NameofTempFile(filename);
|
---|
3570 | NameofTempFile.append(NumberName);
|
---|
3571 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
|
---|
3572 | NameofTempFile.erase(npos, 1);
|
---|
3573 | NameofTempFile.append(Raster3DSuffix);
|
---|
3574 | *out << Verbose(1) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
|
---|
3575 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
|
---|
3576 | WriteRaster3dFile(out, tempstream, this, cloud);
|
---|
3577 | IncludeSphereinRaster3D(out, tempstream, this, cloud);
|
---|
3578 | tempstream->close();
|
---|
3579 | tempstream->flush();
|
---|
3580 | delete(tempstream);
|
---|
3581 | }
|
---|
3582 | }
|
---|
3583 | if (DoTecplotOutput || DoRaster3DOutput)
|
---|
3584 | TriangleFilesWritten++;
|
---|
3585 | };
|
---|