| [357fba] | 1 | /* | 
|---|
|  | 2 | * tesselation.cpp | 
|---|
|  | 3 | * | 
|---|
|  | 4 | *  Created on: Aug 3, 2009 | 
|---|
|  | 5 | *      Author: heber | 
|---|
|  | 6 | */ | 
|---|
|  | 7 |  | 
|---|
|  | 8 | #include "tesselation.hpp" | 
|---|
| [29812d] | 9 | #include "memoryallocator.hpp" | 
|---|
| [357fba] | 10 |  | 
|---|
|  | 11 | // ======================================== Points on Boundary ================================= | 
|---|
|  | 12 |  | 
|---|
| [16d866] | 13 | /** Constructor of BoundaryPointSet. | 
|---|
|  | 14 | */ | 
|---|
| [357fba] | 15 | BoundaryPointSet::BoundaryPointSet() | 
|---|
|  | 16 | { | 
|---|
|  | 17 | LinesCount = 0; | 
|---|
|  | 18 | Nr = -1; | 
|---|
| [1d9b7aa] | 19 | value = 0.; | 
|---|
| [16d866] | 20 | }; | 
|---|
| [357fba] | 21 |  | 
|---|
| [16d866] | 22 | /** Constructor of BoundaryPointSet with Tesselpoint. | 
|---|
|  | 23 | * \param *Walker TesselPoint this boundary point represents | 
|---|
|  | 24 | */ | 
|---|
| [357fba] | 25 | BoundaryPointSet::BoundaryPointSet(TesselPoint *Walker) | 
|---|
|  | 26 | { | 
|---|
|  | 27 | node = Walker; | 
|---|
|  | 28 | LinesCount = 0; | 
|---|
|  | 29 | Nr = Walker->nr; | 
|---|
| [1d9b7aa] | 30 | value = 0.; | 
|---|
| [16d866] | 31 | }; | 
|---|
| [357fba] | 32 |  | 
|---|
| [16d866] | 33 | /** Destructor of BoundaryPointSet. | 
|---|
|  | 34 | * Sets node to NULL to avoid removing the original, represented TesselPoint. | 
|---|
|  | 35 | * \note When removing point from a class Tesselation, use RemoveTesselationPoint() | 
|---|
|  | 36 | */ | 
|---|
| [357fba] | 37 | BoundaryPointSet::~BoundaryPointSet() | 
|---|
|  | 38 | { | 
|---|
|  | 39 | cout << Verbose(5) << "Erasing point nr. " << Nr << "." << endl; | 
|---|
|  | 40 | if (!lines.empty()) | 
|---|
|  | 41 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some lines." << endl; | 
|---|
|  | 42 | node = NULL; | 
|---|
| [16d866] | 43 | }; | 
|---|
| [357fba] | 44 |  | 
|---|
| [16d866] | 45 | /** Add a line to the LineMap of this point. | 
|---|
|  | 46 | * \param *line line to add | 
|---|
|  | 47 | */ | 
|---|
| [357fba] | 48 | void BoundaryPointSet::AddLine(class BoundaryLineSet *line) | 
|---|
|  | 49 | { | 
|---|
|  | 50 | cout << Verbose(6) << "Adding " << *this << " to line " << *line << "." | 
|---|
|  | 51 | << endl; | 
|---|
|  | 52 | if (line->endpoints[0] == this) | 
|---|
|  | 53 | { | 
|---|
|  | 54 | lines.insert(LinePair(line->endpoints[1]->Nr, line)); | 
|---|
|  | 55 | } | 
|---|
|  | 56 | else | 
|---|
|  | 57 | { | 
|---|
|  | 58 | lines.insert(LinePair(line->endpoints[0]->Nr, line)); | 
|---|
|  | 59 | } | 
|---|
|  | 60 | LinesCount++; | 
|---|
| [16d866] | 61 | }; | 
|---|
| [357fba] | 62 |  | 
|---|
| [16d866] | 63 | /** output operator for BoundaryPointSet. | 
|---|
|  | 64 | * \param &ost output stream | 
|---|
|  | 65 | * \param &a boundary point | 
|---|
|  | 66 | */ | 
|---|
|  | 67 | ostream & operator <<(ostream &ost, BoundaryPointSet &a) | 
|---|
| [357fba] | 68 | { | 
|---|
|  | 69 | ost << "[" << a.Nr << "|" << a.node->Name << "]"; | 
|---|
|  | 70 | return ost; | 
|---|
|  | 71 | } | 
|---|
|  | 72 | ; | 
|---|
|  | 73 |  | 
|---|
|  | 74 | // ======================================== Lines on Boundary ================================= | 
|---|
|  | 75 |  | 
|---|
| [16d866] | 76 | /** Constructor of BoundaryLineSet. | 
|---|
|  | 77 | */ | 
|---|
| [357fba] | 78 | BoundaryLineSet::BoundaryLineSet() | 
|---|
|  | 79 | { | 
|---|
|  | 80 | for (int i = 0; i < 2; i++) | 
|---|
|  | 81 | endpoints[i] = NULL; | 
|---|
|  | 82 | Nr = -1; | 
|---|
| [16d866] | 83 | }; | 
|---|
| [357fba] | 84 |  | 
|---|
| [16d866] | 85 | /** Constructor of BoundaryLineSet with two endpoints. | 
|---|
|  | 86 | * Adds line automatically to each endpoints' LineMap | 
|---|
|  | 87 | * \param *Point[2] array of two boundary points | 
|---|
|  | 88 | * \param number number of the list | 
|---|
|  | 89 | */ | 
|---|
| [357fba] | 90 | BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], int number) | 
|---|
|  | 91 | { | 
|---|
|  | 92 | // set number | 
|---|
|  | 93 | Nr = number; | 
|---|
|  | 94 | // set endpoints in ascending order | 
|---|
|  | 95 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
|---|
|  | 96 | // add this line to the hash maps of both endpoints | 
|---|
|  | 97 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
|---|
|  | 98 | Point[1]->AddLine(this); // | 
|---|
|  | 99 | // clear triangles list | 
|---|
|  | 100 | cout << Verbose(5) << "New Line with endpoints " << *this << "." << endl; | 
|---|
| [16d866] | 101 | }; | 
|---|
| [357fba] | 102 |  | 
|---|
| [16d866] | 103 | /** Destructor for BoundaryLineSet. | 
|---|
|  | 104 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore. | 
|---|
|  | 105 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine() | 
|---|
|  | 106 | */ | 
|---|
| [357fba] | 107 | BoundaryLineSet::~BoundaryLineSet() | 
|---|
|  | 108 | { | 
|---|
|  | 109 | int Numbers[2]; | 
|---|
| [16d866] | 110 |  | 
|---|
|  | 111 | // get other endpoint number of finding copies of same line | 
|---|
|  | 112 | if (endpoints[1] != NULL) | 
|---|
|  | 113 | Numbers[0] = endpoints[1]->Nr; | 
|---|
|  | 114 | else | 
|---|
|  | 115 | Numbers[0] = -1; | 
|---|
|  | 116 | if (endpoints[0] != NULL) | 
|---|
|  | 117 | Numbers[1] = endpoints[0]->Nr; | 
|---|
|  | 118 | else | 
|---|
|  | 119 | Numbers[1] = -1; | 
|---|
|  | 120 |  | 
|---|
| [357fba] | 121 | for (int i = 0; i < 2; i++) { | 
|---|
| [16d866] | 122 | if (endpoints[i] != NULL) { | 
|---|
|  | 123 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
|  | 124 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
|  | 125 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
|  | 126 | if ((*Runner).second == this) { | 
|---|
|  | 127 | cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
|---|
|  | 128 | endpoints[i]->lines.erase(Runner); | 
|---|
|  | 129 | break; | 
|---|
|  | 130 | } | 
|---|
|  | 131 | } else { // there's just a single line left | 
|---|
|  | 132 | if (endpoints[i]->lines.erase(Nr)) | 
|---|
|  | 133 | cout << Verbose(5) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
|---|
| [357fba] | 134 | } | 
|---|
| [16d866] | 135 | if (endpoints[i]->lines.empty()) { | 
|---|
|  | 136 | cout << Verbose(5) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
|  | 137 | if (endpoints[i] != NULL) { | 
|---|
|  | 138 | delete(endpoints[i]); | 
|---|
|  | 139 | endpoints[i] = NULL; | 
|---|
|  | 140 | } | 
|---|
|  | 141 | } | 
|---|
|  | 142 | } | 
|---|
| [357fba] | 143 | } | 
|---|
|  | 144 | if (!triangles.empty()) | 
|---|
|  | 145 | cerr << "WARNING: Memory Leak! I " << *this << " am still connected to some triangles." << endl; | 
|---|
| [16d866] | 146 | }; | 
|---|
| [357fba] | 147 |  | 
|---|
| [16d866] | 148 | /** Add triangle to TriangleMap of this boundary line. | 
|---|
|  | 149 | * \param *triangle to add | 
|---|
|  | 150 | */ | 
|---|
|  | 151 | void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) | 
|---|
| [357fba] | 152 | { | 
|---|
| [1d9b7aa] | 153 | cout << Verbose(6) << "Add " << triangle->Nr << " to line " << *this << "." << endl; | 
|---|
| [357fba] | 154 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
|---|
| [16d866] | 155 | }; | 
|---|
| [357fba] | 156 |  | 
|---|
|  | 157 | /** Checks whether we have a common endpoint with given \a *line. | 
|---|
|  | 158 | * \param *line other line to test | 
|---|
|  | 159 | * \return true - common endpoint present, false - not connected | 
|---|
|  | 160 | */ | 
|---|
|  | 161 | bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line) | 
|---|
|  | 162 | { | 
|---|
|  | 163 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
|---|
|  | 164 | return true; | 
|---|
|  | 165 | else | 
|---|
|  | 166 | return false; | 
|---|
|  | 167 | }; | 
|---|
|  | 168 |  | 
|---|
|  | 169 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
|---|
|  | 170 | * We sum the two angles of each normal vector with a ficticious normnal vector from this baselinbe pointing outwards. | 
|---|
|  | 171 | * If greater/equal M_PI than we are convex. | 
|---|
|  | 172 | * \param *out output stream for debugging | 
|---|
|  | 173 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
|---|
|  | 174 | */ | 
|---|
|  | 175 | bool BoundaryLineSet::CheckConvexityCriterion(ofstream *out) | 
|---|
|  | 176 | { | 
|---|
| [5c7bf8] | 177 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; | 
|---|
| [357fba] | 178 | // get the two triangles | 
|---|
| [5c7bf8] | 179 | if (triangles.size() != 2) { | 
|---|
|  | 180 | *out << Verbose(1) << "ERROR: Baseline " << *this << " is connect to less than two triangles, Tesselation incomplete!" << endl; | 
|---|
| [1d9b7aa] | 181 | return true; | 
|---|
| [357fba] | 182 | } | 
|---|
| [5c7bf8] | 183 | // check normal vectors | 
|---|
| [357fba] | 184 | // have a normal vector on the base line pointing outwards | 
|---|
| [1d9b7aa] | 185 | //*out << Verbose(3) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
|---|
| [62bb91] | 186 | BaseLineCenter.CopyVector(endpoints[0]->node->node); | 
|---|
|  | 187 | BaseLineCenter.AddVector(endpoints[1]->node->node); | 
|---|
|  | 188 | BaseLineCenter.Scale(1./2.); | 
|---|
|  | 189 | BaseLine.CopyVector(endpoints[0]->node->node); | 
|---|
|  | 190 | BaseLine.SubtractVector(endpoints[1]->node->node); | 
|---|
| [1d9b7aa] | 191 | //*out << Verbose(3) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
|---|
| [357fba] | 192 |  | 
|---|
| [62bb91] | 193 | BaseLineNormal.Zero(); | 
|---|
| [5c7bf8] | 194 | NormalCheck.Zero(); | 
|---|
|  | 195 | double sign = -1.; | 
|---|
| [62bb91] | 196 | int i=0; | 
|---|
|  | 197 | class BoundaryPointSet *node = NULL; | 
|---|
|  | 198 | for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
|---|
| [1d9b7aa] | 199 | //*out << Verbose(3) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
|---|
| [5c7bf8] | 200 | NormalCheck.AddVector(&runner->second->NormalVector); | 
|---|
|  | 201 | NormalCheck.Scale(sign); | 
|---|
|  | 202 | sign = -sign; | 
|---|
| [62bb91] | 203 | BaseLineNormal.SubtractVector(&runner->second->NormalVector);   // we subtract as BaseLineNormal has to point inward in direction of [pi,2pi] | 
|---|
|  | 204 | node = runner->second->GetThirdEndpoint(this); | 
|---|
|  | 205 | if (node != NULL) { | 
|---|
| [1d9b7aa] | 206 | //*out << Verbose(3) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
|---|
| [62bb91] | 207 | helper[i].CopyVector(node->node->node); | 
|---|
|  | 208 | helper[i].SubtractVector(&BaseLineCenter); | 
|---|
|  | 209 | helper[i].MakeNormalVector(&BaseLine);  // we want to compare the triangle's heights' angles! | 
|---|
| [1d9b7aa] | 210 | //*out << Verbose(4) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
|---|
| [62bb91] | 211 | i++; | 
|---|
|  | 212 | } else { | 
|---|
| [1d9b7aa] | 213 | //*out << Verbose(2) << "WARNING: I cannot find third node in triangle, something's wrong." << endl; | 
|---|
| [62bb91] | 214 | return true; | 
|---|
|  | 215 | } | 
|---|
|  | 216 | } | 
|---|
| [1d9b7aa] | 217 | //*out << Verbose(3) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
|---|
| [5c7bf8] | 218 | if (NormalCheck.NormSquared() < MYEPSILON) { | 
|---|
| [1d9b7aa] | 219 | *out << Verbose(2) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl; | 
