| [357fba] | 1 | /* | 
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|  | 2 | * tesselation.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Aug 3, 2009 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [f66195] | 8 | #include <fstream> | 
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|  | 9 |  | 
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| [a2028e] | 10 | #include "helpers.hpp" | 
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| [f67b6e] | 11 | #include "info.hpp" | 
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| [57066a] | 12 | #include "linkedcell.hpp" | 
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| [e138de] | 13 | #include "log.hpp" | 
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| [357fba] | 14 | #include "tesselation.hpp" | 
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| [57066a] | 15 | #include "tesselationhelpers.hpp" | 
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|  | 16 | #include "vector.hpp" | 
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| [f66195] | 17 | #include "verbose.hpp" | 
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| [57066a] | 18 |  | 
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|  | 19 | class molecule; | 
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| [357fba] | 20 |  | 
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|  | 21 | // ======================================== Points on Boundary ================================= | 
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|  | 22 |  | 
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| [16d866] | 23 | /** Constructor of BoundaryPointSet. | 
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|  | 24 | */ | 
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| [1e168b] | 25 | BoundaryPointSet::BoundaryPointSet() : | 
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|  | 26 | LinesCount(0), | 
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|  | 27 | value(0.), | 
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|  | 28 | Nr(-1) | 
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| [357fba] | 29 | { | 
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| [f67b6e] | 30 | Info FunctionInfo(__func__); | 
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|  | 31 | Log() << Verbose(1) << "Adding noname." << endl; | 
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| [16d866] | 32 | }; | 
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| [357fba] | 33 |  | 
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| [16d866] | 34 | /** Constructor of BoundaryPointSet with Tesselpoint. | 
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|  | 35 | * \param *Walker TesselPoint this boundary point represents | 
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|  | 36 | */ | 
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| [9473f6] | 37 | BoundaryPointSet::BoundaryPointSet(TesselPoint * const Walker) : | 
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| [f67b6e] | 38 | LinesCount(0), | 
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|  | 39 | node(Walker), | 
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|  | 40 | value(0.), | 
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|  | 41 | Nr(Walker->nr) | 
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| [357fba] | 42 | { | 
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| [f67b6e] | 43 | Info FunctionInfo(__func__); | 
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| [27bd2f] | 44 | Log() << Verbose(1) << "Adding Node " << *Walker << endl; | 
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| [16d866] | 45 | }; | 
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| [357fba] | 46 |  | 
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| [16d866] | 47 | /** Destructor of BoundaryPointSet. | 
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|  | 48 | * Sets node to NULL to avoid removing the original, represented TesselPoint. | 
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|  | 49 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint() | 
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|  | 50 | */ | 
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| [357fba] | 51 | BoundaryPointSet::~BoundaryPointSet() | 
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|  | 52 | { | 
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| [f67b6e] | 53 | Info FunctionInfo(__func__); | 
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|  | 54 | //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl; | 
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| [357fba] | 55 | if (!lines.empty()) | 
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| [717e0c] | 56 | eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl; | 
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| [357fba] | 57 | node = NULL; | 
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| [16d866] | 58 | }; | 
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| [357fba] | 59 |  | 
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| [16d866] | 60 | /** Add a line to the LineMap of this point. | 
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|  | 61 | * \param *line line to add | 
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|  | 62 | */ | 
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| [9473f6] | 63 | void BoundaryPointSet::AddLine(BoundaryLineSet * const line) | 
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| [357fba] | 64 | { | 
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| [f67b6e] | 65 | Info FunctionInfo(__func__); | 
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|  | 66 | Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "." | 
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| [357fba] | 67 | << endl; | 
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|  | 68 | if (line->endpoints[0] == this) | 
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|  | 69 | { | 
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|  | 70 | lines.insert(LinePair(line->endpoints[1]->Nr, line)); | 
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|  | 71 | } | 
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|  | 72 | else | 
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|  | 73 | { | 
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|  | 74 | lines.insert(LinePair(line->endpoints[0]->Nr, line)); | 
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|  | 75 | } | 
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|  | 76 | LinesCount++; | 
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| [16d866] | 77 | }; | 
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| [357fba] | 78 |  | 
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| [16d866] | 79 | /** output operator for BoundaryPointSet. | 
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|  | 80 | * \param &ost output stream | 
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|  | 81 | * \param &a boundary point | 
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|  | 82 | */ | 
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| [776b64] | 83 | ostream & operator <<(ostream &ost, const BoundaryPointSet &a) | 
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| [357fba] | 84 | { | 
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| [57066a] | 85 | ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]"; | 
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| [357fba] | 86 | return ost; | 
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|  | 87 | } | 
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|  | 88 | ; | 
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|  | 89 |  | 
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|  | 90 | // ======================================== Lines on Boundary ================================= | 
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|  | 91 |  | 
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| [16d866] | 92 | /** Constructor of BoundaryLineSet. | 
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|  | 93 | */ | 
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| [1e168b] | 94 | BoundaryLineSet::BoundaryLineSet() : | 
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|  | 95 | Nr(-1) | 
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| [357fba] | 96 | { | 
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| [f67b6e] | 97 | Info FunctionInfo(__func__); | 
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| [357fba] | 98 | for (int i = 0; i < 2; i++) | 
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|  | 99 | endpoints[i] = NULL; | 
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| [16d866] | 100 | }; | 
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| [357fba] | 101 |  | 
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| [16d866] | 102 | /** Constructor of BoundaryLineSet with two endpoints. | 
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|  | 103 | * Adds line automatically to each endpoints' LineMap | 
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|  | 104 | * \param *Point[2] array of two boundary points | 
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|  | 105 | * \param number number of the list | 
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|  | 106 | */ | 
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| [9473f6] | 107 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number) | 
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| [357fba] | 108 | { | 
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| [f67b6e] | 109 | Info FunctionInfo(__func__); | 
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| [357fba] | 110 | // set number | 
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|  | 111 | Nr = number; | 
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|  | 112 | // set endpoints in ascending order | 
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|  | 113 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
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|  | 114 | // add this line to the hash maps of both endpoints | 
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|  | 115 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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|  | 116 | Point[1]->AddLine(this); // | 
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| [1e168b] | 117 | // set skipped to false | 
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|  | 118 | skipped = false; | 
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| [357fba] | 119 | // clear triangles list | 
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| [f67b6e] | 120 | Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl; | 
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| [16d866] | 121 | }; | 
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| [357fba] | 122 |  | 
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| [9473f6] | 123 | /** Constructor of BoundaryLineSet with two endpoints. | 
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|  | 124 | * Adds line automatically to each endpoints' LineMap | 
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|  | 125 | * \param *Point1 first boundary point | 
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|  | 126 | * \param *Point2 second boundary point | 
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|  | 127 | * \param number number of the list | 
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|  | 128 | */ | 
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|  | 129 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) | 
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|  | 130 | { | 
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|  | 131 | Info FunctionInfo(__func__); | 
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|  | 132 | // set number | 
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|  | 133 | Nr = number; | 
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|  | 134 | // set endpoints in ascending order | 
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|  | 135 | SetEndpointsOrdered(endpoints, Point1, Point2); | 
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|  | 136 | // add this line to the hash maps of both endpoints | 
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|  | 137 | Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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|  | 138 | Point2->AddLine(this); // | 
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|  | 139 | // set skipped to false | 
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|  | 140 | skipped = false; | 
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|  | 141 | // clear triangles list | 
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|  | 142 | Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl; | 
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|  | 143 | }; | 
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|  | 144 |  | 
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| [16d866] | 145 | /** Destructor for BoundaryLineSet. | 
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|  | 146 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore. | 
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|  | 147 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine() | 
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|  | 148 | */ | 
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| [357fba] | 149 | BoundaryLineSet::~BoundaryLineSet() | 
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|  | 150 | { | 
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| [f67b6e] | 151 | Info FunctionInfo(__func__); | 
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| [357fba] | 152 | int Numbers[2]; | 
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| [16d866] | 153 |  | 
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|  | 154 | // get other endpoint number of finding copies of same line | 
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|  | 155 | if (endpoints[1] != NULL) | 
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|  | 156 | Numbers[0] = endpoints[1]->Nr; | 
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|  | 157 | else | 
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|  | 158 | Numbers[0] = -1; | 
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|  | 159 | if (endpoints[0] != NULL) | 
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|  | 160 | Numbers[1] = endpoints[0]->Nr; | 
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|  | 161 | else | 
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|  | 162 | Numbers[1] = -1; | 
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|  | 163 |  | 
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| [357fba] | 164 | for (int i = 0; i < 2; i++) { | 
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| [16d866] | 165 | if (endpoints[i] != NULL) { | 
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|  | 166 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
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|  | 167 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
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|  | 168 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
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|  | 169 | if ((*Runner).second == this) { | 
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| [f67b6e] | 170 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| [16d866] | 171 | endpoints[i]->lines.erase(Runner); | 
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|  | 172 | break; | 
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|  | 173 | } | 
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|  | 174 | } else { // there's just a single line left | 
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| [57066a] | 175 | if (endpoints[i]->lines.erase(Nr)) { | 
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| [f67b6e] | 176 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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| [57066a] | 177 | } | 
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| [357fba] | 178 | } | 
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| [16d866] | 179 | if (endpoints[i]->lines.empty()) { | 
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| [f67b6e] | 180 | //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
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| [16d866] | 181 | if (endpoints[i] != NULL) { | 
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|  | 182 | delete(endpoints[i]); | 
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|  | 183 | endpoints[i] = NULL; | 
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|  | 184 | } | 
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|  | 185 | } | 
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|  | 186 | } | 
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| [357fba] | 187 | } | 
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|  | 188 | if (!triangles.empty()) | 
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| [717e0c] | 189 | eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl; | 
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| [16d866] | 190 | }; | 
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| [357fba] | 191 |  | 
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| [16d866] | 192 | /** Add triangle to TriangleMap of this boundary line. | 
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|  | 193 | * \param *triangle to add | 
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|  | 194 | */ | 
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| [9473f6] | 195 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle) | 
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| [357fba] | 196 | { | 
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| [f67b6e] | 197 | Info FunctionInfo(__func__); | 
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|  | 198 | Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl; | 
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| [357fba] | 199 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
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| [16d866] | 200 | }; | 
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| [357fba] | 201 |  | 
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|  | 202 | /** Checks whether we have a common endpoint with given \a *line. | 
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|  | 203 | * \param *line other line to test | 
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|  | 204 | * \return true - common endpoint present, false - not connected | 
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|  | 205 | */ | 
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| [9473f6] | 206 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const | 
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| [357fba] | 207 | { | 
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| [f67b6e] | 208 | Info FunctionInfo(__func__); | 
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| [357fba] | 209 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
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|  | 210 | return true; | 
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|  | 211 | else | 
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|  | 212 | return false; | 
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|  | 213 | }; | 
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|  | 214 |  | 
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|  | 215 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
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| [57066a] | 216 | * We sum the two angles of each height vector with respect to the center of the baseline. | 
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| [357fba] | 217 | * If greater/equal M_PI than we are convex. | 
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|  | 218 | * \param *out output stream for debugging | 
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|  | 219 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
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|  | 220 | */ | 
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| [9473f6] | 221 | bool BoundaryLineSet::CheckConvexityCriterion() const | 
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| [357fba] | 222 | { | 
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| [f67b6e] | 223 | Info FunctionInfo(__func__); | 
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| [5c7bf8] | 224 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; | 
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| [357fba] | 225 | // get the two triangles | 
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| [5c7bf8] | 226 | if (triangles.size() != 2) { | 
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| [f67b6e] | 227 | eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl; | 
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| [1d9b7aa] | 228 | return true; | 
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| [357fba] | 229 | } | 
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| [5c7bf8] | 230 | // check normal vectors | 
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| [357fba] | 231 | // have a normal vector on the base line pointing outwards | 
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| [f67b6e] | 232 | //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
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| [62bb91] | 233 | BaseLineCenter.CopyVector(endpoints[0]->node->node); | 
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|  | 234 | BaseLineCenter.AddVector(endpoints[1]->node->node); | 
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|  | 235 | BaseLineCenter.Scale(1./2.); | 
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|  | 236 | BaseLine.CopyVector(endpoints[0]->node->node); | 
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|  | 237 | BaseLine.SubtractVector(endpoints[1]->node->node); | 
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| [f67b6e] | 238 | //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
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| [357fba] | 239 |  | 
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| [62bb91] | 240 | BaseLineNormal.Zero(); | 
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| [5c7bf8] | 241 | NormalCheck.Zero(); | 
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|  | 242 | double sign = -1.; | 
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| [62bb91] | 243 | int i=0; | 
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|  | 244 | class BoundaryPointSet *node = NULL; | 
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| [9473f6] | 245 | for(TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
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| [f67b6e] | 246 | //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
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| [5c7bf8] | 247 | NormalCheck.AddVector(&runner->second->NormalVector); | 
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|  | 248 | NormalCheck.Scale(sign); | 
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|  | 249 | sign = -sign; | 
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| [57066a] | 250 | if (runner->second->NormalVector.NormSquared() > MYEPSILON) | 
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|  | 251 | BaseLineNormal.CopyVector(&runner->second->NormalVector);   // yes, copy second on top of first | 
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|  | 252 | else { | 
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| [f67b6e] | 253 | eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl; | 
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| [57066a] | 254 | } | 
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| [62bb91] | 255 | node = runner->second->GetThirdEndpoint(this); | 
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|  | 256 | if (node != NULL) { | 
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| [f67b6e] | 257 | //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
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| [62bb91] | 258 | helper[i].CopyVector(node->node->node); | 
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|  | 259 | helper[i].SubtractVector(&BaseLineCenter); | 
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|  | 260 | helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles! | 
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| [f67b6e] | 261 | //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
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| [62bb91] | 262 | i++; | 
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|  | 263 | } else { | 
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| [f67b6e] | 264 | eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl; | 
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| [62bb91] | 265 | return true; | 
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|  | 266 | } | 
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|  | 267 | } | 
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| [f67b6e] | 268 | //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
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| [5c7bf8] | 269 | if (NormalCheck.NormSquared() < MYEPSILON) { | 
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| [f67b6e] | 270 | Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl; | 
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| [5c7bf8] | 271 | return true; | 
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| [62bb91] | 272 | } | 
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| [57066a] | 273 | BaseLineNormal.Scale(-1.); | 
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| [f1cccd] | 274 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal); | 
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| [1d9b7aa] | 275 | if ((angle - M_PI) > -MYEPSILON) { | 
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| [f67b6e] | 276 | Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl; | 
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| [357fba] | 277 | return true; | 
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| [1d9b7aa] | 278 | } else { | 
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| [f67b6e] | 279 | Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl; | 
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| [357fba] | 280 | return false; | 
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| [1d9b7aa] | 281 | } | 
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| [357fba] | 282 | } | 
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|  | 283 |  | 
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|  | 284 | /** Checks whether point is any of the two endpoints this line contains. | 
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|  | 285 | * \param *point point to test | 
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|  | 286 | * \return true - point is of the line, false - is not | 
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|  | 287 | */ | 
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| [9473f6] | 288 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const | 
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| [357fba] | 289 | { | 
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| [f67b6e] | 290 | Info FunctionInfo(__func__); | 
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| [357fba] | 291 | for(int i=0;i<2;i++) | 
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|  | 292 | if (point == endpoints[i]) | 
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|  | 293 | return true; | 
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|  | 294 | return false; | 
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|  | 295 | }; | 
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|  | 296 |  | 
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| [62bb91] | 297 | /** Returns other endpoint of the line. | 
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|  | 298 | * \param *point other endpoint | 
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|  | 299 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise | 
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|  | 300 | */ | 
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| [9473f6] | 301 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const | 
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| [62bb91] | 302 | { | 
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| [f67b6e] | 303 | Info FunctionInfo(__func__); | 
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| [62bb91] | 304 | if (endpoints[0] == point) | 
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|  | 305 | return endpoints[1]; | 
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|  | 306 | else if (endpoints[1] == point) | 
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|  | 307 | return endpoints[0]; | 
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|  | 308 | else | 
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|  | 309 | return NULL; | 
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|  | 310 | }; | 
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|  | 311 |  | 
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| [16d866] | 312 | /** output operator for BoundaryLineSet. | 
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|  | 313 | * \param &ost output stream | 
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|  | 314 | * \param &a boundary line | 
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|  | 315 | */ | 
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| [776b64] | 316 | ostream & operator <<(ostream &ost, const  BoundaryLineSet &a) | 
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| [357fba] | 317 | { | 
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| [57066a] | 318 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]"; | 
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| [357fba] | 319 | return ost; | 
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| [16d866] | 320 | }; | 
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| [357fba] | 321 |  | 
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|  | 322 | // ======================================== Triangles on Boundary ================================= | 
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|  | 323 |  | 
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| [16d866] | 324 | /** Constructor for BoundaryTriangleSet. | 
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|  | 325 | */ | 
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| [1e168b] | 326 | BoundaryTriangleSet::BoundaryTriangleSet() : | 
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|  | 327 | Nr(-1) | 
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| [357fba] | 328 | { | 
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| [f67b6e] | 329 | Info FunctionInfo(__func__); | 
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| [357fba] | 330 | for (int i = 0; i < 3; i++) | 
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|  | 331 | { | 
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|  | 332 | endpoints[i] = NULL; | 
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|  | 333 | lines[i] = NULL; | 
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|  | 334 | } | 
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| [16d866] | 335 | }; | 
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| [357fba] | 336 |  | 
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| [16d866] | 337 | /** Constructor for BoundaryTriangleSet with three lines. | 
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|  | 338 | * \param *line[3] lines that make up the triangle | 
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|  | 339 | * \param number number of triangle | 
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|  | 340 | */ | 
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| [9473f6] | 341 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) : | 
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| [1e168b] | 342 | Nr(number) | 
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| [357fba] | 343 | { | 
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| [f67b6e] | 344 | Info FunctionInfo(__func__); | 
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| [357fba] | 345 | // set number | 
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|  | 346 | // set lines | 
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| [f67b6e] | 347 | for (int i = 0; i < 3; i++) { | 
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|  | 348 | lines[i] = line[i]; | 
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|  | 349 | lines[i]->AddTriangle(this); | 
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|  | 350 | } | 
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| [357fba] | 351 | // get ascending order of endpoints | 
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| [f67b6e] | 352 | PointMap OrderMap; | 
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| [357fba] | 353 | for (int i = 0; i < 3; i++) | 
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|  | 354 | // for all three lines | 
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| [f67b6e] | 355 | for (int j = 0; j < 2; j++) { // for both endpoints | 
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|  | 356 | OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
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|  | 357 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); | 
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|  | 358 | // and we don't care whether insertion fails | 
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|  | 359 | } | 
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| [357fba] | 360 | // set endpoints | 
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|  | 361 | int Counter = 0; | 
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| [f67b6e] | 362 | Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl; | 
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|  | 363 | for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) { | 
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|  | 364 | endpoints[Counter] = runner->second; | 
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|  | 365 | Log() << Verbose(0) << " " << *endpoints[Counter] << endl; | 
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|  | 366 | Counter++; | 
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|  | 367 | } | 
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|  | 368 | if (Counter < 3) { | 
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|  | 369 | eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl; | 
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|  | 370 | performCriticalExit(); | 
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|  | 371 | } | 
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| [16d866] | 372 | }; | 
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| [357fba] | 373 |  | 
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| [16d866] | 374 | /** Destructor of BoundaryTriangleSet. | 
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|  | 375 | * Removes itself from each of its lines' LineMap and removes them if necessary. | 
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|  | 376 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() | 
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|  | 377 | */ | 
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| [357fba] | 378 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
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|  | 379 | { | 
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| [f67b6e] | 380 | Info FunctionInfo(__func__); | 
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| [357fba] | 381 | for (int i = 0; i < 3; i++) { | 
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| [16d866] | 382 | if (lines[i] != NULL) { | 
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| [57066a] | 383 | if (lines[i]->triangles.erase(Nr)) { | 
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| [f67b6e] | 384 | //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl; | 
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| [57066a] | 385 | } | 
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| [16d866] | 386 | if (lines[i]->triangles.empty()) { | 
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| [f67b6e] | 387 | //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
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| [16d866] | 388 | delete (lines[i]); | 
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|  | 389 | lines[i] = NULL; | 
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|  | 390 | } | 
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|  | 391 | } | 
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| [357fba] | 392 | } | 
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| [f67b6e] | 393 | //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl; | 
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| [16d866] | 394 | }; | 
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| [357fba] | 395 |  | 
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|  | 396 | /** Calculates the normal vector for this triangle. | 
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|  | 397 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
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|  | 398 | * \param &OtherVector direction vector to make normal vector unique. | 
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|  | 399 | */ | 
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| [9473f6] | 400 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector) | 
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| [357fba] | 401 | { | 
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| [f67b6e] | 402 | Info FunctionInfo(__func__); | 
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| [357fba] | 403 | // get normal vector | 
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|  | 404 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); | 
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|  | 405 |  | 
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|  | 406 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
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| [658efb] | 407 | if (NormalVector.ScalarProduct(&OtherVector) > 0.) | 
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| [357fba] | 408 | NormalVector.Scale(-1.); | 
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| [f67b6e] | 409 | Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl; | 
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| [357fba] | 410 | }; | 
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|  | 411 |  | 
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| [97498a] | 412 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses. | 
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| [357fba] | 413 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
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| [9473f6] | 414 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
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| [7dea7c] | 415 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line | 
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|  | 416 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between | 
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|  | 417 | * the first two basepoints) or not. | 
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| [357fba] | 418 | * \param *out output stream for debugging | 
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|  | 419 | * \param *MolCenter offset vector of line | 
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|  | 420 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line | 
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|  | 421 | * \param *Intersection intersection on plane on return | 
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|  | 422 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. | 
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|  | 423 | */ | 
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| [9473f6] | 424 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const | 
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| [357fba] | 425 | { | 
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| [fee69b] | 426 | Info FunctionInfo(__func__); | 
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| [357fba] | 427 | Vector CrossPoint; | 
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|  | 428 | Vector helper; | 
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|  | 429 |  | 
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| [e138de] | 430 | if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) { | 
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| [f67b6e] | 431 | eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl; | 
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| [357fba] | 432 | return false; | 
|---|
|  | 433 | } | 
|---|
|  | 434 |  | 
|---|
| [97498a] | 435 | Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl; | 
|---|
|  | 436 | Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl; | 
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|  | 437 | Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl; | 
|---|
|  | 438 |  | 
|---|
| [fee69b] | 439 | if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) { | 
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|  | 440 | Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl; | 
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|  | 441 | return true; | 
|---|
|  | 442 | }   else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) { | 
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|  | 443 | Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl; | 
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|  | 444 | return true; | 
|---|
|  | 445 | }   else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) { | 
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|  | 446 | Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl; | 
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|  | 447 | return true; | 
|---|
|  | 448 | } | 
|---|
| [357fba] | 449 | // Calculate cross point between one baseline and the line from the third endpoint to intersection | 
|---|
| [5c7bf8] | 450 | int i=0; | 
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| [357fba] | 451 | do { | 
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| [e138de] | 452 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { | 
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| [fee69b] | 453 | helper.CopyVector(endpoints[(i+1)%3]->node->node); | 
|---|
|  | 454 | helper.SubtractVector(endpoints[i%3]->node->node); | 
|---|
| [97498a] | 455 | CrossPoint.SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector | 
|---|
| [fee69b] | 456 | const double s = CrossPoint.ScalarProduct(&helper)/helper.NormSquared(); | 
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|  | 457 | Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl; | 
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|  | 458 | if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) { | 
|---|
|  | 459 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl; | 
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|  | 460 | i=4; | 
|---|
|  | 461 | break; | 
|---|
|  | 462 | } | 
|---|
| [5c7bf8] | 463 | i++; | 
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| [fcad4b] | 464 | } else | 
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|  | 465 | break; | 
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| [97498a] | 466 | } while (i<3); | 
|---|
| [5c7bf8] | 467 | if (i==3) { | 
|---|
| [fcad4b] | 468 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl; | 
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| [357fba] | 469 | return true; | 
|---|
| [fcad4b] | 470 | } else { | 
|---|
|  | 471 | Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl; | 
|---|
| [357fba] | 472 | return false; | 
|---|
|  | 473 | } | 
|---|
|  | 474 | }; | 
|---|
|  | 475 |  | 
|---|
| [9473f6] | 476 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses. | 
|---|
|  | 477 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
|---|
|  | 478 | * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
|---|
|  | 479 | * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line | 
|---|
|  | 480 | * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between | 
|---|
|  | 481 | * the first two basepoints) or not. | 
|---|
|  | 482 | * \param *x point | 
|---|
|  | 483 | * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector | 
|---|
|  | 484 | * \return Distance squared between \a *x and closest point inside triangle | 
|---|
|  | 485 | */ | 
|---|
|  | 486 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const | 
|---|
|  | 487 | { | 
|---|
|  | 488 | Info FunctionInfo(__func__); | 
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|  | 489 | Vector Direction; | 
|---|
|  | 490 |  | 
|---|
|  | 491 | // 1. get intersection with plane | 
|---|
|  | 492 | Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl; | 
|---|
|  | 493 | GetCenter(&Direction); | 
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|  | 494 | if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) { | 
|---|
|  | 495 | ClosestPoint->CopyVector(x); | 
|---|
|  | 496 | } | 
|---|
|  | 497 |  | 
|---|
|  | 498 | // 2. Calculate in plane part of line (x, intersection) | 
|---|
|  | 499 | Vector InPlane; | 
|---|
|  | 500 | InPlane.CopyVector(x); | 
|---|
|  | 501 | InPlane.SubtractVector(ClosestPoint);  // points from plane intersection to straight-down point | 
|---|
|  | 502 | InPlane.ProjectOntoPlane(&NormalVector); | 
|---|
|  | 503 | InPlane.AddVector(ClosestPoint); | 
|---|
|  | 504 |  | 
|---|
|  | 505 | Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl; | 
|---|
|  | 506 | Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl; | 
|---|
|  | 507 | Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl; | 
|---|
|  | 508 |  | 
|---|
|  | 509 | // Calculate cross point between one baseline and the desired point such that distance is shortest | 
|---|
|  | 510 | double ShortestDistance = -1.; | 
|---|
|  | 511 | bool InsideFlag = false; | 
|---|
|  | 512 | Vector CrossDirection[3]; | 
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|  | 513 | Vector CrossPoint[3]; | 
|---|
|  | 514 | Vector helper; | 
|---|
|  | 515 | for (int i=0;i<3;i++) { | 
|---|
|  | 516 | // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point | 
|---|
|  | 517 | Direction.CopyVector(endpoints[(i+1)%3]->node->node); | 
|---|
|  | 518 | Direction.SubtractVector(endpoints[i%3]->node->node); | 
|---|
|  | 519 | // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal); | 
|---|
|  | 520 | CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node); | 
|---|
|  | 521 | CrossDirection[i].CopyVector(&CrossPoint[i]); | 
|---|
|  | 522 | CrossDirection[i].SubtractVector(&InPlane); | 
|---|
|  | 523 | CrossPoint[i].SubtractVector(endpoints[i%3]->node->node);  // cross point was returned as absolute vector | 
|---|
|  | 524 | const double s = CrossPoint[i].ScalarProduct(&Direction)/Direction.NormSquared(); | 
|---|
|  | 525 | Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl; | 
|---|
|  | 526 | if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) { | 
|---|
|  | 527 | CrossPoint[i].AddVector(endpoints[i%3]->node->node);  // make cross point absolute again | 
|---|
|  | 528 | Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i%3]->node->node << " and " << *endpoints[(i+1)%3]->node->node << "." << endl; | 
|---|
|  | 529 | const double distance = CrossPoint[i].DistanceSquared(x); | 
|---|
|  | 530 | if ((ShortestDistance < 0.) || (ShortestDistance > distance)) { | 
|---|
|  | 531 | ShortestDistance = distance; | 
|---|
|  | 532 | ClosestPoint->CopyVector(&CrossPoint[i]); | 
|---|
|  | 533 | } | 
|---|
|  | 534 | } else | 
|---|
|  | 535 | CrossPoint[i].Zero(); | 
|---|
|  | 536 | } | 
|---|
|  | 537 | InsideFlag = true; | 
|---|
|  | 538 | for (int i=0;i<3;i++) { | 
|---|
|  | 539 | const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+1)%3]); | 
|---|
|  | 540 | const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+2)%3]);; | 
|---|
|  | 541 | if ((sign > -MYEPSILON) && (othersign > -MYEPSILON))  // have different sign | 
|---|
|  | 542 | InsideFlag = false; | 
|---|
|  | 543 | } | 
|---|
|  | 544 | if (InsideFlag) { | 
|---|
|  | 545 | ClosestPoint->CopyVector(&InPlane); | 
|---|
|  | 546 | ShortestDistance = InPlane.DistanceSquared(x); | 
|---|
|  | 547 | } else {  // also check endnodes | 
|---|
|  | 548 | for (int i=0;i<3;i++) { | 
|---|
|  | 549 | const double distance = x->DistanceSquared(endpoints[i]->node->node); | 
|---|
|  | 550 | if ((ShortestDistance < 0.) || (ShortestDistance > distance)) { | 
|---|
|  | 551 | ShortestDistance = distance; | 
|---|
|  | 552 | ClosestPoint->CopyVector(endpoints[i]->node->node); | 
|---|
|  | 553 | } | 
|---|
|  | 554 | } | 
|---|
|  | 555 | } | 
|---|
|  | 556 | Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl; | 
|---|
|  | 557 | return ShortestDistance; | 
|---|
|  | 558 | }; | 
|---|
|  | 559 |  | 
|---|
| [357fba] | 560 | /** Checks whether lines is any of the three boundary lines this triangle contains. | 
|---|
|  | 561 | * \param *line line to test | 
|---|
|  | 562 | * \return true - line is of the triangle, false - is not | 
|---|
|  | 563 | */ | 
|---|
| [9473f6] | 564 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const | 
|---|
| [357fba] | 565 | { | 
|---|
| [f67b6e] | 566 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 567 | for(int i=0;i<3;i++) | 
|---|
|  | 568 | if (line == lines[i]) | 
|---|
|  | 569 | return true; | 
|---|
|  | 570 | return false; | 
|---|
|  | 571 | }; | 
|---|
|  | 572 |  | 
|---|
|  | 573 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 574 | * \param *point point to test | 
|---|
|  | 575 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 576 | */ | 
|---|
| [9473f6] | 577 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const | 
|---|
| [357fba] | 578 | { | 
|---|
| [f67b6e] | 579 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 580 | for(int i=0;i<3;i++) | 
|---|
|  | 581 | if (point == endpoints[i]) | 
|---|
|  | 582 | return true; | 
|---|
|  | 583 | return false; | 
|---|
|  | 584 | }; | 
|---|
|  | 585 |  | 
|---|
| [7dea7c] | 586 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 587 | * \param *point TesselPoint to test | 
|---|
|  | 588 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 589 | */ | 
|---|
| [9473f6] | 590 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const | 
|---|
| [7dea7c] | 591 | { | 
|---|
| [f67b6e] | 592 | Info FunctionInfo(__func__); | 
|---|
| [7dea7c] | 593 | for(int i=0;i<3;i++) | 
|---|
|  | 594 | if (point == endpoints[i]->node) | 
|---|
|  | 595 | return true; | 
|---|
|  | 596 | return false; | 
|---|
|  | 597 | }; | 
|---|
|  | 598 |  | 
|---|
| [357fba] | 599 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 600 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 601 | * \return true - is the very triangle, false - is not | 
|---|
|  | 602 | */ | 
|---|
| [9473f6] | 603 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const | 
|---|
| [357fba] | 604 | { | 
|---|
| [f67b6e] | 605 | Info FunctionInfo(__func__); | 
|---|
| [71b20e] | 606 | Log() << Verbose(1) << "INFO: Checking " << Points[0] << ","  << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl; | 
|---|
| [357fba] | 607 | return (((endpoints[0] == Points[0]) | 
|---|
|  | 608 | || (endpoints[0] == Points[1]) | 
|---|
|  | 609 | || (endpoints[0] == Points[2]) | 
|---|
|  | 610 | ) && ( | 
|---|
|  | 611 | (endpoints[1] == Points[0]) | 
|---|
|  | 612 | || (endpoints[1] == Points[1]) | 
|---|
|  | 613 | || (endpoints[1] == Points[2]) | 
|---|
|  | 614 | ) && ( | 
|---|
|  | 615 | (endpoints[2] == Points[0]) | 
|---|
|  | 616 | || (endpoints[2] == Points[1]) | 
|---|
|  | 617 | || (endpoints[2] == Points[2]) | 
|---|
| [62bb91] | 618 |  | 
|---|
| [357fba] | 619 | )); | 
|---|
|  | 620 | }; | 
|---|
|  | 621 |  | 
|---|
| [57066a] | 622 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 623 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 624 | * \return true - is the very triangle, false - is not | 
|---|
|  | 625 | */ | 
|---|
| [9473f6] | 626 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const | 
|---|
| [57066a] | 627 | { | 
|---|
| [f67b6e] | 628 | Info FunctionInfo(__func__); | 
|---|
| [57066a] | 629 | return (((endpoints[0] == T->endpoints[0]) | 
|---|
|  | 630 | || (endpoints[0] == T->endpoints[1]) | 
|---|
|  | 631 | || (endpoints[0] == T->endpoints[2]) | 
|---|
|  | 632 | ) && ( | 
|---|
|  | 633 | (endpoints[1] == T->endpoints[0]) | 
|---|
|  | 634 | || (endpoints[1] == T->endpoints[1]) | 
|---|
|  | 635 | || (endpoints[1] == T->endpoints[2]) | 
|---|
|  | 636 | ) && ( | 
|---|
|  | 637 | (endpoints[2] == T->endpoints[0]) | 
|---|
|  | 638 | || (endpoints[2] == T->endpoints[1]) | 
|---|
|  | 639 | || (endpoints[2] == T->endpoints[2]) | 
|---|
|  | 640 |  | 
|---|
|  | 641 | )); | 
|---|
|  | 642 | }; | 
|---|
|  | 643 |  | 
|---|
| [62bb91] | 644 | /** Returns the endpoint which is not contained in the given \a *line. | 
|---|
|  | 645 | * \param *line baseline defining two endpoints | 
|---|
|  | 646 | * \return pointer third endpoint or NULL if line does not belong to triangle. | 
|---|
|  | 647 | */ | 
|---|
| [9473f6] | 648 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const | 
|---|
| [62bb91] | 649 | { | 
|---|
| [f67b6e] | 650 | Info FunctionInfo(__func__); | 
|---|
| [62bb91] | 651 | // sanity check | 
|---|
|  | 652 | if (!ContainsBoundaryLine(line)) | 
|---|
|  | 653 | return NULL; | 
|---|
|  | 654 | for(int i=0;i<3;i++) | 
|---|
|  | 655 | if (!line->ContainsBoundaryPoint(endpoints[i])) | 
|---|
|  | 656 | return endpoints[i]; | 
|---|
|  | 657 | // actually, that' impossible :) | 
|---|
|  | 658 | return NULL; | 
|---|
|  | 659 | }; | 
|---|
|  | 660 |  | 
|---|
|  | 661 | /** Calculates the center point of the triangle. | 
|---|
|  | 662 | * Is third of the sum of all endpoints. | 
|---|
|  | 663 | * \param *center central point on return. | 
|---|
|  | 664 | */ | 
|---|
| [9473f6] | 665 | void BoundaryTriangleSet::GetCenter(Vector * const center) const | 
|---|
| [62bb91] | 666 | { | 
|---|
| [f67b6e] | 667 | Info FunctionInfo(__func__); | 
|---|
| [62bb91] | 668 | center->Zero(); | 
|---|
|  | 669 | for(int i=0;i<3;i++) | 
|---|
|  | 670 | center->AddVector(endpoints[i]->node->node); | 
|---|
|  | 671 | center->Scale(1./3.); | 
|---|
| [9473f6] | 672 | Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl; | 
|---|
| [62bb91] | 673 | } | 
|---|
|  | 674 |  | 
|---|
| [16d866] | 675 | /** output operator for BoundaryTriangleSet. | 
|---|
|  | 676 | * \param &ost output stream | 
|---|
|  | 677 | * \param &a boundary triangle | 
|---|
|  | 678 | */ | 
|---|
| [776b64] | 679 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a) | 
|---|
| [357fba] | 680 | { | 
|---|
| [f67b6e] | 681 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]"; | 
|---|
|  | 682 | //  ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," | 
|---|
|  | 683 | //      << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]"; | 
|---|
| [357fba] | 684 | return ost; | 
|---|
| [16d866] | 685 | }; | 
|---|
| [357fba] | 686 |  | 
|---|
| [262bae] | 687 | // ======================================== Polygons on Boundary ================================= | 
|---|
|  | 688 |  | 
|---|
|  | 689 | /** Constructor for BoundaryPolygonSet. | 
|---|
|  | 690 | */ | 
|---|
|  | 691 | BoundaryPolygonSet::BoundaryPolygonSet() : | 
|---|
|  | 692 | Nr(-1) | 
|---|
|  | 693 | { | 
|---|
|  | 694 | Info FunctionInfo(__func__); | 
|---|
|  | 695 | }; | 
|---|
|  | 696 |  | 
|---|
|  | 697 | /** Destructor of BoundaryPolygonSet. | 
|---|
|  | 698 | * Just clears endpoints. | 
|---|
|  | 699 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() | 
|---|
|  | 700 | */ | 
|---|
|  | 701 | BoundaryPolygonSet::~BoundaryPolygonSet() | 
|---|
|  | 702 | { | 
|---|
|  | 703 | Info FunctionInfo(__func__); | 
|---|
|  | 704 | endpoints.clear(); | 
|---|
|  | 705 | Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl; | 
|---|
|  | 706 | }; | 
|---|
|  | 707 |  | 
|---|
|  | 708 | /** Calculates the normal vector for this triangle. | 
|---|
|  | 709 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
|---|
|  | 710 | * \param &OtherVector direction vector to make normal vector unique. | 
|---|
|  | 711 | * \return allocated vector in normal direction | 
|---|
|  | 712 | */ | 
|---|
|  | 713 | Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const | 
|---|
|  | 714 | { | 
|---|
|  | 715 | Info FunctionInfo(__func__); | 
|---|
|  | 716 | // get normal vector | 
|---|
|  | 717 | Vector TemporaryNormal; | 
|---|
|  | 718 | Vector *TotalNormal = new Vector; | 
|---|
|  | 719 | PointSet::const_iterator Runner[3]; | 
|---|
|  | 720 | for (int i=0;i<3; i++) { | 
|---|
|  | 721 | Runner[i] = endpoints.begin(); | 
|---|
|  | 722 | for (int j = 0; j<i; j++) { // go as much further | 
|---|
|  | 723 | Runner[i]++; | 
|---|
|  | 724 | if (Runner[i] == endpoints.end()) { | 
|---|
|  | 725 | eLog() << Verbose(0) << "There are less than three endpoints in the polygon!" << endl; | 
|---|
|  | 726 | performCriticalExit(); | 
|---|
|  | 727 | } | 
|---|
|  | 728 | } | 
|---|
|  | 729 | } | 
|---|
|  | 730 | TotalNormal->Zero(); | 
|---|
|  | 731 | int counter=0; | 
|---|
|  | 732 | for (; Runner[2] != endpoints.end(); ) { | 
|---|
|  | 733 | TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node); | 
|---|
|  | 734 | for (int i=0;i<3;i++) // increase each of them | 
|---|
|  | 735 | Runner[i]++; | 
|---|
|  | 736 | TotalNormal->AddVector(&TemporaryNormal); | 
|---|
|  | 737 | } | 
|---|
|  | 738 | TotalNormal->Scale(1./(double)counter); | 
|---|
|  | 739 |  | 
|---|
|  | 740 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
|---|
|  | 741 | if (TotalNormal->ScalarProduct(&OtherVector) > 0.) | 
|---|
|  | 742 | TotalNormal->Scale(-1.); | 
|---|
|  | 743 | Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl; | 
|---|
|  | 744 |  | 
|---|
|  | 745 | return TotalNormal; | 
|---|
|  | 746 | }; | 
|---|
|  | 747 |  | 
|---|
|  | 748 | /** Calculates the center point of the triangle. | 
|---|
|  | 749 | * Is third of the sum of all endpoints. | 
|---|
|  | 750 | * \param *center central point on return. | 
|---|
|  | 751 | */ | 
|---|
|  | 752 | void BoundaryPolygonSet::GetCenter(Vector * const center) const | 
|---|
|  | 753 | { | 
|---|
|  | 754 | Info FunctionInfo(__func__); | 
|---|
|  | 755 | center->Zero(); | 
|---|
|  | 756 | int counter = 0; | 
|---|
|  | 757 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { | 
|---|
|  | 758 | center->AddVector((*Runner)->node->node); | 
|---|
|  | 759 | counter++; | 
|---|
|  | 760 | } | 
|---|
|  | 761 | center->Scale(1./(double)counter); | 
|---|
| [856098] | 762 | Log() << Verbose(1) << "Center is at " << *center << "." << endl; | 
|---|
| [262bae] | 763 | } | 
|---|
|  | 764 |  | 
|---|
|  | 765 | /** Checks whether the polygons contains all three endpoints of the triangle. | 
|---|
|  | 766 | * \param *triangle triangle to test | 
|---|
|  | 767 | * \return true - triangle is contained polygon, false - is not | 
|---|
|  | 768 | */ | 
|---|
|  | 769 | bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const | 
|---|
|  | 770 | { | 
|---|
|  | 771 | Info FunctionInfo(__func__); | 
|---|
|  | 772 | return ContainsPresentTupel(triangle->endpoints, 3); | 
|---|
|  | 773 | }; | 
|---|
|  | 774 |  | 
|---|
|  | 775 | /** Checks whether the polygons contains both endpoints of the line. | 
|---|
|  | 776 | * \param *line line to test | 
|---|
|  | 777 | * \return true - line is of the triangle, false - is not | 
|---|
|  | 778 | */ | 
|---|
|  | 779 | bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const | 
|---|
|  | 780 | { | 
|---|
| [856098] | 781 | Info FunctionInfo(__func__); | 
|---|
| [262bae] | 782 | return ContainsPresentTupel(line->endpoints, 2); | 
|---|
|  | 783 | }; | 
|---|
|  | 784 |  | 
|---|
|  | 785 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 786 | * \param *point point to test | 
|---|
|  | 787 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 788 | */ | 
|---|
|  | 789 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const | 
|---|
|  | 790 | { | 
|---|
|  | 791 | Info FunctionInfo(__func__); | 
|---|
| [856098] | 792 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { | 
|---|
|  | 793 | Log() << Verbose(0) << "Checking against " << **Runner << endl; | 
|---|
|  | 794 | if (point == (*Runner)) { | 
|---|
|  | 795 | Log() << Verbose(0) << " Contained." << endl; | 
|---|
| [262bae] | 796 | return true; | 
|---|
| [856098] | 797 | } | 
|---|
|  | 798 | } | 
|---|
|  | 799 | Log() << Verbose(0) << " Not contained." << endl; | 
|---|
| [262bae] | 800 | return false; | 
|---|
|  | 801 | }; | 
|---|
|  | 802 |  | 
|---|
|  | 803 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 804 | * \param *point TesselPoint to test | 
|---|
|  | 805 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 806 | */ | 
|---|
|  | 807 | bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const | 
|---|
|  | 808 | { | 
|---|
|  | 809 | Info FunctionInfo(__func__); | 
|---|
|  | 810 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) | 
|---|
| [856098] | 811 | if (point == (*Runner)->node) { | 
|---|
|  | 812 | Log() << Verbose(0) << " Contained." << endl; | 
|---|
| [262bae] | 813 | return true; | 
|---|
| [856098] | 814 | } | 
|---|
|  | 815 | Log() << Verbose(0) << " Not contained." << endl; | 
|---|
| [262bae] | 816 | return false; | 
|---|
|  | 817 | }; | 
|---|
|  | 818 |  | 
|---|
|  | 819 | /** Checks whether given array of \a *Points coincide with polygons's endpoints. | 
|---|
|  | 820 | * \param **Points pointer to an array of BoundaryPointSet | 
|---|
|  | 821 | * \param dim dimension of array | 
|---|
|  | 822 | * \return true - set of points is contained in polygon, false - is not | 
|---|
|  | 823 | */ | 
|---|
|  | 824 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const | 
|---|
|  | 825 | { | 
|---|
| [856098] | 826 | Info FunctionInfo(__func__); | 
|---|
| [262bae] | 827 | int counter = 0; | 
|---|
| [856098] | 828 | Log() << Verbose(1) << "Polygon is " << *this << endl; | 
|---|
|  | 829 | for(int i=0;i<dim;i++) { | 
|---|
|  | 830 | Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl; | 
|---|
|  | 831 | if (ContainsBoundaryPoint(Points[i])) { | 
|---|
| [262bae] | 832 | counter++; | 
|---|
| [856098] | 833 | } | 
|---|
|  | 834 | } | 
|---|
| [262bae] | 835 |  | 
|---|
|  | 836 | if (counter == dim) | 
|---|
|  | 837 | return true; | 
|---|
|  | 838 | else | 
|---|
|  | 839 | return false; | 
|---|
|  | 840 | }; | 
|---|
|  | 841 |  | 
|---|
|  | 842 | /** Checks whether given PointList coincide with polygons's endpoints. | 
|---|
|  | 843 | * \param &endpoints PointList | 
|---|
|  | 844 | * \return true - set of points is contained in polygon, false - is not | 
|---|
|  | 845 | */ | 
|---|
|  | 846 | bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const | 
|---|
|  | 847 | { | 
|---|
| [856098] | 848 | Info FunctionInfo(__func__); | 
|---|
| [262bae] | 849 | size_t counter = 0; | 
|---|
| [856098] | 850 | Log() << Verbose(1) << "Polygon is " << *this << endl; | 
|---|
| [262bae] | 851 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) { | 
|---|
| [856098] | 852 | Log() << Verbose(1) << " Testing endpoint " << **Runner << endl; | 
|---|
| [262bae] | 853 | if (ContainsBoundaryPoint(*Runner)) | 
|---|
|  | 854 | counter++; | 
|---|
|  | 855 | } | 
|---|
|  | 856 |  | 
|---|
|  | 857 | if (counter == endpoints.size()) | 
|---|
|  | 858 | return true; | 
|---|
|  | 859 | else | 
|---|
|  | 860 | return false; | 
|---|
|  | 861 | }; | 
|---|
|  | 862 |  | 
|---|
|  | 863 | /** Checks whether given set of \a *Points coincide with polygons's endpoints. | 
|---|
|  | 864 | * \param *P pointer to BoundaryPolygonSet | 
|---|
|  | 865 | * \return true - is the very triangle, false - is not | 
|---|
|  | 866 | */ | 
|---|
|  | 867 | bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const | 
|---|
|  | 868 | { | 
|---|
|  | 869 | return ContainsPresentTupel((const PointSet)P->endpoints); | 
|---|
|  | 870 | }; | 
|---|
|  | 871 |  | 
|---|
|  | 872 | /** Gathers all the endpoints' triangles in a unique set. | 
|---|
|  | 873 | * \return set of all triangles | 
|---|
|  | 874 | */ | 
|---|
| [856098] | 875 | TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const | 
|---|
| [262bae] | 876 | { | 
|---|
|  | 877 | Info FunctionInfo(__func__); | 
|---|
| [856098] | 878 | pair <TriangleSet::iterator, bool> Tester; | 
|---|
| [262bae] | 879 | TriangleSet *triangles = new TriangleSet; | 
|---|
|  | 880 |  | 
|---|
|  | 881 | for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) | 
|---|
|  | 882 | for(LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++) | 
|---|
| [856098] | 883 | for(TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) { | 
|---|
|  | 884 | //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl; | 
|---|
|  | 885 | if (ContainsBoundaryTriangle(Sprinter->second)) { | 
|---|
|  | 886 | Tester = triangles->insert(Sprinter->second); | 
|---|
|  | 887 | if (Tester.second) | 
|---|
|  | 888 | Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl; | 
|---|
|  | 889 | } | 
|---|
|  | 890 | } | 
|---|
| [262bae] | 891 |  | 
|---|
|  | 892 | Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl; | 
|---|
|  | 893 | return triangles; | 
|---|
|  | 894 | }; | 
|---|
|  | 895 |  | 
|---|
|  | 896 | /** Fills the endpoints of this polygon from the triangles attached to \a *line. | 
|---|
|  | 897 | * \param *line lines with triangles attached | 
|---|
| [856098] | 898 | * \return true - polygon contains endpoints, false - line was NULL | 
|---|
| [262bae] | 899 | */ | 
|---|
|  | 900 | bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line) | 
|---|
|  | 901 | { | 
|---|
| [856098] | 902 | Info FunctionInfo(__func__); | 
|---|
|  | 903 | pair <PointSet::iterator, bool> Tester; | 
|---|
|  | 904 | if (line == NULL) | 
|---|
|  | 905 | return false; | 
|---|
|  | 906 | Log() << Verbose(1) << "Filling polygon from line " << *line << endl; | 
|---|
| [262bae] | 907 | for(TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) { | 
|---|
| [856098] | 908 | for (int i=0;i<3;i++) { | 
|---|
|  | 909 | Tester = endpoints.insert((Runner->second)->endpoints[i]); | 
|---|
|  | 910 | if (Tester.second) | 
|---|
|  | 911 | Log() << Verbose(1) << "  Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl; | 
|---|
|  | 912 | } | 
|---|
| [262bae] | 913 | } | 
|---|
|  | 914 |  | 
|---|
| [856098] | 915 | return true; | 
|---|
| [262bae] | 916 | }; | 
|---|
|  | 917 |  | 
|---|
|  | 918 | /** output operator for BoundaryPolygonSet. | 
|---|
|  | 919 | * \param &ost output stream | 
|---|
|  | 920 | * \param &a boundary polygon | 
|---|
|  | 921 | */ | 
|---|
|  | 922 | ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a) | 
|---|
|  | 923 | { | 
|---|
|  | 924 | ost << "[" << a.Nr << "|"; | 
|---|
|  | 925 | for(PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) { | 
|---|
|  | 926 | ost << (*Runner)->node->Name; | 
|---|
|  | 927 | Runner++; | 
|---|
|  | 928 | if (Runner != a.endpoints.end()) | 
|---|
|  | 929 | ost << ","; | 
|---|
|  | 930 | } | 
|---|
|  | 931 | ost<< "]"; | 
|---|
|  | 932 | return ost; | 
|---|
|  | 933 | }; | 
|---|
|  | 934 |  | 
|---|
| [357fba] | 935 | // =========================================================== class TESSELPOINT =========================================== | 
|---|
|  | 936 |  | 
|---|
|  | 937 | /** Constructor of class TesselPoint. | 
|---|
|  | 938 | */ | 
|---|
|  | 939 | TesselPoint::TesselPoint() | 
|---|
|  | 940 | { | 
|---|
| [244a84] | 941 | //Info FunctionInfo(__func__); | 
|---|
| [357fba] | 942 | node = NULL; | 
|---|
|  | 943 | nr = -1; | 
|---|
|  | 944 | Name =  NULL; | 
|---|
|  | 945 | }; | 
|---|
|  | 946 |  | 
|---|
|  | 947 | /** Destructor for class TesselPoint. | 
|---|
|  | 948 | */ | 
|---|
|  | 949 | TesselPoint::~TesselPoint() | 
|---|
|  | 950 | { | 
|---|
| [244a84] | 951 | //Info FunctionInfo(__func__); | 
|---|
| [357fba] | 952 | }; | 
|---|
|  | 953 |  | 
|---|
|  | 954 | /** Prints LCNode to screen. | 
|---|
|  | 955 | */ | 
|---|
|  | 956 | ostream & operator << (ostream &ost, const TesselPoint &a) | 
|---|
|  | 957 | { | 
|---|
| [57066a] | 958 | ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]"; | 
|---|
| [357fba] | 959 | return ost; | 
|---|
|  | 960 | }; | 
|---|
|  | 961 |  | 
|---|
| [5c7bf8] | 962 | /** Prints LCNode to screen. | 
|---|
|  | 963 | */ | 
|---|
|  | 964 | ostream & TesselPoint::operator << (ostream &ost) | 
|---|
|  | 965 | { | 
|---|
| [f67b6e] | 966 | Info FunctionInfo(__func__); | 
|---|
| [27bd2f] | 967 | ost << "[" << (nr) << "|" << this << "]"; | 
|---|
| [5c7bf8] | 968 | return ost; | 
|---|
|  | 969 | }; | 
|---|
|  | 970 |  | 
|---|
| [357fba] | 971 |  | 
|---|
|  | 972 | // =========================================================== class POINTCLOUD ============================================ | 
|---|
|  | 973 |  | 
|---|
|  | 974 | /** Constructor of class PointCloud. | 
|---|
|  | 975 | */ | 
|---|
|  | 976 | PointCloud::PointCloud() | 
|---|
|  | 977 | { | 
|---|
| [244a84] | 978 | //Info FunctionInfo(__func__); | 
|---|
| [357fba] | 979 | }; | 
|---|
|  | 980 |  | 
|---|
|  | 981 | /** Destructor for class PointCloud. | 
|---|
|  | 982 | */ | 
|---|
|  | 983 | PointCloud::~PointCloud() | 
|---|
|  | 984 | { | 
|---|
| [244a84] | 985 | //Info FunctionInfo(__func__); | 
|---|
| [357fba] | 986 | }; | 
|---|
|  | 987 |  | 
|---|
|  | 988 | // ============================ CandidateForTesselation ============================= | 
|---|
|  | 989 |  | 
|---|
|  | 990 | /** Constructor of class CandidateForTesselation. | 
|---|
|  | 991 | */ | 
|---|
| [1e168b] | 992 | CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) : | 