|---|
| [5c7bf8] | 220 | return true; | 
|---|
| [62bb91] | 221 | } | 
|---|
| [f1cccd] | 222 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal); | 
|---|
| [1d9b7aa] | 223 | if ((angle - M_PI) > -MYEPSILON) { | 
|---|
|  | 224 | *out << Verbose(2) << "ACCEPT: Angle is greater than pi: convex." << endl; | 
|---|
| [357fba] | 225 | return true; | 
|---|
| [1d9b7aa] | 226 | } else { | 
|---|
|  | 227 | *out << Verbose(2) << "REJECT: Angle is less than pi: concave." << endl; | 
|---|
| [357fba] | 228 | return false; | 
|---|
| [1d9b7aa] | 229 | } | 
|---|
| [357fba] | 230 | } | 
|---|
|  | 231 |  | 
|---|
|  | 232 | /** Checks whether point is any of the two endpoints this line contains. | 
|---|
|  | 233 | * \param *point point to test | 
|---|
|  | 234 | * \return true - point is of the line, false - is not | 
|---|
|  | 235 | */ | 
|---|
|  | 236 | bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
|---|
|  | 237 | { | 
|---|
|  | 238 | for(int i=0;i<2;i++) | 
|---|
|  | 239 | if (point == endpoints[i]) | 
|---|
|  | 240 | return true; | 
|---|
|  | 241 | return false; | 
|---|
|  | 242 | }; | 
|---|
|  | 243 |  | 
|---|
| [62bb91] | 244 | /** Returns other endpoint of the line. | 
|---|
|  | 245 | * \param *point other endpoint | 
|---|
|  | 246 | * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise | 
|---|
|  | 247 | */ | 
|---|
| [08ef35] | 248 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point) | 
|---|
| [62bb91] | 249 | { | 
|---|
|  | 250 | if (endpoints[0] == point) | 
|---|
|  | 251 | return endpoints[1]; | 
|---|
|  | 252 | else if (endpoints[1] == point) | 
|---|
|  | 253 | return endpoints[0]; | 
|---|
|  | 254 | else | 
|---|
|  | 255 | return NULL; | 
|---|
|  | 256 | }; | 
|---|
|  | 257 |  | 
|---|
| [16d866] | 258 | /** output operator for BoundaryLineSet. | 
|---|
|  | 259 | * \param &ost output stream | 
|---|
|  | 260 | * \param &a boundary line | 
|---|
|  | 261 | */ | 
|---|
|  | 262 | ostream & operator <<(ostream &ost, BoundaryLineSet &a) | 
|---|
| [357fba] | 263 | { | 
|---|
|  | 264 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "]"; | 
|---|
|  | 265 | return ost; | 
|---|
| [16d866] | 266 | }; | 
|---|
| [357fba] | 267 |  | 
|---|
|  | 268 | // ======================================== Triangles on Boundary ================================= | 
|---|
|  | 269 |  | 
|---|
| [16d866] | 270 | /** Constructor for BoundaryTriangleSet. | 
|---|
|  | 271 | */ | 
|---|
| [357fba] | 272 | BoundaryTriangleSet::BoundaryTriangleSet() | 
|---|
|  | 273 | { | 
|---|
|  | 274 | for (int i = 0; i < 3; i++) | 
|---|
|  | 275 | { | 
|---|
|  | 276 | endpoints[i] = NULL; | 
|---|
|  | 277 | lines[i] = NULL; | 
|---|
|  | 278 | } | 
|---|
|  | 279 | Nr = -1; | 
|---|
| [16d866] | 280 | }; | 
|---|
| [357fba] | 281 |  | 
|---|
| [16d866] | 282 | /** Constructor for BoundaryTriangleSet with three lines. | 
|---|
|  | 283 | * \param *line[3] lines that make up the triangle | 
|---|
|  | 284 | * \param number number of triangle | 
|---|
|  | 285 | */ | 
|---|
| [357fba] | 286 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) | 
|---|
|  | 287 | { | 
|---|
|  | 288 | // set number | 
|---|
|  | 289 | Nr = number; | 
|---|
|  | 290 | // set lines | 
|---|
|  | 291 | cout << Verbose(5) << "New triangle " << Nr << ":" << endl; | 
|---|
|  | 292 | for (int i = 0; i < 3; i++) | 
|---|
|  | 293 | { | 
|---|
|  | 294 | lines[i] = line[i]; | 
|---|
|  | 295 | lines[i]->AddTriangle(this); | 
|---|
|  | 296 | } | 
|---|
|  | 297 | // get ascending order of endpoints | 
|---|
|  | 298 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
|  | 299 | for (int i = 0; i < 3; i++) | 
|---|
|  | 300 | // for all three lines | 
|---|
|  | 301 | for (int j = 0; j < 2; j++) | 
|---|
|  | 302 | { // for both endpoints | 
|---|
|  | 303 | OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 304 | line[i]->endpoints[j]->Nr, line[i]->endpoints[j])); | 
|---|
|  | 305 | // and we don't care whether insertion fails | 
|---|
|  | 306 | } | 
|---|
|  | 307 | // set endpoints | 
|---|
|  | 308 | int Counter = 0; | 
|---|
|  | 309 | cout << Verbose(6) << " with end points "; | 
|---|
|  | 310 | for (map<int, class BoundaryPointSet *>::iterator runner = OrderMap.begin(); runner | 
|---|
|  | 311 | != OrderMap.end(); runner++) | 
|---|
|  | 312 | { | 
|---|
|  | 313 | endpoints[Counter] = runner->second; | 
|---|
|  | 314 | cout << " " << *endpoints[Counter]; | 
|---|
|  | 315 | Counter++; | 
|---|
|  | 316 | } | 
|---|
|  | 317 | if (Counter < 3) | 
|---|
|  | 318 | { | 
|---|
|  | 319 | cerr << "ERROR! We have a triangle with only two distinct endpoints!" | 
|---|
|  | 320 | << endl; | 
|---|
|  | 321 | //exit(1); | 
|---|
|  | 322 | } | 
|---|
|  | 323 | cout << "." << endl; | 
|---|
| [16d866] | 324 | }; | 
|---|
| [357fba] | 325 |  | 
|---|
| [16d866] | 326 | /** Destructor of BoundaryTriangleSet. | 
|---|
|  | 327 | * Removes itself from each of its lines' LineMap and removes them if necessary. | 
|---|
|  | 328 | * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle() | 
|---|
|  | 329 | */ | 
|---|
| [357fba] | 330 | BoundaryTriangleSet::~BoundaryTriangleSet() | 
|---|
|  | 331 | { | 
|---|
|  | 332 | for (int i = 0; i < 3; i++) { | 
|---|
| [16d866] | 333 | if (lines[i] != NULL) { | 
|---|
|  | 334 | if (lines[i]->triangles.erase(Nr)) | 
|---|
|  | 335 | cout << Verbose(5) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl; | 
|---|
|  | 336 | if (lines[i]->triangles.empty()) { | 
|---|
|  | 337 | cout << Verbose(5) << *lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
|  | 338 | delete (lines[i]); | 
|---|
|  | 339 | lines[i] = NULL; | 
|---|
|  | 340 | } | 
|---|
|  | 341 | } | 
|---|
| [357fba] | 342 | } | 
|---|
| [16d866] | 343 | cout << Verbose(5) << "Erasing triangle Nr." << Nr << " itself." << endl; | 
|---|
|  | 344 | }; | 
|---|
| [357fba] | 345 |  | 
|---|
|  | 346 | /** Calculates the normal vector for this triangle. | 
|---|
|  | 347 | * Is made unique by comparison with \a OtherVector to point in the other direction. | 
|---|
|  | 348 | * \param &OtherVector direction vector to make normal vector unique. | 
|---|
|  | 349 | */ | 
|---|
|  | 350 | void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector) | 
|---|
|  | 351 | { | 
|---|
|  | 352 | // get normal vector | 
|---|
|  | 353 | NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node); | 
|---|
|  | 354 |  | 
|---|
|  | 355 | // make it always point inward (any offset vector onto plane projected onto normal vector suffices) | 
|---|
| [658efb] | 356 | if (NormalVector.ScalarProduct(&OtherVector) > 0.) | 
|---|
| [357fba] | 357 | NormalVector.Scale(-1.); | 
|---|
|  | 358 | }; | 
|---|
|  | 359 |  | 
|---|
|  | 360 | /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. | 
|---|
|  | 361 | * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane | 
|---|
|  | 362 | * This we test if it's really on the plane and whether it's inside the triangle on the plane or not. | 
|---|
|  | 363 | * The latter is done as follows: if it's really outside, then for any endpoint of the triangle and it's opposite | 
|---|
|  | 364 | * base line, the intersection between the line from endpoint to intersection and the base line will have a Vector::NormSquared() | 
|---|
|  | 365 | * smaller than the first line. | 
|---|
|  | 366 | * \param *out output stream for debugging | 
|---|
|  | 367 | * \param *MolCenter offset vector of line | 
|---|
|  | 368 | * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line | 
|---|
|  | 369 | * \param *Intersection intersection on plane on return | 
|---|
|  | 370 | * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. | 
|---|
|  | 371 | */ | 
|---|
|  | 372 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(ofstream *out, Vector *MolCenter, Vector *x, Vector *Intersection) | 
|---|
|  | 373 | { | 
|---|
|  | 374 | Vector CrossPoint; | 
|---|
|  | 375 | Vector helper; | 
|---|
|  | 376 |  | 
|---|
| [5c7bf8] | 377 | if (!Intersection->GetIntersectionWithPlane(out, &NormalVector, endpoints[0]->node->node, MolCenter, x)) { | 
|---|
|  | 378 | *out << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl; | 
|---|
| [357fba] | 379 | return false; | 
|---|
|  | 380 | } | 
|---|
|  | 381 |  | 
|---|
|  | 382 | // Calculate cross point between one baseline and the line from the third endpoint to intersection | 
|---|
| [5c7bf8] | 383 | int i=0; | 
|---|
| [357fba] | 384 | do { | 
|---|
| [5c7bf8] | 385 | if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(out, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { | 
|---|
|  | 386 | helper.CopyVector(endpoints[(i+1)%3]->node->node); | 
|---|
|  | 387 | helper.SubtractVector(endpoints[i%3]->node->node); | 
|---|
|  | 388 | } else | 
|---|
|  | 389 | i++; | 
|---|
|  | 390 | if (i>2) | 
|---|
| [357fba] | 391 | break; | 
|---|
|  | 392 | } while (CrossPoint.NormSquared() < MYEPSILON); | 
|---|
| [5c7bf8] | 393 | if (i==3) { | 
|---|
| [357fba] | 394 | *out << Verbose(1) << "ERROR: Could not find any cross points, something's utterly wrong here!" << endl; | 
|---|
|  | 395 | exit(255); | 
|---|
|  | 396 | } | 
|---|
|  | 397 | CrossPoint.SubtractVector(endpoints[i%3]->node->node); | 
|---|
|  | 398 |  | 
|---|
|  | 399 | // check whether intersection is inside or not by comparing length of intersection and length of cross point | 
|---|
|  | 400 | if ((CrossPoint.NormSquared() - helper.NormSquared()) > -MYEPSILON) { // inside | 
|---|
|  | 401 | return true; | 
|---|
|  | 402 | } else { // outside! | 
|---|
|  | 403 | Intersection->Zero(); | 
|---|
|  | 404 | return false; | 
|---|
|  | 405 | } | 
|---|
|  | 406 | }; | 
|---|
|  | 407 |  | 
|---|
|  | 408 | /** Checks whether lines is any of the three boundary lines this triangle contains. | 
|---|
|  | 409 | * \param *line line to test | 
|---|
|  | 410 | * \return true - line is of the triangle, false - is not | 
|---|
|  | 411 | */ | 
|---|
|  | 412 | bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line) | 
|---|
|  | 413 | { | 
|---|
|  | 414 | for(int i=0;i<3;i++) | 
|---|
|  | 415 | if (line == lines[i]) | 
|---|
|  | 416 | return true; | 
|---|
|  | 417 | return false; | 
|---|
|  | 418 | }; | 
|---|
|  | 419 |  | 
|---|
|  | 420 | /** Checks whether point is any of the three endpoints this triangle contains. | 
|---|
|  | 421 | * \param *point point to test | 
|---|
|  | 422 | * \return true - point is of the triangle, false - is not | 
|---|
|  | 423 | */ | 
|---|
|  | 424 | bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point) | 
|---|
|  | 425 | { | 
|---|
|  | 426 | for(int i=0;i<3;i++) | 
|---|
|  | 427 | if (point == endpoints[i]) | 
|---|
|  | 428 | return true; | 
|---|
|  | 429 | return false; | 
|---|
|  | 430 | }; | 
|---|
|  | 431 |  | 
|---|
|  | 432 | /** Checks whether three given \a *Points coincide with triangle's endpoints. | 
|---|
|  | 433 | * \param *Points[3] pointer to BoundaryPointSet | 
|---|
|  | 434 | * \return true - is the very triangle, false - is not | 
|---|
|  | 435 | */ | 
|---|
|  | 436 | bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) | 
|---|
|  | 437 | { | 
|---|
|  | 438 | return (((endpoints[0] == Points[0]) | 
|---|
|  | 439 | || (endpoints[0] == Points[1]) | 
|---|
|  | 440 | || (endpoints[0] == Points[2]) | 
|---|
|  | 441 | ) && ( | 