|---|
|  | 993 | BaseLine(line), | 
|---|
|  | 994 | ShortestAngle(2.*M_PI), | 
|---|
|  | 995 | OtherShortestAngle(2.*M_PI) | 
|---|
|  | 996 | { | 
|---|
| [f67b6e] | 997 | Info FunctionInfo(__func__); | 
|---|
| [1e168b] | 998 | }; | 
|---|
|  | 999 |  | 
|---|
|  | 1000 |  | 
|---|
|  | 1001 | /** Constructor of class CandidateForTesselation. | 
|---|
|  | 1002 | */ | 
|---|
|  | 1003 | CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) : | 
|---|
|  | 1004 | BaseLine(line), | 
|---|
|  | 1005 | ShortestAngle(2.*M_PI), | 
|---|
|  | 1006 | OtherShortestAngle(2.*M_PI) | 
|---|
|  | 1007 | { | 
|---|
| [f67b6e] | 1008 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1009 | OptCenter.CopyVector(&OptCandidateCenter); | 
|---|
|  | 1010 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter); | 
|---|
|  | 1011 | }; | 
|---|
|  | 1012 |  | 
|---|
|  | 1013 | /** Destructor for class CandidateForTesselation. | 
|---|
|  | 1014 | */ | 
|---|
|  | 1015 | CandidateForTesselation::~CandidateForTesselation() { | 
|---|
|  | 1016 | BaseLine = NULL; | 
|---|
|  | 1017 | }; | 
|---|
|  | 1018 |  | 
|---|
| [1e168b] | 1019 | /** output operator for CandidateForTesselation. | 
|---|
|  | 1020 | * \param &ost output stream | 
|---|
|  | 1021 | * \param &a boundary line | 
|---|
|  | 1022 | */ | 
|---|
|  | 1023 | ostream & operator <<(ostream &ost, const  CandidateForTesselation &a) | 
|---|
|  | 1024 | { | 
|---|
|  | 1025 | ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with "; | 
|---|
| [f67b6e] | 1026 | if (a.pointlist.empty()) | 
|---|
| [1e168b] | 1027 | ost << "no candidate."; | 
|---|
| [f67b6e] | 1028 | else { | 
|---|
|  | 1029 | ost << "candidate"; | 
|---|
|  | 1030 | if (a.pointlist.size() != 1) | 
|---|
|  | 1031 | ost << "s "; | 
|---|
|  | 1032 | else | 
|---|
|  | 1033 | ost << " "; | 
|---|
|  | 1034 | for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++) | 
|---|
|  | 1035 | ost << *(*Runner) << " "; | 
|---|
|  | 1036 | ost << " at angle " << (a.ShortestAngle)<< "."; | 
|---|
|  | 1037 | } | 
|---|
| [1e168b] | 1038 |  | 
|---|
|  | 1039 | return ost; | 
|---|
|  | 1040 | }; | 
|---|
|  | 1041 |  | 
|---|
|  | 1042 |  | 
|---|
| [357fba] | 1043 | // =========================================================== class TESSELATION =========================================== | 
|---|
|  | 1044 |  | 
|---|
|  | 1045 | /** Constructor of class Tesselation. | 
|---|
|  | 1046 | */ | 
|---|
| [1e168b] | 1047 | Tesselation::Tesselation() : | 
|---|
|  | 1048 | PointsOnBoundaryCount(0), | 
|---|
|  | 1049 | LinesOnBoundaryCount(0), | 
|---|
|  | 1050 | TrianglesOnBoundaryCount(0), | 
|---|
|  | 1051 | LastTriangle(NULL), | 
|---|
|  | 1052 | TriangleFilesWritten(0), | 
|---|
|  | 1053 | InternalPointer(PointsOnBoundary.begin()) | 
|---|
| [357fba] | 1054 | { | 
|---|
| [f67b6e] | 1055 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1056 | } | 
|---|
|  | 1057 | ; | 
|---|
|  | 1058 |  | 
|---|
|  | 1059 | /** Destructor of class Tesselation. | 
|---|
|  | 1060 | * We have to free all points, lines and triangles. | 
|---|
|  | 1061 | */ | 
|---|
|  | 1062 | Tesselation::~Tesselation() | 
|---|
|  | 1063 | { | 
|---|
| [f67b6e] | 1064 | Info FunctionInfo(__func__); | 
|---|
|  | 1065 | Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl; | 
|---|
| [357fba] | 1066 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 1067 | if (runner->second != NULL) { | 
|---|
|  | 1068 | delete (runner->second); | 
|---|
|  | 1069 | runner->second = NULL; | 
|---|
|  | 1070 | } else | 
|---|
| [717e0c] | 1071 | eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl; | 
|---|
| [357fba] | 1072 | } | 
|---|
| [f67b6e] | 1073 | Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl; | 
|---|
| [357fba] | 1074 | } | 
|---|
|  | 1075 | ; | 
|---|
|  | 1076 |  | 
|---|
| [5c7bf8] | 1077 | /** PointCloud implementation of GetCenter | 
|---|
|  | 1078 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1079 | */ | 
|---|
| [776b64] | 1080 | Vector * Tesselation::GetCenter(ofstream *out) const | 
|---|
| [5c7bf8] | 1081 | { | 
|---|
| [f67b6e] | 1082 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1083 | Vector *Center = new Vector(0.,0.,0.); | 
|---|
|  | 1084 | int num=0; | 
|---|
|  | 1085 | for (GoToFirst(); (!IsEnd()); GoToNext()) { | 
|---|
|  | 1086 | Center->AddVector(GetPoint()->node); | 
|---|
|  | 1087 | num++; | 
|---|
|  | 1088 | } | 
|---|
|  | 1089 | Center->Scale(1./num); | 
|---|
|  | 1090 | return Center; | 
|---|
|  | 1091 | }; | 
|---|
|  | 1092 |  | 
|---|
|  | 1093 | /** PointCloud implementation of GoPoint | 
|---|
|  | 1094 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1095 | */ | 
|---|
| [776b64] | 1096 | TesselPoint * Tesselation::GetPoint() const | 
|---|
| [5c7bf8] | 1097 | { | 
|---|
| [f67b6e] | 1098 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1099 | return (InternalPointer->second->node); | 
|---|
|  | 1100 | }; | 
|---|
|  | 1101 |  | 
|---|
|  | 1102 | /** PointCloud implementation of GetTerminalPoint. | 
|---|
|  | 1103 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1104 | */ | 
|---|
| [776b64] | 1105 | TesselPoint * Tesselation::GetTerminalPoint() const | 
|---|
| [5c7bf8] | 1106 | { | 
|---|
| [f67b6e] | 1107 | Info FunctionInfo(__func__); | 
|---|
| [776b64] | 1108 | PointMap::const_iterator Runner = PointsOnBoundary.end(); | 
|---|
| [5c7bf8] | 1109 | Runner--; | 
|---|
|  | 1110 | return (Runner->second->node); | 
|---|
|  | 1111 | }; | 
|---|
|  | 1112 |  | 
|---|
|  | 1113 | /** PointCloud implementation of GoToNext. | 
|---|
|  | 1114 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1115 | */ | 
|---|
| [776b64] | 1116 | void Tesselation::GoToNext() const | 
|---|
| [5c7bf8] | 1117 | { | 
|---|
| [f67b6e] | 1118 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1119 | if (InternalPointer != PointsOnBoundary.end()) | 
|---|
|  | 1120 | InternalPointer++; | 
|---|
|  | 1121 | }; | 
|---|
|  | 1122 |  | 
|---|
|  | 1123 | /** PointCloud implementation of GoToPrevious. | 
|---|
|  | 1124 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1125 | */ | 
|---|
| [776b64] | 1126 | void Tesselation::GoToPrevious() const | 
|---|
| [5c7bf8] | 1127 | { | 
|---|
| [f67b6e] | 1128 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1129 | if (InternalPointer != PointsOnBoundary.begin()) | 
|---|
|  | 1130 | InternalPointer--; | 
|---|
|  | 1131 | }; | 
|---|
|  | 1132 |  | 
|---|
|  | 1133 | /** PointCloud implementation of GoToFirst. | 
|---|
|  | 1134 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1135 | */ | 
|---|
| [776b64] | 1136 | void Tesselation::GoToFirst() const | 
|---|
| [5c7bf8] | 1137 | { | 
|---|
| [f67b6e] | 1138 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1139 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
|  | 1140 | }; | 
|---|
|  | 1141 |  | 
|---|
|  | 1142 | /** PointCloud implementation of GoToLast. | 
|---|
|  | 1143 | * Uses PointsOnBoundary and STL stuff. | 
|---|
| [776b64] | 1144 | */ | 
|---|
|  | 1145 | void Tesselation::GoToLast() const | 
|---|
| [5c7bf8] | 1146 | { | 
|---|
| [f67b6e] | 1147 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1148 | InternalPointer = PointsOnBoundary.end(); | 
|---|
|  | 1149 | InternalPointer--; | 
|---|
|  | 1150 | }; | 
|---|
|  | 1151 |  | 
|---|
|  | 1152 | /** PointCloud implementation of IsEmpty. | 
|---|
|  | 1153 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1154 | */ | 
|---|
| [776b64] | 1155 | bool Tesselation::IsEmpty() const | 
|---|
| [5c7bf8] | 1156 | { | 
|---|
| [f67b6e] | 1157 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1158 | return (PointsOnBoundary.empty()); | 
|---|
|  | 1159 | }; | 
|---|
|  | 1160 |  | 
|---|
|  | 1161 | /** PointCloud implementation of IsLast. | 
|---|
|  | 1162 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 1163 | */ | 
|---|
| [776b64] | 1164 | bool Tesselation::IsEnd() const | 
|---|
| [5c7bf8] | 1165 | { | 
|---|
| [f67b6e] | 1166 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1167 | return (InternalPointer == PointsOnBoundary.end()); | 
|---|
|  | 1168 | }; | 
|---|
|  | 1169 |  | 
|---|
|  | 1170 |  | 
|---|
| [357fba] | 1171 | /** Gueses first starting triangle of the convex envelope. | 
|---|
|  | 1172 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
|  | 1173 | * \param *out output stream for debugging | 
|---|
|  | 1174 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
|  | 1175 | */ | 
|---|
| [244a84] | 1176 | void Tesselation::GuessStartingTriangle() | 
|---|
| [357fba] | 1177 | { | 
|---|
| [f67b6e] | 1178 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1179 | // 4b. create a starting triangle | 
|---|
|  | 1180 | // 4b1. create all distances | 
|---|
|  | 1181 | DistanceMultiMap DistanceMMap; | 
|---|
|  | 1182 | double distance, tmp; | 
|---|
|  | 1183 | Vector PlaneVector, TrialVector; | 
|---|
|  | 1184 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
|  | 1185 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
|  | 1186 |  | 
|---|
|  | 1187 | // with A chosen, take each pair B,C and sort | 
|---|
|  | 1188 | if (A != PointsOnBoundary.end()) | 
|---|
|  | 1189 | { | 
|---|
|  | 1190 | B = A; | 
|---|
|  | 1191 | B++; | 
|---|
|  | 1192 | for (; B != PointsOnBoundary.end(); B++) | 
|---|
|  | 1193 | { | 
|---|
|  | 1194 | C = B; | 
|---|
|  | 1195 | C++; | 
|---|
|  | 1196 | for (; C != PointsOnBoundary.end(); C++) | 
|---|
|  | 1197 | { | 
|---|
|  | 1198 | tmp = A->second->node->node->DistanceSquared(B->second->node->node); | 
|---|
|  | 1199 | distance = tmp * tmp; | 
|---|
|  | 1200 | tmp = A->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 1201 | distance += tmp * tmp; | 
|---|
|  | 1202 | tmp = B->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 1203 | distance += tmp * tmp; | 
|---|
|  | 1204 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); | 
|---|
|  | 1205 | } | 
|---|
|  | 1206 | } | 
|---|
|  | 1207 | } | 
|---|
|  | 1208 | //    // listing distances | 
|---|
| [e138de] | 1209 | //    Log() << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
| [357fba] | 1210 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
| [e138de] | 1211 | //      Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
| [357fba] | 1212 | //    } | 
|---|
| [e138de] | 1213 | //    Log() << Verbose(0) << endl; | 
|---|
| [357fba] | 1214 | // 4b2. pick three baselines forming a triangle | 
|---|
|  | 1215 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 1216 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
|  | 1217 | for (; baseline != DistanceMMap.end(); baseline++) | 
|---|
|  | 1218 | { | 
|---|
|  | 1219 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 1220 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
|  | 1221 | // 3. construct plane vector | 
|---|
|  | 1222 | PlaneVector.MakeNormalVector(A->second->node->node, | 
|---|
|  | 1223 | baseline->second.first->second->node->node, | 
|---|
|  | 1224 | baseline->second.second->second->node->node); | 
|---|
| [f67b6e] | 1225 | Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl; | 
|---|
| [357fba] | 1226 | // 4. loop over all points | 
|---|
|  | 1227 | double sign = 0.; | 
|---|
|  | 1228 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
|  | 1229 | for (; checker != PointsOnBoundary.end(); checker++) | 
|---|
|  | 1230 | { | 
|---|
|  | 1231 | // (neglecting A,B,C) | 
|---|
|  | 1232 | if ((checker == A) || (checker == baseline->second.first) || (checker | 
|---|
|  | 1233 | == baseline->second.second)) | 
|---|
|  | 1234 | continue; | 
|---|
|  | 1235 | // 4a. project onto plane vector | 
|---|
|  | 1236 | TrialVector.CopyVector(checker->second->node->node); | 
|---|
|  | 1237 | TrialVector.SubtractVector(A->second->node->node); | 
|---|
| [658efb] | 1238 | distance = TrialVector.ScalarProduct(&PlaneVector); | 
|---|
| [357fba] | 1239 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
|---|
|  | 1240 | continue; | 
|---|
| [f67b6e] | 1241 | Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl; | 
|---|
| [357fba] | 1242 | tmp = distance / fabs(distance); | 
|---|
|  | 1243 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
|  | 1244 | if ((sign != 0) && (tmp != sign)) | 
|---|
|  | 1245 | { | 
|---|
|  | 1246 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
| [e138de] | 1247 | Log() << Verbose(2) << "Current candidates: " | 
|---|
| [357fba] | 1248 | << A->second->node->Name << "," | 
|---|
|  | 1249 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 1250 | << baseline->second.second->second->node->Name << " leaves " | 
|---|
|  | 1251 | << checker->second->node->Name << " outside the convex hull." | 
|---|
|  | 1252 | << endl; | 
|---|
|  | 1253 | break; | 
|---|
|  | 1254 | } | 
|---|
|  | 1255 | else | 
|---|
|  | 1256 | { // note the sign for later | 
|---|
| [e138de] | 1257 | Log() << Verbose(2) << "Current candidates: " | 
|---|
| [357fba] | 1258 | << A->second->node->Name << "," | 
|---|
|  | 1259 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 1260 | << baseline->second.second->second->node->Name << " leave " | 
|---|
|  | 1261 | << checker->second->node->Name << " inside the convex hull." | 
|---|
|  | 1262 | << endl; | 
|---|
|  | 1263 | sign = tmp; | 
|---|
|  | 1264 | } | 
|---|
|  | 1265 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
|  | 1266 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node); | 
|---|
|  | 1267 | int innerpoint = 0; | 
|---|
|  | 1268 | if ((tmp < A->second->node->node->DistanceSquared( | 
|---|
|  | 1269 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 1270 | < A->second->node->node->DistanceSquared( | 
|---|
|  | 1271 | baseline->second.second->second->node->node))) | 
|---|
|  | 1272 | innerpoint++; | 
|---|
|  | 1273 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 1274 | baseline->second.first->second->node->node); | 
|---|
|  | 1275 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 1276 | A->second->node->node)) && (tmp | 
|---|
|  | 1277 | < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 1278 | baseline->second.second->second->node->node))) | 
|---|
|  | 1279 | innerpoint++; | 
|---|
|  | 1280 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 1281 | baseline->second.second->second->node->node); | 
|---|
|  | 1282 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 1283 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 1284 | < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 1285 | A->second->node->node))) | 
|---|
|  | 1286 | innerpoint++; | 
|---|
|  | 1287 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 1288 | if (innerpoint == 3) | 
|---|
|  | 1289 | break; | 
|---|
|  | 1290 | } | 
|---|
|  | 1291 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
|  | 1292 | if (checker == PointsOnBoundary.end()) | 
|---|
|  | 1293 | { | 
|---|
| [f67b6e] | 1294 | Log() << Verbose(2) << "Looks like we have a candidate!" << endl; | 
|---|
| [357fba] | 1295 | break; | 
|---|
|  | 1296 | } | 
|---|
|  | 1297 | } | 
|---|
|  | 1298 | if (baseline != DistanceMMap.end()) | 
|---|
|  | 1299 | { | 
|---|
|  | 1300 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 1301 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 1302 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1303 | BPS[0] = A->second; | 
|---|
|  | 1304 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 1305 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1306 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 1307 | BPS[1] = A->second; | 
|---|
|  | 1308 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1309 |  | 
|---|
|  | 1310 | // 4b3. insert created triangle | 
|---|
|  | 1311 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 1312 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1313 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1314 | for (int i = 0; i < NDIM; i++) | 
|---|
|  | 1315 | { | 
|---|
|  | 1316 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
|---|
|  | 1317 | LinesOnBoundaryCount++; | 
|---|
|  | 1318 | } | 
|---|
|  | 1319 |  | 
|---|
| [e138de] | 1320 | Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
| [357fba] | 1321 | } | 
|---|
|  | 1322 | else | 
|---|
|  | 1323 | { | 
|---|
| [f67b6e] | 1324 | eLog() << Verbose(0) << "No starting triangle found." << endl; | 
|---|
| [357fba] | 1325 | } | 
|---|
|  | 1326 | } | 
|---|
|  | 1327 | ; | 
|---|
|  | 1328 |  | 
|---|
|  | 1329 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
|  | 1330 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
|  | 1331 | * 2 triangles. Hence, we go through all current lines: | 
|---|
|  | 1332 | * -# if the lines contains to only one triangle | 
|---|
|  | 1333 | * -# We search all points in the boundary | 
|---|
|  | 1334 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
|  | 1335 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
|  | 1336 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
|---|
|  | 1337 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
|  | 1338 | * \param *out output stream for debugging | 
|---|
|  | 1339 | * \param *configuration for IsAngstroem | 
|---|
|  | 1340 | * \param *cloud cluster of points | 
|---|
|  | 1341 | */ | 
|---|
| [e138de] | 1342 | void Tesselation::TesselateOnBoundary(const PointCloud * const cloud) | 
|---|
| [357fba] | 1343 | { | 
|---|
| [f67b6e] | 1344 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1345 | bool flag; | 
|---|
|  | 1346 | PointMap::iterator winner; | 
|---|
|  | 1347 | class BoundaryPointSet *peak = NULL; | 
|---|
|  | 1348 | double SmallestAngle, TempAngle; | 
|---|
|  | 1349 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
|---|
|  | 1350 | LineMap::iterator LineChecker[2]; | 
|---|
|  | 1351 |  | 
|---|
| [e138de] | 1352 | Center = cloud->GetCenter(); | 
|---|
| [357fba] | 1353 | // create a first tesselation with the given BoundaryPoints | 
|---|
|  | 1354 | do { | 
|---|
|  | 1355 | flag = false; | 
|---|
|  | 1356 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
| [5c7bf8] | 1357 | if (baseline->second->triangles.size() == 1) { | 
|---|
| [357fba] | 1358 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
|  | 1359 | SmallestAngle = M_PI; | 
|---|
|  | 1360 |  | 
|---|
|  | 1361 | // get peak point with respect to this base line's only triangle | 
|---|
|  | 1362 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
| [f67b6e] | 1363 | Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
| [357fba] | 1364 | for (int i = 0; i < 3; i++) | 
|---|
|  | 1365 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
|  | 1366 | peak = BTS->endpoints[i]; | 
|---|
| [f67b6e] | 1367 | Log() << Verbose(1) << " and has peak " << *peak << "." << endl; | 
|---|
| [357fba] | 1368 |  | 
|---|
|  | 1369 | // prepare some auxiliary vectors | 
|---|
|  | 1370 | Vector BaseLineCenter, BaseLine; | 
|---|
|  | 1371 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 1372 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 1373 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line | 
|---|
|  | 1374 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 1375 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 1376 |  | 
|---|
|  | 1377 | // offset to center of triangle | 
|---|
|  | 1378 | CenterVector.Zero(); | 
|---|
|  | 1379 | for (int i = 0; i < 3; i++) | 
|---|
|  | 1380 | CenterVector.AddVector(BTS->endpoints[i]->node->node); | 
|---|
|  | 1381 | CenterVector.Scale(1. / 3.); | 
|---|
| [f67b6e] | 1382 | Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl; | 
|---|
| [357fba] | 1383 |  | 
|---|
|  | 1384 | // normal vector of triangle | 
|---|
|  | 1385 | NormalVector.CopyVector(Center); | 
|---|
|  | 1386 | NormalVector.SubtractVector(&CenterVector); | 
|---|
|  | 1387 | BTS->GetNormalVector(NormalVector); | 
|---|
|  | 1388 | NormalVector.CopyVector(&BTS->NormalVector); | 
|---|
| [f67b6e] | 1389 | Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl; | 
|---|
| [357fba] | 1390 |  | 
|---|
|  | 1391 | // vector in propagation direction (out of triangle) | 
|---|
|  | 1392 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
|  | 1393 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector); | 
|---|
|  | 1394 | TempVector.CopyVector(&CenterVector); | 
|---|
|  | 1395 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
| [f67b6e] | 1396 | //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
| [658efb] | 1397 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
| [357fba] | 1398 | PropagationVector.Scale(-1.); | 
|---|
| [f67b6e] | 1399 | Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl; | 
|---|
| [357fba] | 1400 | winner = PointsOnBoundary.end(); | 
|---|
|  | 1401 |  | 
|---|
|  | 1402 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
|  | 1403 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
|  | 1404 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
| [f67b6e] | 1405 | Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl; | 
|---|
| [357fba] | 1406 |  | 
|---|
|  | 1407 | // first check direction, so that triangles don't intersect | 
|---|
|  | 1408 | VirtualNormalVector.CopyVector(target->second->node->node); | 
|---|
|  | 1409 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target | 
|---|
|  | 1410 | VirtualNormalVector.ProjectOntoPlane(&NormalVector); | 
|---|
|  | 1411 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
| [f67b6e] | 1412 | Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl; | 
|---|
| [357fba] | 1413 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
| [f67b6e] | 1414 | Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
| [357fba] | 1415 | continue; | 
|---|
|  | 1416 | } else | 
|---|
| [f67b6e] | 1417 | Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
| [357fba] | 1418 |  | 
|---|
|  | 1419 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
|  | 1420 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
|  | 1421 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
| [5c7bf8] | 1422 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { | 
|---|
| [f67b6e] | 1423 | Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 1424 | continue; | 
|---|
|  | 1425 | } | 
|---|
| [5c7bf8] | 1426 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { | 
|---|
| [f67b6e] | 1427 | Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 1428 | continue; | 
|---|
|  | 1429 | } | 
|---|
|  | 1430 |  | 
|---|
|  | 1431 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
|  | 1432 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
| [e138de] | 1433 | Log() << Verbose(4) << "Current target is peak!" << endl; | 
|---|
| [357fba] | 1434 | continue; | 
|---|
|  | 1435 | } | 
|---|
|  | 1436 |  | 
|---|
|  | 1437 | // check for linear dependence | 
|---|
|  | 1438 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 1439 | TempVector.SubtractVector(target->second->node->node); | 
|---|
|  | 1440 | helper.CopyVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 1441 | helper.SubtractVector(target->second->node->node); | 
|---|
|  | 1442 | helper.ProjectOntoPlane(&TempVector); | 
|---|
|  | 1443 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
| [f67b6e] | 1444 | Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl; | 
|---|
| [357fba] | 1445 | continue; | 
|---|
|  | 1446 | } | 
|---|
|  | 1447 |  | 
|---|
|  | 1448 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
|  | 1449 | flag = true; | 
|---|
|  | 1450 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node); | 
|---|
|  | 1451 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 1452 | TempVector.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 1453 | TempVector.AddVector(target->second->node->node); | 
|---|
|  | 1454 | TempVector.Scale(1./3.); | 
|---|
|  | 1455 | TempVector.SubtractVector(Center); | 
|---|
|  | 1456 | // make it always point outward | 
|---|
| [658efb] | 1457 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0) | 
|---|
| [357fba] | 1458 | VirtualNormalVector.Scale(-1.); | 
|---|
|  | 1459 | // calculate angle | 
|---|
|  | 1460 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
| [f67b6e] | 1461 | Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl; | 
|---|
| [357fba] | 1462 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
|  | 1463 | SmallestAngle = TempAngle; | 
|---|
|  | 1464 | winner = target; | 
|---|
| [f67b6e] | 1465 | Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
| [357fba] | 1466 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
|  | 1467 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
|  | 1468 | helper.CopyVector(target->second->node->node); | 
|---|
|  | 1469 | helper.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1470 | helper.ProjectOntoPlane(&BaseLine); | 
|---|
|  | 1471 | // ...the one with the smaller angle is the better candidate | 
|---|
|  | 1472 | TempVector.CopyVector(target->second->node->node); | 
|---|
|  | 1473 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1474 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 1475 | TempAngle = TempVector.Angle(&helper); | 
|---|
|  | 1476 | TempVector.CopyVector(winner->second->node->node); | 
|---|
|  | 1477 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 1478 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 1479 | if (TempAngle < TempVector.Angle(&helper)) { | 
|---|
|  | 1480 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 1481 | SmallestAngle = TempAngle; | 
|---|
|  | 1482 | winner = target; | 
|---|
| [f67b6e] | 1483 | Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl; | 
|---|
| [357fba] | 1484 | } else | 
|---|
| [f67b6e] | 1485 | Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl; | 
|---|
| [357fba] | 1486 | } else | 
|---|
| [f67b6e] | 1487 | Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
| [357fba] | 1488 | } | 
|---|
|  | 1489 | } // end of loop over all boundary points | 
|---|
|  | 1490 |  | 
|---|
|  | 1491 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
|  | 1492 | if (winner != PointsOnBoundary.end()) { | 
|---|
| [f67b6e] | 1493 | Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
| [357fba] | 1494 | // create the lins of not yet present | 
|---|
|  | 1495 | BLS[0] = baseline->second; | 
|---|
|  | 1496 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
|  | 1497 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
|  | 1498 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
|  | 1499 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
|  | 1500 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
|  | 1501 | BPS[1] = winner->second; | 
|---|
|  | 1502 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1503 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
|  | 1504 | LinesOnBoundaryCount++; | 
|---|
|  | 1505 | } else | 
|---|
|  | 1506 | BLS[1] = LineChecker[0]->second; | 
|---|
|  | 1507 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
|  | 1508 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
|  | 1509 | BPS[1] = winner->second; | 
|---|
|  | 1510 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1511 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
|  | 1512 | LinesOnBoundaryCount++; | 
|---|
|  | 1513 | } else | 
|---|
|  | 1514 | BLS[2] = LineChecker[1]->second; | 
|---|
|  | 1515 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [62bb91] | 1516 | BTS->GetCenter(&helper); | 
|---|
|  | 1517 | helper.SubtractVector(Center); | 
|---|
|  | 1518 | helper.Scale(-1); | 
|---|
|  | 1519 | BTS->GetNormalVector(helper); | 
|---|
| [357fba] | 1520 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1521 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1522 | } else { | 
|---|
| [f67b6e] | 1523 | eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
| [357fba] | 1524 | } | 
|---|
|  | 1525 |  | 
|---|
|  | 1526 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
|  | 1527 | } else | 
|---|
| [f67b6e] | 1528 | Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl; | 
|---|
| [357fba] | 1529 | } while (flag); | 
|---|
|  | 1530 |  | 
|---|
|  | 1531 | // exit | 
|---|
|  | 1532 | delete(Center); | 
|---|
|  | 1533 | }; | 
|---|
|  | 1534 |  | 
|---|
| [62bb91] | 1535 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| [357fba] | 1536 | * \param *out output stream for debugging | 
|---|
|  | 1537 | * \param *cloud cluster of points | 
|---|
| [62bb91] | 1538 | * \param *LC LinkedCell structure to find nearest point quickly | 
|---|
| [357fba] | 1539 | * \return true - all straddling points insert, false - something went wrong | 
|---|
|  | 1540 | */ | 
|---|
| [e138de] | 1541 | bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC) | 
|---|
| [357fba] | 1542 | { | 
|---|
| [f67b6e] | 1543 | Info FunctionInfo(__func__); | 
|---|
| [5c7bf8] | 1544 | Vector Intersection, Normal; | 
|---|
| [357fba] | 1545 | TesselPoint *Walker = NULL; | 
|---|
| [e138de] | 1546 | Vector *Center = cloud->GetCenter(); | 
|---|
| [c15ca2] | 1547 | TriangleList *triangles = NULL; | 
|---|
| [7dea7c] | 1548 | bool AddFlag = false; | 
|---|
|  | 1549 | LinkedCell *BoundaryPoints = NULL; | 
|---|
| [62bb91] | 1550 |  | 
|---|
| [357fba] | 1551 | cloud->GoToFirst(); | 
|---|
| [7dea7c] | 1552 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
| [1999d8] | 1553 | while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger | 
|---|
| [7dea7c] | 1554 | if (AddFlag) { | 
|---|
|  | 1555 | delete(BoundaryPoints); | 
|---|
|  | 1556 | BoundaryPoints = new LinkedCell(this, 5.); | 
|---|
|  | 1557 | AddFlag = false; | 
|---|
|  | 1558 | } | 
|---|
| [357fba] | 1559 | Walker = cloud->GetPoint(); | 
|---|
| [f67b6e] | 1560 | Log() << Verbose(0) << "Current point is " << *Walker << "." << endl; | 
|---|
| [357fba] | 1561 | // get the next triangle | 
|---|
| [c15ca2] | 1562 | triangles = FindClosestTrianglesToVector(Walker->node, BoundaryPoints); | 
|---|
| [7dea7c] | 1563 | BTS = triangles->front(); | 
|---|
|  | 1564 | if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { | 
|---|
| [f67b6e] | 1565 | Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl; | 
|---|
| [62bb91] | 1566 | cloud->GoToNext(); | 
|---|
|  | 1567 | continue; | 
|---|
|  | 1568 | } else { | 
|---|
| [357fba] | 1569 | } | 
|---|
| [f67b6e] | 1570 | Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl; | 
|---|
| [357fba] | 1571 | // get the intersection point | 
|---|
| [e138de] | 1572 | if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) { | 
|---|
| [f67b6e] | 1573 | Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl; | 
|---|
| [357fba] | 1574 | // we have the intersection, check whether in- or outside of boundary | 
|---|
|  | 1575 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { | 
|---|
|  | 1576 | // inside, next! | 
|---|
| [f67b6e] | 1577 | Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1578 | } else { | 
|---|
|  | 1579 | // outside! | 
|---|
| [f67b6e] | 1580 | Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1581 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
|  | 1582 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
|  | 1583 | // store the three old lines and old points | 
|---|
|  | 1584 | for (int i=0;i<3;i++) { | 
|---|
|  | 1585 | OldLines[i] = BTS->lines[i]; | 
|---|
|  | 1586 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
|  | 1587 | } | 
|---|
| [5c7bf8] | 1588 | Normal.CopyVector(&BTS->NormalVector); | 
|---|
| [357fba] | 1589 | // add Walker to boundary points | 
|---|
| [f67b6e] | 1590 | Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl; | 
|---|
| [7dea7c] | 1591 | AddFlag = true; | 
|---|
| [16d866] | 1592 | if (AddBoundaryPoint(Walker,0)) | 
|---|
| [357fba] | 1593 | NewPoint = BPS[0]; | 
|---|
|  | 1594 | else | 
|---|
|  | 1595 | continue; | 
|---|
|  | 1596 | // remove triangle | 
|---|
| [f67b6e] | 1597 | Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1598 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
| [5c7bf8] | 1599 | delete(BTS); | 
|---|
| [357fba] | 1600 | // create three new boundary lines | 
|---|
|  | 1601 | for (int i=0;i<3;i++) { | 
|---|
|  | 1602 | BPS[0] = NewPoint; | 
|---|
|  | 1603 | BPS[1] = OldPoints[i]; | 
|---|
|  | 1604 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| [f67b6e] | 1605 | Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl; | 
|---|
| [357fba] | 1606 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
|  | 1607 | LinesOnBoundaryCount++; | 
|---|
|  | 1608 | } | 
|---|
|  | 1609 | // create three new triangle with new point | 
|---|
|  | 1610 | for (int i=0;i<3;i++) { // find all baselines | 
|---|
|  | 1611 | BLS[0] = OldLines[i]; | 
|---|
|  | 1612 | int n = 1; | 
|---|
|  | 1613 | for (int j=0;j<3;j++) { | 
|---|
|  | 1614 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
|  | 1615 | if (n>2) { | 
|---|
| [f67b6e] | 1616 | eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl; | 
|---|
| [357fba] | 1617 | return false; | 
|---|
|  | 1618 | } else | 
|---|
|  | 1619 | BLS[n++] = NewLines[j]; | 
|---|
|  | 1620 | } | 
|---|
|  | 1621 | } | 
|---|
|  | 1622 | // create the triangle | 
|---|
|  | 1623 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [5c7bf8] | 1624 | Normal.Scale(-1.); | 
|---|
|  | 1625 | BTS->GetNormalVector(Normal); | 
|---|
|  | 1626 | Normal.Scale(-1.); | 
|---|
| [f67b6e] | 1627 | Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1628 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1629 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1630 | } | 
|---|
|  | 1631 | } | 
|---|
|  | 1632 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
| [717e0c] | 1633 | eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl; | 
|---|
| [357fba] | 1634 | return false; | 
|---|
|  | 1635 | } | 
|---|
|  | 1636 | cloud->GoToNext(); | 
|---|
|  | 1637 | } | 
|---|
|  | 1638 |  | 
|---|
|  | 1639 | // exit | 
|---|
|  | 1640 | delete(Center); | 
|---|
|  | 1641 | return true; | 
|---|
|  | 1642 | }; | 
|---|
|  | 1643 |  | 
|---|
| [16d866] | 1644 | /** Adds a point to the tesselation::PointsOnBoundary list. | 
|---|
| [62bb91] | 1645 | * \param *Walker point to add | 
|---|
| [08ef35] | 1646 | * \param n TesselStruct::BPS index to put pointer into | 
|---|
|  | 1647 | * \return true - new point was added, false - point already present | 
|---|
| [357fba] | 1648 | */ | 
|---|
| [776b64] | 1649 | bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n) | 
|---|
| [357fba] | 1650 | { | 
|---|
| [f67b6e] | 1651 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1652 | PointTestPair InsertUnique; | 
|---|
| [08ef35] | 1653 | BPS[n] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1654 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n])); | 
|---|
|  | 1655 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| [357fba] | 1656 | PointsOnBoundaryCount++; | 
|---|
| [08ef35] | 1657 | return true; | 
|---|
|  | 1658 | } else { | 
|---|
|  | 1659 | delete(BPS[n]); | 
|---|
|  | 1660 | BPS[n] = InsertUnique.first->second; | 
|---|
|  | 1661 | return false; | 
|---|
| [357fba] | 1662 | } | 
|---|
|  | 1663 | } | 
|---|
|  | 1664 | ; | 
|---|
|  | 1665 |  | 
|---|
|  | 1666 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
|  | 1667 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
|  | 1668 | * @param Candidate point to add | 
|---|
|  | 1669 | * @param n index for this point in Tesselation::TPS array | 
|---|
|  | 1670 | */ | 
|---|
| [776b64] | 1671 | void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n) | 
|---|
| [357fba] | 1672 | { | 
|---|
| [f67b6e] | 1673 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1674 | PointTestPair InsertUnique; | 
|---|
|  | 1675 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
|  | 1676 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n])); | 
|---|
|  | 1677 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
|  | 1678 | PointsOnBoundaryCount++; | 
|---|
|  | 1679 | } else { | 
|---|
|  | 1680 | delete TPS[n]; | 
|---|
| [f67b6e] | 1681 | Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl; | 
|---|
| [357fba] | 1682 | TPS[n] = (InsertUnique.first)->second; | 
|---|
|  | 1683 | } | 
|---|
|  | 1684 | } | 
|---|
|  | 1685 | ; | 
|---|
|  | 1686 |  | 
|---|
| [f1ef60a] | 1687 | /** Sets point to a present Tesselation::PointsOnBoundary. | 
|---|
|  | 1688 | * Tesselation::TPS is set to the existing one or NULL if not found. | 
|---|
|  | 1689 | * @param Candidate point to set to | 
|---|
|  | 1690 | * @param n index for this point in Tesselation::TPS array | 
|---|
|  | 1691 | */ | 
|---|
|  | 1692 | void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const | 
|---|
|  | 1693 | { | 
|---|
| [f67b6e] | 1694 | Info FunctionInfo(__func__); | 
|---|
| [f1ef60a] | 1695 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr); | 
|---|
|  | 1696 | if (FindPoint != PointsOnBoundary.end()) | 
|---|
|  | 1697 | TPS[n] = FindPoint->second; | 
|---|
|  | 1698 | else | 
|---|
|  | 1699 | TPS[n] = NULL; | 
|---|
|  | 1700 | }; | 
|---|
|  | 1701 |  | 
|---|
| [357fba] | 1702 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
|  | 1703 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
|  | 1704 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
|  | 1705 | * @param *a first endpoint | 
|---|
|  | 1706 | * @param *b second endpoint | 
|---|
|  | 1707 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1708 | */ | 
|---|
| [776b64] | 1709 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) { | 
|---|
| [357fba] | 1710 | bool insertNewLine = true; | 
|---|
|  | 1711 |  | 
|---|
| [b998c3] | 1712 | LineMap::iterator FindLine = a->lines.find(b->node->nr); | 
|---|
|  | 1713 | if (FindLine != a->lines.end()) { | 
|---|
|  | 1714 | Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl; | 
|---|
|  | 1715 |  | 
|---|
| [357fba] | 1716 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 1717 | FindPair = a->lines.equal_range(b->node->nr); | 
|---|
|  | 1718 |  | 
|---|
| [065e82] | 1719 | for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) { | 
|---|
| [357fba] | 1720 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| [5c7bf8] | 1721 | if (FindLine->second->triangles.size() < 2) { | 
|---|
| [357fba] | 1722 | insertNewLine = false; | 
|---|
| [f67b6e] | 1723 | Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl; | 
|---|
| [357fba] | 1724 |  | 
|---|
|  | 1725 | BPS[0] = FindLine->second->endpoints[0]; | 
|---|
|  | 1726 | BPS[1] = FindLine->second->endpoints[1]; | 
|---|
|  | 1727 | BLS[n] = FindLine->second; | 
|---|
|  | 1728 |  | 
|---|
| [1e168b] | 1729 | // remove existing line from OpenLines | 
|---|
|  | 1730 | CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]); | 
|---|
| [856098] | 1731 | if (CandidateLine != OpenLines.end()) { | 
|---|
|  | 1732 | Log() << Verbose(1) << " Removing line from OpenLines." << endl; | 
|---|
|  | 1733 | delete(CandidateLine->second); | 
|---|
|  | 1734 | OpenLines.erase(CandidateLine); | 
|---|
|  | 1735 | } else { | 
|---|
|  | 1736 | eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl; | 
|---|
|  | 1737 | } | 
|---|
| [1e168b] | 1738 |  | 
|---|
| [357fba] | 1739 | break; | 
|---|
|  | 1740 | } | 
|---|
|  | 1741 | } | 
|---|
|  | 1742 | } | 
|---|
|  | 1743 |  | 
|---|
|  | 1744 | if (insertNewLine) { | 
|---|
| [16d866] | 1745 | AlwaysAddTesselationTriangleLine(a, b, n); | 
|---|
| [357fba] | 1746 | } | 
|---|
|  | 1747 | } | 
|---|
|  | 1748 | ; | 
|---|
|  | 1749 |  | 
|---|
|  | 1750 | /** | 
|---|
|  | 1751 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
|  | 1752 | * Raises the line count and inserts the new line into the BLS. | 
|---|
|  | 1753 | * | 
|---|
|  | 1754 | * @param *a first endpoint | 
|---|
|  | 1755 | * @param *b second endpoint | 
|---|
|  | 1756 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1757 | */ | 
|---|
| [776b64] | 1758 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) | 
|---|
| [357fba] | 1759 | { | 
|---|
| [f67b6e] | 1760 | Info FunctionInfo(__func__); | 
|---|
|  | 1761 | Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl; | 
|---|
| [357fba] | 1762 | BPS[0] = a; | 
|---|
|  | 1763 | BPS[1] = b; | 
|---|
|  | 1764 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps | 
|---|
|  | 1765 | // add line to global map | 
|---|
|  | 1766 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
|  | 1767 | // increase counter | 
|---|
|  | 1768 | LinesOnBoundaryCount++; | 
|---|
| [1e168b] | 1769 | // also add to open lines | 
|---|
|  | 1770 | CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]); | 
|---|
|  | 1771 | OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT)); | 
|---|
| [357fba] | 1772 | }; | 
|---|
|  | 1773 |  | 
|---|
| [7dea7c] | 1774 | /** Function adds triangle to global list. | 
|---|
|  | 1775 | * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased. | 
|---|
| [357fba] | 1776 | */ | 
|---|
| [16d866] | 1777 | void Tesselation::AddTesselationTriangle() | 
|---|
| [357fba] | 1778 | { | 
|---|
| [f67b6e] | 1779 | Info FunctionInfo(__func__); | 
|---|
| [e138de] | 1780 | Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
| [357fba] | 1781 |  | 
|---|
|  | 1782 | // add triangle to global map | 
|---|
|  | 1783 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1784 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1785 |  | 
|---|
| [57066a] | 1786 | // set as last new triangle | 
|---|
|  | 1787 | LastTriangle = BTS; | 
|---|
|  | 1788 |  | 
|---|
| [357fba] | 1789 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| [16d866] | 1790 | }; | 
|---|
|  | 1791 |  | 
|---|
| [7dea7c] | 1792 | /** Function adds triangle to global list. | 
|---|
|  | 1793 | * Furthermore, the triangle number is set to \a nr. | 
|---|
|  | 1794 | * \param nr triangle number | 
|---|
|  | 1795 | */ | 
|---|
| [776b64] | 1796 | void Tesselation::AddTesselationTriangle(const int nr) | 
|---|
| [7dea7c] | 1797 | { | 
|---|
| [f67b6e] | 1798 | Info FunctionInfo(__func__); | 
|---|
|  | 1799 | Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
| [7dea7c] | 1800 |  | 
|---|
|  | 1801 | // add triangle to global map | 
|---|
|  | 1802 | TrianglesOnBoundary.insert(TrianglePair(nr, BTS)); | 
|---|
|  | 1803 |  | 
|---|
|  | 1804 | // set as last new triangle | 
|---|
|  | 1805 | LastTriangle = BTS; | 
|---|
|  | 1806 |  | 
|---|
|  | 1807 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
|  | 1808 | }; | 
|---|
|  | 1809 |  | 
|---|
| [16d866] | 1810 | /** Removes a triangle from the tesselation. | 
|---|
|  | 1811 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected. | 
|---|
|  | 1812 | * Removes itself from memory. | 
|---|
|  | 1813 | * \param *triangle to remove | 
|---|
|  | 1814 | */ | 
|---|
|  | 1815 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) | 
|---|
|  | 1816 | { | 
|---|
| [f67b6e] | 1817 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 1818 | if (triangle == NULL) | 
|---|
|  | 1819 | return; | 
|---|
|  | 1820 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1821 | if (triangle->lines[i] != NULL) { | 
|---|
| [f67b6e] | 1822 | Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl; | 
|---|
| [16d866] | 1823 | triangle->lines[i]->triangles.erase(triangle->Nr); | 
|---|
|  | 1824 | if (triangle->lines[i]->triangles.empty()) { | 
|---|
| [f67b6e] | 1825 | Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
| [16d866] | 1826 | RemoveTesselationLine(triangle->lines[i]); | 
|---|
| [065e82] | 1827 | } else { | 
|---|
| [f67b6e] | 1828 | Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: "; | 
|---|
| [856098] | 1829 | OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL)); | 
|---|
| [065e82] | 1830 | for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++) | 
|---|
| [e138de] | 1831 | Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t"; | 
|---|
|  | 1832 | Log() << Verbose(0) << endl; | 
|---|
| [065e82] | 1833 | //        for (int j=0;j<2;j++) { | 
|---|
| [f67b6e] | 1834 | //          Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": "; | 
|---|
| [065e82] | 1835 | //          for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++) | 
|---|
| [e138de] | 1836 | //            Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t"; | 
|---|
|  | 1837 | //          Log() << Verbose(0) << endl; | 
|---|
| [065e82] | 1838 | //        } | 
|---|
|  | 1839 | } | 
|---|
|  | 1840 | triangle->lines[i] = NULL;  // free'd or not: disconnect | 
|---|
| [16d866] | 1841 | } else | 
|---|
| [717e0c] | 1842 | eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl; | 
|---|
| [16d866] | 1843 | } | 
|---|
|  | 1844 |  | 
|---|
|  | 1845 | if (TrianglesOnBoundary.erase(triangle->Nr)) | 
|---|
| [f67b6e] | 1846 | Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl; | 
|---|
| [16d866] | 1847 | delete(triangle); | 
|---|
|  | 1848 | }; | 
|---|
|  | 1849 |  | 
|---|
|  | 1850 | /** Removes a line from the tesselation. | 
|---|
|  | 1851 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line. | 
|---|
|  | 1852 | * \param *line line to remove | 
|---|
|  | 1853 | */ | 
|---|
|  | 1854 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) | 
|---|
|  | 1855 | { | 
|---|
| [f67b6e] | 1856 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 1857 | int Numbers[2]; | 
|---|
|  | 1858 |  | 
|---|
|  | 1859 | if (line == NULL) | 
|---|
|  | 1860 | return; | 
|---|
| [065e82] | 1861 | // get other endpoint number for finding copies of same line | 
|---|
| [16d866] | 1862 | if (line->endpoints[1] != NULL) | 
|---|
|  | 1863 | Numbers[0] = line->endpoints[1]->Nr; | 
|---|
|  | 1864 | else | 
|---|
|  | 1865 | Numbers[0] = -1; | 
|---|
|  | 1866 | if (line->endpoints[0] != NULL) | 
|---|
|  | 1867 | Numbers[1] = line->endpoints[0]->Nr; | 
|---|
|  | 1868 | else | 
|---|
|  | 1869 | Numbers[1] = -1; | 
|---|
|  | 1870 |  | 
|---|
|  | 1871 | for (int i = 0; i < 2; i++) { | 
|---|
|  | 1872 | if (line->endpoints[i] != NULL) { | 
|---|
|  | 1873 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
|  | 1874 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
|  | 1875 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
|  | 1876 | if ((*Runner).second == line) { | 
|---|
| [f67b6e] | 1877 | Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
| [16d866] | 1878 | line->endpoints[i]->lines.erase(Runner); | 
|---|
|  | 1879 | break; | 
|---|
|  | 1880 | } | 
|---|
|  | 1881 | } else { // there's just a single line left | 
|---|
|  | 1882 | if (line->endpoints[i]->lines.erase(line->Nr)) | 
|---|
| [f67b6e] | 1883 | Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
| [16d866] | 1884 | } | 
|---|
|  | 1885 | if (line->endpoints[i]->lines.empty()) { | 
|---|
| [f67b6e] | 1886 | Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
| [16d866] | 1887 | RemoveTesselationPoint(line->endpoints[i]); | 
|---|
| [065e82] | 1888 | } else { | 
|---|
| [f67b6e] | 1889 | Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: "; | 
|---|
| [065e82] | 1890 | for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++) | 
|---|
| [e138de] | 1891 | Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t"; | 
|---|
|  | 1892 | Log() << Verbose(0) << endl; | 
|---|
| [065e82] | 1893 | } | 
|---|
|  | 1894 | line->endpoints[i] = NULL;  // free'd or not: disconnect | 
|---|
| [16d866] | 1895 | } else | 
|---|
| [717e0c] | 1896 | eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl; | 
|---|
| [16d866] | 1897 | } | 
|---|
|  | 1898 | if (!line->triangles.empty()) | 
|---|
| [717e0c] | 1899 | eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl; | 
|---|
| [16d866] | 1900 |  | 
|---|
|  | 1901 | if (LinesOnBoundary.erase(line->Nr)) | 
|---|
| [f67b6e] | 1902 | Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl; | 
|---|
| [16d866] | 1903 | delete(line); | 
|---|
|  | 1904 | }; | 
|---|
|  | 1905 |  | 
|---|
|  | 1906 | /** Removes a point from the tesselation. | 
|---|
|  | 1907 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point. | 
|---|
|  | 1908 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface() | 
|---|
|  | 1909 | * \param *point point to remove | 
|---|
|  | 1910 | */ | 
|---|
|  | 1911 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) | 
|---|
|  | 1912 | { | 
|---|
| [f67b6e] | 1913 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 1914 | if (point == NULL) | 
|---|
|  | 1915 | return; | 
|---|
|  | 1916 | if (PointsOnBoundary.erase(point->Nr)) | 
|---|
| [f67b6e] | 1917 | Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl; | 
|---|
| [16d866] | 1918 | delete(point); | 
|---|
|  | 1919 | }; | 
|---|
| [357fba] | 1920 |  | 
|---|
| [62bb91] | 1921 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| [357fba] | 1922 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1923 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1924 | * returned. | 
|---|
|  | 1925 | * \param *out output stream for debugging | 
|---|
|  | 1926 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1927 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
|  | 1928 | *                 triangles exist which is the maximum for three points | 
|---|
|  | 1929 | */ | 
|---|
| [f1ef60a] | 1930 | int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const | 
|---|
|  | 1931 | { | 
|---|
| [f67b6e] | 1932 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 1933 | int adjacentTriangleCount = 0; | 
|---|
|  | 1934 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1935 |  | 
|---|
|  | 1936 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1937 | for (int i = 0; i < 3; i++) { | 
|---|
| [f1ef60a] | 1938 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
| [357fba] | 1939 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1940 | Points[i] = FindPoint->second; | 
|---|
|  | 1941 | } else { | 
|---|
|  | 1942 | Points[i] = NULL; | 
|---|
|  | 1943 | } | 
|---|
|  | 1944 | } | 
|---|
|  | 1945 |  | 
|---|
|  | 1946 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1947 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1948 | if (Points[i] != NULL) { | 
|---|
|  | 1949 | for (int j = i; j < 3; j++) { | 
|---|
|  | 1950 | if (Points[j] != NULL) { | 
|---|
| [f1ef60a] | 1951 | LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
| [357fba] | 1952 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 1953 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
| [f67b6e] | 1954 | Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl; | 
|---|
| [f1ef60a] | 1955 | for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
| [357fba] | 1956 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 1957 | adjacentTriangleCount++; | 
|---|
|  | 1958 | } | 
|---|
|  | 1959 | } | 
|---|
| [f67b6e] | 1960 | Log() << Verbose(1) << "end." << endl; | 
|---|
| [357fba] | 1961 | } | 
|---|
|  | 1962 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| [f67b6e] | 1963 | //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| [065e82] | 1964 | //return adjacentTriangleCount; | 
|---|
| [357fba] | 1965 | } | 
|---|
|  | 1966 | } | 
|---|
|  | 1967 | } | 
|---|
|  | 1968 | } | 
|---|
|  | 1969 |  | 
|---|
| [f67b6e] | 1970 | Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| [357fba] | 1971 | return adjacentTriangleCount; | 
|---|
|  | 1972 | }; | 
|---|
|  | 1973 |  | 
|---|
| [065e82] | 1974 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
|  | 1975 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1976 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1977 | * returned. | 
|---|
|  | 1978 | * \param *out output stream for debugging | 
|---|
|  | 1979 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1980 | * \return NULL - none found or pointer to triangle | 
|---|
|  | 1981 | */ | 
|---|
| [e138de] | 1982 | class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3]) | 
|---|
| [065e82] | 1983 | { | 
|---|
| [f67b6e] | 1984 | Info FunctionInfo(__func__); | 
|---|
| [065e82] | 1985 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 1986 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1987 |  | 
|---|
|  | 1988 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1989 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1990 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
|  | 1991 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1992 | Points[i] = FindPoint->second; | 
|---|
|  | 1993 | } else { | 
|---|
|  | 1994 | Points[i] = NULL; | 
|---|
|  | 1995 | } | 
|---|
|  | 1996 | } | 
|---|
|  | 1997 |  | 
|---|
|  | 1998 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1999 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 2000 | if (Points[i] != NULL) { | 
|---|
|  | 2001 | for (int j = i; j < 3; j++) { | 
|---|
|  | 2002 | if (Points[j] != NULL) { | 
|---|
|  | 2003 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
|  | 2004 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 2005 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
|  | 2006 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
|  | 2007 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 2008 | if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr)) | 
|---|
|  | 2009 | triangle = FindTriangle->second; | 
|---|
|  | 2010 | } | 
|---|
|  | 2011 | } | 
|---|
|  | 2012 | } | 
|---|
|  | 2013 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
| [f67b6e] | 2014 | //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
| [065e82] | 2015 | //return adjacentTriangleCount; | 
|---|
|  | 2016 | } | 
|---|
|  | 2017 | } | 
|---|
|  | 2018 | } | 
|---|
|  | 2019 | } | 
|---|
|  | 2020 |  | 
|---|
|  | 2021 | return triangle; | 
|---|
|  | 2022 | }; | 
|---|
|  | 2023 |  | 
|---|
| [357fba] | 2024 |  | 
|---|
| [f1cccd] | 2025 | /** Finds the starting triangle for FindNonConvexBorder(). | 
|---|
|  | 2026 | * Looks at the outermost point per axis, then FindSecondPointForTesselation() | 
|---|
|  | 2027 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third | 
|---|
| [357fba] | 2028 | * point are called. | 
|---|
|  | 2029 | * \param *out output stream for debugging | 
|---|
|  | 2030 | * \param RADIUS radius of virtual rolling sphere | 
|---|
|  | 2031 | * \param *LC LinkedCell structure with neighbouring TesselPoint's | 
|---|
|  | 2032 | */ | 
|---|
| [e138de] | 2033 | void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC) | 
|---|
| [357fba] | 2034 | { | 
|---|
| [f67b6e] | 2035 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 2036 | int i = 0; | 
|---|
| [62bb91] | 2037 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| [7273fc] | 2038 | TesselPoint* Temporary; | 
|---|
| [f1cccd] | 2039 | double maxCoordinate[NDIM]; | 
|---|
| [7273fc] | 2040 | BoundaryLineSet BaseLine; | 
|---|
| [357fba] | 2041 | Vector helper; | 
|---|
|  | 2042 | Vector Chord; | 
|---|
|  | 2043 | Vector SearchDirection; | 
|---|
| [b998c3] | 2044 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
|  | 2045 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
|  | 2046 | Vector SphereCenter; | 
|---|
|  | 2047 | Vector NormalVector; | 
|---|
| [357fba] | 2048 |  | 
|---|
| [b998c3] | 2049 | NormalVector.Zero(); | 
|---|
| [357fba] | 2050 |  | 
|---|
|  | 2051 | for (i = 0; i < 3; i++) { | 
|---|
| [62bb91] | 2052 | MaxPoint[i] = NULL; | 
|---|
| [f1cccd] | 2053 | maxCoordinate[i] = -1; | 
|---|
| [357fba] | 2054 | } | 
|---|
|  | 2055 |  | 
|---|
| [62bb91] | 2056 | // 1. searching topmost point with respect to each axis | 
|---|
| [357fba] | 2057 | for (int i=0;i<NDIM;i++) { // each axis | 
|---|
|  | 2058 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell | 
|---|
|  | 2059 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++) | 
|---|
|  | 2060 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) { | 
|---|
| [776b64] | 2061 | const LinkedNodes *List = LC->GetCurrentCell(); | 
|---|
| [f67b6e] | 2062 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| [357fba] | 2063 | if (List != NULL) { | 
|---|
| [776b64] | 2064 | for (LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) { | 
|---|
| [f1cccd] | 2065 | if ((*Runner)->node->x[i] > maxCoordinate[i]) { | 
|---|
| [f67b6e] | 2066 | Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl; | 
|---|
| [f1cccd] | 2067 | maxCoordinate[i] = (*Runner)->node->x[i]; | 
|---|
| [62bb91] | 2068 | MaxPoint[i] = (*Runner); | 
|---|
| [357fba] | 2069 | } | 
|---|
|  | 2070 | } | 
|---|
|  | 2071 | } else { | 
|---|
| [717e0c] | 2072 | eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
| [357fba] | 2073 | } | 
|---|
|  | 2074 | } | 
|---|
|  | 2075 | } | 
|---|
|  | 2076 |  | 
|---|
| [f67b6e] | 2077 | Log() << Verbose(1) << "Found maximum coordinates: "; | 
|---|
| [357fba] | 2078 | for (int i=0;i<NDIM;i++) | 
|---|
| [e138de] | 2079 | Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
|  | 2080 | Log() << Verbose(0) << endl; | 
|---|
| [357fba] | 2081 |  | 
|---|
|  | 2082 | BTS = NULL; | 
|---|
|  | 2083 | for (int k=0;k<NDIM;k++) { | 
|---|
| [b998c3] | 2084 | NormalVector.Zero(); | 
|---|
|  | 2085 | NormalVector.x[k] = 1.; | 
|---|
| [7273fc] | 2086 | BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]); | 
|---|
|  | 2087 | Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl; | 
|---|
| [357fba] | 2088 |  | 
|---|
|  | 2089 | double ShortestAngle; | 
|---|
|  | 2090 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 2091 |  | 
|---|
| [b998c3] | 2092 | FindSecondPointForTesselation(BaseLine.endpoints[0]->node, NormalVector, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
| [7273fc] | 2093 | if (Temporary == NULL)  // have we found a second point? | 
|---|
| [357fba] | 2094 | continue; | 
|---|
| [7273fc] | 2095 | BaseLine.endpoints[1] = new BoundaryPointSet(Temporary); | 
|---|
| [357fba] | 2096 |  | 
|---|
| [b998c3] | 2097 | // construct center of circle | 
|---|
|  | 2098 | CircleCenter.CopyVector(BaseLine.endpoints[0]->node->node); | 
|---|
|  | 2099 | CircleCenter.AddVector(BaseLine.endpoints[1]->node->node); | 
|---|
|  | 2100 | CircleCenter.Scale(0.5); | 
|---|
|  | 2101 |  | 
|---|
|  | 2102 | // construct normal vector of circle | 
|---|
|  | 2103 | CirclePlaneNormal.CopyVector(BaseLine.endpoints[0]->node->node); | 
|---|
|  | 2104 | CirclePlaneNormal.SubtractVector(BaseLine.endpoints[1]->node->node); | 
|---|
| [357fba] | 2105 |  | 
|---|
| [b998c3] | 2106 | double radius = CirclePlaneNormal.NormSquared(); | 
|---|
| [357fba] | 2107 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); | 
|---|
| [b998c3] | 2108 |  | 
|---|
|  | 2109 | NormalVector.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
|  | 2110 | NormalVector.Normalize(); | 
|---|
|  | 2111 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 2112 |  | 
|---|
|  | 2113 | SphereCenter.CopyVector(&NormalVector); | 
|---|
|  | 2114 | SphereCenter.Scale(CircleRadius); | 
|---|
|  | 2115 | SphereCenter.AddVector(&CircleCenter); | 
|---|
|  | 2116 | // Now, NormalVector and SphereCenter are two orthonormalized vectors in the plane defined by CirclePlaneNormal (not normalized) | 
|---|
| [357fba] | 2117 |  | 
|---|
|  | 2118 | // look in one direction of baseline for initial candidate | 
|---|
| [b998c3] | 2119 | SearchDirection.MakeNormalVector(&CirclePlaneNormal, &NormalVector);  // whether we look "left" first or "right" first is not important ... | 
|---|
| [357fba] | 2120 |  | 
|---|
| [5c7bf8] | 2121 | // adding point 1 and point 2 and add the line between them | 
|---|
| [7273fc] | 2122 | Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl; | 
|---|
|  | 2123 | Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n"; | 
|---|
| [357fba] | 2124 |  | 
|---|
| [f67b6e] | 2125 | //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n"; | 
|---|
| [7273fc] | 2126 | CandidateForTesselation OptCandidates(&BaseLine); | 
|---|
| [b998c3] | 2127 | FindThirdPointForTesselation(NormalVector, SearchDirection, SphereCenter, OptCandidates, NULL, RADIUS, LC); | 
|---|
| [f67b6e] | 2128 | Log() << Verbose(0) << "List of third Points is:" << endl; | 
|---|
|  | 2129 | for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) { | 
|---|
|  | 2130 | Log() << Verbose(0) << " " << *(*it) << endl; | 
|---|
| [357fba] | 2131 | } | 
|---|
|  | 2132 |  | 
|---|
| [7273fc] | 2133 | BTS = NULL; | 
|---|
|  | 2134 | AddCandidateTriangle(OptCandidates); | 
|---|
|  | 2135 | //    delete(BaseLine.endpoints[0]); | 
|---|
|  | 2136 | //    delete(BaseLine.endpoints[1]); | 
|---|
|  | 2137 |  | 
|---|
| [357fba] | 2138 | if (BTS != NULL) // we have created one starting triangle | 
|---|
|  | 2139 | break; | 
|---|
|  | 2140 | else { | 
|---|
|  | 2141 | // remove all candidates from the list and then the list itself | 
|---|
| [7273fc] | 2142 | OptCandidates.pointlist.clear(); | 
|---|
| [357fba] | 2143 | } | 
|---|
|  | 2144 | } | 
|---|
|  | 2145 | }; | 
|---|
|  | 2146 |  | 
|---|
| [f1ef60a] | 2147 | /** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates. | 
|---|
|  | 2148 | * This is supposed to prevent early closing of the tesselation. | 
|---|
| [f67b6e] | 2149 | * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate | 
|---|
| [f1ef60a] | 2150 | * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints | 
|---|
|  | 2151 | * \param RADIUS radius of sphere | 
|---|
|  | 2152 | * \param *LC LinkedCell structure | 
|---|
|  | 2153 | * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found | 
|---|
|  | 2154 | */ | 
|---|
| [f67b6e] | 2155 | //bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const | 
|---|
|  | 2156 | //{ | 
|---|
|  | 2157 | //      Info FunctionInfo(__func__); | 
|---|
|  | 2158 | //  bool result = false; | 
|---|
|  | 2159 | //  Vector CircleCenter; | 
|---|
|  | 2160 | //  Vector CirclePlaneNormal; | 
|---|
|  | 2161 | //  Vector OldSphereCenter; | 
|---|
|  | 2162 | //  Vector SearchDirection; | 
|---|
|  | 2163 | //  Vector helper; | 
|---|
|  | 2164 | //  TesselPoint *OtherOptCandidate = NULL; | 
|---|
|  | 2165 | //  double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 2166 | //  double radius, CircleRadius; | 
|---|
|  | 2167 | //  BoundaryLineSet *Line = NULL; | 
|---|
|  | 2168 | //  BoundaryTriangleSet *T = NULL; | 
|---|
|  | 2169 | // | 
|---|
|  | 2170 | //  // check both other lines | 
|---|
|  | 2171 | //  PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr); | 
|---|
|  | 2172 | //  if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 2173 | //    for (int i=0;i<2;i++) { | 
|---|
|  | 2174 | //      LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr); | 
|---|
|  | 2175 | //      if (FindLine != (FindPoint->second)->lines.end()) { | 
|---|
|  | 2176 | //        Line = FindLine->second; | 
|---|
|  | 2177 | //        Log() << Verbose(0) << "Found line " << *Line << "." << endl; | 
|---|
|  | 2178 | //        if (Line->triangles.size() == 1) { | 
|---|
|  | 2179 | //          T = Line->triangles.begin()->second; | 
|---|
|  | 2180 | //          // construct center of circle | 
|---|
|  | 2181 | //          CircleCenter.CopyVector(Line->endpoints[0]->node->node); | 
|---|
|  | 2182 | //          CircleCenter.AddVector(Line->endpoints[1]->node->node); | 
|---|
|  | 2183 | //          CircleCenter.Scale(0.5); | 
|---|
|  | 2184 | // | 
|---|
|  | 2185 | //          // construct normal vector of circle | 
|---|
|  | 2186 | //          CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node); | 
|---|
|  | 2187 | //          CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node); | 
|---|
|  | 2188 | // | 
|---|
|  | 2189 | //          // calculate squared radius of circle | 
|---|
|  | 2190 | //          radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 2191 | //          if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 2192 | //            CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 2193 | //            CirclePlaneNormal.Normalize(); | 
|---|
|  | 2194 | //            //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 2195 | // | 
|---|
|  | 2196 | //            // construct old center | 
|---|
|  | 2197 | //            GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node); | 
|---|
|  | 2198 | //            helper.CopyVector(&T->NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
|  | 2199 | //            radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
|  | 2200 | //            helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 2201 | //            OldSphereCenter.AddVector(&helper); | 
|---|
|  | 2202 | //            OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2203 | //            //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
|  | 2204 | // | 
|---|
|  | 2205 | //            // construct SearchDirection | 
|---|
|  | 2206 | //            SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal); | 
|---|
|  | 2207 | //            helper.CopyVector(Line->endpoints[0]->node->node); | 
|---|
|  | 2208 | //            helper.SubtractVector(ThirdNode->node); | 
|---|
|  | 2209 | //            if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
|  | 2210 | //              SearchDirection.Scale(-1.); | 
|---|
|  | 2211 | //            SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
|  | 2212 | //            SearchDirection.Normalize(); | 
|---|
|  | 2213 | //            Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 2214 | //            if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
|  | 2215 | //              // rotated the wrong way! | 
|---|
|  | 2216 | //              eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
|  | 2217 | //            } | 
|---|
|  | 2218 | // | 
|---|
|  | 2219 | //            // add third point | 
|---|
|  | 2220 | //            FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC); | 
|---|
|  | 2221 | //            for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) { | 
|---|
|  | 2222 | //              if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested | 
|---|
|  | 2223 | //                continue; | 
|---|
|  | 2224 | //              Log() << Verbose(0) << " Third point candidate is " << (*it) | 
|---|
|  | 2225 | //              << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 2226 | //              Log() << Verbose(0) << " Baseline is " << *BaseRay << endl; | 
|---|
|  | 2227 | // | 
|---|
|  | 2228 | //              // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
|  | 2229 | //              TesselPoint *PointCandidates[3]; | 
|---|
|  | 2230 | //              PointCandidates[0] = (*it); | 
|---|
|  | 2231 | //              PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
|  | 2232 | //              PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
|  | 2233 | //              bool check=false; | 
|---|
|  | 2234 | //              int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates); | 
|---|
|  | 2235 | //              // If there is no triangle, add it regularly. | 
|---|
|  | 2236 | //              if (existentTrianglesCount == 0) { | 
|---|
|  | 2237 | //                SetTesselationPoint((*it), 0); | 
|---|
|  | 2238 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 2239 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 2240 | // | 
|---|
|  | 2241 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) { | 
|---|
|  | 2242 | //                  OtherOptCandidate = (*it); | 
|---|
|  | 2243 | //                  check = true; | 
|---|
|  | 2244 | //                } | 
|---|
|  | 2245 | //              } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
|  | 2246 | //                SetTesselationPoint((*it), 0); | 
|---|
|  | 2247 | //                SetTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 2248 | //                SetTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 2249 | // | 
|---|
|  | 2250 | //                // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
|  | 2251 | //                // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
|  | 2252 | //                if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) { | 
|---|
|  | 2253 | //                  OtherOptCandidate = (*it); | 
|---|
|  | 2254 | //                  check = true; | 
|---|
|  | 2255 | //                } | 
|---|
|  | 2256 | //              } | 
|---|
|  | 2257 | // | 
|---|
|  | 2258 | //              if (check) { | 
|---|
|  | 2259 | //                if (ShortestAngle > OtherShortestAngle) { | 
|---|
|  | 2260 | //                  Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl; | 
|---|
|  | 2261 | //                  result = true; | 
|---|
|  | 2262 | //                  break; | 
|---|
|  | 2263 | //                } | 
|---|
|  | 2264 | //              } | 
|---|
|  | 2265 | //            } | 
|---|
|  | 2266 | //            delete(OptCandidates); | 
|---|
|  | 2267 | //            if (result) | 
|---|
|  | 2268 | //              break; | 
|---|
|  | 2269 | //          } else { | 
|---|
|  | 2270 | //            Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl; | 
|---|
|  | 2271 | //          } | 
|---|
|  | 2272 | //        } else { | 
|---|
|  | 2273 | //          eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl; | 
|---|
|  | 2274 | //        } | 
|---|
|  | 2275 | //      } else { | 
|---|
|  | 2276 | //        Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl; | 
|---|
|  | 2277 | //      } | 
|---|
|  | 2278 | //    } | 
|---|
|  | 2279 | //  } else { | 
|---|
|  | 2280 | //    eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl; | 
|---|
|  | 2281 | //  } | 
|---|
|  | 2282 | // | 
|---|
|  | 2283 | //  return result; | 
|---|
|  | 2284 | //}; | 
|---|
| [357fba] | 2285 |  | 
|---|
|  | 2286 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
|  | 2287 | * @param out output stream for debugging | 
|---|
| [1e168b] | 2288 | * @param CandidateLine current cadndiate baseline to search from | 
|---|
| [357fba] | 2289 | * @param T current triangle which \a Line is edge of | 
|---|
|  | 2290 | * @param RADIUS radius of the rolling ball | 
|---|
|  | 2291 | * @param N number of found triangles | 
|---|
| [62bb91] | 2292 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2293 | */ | 
|---|
| [1e168b] | 2294 | bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC) | 
|---|
| [357fba] | 2295 | { | 
|---|
| [f67b6e] | 2296 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 2297 | bool result = true; | 
|---|
|  | 2298 |  | 
|---|
|  | 2299 | Vector CircleCenter; | 
|---|
|  | 2300 | Vector CirclePlaneNormal; | 
|---|
| [b998c3] | 2301 | Vector RelativeSphereCenter; | 
|---|
| [357fba] | 2302 | Vector SearchDirection; | 
|---|
|  | 2303 | Vector helper; | 
|---|
|  | 2304 | TesselPoint *ThirdNode = NULL; | 
|---|
|  | 2305 | LineMap::iterator testline; | 
|---|
|  | 2306 | double radius, CircleRadius; | 
|---|
|  | 2307 |  | 
|---|
|  | 2308 | for (int i=0;i<3;i++) | 
|---|
| [b998c3] | 2309 | if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node)) { | 
|---|
| [357fba] | 2310 | ThirdNode = T.endpoints[i]->node; | 
|---|
| [b998c3] | 2311 | break; | 
|---|
|  | 2312 | } | 
|---|
|  | 2313 | Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " with ThirdNode " << *ThirdNode << " of triangle " << T << "." << endl; | 
|---|