|---|
|  | 442 | (endpoints[1] == Points[0]) | 
|---|
|  | 443 | || (endpoints[1] == Points[1]) | 
|---|
|  | 444 | || (endpoints[1] == Points[2]) | 
|---|
|  | 445 | ) && ( | 
|---|
|  | 446 | (endpoints[2] == Points[0]) | 
|---|
|  | 447 | || (endpoints[2] == Points[1]) | 
|---|
|  | 448 | || (endpoints[2] == Points[2]) | 
|---|
| [62bb91] | 449 |  | 
|---|
| [357fba] | 450 | )); | 
|---|
|  | 451 | }; | 
|---|
|  | 452 |  | 
|---|
| [62bb91] | 453 | /** Returns the endpoint which is not contained in the given \a *line. | 
|---|
|  | 454 | * \param *line baseline defining two endpoints | 
|---|
|  | 455 | * \return pointer third endpoint or NULL if line does not belong to triangle. | 
|---|
|  | 456 | */ | 
|---|
|  | 457 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line) | 
|---|
|  | 458 | { | 
|---|
|  | 459 | // sanity check | 
|---|
|  | 460 | if (!ContainsBoundaryLine(line)) | 
|---|
|  | 461 | return NULL; | 
|---|
|  | 462 | for(int i=0;i<3;i++) | 
|---|
|  | 463 | if (!line->ContainsBoundaryPoint(endpoints[i])) | 
|---|
|  | 464 | return endpoints[i]; | 
|---|
|  | 465 | // actually, that' impossible :) | 
|---|
|  | 466 | return NULL; | 
|---|
|  | 467 | }; | 
|---|
|  | 468 |  | 
|---|
|  | 469 | /** Calculates the center point of the triangle. | 
|---|
|  | 470 | * Is third of the sum of all endpoints. | 
|---|
|  | 471 | * \param *center central point on return. | 
|---|
|  | 472 | */ | 
|---|
|  | 473 | void BoundaryTriangleSet::GetCenter(Vector *center) | 
|---|
|  | 474 | { | 
|---|
|  | 475 | center->Zero(); | 
|---|
|  | 476 | for(int i=0;i<3;i++) | 
|---|
|  | 477 | center->AddVector(endpoints[i]->node->node); | 
|---|
|  | 478 | center->Scale(1./3.); | 
|---|
|  | 479 | } | 
|---|
|  | 480 |  | 
|---|
| [16d866] | 481 | /** output operator for BoundaryTriangleSet. | 
|---|
|  | 482 | * \param &ost output stream | 
|---|
|  | 483 | * \param &a boundary triangle | 
|---|
|  | 484 | */ | 
|---|
|  | 485 | ostream &operator <<(ostream &ost, BoundaryTriangleSet &a) | 
|---|
| [357fba] | 486 | { | 
|---|
|  | 487 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," | 
|---|
|  | 488 | << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]"; | 
|---|
|  | 489 | return ost; | 
|---|
| [16d866] | 490 | }; | 
|---|
| [357fba] | 491 |  | 
|---|
|  | 492 | // =========================================================== class TESSELPOINT =========================================== | 
|---|
|  | 493 |  | 
|---|
|  | 494 | /** Constructor of class TesselPoint. | 
|---|
|  | 495 | */ | 
|---|
|  | 496 | TesselPoint::TesselPoint() | 
|---|
|  | 497 | { | 
|---|
|  | 498 | node = NULL; | 
|---|
|  | 499 | nr = -1; | 
|---|
|  | 500 | Name =  NULL; | 
|---|
|  | 501 | }; | 
|---|
|  | 502 |  | 
|---|
|  | 503 | /** Destructor for class TesselPoint. | 
|---|
|  | 504 | */ | 
|---|
|  | 505 | TesselPoint::~TesselPoint() | 
|---|
|  | 506 | { | 
|---|
| [29812d] | 507 | Free(&Name); | 
|---|
| [357fba] | 508 | }; | 
|---|
|  | 509 |  | 
|---|
|  | 510 | /** Prints LCNode to screen. | 
|---|
|  | 511 | */ | 
|---|
|  | 512 | ostream & operator << (ostream &ost, const TesselPoint &a) | 
|---|
|  | 513 | { | 
|---|
|  | 514 | ost << "[" << (a.Name) << "|" << &a << "]"; | 
|---|
|  | 515 | return ost; | 
|---|
|  | 516 | }; | 
|---|
|  | 517 |  | 
|---|
| [5c7bf8] | 518 | /** Prints LCNode to screen. | 
|---|
|  | 519 | */ | 
|---|
|  | 520 | ostream & TesselPoint::operator << (ostream &ost) | 
|---|
|  | 521 | { | 
|---|
|  | 522 | ost << "[" << (Name) << "|" << this << "]"; | 
|---|
|  | 523 | return ost; | 
|---|
|  | 524 | }; | 
|---|
|  | 525 |  | 
|---|
| [357fba] | 526 |  | 
|---|
|  | 527 | // =========================================================== class POINTCLOUD ============================================ | 
|---|
|  | 528 |  | 
|---|
|  | 529 | /** Constructor of class PointCloud. | 
|---|
|  | 530 | */ | 
|---|
|  | 531 | PointCloud::PointCloud() | 
|---|
|  | 532 | { | 
|---|
|  | 533 |  | 
|---|
|  | 534 | }; | 
|---|
|  | 535 |  | 
|---|
|  | 536 | /** Destructor for class PointCloud. | 
|---|
|  | 537 | */ | 
|---|
|  | 538 | PointCloud::~PointCloud() | 
|---|
|  | 539 | { | 
|---|
|  | 540 |  | 
|---|
|  | 541 | }; | 
|---|
|  | 542 |  | 
|---|
|  | 543 | // ============================ CandidateForTesselation ============================= | 
|---|
|  | 544 |  | 
|---|
|  | 545 | /** Constructor of class CandidateForTesselation. | 
|---|
|  | 546 | */ | 
|---|
|  | 547 | CandidateForTesselation::CandidateForTesselation(TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) { | 
|---|
|  | 548 | point = candidate; | 
|---|
|  | 549 | BaseLine = line; | 
|---|
|  | 550 | OptCenter.CopyVector(&OptCandidateCenter); | 
|---|
|  | 551 | OtherOptCenter.CopyVector(&OtherOptCandidateCenter); | 
|---|
|  | 552 | }; | 
|---|
|  | 553 |  | 
|---|
|  | 554 | /** Destructor for class CandidateForTesselation. | 
|---|
|  | 555 | */ | 
|---|
|  | 556 | CandidateForTesselation::~CandidateForTesselation() { | 
|---|
|  | 557 | point = NULL; | 
|---|
|  | 558 | BaseLine = NULL; | 
|---|
|  | 559 | }; | 
|---|
|  | 560 |  | 
|---|
|  | 561 | // =========================================================== class TESSELATION =========================================== | 
|---|
|  | 562 |  | 
|---|
|  | 563 | /** Constructor of class Tesselation. | 
|---|
|  | 564 | */ | 
|---|
|  | 565 | Tesselation::Tesselation() | 
|---|
|  | 566 | { | 
|---|
|  | 567 | PointsOnBoundaryCount = 0; | 
|---|
|  | 568 | LinesOnBoundaryCount = 0; | 
|---|
|  | 569 | TrianglesOnBoundaryCount = 0; | 
|---|
| [5c7bf8] | 570 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
| [357fba] | 571 | } | 
|---|
|  | 572 | ; | 
|---|
|  | 573 |  | 
|---|
|  | 574 | /** Destructor of class Tesselation. | 
|---|
|  | 575 | * We have to free all points, lines and triangles. | 
|---|
|  | 576 | */ | 
|---|
|  | 577 | Tesselation::~Tesselation() | 
|---|
|  | 578 | { | 
|---|
|  | 579 | cout << Verbose(1) << "Free'ing TesselStruct ... " << endl; | 
|---|
|  | 580 | for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) { | 
|---|
|  | 581 | if (runner->second != NULL) { | 
|---|
|  | 582 | delete (runner->second); | 
|---|
|  | 583 | runner->second = NULL; | 
|---|
|  | 584 | } else | 
|---|
|  | 585 | cerr << "ERROR: The triangle " << runner->first << " has already been free'd." << endl; | 
|---|
|  | 586 | } | 
|---|
|  | 587 | } | 
|---|
|  | 588 | ; | 
|---|
|  | 589 |  | 
|---|
| [5c7bf8] | 590 | /** PointCloud implementation of GetCenter | 
|---|
|  | 591 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 592 | */ | 
|---|
|  | 593 | Vector * Tesselation::GetCenter(ofstream *out) | 
|---|
|  | 594 | { | 
|---|
|  | 595 | Vector *Center = new Vector(0.,0.,0.); | 
|---|
|  | 596 | int num=0; | 
|---|
|  | 597 | for (GoToFirst(); (!IsEnd()); GoToNext()) { | 
|---|
|  | 598 | Center->AddVector(GetPoint()->node); | 
|---|
|  | 599 | num++; | 
|---|
|  | 600 | } | 
|---|
|  | 601 | Center->Scale(1./num); | 
|---|
|  | 602 | return Center; | 
|---|
|  | 603 | }; | 
|---|
|  | 604 |  | 
|---|
|  | 605 | /** PointCloud implementation of GoPoint | 
|---|
|  | 606 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 607 | */ | 
|---|
|  | 608 | TesselPoint * Tesselation::GetPoint() | 
|---|
|  | 609 | { | 
|---|
|  | 610 | return (InternalPointer->second->node); | 
|---|
|  | 611 | }; | 
|---|
|  | 612 |  | 
|---|
|  | 613 | /** PointCloud implementation of GetTerminalPoint. | 
|---|
|  | 614 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 615 | */ | 
|---|
|  | 616 | TesselPoint * Tesselation::GetTerminalPoint() | 
|---|
|  | 617 | { | 
|---|
|  | 618 | PointMap::iterator Runner = PointsOnBoundary.end(); | 
|---|
|  | 619 | Runner--; | 
|---|
|  | 620 | return (Runner->second->node); | 
|---|
|  | 621 | }; | 
|---|
|  | 622 |  | 
|---|
|  | 623 | /** PointCloud implementation of GoToNext. | 
|---|
|  | 624 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 625 | */ | 
|---|
|  | 626 | void Tesselation::GoToNext() | 
|---|
|  | 627 | { | 
|---|
|  | 628 | if (InternalPointer != PointsOnBoundary.end()) | 
|---|
|  | 629 | InternalPointer++; | 
|---|
|  | 630 | }; | 
|---|
|  | 631 |  | 
|---|
|  | 632 | /** PointCloud implementation of GoToPrevious. | 
|---|
|  | 633 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 634 | */ | 
|---|
|  | 635 | void Tesselation::GoToPrevious() | 
|---|
|  | 636 | { | 
|---|
|  | 637 | if (InternalPointer != PointsOnBoundary.begin()) | 
|---|
|  | 638 | InternalPointer--; | 
|---|
|  | 639 | }; | 
|---|
|  | 640 |  | 
|---|
|  | 641 | /** PointCloud implementation of GoToFirst. | 
|---|
|  | 642 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 643 | */ | 
|---|
|  | 644 | void Tesselation::GoToFirst() | 
|---|
|  | 645 | { | 
|---|
|  | 646 | InternalPointer = PointsOnBoundary.begin(); | 
|---|
|  | 647 | }; | 
|---|
|  | 648 |  | 
|---|
|  | 649 | /** PointCloud implementation of GoToLast. | 
|---|
|  | 650 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 651 | */ | 
|---|
|  | 652 | void Tesselation::GoToLast() | 
|---|
|  | 653 | { | 
|---|
|  | 654 | InternalPointer = PointsOnBoundary.end(); | 
|---|
|  | 655 | InternalPointer--; | 
|---|
|  | 656 | }; | 
|---|
|  | 657 |  | 
|---|
|  | 658 | /** PointCloud implementation of IsEmpty. | 
|---|
|  | 659 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 660 | */ | 
|---|
|  | 661 | bool Tesselation::IsEmpty() | 
|---|
|  | 662 | { | 
|---|
|  | 663 | return (PointsOnBoundary.empty()); | 
|---|
|  | 664 | }; | 
|---|
|  | 665 |  | 
|---|
|  | 666 | /** PointCloud implementation of IsLast. | 
|---|
|  | 667 | * Uses PointsOnBoundary and STL stuff. | 
|---|
|  | 668 | */ | 
|---|
|  | 669 | bool Tesselation::IsEnd() | 
|---|
|  | 670 | { | 
|---|
|  | 671 | return (InternalPointer == PointsOnBoundary.end()); | 
|---|
|  | 672 | }; | 
|---|
|  | 673 |  | 
|---|
|  | 674 |  | 
|---|
| [357fba] | 675 | /** Gueses first starting triangle of the convex envelope. | 
|---|
|  | 676 | * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third. | 
|---|
|  | 677 | * \param *out output stream for debugging | 
|---|
|  | 678 | * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster | 
|---|
|  | 679 | */ | 
|---|
|  | 680 | void | 
|---|
|  | 681 | Tesselation::GuessStartingTriangle(ofstream *out) | 
|---|
|  | 682 | { | 
|---|
|  | 683 | // 4b. create a starting triangle | 
|---|
|  | 684 | // 4b1. create all distances | 
|---|
|  | 685 | DistanceMultiMap DistanceMMap; | 
|---|
|  | 686 | double distance, tmp; | 
|---|
|  | 687 | Vector PlaneVector, TrialVector; | 
|---|
|  | 688 | PointMap::iterator A, B, C; // three nodes of the first triangle | 
|---|
|  | 689 | A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily | 
|---|
|  | 690 |  | 
|---|
|  | 691 | // with A chosen, take each pair B,C and sort | 
|---|
|  | 692 | if (A != PointsOnBoundary.end()) | 
|---|
|  | 693 | { | 
|---|
|  | 694 | B = A; | 
|---|
|  | 695 | B++; | 
|---|
|  | 696 | for (; B != PointsOnBoundary.end(); B++) | 
|---|
|  | 697 | { | 
|---|
|  | 698 | C = B; | 
|---|
|  | 699 | C++; | 
|---|
|  | 700 | for (; C != PointsOnBoundary.end(); C++) | 
|---|
|  | 701 | { | 
|---|
|  | 702 | tmp = A->second->node->node->DistanceSquared(B->second->node->node); | 
|---|
|  | 703 | distance = tmp * tmp; | 
|---|
|  | 704 | tmp = A->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 705 | distance += tmp * tmp; | 
|---|
|  | 706 | tmp = B->second->node->node->DistanceSquared(C->second->node->node); | 
|---|
|  | 707 | distance += tmp * tmp; | 
|---|
|  | 708 | DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C))); | 
|---|
|  | 709 | } | 
|---|
|  | 710 | } | 
|---|
|  | 711 | } | 
|---|
|  | 712 | //    // listing distances | 
|---|
|  | 713 | //    *out << Verbose(1) << "Listing DistanceMMap:"; | 
|---|
|  | 714 | //    for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) { | 
|---|
|  | 715 | //      *out << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")"; | 
|---|
|  | 716 | //    } | 
|---|
|  | 717 | //    *out << endl; | 
|---|
|  | 718 | // 4b2. pick three baselines forming a triangle | 
|---|
|  | 719 | // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 720 | DistanceMultiMap::iterator baseline = DistanceMMap.begin(); | 
|---|
|  | 721 | for (; baseline != DistanceMMap.end(); baseline++) | 
|---|
|  | 722 | { | 
|---|
|  | 723 | // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate | 
|---|
|  | 724 | // 2. next, we have to check whether all points reside on only one side of the triangle | 
|---|
|  | 725 | // 3. construct plane vector | 
|---|
|  | 726 | PlaneVector.MakeNormalVector(A->second->node->node, | 
|---|
|  | 727 | baseline->second.first->second->node->node, | 
|---|
|  | 728 | baseline->second.second->second->node->node); | 
|---|
|  | 729 | *out << Verbose(2) << "Plane vector of candidate triangle is "; | 
|---|
|  | 730 | PlaneVector.Output(out); | 
|---|
|  | 731 | *out << endl; | 
|---|
|  | 732 | // 4. loop over all points | 
|---|
|  | 733 | double sign = 0.; | 
|---|
|  | 734 | PointMap::iterator checker = PointsOnBoundary.begin(); | 
|---|
|  | 735 | for (; checker != PointsOnBoundary.end(); checker++) | 
|---|
|  | 736 | { | 
|---|
|  | 737 | // (neglecting A,B,C) | 
|---|
|  | 738 | if ((checker == A) || (checker == baseline->second.first) || (checker | 
|---|
|  | 739 | == baseline->second.second)) | 
|---|
|  | 740 | continue; | 
|---|
|  | 741 | // 4a. project onto plane vector | 
|---|
|  | 742 | TrialVector.CopyVector(checker->second->node->node); | 
|---|
|  | 743 | TrialVector.SubtractVector(A->second->node->node); | 
|---|
| [658efb] | 744 | distance = TrialVector.ScalarProduct(&PlaneVector); | 
|---|
| [357fba] | 745 | if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok | 
|---|
|  | 746 | continue; | 
|---|
|  | 747 | *out << Verbose(3) << "Projection of " << checker->second->node->Name | 
|---|
|  | 748 | << " yields distance of " << distance << "." << endl; | 
|---|
|  | 749 | tmp = distance / fabs(distance); | 
|---|
|  | 750 | // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle) | 
|---|
|  | 751 | if ((sign != 0) && (tmp != sign)) | 
|---|
|  | 752 | { | 
|---|
|  | 753 | // 4c. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 754 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 755 | << A->second->node->Name << "," | 
|---|
|  | 756 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 757 | << baseline->second.second->second->node->Name << " leaves " | 
|---|
|  | 758 | << checker->second->node->Name << " outside the convex hull." | 
|---|
|  | 759 | << endl; | 
|---|
|  | 760 | break; | 
|---|
|  | 761 | } | 
|---|
|  | 762 | else | 
|---|
|  | 763 | { // note the sign for later | 
|---|
|  | 764 | *out << Verbose(2) << "Current candidates: " | 
|---|
|  | 765 | << A->second->node->Name << "," | 
|---|
|  | 766 | << baseline->second.first->second->node->Name << "," | 
|---|
|  | 767 | << baseline->second.second->second->node->Name << " leave " | 
|---|
|  | 768 | << checker->second->node->Name << " inside the convex hull." | 
|---|
|  | 769 | << endl; | 
|---|
|  | 770 | sign = tmp; | 
|---|
|  | 771 | } | 
|---|
|  | 772 | // 4d. Check whether the point is inside the triangle (check distance to each node | 
|---|
|  | 773 | tmp = checker->second->node->node->DistanceSquared(A->second->node->node); | 
|---|
|  | 774 | int innerpoint = 0; | 
|---|
|  | 775 | if ((tmp < A->second->node->node->DistanceSquared( | 
|---|
|  | 776 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 777 | < A->second->node->node->DistanceSquared( | 
|---|
|  | 778 | baseline->second.second->second->node->node))) | 
|---|
|  | 779 | innerpoint++; | 
|---|
|  | 780 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 781 | baseline->second.first->second->node->node); | 
|---|
|  | 782 | if ((tmp < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 783 | A->second->node->node)) && (tmp | 
|---|
|  | 784 | < baseline->second.first->second->node->node->DistanceSquared( | 
|---|
|  | 785 | baseline->second.second->second->node->node))) | 
|---|
|  | 786 | innerpoint++; | 
|---|
|  | 787 | tmp = checker->second->node->node->DistanceSquared( | 
|---|
|  | 788 | baseline->second.second->second->node->node); | 
|---|
|  | 789 | if ((tmp < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 790 | baseline->second.first->second->node->node)) && (tmp | 
|---|
|  | 791 | < baseline->second.second->second->node->node->DistanceSquared( | 
|---|
|  | 792 | A->second->node->node))) | 
|---|
|  | 793 | innerpoint++; | 
|---|
|  | 794 | // 4e. If so, break 4. loop and continue with next candidate in 1. loop | 
|---|
|  | 795 | if (innerpoint == 3) | 
|---|
|  | 796 | break; | 
|---|
|  | 797 | } | 
|---|
|  | 798 | // 5. come this far, all on same side? Then break 1. loop and construct triangle | 
|---|
|  | 799 | if (checker == PointsOnBoundary.end()) | 
|---|
|  | 800 | { | 
|---|
|  | 801 | *out << "Looks like we have a candidate!" << endl; | 
|---|
|  | 802 | break; | 
|---|
|  | 803 | } | 
|---|
|  | 804 | } | 
|---|
|  | 805 | if (baseline != DistanceMMap.end()) | 
|---|
|  | 806 | { | 
|---|
|  | 807 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 808 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 809 | BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 810 | BPS[0] = A->second; | 
|---|
|  | 811 | BPS[1] = baseline->second.second->second; | 
|---|
|  | 812 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 813 | BPS[0] = baseline->second.first->second; | 
|---|
|  | 814 | BPS[1] = A->second; | 
|---|
|  | 815 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 816 |  | 
|---|
|  | 817 | // 4b3. insert created triangle | 
|---|
|  | 818 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
|  | 819 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 820 | TrianglesOnBoundaryCount++; | 
|---|
|  | 821 | for (int i = 0; i < NDIM; i++) | 
|---|
|  | 822 | { | 
|---|
|  | 823 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i])); | 
|---|
|  | 824 | LinesOnBoundaryCount++; | 
|---|
|  | 825 | } | 
|---|
|  | 826 |  | 
|---|
|  | 827 | *out << Verbose(1) << "Starting triangle is " << *BTS << "." << endl; | 
|---|
|  | 828 | } | 
|---|
|  | 829 | else | 
|---|
|  | 830 | { | 
|---|
|  | 831 | *out << Verbose(1) << "No starting triangle found." << endl; | 
|---|
|  | 832 | exit(255); | 
|---|
|  | 833 | } | 
|---|
|  | 834 | } | 
|---|
|  | 835 | ; | 
|---|
|  | 836 |  | 
|---|
|  | 837 | /** Tesselates the convex envelope of a cluster from a single starting triangle. | 
|---|
|  | 838 | * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most | 
|---|
|  | 839 | * 2 triangles. Hence, we go through all current lines: | 
|---|
|  | 840 | * -# if the lines contains to only one triangle | 
|---|
|  | 841 | * -# We search all points in the boundary | 
|---|
|  | 842 | *    -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to | 
|---|
|  | 843 | *       baseline in triangle plane pointing out of the triangle and normal vector of new triangle) | 
|---|
|  | 844 | *    -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors) | 
|---|
|  | 845 | *    -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount) | 
|---|
|  | 846 | * \param *out output stream for debugging | 
|---|
|  | 847 | * \param *configuration for IsAngstroem | 
|---|
|  | 848 | * \param *cloud cluster of points | 
|---|
|  | 849 | */ | 
|---|
|  | 850 | void Tesselation::TesselateOnBoundary(ofstream *out, PointCloud *cloud) | 
|---|
|  | 851 | { | 
|---|
|  | 852 | bool flag; | 
|---|
|  | 853 | PointMap::iterator winner; | 
|---|
|  | 854 | class BoundaryPointSet *peak = NULL; | 
|---|
|  | 855 | double SmallestAngle, TempAngle; | 
|---|
|  | 856 | Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL; | 
|---|
|  | 857 | LineMap::iterator LineChecker[2]; | 
|---|
|  | 858 |  | 
|---|
|  | 859 | Center = cloud->GetCenter(out); | 
|---|
|  | 860 | // create a first tesselation with the given BoundaryPoints | 
|---|
|  | 861 | do { | 
|---|
|  | 862 | flag = false; | 
|---|
|  | 863 | for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++) | 
|---|
| [5c7bf8] | 864 | if (baseline->second->triangles.size() == 1) { | 
|---|
| [357fba] | 865 | // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles) | 
|---|
|  | 866 | SmallestAngle = M_PI; | 
|---|
|  | 867 |  | 
|---|
|  | 868 | // get peak point with respect to this base line's only triangle | 
|---|
|  | 869 | BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far | 
|---|
|  | 870 | *out << Verbose(2) << "Current baseline is between " << *(baseline->second) << "." << endl; | 
|---|
|  | 871 | for (int i = 0; i < 3; i++) | 
|---|
|  | 872 | if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1])) | 
|---|
|  | 873 | peak = BTS->endpoints[i]; | 
|---|
|  | 874 | *out << Verbose(3) << " and has peak " << *peak << "." << endl; | 
|---|
|  | 875 |  | 
|---|
|  | 876 | // prepare some auxiliary vectors | 
|---|
|  | 877 | Vector BaseLineCenter, BaseLine; | 
|---|
|  | 878 | BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 879 | BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 880 | BaseLineCenter.Scale(1. / 2.); // points now to center of base line | 
|---|
|  | 881 | BaseLine.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 882 | BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 883 |  | 
|---|
|  | 884 | // offset to center of triangle | 
|---|
|  | 885 | CenterVector.Zero(); | 
|---|
|  | 886 | for (int i = 0; i < 3; i++) | 
|---|
|  | 887 | CenterVector.AddVector(BTS->endpoints[i]->node->node); | 
|---|
|  | 888 | CenterVector.Scale(1. / 3.); | 
|---|
|  | 889 | *out << Verbose(4) << "CenterVector of base triangle is " << CenterVector << endl; | 
|---|
|  | 890 |  | 
|---|
|  | 891 | // normal vector of triangle | 
|---|
|  | 892 | NormalVector.CopyVector(Center); | 
|---|
|  | 893 | NormalVector.SubtractVector(&CenterVector); | 
|---|
|  | 894 | BTS->GetNormalVector(NormalVector); | 
|---|
|  | 895 | NormalVector.CopyVector(&BTS->NormalVector); | 
|---|
|  | 896 | *out << Verbose(4) << "NormalVector of base triangle is " << NormalVector << endl; | 
|---|
|  | 897 |  | 
|---|
|  | 898 | // vector in propagation direction (out of triangle) | 
|---|
|  | 899 | // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection) | 
|---|
|  | 900 | PropagationVector.MakeNormalVector(&BaseLine, &NormalVector); | 
|---|
|  | 901 | TempVector.CopyVector(&CenterVector); | 
|---|
|  | 902 | TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center! | 
|---|