| [357fba] | 2314 |  | 
|---|
|  | 2315 | // construct center of circle | 
|---|
| [1e168b] | 2316 | CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2317 | CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node); | 
|---|
| [357fba] | 2318 | CircleCenter.Scale(0.5); | 
|---|
|  | 2319 |  | 
|---|
|  | 2320 | // construct normal vector of circle | 
|---|
| [1e168b] | 2321 | CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2322 | CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node); | 
|---|
| [357fba] | 2323 |  | 
|---|
|  | 2324 | // calculate squared radius of circle | 
|---|
|  | 2325 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 2326 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
| [b998c3] | 2327 | // construct relative sphere center with now known CircleCenter | 
|---|
|  | 2328 | RelativeSphereCenter.CopyVector(&T.SphereCenter); | 
|---|
|  | 2329 | RelativeSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2330 |  | 
|---|
| [357fba] | 2331 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 2332 | CirclePlaneNormal.Normalize(); | 
|---|
| [f67b6e] | 2333 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
| [357fba] | 2334 |  | 
|---|
| [b998c3] | 2335 | Log() << Verbose(1) << "INFO: OldSphereCenter is at " << T.SphereCenter << "." << endl; | 
|---|
|  | 2336 |  | 
|---|
|  | 2337 | // construct SearchDirection and an "outward pointer" | 
|---|
|  | 2338 | SearchDirection.MakeNormalVector(&RelativeSphereCenter, &CirclePlaneNormal); | 
|---|
|  | 2339 | helper.CopyVector(&CircleCenter); | 
|---|
| [357fba] | 2340 | helper.SubtractVector(ThirdNode->node); | 
|---|
|  | 2341 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
|  | 2342 | SearchDirection.Scale(-1.); | 
|---|
| [f67b6e] | 2343 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
| [b998c3] | 2344 | if (fabs(RelativeSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
| [357fba] | 2345 | // rotated the wrong way! | 
|---|
| [717e0c] | 2346 | eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
| [357fba] | 2347 | } | 
|---|
|  | 2348 |  | 
|---|
|  | 2349 | // add third point | 
|---|
| [b998c3] | 2350 | FindThirdPointForTesselation(T.NormalVector, SearchDirection, T.SphereCenter, CandidateLine, ThirdNode, RADIUS, LC); | 
|---|
| [357fba] | 2351 |  | 
|---|
|  | 2352 | } else { | 
|---|
| [f67b6e] | 2353 | Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl; | 
|---|
| [357fba] | 2354 | } | 
|---|
|  | 2355 |  | 
|---|
| [f67b6e] | 2356 | if (CandidateLine.pointlist.empty()) { | 
|---|
| [717e0c] | 2357 | eLog() << Verbose(2) << "Could not find a suitable candidate." << endl; | 
|---|
| [357fba] | 2358 | return false; | 
|---|
|  | 2359 | } | 
|---|
| [f67b6e] | 2360 | Log() << Verbose(0) << "Third Points are: " << endl; | 
|---|
|  | 2361 | for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) { | 
|---|
|  | 2362 | Log() << Verbose(0) << " " << *(*it) << endl; | 
|---|
| [357fba] | 2363 | } | 
|---|
|  | 2364 |  | 
|---|
| [f67b6e] | 2365 | return true; | 
|---|
|  | 2366 |  | 
|---|
|  | 2367 | //  BoundaryLineSet *BaseRay = CandidateLine.BaseLine; | 
|---|
|  | 2368 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
|  | 2369 | //    Log() << Verbose(0) << "Third point candidate is " << *(*it)->point | 
|---|
|  | 2370 | //    << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 2371 | //    Log() << Verbose(0) << "Baseline is " << *BaseRay << endl; | 
|---|
|  | 2372 | // | 
|---|
|  | 2373 | //    // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
|  | 2374 | //    TesselPoint *PointCandidates[3]; | 
|---|
|  | 2375 | //    PointCandidates[0] = (*it)->point; | 
|---|
|  | 2376 | //    PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
|  | 2377 | //    PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
|  | 2378 | //    int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates); | 
|---|
|  | 2379 | // | 
|---|
|  | 2380 | //    BTS = NULL; | 
|---|
|  | 2381 | //    // check for present edges and whether we reach better candidates from them | 
|---|
|  | 2382 | //    //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) { | 
|---|
|  | 2383 | //    if (0) { | 
|---|
|  | 2384 | //      result = false; | 
|---|
|  | 2385 | //      break; | 
|---|
|  | 2386 | //    } else { | 
|---|
|  | 2387 | //      // If there is no triangle, add it regularly. | 
|---|
|  | 2388 | //      if (existentTrianglesCount == 0) { | 
|---|
|  | 2389 | //        AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 2390 | //        AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 2391 | //        AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 2392 | // | 
|---|
|  | 2393 | //        if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) { | 
|---|
|  | 2394 | //          CandidateLine.point = (*it)->point; | 
|---|
|  | 2395 | //          CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter)); | 
|---|
|  | 2396 | //          CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter)); | 
|---|
|  | 2397 | //          CandidateLine.ShortestAngle = ShortestAngle; | 
|---|
|  | 2398 | //        } else { | 
|---|
|  | 2399 | ////          eLog() << Verbose(1) << "This triangle consisting of "; | 
|---|
|  | 2400 | ////          Log() << Verbose(0) << *(*it)->point << ", "; | 
|---|
|  | 2401 | ////          Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 2402 | ////          Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 2403 | ////          Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl; | 
|---|
|  | 2404 | //          result = false; | 
|---|
|  | 2405 | //        } | 
|---|
|  | 2406 | //      } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
|  | 2407 | //          AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 2408 | //          AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 2409 | //          AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
|  | 2410 | // | 
|---|
|  | 2411 | //          // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
|  | 2412 | //          // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
|  | 2413 | //          if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) { | 
|---|
|  | 2414 | //            CandidateLine.point = (*it)->point; | 
|---|
|  | 2415 | //            CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter); | 
|---|
|  | 2416 | //            CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter); | 
|---|
|  | 2417 | //            CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI; | 
|---|
|  | 2418 | // | 
|---|
|  | 2419 | //          } else { | 
|---|
|  | 2420 | ////            eLog() << Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 2421 | //            result = false; | 
|---|
|  | 2422 | //          } | 
|---|
|  | 2423 | //      } else { | 
|---|
|  | 2424 | ////        Log() << Verbose(1) << "This triangle consisting of "; | 
|---|
|  | 2425 | ////        Log() << Verbose(0) << *(*it)->point << ", "; | 
|---|
|  | 2426 | ////        Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 2427 | ////        Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 2428 | ////        Log() << Verbose(0) << "is invalid!" << endl; | 
|---|
|  | 2429 | //        result = false; | 
|---|
|  | 2430 | //      } | 
|---|
|  | 2431 | //    } | 
|---|
|  | 2432 | // | 
|---|
|  | 2433 | //    // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) | 
|---|
|  | 2434 | //    BaseRay = BLS[0]; | 
|---|
|  | 2435 | //    if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) { | 
|---|
|  | 2436 | //      eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl; | 
|---|
|  | 2437 | //      exit(255); | 
|---|
|  | 2438 | //    } | 
|---|
|  | 2439 | // | 
|---|
|  | 2440 | //  } | 
|---|
|  | 2441 | // | 
|---|
|  | 2442 | //  // remove all candidates from the list and then the list itself | 
|---|
|  | 2443 | //  class CandidateForTesselation *remover = NULL; | 
|---|
|  | 2444 | //  for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
|  | 2445 | //    remover = *it; | 
|---|
|  | 2446 | //    delete(remover); | 
|---|
|  | 2447 | //  } | 
|---|
|  | 2448 | //  delete(OptCandidates); | 
|---|
| [357fba] | 2449 | return result; | 
|---|
|  | 2450 | }; | 
|---|
|  | 2451 |  | 
|---|
| [1e168b] | 2452 | /** Adds the present line and candidate point from \a &CandidateLine to the Tesselation. | 
|---|
| [f67b6e] | 2453 | * \param CandidateLine triangle to add | 
|---|
|  | 2454 | * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine() | 
|---|
| [1e168b] | 2455 | */ | 
|---|
| [f67b6e] | 2456 | void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine) | 
|---|
| [1e168b] | 2457 | { | 
|---|
| [f67b6e] | 2458 | Info FunctionInfo(__func__); | 
|---|
| [1e168b] | 2459 | Vector Center; | 
|---|
| [27bd2f] | 2460 | TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node; | 
|---|
|  | 2461 |  | 
|---|
|  | 2462 | // fill the set of neighbours | 
|---|
| [c15ca2] | 2463 | TesselPointSet SetOfNeighbours; | 
|---|
| [27bd2f] | 2464 | SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node); | 
|---|
|  | 2465 | for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++) | 
|---|
|  | 2466 | SetOfNeighbours.insert(*Runner); | 
|---|
| [c15ca2] | 2467 | TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node); | 
|---|
| [27bd2f] | 2468 |  | 
|---|
|  | 2469 | // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles) | 
|---|
| [c15ca2] | 2470 | Log() << Verbose(0) << "List of Candidates for Turning Point: " << *TurningPoint << "." << endl; | 
|---|
|  | 2471 | for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner) | 
|---|
|  | 2472 | Log() << Verbose(0) << **TesselRunner << endl; | 
|---|
| [27bd2f] | 2473 | TesselPointList::iterator Runner = connectedClosestPoints->begin(); | 
|---|
|  | 2474 | TesselPointList::iterator Sprinter = Runner; | 
|---|
|  | 2475 | Sprinter++; | 
|---|
|  | 2476 | while(Sprinter != connectedClosestPoints->end()) { | 
|---|
| [f67b6e] | 2477 | // add the points | 
|---|
| [27bd2f] | 2478 | AddTesselationPoint(TurningPoint, 0); | 
|---|
|  | 2479 | AddTesselationPoint((*Runner), 1); | 
|---|
|  | 2480 | AddTesselationPoint((*Sprinter), 2); | 
|---|
| [f67b6e] | 2481 |  | 
|---|
|  | 2482 | // add the lines | 
|---|
| [27bd2f] | 2483 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 2484 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 2485 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [1e168b] | 2486 |  | 
|---|
| [f67b6e] | 2487 | // add the triangles | 
|---|
|  | 2488 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 2489 | AddTesselationTriangle(); | 
|---|
| [b998c3] | 2490 | BTS->GetCenter(&Center); | 
|---|
|  | 2491 | Center.SubtractVector(&CandidateLine.OptCenter); | 
|---|
|  | 2492 | BTS->SphereCenter.CopyVector(&CandidateLine.OptCenter); | 
|---|
| [f67b6e] | 2493 | BTS->GetNormalVector(Center); | 
|---|
| [1e168b] | 2494 |  | 
|---|
| [f67b6e] | 2495 | Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl; | 
|---|
| [27bd2f] | 2496 | Runner = Sprinter; | 
|---|
|  | 2497 | Sprinter++; | 
|---|
| [c15ca2] | 2498 | Log() << Verbose(0) << "Current Runner is " << **Runner << "." << endl; | 
|---|
|  | 2499 | if (Sprinter != connectedClosestPoints->end()) | 
|---|
|  | 2500 | Log() << Verbose(0) << " There are still more triangles to add." << endl; | 
|---|
| [f67b6e] | 2501 | } | 
|---|
| [856098] | 2502 | delete(connectedClosestPoints); | 
|---|
| [1e168b] | 2503 | }; | 
|---|
|  | 2504 |  | 
|---|
| [16d866] | 2505 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. | 
|---|
|  | 2506 | * We look whether the closest point on \a *Base with respect to the other baseline is outside | 
|---|
|  | 2507 | * of the segment formed by both endpoints (concave) or not (convex). | 
|---|
|  | 2508 | * \param *out output stream for debugging | 
|---|
|  | 2509 | * \param *Base line to be flipped | 
|---|
| [57066a] | 2510 | * \return NULL - convex, otherwise endpoint that makes it concave | 
|---|
| [16d866] | 2511 | */ | 
|---|
| [e138de] | 2512 | class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base) | 
|---|
| [16d866] | 2513 | { | 
|---|
| [f67b6e] | 2514 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 2515 | class BoundaryPointSet *Spot = NULL; | 
|---|
|  | 2516 | class BoundaryLineSet *OtherBase; | 
|---|
| [0077b5] | 2517 | Vector *ClosestPoint; | 
|---|
| [16d866] | 2518 |  | 
|---|
|  | 2519 | int m=0; | 
|---|
|  | 2520 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2521 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2522 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 2523 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 2524 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
|  | 2525 |  | 
|---|
| [f67b6e] | 2526 | Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 2527 | Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| [16d866] | 2528 |  | 
|---|
|  | 2529 | // get the closest point on each line to the other line | 
|---|
| [e138de] | 2530 | ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase); | 
|---|
| [16d866] | 2531 |  | 
|---|
|  | 2532 | // delete the temporary other base line | 
|---|
|  | 2533 | delete(OtherBase); | 
|---|
|  | 2534 |  | 
|---|
|  | 2535 | // get the distance vector from Base line to OtherBase line | 
|---|
| [0077b5] | 2536 | Vector DistanceToIntersection[2], BaseLine; | 
|---|
|  | 2537 | double distance[2]; | 
|---|
| [16d866] | 2538 | BaseLine.CopyVector(Base->endpoints[1]->node->node); | 
|---|
|  | 2539 | BaseLine.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| [0077b5] | 2540 | for (int i=0;i<2;i++) { | 
|---|
|  | 2541 | DistanceToIntersection[i].CopyVector(ClosestPoint); | 
|---|
|  | 2542 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node); | 
|---|
|  | 2543 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]); | 
|---|
| [16d866] | 2544 | } | 
|---|
| [1d9b7aa] | 2545 | delete(ClosestPoint); | 
|---|
|  | 2546 | if ((distance[0] * distance[1]) > 0)  { // have same sign? | 
|---|
| [f67b6e] | 2547 | Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl; | 
|---|
| [0077b5] | 2548 | if (distance[0] < distance[1]) { | 
|---|
|  | 2549 | Spot = Base->endpoints[0]; | 
|---|
|  | 2550 | } else { | 
|---|
|  | 2551 | Spot = Base->endpoints[1]; | 
|---|
|  | 2552 | } | 
|---|
| [16d866] | 2553 | return Spot; | 
|---|
| [0077b5] | 2554 | } else {  // different sign, i.e. we are in between | 
|---|
| [f67b6e] | 2555 | Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl; | 
|---|
| [16d866] | 2556 | return NULL; | 
|---|
|  | 2557 | } | 
|---|
|  | 2558 |  | 
|---|
|  | 2559 | }; | 
|---|
|  | 2560 |  | 
|---|
| [776b64] | 2561 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) const | 
|---|
| [0077b5] | 2562 | { | 
|---|
| [f67b6e] | 2563 | Info FunctionInfo(__func__); | 
|---|
| [0077b5] | 2564 | // print all lines | 
|---|
| [f67b6e] | 2565 | Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl; | 
|---|
| [776b64] | 2566 | for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++) | 
|---|
| [f67b6e] | 2567 | Log() << Verbose(0) << *(PointRunner->second) << endl; | 
|---|
| [0077b5] | 2568 | }; | 
|---|
|  | 2569 |  | 
|---|
| [776b64] | 2570 | void Tesselation::PrintAllBoundaryLines(ofstream *out) const | 
|---|
| [0077b5] | 2571 | { | 
|---|
| [f67b6e] | 2572 | Info FunctionInfo(__func__); | 
|---|
| [0077b5] | 2573 | // print all lines | 
|---|
| [f67b6e] | 2574 | Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl; | 
|---|
| [776b64] | 2575 | for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) | 
|---|
| [f67b6e] | 2576 | Log() << Verbose(0) << *(LineRunner->second) << endl; | 
|---|
| [0077b5] | 2577 | }; | 
|---|
|  | 2578 |  | 
|---|
| [776b64] | 2579 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const | 
|---|
| [0077b5] | 2580 | { | 
|---|
| [f67b6e] | 2581 | Info FunctionInfo(__func__); | 
|---|
| [0077b5] | 2582 | // print all triangles | 
|---|
| [f67b6e] | 2583 | Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl; | 
|---|
| [776b64] | 2584 | for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) | 
|---|
| [f67b6e] | 2585 | Log() << Verbose(0) << *(TriangleRunner->second) << endl; | 
|---|
| [0077b5] | 2586 | }; | 
|---|
| [357fba] | 2587 |  | 
|---|
| [16d866] | 2588 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". | 
|---|
| [357fba] | 2589 | * \param *out output stream for debugging | 
|---|
| [16d866] | 2590 | * \param *Base line to be flipped | 
|---|
| [57066a] | 2591 | * \return volume change due to flipping (0 - then no flipped occured) | 
|---|
| [357fba] | 2592 | */ | 
|---|
| [e138de] | 2593 | double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base) | 
|---|
| [357fba] | 2594 | { | 
|---|
| [f67b6e] | 2595 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 2596 | class BoundaryLineSet *OtherBase; | 
|---|
|  | 2597 | Vector *ClosestPoint[2]; | 
|---|
| [57066a] | 2598 | double volume; | 
|---|
| [16d866] | 2599 |  | 
|---|
|  | 2600 | int m=0; | 
|---|
|  | 2601 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2602 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2603 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 2604 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 2605 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
| [62bb91] | 2606 |  | 
|---|
| [f67b6e] | 2607 | Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 2608 | Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| [62bb91] | 2609 |  | 
|---|
| [16d866] | 2610 | // get the closest point on each line to the other line | 
|---|
| [e138de] | 2611 | ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase); | 
|---|
|  | 2612 | ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base); | 
|---|
| [16d866] | 2613 |  | 
|---|
|  | 2614 | // get the distance vector from Base line to OtherBase line | 
|---|
|  | 2615 | Vector Distance; | 
|---|
|  | 2616 | Distance.CopyVector(ClosestPoint[1]); | 
|---|
|  | 2617 | Distance.SubtractVector(ClosestPoint[0]); | 
|---|
|  | 2618 |  | 
|---|
| [57066a] | 2619 | // calculate volume | 
|---|
| [c0f6c6] | 2620 | volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node); | 
|---|
| [57066a] | 2621 |  | 
|---|
| [0077b5] | 2622 | // delete the temporary other base line and the closest points | 
|---|
|  | 2623 | delete(ClosestPoint[0]); | 
|---|
|  | 2624 | delete(ClosestPoint[1]); | 
|---|
| [16d866] | 2625 | delete(OtherBase); | 
|---|
|  | 2626 |  | 
|---|
|  | 2627 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection | 
|---|
| [f67b6e] | 2628 | Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl; | 
|---|
| [16d866] | 2629 | return false; | 
|---|
|  | 2630 | } else { // check for sign against BaseLineNormal | 
|---|
|  | 2631 | Vector BaseLineNormal; | 
|---|
| [5c7bf8] | 2632 | BaseLineNormal.Zero(); | 
|---|
|  | 2633 | if (Base->triangles.size() < 2) { | 
|---|
| [717e0c] | 2634 | eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl; | 
|---|
| [57066a] | 2635 | return 0.; | 
|---|
| [5c7bf8] | 2636 | } | 
|---|
|  | 2637 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| [f67b6e] | 2638 | Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
| [5c7bf8] | 2639 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 2640 | } | 
|---|
| [0077b5] | 2641 | BaseLineNormal.Scale(1./2.); | 
|---|
| [357fba] | 2642 |  | 
|---|
| [16d866] | 2643 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip | 
|---|
| [f67b6e] | 2644 | Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl; | 
|---|
| [57066a] | 2645 | // calculate volume summand as a general tetraeder | 
|---|
|  | 2646 | return volume; | 
|---|
| [16d866] | 2647 | } else {  // Base higher than OtherBase -> do nothing | 
|---|
| [f67b6e] | 2648 | Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl; | 
|---|
| [57066a] | 2649 | return 0.; | 
|---|
| [16d866] | 2650 | } | 
|---|
|  | 2651 | } | 
|---|
|  | 2652 | }; | 
|---|
| [357fba] | 2653 |  | 
|---|
| [16d866] | 2654 | /** For a given baseline and its two connected triangles, flips the baseline. | 
|---|
|  | 2655 | * I.e. we create the new baseline between the other two endpoints of these four | 
|---|
|  | 2656 | * endpoints and reconstruct the two triangles accordingly. | 
|---|
|  | 2657 | * \param *out output stream for debugging | 
|---|
|  | 2658 | * \param *Base line to be flipped | 
|---|
| [57066a] | 2659 | * \return pointer to allocated new baseline - flipping successful, NULL - something went awry | 
|---|
| [16d866] | 2660 | */ | 
|---|
| [e138de] | 2661 | class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base) | 
|---|
| [16d866] | 2662 | { | 
|---|
| [f67b6e] | 2663 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 2664 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
|  | 2665 | class BoundaryPointSet *OldPoints[2]; | 
|---|
|  | 2666 | Vector BaseLineNormal; | 
|---|
|  | 2667 | int OldTriangleNrs[2], OldBaseLineNr; | 
|---|
|  | 2668 | int i,m; | 
|---|
|  | 2669 |  | 
|---|
|  | 2670 | // calculate NormalVector for later use | 
|---|
|  | 2671 | BaseLineNormal.Zero(); | 
|---|
|  | 2672 | if (Base->triangles.size() < 2) { | 
|---|
| [717e0c] | 2673 | eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl; | 
|---|
| [57066a] | 2674 | return NULL; | 
|---|
| [16d866] | 2675 | } | 
|---|
|  | 2676 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| [f67b6e] | 2677 | Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
| [16d866] | 2678 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 2679 | } | 
|---|
|  | 2680 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector() | 
|---|
|  | 2681 |  | 
|---|
|  | 2682 | // get the two triangles | 
|---|
|  | 2683 | // gather four endpoints and four lines | 
|---|
|  | 2684 | for (int j=0;j<4;j++) | 
|---|
|  | 2685 | OldLines[j] = NULL; | 
|---|
|  | 2686 | for (int j=0;j<2;j++) | 
|---|
|  | 2687 | OldPoints[j] = NULL; | 
|---|
|  | 2688 | i=0; | 
|---|
|  | 2689 | m=0; | 
|---|
| [f67b6e] | 2690 | Log() << Verbose(0) << "The four old lines are: "; | 
|---|
| [16d866] | 2691 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2692 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2693 | if (runner->second->lines[j] != Base) { // pick not the central baseline | 
|---|
|  | 2694 | OldLines[i++] = runner->second->lines[j]; | 
|---|
| [e138de] | 2695 | Log() << Verbose(0) << *runner->second->lines[j] << "\t"; | 
|---|
| [357fba] | 2696 | } | 
|---|
| [e138de] | 2697 | Log() << Verbose(0) << endl; | 
|---|
| [f67b6e] | 2698 | Log() << Verbose(0) << "The two old points are: "; | 
|---|
| [16d866] | 2699 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 2700 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 2701 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints | 
|---|
|  | 2702 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
| [e138de] | 2703 | Log() << Verbose(0) << *runner->second->endpoints[j] << "\t"; | 
|---|
| [16d866] | 2704 | } | 
|---|
| [e138de] | 2705 | Log() << Verbose(0) << endl; | 
|---|
| [16d866] | 2706 |  | 
|---|
|  | 2707 | // check whether everything is in place to create new lines and triangles | 
|---|
|  | 2708 | if (i<4) { | 
|---|
| [717e0c] | 2709 | eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl; | 
|---|
| [57066a] | 2710 | return NULL; | 
|---|
| [16d866] | 2711 | } | 
|---|
|  | 2712 | for (int j=0;j<4;j++) | 
|---|
|  | 2713 | if (OldLines[j] == NULL) { | 
|---|
| [717e0c] | 2714 | eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl; | 
|---|
| [57066a] | 2715 | return NULL; | 
|---|
| [16d866] | 2716 | } | 
|---|
|  | 2717 | for (int j=0;j<2;j++) | 
|---|
|  | 2718 | if (OldPoints[j] == NULL) { | 
|---|
| [717e0c] | 2719 | eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl; | 
|---|
| [57066a] | 2720 | return NULL; | 
|---|
| [357fba] | 2721 | } | 
|---|
| [16d866] | 2722 |  | 
|---|
|  | 2723 | // remove triangles and baseline removes itself | 
|---|
| [f67b6e] | 2724 | Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl; | 
|---|
| [16d866] | 2725 | OldBaseLineNr = Base->Nr; | 
|---|
|  | 2726 | m=0; | 
|---|
|  | 2727 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
| [f67b6e] | 2728 | Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl; | 
|---|
| [16d866] | 2729 | OldTriangleNrs[m++] = runner->second->Nr; | 
|---|
|  | 2730 | RemoveTesselationTriangle(runner->second); | 
|---|
|  | 2731 | } | 
|---|
|  | 2732 |  | 
|---|
|  | 2733 | // construct new baseline (with same number as old one) | 
|---|
|  | 2734 | BPS[0] = OldPoints[0]; | 
|---|
|  | 2735 | BPS[1] = OldPoints[1]; | 
|---|
|  | 2736 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); | 
|---|
|  | 2737 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
| [f67b6e] | 2738 | Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl; | 
|---|
| [16d866] | 2739 |  | 
|---|
|  | 2740 | // construct new triangles with flipped baseline | 
|---|
|  | 2741 | i=-1; | 
|---|
|  | 2742 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
|  | 2743 | i=2; | 
|---|
|  | 2744 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
|  | 2745 | i=3; | 
|---|
|  | 2746 | if (i!=-1) { | 
|---|
|  | 2747 | BLS[0] = OldLines[0]; | 
|---|
|  | 2748 | BLS[1] = OldLines[i]; | 
|---|
|  | 2749 | BLS[2] = NewLine; | 
|---|
|  | 2750 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]); | 
|---|
|  | 2751 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| [7dea7c] | 2752 | AddTesselationTriangle(OldTriangleNrs[0]); | 
|---|
| [f67b6e] | 2753 | Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
| [16d866] | 2754 |  | 
|---|
|  | 2755 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]); | 
|---|
|  | 2756 | BLS[1] = OldLines[1]; | 
|---|
|  | 2757 | BLS[2] = NewLine; | 
|---|
|  | 2758 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]); | 
|---|
|  | 2759 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
| [7dea7c] | 2760 | AddTesselationTriangle(OldTriangleNrs[1]); | 
|---|
| [f67b6e] | 2761 | Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
| [16d866] | 2762 | } else { | 
|---|
| [f67b6e] | 2763 | eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl; | 
|---|
| [57066a] | 2764 | return NULL; | 
|---|
| [357fba] | 2765 | } | 
|---|
| [16d866] | 2766 |  | 
|---|
| [57066a] | 2767 | return NewLine; | 
|---|
| [357fba] | 2768 | }; | 
|---|
|  | 2769 |  | 
|---|
| [16d866] | 2770 |  | 
|---|
| [357fba] | 2771 | /** Finds the second point of starting triangle. | 
|---|
|  | 2772 | * \param *a first node | 
|---|
|  | 2773 | * \param Oben vector indicating the outside | 
|---|
| [f1cccd] | 2774 | * \param OptCandidate reference to recommended candidate on return | 
|---|
| [357fba] | 2775 | * \param Storage[3] array storing angles and other candidate information | 
|---|
|  | 2776 | * \param RADIUS radius of virtual sphere | 
|---|
| [62bb91] | 2777 | * \param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2778 | */ | 
|---|
| [776b64] | 2779 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC) | 
|---|
| [357fba] | 2780 | { | 
|---|
| [f67b6e] | 2781 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 2782 | Vector AngleCheck; | 
|---|
| [57066a] | 2783 | class TesselPoint* Candidate = NULL; | 
|---|
| [776b64] | 2784 | double norm = -1.; | 
|---|
|  | 2785 | double angle = 0.; | 
|---|
|  | 2786 | int N[NDIM]; | 
|---|
|  | 2787 | int Nlower[NDIM]; | 
|---|
|  | 2788 | int Nupper[NDIM]; | 
|---|
| [357fba] | 2789 |  | 
|---|
| [62bb91] | 2790 | if (LC->SetIndexToNode(a)) {  // get cell for the starting point | 
|---|
| [357fba] | 2791 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2792 | N[i] = LC->n[i]; | 
|---|
|  | 2793 | } else { | 
|---|
| [717e0c] | 2794 | eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl; | 
|---|
| [357fba] | 2795 | return; | 
|---|
|  | 2796 | } | 
|---|
| [62bb91] | 2797 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 2798 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2799 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2800 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 2801 | } | 
|---|
| [f67b6e] | 2802 | Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :" | 
|---|
| [f1ef60a] | 2803 | << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl; | 
|---|
| [357fba] | 2804 |  | 
|---|
|  | 2805 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2806 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2807 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| [776b64] | 2808 | const LinkedNodes *List = LC->GetCurrentCell(); | 
|---|
| [f67b6e] | 2809 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| [357fba] | 2810 | if (List != NULL) { | 
|---|
| [776b64] | 2811 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| [357fba] | 2812 | Candidate = (*Runner); | 
|---|
|  | 2813 | // check if we only have one unique point yet ... | 
|---|
|  | 2814 | if (a != Candidate) { | 
|---|
|  | 2815 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
| [f1cccd] | 2816 | Vector OrthogonalizedOben, aCandidate, Center; | 
|---|
| [357fba] | 2817 | double distance, scaleFactor; | 
|---|
|  | 2818 |  | 
|---|
|  | 2819 | OrthogonalizedOben.CopyVector(&Oben); | 
|---|
| [f1cccd] | 2820 | aCandidate.CopyVector(a->node); | 
|---|
|  | 2821 | aCandidate.SubtractVector(Candidate->node); | 
|---|
|  | 2822 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate); | 
|---|
| [357fba] | 2823 | OrthogonalizedOben.Normalize(); | 
|---|
| [f1cccd] | 2824 | distance = 0.5 * aCandidate.Norm(); | 
|---|
| [357fba] | 2825 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
|  | 2826 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
|  | 2827 |  | 
|---|
|  | 2828 | Center.CopyVector(Candidate->node); | 
|---|
|  | 2829 | Center.AddVector(a->node); | 
|---|
|  | 2830 | Center.Scale(0.5); | 
|---|
|  | 2831 | Center.AddVector(&OrthogonalizedOben); | 
|---|
|  | 2832 |  | 
|---|
|  | 2833 | AngleCheck.CopyVector(&Center); | 
|---|
|  | 2834 | AngleCheck.SubtractVector(a->node); | 
|---|
| [f1cccd] | 2835 | norm = aCandidate.Norm(); | 
|---|
| [357fba] | 2836 | // second point shall have smallest angle with respect to Oben vector | 
|---|
|  | 2837 | if (norm < RADIUS*2.) { | 
|---|
|  | 2838 | angle = AngleCheck.Angle(&Oben); | 
|---|
|  | 2839 | if (angle < Storage[0]) { | 
|---|
| [f67b6e] | 2840 | //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
|  | 2841 | Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"; | 
|---|
| [f1cccd] | 2842 | OptCandidate = Candidate; | 
|---|
| [357fba] | 2843 | Storage[0] = angle; | 
|---|
| [f67b6e] | 2844 | //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]); | 
|---|
| [357fba] | 2845 | } else { | 
|---|
| [f67b6e] | 2846 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl; | 
|---|
| [357fba] | 2847 | } | 
|---|
|  | 2848 | } else { | 
|---|
| [f67b6e] | 2849 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl; | 
|---|
| [357fba] | 2850 | } | 
|---|
|  | 2851 | } else { | 
|---|
| [f67b6e] | 2852 | //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl; | 
|---|
| [357fba] | 2853 | } | 
|---|
|  | 2854 | } | 
|---|
|  | 2855 | } else { | 
|---|
| [f67b6e] | 2856 | Log() << Verbose(0) << "Linked cell list is empty." << endl; | 
|---|
| [357fba] | 2857 | } | 
|---|
|  | 2858 | } | 
|---|
|  | 2859 | }; | 
|---|
|  | 2860 |  | 
|---|
|  | 2861 |  | 
|---|
|  | 2862 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
|  | 2863 | * Note that this function is for the starting triangle. | 
|---|
|  | 2864 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
|  | 2865 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
|  | 2866 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
|  | 2867 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
|  | 2868 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
|  | 2869 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
|  | 2870 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
|  | 2871 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
|  | 2872 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
|  | 2873 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
|  | 2874 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
|  | 2875 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
|  | 2876 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
|  | 2877 | * both. | 
|---|
|  | 2878 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
|  | 2879 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
|  | 2880 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
|  | 2881 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
|  | 2882 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
|  | 2883 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
| [f1cccd] | 2884 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle()) | 
|---|
| [357fba] | 2885 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
|  | 2886 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
| [f67b6e] | 2887 | * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle | 
|---|
| [62bb91] | 2888 | * @param ThirdNode third point to avoid in search | 
|---|
| [357fba] | 2889 | * @param RADIUS radius of sphere | 
|---|
| [62bb91] | 2890 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2891 | */ | 
|---|
| [f67b6e] | 2892 | void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint  * const ThirdNode, const double RADIUS, const LinkedCell *LC) const | 
|---|
| [357fba] | 2893 | { | 
|---|
| [f67b6e] | 2894 | Info FunctionInfo(__func__); | 
|---|
| [357fba] | 2895 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
|  | 2896 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
|  | 2897 | Vector SphereCenter; | 
|---|
|  | 2898 | Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
|  | 2899 | Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
|  | 2900 | Vector NewNormalVector;   // normal vector of the Candidate's triangle | 
|---|
|  | 2901 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
| [b998c3] | 2902 | Vector RelativeOldSphereCenter; | 
|---|
|  | 2903 | Vector NewPlaneCenter; | 
|---|
| [357fba] | 2904 | double CircleRadius; // radius of this circle | 
|---|
|  | 2905 | double radius; | 
|---|
| [b998c3] | 2906 | double otherradius; | 
|---|
| [357fba] | 2907 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
|  | 2908 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2909 | TesselPoint *Candidate = NULL; | 
|---|
|  | 2910 |  | 
|---|
| [f67b6e] | 2911 | Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; | 
|---|
| [357fba] | 2912 |  | 
|---|
|  | 2913 | // construct center of circle | 
|---|
| [f67b6e] | 2914 | CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2915 | CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node); | 
|---|
| [357fba] | 2916 | CircleCenter.Scale(0.5); | 
|---|
|  | 2917 |  | 
|---|
|  | 2918 | // construct normal vector of circle | 
|---|
| [f67b6e] | 2919 | CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2920 | CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node); | 
|---|
| [357fba] | 2921 |  | 
|---|
| [b998c3] | 2922 | RelativeOldSphereCenter.CopyVector(&OldSphereCenter); | 
|---|
|  | 2923 | RelativeOldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2924 |  | 
|---|
| [ab1932] | 2925 | // calculate squared radius TesselPoint *ThirdNode,f circle | 
|---|
| [b998c3] | 2926 | radius = CirclePlaneNormal.NormSquared()/4.; | 
|---|
|  | 2927 | if (radius < RADIUS*RADIUS) { | 
|---|
|  | 2928 | CircleRadius = RADIUS*RADIUS - radius; | 