|  | 903 | //*out << Verbose(2) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl; | 
|---|
| [658efb] | 904 | if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline | 
|---|
| [357fba] | 905 | PropagationVector.Scale(-1.); | 
|---|
|  | 906 | *out << Verbose(4) << "PropagationVector of base triangle is " << PropagationVector << endl; | 
|---|
|  | 907 | winner = PointsOnBoundary.end(); | 
|---|
|  | 908 |  | 
|---|
|  | 909 | // loop over all points and calculate angle between normal vector of new and present triangle | 
|---|
|  | 910 | for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) { | 
|---|
|  | 911 | if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints | 
|---|
|  | 912 | *out << Verbose(3) << "Target point is " << *(target->second) << ":" << endl; | 
|---|
|  | 913 |  | 
|---|
|  | 914 | // first check direction, so that triangles don't intersect | 
|---|
|  | 915 | VirtualNormalVector.CopyVector(target->second->node->node); | 
|---|
|  | 916 | VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target | 
|---|
|  | 917 | VirtualNormalVector.ProjectOntoPlane(&NormalVector); | 
|---|
|  | 918 | TempAngle = VirtualNormalVector.Angle(&PropagationVector); | 
|---|
|  | 919 | *out << Verbose(4) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl; | 
|---|
|  | 920 | if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees) | 
|---|
|  | 921 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl; | 
|---|
|  | 922 | continue; | 
|---|
|  | 923 | } else | 
|---|
|  | 924 | *out << Verbose(4) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl; | 
|---|
|  | 925 |  | 
|---|
|  | 926 | // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle) | 
|---|
|  | 927 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first); | 
|---|
|  | 928 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first); | 
|---|
| [5c7bf8] | 929 | if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) { | 
|---|
|  | 930 | *out << Verbose(4) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 931 | continue; | 
|---|
|  | 932 | } | 
|---|
| [5c7bf8] | 933 | if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) { | 
|---|
|  | 934 | *out << Verbose(4) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl; | 
|---|
| [357fba] | 935 | continue; | 
|---|
|  | 936 | } | 
|---|
|  | 937 |  | 
|---|
|  | 938 | // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint) | 
|---|
|  | 939 | if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) { | 
|---|
|  | 940 | *out << Verbose(4) << "Current target is peak!" << endl; | 
|---|
|  | 941 | continue; | 
|---|
|  | 942 | } | 
|---|
|  | 943 |  | 
|---|
|  | 944 | // check for linear dependence | 
|---|
|  | 945 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 946 | TempVector.SubtractVector(target->second->node->node); | 
|---|
|  | 947 | helper.CopyVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 948 | helper.SubtractVector(target->second->node->node); | 
|---|
|  | 949 | helper.ProjectOntoPlane(&TempVector); | 
|---|
|  | 950 | if (fabs(helper.NormSquared()) < MYEPSILON) { | 
|---|
|  | 951 | *out << Verbose(4) << "Chosen set of vectors is linear dependent." << endl; | 
|---|
|  | 952 | continue; | 
|---|
|  | 953 | } | 
|---|
|  | 954 |  | 
|---|
|  | 955 | // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle | 
|---|
|  | 956 | flag = true; | 
|---|
|  | 957 | VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node); | 
|---|
|  | 958 | TempVector.CopyVector(baseline->second->endpoints[0]->node->node); | 
|---|
|  | 959 | TempVector.AddVector(baseline->second->endpoints[1]->node->node); | 
|---|
|  | 960 | TempVector.AddVector(target->second->node->node); | 
|---|
|  | 961 | TempVector.Scale(1./3.); | 
|---|
|  | 962 | TempVector.SubtractVector(Center); | 
|---|
|  | 963 | // make it always point outward | 
|---|
| [658efb] | 964 | if (VirtualNormalVector.ScalarProduct(&TempVector) < 0) | 
|---|
| [357fba] | 965 | VirtualNormalVector.Scale(-1.); | 
|---|
|  | 966 | // calculate angle | 
|---|
|  | 967 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 968 | *out << Verbose(4) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl; | 
|---|
|  | 969 | if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner | 
|---|
|  | 970 | SmallestAngle = TempAngle; | 
|---|
|  | 971 | winner = target; | 
|---|
|  | 972 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 973 | } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle) | 
|---|
|  | 974 | // hence, check the angles to some normal direction from our base line but in this common plane of both targets... | 
|---|
|  | 975 | helper.CopyVector(target->second->node->node); | 
|---|
|  | 976 | helper.SubtractVector(&BaseLineCenter); | 
|---|
|  | 977 | helper.ProjectOntoPlane(&BaseLine); | 
|---|
|  | 978 | // ...the one with the smaller angle is the better candidate | 
|---|
|  | 979 | TempVector.CopyVector(target->second->node->node); | 
|---|
|  | 980 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 981 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 982 | TempAngle = TempVector.Angle(&helper); | 
|---|
|  | 983 | TempVector.CopyVector(winner->second->node->node); | 
|---|
|  | 984 | TempVector.SubtractVector(&BaseLineCenter); | 
|---|
|  | 985 | TempVector.ProjectOntoPlane(&VirtualNormalVector); | 
|---|
|  | 986 | if (TempAngle < TempVector.Angle(&helper)) { | 
|---|
|  | 987 | TempAngle = NormalVector.Angle(&VirtualNormalVector); | 
|---|
|  | 988 | SmallestAngle = TempAngle; | 
|---|
|  | 989 | winner = target; | 
|---|
|  | 990 | *out << Verbose(4) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl; | 
|---|
|  | 991 | } else | 
|---|
|  | 992 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl; | 
|---|
|  | 993 | } else | 
|---|
|  | 994 | *out << Verbose(4) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl; | 
|---|
|  | 995 | } | 
|---|
|  | 996 | } // end of loop over all boundary points | 
|---|
|  | 997 |  | 
|---|
|  | 998 | // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle | 
|---|
|  | 999 | if (winner != PointsOnBoundary.end()) { | 
|---|
|  | 1000 | *out << Verbose(2) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl; | 
|---|
|  | 1001 | // create the lins of not yet present | 
|---|
|  | 1002 | BLS[0] = baseline->second; | 
|---|
|  | 1003 | // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles) | 
|---|
|  | 1004 | LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first); | 
|---|
|  | 1005 | LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first); | 
|---|
|  | 1006 | if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create | 
|---|
|  | 1007 | BPS[0] = baseline->second->endpoints[0]; | 
|---|
|  | 1008 | BPS[1] = winner->second; | 
|---|
|  | 1009 | BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1010 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1])); | 
|---|
|  | 1011 | LinesOnBoundaryCount++; | 
|---|
|  | 1012 | } else | 
|---|
|  | 1013 | BLS[1] = LineChecker[0]->second; | 
|---|
|  | 1014 | if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create | 
|---|
|  | 1015 | BPS[0] = baseline->second->endpoints[1]; | 
|---|
|  | 1016 | BPS[1] = winner->second; | 
|---|
|  | 1017 | BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
|  | 1018 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2])); | 
|---|
|  | 1019 | LinesOnBoundaryCount++; | 
|---|
|  | 1020 | } else | 
|---|
|  | 1021 | BLS[2] = LineChecker[1]->second; | 
|---|
|  | 1022 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [62bb91] | 1023 | BTS->GetCenter(&helper); | 
|---|
|  | 1024 | helper.SubtractVector(Center); | 
|---|
|  | 1025 | helper.Scale(-1); | 
|---|
|  | 1026 | BTS->GetNormalVector(helper); | 
|---|
| [357fba] | 1027 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1028 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1029 | } else { | 
|---|
|  | 1030 | *out << Verbose(1) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl; | 
|---|
|  | 1031 | } | 
|---|
|  | 1032 |  | 
|---|
|  | 1033 | // 5d. If the set of lines is not yet empty, go to 5. and continue | 
|---|
|  | 1034 | } else | 
|---|
| [5c7bf8] | 1035 | *out << Verbose(2) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl; | 
|---|
| [357fba] | 1036 | } while (flag); | 
|---|
|  | 1037 |  | 
|---|
|  | 1038 | // exit | 
|---|
|  | 1039 | delete(Center); | 
|---|
|  | 1040 | }; | 
|---|
|  | 1041 |  | 
|---|
| [62bb91] | 1042 | /** Inserts all points outside of the tesselated surface into it by adding new triangles. | 
|---|
| [357fba] | 1043 | * \param *out output stream for debugging | 
|---|
|  | 1044 | * \param *cloud cluster of points | 
|---|
| [62bb91] | 1045 | * \param *LC LinkedCell structure to find nearest point quickly | 
|---|
| [357fba] | 1046 | * \return true - all straddling points insert, false - something went wrong | 
|---|
|  | 1047 | */ | 
|---|
| [62bb91] | 1048 | bool Tesselation::InsertStraddlingPoints(ofstream *out, PointCloud *cloud, LinkedCell *LC) | 
|---|
| [357fba] | 1049 | { | 
|---|
| [5c7bf8] | 1050 | Vector Intersection, Normal; | 
|---|
| [357fba] | 1051 | TesselPoint *Walker = NULL; | 
|---|
|  | 1052 | Vector *Center = cloud->GetCenter(out); | 
|---|
| [62bb91] | 1053 | list<BoundaryTriangleSet*> *triangles = NULL; | 
|---|
|  | 1054 |  | 
|---|
|  | 1055 | *out << Verbose(1) << "Begin of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 1056 |  | 
|---|
|  | 1057 | cloud->GoToFirst(); | 
|---|
| [1999d8] | 1058 | while (!cloud->IsEnd()) {  // we only have to go once through all points, as boundary can become only bigger | 
|---|
| [5c7bf8] | 1059 | LinkedCell BoundaryPoints(this, 5.); | 
|---|
| [357fba] | 1060 | Walker = cloud->GetPoint(); | 
|---|
| [62bb91] | 1061 | *out << Verbose(2) << "Current point is " << *Walker << "." << endl; | 
|---|
| [357fba] | 1062 | // get the next triangle | 
|---|
| [5c7bf8] | 1063 | triangles = FindClosestTrianglesToPoint(out, Walker->node, &BoundaryPoints); | 
|---|
| [62bb91] | 1064 | if (triangles == NULL) { | 
|---|
|  | 1065 | *out << Verbose(1) << "No triangles found, probably a tesselation point itself." << endl; | 
|---|
|  | 1066 | cloud->GoToNext(); | 
|---|
|  | 1067 | continue; | 
|---|
|  | 1068 | } else { | 
|---|
|  | 1069 | BTS = triangles->front(); | 
|---|
| [357fba] | 1070 | } | 
|---|
| [5c7bf8] | 1071 | *out << Verbose(2) << "Closest triangle is " << *BTS << "." << endl; | 
|---|
| [357fba] | 1072 | // get the intersection point | 
|---|
|  | 1073 | if (BTS->GetIntersectionInsideTriangle(out, Center, Walker->node, &Intersection)) { | 
|---|
| [62bb91] | 1074 | *out << Verbose(2) << "We have an intersection at " << Intersection << "." << endl; | 
|---|
| [357fba] | 1075 | // we have the intersection, check whether in- or outside of boundary | 
|---|
|  | 1076 | if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) { | 
|---|
|  | 1077 | // inside, next! | 
|---|
| [5c7bf8] | 1078 | *out << Verbose(2) << *Walker << " is inside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1079 | } else { | 
|---|
|  | 1080 | // outside! | 
|---|
| [5c7bf8] | 1081 | *out << Verbose(2) << *Walker << " is outside wrt triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1082 | class BoundaryLineSet *OldLines[3], *NewLines[3]; | 
|---|
|  | 1083 | class BoundaryPointSet *OldPoints[3], *NewPoint; | 
|---|
|  | 1084 | // store the three old lines and old points | 
|---|
|  | 1085 | for (int i=0;i<3;i++) { | 
|---|
|  | 1086 | OldLines[i] = BTS->lines[i]; | 
|---|
|  | 1087 | OldPoints[i] = BTS->endpoints[i]; | 
|---|
|  | 1088 | } | 
|---|
| [5c7bf8] | 1089 | Normal.CopyVector(&BTS->NormalVector); | 
|---|
| [357fba] | 1090 | // add Walker to boundary points | 
|---|
| [5c7bf8] | 1091 | *out << Verbose(2) << "Adding " << *Walker << " to BoundaryPoints." << endl; | 
|---|
| [16d866] | 1092 | if (AddBoundaryPoint(Walker,0)) | 
|---|
| [357fba] | 1093 | NewPoint = BPS[0]; | 
|---|
|  | 1094 | else | 
|---|
|  | 1095 | continue; | 
|---|
|  | 1096 | // remove triangle | 
|---|
| [5c7bf8] | 1097 | *out << Verbose(2) << "Erasing triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1098 | TrianglesOnBoundary.erase(BTS->Nr); | 
|---|
| [5c7bf8] | 1099 | delete(BTS); | 
|---|
| [357fba] | 1100 | // create three new boundary lines | 
|---|
|  | 1101 | for (int i=0;i<3;i++) { | 
|---|
|  | 1102 | BPS[0] = NewPoint; | 
|---|
|  | 1103 | BPS[1] = OldPoints[i]; | 
|---|
|  | 1104 | NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); | 
|---|
| [5c7bf8] | 1105 | *out << Verbose(3) << "Creating new line " << *NewLines[i] << "." << endl; | 
|---|
| [357fba] | 1106 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one | 
|---|
|  | 1107 | LinesOnBoundaryCount++; | 
|---|
|  | 1108 | } | 
|---|
|  | 1109 | // create three new triangle with new point | 
|---|
|  | 1110 | for (int i=0;i<3;i++) { // find all baselines | 
|---|
|  | 1111 | BLS[0] = OldLines[i]; | 
|---|
|  | 1112 | int n = 1; | 
|---|
|  | 1113 | for (int j=0;j<3;j++) { | 
|---|
|  | 1114 | if (NewLines[j]->IsConnectedTo(BLS[0])) { | 
|---|
|  | 1115 | if (n>2) { | 
|---|
|  | 1116 | *out << Verbose(1) << "ERROR: " << BLS[0] << " connects to all of the new lines?!" << endl; | 
|---|
|  | 1117 | return false; | 
|---|
|  | 1118 | } else | 
|---|
|  | 1119 | BLS[n++] = NewLines[j]; | 
|---|
|  | 1120 | } | 
|---|
|  | 1121 | } | 
|---|
|  | 1122 | // create the triangle | 
|---|
|  | 1123 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [5c7bf8] | 1124 | Normal.Scale(-1.); | 
|---|
|  | 1125 | BTS->GetNormalVector(Normal); | 
|---|
|  | 1126 | Normal.Scale(-1.); | 
|---|
|  | 1127 | *out << Verbose(2) << "Created new triangle " << *BTS << "." << endl; | 
|---|
| [357fba] | 1128 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1129 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1130 | } | 
|---|
|  | 1131 | } | 
|---|
|  | 1132 | } else { // something is wrong with FindClosestTriangleToPoint! | 
|---|
|  | 1133 | *out << Verbose(1) << "ERROR: The closest triangle did not produce an intersection!" << endl; | 
|---|
|  | 1134 | return false; | 
|---|
|  | 1135 | } | 
|---|
|  | 1136 | cloud->GoToNext(); | 
|---|
|  | 1137 | } | 
|---|
|  | 1138 |  | 
|---|
|  | 1139 | // exit | 
|---|
|  | 1140 | delete(Center); | 
|---|
| [62bb91] | 1141 | *out << Verbose(1) << "End of InsertStraddlingPoints" << endl; | 
|---|
| [357fba] | 1142 | return true; | 
|---|
|  | 1143 | }; | 
|---|
|  | 1144 |  | 
|---|
| [16d866] | 1145 | /** Adds a point to the tesselation::PointsOnBoundary list. | 
|---|
| [62bb91] | 1146 | * \param *Walker point to add | 
|---|
| [08ef35] | 1147 | * \param n TesselStruct::BPS index to put pointer into | 
|---|
|  | 1148 | * \return true - new point was added, false - point already present | 
|---|
| [357fba] | 1149 | */ | 
|---|
| [08ef35] | 1150 | bool | 
|---|
| [16d866] | 1151 | Tesselation::AddBoundaryPoint(TesselPoint *Walker, int n) | 
|---|
| [357fba] | 1152 | { | 
|---|
|  | 1153 | PointTestPair InsertUnique; | 
|---|
| [08ef35] | 1154 | BPS[n] = new class BoundaryPointSet(Walker); | 
|---|
|  | 1155 | InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n])); | 
|---|
|  | 1156 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
| [357fba] | 1157 | PointsOnBoundaryCount++; | 
|---|
| [08ef35] | 1158 | return true; | 
|---|
|  | 1159 | } else { | 
|---|
|  | 1160 | delete(BPS[n]); | 
|---|
|  | 1161 | BPS[n] = InsertUnique.first->second; | 
|---|
|  | 1162 | return false; | 
|---|
| [357fba] | 1163 | } | 
|---|
|  | 1164 | } | 
|---|
|  | 1165 | ; | 
|---|
|  | 1166 |  | 
|---|
|  | 1167 | /** Adds point to Tesselation::PointsOnBoundary if not yet present. | 
|---|
|  | 1168 | * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique. | 
|---|
|  | 1169 | * @param Candidate point to add | 
|---|
|  | 1170 | * @param n index for this point in Tesselation::TPS array | 
|---|
|  | 1171 | */ | 
|---|
|  | 1172 | void | 
|---|
| [16d866] | 1173 | Tesselation::AddTesselationPoint(TesselPoint* Candidate, int n) | 
|---|
| [357fba] | 1174 | { | 
|---|
|  | 1175 | PointTestPair InsertUnique; | 
|---|
|  | 1176 | TPS[n] = new class BoundaryPointSet(Candidate); | 
|---|
|  | 1177 | InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n])); | 
|---|
|  | 1178 | if (InsertUnique.second) { // if new point was not present before, increase counter | 
|---|
|  | 1179 | PointsOnBoundaryCount++; | 
|---|
|  | 1180 | } else { | 
|---|
|  | 1181 | delete TPS[n]; | 
|---|
|  | 1182 | cout << Verbose(3) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl; | 
|---|
|  | 1183 | TPS[n] = (InsertUnique.first)->second; | 
|---|
|  | 1184 | } | 
|---|
|  | 1185 | } | 
|---|
|  | 1186 | ; | 
|---|
|  | 1187 |  | 
|---|
|  | 1188 | /** Function tries to add line from current Points in BPS to BoundaryLineSet. | 
|---|
|  | 1189 | * If successful it raises the line count and inserts the new line into the BLS, | 
|---|
|  | 1190 | * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one. | 
|---|
|  | 1191 | * @param *a first endpoint | 
|---|
|  | 1192 | * @param *b second endpoint | 
|---|
|  | 1193 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1194 | */ | 
|---|
| [16d866] | 1195 | void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) { | 
|---|
| [357fba] | 1196 | bool insertNewLine = true; | 
|---|
|  | 1197 |  | 
|---|
|  | 1198 | if (a->lines.find(b->node->nr) != a->lines.end()) { | 
|---|
|  | 1199 | LineMap::iterator FindLine; | 
|---|
|  | 1200 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 1201 | FindPair = a->lines.equal_range(b->node->nr); | 
|---|
|  | 1202 |  | 
|---|
|  | 1203 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) { | 
|---|
|  | 1204 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| [5c7bf8] | 1205 | if (FindLine->second->triangles.size() < 2) { | 
|---|
| [357fba] | 1206 | insertNewLine = false; | 
|---|
|  | 1207 | cout << Verbose(3) << "Using existing line " << *FindLine->second << endl; | 
|---|
|  | 1208 |  | 
|---|
|  | 1209 | BPS[0] = FindLine->second->endpoints[0]; | 
|---|
|  | 1210 | BPS[1] = FindLine->second->endpoints[1]; | 
|---|
|  | 1211 | BLS[n] = FindLine->second; | 
|---|
|  | 1212 |  | 
|---|
|  | 1213 | break; | 
|---|
|  | 1214 | } | 
|---|
|  | 1215 | } | 
|---|
|  | 1216 | } | 
|---|
|  | 1217 |  | 
|---|
|  | 1218 | if (insertNewLine) { | 
|---|
| [16d866] | 1219 | AlwaysAddTesselationTriangleLine(a, b, n); | 
|---|
| [357fba] | 1220 | } | 
|---|
|  | 1221 | } | 
|---|
|  | 1222 | ; | 
|---|
|  | 1223 |  | 
|---|
|  | 1224 | /** | 
|---|
|  | 1225 | * Adds lines from each of the current points in the BPS to BoundaryLineSet. | 
|---|
|  | 1226 | * Raises the line count and inserts the new line into the BLS. | 
|---|
|  | 1227 | * | 
|---|
|  | 1228 | * @param *a first endpoint | 
|---|
|  | 1229 | * @param *b second endpoint | 
|---|
|  | 1230 | * @param n index of Tesselation::BLS giving the line with both endpoints | 
|---|
|  | 1231 | */ | 
|---|
| [16d866] | 1232 | void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, int n) | 
|---|
| [357fba] | 1233 | { | 
|---|
|  | 1234 | cout << Verbose(3) << "Adding line between " << *(a->node) << " and " << *(b->node) << "." << endl; | 
|---|
|  | 1235 | BPS[0] = a; | 
|---|
|  | 1236 | BPS[1] = b; | 
|---|
|  | 1237 | BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);  // this also adds the line to the local maps | 
|---|
|  | 1238 | // add line to global map | 
|---|
|  | 1239 | LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n])); | 
|---|
|  | 1240 | // increase counter | 
|---|
|  | 1241 | LinesOnBoundaryCount++; | 
|---|
|  | 1242 | }; | 
|---|
|  | 1243 |  | 
|---|
|  | 1244 | /** Function tries to add Triangle just created to Triangle and remarks if already existent (Failure of algorithm). | 
|---|
|  | 1245 | * Furthermore it adds the triangle to all of its lines, in order to recognize those which are saturated later. | 
|---|
|  | 1246 | */ | 
|---|
| [16d866] | 1247 | void Tesselation::AddTesselationTriangle() | 
|---|
| [357fba] | 1248 | { | 
|---|
|  | 1249 | cout << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl; | 
|---|
|  | 1250 |  | 
|---|
|  | 1251 | // add triangle to global map | 
|---|
|  | 1252 | TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS)); | 
|---|
|  | 1253 | TrianglesOnBoundaryCount++; | 
|---|
|  | 1254 |  | 
|---|
|  | 1255 | // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet | 
|---|
| [16d866] | 1256 | }; | 
|---|
|  | 1257 |  | 
|---|
|  | 1258 | /** Removes a triangle from the tesselation. | 
|---|
|  | 1259 | * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected. | 
|---|
|  | 1260 | * Removes itself from memory. | 
|---|
|  | 1261 | * \param *triangle to remove | 
|---|
|  | 1262 | */ | 
|---|
|  | 1263 | void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle) | 
|---|
|  | 1264 | { | 
|---|
|  | 1265 | if (triangle == NULL) | 
|---|
|  | 1266 | return; | 
|---|
|  | 1267 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1268 | if (triangle->lines[i] != NULL) { | 
|---|
|  | 1269 | cout << Verbose(5) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl; | 
|---|
|  | 1270 | triangle->lines[i]->triangles.erase(triangle->Nr); | 
|---|
|  | 1271 | if (triangle->lines[i]->triangles.empty()) { | 
|---|
|  | 1272 | cout << Verbose(5) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl; | 
|---|
|  | 1273 | RemoveTesselationLine(triangle->lines[i]); | 
|---|
|  | 1274 | triangle->lines[i] = NULL; | 
|---|
|  | 1275 | } else | 
|---|
|  | 1276 | cout << Verbose(5) << *triangle->lines[i] << " is still attached to another triangle." << endl; | 
|---|
|  | 1277 | } else | 
|---|
|  | 1278 | cerr << "ERROR: This line " << i << " has already been free'd." << endl; | 
|---|
|  | 1279 | } | 
|---|
|  | 1280 |  | 
|---|
|  | 1281 | if (TrianglesOnBoundary.erase(triangle->Nr)) | 
|---|
|  | 1282 | cout << Verbose(5) << "Removing triangle Nr. " << triangle->Nr << "." << endl; | 
|---|
|  | 1283 | delete(triangle); | 
|---|
|  | 1284 | }; | 
|---|
|  | 1285 |  | 
|---|
|  | 1286 | /** Removes a line from the tesselation. | 
|---|
|  | 1287 | * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line. | 
|---|
|  | 1288 | * \param *line line to remove | 
|---|
|  | 1289 | */ | 
|---|
|  | 1290 | void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line) | 
|---|
|  | 1291 | { | 
|---|
|  | 1292 | int Numbers[2]; | 
|---|
|  | 1293 |  | 
|---|
|  | 1294 | if (line == NULL) | 
|---|
|  | 1295 | return; | 
|---|
|  | 1296 | // get other endpoint number of finding copies of same line | 
|---|
|  | 1297 | if (line->endpoints[1] != NULL) | 
|---|
|  | 1298 | Numbers[0] = line->endpoints[1]->Nr; | 