|---|
| [357fba] | 2929 | CirclePlaneNormal.Normalize(); | 
|---|
| [b998c3] | 2930 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
| [357fba] | 2931 |  | 
|---|
|  | 2932 | // test whether old center is on the band's plane | 
|---|
| [b998c3] | 2933 | if (fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
|  | 2934 | eLog() << Verbose(1) << "Something's very wrong here: RelativeOldSphereCenter is not on the band's plane as desired by " << fabs(RelativeOldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl; | 
|---|
|  | 2935 | RelativeOldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
| [357fba] | 2936 | } | 
|---|
| [b998c3] | 2937 | radius = RelativeOldSphereCenter.NormSquared(); | 
|---|
| [357fba] | 2938 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
| [b998c3] | 2939 | Log() << Verbose(1) << "INFO: RelativeOldSphereCenter is at " << RelativeOldSphereCenter << "." << endl; | 
|---|
| [357fba] | 2940 |  | 
|---|
|  | 2941 | // check SearchDirection | 
|---|
| [b998c3] | 2942 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 2943 | if (fabs(RelativeOldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way! | 
|---|
| [717e0c] | 2944 | eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl; | 
|---|
| [357fba] | 2945 | } | 
|---|
|  | 2946 |  | 
|---|
| [62bb91] | 2947 | // get cell for the starting point | 
|---|
| [357fba] | 2948 | if (LC->SetIndexToVector(&CircleCenter)) { | 
|---|
|  | 2949 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2950 | N[i] = LC->n[i]; | 
|---|
| [f67b6e] | 2951 | //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
| [357fba] | 2952 | } else { | 
|---|
| [717e0c] | 2953 | eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl; | 
|---|
| [357fba] | 2954 | return; | 
|---|
|  | 2955 | } | 
|---|
| [62bb91] | 2956 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [f67b6e] | 2957 | //Log() << Verbose(1) << "LC Intervals:"; | 
|---|
| [357fba] | 2958 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2959 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2960 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
| [e138de] | 2961 | //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
| [357fba] | 2962 | } | 
|---|
| [e138de] | 2963 | //Log() << Verbose(0) << endl; | 
|---|
| [357fba] | 2964 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2965 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2966 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
| [776b64] | 2967 | const LinkedNodes *List = LC->GetCurrentCell(); | 
|---|
| [f67b6e] | 2968 | //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
| [357fba] | 2969 | if (List != NULL) { | 
|---|
| [776b64] | 2970 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| [357fba] | 2971 | Candidate = (*Runner); | 
|---|
|  | 2972 |  | 
|---|
|  | 2973 | // check for three unique points | 
|---|
| [b998c3] | 2974 | Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " for BaseLine " << *CandidateLine.BaseLine << " with OldSphereCenter " << OldSphereCenter << "." << endl; | 
|---|
| [f67b6e] | 2975 | if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){ | 
|---|
| [357fba] | 2976 |  | 
|---|
| [b998c3] | 2977 | // find center on the plane | 
|---|
|  | 2978 | GetCenterofCircumcircle(&NewPlaneCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node); | 
|---|
|  | 2979 | Log() << Verbose(1) << "INFO: NewPlaneCenter is " << NewPlaneCenter << "." << endl; | 
|---|
| [357fba] | 2980 |  | 
|---|
| [125b3c] | 2981 | if (NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node) | 
|---|
| [b998c3] | 2982 | && (fabs(NewNormalVector.NormSquared()) > HULLEPSILON) | 
|---|
| [357fba] | 2983 | ) { | 
|---|
| [f67b6e] | 2984 | Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; | 
|---|
| [b998c3] | 2985 | radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewPlaneCenter); | 
|---|
|  | 2986 | Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 2987 | Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 2988 | Log() << Verbose(1) << "INFO: Radius of CircumCenterCircle is " << radius << "." << endl; | 
|---|
| [357fba] | 2989 | if (radius < RADIUS*RADIUS) { | 
|---|
| [b998c3] | 2990 | otherradius = CandidateLine.BaseLine->endpoints[1]->node->node->DistanceSquared(&NewPlaneCenter); | 
|---|
|  | 2991 | if (fabs(radius - otherradius) > HULLEPSILON) { | 
|---|
|  | 2992 | eLog() << Verbose(1) << "Distance to center of circumcircle is not the same from each corner of the triangle: " << fabs(radius-otherradius) << endl; | 
|---|
|  | 2993 | } | 
|---|
|  | 2994 | // construct both new centers | 
|---|
|  | 2995 | NewSphereCenter.CopyVector(&NewPlaneCenter); | 
|---|
|  | 2996 | OtherNewSphereCenter.CopyVector(&NewPlaneCenter); | 
|---|
|  | 2997 | helper.CopyVector(&NewNormalVector); | 
|---|
| [357fba] | 2998 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
| [b998c3] | 2999 | Log() << Verbose(2) << "INFO: Distance of NewPlaneCenter " << NewPlaneCenter << " to either NewSphereCenter is " << helper.Norm() << " of vector " << helper << " with sphere radius " << RADIUS << "." << endl; | 
|---|
| [357fba] | 3000 | NewSphereCenter.AddVector(&helper); | 
|---|
| [f67b6e] | 3001 | Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; | 
|---|
| [357fba] | 3002 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
|  | 3003 | helper.Scale(-1.); | 
|---|
|  | 3004 | OtherNewSphereCenter.AddVector(&helper); | 
|---|
| [f67b6e] | 3005 | Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; | 
|---|
| [357fba] | 3006 |  | 
|---|
|  | 3007 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 3008 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 3009 | alpha = min(alpha, Otheralpha); | 
|---|
| [b998c3] | 3010 |  | 
|---|
| [125b3c] | 3011 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
|  | 3012 | // otherwise ignore the new candidate and keep the list | 
|---|
|  | 3013 | if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
|  | 3014 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
|  | 3015 | CandidateLine.OptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 3016 | CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 3017 | } else { | 
|---|
|  | 3018 | CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 3019 | CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 3020 | } | 
|---|
|  | 3021 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
|  | 3022 | if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
|  | 3023 | CandidateLine.pointlist.push_back(Candidate); | 
|---|
|  | 3024 | Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with " | 
|---|
|  | 3025 | << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl; | 
|---|
| [357fba] | 3026 | } else { | 
|---|
| [125b3c] | 3027 | // remove all candidates from the list and then the list itself | 
|---|
|  | 3028 | CandidateLine.pointlist.clear(); | 
|---|
|  | 3029 | CandidateLine.pointlist.push_back(Candidate); | 
|---|
|  | 3030 | Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with " | 
|---|
|  | 3031 | << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl; | 
|---|
| [357fba] | 3032 | } | 
|---|
| [125b3c] | 3033 | CandidateLine.ShortestAngle = alpha; | 
|---|
|  | 3034 | Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl; | 
|---|
| [357fba] | 3035 | } else { | 
|---|
| [125b3c] | 3036 | if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) { | 
|---|
|  | 3037 | Log() << Verbose(1) << "REJECT: Old candidate " << *(Candidate) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; | 
|---|
| [357fba] | 3038 | } else { | 
|---|
| [125b3c] | 3039 | Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; | 
|---|
| [357fba] | 3040 | } | 
|---|
|  | 3041 | } | 
|---|
|  | 3042 | } else { | 
|---|
| [f67b6e] | 3043 | Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl; | 
|---|
| [357fba] | 3044 | } | 
|---|
|  | 3045 | } else { | 
|---|
| [f67b6e] | 3046 | Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl; | 
|---|
| [357fba] | 3047 | } | 
|---|
|  | 3048 | } else { | 
|---|
|  | 3049 | if (ThirdNode != NULL) { | 
|---|
| [f67b6e] | 3050 | Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl; | 
|---|
| [357fba] | 3051 | } else { | 
|---|
| [f67b6e] | 3052 | Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl; | 
|---|
| [357fba] | 3053 | } | 
|---|
|  | 3054 | } | 
|---|
|  | 3055 | } | 
|---|
|  | 3056 | } | 
|---|
|  | 3057 | } | 
|---|
|  | 3058 | } else { | 
|---|
| [717e0c] | 3059 | eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl; | 
|---|
| [357fba] | 3060 | } | 
|---|
|  | 3061 | } else { | 
|---|
|  | 3062 | if (ThirdNode != NULL) | 
|---|
| [f67b6e] | 3063 | Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl; | 
|---|
| [357fba] | 3064 | else | 
|---|
| [f67b6e] | 3065 | Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl; | 
|---|
| [357fba] | 3066 | } | 
|---|
|  | 3067 |  | 
|---|
| [f67b6e] | 3068 | Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl; | 
|---|
|  | 3069 | if (CandidateLine.pointlist.size() > 1) { | 
|---|
|  | 3070 | CandidateLine.pointlist.unique(); | 
|---|
|  | 3071 | CandidateLine.pointlist.sort(); //SortCandidates); | 
|---|
| [357fba] | 3072 | } | 
|---|
|  | 3073 | }; | 
|---|
|  | 3074 |  | 
|---|
|  | 3075 | /** Finds the endpoint two lines are sharing. | 
|---|
|  | 3076 | * \param *line1 first line | 
|---|
|  | 3077 | * \param *line2 second line | 
|---|
|  | 3078 | * \return point which is shared or NULL if none | 
|---|
|  | 3079 | */ | 
|---|
| [776b64] | 3080 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const | 
|---|
| [357fba] | 3081 | { | 
|---|
| [f67b6e] | 3082 | Info FunctionInfo(__func__); | 
|---|
| [776b64] | 3083 | const BoundaryLineSet * lines[2] = { line1, line2 }; | 
|---|
| [357fba] | 3084 | class BoundaryPointSet *node = NULL; | 
|---|
| [c15ca2] | 3085 | PointMap OrderMap; | 
|---|
|  | 3086 | PointTestPair OrderTest; | 
|---|
| [357fba] | 3087 | for (int i = 0; i < 2; i++) | 
|---|
|  | 3088 | // for both lines | 
|---|
|  | 3089 | for (int j = 0; j < 2; j++) | 
|---|
|  | 3090 | { // for both endpoints | 
|---|
|  | 3091 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 3092 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
|  | 3093 | if (!OrderTest.second) | 
|---|
|  | 3094 | { // if insertion fails, we have common endpoint | 
|---|
|  | 3095 | node = OrderTest.first->second; | 
|---|
| [f67b6e] | 3096 | Log() << Verbose(1) << "Common endpoint of lines " << *line1 | 
|---|
| [357fba] | 3097 | << " and " << *line2 << " is: " << *node << "." << endl; | 
|---|
|  | 3098 | j = 2; | 
|---|
|  | 3099 | i = 2; | 
|---|
|  | 3100 | break; | 
|---|
|  | 3101 | } | 
|---|
|  | 3102 | } | 
|---|
|  | 3103 | return node; | 
|---|
|  | 3104 | }; | 
|---|
|  | 3105 |  | 
|---|
| [c15ca2] | 3106 | /** Finds the boundary points that are closest to a given Vector \a *x. | 
|---|
| [62bb91] | 3107 | * \param *out output stream for debugging | 
|---|
|  | 3108 | * \param *x Vector to look from | 
|---|
| [c15ca2] | 3109 | * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL. | 
|---|
| [62bb91] | 3110 | */ | 
|---|
| [97498a] | 3111 | DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const | 
|---|
| [62bb91] | 3112 | { | 
|---|
| [c15ca2] | 3113 | Info FunctionInfo(__func__); | 
|---|
| [71b20e] | 3114 | PointMap::const_iterator FindPoint; | 
|---|
|  | 3115 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
| [62bb91] | 3116 |  | 
|---|
|  | 3117 | if (LinesOnBoundary.empty()) { | 
|---|
| [71b20e] | 3118 | eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl; | 
|---|
| [62bb91] | 3119 | return NULL; | 
|---|
|  | 3120 | } | 
|---|
| [71b20e] | 3121 |  | 
|---|
|  | 3122 | // gather all points close to the desired one | 
|---|
|  | 3123 | LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly | 
|---|
|  | 3124 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 3125 | N[i] = LC->n[i]; | 
|---|
|  | 3126 | Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 3127 |  | 
|---|
| [97498a] | 3128 | DistanceToPointMap * points = new DistanceToPointMap; | 
|---|
| [71b20e] | 3129 | LC->GetNeighbourBounds(Nlower, Nupper); | 
|---|
|  | 3130 | //Log() << Verbose(1) << endl; | 
|---|
|  | 3131 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 3132 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 3133 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 3134 | const LinkedNodes *List = LC->GetCurrentCell(); | 
|---|
|  | 3135 | //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl; | 
|---|
|  | 3136 | if (List != NULL) { | 
|---|
|  | 3137 | for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 3138 | FindPoint = PointsOnBoundary.find((*Runner)->nr); | 
|---|
| [97498a] | 3139 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 3140 | points->insert(DistanceToPointPair (FindPoint->second->node->node->DistanceSquared(x), FindPoint->second) ); | 
|---|
|  | 3141 | Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl; | 
|---|
|  | 3142 | } | 
|---|
| [71b20e] | 3143 | } | 
|---|
|  | 3144 | } else { | 
|---|
|  | 3145 | eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
| [99593f] | 3146 | } | 
|---|
| [57066a] | 3147 | } | 
|---|
| [62bb91] | 3148 |  | 
|---|
| [71b20e] | 3149 | // check whether we found some points | 
|---|
| [c15ca2] | 3150 | if (points->empty()) { | 
|---|
|  | 3151 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl; | 
|---|
|  | 3152 | delete(points); | 
|---|
|  | 3153 | return NULL; | 
|---|
|  | 3154 | } | 
|---|
|  | 3155 | return points; | 
|---|
|  | 3156 | }; | 
|---|
|  | 3157 |  | 
|---|
|  | 3158 | /** Finds the boundary line that is closest to a given Vector \a *x. | 
|---|
|  | 3159 | * \param *out output stream for debugging | 
|---|
|  | 3160 | * \param *x Vector to look from | 
|---|
|  | 3161 | * \return closest BoundaryLineSet or NULL in degenerate case. | 
|---|
|  | 3162 | */ | 
|---|
|  | 3163 | BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const | 
|---|
|  | 3164 | { | 
|---|
|  | 3165 | Info FunctionInfo(__func__); | 
|---|
|  | 3166 |  | 
|---|
|  | 3167 | // get closest points | 
|---|
| [97498a] | 3168 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC); | 
|---|
| [c15ca2] | 3169 | if (points == NULL) { | 
|---|
|  | 3170 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl; | 
|---|
| [71b20e] | 3171 | return NULL; | 
|---|
|  | 3172 | } | 
|---|
| [62bb91] | 3173 |  | 
|---|
| [71b20e] | 3174 | // for each point, check its lines, remember closest | 
|---|
|  | 3175 | Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl; | 
|---|
|  | 3176 | BoundaryLineSet *ClosestLine = NULL; | 
|---|
|  | 3177 | double MinDistance = -1.; | 
|---|
|  | 3178 | Vector helper; | 
|---|
|  | 3179 | Vector Center; | 
|---|
|  | 3180 | Vector BaseLine; | 
|---|
| [97498a] | 3181 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { | 
|---|
| [c15ca2] | 3182 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { | 
|---|
| [71b20e] | 3183 | // calculate closest point on line to desired point | 
|---|
|  | 3184 | helper.CopyVector((LineRunner->second)->endpoints[0]->node->node); | 
|---|
|  | 3185 | helper.AddVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3186 | helper.Scale(0.5); | 
|---|
|  | 3187 | Center.CopyVector(x); | 
|---|
|  | 3188 | Center.SubtractVector(&helper); | 
|---|
|  | 3189 | BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node); | 
|---|
|  | 3190 | BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3191 | Center.ProjectOntoPlane(&BaseLine); | 
|---|
|  | 3192 | const double distance = Center.NormSquared(); | 
|---|
|  | 3193 | if ((ClosestLine == NULL) || (distance < MinDistance)) { | 
|---|
|  | 3194 | // additionally calculate intersection on line (whether it's on the line section or not) | 
|---|
|  | 3195 | helper.CopyVector(x); | 
|---|
|  | 3196 | helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node); | 
|---|
|  | 3197 | helper.SubtractVector(&Center); | 
|---|
|  | 3198 | const double lengthA = helper.ScalarProduct(&BaseLine); | 
|---|
|  | 3199 | helper.CopyVector(x); | 
|---|
|  | 3200 | helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3201 | helper.SubtractVector(&Center); | 
|---|
|  | 3202 | const double lengthB = helper.ScalarProduct(&BaseLine); | 
|---|
|  | 3203 | if (lengthB*lengthA < 0) {  // if have different sign | 
|---|
|  | 3204 | ClosestLine = LineRunner->second; | 
|---|
|  | 3205 | MinDistance = distance; | 
|---|
|  | 3206 | Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl; | 
|---|
|  | 3207 | } else { | 
|---|
|  | 3208 | Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl; | 
|---|
|  | 3209 | } | 
|---|
|  | 3210 | } else { | 
|---|
|  | 3211 | Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl; | 
|---|
|  | 3212 | } | 
|---|
| [99593f] | 3213 | } | 
|---|
| [57066a] | 3214 | } | 
|---|
| [c15ca2] | 3215 | delete(points); | 
|---|
| [71b20e] | 3216 | // check whether closest line is "too close" :), then it's inside | 
|---|
|  | 3217 | if (ClosestLine == NULL) { | 
|---|
|  | 3218 | Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl; | 
|---|
| [62bb91] | 3219 | return NULL; | 
|---|
| [71b20e] | 3220 | } | 
|---|
| [c15ca2] | 3221 | return ClosestLine; | 
|---|
|  | 3222 | }; | 
|---|
|  | 3223 |  | 
|---|
|  | 3224 |  | 
|---|
|  | 3225 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
|  | 3226 | * \param *out output stream for debugging | 
|---|
|  | 3227 | * \param *x Vector to look from | 
|---|
|  | 3228 | * \return BoundaryTriangleSet of nearest triangle or NULL. | 
|---|
|  | 3229 | */ | 
|---|
|  | 3230 | TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const | 
|---|
|  | 3231 | { | 
|---|
|  | 3232 | Info FunctionInfo(__func__); | 
|---|
|  | 3233 |  | 
|---|
|  | 3234 | // get closest points | 
|---|
| [97498a] | 3235 | DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC); | 
|---|
| [c15ca2] | 3236 | if (points == NULL) { | 
|---|
|  | 3237 | eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl; | 
|---|
|  | 3238 | return NULL; | 
|---|
|  | 3239 | } | 
|---|
|  | 3240 |  | 
|---|
|  | 3241 | // for each point, check its lines, remember closest | 
|---|
|  | 3242 | Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl; | 
|---|
| [48b47a] | 3243 | LineSet ClosestLines; | 
|---|
| [97498a] | 3244 | double MinDistance = 1e+16; | 
|---|
|  | 3245 | Vector BaseLineIntersection; | 
|---|
| [c15ca2] | 3246 | Vector Center; | 
|---|
|  | 3247 | Vector BaseLine; | 
|---|
| [97498a] | 3248 | Vector BaseLineCenter; | 
|---|
|  | 3249 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { | 
|---|
| [c15ca2] | 3250 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { | 
|---|
| [97498a] | 3251 |  | 
|---|
|  | 3252 | BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node); | 
|---|
|  | 3253 | BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3254 | const double lengthBase = BaseLine.NormSquared(); | 
|---|
|  | 3255 |  | 
|---|
|  | 3256 | BaseLineIntersection.CopyVector(x); | 
|---|
|  | 3257 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node); | 
|---|
|  | 3258 | const double lengthEndA = BaseLineIntersection.NormSquared(); | 
|---|
|  | 3259 |  | 
|---|
|  | 3260 | BaseLineIntersection.CopyVector(x); | 
|---|
|  | 3261 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3262 | const double lengthEndB = BaseLineIntersection.NormSquared(); | 
|---|
|  | 3263 |  | 
|---|
|  | 3264 | if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) {  // intersection would be outside, take closer endpoint | 
|---|
| [48b47a] | 3265 | const double lengthEnd = Min(lengthEndA, lengthEndB); | 
|---|
|  | 3266 | if (lengthEnd - MinDistance < -MYEPSILON) { // new best line | 
|---|
|  | 3267 | ClosestLines.clear(); | 
|---|
|  | 3268 | ClosestLines.insert(LineRunner->second); | 
|---|
|  | 3269 | MinDistance = lengthEnd; | 
|---|
|  | 3270 | Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl; | 
|---|
|  | 3271 | } else if  (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate | 
|---|
|  | 3272 | ClosestLines.insert(LineRunner->second); | 
|---|
|  | 3273 | Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl; | 
|---|
|  | 3274 | } else { // line is worse | 
|---|
| [97498a] | 3275 | Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl; | 
|---|
|  | 3276 | } | 
|---|
|  | 3277 | } else { // intersection is closer, calculate | 
|---|
| [c15ca2] | 3278 | // calculate closest point on line to desired point | 
|---|
| [97498a] | 3279 | BaseLineIntersection.CopyVector(x); | 
|---|
|  | 3280 | BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); | 
|---|
|  | 3281 | Center.CopyVector(&BaseLineIntersection); | 
|---|
| [c15ca2] | 3282 | Center.ProjectOntoPlane(&BaseLine); | 
|---|
| [97498a] | 3283 | BaseLineIntersection.SubtractVector(&Center); | 
|---|
|  | 3284 | const double distance = BaseLineIntersection.NormSquared(); | 
|---|
|  | 3285 | if (Center.NormSquared() > BaseLine.NormSquared()) { | 
|---|
|  | 3286 | eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl; | 
|---|
|  | 3287 | } | 
|---|
| [48b47a] | 3288 | if ((ClosestLines.empty()) || (distance < MinDistance)) { | 
|---|
|  | 3289 | ClosestLines.insert(LineRunner->second); | 
|---|
| [97498a] | 3290 | MinDistance = distance; | 
|---|
| [48b47a] | 3291 | Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl; | 
|---|
| [c15ca2] | 3292 | } else { | 
|---|
| [97498a] | 3293 | Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl; | 
|---|
| [c15ca2] | 3294 | } | 
|---|
|  | 3295 | } | 
|---|
|  | 3296 | } | 
|---|
|  | 3297 | } | 
|---|
|  | 3298 | delete(points); | 
|---|
|  | 3299 |  | 
|---|
|  | 3300 | // check whether closest line is "too close" :), then it's inside | 
|---|
| [48b47a] | 3301 | if (ClosestLines.empty()) { | 
|---|
| [c15ca2] | 3302 | Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl; | 
|---|
|  | 3303 | return NULL; | 
|---|
|  | 3304 | } | 
|---|
|  | 3305 | TriangleList * candidates = new TriangleList; | 
|---|
| [48b47a] | 3306 | for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++) | 
|---|
|  | 3307 | for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) { | 
|---|
| [c15ca2] | 3308 | candidates->push_back(Runner->second); | 
|---|
| [71b20e] | 3309 | } | 
|---|
| [c15ca2] | 3310 | return candidates; | 
|---|
| [62bb91] | 3311 | }; | 
|---|
|  | 3312 |  | 
|---|
|  | 3313 | /** Finds closest triangle to a point. | 
|---|
|  | 3314 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
|  | 3315 | * \param *out output stream for debugging | 
|---|
|  | 3316 | * \param *x Vector to look from | 
|---|
|  | 3317 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
|  | 3318 | */ | 
|---|
| [c15ca2] | 3319 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const | 
|---|
| [62bb91] | 3320 | { | 
|---|
| [f67b6e] | 3321 | Info FunctionInfo(__func__); | 
|---|
| [62bb91] | 3322 | class BoundaryTriangleSet *result = NULL; | 
|---|
| [c15ca2] | 3323 | TriangleList *triangles = FindClosestTrianglesToVector(x, LC); | 
|---|
|  | 3324 | TriangleList candidates; | 
|---|
| [57066a] | 3325 | Vector Center; | 
|---|
| [71b20e] | 3326 | Vector helper; | 
|---|
| [62bb91] | 3327 |  | 
|---|
| [71b20e] | 3328 | if ((triangles == NULL) || (triangles->empty())) | 
|---|
| [62bb91] | 3329 | return NULL; | 
|---|
|  | 3330 |  | 
|---|
| [97498a] | 3331 | // go through all and pick the one with the best alignment to x | 
|---|
|  | 3332 | double MinAlignment = 2.*M_PI; | 
|---|
| [c15ca2] | 3333 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) { | 
|---|
| [71b20e] | 3334 | (*Runner)->GetCenter(&Center); | 
|---|
|  | 3335 | helper.CopyVector(x); | 
|---|
|  | 3336 | helper.SubtractVector(&Center); | 
|---|
| [97498a] | 3337 | const double Alignment = helper.Angle(&(*Runner)->NormalVector); | 
|---|
|  | 3338 | if (Alignment < MinAlignment) { | 
|---|
|  | 3339 | result = *Runner; | 
|---|
|  | 3340 | MinAlignment = Alignment; | 
|---|
|  | 3341 | Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl; | 
|---|
| [71b20e] | 3342 | } else { | 
|---|
| [97498a] | 3343 | Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl; | 
|---|
| [57066a] | 3344 | } | 
|---|
|  | 3345 | } | 
|---|
| [97498a] | 3346 | delete(triangles); | 
|---|
|  | 3347 |  | 
|---|
| [62bb91] | 3348 | return result; | 
|---|
|  | 3349 | }; | 
|---|
|  | 3350 |  | 
|---|
| [9473f6] | 3351 | /** Checks whether the provided Vector is within the Tesselation structure. | 
|---|
|  | 3352 | * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value. | 
|---|
|  | 3353 | * @param point of which to check the position | 
|---|
|  | 3354 | * @param *LC LinkedCell structure | 
|---|
|  | 3355 | * | 
|---|
|  | 3356 | * @return true if the point is inside the Tesselation structure, false otherwise | 
|---|
|  | 3357 | */ | 
|---|
|  | 3358 | bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const | 
|---|
|  | 3359 | { | 
|---|
| [498ea0] | 3360 | return (GetDistanceSquaredToSurface(Point, LC) < MYEPSILON); | 
|---|
| [9473f6] | 3361 | } | 
|---|
|  | 3362 |  | 
|---|
|  | 3363 | /** Returns the distance to the surface given by the tesselation. | 
|---|
| [97498a] | 3364 | * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points | 
|---|
| [9473f6] | 3365 | * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the | 
|---|
|  | 3366 | * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's | 
|---|
|  | 3367 | * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle(). | 
|---|
|  | 3368 | * In the end we additionally find the point on the triangle who was smallest distance to \a Point: | 
|---|
|  | 3369 | *  -# Separate distance from point to center in vector in NormalDirection and on the triangle plane. | 
|---|
|  | 3370 | *  -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds. | 
|---|
|  | 3371 | *  -# If inside, take it to calculate closest distance | 
|---|
|  | 3372 | *  -# If not, take intersection with BoundaryLine as distance | 
|---|
|  | 3373 | * | 
|---|
|  | 3374 | * @note distance is squared despite it still contains a sign to determine in-/outside! | 
|---|
| [62bb91] | 3375 | * | 
|---|
|  | 3376 | * @param point of which to check the position | 
|---|
|  | 3377 | * @param *LC LinkedCell structure | 
|---|
|  | 3378 | * | 
|---|
| [244a84] | 3379 | * @return >0 if outside, ==0 if on surface, <0 if inside | 
|---|
| [62bb91] | 3380 | */ | 
|---|
| [244a84] | 3381 | double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const | 
|---|
| [62bb91] | 3382 | { | 
|---|
| [fcad4b] | 3383 | Info FunctionInfo(__func__); | 
|---|
| [57066a] | 3384 | Vector Center; | 
|---|
| [71b20e] | 3385 | Vector helper; | 
|---|
| [97498a] | 3386 | Vector DistanceToCenter; | 
|---|
|  | 3387 | Vector Intersection; | 
|---|
| [9473f6] | 3388 | double distance = 0.; | 
|---|
| [57066a] | 3389 |  | 
|---|
| [244a84] | 3390 | if (triangle == NULL) {// is boundary point or only point in point cloud? | 
|---|
|  | 3391 | Log() << Verbose(1) << "No triangle given!" << endl; | 
|---|
|  | 3392 | return -1.; | 
|---|
| [71b20e] | 3393 | } else { | 
|---|
| [244a84] | 3394 | Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl; | 
|---|
| [57066a] | 3395 | } | 
|---|
|  | 3396 |  | 
|---|
| [244a84] | 3397 | triangle->GetCenter(&Center); | 
|---|
| [f67b6e] | 3398 | Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl; | 
|---|
| [97498a] | 3399 | DistanceToCenter.CopyVector(&Center); | 
|---|
|  | 3400 | DistanceToCenter.SubtractVector(&Point); | 
|---|
| [fcad4b] | 3401 | Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl; | 
|---|
| [97498a] | 3402 |  | 
|---|
|  | 3403 | // check whether we are on boundary | 
|---|
| [244a84] | 3404 | if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) { | 
|---|
| [97498a] | 3405 | // calculate whether inside of triangle | 
|---|
| [fcad4b] | 3406 | DistanceToCenter.CopyVector(&Point); | 
|---|
|  | 3407 | Center.CopyVector(&Point); | 
|---|
| [244a84] | 3408 | Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter | 
|---|
|  | 3409 | DistanceToCenter.AddVector(&triangle->NormalVector); // points outside | 
|---|
| [97498a] | 3410 | Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl; | 
|---|
| [244a84] | 3411 | if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) { | 
|---|
| [97498a] | 3412 | Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl; | 
|---|
| [9473f6] | 3413 | return 0.; | 
|---|
| [97498a] | 3414 | } else { | 
|---|
|  | 3415 | Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl; | 
|---|
|  | 3416 | return false; | 
|---|
|  | 3417 | } | 
|---|
| [57066a] | 3418 | } else { | 
|---|
| [9473f6] | 3419 | // calculate smallest distance | 
|---|
| [244a84] | 3420 | distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection); | 
|---|
| [9473f6] | 3421 | Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl; | 
|---|
|  | 3422 |  | 
|---|
|  | 3423 | // then check direction to boundary | 
|---|
| [244a84] | 3424 | if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) { | 
|---|
| [9473f6] | 3425 | Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl; | 
|---|
|  | 3426 | return -distance; | 
|---|
|  | 3427 | } else { | 
|---|
|  | 3428 | Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl; | 
|---|
|  | 3429 | return +distance; | 
|---|
|  | 3430 | } | 
|---|
| [57066a] | 3431 | } | 
|---|
| [9473f6] | 3432 | }; | 
|---|
| [62bb91] | 3433 |  | 
|---|
| [244a84] | 3434 | /** Calculates distance to a tesselated surface. | 
|---|
|  | 3435 | * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). | 
|---|
|  | 3436 | * \param &Point point to calculate distance from | 
|---|
|  | 3437 | * \param *LC needed for finding closest points fast | 
|---|
|  | 3438 | * \return distance squared to closest point on surface | 
|---|
|  | 3439 | */ | 
|---|
|  | 3440 | double Tesselation::GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const | 
|---|
|  | 3441 | { | 
|---|
|  | 3442 | BoundaryTriangleSet *triangle = FindClosestTriangleToVector(&Point, LC); | 
|---|
|  | 3443 | const double distance = GetDistanceSquaredToTriangle(Point, triangle); | 
|---|
|  | 3444 | return Min(distance, LC->RADIUS); | 
|---|
|  | 3445 | }; | 
|---|
|  | 3446 |  | 
|---|
| [62bb91] | 3447 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
|  | 3448 | * | 
|---|
|  | 3449 | * @param *Point of which get all connected points | 
|---|
|  | 3450 | * | 
|---|
| [065e82] | 3451 | * @return set of the all points linked to the provided one | 
|---|
| [62bb91] | 3452 | */ | 
|---|
| [c15ca2] | 3453 | TesselPointSet * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const | 
|---|
| [62bb91] | 3454 | { | 
|---|
| [f67b6e] | 3455 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 3456 | TesselPointSet *connectedPoints = new TesselPointSet; | 
|---|
| [5c7bf8] | 3457 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| [62bb91] | 3458 | TesselPoint* current; | 
|---|
|  | 3459 | bool takePoint = false; | 
|---|
|  | 3460 |  | 
|---|
| [5c7bf8] | 3461 | // find the respective boundary point | 
|---|
| [776b64] | 3462 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
| [5c7bf8] | 3463 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 3464 | ReferencePoint = PointRunner->second; | 
|---|
|  | 3465 | } else { | 
|---|
| [f67b6e] | 3466 | eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
| [5c7bf8] | 3467 | ReferencePoint = NULL; | 
|---|
|  | 3468 | } | 
|---|
| [62bb91] | 3469 |  | 
|---|
| [065e82] | 3470 | // little trick so that we look just through lines connect to the BoundaryPoint | 
|---|
| [5c7bf8] | 3471 | // OR fall-back to look through all lines if there is no such BoundaryPoint | 
|---|
| [776b64] | 3472 | const LineMap *Lines;; | 
|---|
| [5c7bf8] | 3473 | if (ReferencePoint != NULL) | 
|---|
|  | 3474 | Lines = &(ReferencePoint->lines); | 
|---|
| [776b64] | 3475 | else | 
|---|
|  | 3476 | Lines = &LinesOnBoundary; | 
|---|
|  | 3477 | LineMap::const_iterator findLines = Lines->begin(); | 
|---|
| [5c7bf8] | 3478 | while (findLines != Lines->end()) { | 
|---|
| [065e82] | 3479 | takePoint = false; | 
|---|
|  | 3480 |  | 
|---|
|  | 3481 | if (findLines->second->endpoints[0]->Nr == Point->nr) { | 
|---|
|  | 3482 | takePoint = true; | 
|---|
|  | 3483 | current = findLines->second->endpoints[1]->node; | 
|---|
|  | 3484 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) { | 
|---|
|  | 3485 | takePoint = true; | 
|---|
|  | 3486 | current = findLines->second->endpoints[0]->node; | 
|---|
|  | 3487 | } | 
|---|
|  | 3488 |  | 
|---|
|  | 3489 | if (takePoint) { | 
|---|
| [f67b6e] | 3490 | Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl; | 
|---|
| [065e82] | 3491 | connectedPoints->insert(current); | 
|---|
|  | 3492 | } | 
|---|
| [62bb91] | 3493 |  | 
|---|
| [065e82] | 3494 | findLines++; | 
|---|
| [62bb91] | 3495 | } | 
|---|
|  | 3496 |  | 
|---|
| [71b20e] | 3497 | if (connectedPoints->empty()) { // if have not found any points | 
|---|
| [717e0c] | 3498 | eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl; | 
|---|
| [16d866] | 3499 | return NULL; | 
|---|
|  | 3500 | } | 
|---|
| [065e82] | 3501 |  | 
|---|
| [16d866] | 3502 | return connectedPoints; | 
|---|
| [065e82] | 3503 | }; | 
|---|
| [16d866] | 3504 |  | 
|---|
| [065e82] | 3505 |  | 
|---|
|  | 3506 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
| [16d866] | 3507 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
|  | 3508 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
|  | 3509 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
|  | 3510 | * triangle we are looking for. | 
|---|
|  | 3511 | * | 
|---|
|  | 3512 | * @param *out output stream for debugging | 
|---|
| [27bd2f] | 3513 | * @param *SetOfNeighbours all points for which the angle should be calculated | 
|---|
| [16d866] | 3514 | * @param *Point of which get all connected points | 
|---|
| [065e82] | 3515 | * @param *Reference Reference vector for zero angle or NULL for no preference | 
|---|
|  | 3516 | * @return list of the all points linked to the provided one | 
|---|
| [16d866] | 3517 | */ | 
|---|
| [c15ca2] | 3518 | TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const | 
|---|
| [16d866] | 3519 | { | 
|---|
| [f67b6e] | 3520 | Info FunctionInfo(__func__); | 
|---|
| [16d866] | 3521 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| [c15ca2] | 3522 | TesselPointList *connectedCircle = new TesselPointList; | 
|---|
| [71b20e] | 3523 | Vector PlaneNormal; | 
|---|
|  | 3524 | Vector AngleZero; | 
|---|
|  | 3525 | Vector OrthogonalVector; | 
|---|
|  | 3526 | Vector helper; | 
|---|
|  | 3527 | const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL}; | 
|---|
| [c15ca2] | 3528 | TriangleList *triangles = NULL; | 
|---|
| [71b20e] | 3529 |  | 
|---|
|  | 3530 | if (SetOfNeighbours == NULL) { | 
|---|
|  | 3531 | eLog() << Verbose(2) << "Could not find any connected points!" << endl; | 
|---|
|  | 3532 | delete(connectedCircle); | 
|---|
|  | 3533 | return NULL; | 
|---|
|  | 3534 | } | 
|---|
|  | 3535 |  | 
|---|
|  | 3536 | // calculate central point | 
|---|
|  | 3537 | triangles = FindTriangles(TrianglePoints); | 
|---|
|  | 3538 | if ((triangles != NULL) && (!triangles->empty())) { | 
|---|
| [c15ca2] | 3539 | for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) | 
|---|
| [71b20e] | 3540 | PlaneNormal.AddVector(&(*Runner)->NormalVector); | 
|---|
|  | 3541 | } else { | 
|---|
|  | 3542 | eLog() << Verbose(0) << "Could not find any triangles for point " << *Point << "." << endl; | 