|---|
|  | 1299 | else | 
|---|
|  | 1300 | Numbers[0] = -1; | 
|---|
|  | 1301 | if (line->endpoints[0] != NULL) | 
|---|
|  | 1302 | Numbers[1] = line->endpoints[0]->Nr; | 
|---|
|  | 1303 | else | 
|---|
|  | 1304 | Numbers[1] = -1; | 
|---|
|  | 1305 |  | 
|---|
|  | 1306 | for (int i = 0; i < 2; i++) { | 
|---|
|  | 1307 | if (line->endpoints[i] != NULL) { | 
|---|
|  | 1308 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
|---|
|  | 1309 | pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]); | 
|---|
|  | 1310 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
|---|
|  | 1311 | if ((*Runner).second == line) { | 
|---|
|  | 1312 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
|  | 1313 | line->endpoints[i]->lines.erase(Runner); | 
|---|
|  | 1314 | break; | 
|---|
|  | 1315 | } | 
|---|
|  | 1316 | } else { // there's just a single line left | 
|---|
|  | 1317 | if (line->endpoints[i]->lines.erase(line->Nr)) | 
|---|
|  | 1318 | cout << Verbose(5) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl; | 
|---|
|  | 1319 | } | 
|---|
|  | 1320 | if (line->endpoints[i]->lines.empty()) { | 
|---|
|  | 1321 | cout << Verbose(5) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
|---|
|  | 1322 | RemoveTesselationPoint(line->endpoints[i]); | 
|---|
|  | 1323 | line->endpoints[i] = NULL; | 
|---|
|  | 1324 | } else | 
|---|
|  | 1325 | cout << Verbose(5) << *line->endpoints[i] << " has still lines it's attached to." << endl; | 
|---|
|  | 1326 | } else | 
|---|
|  | 1327 | cerr << "ERROR: Endpoint " << i << " has already been free'd." << endl; | 
|---|
|  | 1328 | } | 
|---|
|  | 1329 | if (!line->triangles.empty()) | 
|---|
|  | 1330 | cerr << "WARNING: Memory Leak! I " << *line << " am still connected to some triangles." << endl; | 
|---|
|  | 1331 |  | 
|---|
|  | 1332 | if (LinesOnBoundary.erase(line->Nr)) | 
|---|
|  | 1333 | cout << Verbose(5) << "Removing line Nr. " << line->Nr << "." << endl; | 
|---|
|  | 1334 | delete(line); | 
|---|
|  | 1335 | }; | 
|---|
|  | 1336 |  | 
|---|
|  | 1337 | /** Removes a point from the tesselation. | 
|---|
|  | 1338 | * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point. | 
|---|
|  | 1339 | * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface() | 
|---|
|  | 1340 | * \param *point point to remove | 
|---|
|  | 1341 | */ | 
|---|
|  | 1342 | void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point) | 
|---|
|  | 1343 | { | 
|---|
|  | 1344 | if (point == NULL) | 
|---|
|  | 1345 | return; | 
|---|
|  | 1346 | if (PointsOnBoundary.erase(point->Nr)) | 
|---|
|  | 1347 | cout << Verbose(5) << "Removing point Nr. " << point->Nr << "." << endl; | 
|---|
|  | 1348 | delete(point); | 
|---|
|  | 1349 | }; | 
|---|
| [357fba] | 1350 |  | 
|---|
| [62bb91] | 1351 | /** Checks whether the triangle consisting of the three points is already present. | 
|---|
| [357fba] | 1352 | * Searches for the points in Tesselation::PointsOnBoundary and checks their | 
|---|
|  | 1353 | * lines. If any of the three edges already has two triangles attached, false is | 
|---|
|  | 1354 | * returned. | 
|---|
|  | 1355 | * \param *out output stream for debugging | 
|---|
|  | 1356 | * \param *Candidates endpoints of the triangle candidate | 
|---|
|  | 1357 | * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two | 
|---|
|  | 1358 | *                 triangles exist which is the maximum for three points | 
|---|
|  | 1359 | */ | 
|---|
|  | 1360 | int Tesselation::CheckPresenceOfTriangle(ofstream *out, TesselPoint *Candidates[3]) { | 
|---|
|  | 1361 | int adjacentTriangleCount = 0; | 
|---|
|  | 1362 | class BoundaryPointSet *Points[3]; | 
|---|
|  | 1363 |  | 
|---|
|  | 1364 | *out << Verbose(2) << "Begin of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1365 | // builds a triangle point set (Points) of the end points | 
|---|
|  | 1366 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1367 | PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr); | 
|---|
|  | 1368 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 1369 | Points[i] = FindPoint->second; | 
|---|
|  | 1370 | } else { | 
|---|
|  | 1371 | Points[i] = NULL; | 
|---|
|  | 1372 | } | 
|---|
|  | 1373 | } | 
|---|
|  | 1374 |  | 
|---|
|  | 1375 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 1376 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 1377 | if (Points[i] != NULL) { | 
|---|
|  | 1378 | for (int j = i; j < 3; j++) { | 
|---|
|  | 1379 | if (Points[j] != NULL) { | 
|---|
|  | 1380 | LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr); | 
|---|
|  | 1381 | for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) { | 
|---|
|  | 1382 | TriangleMap *triangles = &FindLine->second->triangles; | 
|---|
|  | 1383 | *out << Verbose(3) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl; | 
|---|
|  | 1384 | for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) { | 
|---|
|  | 1385 | if (FindTriangle->second->IsPresentTupel(Points)) { | 
|---|
|  | 1386 | adjacentTriangleCount++; | 
|---|
|  | 1387 | } | 
|---|
|  | 1388 | } | 
|---|
|  | 1389 | *out << Verbose(3) << "end." << endl; | 
|---|
|  | 1390 | } | 
|---|
|  | 1391 | // Only one of the triangle lines must be considered for the triangle count. | 
|---|
|  | 1392 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1393 | return adjacentTriangleCount; | 
|---|
|  | 1394 | } | 
|---|
|  | 1395 | } | 
|---|
|  | 1396 | } | 
|---|
|  | 1397 | } | 
|---|
|  | 1398 |  | 
|---|
|  | 1399 | *out << Verbose(2) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl; | 
|---|
|  | 1400 | *out << Verbose(2) << "End of CheckPresenceOfTriangle" << endl; | 
|---|
|  | 1401 | return adjacentTriangleCount; | 
|---|
|  | 1402 | }; | 
|---|
|  | 1403 |  | 
|---|
|  | 1404 |  | 
|---|
| [f1cccd] | 1405 | /** Finds the starting triangle for FindNonConvexBorder(). | 
|---|
|  | 1406 | * Looks at the outermost point per axis, then FindSecondPointForTesselation() | 
|---|
|  | 1407 | * for the second and FindNextSuitablePointViaAngleOfSphere() for the third | 
|---|
| [357fba] | 1408 | * point are called. | 
|---|
|  | 1409 | * \param *out output stream for debugging | 
|---|
|  | 1410 | * \param RADIUS radius of virtual rolling sphere | 
|---|
|  | 1411 | * \param *LC LinkedCell structure with neighbouring TesselPoint's | 
|---|
|  | 1412 | */ | 
|---|
| [f1cccd] | 1413 | void Tesselation::FindStartingTriangle(ofstream *out, const double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 1414 | { | 
|---|
| [f1cccd] | 1415 | cout << Verbose(1) << "Begin of FindStartingTriangle\n"; | 
|---|
| [357fba] | 1416 | int i = 0; | 
|---|
|  | 1417 | LinkedNodes *List = NULL; | 
|---|
|  | 1418 | TesselPoint* FirstPoint = NULL; | 
|---|
|  | 1419 | TesselPoint* SecondPoint = NULL; | 
|---|
| [62bb91] | 1420 | TesselPoint* MaxPoint[NDIM]; | 
|---|
| [f1cccd] | 1421 | double maxCoordinate[NDIM]; | 
|---|
| [357fba] | 1422 | Vector Oben; | 
|---|
|  | 1423 | Vector helper; | 
|---|
|  | 1424 | Vector Chord; | 
|---|
|  | 1425 | Vector SearchDirection; | 
|---|
|  | 1426 |  | 
|---|
|  | 1427 | Oben.Zero(); | 
|---|
|  | 1428 |  | 
|---|
|  | 1429 | for (i = 0; i < 3; i++) { | 
|---|
| [62bb91] | 1430 | MaxPoint[i] = NULL; | 
|---|
| [f1cccd] | 1431 | maxCoordinate[i] = -1; | 
|---|
| [357fba] | 1432 | } | 
|---|
|  | 1433 |  | 
|---|
| [62bb91] | 1434 | // 1. searching topmost point with respect to each axis | 
|---|
| [357fba] | 1435 | for (int i=0;i<NDIM;i++) { // each axis | 
|---|
|  | 1436 | LC->n[i] = LC->N[i]-1; // current axis is topmost cell | 
|---|
|  | 1437 | for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++) | 
|---|
|  | 1438 | for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) { | 
|---|
|  | 1439 | List = LC->GetCurrentCell(); | 
|---|
|  | 1440 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 1441 | if (List != NULL) { | 
|---|
|  | 1442 | for (LinkedNodes::iterator Runner = List->begin();Runner != List->end();Runner++) { | 
|---|
| [f1cccd] | 1443 | if ((*Runner)->node->x[i] > maxCoordinate[i]) { | 
|---|
| [357fba] | 1444 | cout << Verbose(2) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl; | 
|---|
| [f1cccd] | 1445 | maxCoordinate[i] = (*Runner)->node->x[i]; | 
|---|
| [62bb91] | 1446 | MaxPoint[i] = (*Runner); | 
|---|
| [357fba] | 1447 | } | 
|---|
|  | 1448 | } | 
|---|
|  | 1449 | } else { | 
|---|
|  | 1450 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 1451 | } | 
|---|
|  | 1452 | } | 
|---|
|  | 1453 | } | 
|---|
|  | 1454 |  | 
|---|
|  | 1455 | cout << Verbose(2) << "Found maximum coordinates: "; | 
|---|
|  | 1456 | for (int i=0;i<NDIM;i++) | 
|---|
| [62bb91] | 1457 | cout << i << ": " << *MaxPoint[i] << "\t"; | 
|---|
| [357fba] | 1458 | cout << endl; | 
|---|
|  | 1459 |  | 
|---|
|  | 1460 | BTS = NULL; | 
|---|
| [f1cccd] | 1461 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| [357fba] | 1462 | for (int k=0;k<NDIM;k++) { | 
|---|
|  | 1463 | Oben.x[k] = 1.; | 
|---|
| [62bb91] | 1464 | FirstPoint = MaxPoint[k]; | 
|---|
| [357fba] | 1465 | cout << Verbose(1) << "Coordinates of start node at " << *FirstPoint->node << "." << endl; | 
|---|
|  | 1466 |  | 
|---|
|  | 1467 | double ShortestAngle; | 
|---|
| [f1cccd] | 1468 | TesselPoint* OptCandidate = NULL; | 
|---|
| [357fba] | 1469 | ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant. | 
|---|
|  | 1470 |  | 
|---|
| [f1cccd] | 1471 | FindSecondPointForTesselation(FirstPoint, NULL, Oben, OptCandidate, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_... | 
|---|
|  | 1472 | SecondPoint = OptCandidate; | 
|---|
| [357fba] | 1473 | if (SecondPoint == NULL)  // have we found a second point? | 
|---|
|  | 1474 | continue; | 
|---|
|  | 1475 | else | 
|---|
|  | 1476 | cout << Verbose(1) << "Found second point is at " << *SecondPoint->node << ".\n"; | 
|---|
|  | 1477 |  | 
|---|
|  | 1478 | helper.CopyVector(FirstPoint->node); | 
|---|
|  | 1479 | helper.SubtractVector(SecondPoint->node); | 
|---|
|  | 1480 | helper.Normalize(); | 
|---|
|  | 1481 | Oben.ProjectOntoPlane(&helper); | 
|---|
|  | 1482 | Oben.Normalize(); | 
|---|
|  | 1483 | helper.VectorProduct(&Oben); | 
|---|
|  | 1484 | ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1485 |  | 
|---|
|  | 1486 | Chord.CopyVector(FirstPoint->node); // bring into calling function | 
|---|
|  | 1487 | Chord.SubtractVector(SecondPoint->node); | 
|---|
|  | 1488 | double radius = Chord.ScalarProduct(&Chord); | 
|---|
|  | 1489 | double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.); | 
|---|
|  | 1490 | helper.CopyVector(&Oben); | 
|---|
|  | 1491 | helper.Scale(CircleRadius); | 
|---|
|  | 1492 | // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized) | 
|---|
|  | 1493 |  | 
|---|
|  | 1494 | // look in one direction of baseline for initial candidate | 
|---|
|  | 1495 | SearchDirection.MakeNormalVector(&Chord, &Oben);  // whether we look "left" first or "right" first is not important ... | 
|---|
|  | 1496 |  | 
|---|
| [5c7bf8] | 1497 | // adding point 1 and point 2 and add the line between them | 
|---|
| [16d866] | 1498 | AddTesselationPoint(FirstPoint, 0); | 
|---|
|  | 1499 | AddTesselationPoint(SecondPoint, 1); | 
|---|
|  | 1500 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| [357fba] | 1501 |  | 
|---|