|---|
|  | 3543 | performCriticalExit(); | 
|---|
|  | 3544 | } | 
|---|
|  | 3545 | PlaneNormal.Scale(1.0/triangles->size()); | 
|---|
|  | 3546 | Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl; | 
|---|
|  | 3547 | PlaneNormal.Normalize(); | 
|---|
|  | 3548 |  | 
|---|
|  | 3549 | // construct one orthogonal vector | 
|---|
|  | 3550 | if (Reference != NULL) { | 
|---|
|  | 3551 | AngleZero.CopyVector(Reference); | 
|---|
|  | 3552 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 3553 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 3554 | } | 
|---|
|  | 3555 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) { | 
|---|
|  | 3556 | Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl; | 
|---|
|  | 3557 | AngleZero.CopyVector((*SetOfNeighbours->begin())->node); | 
|---|
|  | 3558 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 3559 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 3560 | if (AngleZero.NormSquared() < MYEPSILON) { | 
|---|
|  | 3561 | eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl; | 
|---|
|  | 3562 | performCriticalExit(); | 
|---|
|  | 3563 | } | 
|---|
|  | 3564 | } | 
|---|
|  | 3565 | Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl; | 
|---|
|  | 3566 | if (AngleZero.NormSquared() > MYEPSILON) | 
|---|
|  | 3567 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); | 
|---|
|  | 3568 | else | 
|---|
|  | 3569 | OrthogonalVector.MakeNormalVector(&PlaneNormal); | 
|---|
|  | 3570 | Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl; | 
|---|
|  | 3571 |  | 
|---|
|  | 3572 | // go through all connected points and calculate angle | 
|---|
| [c15ca2] | 3573 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { | 
|---|
| [71b20e] | 3574 | helper.CopyVector((*listRunner)->node); | 
|---|
|  | 3575 | helper.SubtractVector(Point->node); | 
|---|
|  | 3576 | helper.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 3577 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
|  | 3578 | Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl; | 
|---|
|  | 3579 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
|  | 3580 | } | 
|---|
|  | 3581 |  | 
|---|
|  | 3582 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
|  | 3583 | connectedCircle->push_back(AngleRunner->second); | 
|---|
|  | 3584 | } | 
|---|
|  | 3585 |  | 
|---|
|  | 3586 | return connectedCircle; | 
|---|
|  | 3587 | } | 
|---|
|  | 3588 |  | 
|---|
|  | 3589 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point. | 
|---|
|  | 3590 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
|  | 3591 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
|  | 3592 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
|  | 3593 | * triangle we are looking for. | 
|---|
|  | 3594 | * | 
|---|
|  | 3595 | * @param *SetOfNeighbours all points for which the angle should be calculated | 
|---|
|  | 3596 | * @param *Point of which get all connected points | 
|---|
|  | 3597 | * @param *Reference Reference vector for zero angle or NULL for no preference | 
|---|
|  | 3598 | * @return list of the all points linked to the provided one | 
|---|
|  | 3599 | */ | 
|---|
| [c15ca2] | 3600 | TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const | 
|---|
| [71b20e] | 3601 | { | 
|---|
|  | 3602 | Info FunctionInfo(__func__); | 
|---|
|  | 3603 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| [c15ca2] | 3604 | TesselPointList *connectedCircle = new TesselPointList; | 
|---|
| [065e82] | 3605 | Vector center; | 
|---|
|  | 3606 | Vector PlaneNormal; | 
|---|
|  | 3607 | Vector AngleZero; | 
|---|
|  | 3608 | Vector OrthogonalVector; | 
|---|
|  | 3609 | Vector helper; | 
|---|
| [62bb91] | 3610 |  | 
|---|
| [27bd2f] | 3611 | if (SetOfNeighbours == NULL) { | 
|---|
| [f67b6e] | 3612 | eLog() << Verbose(2) << "Could not find any connected points!" << endl; | 
|---|
| [99593f] | 3613 | delete(connectedCircle); | 
|---|
|  | 3614 | return NULL; | 
|---|
|  | 3615 | } | 
|---|
| [a2028e] | 3616 |  | 
|---|
| [97498a] | 3617 | // check whether there's something to do | 
|---|
|  | 3618 | if (SetOfNeighbours->size() < 3) { | 
|---|
|  | 3619 | for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++) | 
|---|
|  | 3620 | connectedCircle->push_back(*TesselRunner); | 
|---|
|  | 3621 | return connectedCircle; | 
|---|
|  | 3622 | } | 
|---|
|  | 3623 |  | 
|---|
|  | 3624 | Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl; | 
|---|
| [16d866] | 3625 | // calculate central point | 
|---|
| [5c7bf8] | 3626 |  | 
|---|
| [97498a] | 3627 | TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin(); | 
|---|
|  | 3628 | TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin(); | 
|---|
|  | 3629 | TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin(); | 
|---|
|  | 3630 | TesselB++; | 
|---|
|  | 3631 | TesselC++; | 
|---|
|  | 3632 | TesselC++; | 
|---|
|  | 3633 | int counter = 0; | 
|---|
|  | 3634 | while (TesselC != SetOfNeighbours->end()) { | 
|---|
|  | 3635 | helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node); | 
|---|
|  | 3636 | Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl; | 
|---|
|  | 3637 | counter++; | 
|---|
|  | 3638 | TesselA++; | 
|---|
|  | 3639 | TesselB++; | 
|---|
|  | 3640 | TesselC++; | 
|---|
|  | 3641 | PlaneNormal.AddVector(&helper); | 
|---|
|  | 3642 | } | 
|---|
|  | 3643 | //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size() | 
|---|
|  | 3644 | //  << "; scale factor " << counter; | 
|---|
|  | 3645 | PlaneNormal.Scale(1.0/(double)counter); | 
|---|
|  | 3646 | //  Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl; | 
|---|
|  | 3647 | // | 
|---|
|  | 3648 | //  // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points | 
|---|
|  | 3649 | //  PlaneNormal.CopyVector(Point->node); | 
|---|
|  | 3650 | //  PlaneNormal.SubtractVector(¢er); | 
|---|
|  | 3651 | //  PlaneNormal.Normalize(); | 
|---|
| [f67b6e] | 3652 | Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl; | 
|---|
| [62bb91] | 3653 |  | 
|---|
|  | 3654 | // construct one orthogonal vector | 
|---|
| [a2028e] | 3655 | if (Reference != NULL) { | 
|---|
| [065e82] | 3656 | AngleZero.CopyVector(Reference); | 
|---|
| [a2028e] | 3657 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 3658 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 3659 | } | 
|---|
|  | 3660 | if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) { | 
|---|
| [27bd2f] | 3661 | Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl; | 
|---|
|  | 3662 | AngleZero.CopyVector((*SetOfNeighbours->begin())->node); | 
|---|
| [a2028e] | 3663 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 3664 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 3665 | if (AngleZero.NormSquared() < MYEPSILON) { | 
|---|
| [e138de] | 3666 | eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl; | 
|---|
| [a2028e] | 3667 | performCriticalExit(); | 
|---|
|  | 3668 | } | 
|---|
|  | 3669 | } | 
|---|
| [f67b6e] | 3670 | Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl; | 
|---|
| [a2028e] | 3671 | if (AngleZero.NormSquared() > MYEPSILON) | 
|---|
|  | 3672 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); | 
|---|
|  | 3673 | else | 
|---|
|  | 3674 | OrthogonalVector.MakeNormalVector(&PlaneNormal); | 
|---|
| [f67b6e] | 3675 | Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl; | 
|---|
| [16d866] | 3676 |  | 
|---|
| [5c7bf8] | 3677 | // go through all connected points and calculate angle | 
|---|
| [c15ca2] | 3678 | pair <map<double, TesselPoint*>::iterator, bool > InserterTest; | 
|---|
|  | 3679 | for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { | 
|---|
| [5c7bf8] | 3680 | helper.CopyVector((*listRunner)->node); | 
|---|
|  | 3681 | helper.SubtractVector(Point->node); | 
|---|
|  | 3682 | helper.ProjectOntoPlane(&PlaneNormal); | 
|---|
| [f1cccd] | 3683 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| [97498a] | 3684 | if (angle > M_PI) // the correction is of no use here (and not desired) | 
|---|
|  | 3685 | angle = 2.*M_PI - angle; | 
|---|
| [c15ca2] | 3686 | Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl; | 
|---|
|  | 3687 | InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
|  | 3688 | if (!InserterTest.second) { | 
|---|
|  | 3689 | eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl; | 
|---|
|  | 3690 | performCriticalExit(); | 
|---|
|  | 3691 | } | 
|---|
| [62bb91] | 3692 | } | 
|---|
|  | 3693 |  | 
|---|
| [065e82] | 3694 | for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) { | 
|---|
|  | 3695 | connectedCircle->push_back(AngleRunner->second); | 
|---|
|  | 3696 | } | 
|---|
| [62bb91] | 3697 |  | 
|---|
| [065e82] | 3698 | return connectedCircle; | 
|---|
|  | 3699 | } | 
|---|
| [62bb91] | 3700 |  | 
|---|
| [065e82] | 3701 | /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path. | 
|---|
|  | 3702 | * | 
|---|
|  | 3703 | * @param *out output stream for debugging | 
|---|
|  | 3704 | * @param *Point of which get all connected points | 
|---|
|  | 3705 | * @return list of the all points linked to the provided one | 
|---|
|  | 3706 | */ | 
|---|
| [244a84] | 3707 | ListOfTesselPointList * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const | 
|---|
| [065e82] | 3708 | { | 
|---|
| [f67b6e] | 3709 | Info FunctionInfo(__func__); | 
|---|
| [065e82] | 3710 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
| [c15ca2] | 3711 | list< TesselPointList *> *ListOfPaths = new list< TesselPointList *>; | 
|---|
|  | 3712 | TesselPointList *connectedPath = NULL; | 
|---|
| [065e82] | 3713 | Vector center; | 
|---|
|  | 3714 | Vector PlaneNormal; | 
|---|
|  | 3715 | Vector AngleZero; | 
|---|
|  | 3716 | Vector OrthogonalVector; | 
|---|
|  | 3717 | Vector helper; | 
|---|
|  | 3718 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
|  | 3719 | class BoundaryPointSet *CurrentPoint = NULL; | 
|---|
|  | 3720 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 3721 | class BoundaryLineSet *CurrentLine = NULL; | 
|---|
|  | 3722 | class BoundaryLineSet *StartLine = NULL; | 
|---|
|  | 3723 |  | 
|---|
|  | 3724 | // find the respective boundary point | 
|---|
| [776b64] | 3725 | PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
| [065e82] | 3726 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 3727 | ReferencePoint = PointRunner->second; | 
|---|
|  | 3728 | } else { | 
|---|
| [717e0c] | 3729 | eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
| [065e82] | 3730 | return NULL; | 
|---|
|  | 3731 | } | 
|---|
|  | 3732 |  | 
|---|
| [57066a] | 3733 | map <class BoundaryLineSet *, bool> TouchedLine; | 
|---|
|  | 3734 | map <class BoundaryTriangleSet *, bool> TouchedTriangle; | 
|---|
|  | 3735 | map <class BoundaryLineSet *, bool>::iterator LineRunner; | 
|---|
|  | 3736 | map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner; | 
|---|
|  | 3737 | for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) { | 
|---|
|  | 3738 | TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) ); | 
|---|
|  | 3739 | for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++) | 
|---|
|  | 3740 | TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) ); | 
|---|
|  | 3741 | } | 
|---|
| [065e82] | 3742 | if (!ReferencePoint->lines.empty()) { | 
|---|
|  | 3743 | for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) { | 
|---|
| [57066a] | 3744 | LineRunner = TouchedLine.find(runner->second); | 
|---|
|  | 3745 | if (LineRunner == TouchedLine.end()) { | 
|---|
| [717e0c] | 3746 | eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl; | 
|---|
| [57066a] | 3747 | } else if (!LineRunner->second) { | 
|---|
|  | 3748 | LineRunner->second = true; | 
|---|
| [c15ca2] | 3749 | connectedPath = new TesselPointList; | 
|---|
| [065e82] | 3750 | triangle = NULL; | 
|---|
|  | 3751 | CurrentLine = runner->second; | 
|---|
|  | 3752 | StartLine = CurrentLine; | 
|---|
|  | 3753 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
| [f67b6e] | 3754 | Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl; | 
|---|
| [065e82] | 3755 | do { | 
|---|
|  | 3756 | // push current one | 
|---|
| [f67b6e] | 3757 | Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
| [065e82] | 3758 | connectedPath->push_back(CurrentPoint->node); | 
|---|
|  | 3759 |  | 
|---|
|  | 3760 | // find next triangle | 
|---|
| [57066a] | 3761 | for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) { | 
|---|
| [f67b6e] | 3762 | Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl; | 
|---|
| [57066a] | 3763 | if ((Runner->second != triangle)) { // look for first triangle not equal to old one | 
|---|
|  | 3764 | triangle = Runner->second; | 
|---|
|  | 3765 | TriangleRunner = TouchedTriangle.find(triangle); | 
|---|
|  | 3766 | if (TriangleRunner != TouchedTriangle.end()) { | 
|---|
|  | 3767 | if (!TriangleRunner->second) { | 
|---|
|  | 3768 | TriangleRunner->second = true; | 
|---|
| [f67b6e] | 3769 | Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl; | 
|---|
| [57066a] | 3770 | break; | 
|---|
|  | 3771 | } else { | 
|---|
| [f67b6e] | 3772 | Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl; | 
|---|
| [57066a] | 3773 | triangle = NULL; | 
|---|
|  | 3774 | } | 
|---|
|  | 3775 | } else { | 
|---|
| [717e0c] | 3776 | eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl; | 
|---|
| [57066a] | 3777 | triangle = NULL; | 
|---|
|  | 3778 | } | 
|---|
| [065e82] | 3779 | } | 
|---|
|  | 3780 | } | 
|---|
| [57066a] | 3781 | if (triangle == NULL) | 
|---|
|  | 3782 | break; | 
|---|
| [065e82] | 3783 | // find next line | 
|---|
|  | 3784 | for (int i=0;i<3;i++) { | 
|---|
|  | 3785 | if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point | 
|---|
|  | 3786 | CurrentLine = triangle->lines[i]; | 
|---|
| [f67b6e] | 3787 | Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl; | 
|---|
| [065e82] | 3788 | break; | 
|---|
|  | 3789 | } | 
|---|
|  | 3790 | } | 
|---|
| [57066a] | 3791 | LineRunner = TouchedLine.find(CurrentLine); | 
|---|
|  | 3792 | if (LineRunner == TouchedLine.end()) | 
|---|
| [717e0c] | 3793 | eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl; | 
|---|
| [065e82] | 3794 | else | 
|---|
| [57066a] | 3795 | LineRunner->second = true; | 
|---|
| [065e82] | 3796 | // find next point | 
|---|
|  | 3797 | CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint); | 
|---|
|  | 3798 |  | 
|---|
|  | 3799 | } while (CurrentLine != StartLine); | 
|---|
|  | 3800 | // last point is missing, as it's on start line | 
|---|
| [f67b6e] | 3801 | Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl; | 
|---|
| [57066a] | 3802 | if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back()) | 
|---|
|  | 3803 | connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node); | 
|---|
| [065e82] | 3804 |  | 
|---|
|  | 3805 | ListOfPaths->push_back(connectedPath); | 
|---|
|  | 3806 | } else { | 
|---|
| [f67b6e] | 3807 | Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl; | 
|---|
| [065e82] | 3808 | } | 
|---|
|  | 3809 | } | 
|---|
|  | 3810 | } else { | 
|---|
| [717e0c] | 3811 | eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl; | 
|---|
| [065e82] | 3812 | } | 
|---|
|  | 3813 |  | 
|---|
|  | 3814 | return ListOfPaths; | 
|---|
| [62bb91] | 3815 | } | 
|---|
|  | 3816 |  | 
|---|
| [065e82] | 3817 | /** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed. | 
|---|
|  | 3818 | * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths. | 
|---|
|  | 3819 | * @param *out output stream for debugging | 
|---|
|  | 3820 | * @param *Point of which get all connected points | 
|---|
|  | 3821 | * @return list of the closed paths | 
|---|
|  | 3822 | */ | 
|---|
| [244a84] | 3823 | ListOfTesselPointList * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const | 
|---|
| [065e82] | 3824 | { | 
|---|
| [f67b6e] | 3825 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 3826 | list<TesselPointList *> *ListofPaths = GetPathsOfConnectedPoints(Point); | 
|---|
|  | 3827 | list<TesselPointList *> *ListofClosedPaths = new list<TesselPointList *>; | 
|---|
|  | 3828 | TesselPointList *connectedPath = NULL; | 
|---|
|  | 3829 | TesselPointList *newPath = NULL; | 
|---|
| [065e82] | 3830 | int count = 0; | 
|---|
|  | 3831 |  | 
|---|
|  | 3832 |  | 
|---|
| [c15ca2] | 3833 | TesselPointList::iterator CircleRunner; | 
|---|
|  | 3834 | TesselPointList::iterator CircleStart; | 
|---|
| [065e82] | 3835 |  | 
|---|
| [c15ca2] | 3836 | for(list<TesselPointList *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { | 
|---|
| [065e82] | 3837 | connectedPath = *ListRunner; | 
|---|
|  | 3838 |  | 
|---|
| [f67b6e] | 3839 | Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl; | 
|---|
| [065e82] | 3840 |  | 
|---|
|  | 3841 | // go through list, look for reappearance of starting Point and count | 
|---|
|  | 3842 | CircleStart = connectedPath->begin(); | 
|---|
|  | 3843 |  | 
|---|
|  | 3844 | // go through list, look for reappearance of starting Point and create list | 
|---|
| [c15ca2] | 3845 | TesselPointList::iterator Marker = CircleStart; | 
|---|
| [065e82] | 3846 | for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { | 
|---|
|  | 3847 | if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point | 
|---|
|  | 3848 | // we have a closed circle from Marker to new Marker | 
|---|
| [f67b6e] | 3849 | Log() << Verbose(1) << count+1 << ". closed path consists of: "; | 
|---|
| [c15ca2] | 3850 | newPath = new TesselPointList; | 
|---|
|  | 3851 | TesselPointList::iterator CircleSprinter = Marker; | 
|---|
| [065e82] | 3852 | for (; CircleSprinter != CircleRunner; CircleSprinter++) { | 
|---|
|  | 3853 | newPath->push_back(*CircleSprinter); | 
|---|
| [e138de] | 3854 | Log() << Verbose(0) << (**CircleSprinter) << " <-> "; | 
|---|
| [065e82] | 3855 | } | 
|---|
| [e138de] | 3856 | Log() << Verbose(0) << ".." << endl; | 
|---|
| [065e82] | 3857 | count++; | 
|---|
|  | 3858 | Marker = CircleRunner; | 
|---|
|  | 3859 |  | 
|---|
|  | 3860 | // add to list | 
|---|
|  | 3861 | ListofClosedPaths->push_back(newPath); | 
|---|
|  | 3862 | } | 
|---|
|  | 3863 | } | 
|---|
|  | 3864 | } | 
|---|
| [f67b6e] | 3865 | Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl; | 
|---|
| [065e82] | 3866 |  | 
|---|
|  | 3867 | // delete list of paths | 
|---|
|  | 3868 | while (!ListofPaths->empty()) { | 
|---|
|  | 3869 | connectedPath = *(ListofPaths->begin()); | 
|---|
|  | 3870 | ListofPaths->remove(connectedPath); | 
|---|
|  | 3871 | delete(connectedPath); | 
|---|
|  | 3872 | } | 
|---|
|  | 3873 | delete(ListofPaths); | 
|---|
|  | 3874 |  | 
|---|
|  | 3875 | // exit | 
|---|
|  | 3876 | return ListofClosedPaths; | 
|---|
|  | 3877 | }; | 
|---|
|  | 3878 |  | 
|---|
|  | 3879 |  | 
|---|
|  | 3880 | /** Gets all belonging triangles for a given BoundaryPointSet. | 
|---|
|  | 3881 | * \param *out output stream for debugging | 
|---|
|  | 3882 | * \param *Point BoundaryPoint | 
|---|
|  | 3883 | * \return pointer to allocated list of triangles | 
|---|
|  | 3884 | */ | 
|---|
| [c15ca2] | 3885 | TriangleSet *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const | 
|---|
| [065e82] | 3886 | { | 
|---|
| [f67b6e] | 3887 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 3888 | TriangleSet *connectedTriangles = new TriangleSet; | 
|---|
| [065e82] | 3889 |  | 
|---|
|  | 3890 | if (Point == NULL) { | 
|---|
| [717e0c] | 3891 | eLog() << Verbose(1) << "Point given is NULL." << endl; | 
|---|
| [065e82] | 3892 | } else { | 
|---|
|  | 3893 | // go through its lines and insert all triangles | 
|---|
| [776b64] | 3894 | for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++) | 
|---|
| [065e82] | 3895 | for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
|  | 3896 | connectedTriangles->insert(TriangleRunner->second); | 
|---|
|  | 3897 | } | 
|---|
|  | 3898 | } | 
|---|
|  | 3899 |  | 
|---|
|  | 3900 | return connectedTriangles; | 
|---|
|  | 3901 | }; | 
|---|
|  | 3902 |  | 
|---|
|  | 3903 |  | 
|---|
| [16d866] | 3904 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
| [57066a] | 3905 | * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz: | 
|---|
|  | 3906 | *  -# a closed path(s) of boundary points surrounding the point to be removed is constructed | 
|---|
|  | 3907 | *  -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path | 
|---|
|  | 3908 | *  -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before | 
|---|
|  | 3909 | *  -# the surface is closed, when the path is empty | 
|---|
|  | 3910 | * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually). | 
|---|
| [16d866] | 3911 | * \param *out output stream for debugging | 
|---|
|  | 3912 | * \param *point point to be removed | 
|---|
|  | 3913 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
|  | 3914 | */ | 
|---|
| [e138de] | 3915 | double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) { | 
|---|
| [16d866] | 3916 | class BoundaryLineSet *line = NULL; | 
|---|
|  | 3917 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
| [57066a] | 3918 | Vector OldPoint, NormalVector; | 
|---|
| [16d866] | 3919 | double volume = 0; | 
|---|
|  | 3920 | int count = 0; | 
|---|
|  | 3921 |  | 
|---|
| [1d9b7aa] | 3922 | if (point == NULL) { | 
|---|
| [717e0c] | 3923 | eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl; | 
|---|
| [1d9b7aa] | 3924 | return 0.; | 
|---|
|  | 3925 | } else | 
|---|
| [f67b6e] | 3926 | Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl; | 
|---|
| [1d9b7aa] | 3927 |  | 
|---|
| [16d866] | 3928 | // copy old location for the volume | 
|---|
|  | 3929 | OldPoint.CopyVector(point->node->node); | 
|---|
|  | 3930 |  | 
|---|
|  | 3931 | // get list of connected points | 
|---|
|  | 3932 | if (point->lines.empty()) { | 
|---|
| [717e0c] | 3933 | eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl; | 
|---|
| [16d866] | 3934 | return 0.; | 
|---|
|  | 3935 | } | 
|---|
|  | 3936 |  | 
|---|
| [c15ca2] | 3937 | list<TesselPointList *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node); | 
|---|
|  | 3938 | TesselPointList *connectedPath = NULL; | 
|---|
| [065e82] | 3939 |  | 
|---|
|  | 3940 | // gather all triangles | 
|---|
| [16d866] | 3941 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) | 
|---|
|  | 3942 | count+=LineRunner->second->triangles.size(); | 
|---|
| [c15ca2] | 3943 | TriangleMap Candidates; | 
|---|
| [57066a] | 3944 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) { | 
|---|
| [16d866] | 3945 | line = LineRunner->second; | 
|---|
|  | 3946 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { | 
|---|
|  | 3947 | triangle = TriangleRunner->second; | 
|---|
| [c15ca2] | 3948 | Candidates.insert( TrianglePair (triangle->Nr, triangle) ); | 
|---|
| [16d866] | 3949 | } | 
|---|
|  | 3950 | } | 
|---|
|  | 3951 |  | 
|---|
| [065e82] | 3952 | // remove all triangles | 
|---|
|  | 3953 | count=0; | 
|---|
| [57066a] | 3954 | NormalVector.Zero(); | 
|---|
| [c15ca2] | 3955 | for (TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) { | 
|---|
|  | 3956 | Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->second) << "." << endl; | 
|---|
|  | 3957 | NormalVector.SubtractVector(&Runner->second->NormalVector); // has to point inward | 
|---|
|  | 3958 | RemoveTesselationTriangle(Runner->second); | 
|---|
| [065e82] | 3959 | count++; | 
|---|
|  | 3960 | } | 
|---|
| [e138de] | 3961 | Log() << Verbose(1) << count << " triangles were removed." << endl; | 
|---|
| [065e82] | 3962 |  | 
|---|
| [c15ca2] | 3963 | list<TesselPointList *>::iterator ListAdvance = ListOfClosedPaths->begin(); | 
|---|
|  | 3964 | list<TesselPointList *>::iterator ListRunner = ListAdvance; | 
|---|
|  | 3965 | TriangleMap::iterator NumberRunner = Candidates.begin(); | 
|---|
|  | 3966 | TesselPointList::iterator StartNode, MiddleNode, EndNode; | 
|---|
| [57066a] | 3967 | double angle; | 
|---|
|  | 3968 | double smallestangle; | 
|---|
|  | 3969 | Vector Point, Reference, OrthogonalVector; | 
|---|
| [065e82] | 3970 | if (count > 2) {  // less than three triangles, then nothing will be created | 
|---|
|  | 3971 | class TesselPoint *TriangleCandidates[3]; | 
|---|
|  | 3972 | count = 0; | 
|---|
|  | 3973 | for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) {  // go through all closed paths | 
|---|
|  | 3974 | if (ListAdvance != ListOfClosedPaths->end()) | 
|---|
|  | 3975 | ListAdvance++; | 
|---|
|  | 3976 |  | 
|---|
|  | 3977 | connectedPath = *ListRunner; | 
|---|
|  | 3978 |  | 
|---|
|  | 3979 | // re-create all triangles by going through connected points list | 
|---|
| [c15ca2] | 3980 | LineList NewLines; | 
|---|
| [57066a] | 3981 | for (;!connectedPath->empty();) { | 
|---|
|  | 3982 | // search middle node with widest angle to next neighbours | 
|---|
|  | 3983 | EndNode = connectedPath->end(); | 
|---|
|  | 3984 | smallestangle = 0.; | 
|---|
|  | 3985 | for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) { | 
|---|
| [f67b6e] | 3986 | Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
| [57066a] | 3987 | // construct vectors to next and previous neighbour | 
|---|
|  | 3988 | StartNode = MiddleNode; | 
|---|
|  | 3989 | if (StartNode == connectedPath->begin()) | 
|---|
|  | 3990 | StartNode = connectedPath->end(); | 
|---|
|  | 3991 | StartNode--; | 
|---|
| [e138de] | 3992 | //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
| [57066a] | 3993 | Point.CopyVector((*StartNode)->node); | 
|---|
|  | 3994 | Point.SubtractVector((*MiddleNode)->node); | 
|---|
|  | 3995 | StartNode = MiddleNode; | 
|---|
|  | 3996 | StartNode++; | 
|---|
|  | 3997 | if (StartNode == connectedPath->end()) | 
|---|
|  | 3998 | StartNode = connectedPath->begin(); | 
|---|
| [e138de] | 3999 | //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl; | 
|---|
| [57066a] | 4000 | Reference.CopyVector((*StartNode)->node); | 
|---|
|  | 4001 | Reference.SubtractVector((*MiddleNode)->node); | 
|---|
|  | 4002 | OrthogonalVector.CopyVector((*MiddleNode)->node); | 
|---|
|  | 4003 | OrthogonalVector.SubtractVector(&OldPoint); | 
|---|
|  | 4004 | OrthogonalVector.MakeNormalVector(&Reference); | 
|---|
|  | 4005 | angle = GetAngle(Point, Reference, OrthogonalVector); | 
|---|
|  | 4006 | //if (angle < M_PI)  // no wrong-sided triangles, please? | 
|---|
|  | 4007 | if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) {  // get straightest angle (i.e. construct those triangles with smallest area first) | 
|---|
|  | 4008 | smallestangle = angle; | 
|---|
|  | 4009 | EndNode = MiddleNode; | 
|---|
|  | 4010 | } | 
|---|
|  | 4011 | } | 
|---|
|  | 4012 | MiddleNode = EndNode; | 
|---|
|  | 4013 | if (MiddleNode == connectedPath->end()) { | 
|---|
| [f67b6e] | 4014 | eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl; | 
|---|
|  | 4015 | performCriticalExit(); | 
|---|
| [57066a] | 4016 | } | 
|---|
|  | 4017 | StartNode = MiddleNode; | 
|---|
|  | 4018 | if (StartNode == connectedPath->begin()) | 
|---|
|  | 4019 | StartNode = connectedPath->end(); | 
|---|
|  | 4020 | StartNode--; | 
|---|
|  | 4021 | EndNode++; | 
|---|
|  | 4022 | if (EndNode == connectedPath->end()) | 
|---|
|  | 4023 | EndNode = connectedPath->begin(); | 
|---|
| [f67b6e] | 4024 | Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl; | 
|---|
|  | 4025 | Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl; | 
|---|
|  | 4026 | Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl; | 
|---|
|  | 4027 | Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl; | 
|---|
| [57066a] | 4028 | TriangleCandidates[0] = *StartNode; | 
|---|
|  | 4029 | TriangleCandidates[1] = *MiddleNode; | 
|---|
|  | 4030 | TriangleCandidates[2] = *EndNode; | 
|---|
| [e138de] | 4031 | triangle = GetPresentTriangle(TriangleCandidates); | 
|---|
| [57066a] | 4032 | if (triangle != NULL) { | 
|---|
| [f67b6e] | 4033 | eLog() << Verbose(0) << "New triangle already present, skipping!" << endl; | 
|---|
| [57066a] | 4034 | StartNode++; | 
|---|
|  | 4035 | MiddleNode++; | 
|---|
|  | 4036 | EndNode++; | 
|---|
|  | 4037 | if (StartNode == connectedPath->end()) | 
|---|
|  | 4038 | StartNode = connectedPath->begin(); | 
|---|
|  | 4039 | if (MiddleNode == connectedPath->end()) | 
|---|
|  | 4040 | MiddleNode = connectedPath->begin(); | 
|---|
|  | 4041 | if (EndNode == connectedPath->end()) | 
|---|
|  | 4042 | EndNode = connectedPath->begin(); | 
|---|
|  | 4043 | continue; | 
|---|
|  | 4044 | } | 
|---|
| [f67b6e] | 4045 | Log() << Verbose(3) << "Adding new triangle points."<< endl; | 
|---|
| [57066a] | 4046 | AddTesselationPoint(*StartNode, 0); | 
|---|
|  | 4047 | AddTesselationPoint(*MiddleNode, 1); | 
|---|
|  | 4048 | AddTesselationPoint(*EndNode, 2); | 
|---|
| [f67b6e] | 4049 | Log() << Verbose(3) << "Adding new triangle lines."<< endl; | 
|---|
| [065e82] | 4050 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 4051 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
| [57066a] | 4052 | NewLines.push_back(BLS[1]); | 
|---|
| [065e82] | 4053 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 4054 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [57066a] | 4055 | BTS->GetNormalVector(NormalVector); | 
|---|
| [065e82] | 4056 | AddTesselationTriangle(); | 
|---|
|  | 4057 | // calculate volume summand as a general tetraeder | 
|---|
| [c0f6c6] | 4058 | volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint); | 
|---|
| [065e82] | 4059 | // advance number | 
|---|
|  | 4060 | count++; | 
|---|
| [57066a] | 4061 |  | 
|---|
|  | 4062 | // prepare nodes for next triangle | 
|---|
|  | 4063 | StartNode = EndNode; | 
|---|
| [f67b6e] | 4064 | Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl; | 
|---|
| [57066a] | 4065 | connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles) | 
|---|
|  | 4066 | if (connectedPath->size() == 2) { // we are done | 
|---|
|  | 4067 | connectedPath->remove(*StartNode); // remove the start node | 
|---|
|  | 4068 | connectedPath->remove(*EndNode); // remove the end node | 
|---|
|  | 4069 | break; | 
|---|
|  | 4070 | } else if (connectedPath->size() < 2) { // something's gone wrong! | 
|---|
| [f67b6e] | 4071 | eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl; | 
|---|
|  | 4072 | performCriticalExit(); | 
|---|
| [57066a] | 4073 | } else { | 
|---|
|  | 4074 | MiddleNode = StartNode; | 
|---|
|  | 4075 | MiddleNode++; | 
|---|
|  | 4076 | if (MiddleNode == connectedPath->end()) | 
|---|
|  | 4077 | MiddleNode = connectedPath->begin(); | 
|---|
|  | 4078 | EndNode = MiddleNode; | 
|---|
|  | 4079 | EndNode++; | 
|---|
|  | 4080 | if (EndNode == connectedPath->end()) | 
|---|
|  | 4081 | EndNode = connectedPath->begin(); | 
|---|
|  | 4082 | } | 
|---|
| [065e82] | 4083 | } | 
|---|
| [57066a] | 4084 | // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing) | 
|---|
|  | 4085 | if (NewLines.size() > 1) { | 
|---|
| [c15ca2] | 4086 | LineList::iterator Candidate; | 
|---|
| [57066a] | 4087 | class BoundaryLineSet *OtherBase = NULL; | 
|---|
|  | 4088 | double tmp, maxgain; | 
|---|
|  | 4089 | do { | 
|---|
|  | 4090 | maxgain = 0; | 
|---|
| [c15ca2] | 4091 | for(LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) { | 
|---|
| [e138de] | 4092 | tmp = PickFarthestofTwoBaselines(*Runner); | 
|---|
| [57066a] | 4093 | if (maxgain < tmp) { | 
|---|
|  | 4094 | maxgain = tmp; | 
|---|
|  | 4095 | Candidate = Runner; | 
|---|
|  | 4096 | } | 
|---|
|  | 4097 | } | 
|---|
|  | 4098 | if (maxgain != 0) { | 
|---|
|  | 4099 | volume += maxgain; | 
|---|
| [f67b6e] | 4100 | Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl; | 
|---|
| [e138de] | 4101 | OtherBase = FlipBaseline(*Candidate); | 
|---|
| [57066a] | 4102 | NewLines.erase(Candidate); | 
|---|
|  | 4103 | NewLines.push_back(OtherBase); | 
|---|
|  | 4104 | } | 
|---|
|  | 4105 | } while (maxgain != 0.); | 
|---|
|  | 4106 | } | 
|---|
|  | 4107 |  | 
|---|
| [065e82] | 4108 | ListOfClosedPaths->remove(connectedPath); | 
|---|
|  | 4109 | delete(connectedPath); | 
|---|
| [16d866] | 4110 | } | 
|---|
| [f67b6e] | 4111 | Log() << Verbose(0) << count << " triangles were created." << endl; | 
|---|
| [065e82] | 4112 | } else { | 
|---|
|  | 4113 | while (!ListOfClosedPaths->empty()) { | 
|---|
|  | 4114 | ListRunner = ListOfClosedPaths->begin(); | 
|---|
|  | 4115 | connectedPath = *ListRunner; | 
|---|
|  | 4116 | ListOfClosedPaths->remove(connectedPath); | 
|---|
|  | 4117 | delete(connectedPath); | 
|---|
|  | 4118 | } | 
|---|
| [f67b6e] | 4119 | Log() << Verbose(0) << "No need to create any triangles." << endl; | 
|---|
| [16d866] | 4120 | } | 
|---|
| [065e82] | 4121 | delete(ListOfClosedPaths); | 
|---|
| [16d866] | 4122 |  | 
|---|
| [f67b6e] | 4123 | Log() << Verbose(0) << "Removed volume is " << volume << "." << endl; | 
|---|
| [357fba] | 4124 |  | 
|---|
| [57066a] | 4125 | return volume; | 
|---|
| [357fba] | 4126 | }; | 
|---|
| [ab1932] | 4127 |  | 
|---|
| [5c7bf8] | 4128 |  | 
|---|
| [ab1932] | 4129 |  | 
|---|
|  | 4130 | /** | 
|---|
| [62bb91] | 4131 | * Finds triangles belonging to the three provided points. | 
|---|
| [ab1932] | 4132 | * | 
|---|
| [71b20e] | 4133 | * @param *Points[3] list, is expected to contain three points (NULL means wildcard) | 
|---|
| [ab1932] | 4134 | * | 
|---|
| [62bb91] | 4135 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| [ab1932] | 4136 | *         will usually be one, in case of degeneration, there will be two | 
|---|
|  | 4137 | */ | 
|---|
| [c15ca2] | 4138 | TriangleList *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const | 
|---|
| [ab1932] | 4139 | { | 
|---|
| [f67b6e] | 4140 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 4141 | TriangleList *result = new TriangleList; | 
|---|
| [776b64] | 4142 | LineMap::const_iterator FindLine; | 
|---|
|  | 4143 | TriangleMap::const_iterator FindTriangle; | 
|---|
| [ab1932] | 4144 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
| [71b20e] | 4145 | size_t NoOfWildcards = 0; | 
|---|
| [ab1932] | 4146 |  | 
|---|
|  | 4147 | for (int i = 0; i < 3; i++) { | 
|---|
| [71b20e] | 4148 | if (Points[i] == NULL) { | 
|---|
|  | 4149 | NoOfWildcards++; | 
|---|
| [ab1932] | 4150 | TrianglePoints[i] = NULL; | 
|---|
| [71b20e] | 4151 | } else { | 
|---|
|  | 4152 | PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr); | 
|---|
|  | 4153 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 4154 | TrianglePoints[i] = FindPoint->second; | 
|---|
|  | 4155 | } else { | 
|---|
|  | 4156 | TrianglePoints[i] = NULL; | 
|---|
|  | 4157 | } | 
|---|
| [ab1932] | 4158 | } | 
|---|
|  | 4159 | } | 
|---|
|  | 4160 |  | 
|---|
| [71b20e] | 4161 | switch (NoOfWildcards) { | 
|---|
|  | 4162 | case 0: // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 4163 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 4164 | if (TrianglePoints[i] != NULL) { | 
|---|
|  | 4165 | for (int j = i+1; j < 3; j++) { | 
|---|
|  | 4166 | if (TrianglePoints[j] != NULL) { | 
|---|
|  | 4167 | for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! | 
|---|
|  | 4168 | (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); | 
|---|
|  | 4169 | FindLine++) { | 
|---|
|  | 4170 | for (FindTriangle = FindLine->second->triangles.begin(); | 
|---|
|  | 4171 | FindTriangle != FindLine->second->triangles.end(); | 
|---|
|  | 4172 | FindTriangle++) { | 
|---|
|  | 4173 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
|  | 4174 | result->push_back(FindTriangle->second); | 
|---|
|  | 4175 | } | 
|---|
|  | 4176 | } | 
|---|
| [ab1932] | 4177 | } | 
|---|
| [71b20e] | 4178 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
|  | 4179 | return result; | 
|---|
| [ab1932] | 4180 | } | 
|---|
|  | 4181 | } | 
|---|
|  | 4182 | } | 
|---|
|  | 4183 | } | 
|---|
| [71b20e] | 4184 | break; | 
|---|
|  | 4185 | case 1: // copy all triangles of the respective line | 
|---|
|  | 4186 | { | 
|---|
|  | 4187 | int i=0; | 
|---|
|  | 4188 | for (; i < 3; i++) | 
|---|
|  | 4189 | if (TrianglePoints[i] == NULL) | 
|---|
|  | 4190 | break; | 
|---|
|  | 4191 | for (FindLine = TrianglePoints[(i+1)%3]->lines.find(TrianglePoints[(i+2)%3]->node->nr); // is a multimap! | 
|---|
|  | 4192 | (FindLine != TrianglePoints[(i+1)%3]->lines.end()) && (FindLine->first == TrianglePoints[(i+2)%3]->node->nr); | 
|---|
|  | 4193 | FindLine++) { | 
|---|
|  | 4194 | for (FindTriangle = FindLine->second->triangles.begin(); | 
|---|
|  | 4195 | FindTriangle != FindLine->second->triangles.end(); | 
|---|
|  | 4196 | FindTriangle++) { | 
|---|
|  | 4197 | if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { | 
|---|
|  | 4198 | result->push_back(FindTriangle->second); | 
|---|
|  | 4199 | } | 
|---|
|  | 4200 | } | 
|---|
|  | 4201 | } | 
|---|
|  | 4202 | break; | 
|---|
|  | 4203 | } | 
|---|
|  | 4204 | case 2: // copy all triangles of the respective point | 
|---|
|  | 4205 | { | 
|---|
|  | 4206 | int i=0; | 
|---|
|  | 4207 | for (; i < 3; i++) | 
|---|
|  | 4208 | if (TrianglePoints[i] != NULL) | 
|---|
|  | 4209 | break; | 
|---|
|  | 4210 | for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++) | 
|---|
|  | 4211 | for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++) | 
|---|
|  | 4212 | result->push_back(triangle->second); | 
|---|
|  | 4213 | result->sort(); | 
|---|
|  | 4214 | result->unique(); | 
|---|
|  | 4215 | break; | 
|---|
|  | 4216 | } | 
|---|
|  | 4217 | case 3: // copy all triangles | 
|---|
|  | 4218 | { | 
|---|
|  | 4219 | for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++) | 
|---|
|  | 4220 | result->push_back(triangle->second); | 
|---|
|  | 4221 | break; | 
|---|
| [ab1932] | 4222 | } | 
|---|
| [71b20e] | 4223 | default: | 
|---|
|  | 4224 | eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl; | 
|---|
|  | 4225 | performCriticalExit(); | 
|---|
|  | 4226 | break; | 
|---|
| [ab1932] | 4227 | } | 
|---|
|  | 4228 |  | 
|---|
|  | 4229 | return result; | 
|---|
|  | 4230 | } | 
|---|
|  | 4231 |  | 
|---|
| [856098] | 4232 | struct BoundaryLineSetCompare { | 
|---|
|  | 4233 | bool operator() (const BoundaryLineSet * const a, const BoundaryLineSet * const b) { | 
|---|
|  | 4234 | int lowerNra = -1; | 
|---|
|  | 4235 | int lowerNrb = -1; | 
|---|
|  | 4236 |  | 
|---|
|  | 4237 | if (a->endpoints[0] < a->endpoints[1]) | 
|---|
|  | 4238 | lowerNra = 0; | 
|---|
|  | 4239 | else | 
|---|
|  | 4240 | lowerNra = 1; | 
|---|
|  | 4241 |  | 
|---|
|  | 4242 | if (b->endpoints[0] < b->endpoints[1]) | 
|---|
|  | 4243 | lowerNrb = 0; | 
|---|
|  | 4244 | else | 
|---|
|  | 4245 | lowerNrb = 1; | 
|---|
|  | 4246 |  | 
|---|
|  | 4247 | if (a->endpoints[lowerNra] < b->endpoints[lowerNrb]) | 
|---|
|  | 4248 | return true; | 
|---|
|  | 4249 | else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb]) | 
|---|
|  | 4250 | return false; | 
|---|
|  | 4251 | else {  // both lower-numbered endpoints are the same ... | 
|---|
|  | 4252 | if (a->endpoints[(lowerNra+1)%2] < b->endpoints[(lowerNrb+1)%2]) | 
|---|
|  | 4253 | return true; | 
|---|
|  | 4254 | else if (a->endpoints[(lowerNra+1)%2] > b->endpoints[(lowerNrb+1)%2]) | 
|---|
|  | 4255 | return false; | 
|---|
|  | 4256 | } | 
|---|
|  | 4257 | return false; | 
|---|
|  | 4258 | }; | 
|---|
|  | 4259 | }; | 
|---|
|  | 4260 |  | 
|---|
|  | 4261 | #define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare> | 
|---|
|  | 4262 |  | 
|---|
| [7c14ec] | 4263 | /** | 
|---|
| [57066a] | 4264 | * Finds all degenerated lines within the tesselation structure. | 
|---|
| [7c14ec] | 4265 | * | 
|---|
| [57066a] | 4266 | * @return map of keys of degenerated line pairs, each line occurs twice | 
|---|
| [7c14ec] | 4267 | *         in the list, once as key and once as value | 
|---|
|  | 4268 | */ | 
|---|
| [c15ca2] | 4269 | IndexToIndex * Tesselation::FindAllDegeneratedLines() | 
|---|
| [7c14ec] | 4270 | { | 
|---|
| [f67b6e] | 4271 | Info FunctionInfo(__func__); | 
|---|
| [856098] | 4272 | UniqueLines AllLines; | 
|---|
| [c15ca2] | 4273 | IndexToIndex * DegeneratedLines = new IndexToIndex; | 
|---|
| [7c14ec] | 4274 |  | 
|---|
|  | 4275 | // sanity check | 
|---|
|  | 4276 | if (LinesOnBoundary.empty()) { | 
|---|
| [f67b6e] | 4277 | eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure."; | 
|---|
| [57066a] | 4278 | return DegeneratedLines; | 
|---|
| [7c14ec] | 4279 | } | 
|---|
|  | 4280 |  | 
|---|
| [57066a] | 4281 | LineMap::iterator LineRunner1; | 
|---|
| [856098] | 4282 | pair< UniqueLines::iterator, bool> tester; | 
|---|
| [7c14ec] | 4283 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { | 
|---|
| [856098] | 4284 | tester = AllLines.insert( LineRunner1->second ); | 
|---|
|  | 4285 | if (!tester.second) { // found degenerated line | 
|---|
|  | 4286 | DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr) ); | 
|---|
|  | 4287 | DegeneratedLines->insert ( pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr) ); | 
|---|
| [57066a] | 4288 | } | 
|---|
|  | 4289 | } | 
|---|
|  | 4290 |  | 
|---|
|  | 4291 | AllLines.clear(); | 
|---|
|  | 4292 |  | 
|---|
| [f67b6e] | 4293 | Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl; | 
|---|
| [c15ca2] | 4294 | IndexToIndex::iterator it; | 
|---|
| [856098] | 4295 | for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) { | 
|---|
|  | 4296 | const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first); | 
|---|
|  | 4297 | const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second); | 
|---|
|  | 4298 | if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end()) | 
|---|
|  | 4299 | Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl; | 
|---|
|  | 4300 | else | 
|---|
|  | 4301 | eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl; | 
|---|
|  | 4302 | } | 
|---|
| [57066a] | 4303 |  | 
|---|
|  | 4304 | return DegeneratedLines; | 
|---|
|  | 4305 | } | 
|---|
|  | 4306 |  | 
|---|
|  | 4307 | /** | 
|---|
|  | 4308 | * Finds all degenerated triangles within the tesselation structure. | 
|---|
|  | 4309 | * | 
|---|
|  | 4310 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice | 
|---|
|  | 4311 | *         in the list, once as key and once as value | 
|---|
|  | 4312 | */ | 
|---|
| [c15ca2] | 4313 | IndexToIndex * Tesselation::FindAllDegeneratedTriangles() | 
|---|
| [57066a] | 4314 | { | 
|---|
| [f67b6e] | 4315 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 4316 | IndexToIndex * DegeneratedLines = FindAllDegeneratedLines(); | 
|---|
|  | 4317 | IndexToIndex * DegeneratedTriangles = new IndexToIndex; | 
|---|
| [57066a] | 4318 |  | 
|---|
|  | 4319 | TriangleMap::iterator TriangleRunner1, TriangleRunner2; | 
|---|
|  | 4320 | LineMap::iterator Liner; | 
|---|
|  | 4321 | class BoundaryLineSet *line1 = NULL, *line2 = NULL; | 
|---|
|  | 4322 |  | 
|---|
| [c15ca2] | 4323 | for (IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { | 
|---|
| [57066a] | 4324 | // run over both lines' triangles | 
|---|
|  | 4325 | Liner = LinesOnBoundary.find(LineRunner->first); | 
|---|
|  | 4326 | if (Liner != LinesOnBoundary.end()) | 
|---|
|  | 4327 | line1 = Liner->second; | 
|---|
|  | 4328 | Liner = LinesOnBoundary.find(LineRunner->second); | 
|---|
|  | 4329 | if (Liner != LinesOnBoundary.end()) | 
|---|
|  | 4330 | line2 = Liner->second; | 
|---|
|  | 4331 | for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) { | 
|---|
|  | 4332 | for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) { | 
|---|
|  | 4333 | if ((TriangleRunner1->second != TriangleRunner2->second) | 
|---|
|  | 4334 | && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) { | 
|---|
|  | 4335 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) ); | 
|---|
|  | 4336 | DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) ); | 
|---|
| [7c14ec] | 4337 | } | 
|---|
|  | 4338 | } | 
|---|
|  | 4339 | } | 
|---|
|  | 4340 | } | 
|---|
| [57066a] | 4341 | delete(DegeneratedLines); | 
|---|
| [7c14ec] | 4342 |  | 
|---|
| [f67b6e] | 4343 | Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl; | 
|---|
| [c15ca2] | 4344 | IndexToIndex::iterator it; | 
|---|
| [57066a] | 4345 | for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) | 
|---|
| [f67b6e] | 4346 | Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl; | 
|---|
| [7c14ec] | 4347 |  | 
|---|
|  | 4348 | return DegeneratedTriangles; | 
|---|
|  | 4349 | } | 
|---|
|  | 4350 |  | 
|---|
|  | 4351 | /** | 
|---|
|  | 4352 | * Purges degenerated triangles from the tesselation structure if they are not | 
|---|
|  | 4353 | * necessary to keep a single point within the structure. | 
|---|
|  | 4354 | */ | 
|---|
|  | 4355 | void Tesselation::RemoveDegeneratedTriangles() | 
|---|
|  | 4356 | { | 
|---|
| [f67b6e] | 4357 | Info FunctionInfo(__func__); | 
|---|
| [c15ca2] | 4358 | IndexToIndex * DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| [57066a] | 4359 | TriangleMap::iterator finder; | 
|---|
|  | 4360 | BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; | 
|---|
|  | 4361 | int count  = 0; | 
|---|
| [7c14ec] | 4362 |  | 
|---|
| [c15ca2] | 4363 | for (IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); | 
|---|
| [57066a] | 4364 | TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner | 
|---|
| [7c14ec] | 4365 | ) { | 
|---|
| [57066a] | 4366 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->first); | 
|---|
|  | 4367 | if (finder != TrianglesOnBoundary.end()) | 
|---|
|  | 4368 | triangle = finder->second; | 
|---|
|  | 4369 | else | 
|---|
|  | 4370 | break; | 
|---|
|  | 4371 | finder = TrianglesOnBoundary.find(TriangleKeyRunner->second); | 
|---|
|  | 4372 | if (finder != TrianglesOnBoundary.end()) | 
|---|
|  | 4373 | partnerTriangle = finder->second; | 
|---|
|  | 4374 | else | 
|---|
|  | 4375 | break; | 
|---|
| [7c14ec] | 4376 |  | 
|---|
|  | 4377 | bool trianglesShareLine = false; | 
|---|
|  | 4378 | for (int i = 0; i < 3; ++i) | 
|---|
|  | 4379 | for (int j = 0; j < 3; ++j) | 
|---|
|  | 4380 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; | 
|---|
|  | 4381 |  | 
|---|
|  | 4382 | if (trianglesShareLine | 
|---|
|  | 4383 | && (triangle->endpoints[1]->LinesCount > 2) | 
|---|
|  | 4384 | && (triangle->endpoints[2]->LinesCount > 2) | 
|---|
|  | 4385 | && (triangle->endpoints[0]->LinesCount > 2) | 
|---|
|  | 4386 | ) { | 
|---|
| [57066a] | 4387 | // check whether we have to fix lines | 
|---|
|  | 4388 | BoundaryTriangleSet *Othertriangle = NULL; | 
|---|
|  | 4389 | BoundaryTriangleSet *OtherpartnerTriangle = NULL; | 
|---|
|  | 4390 | TriangleMap::iterator TriangleRunner; | 
|---|
|  | 4391 | for (int i = 0; i < 3; ++i) | 
|---|
|  | 4392 | for (int j = 0; j < 3; ++j) | 
|---|
|  | 4393 | if (triangle->lines[i] != partnerTriangle->lines[j]) { | 
|---|
|  | 4394 | // get the other two triangles | 
|---|
|  | 4395 | for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
|  | 4396 | if (TriangleRunner->second != triangle) { | 
|---|
|  | 4397 | Othertriangle = TriangleRunner->second; | 
|---|
|  | 4398 | } | 
|---|
|  | 4399 | for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner) | 
|---|
|  | 4400 | if (TriangleRunner->second != partnerTriangle) { | 
|---|
|  | 4401 | OtherpartnerTriangle = TriangleRunner->second; | 
|---|
|  | 4402 | } | 
|---|
|  | 4403 | /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j] | 
|---|
|  | 4404 | // the line of triangle receives the degenerated ones | 
|---|
|  | 4405 | triangle->lines[i]->triangles.erase(Othertriangle->Nr); | 
|---|
|  | 4406 | triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) ); | 
|---|
|  | 4407 | for (int k=0;k<3;k++) | 
|---|
|  | 4408 | if (triangle->lines[i] == Othertriangle->lines[k]) { | 
|---|
|  | 4409 | Othertriangle->lines[k] = partnerTriangle->lines[j]; | 
|---|
|  | 4410 | break; | 
|---|
|  | 4411 | } | 
|---|
|  | 4412 | // the line of partnerTriangle receives the non-degenerated ones | 
|---|
|  | 4413 | partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr); | 
|---|
|  | 4414 | partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) ); | 
|---|
|  | 4415 | partnerTriangle->lines[j] = triangle->lines[i]; | 
|---|
|  | 4416 | } | 
|---|
|  | 4417 |  | 
|---|
|  | 4418 | // erase the pair | 
|---|
|  | 4419 | count += (int) DegeneratedTriangles->erase(triangle->Nr); | 
|---|
| [f67b6e] | 4420 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl; | 
|---|
| [7c14ec] | 4421 | RemoveTesselationTriangle(triangle); | 
|---|
| [57066a] | 4422 | count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr); | 
|---|
| [f67b6e] | 4423 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl; | 
|---|
| [7c14ec] | 4424 | RemoveTesselationTriangle(partnerTriangle); | 
|---|
|  | 4425 | } else { | 
|---|
| [f67b6e] | 4426 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle | 
|---|
| [7c14ec] | 4427 | << " and its partner " << *partnerTriangle << " because it is essential for at" | 
|---|
|  | 4428 | << " least one of the endpoints to be kept in the tesselation structure." << endl; | 
|---|
|  | 4429 | } | 
|---|
|  | 4430 | } | 
|---|
| [57066a] | 4431 | delete(DegeneratedTriangles); | 
|---|
| [6a7f78c] | 4432 | if (count > 0) | 
|---|
|  | 4433 | LastTriangle = NULL; | 
|---|
| [57066a] | 4434 |  | 
|---|
| [f67b6e] | 4435 | Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl; | 
|---|
| [7c14ec] | 4436 | } | 
|---|
|  | 4437 |  | 
|---|
| [57066a] | 4438 | /** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles. | 
|---|
|  | 4439 | * We look for the closest point on the boundary, we look through its connected boundary lines and | 
|---|
|  | 4440 | * seek the one with the minimum angle between its center point and the new point and this base line. | 
|---|
|  | 4441 | * We open up the line by adding a degenerated triangle, whose other side closes the base line again. | 
|---|
|  | 4442 | * \param *out output stream for debugging | 
|---|
|  | 4443 | * \param *point point to add | 
|---|
|  | 4444 | * \param *LC Linked Cell structure to find nearest point | 
|---|
| [ab1932] | 4445 | */ | 
|---|
| [e138de] | 4446 | void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC) | 
|---|
| [ab1932] | 4447 | { | 
|---|
| [f67b6e] | 4448 | Info FunctionInfo(__func__); | 
|---|
| [57066a] | 4449 | // find nearest boundary point | 
|---|
|  | 4450 | class TesselPoint *BackupPoint = NULL; | 
|---|
| [71b20e] | 4451 | class TesselPoint *NearestPoint = FindClosestTesselPoint(point->node, BackupPoint, LC); | 
|---|
| [57066a] | 4452 | class BoundaryPointSet *NearestBoundaryPoint = NULL; | 
|---|
|  | 4453 | PointMap::iterator PointRunner; | 
|---|
|  | 4454 |  | 
|---|
|  | 4455 | if (NearestPoint == point) | 
|---|
|  | 4456 | NearestPoint = BackupPoint; | 
|---|
|  | 4457 | PointRunner = PointsOnBoundary.find(NearestPoint->nr); | 
|---|
|  | 4458 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 4459 | NearestBoundaryPoint = PointRunner->second; | 
|---|
|  | 4460 | } else { | 
|---|
| [717e0c] | 4461 | eLog() << Verbose(1) << "I cannot find the boundary point." << endl; | 
|---|
| [57066a] | 4462 | return; | 
|---|
|  | 4463 | } | 
|---|
| [f67b6e] | 4464 | Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl; | 
|---|
| [57066a] | 4465 |  | 
|---|
|  | 4466 | // go through its lines and find the best one to split | 
|---|
|  | 4467 | Vector CenterToPoint; | 
|---|
|  | 4468 | Vector BaseLine; | 
|---|
|  | 4469 | double angle, BestAngle = 0.; | 
|---|
|  | 4470 | class BoundaryLineSet *BestLine = NULL; | 
|---|
|  | 4471 | for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) { | 
|---|
|  | 4472 | BaseLine.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
|  | 4473 | BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node); | 
|---|
|  | 4474 | CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node); | 
|---|
|  | 4475 | CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node); | 
|---|
|  | 4476 | CenterToPoint.Scale(0.5); | 
|---|
|  | 4477 | CenterToPoint.SubtractVector(point->node); | 
|---|
|  | 4478 | angle = CenterToPoint.Angle(&BaseLine); | 
|---|
|  | 4479 | if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) { | 
|---|
|  | 4480 | BestAngle = angle; | 
|---|
|  | 4481 | BestLine = Runner->second; | 
|---|
|  | 4482 | } | 
|---|
| [ab1932] | 4483 | } | 
|---|
|  | 4484 |  | 
|---|
| [57066a] | 4485 | // remove one triangle from the chosen line | 
|---|
|  | 4486 | class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second; | 
|---|
|  | 4487 | BestLine->triangles.erase(TempTriangle->Nr); | 
|---|
|  | 4488 | int nr = -1; | 
|---|
|  | 4489 | for (int i=0;i<3; i++) { | 
|---|
|  | 4490 | if (TempTriangle->lines[i] == BestLine) { | 
|---|
|  | 4491 | nr = i; | 
|---|
|  | 4492 | break; | 
|---|
|  | 4493 | } | 
|---|
|  | 4494 | } | 
|---|
| [ab1932] | 4495 |  | 
|---|
| [57066a] | 4496 | // create new triangle to connect point (connects automatically with the missing spot of the chosen line) | 
|---|
| [f67b6e] | 4497 | Log() << Verbose(2) << "Adding new triangle points."<< endl; | 
|---|
| [57066a] | 4498 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
|  | 4499 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
|  | 4500 | AddTesselationPoint(point, 2); | 
|---|
| [f67b6e] | 4501 | Log() << Verbose(2) << "Adding new triangle lines."<< endl; | 
|---|
| [57066a] | 4502 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 4503 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 4504 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 4505 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 4506 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
|  | 4507 | BTS->NormalVector.Scale(-1.); | 
|---|
| [f67b6e] | 4508 | Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
| [57066a] | 4509 | AddTesselationTriangle(); | 
|---|
|  | 4510 |  | 
|---|
|  | 4511 | // create other side of this triangle and close both new sides of the first created triangle | 
|---|
| [f67b6e] | 4512 | Log() << Verbose(2) << "Adding new triangle points."<< endl; | 
|---|
| [57066a] | 4513 | AddTesselationPoint((BestLine->endpoints[0]->node), 0); | 
|---|
|  | 4514 | AddTesselationPoint((BestLine->endpoints[1]->node), 1); | 
|---|
|  | 4515 | AddTesselationPoint(point, 2); | 
|---|
| [f67b6e] | 4516 | Log() << Verbose(2) << "Adding new triangle lines."<< endl; | 
|---|
| [57066a] | 4517 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 4518 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 4519 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 4520 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 4521 | BTS->GetNormalVector(TempTriangle->NormalVector); | 
|---|
| [f67b6e] | 4522 | Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl; | 
|---|
| [57066a] | 4523 | AddTesselationTriangle(); | 
|---|
|  | 4524 |  | 
|---|
|  | 4525 | // add removed triangle to the last open line of the second triangle | 
|---|
|  | 4526 | for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion) | 
|---|
|  | 4527 | if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) { | 
|---|
|  | 4528 | if (BestLine == BTS->lines[i]){ | 
|---|
| [f67b6e] | 4529 | eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl; | 
|---|
|  | 4530 | performCriticalExit(); | 
|---|
| [57066a] | 4531 | } | 
|---|
|  | 4532 | BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) ); | 
|---|
|  | 4533 | TempTriangle->lines[nr] = BTS->lines[i]; | 
|---|
|  | 4534 | break; | 
|---|
|  | 4535 | } | 
|---|
|  | 4536 | } | 
|---|
|  | 4537 | }; | 
|---|
|  | 4538 |  | 
|---|
|  | 4539 | /** Writes the envelope to file. | 
|---|
|  | 4540 | * \param *out otuput stream for debugging | 
|---|
|  | 4541 | * \param *filename basename of output file | 
|---|
|  | 4542 | * \param *cloud PointCloud structure with all nodes | 
|---|
|  | 4543 | */ | 
|---|
| [e138de] | 4544 | void Tesselation::Output(const char *filename, const PointCloud * const cloud) | 
|---|
| [57066a] | 4545 | { | 
|---|
| [f67b6e] | 4546 | Info FunctionInfo(__func__); | 
|---|
| [57066a] | 4547 | ofstream *tempstream = NULL; | 
|---|
|  | 4548 | string NameofTempFile; | 
|---|
|  | 4549 | char NumberName[255]; | 
|---|
|  | 4550 |  | 
|---|
|  | 4551 | if (LastTriangle != NULL) { | 
|---|
|  | 4552 | sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name); | 
|---|
|  | 4553 | if (DoTecplotOutput) { | 
|---|
|  | 4554 | string NameofTempFile(filename); | 
|---|
|  | 4555 | NameofTempFile.append(NumberName); | 
|---|
|  | 4556 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
|  | 4557 | NameofTempFile.erase(npos, 1); | 
|---|
|  | 4558 | NameofTempFile.append(TecplotSuffix); | 
|---|
| [f67b6e] | 4559 | Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
| [57066a] | 4560 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| [e138de] | 4561 | WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten); | 
|---|
| [57066a] | 4562 | tempstream->close(); | 
|---|
|  | 4563 | tempstream->flush(); | 
|---|
|  | 4564 | delete(tempstream); | 
|---|
|  | 4565 | } | 
|---|
|  | 4566 |  | 
|---|
|  | 4567 | if (DoRaster3DOutput) { | 
|---|
|  | 4568 | string NameofTempFile(filename); | 
|---|
|  | 4569 | NameofTempFile.append(NumberName); | 
|---|
|  | 4570 | for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos)) | 
|---|
|  | 4571 | NameofTempFile.erase(npos, 1); | 
|---|
|  | 4572 | NameofTempFile.append(Raster3DSuffix); | 
|---|
| [f67b6e] | 4573 | Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n"; | 
|---|
| [57066a] | 4574 | tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc); | 
|---|
| [e138de] | 4575 | WriteRaster3dFile(tempstream, this, cloud); | 
|---|
|  | 4576 | IncludeSphereinRaster3D(tempstream, this, cloud); | 
|---|
| [57066a] | 4577 | tempstream->close(); | 
|---|
|  | 4578 | tempstream->flush(); | 
|---|
|  | 4579 | delete(tempstream); | 
|---|
|  | 4580 | } | 
|---|
|  | 4581 | } | 
|---|
|  | 4582 | if (DoTecplotOutput || DoRaster3DOutput) | 
|---|
|  | 4583 | TriangleFilesWritten++; | 
|---|
|  | 4584 | }; | 
|---|
| [262bae] | 4585 |  | 
|---|
| [856098] | 4586 | struct BoundaryPolygonSetCompare { | 
|---|
|  | 4587 | bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const { | 
|---|
|  | 4588 | if (s1->endpoints.size() < s2->endpoints.size()) | 
|---|
|  | 4589 | return true; | 
|---|
|  | 4590 | else if (s1->endpoints.size() > s2->endpoints.size()) | 
|---|
|  | 4591 | return false; | 
|---|
|  | 4592 | else { // equality of number of endpoints | 
|---|
|  | 4593 | PointSet::const_iterator Walker1 = s1->endpoints.begin(); | 
|---|
|  | 4594 | PointSet::const_iterator Walker2 = s2->endpoints.begin(); | 
|---|
|  | 4595 | while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) { | 
|---|
|  | 4596 | if ((*Walker1)->Nr < (*Walker2)->Nr) | 
|---|
|  | 4597 | return true; | 
|---|
|  | 4598 | else if ((*Walker1)->Nr > (*Walker2)->Nr) | 
|---|
|  | 4599 | return false; | 
|---|
|  | 4600 | Walker1++; | 
|---|
|  | 4601 | Walker2++; | 
|---|
|  | 4602 | } | 
|---|
|  | 4603 | return false; | 
|---|
|  | 4604 | } | 
|---|
|  | 4605 | } | 
|---|
|  | 4606 | }; | 
|---|
|  | 4607 |  | 
|---|
|  | 4608 | #define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare> | 
|---|
|  | 4609 |  | 
|---|
| [262bae] | 4610 | /** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/ | 
|---|
|  | 4611 | * \return number of polygons found | 
|---|
|  | 4612 | */ | 
|---|
|  | 4613 | int Tesselation::CorrectAllDegeneratedPolygons() | 
|---|
|  | 4614 | { | 
|---|
|  | 4615 | Info FunctionInfo(__func__); | 
|---|
|  | 4616 |  | 
|---|
| [fad93c] | 4617 | /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector | 
|---|
| [c15ca2] | 4618 | IndexToIndex *DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| [fad93c] | 4619 | set < BoundaryPointSet *> EndpointCandidateList; | 
|---|
|  | 4620 | pair < set < BoundaryPointSet *>::iterator, bool > InsertionTester; | 
|---|
|  | 4621 | pair < map < int, Vector *>::iterator, bool > TriangleInsertionTester; | 
|---|
|  | 4622 | for (PointMap::const_iterator Runner = PointsOnBoundary.begin(); Runner != PointsOnBoundary.end(); Runner++) { | 
|---|
|  | 4623 | Log() << Verbose(0) << "Current point is " << *Runner->second << "." << endl; | 
|---|
|  | 4624 | map < int, Vector *> TriangleVectors; | 
|---|
|  | 4625 | // gather all NormalVectors | 
|---|
|  | 4626 | Log() << Verbose(1) << "Gathering triangles ..." << endl; | 
|---|
|  | 4627 | for (LineMap::const_iterator LineRunner = (Runner->second)->lines.begin(); LineRunner != (Runner->second)->lines.end(); LineRunner++) | 
|---|
|  | 4628 | for (TriangleMap::const_iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) { | 
|---|
| [b998c3] | 4629 | if (DegeneratedTriangles->find(TriangleRunner->second->Nr) == DegeneratedTriangles->end()) { | 
|---|
|  | 4630 | TriangleInsertionTester = TriangleVectors.insert( pair< int, Vector *> ((TriangleRunner->second)->Nr, &((TriangleRunner->second)->NormalVector)) ); | 
|---|
|  | 4631 | if (TriangleInsertionTester.second) | 
|---|
|  | 4632 | Log() << Verbose(1) << " Adding triangle " << *(TriangleRunner->second) << " to triangles to check-list." << endl; | 
|---|
|  | 4633 | } else { | 
|---|
|  | 4634 | Log() << Verbose(1) << " NOT adding triangle " << *(TriangleRunner->second) << " as it's a simply degenerated one." << endl; | 
|---|
|  | 4635 | } | 
|---|
| [fad93c] | 4636 | } | 
|---|
|  | 4637 | // check whether there are two that are parallel | 
|---|
|  | 4638 | Log() << Verbose(1) << "Finding two parallel triangles ..." << endl; | 
|---|
|  | 4639 | for (map < int, Vector *>::iterator VectorWalker = TriangleVectors.begin(); VectorWalker != TriangleVectors.end(); VectorWalker++) | 
|---|
|  | 4640 | for (map < int, Vector *>::iterator VectorRunner = VectorWalker; VectorRunner != TriangleVectors.end(); VectorRunner++) | 
|---|
|  | 4641 | if (VectorWalker != VectorRunner) { // skip equals | 
|---|
|  | 4642 | const double SCP = VectorWalker->second->ScalarProduct(VectorRunner->second);  // ScalarProduct should result in -1. for degenerated triangles | 
|---|
|  | 4643 | Log() << Verbose(1) << "Checking " << *VectorWalker->second<< " against " << *VectorRunner->second << ": " << SCP << endl; | 
|---|
|  | 4644 | if (fabs(SCP + 1.) < ParallelEpsilon) { | 
|---|
|  | 4645 | InsertionTester = EndpointCandidateList.insert((Runner->second)); | 
|---|
|  | 4646 | if (InsertionTester.second) | 
|---|
|  | 4647 | Log() << Verbose(0) << " Adding " << *Runner->second << " to endpoint candidate list." << endl; | 
|---|
|  | 4648 | // and break out of both loops | 
|---|
|  | 4649 | VectorWalker = TriangleVectors.end(); | 
|---|
|  | 4650 | VectorRunner = TriangleVectors.end(); | 
|---|
|  | 4651 | break; | 
|---|
|  | 4652 | } | 
|---|
|  | 4653 | } | 
|---|
|  | 4654 | } | 
|---|
| [856098] | 4655 |  | 
|---|
| [fad93c] | 4656 | /// 3. Find connected endpoint candidates and put them into a polygon | 
|---|
|  | 4657 | UniquePolygonSet ListofDegeneratedPolygons; | 
|---|
|  | 4658 | BoundaryPointSet *Walker = NULL; | 
|---|
|  | 4659 | BoundaryPointSet *OtherWalker = NULL; | 
|---|
|  | 4660 | BoundaryPolygonSet *Current = NULL; | 
|---|
|  | 4661 | stack <BoundaryPointSet*> ToCheckConnecteds; | 
|---|
|  | 4662 | while (!EndpointCandidateList.empty()) { | 
|---|
|  | 4663 | Walker = *(EndpointCandidateList.begin()); | 
|---|
|  | 4664 | if (Current == NULL) {  // create a new polygon with current candidate | 
|---|
|  | 4665 | Log() << Verbose(0) << "Starting new polygon set at point " << *Walker << endl; | 
|---|
|  | 4666 | Current = new BoundaryPolygonSet; | 
|---|
|  | 4667 | Current->endpoints.insert(Walker); | 
|---|
|  | 4668 | EndpointCandidateList.erase(Walker); | 
|---|
|  | 4669 | ToCheckConnecteds.push(Walker); | 
|---|
| [856098] | 4670 | } | 
|---|
| [262bae] | 4671 |  | 
|---|
| [fad93c] | 4672 | // go through to-check stack | 
|---|
|  | 4673 | while (!ToCheckConnecteds.empty()) { | 
|---|
|  | 4674 | Walker = ToCheckConnecteds.top(); // fetch ... | 
|---|
|  | 4675 | ToCheckConnecteds.pop(); // ... and remove | 
|---|
|  | 4676 | for (LineMap::const_iterator LineWalker = Walker->lines.begin(); LineWalker != Walker->lines.end(); LineWalker++) { | 
|---|
|  | 4677 | OtherWalker = (LineWalker->second)->GetOtherEndpoint(Walker); | 
|---|
|  | 4678 | Log() << Verbose(1) << "Checking " << *OtherWalker << endl; | 
|---|
|  | 4679 | set < BoundaryPointSet *>::iterator Finder = EndpointCandidateList.find(OtherWalker); | 
|---|
|  | 4680 | if (Finder != EndpointCandidateList.end()) {  // found a connected partner | 
|---|
|  | 4681 | Log() << Verbose(1) << " Adding to polygon." << endl; | 
|---|
|  | 4682 | Current->endpoints.insert(OtherWalker); | 
|---|
|  | 4683 | EndpointCandidateList.erase(Finder);  // remove from candidates | 
|---|
|  | 4684 | ToCheckConnecteds.push(OtherWalker);  // but check its partners too | 
|---|
| [856098] | 4685 | } else { | 
|---|
| [fad93c] | 4686 | Log() << Verbose(1) << " is not connected to " << *Walker << endl; | 
|---|
| [856098] | 4687 | } | 
|---|
|  | 4688 | } | 
|---|
|  | 4689 | } | 
|---|
| [262bae] | 4690 |  | 
|---|
| [fad93c] | 4691 | Log() << Verbose(0) << "Final polygon is " << *Current << endl; | 
|---|
|  | 4692 | ListofDegeneratedPolygons.insert(Current); | 
|---|
|  | 4693 | Current = NULL; | 
|---|
| [262bae] | 4694 | } | 
|---|
|  | 4695 |  | 
|---|
| [fad93c] | 4696 | const int counter = ListofDegeneratedPolygons.size(); | 
|---|
| [262bae] | 4697 |  | 
|---|
| [fad93c] | 4698 | Log() << Verbose(0) << "The following " << counter << " degenerated polygons have been found: " << endl; | 
|---|
|  | 4699 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) | 
|---|
| [856098] | 4700 | Log() << Verbose(0) << " " << **PolygonRunner << endl; | 
|---|
|  | 4701 |  | 
|---|
| [262bae] | 4702 | /// 4. Go through all these degenerated polygons | 
|---|
| [fad93c] | 4703 | for (UniquePolygonSet::iterator PolygonRunner = ListofDegeneratedPolygons.begin(); PolygonRunner != ListofDegeneratedPolygons.end(); PolygonRunner++) { | 
|---|
| [856098] | 4704 | stack <int> TriangleNrs; | 
|---|
|  | 4705 | Vector NormalVector; | 
|---|
| [262bae] | 4706 | /// 4a. Gather all triangles of this polygon | 
|---|
| [856098] | 4707 | TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints(); | 
|---|
| [262bae] | 4708 |  | 
|---|
| [125b3c] | 4709 | // check whether number is bigger than 2, otherwise it's just a simply degenerated one and nothing to do. | 
|---|
| [b998c3] | 4710 | if (T->size() == 2) { | 
|---|
|  | 4711 | Log() << Verbose(1) << " Skipping degenerated polygon, is just a (already simply degenerated) triangle." << endl; | 
|---|
|  | 4712 | delete(T); | 
|---|
|  | 4713 | continue; | 
|---|
|  | 4714 | } | 
|---|
|  | 4715 |  | 
|---|
| [125b3c] | 4716 | // check whether number is even | 
|---|
|  | 4717 | // If this case occurs, we have to think about it! | 
|---|
|  | 4718 | // The Problem is probably due to two degenerated polygons being connected by a bridging, non-degenerated polygon, as somehow one node has | 
|---|
|  | 4719 | // connections to either polygon ... | 
|---|
|  | 4720 | if (T->size() % 2 != 0) { | 
|---|
|  | 4721 | eLog() << Verbose(0) << " degenerated polygon contains an odd number of triangles, probably contains bridging non-degenerated ones, too!" << endl; | 
|---|
|  | 4722 | performCriticalExit(); | 
|---|
|  | 4723 | } | 
|---|
|  | 4724 |  | 
|---|
| [856098] | 4725 | TriangleSet::iterator TriangleWalker = T->begin();  // is the inner iterator | 
|---|
| [262bae] | 4726 | /// 4a. Get NormalVector for one side (this is "front") | 
|---|
| [856098] | 4727 | NormalVector.CopyVector(&(*TriangleWalker)->NormalVector); | 
|---|
|  | 4728 | Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl; | 
|---|
|  | 4729 | TriangleWalker++; | 
|---|
|  | 4730 | TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator | 
|---|
| [262bae] | 4731 | /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back") | 
|---|
| [856098] | 4732 | BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 4733 | while (TriangleSprinter != T->end()) { | 
|---|
|  | 4734 | TriangleWalker = TriangleSprinter; | 
|---|
|  | 4735 | triangle = *TriangleWalker; | 
|---|
|  | 4736 | TriangleSprinter++; | 
|---|
|  | 4737 | Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl; | 
|---|
|  | 4738 | if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list | 
|---|
|  | 4739 | Log() << Verbose(1) << " Removing ... " << endl; | 
|---|
|  | 4740 | TriangleNrs.push(triangle->Nr); | 
|---|
| [262bae] | 4741 | T->erase(TriangleWalker); | 
|---|
| [856098] | 4742 | RemoveTesselationTriangle(triangle); | 
|---|
|  | 4743 | } else | 
|---|
|  | 4744 | Log() << Verbose(1) << " Keeping ... " << endl; | 
|---|
| [262bae] | 4745 | } | 
|---|
|  | 4746 | /// 4c. Copy all "front" triangles but with inverse NormalVector | 
|---|
|  | 4747 | TriangleWalker = T->begin(); | 
|---|
| [856098] | 4748 | while (TriangleWalker != T->end()) {  // go through all front triangles | 
|---|
| [fad93c] | 4749 | Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << (*TriangleWalker)->NormalVector << endl; | 
|---|
| [856098] | 4750 | for (int i = 0; i < 3; i++) | 
|---|
|  | 4751 | AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i); | 
|---|
|  | 4752 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 4753 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 4754 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [fad93c] | 4755 | if (TriangleNrs.empty()) | 
|---|
|  | 4756 | eLog() << Verbose(0) << "No more free triangle numbers!" << endl; | 
|---|
| [856098] | 4757 | BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ... | 
|---|
|  | 4758 | AddTesselationTriangle(); // ... and add | 
|---|
|  | 4759 | TriangleNrs.pop(); | 
|---|
|  | 4760 | BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector); | 
|---|
|  | 4761 | BTS->NormalVector.Scale(-1.); | 
|---|
| [262bae] | 4762 | TriangleWalker++; | 
|---|
|  | 4763 | } | 
|---|
| [856098] | 4764 | if (!TriangleNrs.empty()) { | 
|---|
|  | 4765 | eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl; | 
|---|
|  | 4766 | } | 
|---|
| [262bae] | 4767 | delete(T);  // remove the triangleset | 
|---|
|  | 4768 | } | 
|---|
|  | 4769 |  | 
|---|
| [c15ca2] | 4770 | IndexToIndex * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
| [856098] | 4771 | Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl; | 
|---|
| [c15ca2] | 4772 | IndexToIndex::iterator it; | 
|---|
| [856098] | 4773 | for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++) | 
|---|
|  | 4774 | Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl; | 
|---|
| [fad93c] | 4775 | delete(SimplyDegeneratedTriangles); | 
|---|
| [856098] | 4776 |  | 
|---|
| [262bae] | 4777 | /// 5. exit | 
|---|
| [856098] | 4778 | UniquePolygonSet::iterator PolygonRunner; | 
|---|
| [fad93c] | 4779 | while (!ListofDegeneratedPolygons.empty()) { | 
|---|
|  | 4780 | PolygonRunner = ListofDegeneratedPolygons.begin(); | 
|---|
| [262bae] | 4781 | delete(*PolygonRunner); | 
|---|
| [fad93c] | 4782 | ListofDegeneratedPolygons.erase(PolygonRunner); | 
|---|
| [262bae] | 4783 | } | 
|---|
|  | 4784 |  | 
|---|
|  | 4785 | return counter; | 
|---|
|  | 4786 | }; | 
|---|