|  | 1502 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << helper << ".\n"; | 
|---|
| [f1cccd] | 1503 | FindThirdPointForTesselation( | 
|---|
|  | 1504 | Oben, SearchDirection, helper, BLS[0], NULL, *&OptCandidates, &ShortestAngle, RADIUS, LC | 
|---|
| [357fba] | 1505 | ); | 
|---|
|  | 1506 | cout << Verbose(1) << "List of third Points is "; | 
|---|
| [f1cccd] | 1507 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1508 | cout << " " << *(*it)->point; | 
|---|
|  | 1509 | } | 
|---|
|  | 1510 | cout << endl; | 
|---|
|  | 1511 |  | 
|---|
| [f1cccd] | 1512 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1513 | // add third triangle point | 
|---|
| [16d866] | 1514 | AddTesselationPoint((*it)->point, 2); | 
|---|
| [357fba] | 1515 | // add the second and third line | 
|---|
| [16d866] | 1516 | AddTesselationLine(TPS[1], TPS[2], 1); | 
|---|
|  | 1517 | AddTesselationLine(TPS[0], TPS[2], 2); | 
|---|
| [357fba] | 1518 | // ... and triangles to the Maps of the Tesselation class | 
|---|
|  | 1519 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1520 | AddTesselationTriangle(); | 
|---|
| [357fba] | 1521 | // ... and calculate its normal vector (with correct orientation) | 
|---|
|  | 1522 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1523 | cout << Verbose(2) << "Anti-Oben is currently " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1524 | BTS->GetNormalVector((*it)->OptCenter);  // vector to compare with should point inwards | 
|---|
|  | 1525 | cout << Verbose(0) << "==> Found starting triangle consists of " << *FirstPoint << ", " << *SecondPoint << " and " | 
|---|
|  | 1526 | << *(*it)->point << " with normal vector " << BTS->NormalVector << ".\n"; | 
|---|
|  | 1527 |  | 
|---|
|  | 1528 | // if we do not reach the end with the next step of iteration, we need to setup a new first line | 
|---|
| [f1cccd] | 1529 | if (it != OptCandidates->end()--) { | 
|---|
| [357fba] | 1530 | FirstPoint = (*it)->BaseLine->endpoints[0]->node; | 
|---|
|  | 1531 | SecondPoint = (*it)->point; | 
|---|
|  | 1532 | // adding point 1 and point 2 and the line between them | 
|---|
| [16d866] | 1533 | AddTesselationPoint(FirstPoint, 0); | 
|---|
|  | 1534 | AddTesselationPoint(SecondPoint, 1); | 
|---|
|  | 1535 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
| [357fba] | 1536 | } | 
|---|
| [658efb] | 1537 | cout << Verbose(2) << "Projection is " << BTS->NormalVector.ScalarProduct(&Oben) << "." << endl; | 
|---|
| [357fba] | 1538 | } | 
|---|
|  | 1539 | if (BTS != NULL) // we have created one starting triangle | 
|---|
|  | 1540 | break; | 
|---|
|  | 1541 | else { | 
|---|
|  | 1542 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1543 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1544 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1545 | remover = *it; | 
|---|
|  | 1546 | delete(remover); | 
|---|
|  | 1547 | } | 
|---|
| [f1cccd] | 1548 | OptCandidates->clear(); | 
|---|
| [357fba] | 1549 | } | 
|---|
|  | 1550 | } | 
|---|
|  | 1551 |  | 
|---|
|  | 1552 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1553 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1554 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1555 | remover = *it; | 
|---|
|  | 1556 | delete(remover); | 
|---|
|  | 1557 | } | 
|---|
| [f1cccd] | 1558 | delete(OptCandidates); | 
|---|
|  | 1559 | cout << Verbose(1) << "End of FindStartingTriangle\n"; | 
|---|
| [357fba] | 1560 | }; | 
|---|
|  | 1561 |  | 
|---|
|  | 1562 |  | 
|---|
|  | 1563 | /** This function finds a triangle to a line, adjacent to an existing one. | 
|---|
|  | 1564 | * @param out output stream for debugging | 
|---|
|  | 1565 | * @param Line current baseline to search from | 
|---|
|  | 1566 | * @param T current triangle which \a Line is edge of | 
|---|
|  | 1567 | * @param RADIUS radius of the rolling ball | 
|---|
|  | 1568 | * @param N number of found triangles | 
|---|
| [62bb91] | 1569 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 1570 | */ | 
|---|
| [f1cccd] | 1571 | bool Tesselation::FindNextSuitableTriangle(ofstream *out, BoundaryLineSet &Line, BoundaryTriangleSet &T, const double& RADIUS, int N, LinkedCell *LC) | 
|---|
| [357fba] | 1572 | { | 
|---|
| [f1cccd] | 1573 | cout << Verbose(0) << "Begin of FindNextSuitableTriangle\n"; | 
|---|
| [357fba] | 1574 | bool result = true; | 
|---|
| [f1cccd] | 1575 | CandidateList *OptCandidates = new CandidateList(); | 
|---|
| [357fba] | 1576 |  | 
|---|
|  | 1577 | Vector CircleCenter; | 
|---|
|  | 1578 | Vector CirclePlaneNormal; | 
|---|
|  | 1579 | Vector OldSphereCenter; | 
|---|
|  | 1580 | Vector SearchDirection; | 
|---|
|  | 1581 | Vector helper; | 
|---|
|  | 1582 | TesselPoint *ThirdNode = NULL; | 
|---|
|  | 1583 | LineMap::iterator testline; | 
|---|
|  | 1584 | double ShortestAngle = 2.*M_PI; // This will indicate the quadrant. | 
|---|
|  | 1585 | double radius, CircleRadius; | 
|---|
|  | 1586 |  | 
|---|
|  | 1587 | cout << Verbose(1) << "Current baseline is " << Line << " of triangle " << T << "." << endl; | 
|---|
|  | 1588 | for (int i=0;i<3;i++) | 
|---|
|  | 1589 | if ((T.endpoints[i]->node != Line.endpoints[0]->node) && (T.endpoints[i]->node != Line.endpoints[1]->node)) | 
|---|
|  | 1590 | ThirdNode = T.endpoints[i]->node; | 
|---|
|  | 1591 |  | 
|---|
|  | 1592 | // construct center of circle | 
|---|
|  | 1593 | CircleCenter.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1594 | CircleCenter.AddVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1595 | CircleCenter.Scale(0.5); | 
|---|
|  | 1596 |  | 
|---|
|  | 1597 | // construct normal vector of circle | 
|---|
|  | 1598 | CirclePlaneNormal.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1599 | CirclePlaneNormal.SubtractVector(Line.endpoints[1]->node->node); | 
|---|
|  | 1600 |  | 
|---|
|  | 1601 | // calculate squared radius of circle | 
|---|
|  | 1602 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 1603 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 1604 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 1605 | CirclePlaneNormal.Normalize(); | 
|---|
|  | 1606 | cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 1607 |  | 
|---|
|  | 1608 | // construct old center | 
|---|
|  | 1609 | GetCenterofCircumcircle(&OldSphereCenter, T.endpoints[0]->node->node, T.endpoints[1]->node->node, T.endpoints[2]->node->node); | 
|---|
|  | 1610 | helper.CopyVector(&T.NormalVector);  // normal vector ensures that this is correct center of the two possible ones | 
|---|
|  | 1611 | radius = Line.endpoints[0]->node->node->DistanceSquared(&OldSphereCenter); | 
|---|
|  | 1612 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 1613 | OldSphereCenter.AddVector(&helper); | 
|---|
|  | 1614 | OldSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 1615 | //cout << Verbose(2) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl; | 
|---|
|  | 1616 |  | 
|---|
|  | 1617 | // construct SearchDirection | 
|---|
|  | 1618 | SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal); | 
|---|
|  | 1619 | helper.CopyVector(Line.endpoints[0]->node->node); | 
|---|
|  | 1620 | helper.SubtractVector(ThirdNode->node); | 
|---|
|  | 1621 | if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards! | 
|---|
|  | 1622 | SearchDirection.Scale(-1.); | 
|---|
|  | 1623 | SearchDirection.ProjectOntoPlane(&OldSphereCenter); | 
|---|
|  | 1624 | SearchDirection.Normalize(); | 
|---|
|  | 1625 | cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 1626 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { | 
|---|
|  | 1627 | // rotated the wrong way! | 
|---|
|  | 1628 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl; | 
|---|
|  | 1629 | } | 
|---|
|  | 1630 |  | 
|---|
|  | 1631 | // add third point | 
|---|
| [f1cccd] | 1632 | FindThirdPointForTesselation( | 
|---|
|  | 1633 | T.NormalVector, SearchDirection, OldSphereCenter, &Line, ThirdNode, OptCandidates, | 
|---|
| [357fba] | 1634 | &ShortestAngle, RADIUS, LC | 
|---|
|  | 1635 | ); | 
|---|
|  | 1636 |  | 
|---|
|  | 1637 | } else { | 
|---|
|  | 1638 | cout << Verbose(1) << "Circumcircle for base line " << Line << " and base triangle " << T << " is too big!" << endl; | 
|---|
|  | 1639 | } | 
|---|
|  | 1640 |  | 
|---|
| [f1cccd] | 1641 | if (OptCandidates->begin() == OptCandidates->end()) { | 
|---|
| [357fba] | 1642 | cerr << "WARNING: Could not find a suitable candidate." << endl; | 
|---|
|  | 1643 | return false; | 
|---|
|  | 1644 | } | 
|---|
|  | 1645 | cout << Verbose(1) << "Third Points are "; | 
|---|
| [f1cccd] | 1646 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1647 | cout << " " << *(*it)->point; | 
|---|
|  | 1648 | } | 
|---|
|  | 1649 | cout << endl; | 
|---|
|  | 1650 |  | 
|---|
|  | 1651 | BoundaryLineSet *BaseRay = &Line; | 
|---|
| [f1cccd] | 1652 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1653 | cout << Verbose(1) << " Third point candidate is " << *(*it)->point | 
|---|
|  | 1654 | << " with circumsphere's center at " << (*it)->OptCenter << "." << endl; | 
|---|
|  | 1655 | cout << Verbose(1) << " Baseline is " << *BaseRay << endl; | 
|---|
|  | 1656 |  | 
|---|
|  | 1657 | // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2) | 
|---|
| [62bb91] | 1658 | TesselPoint *PointCandidates[3]; | 
|---|
|  | 1659 | PointCandidates[0] = (*it)->point; | 
|---|
|  | 1660 | PointCandidates[1] = BaseRay->endpoints[0]->node; | 
|---|
|  | 1661 | PointCandidates[2] = BaseRay->endpoints[1]->node; | 
|---|
|  | 1662 | int existentTrianglesCount = CheckPresenceOfTriangle(out, PointCandidates); | 
|---|
| [357fba] | 1663 |  | 
|---|
|  | 1664 | BTS = NULL; | 
|---|
|  | 1665 | // If there is no triangle, add it regularly. | 
|---|
|  | 1666 | if (existentTrianglesCount == 0) { | 
|---|
| [16d866] | 1667 | AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 1668 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1669 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| [357fba] | 1670 |  | 
|---|
| [f1cccd] | 1671 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| [16d866] | 1672 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1673 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1674 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [357fba] | 1675 |  | 
|---|
| [1953f9] | 1676 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1677 | AddTesselationTriangle(); | 
|---|
| [1953f9] | 1678 | (*it)->OptCenter.Scale(-1.); | 
|---|
|  | 1679 | BTS->GetNormalVector((*it)->OptCenter); | 
|---|
|  | 1680 | (*it)->OptCenter.Scale(-1.); | 
|---|
| [357fba] | 1681 |  | 
|---|
| [1953f9] | 1682 | cout << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1683 | << " for this triangle ... " << endl; | 
|---|
| [357fba] | 1684 | //cout << Verbose(1) << "We have "<< TrianglesOnBoundaryCount << " for line " << *BaseRay << "." << endl; | 
|---|
| [1953f9] | 1685 | } else { | 
|---|
|  | 1686 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1687 | cout << *(*it)->point << ", "; | 
|---|
|  | 1688 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1689 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1690 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1691 | result = false; | 
|---|
|  | 1692 | } | 
|---|
| [357fba] | 1693 | } else if (existentTrianglesCount == 1) { // If there is a planar region within the structure, we need this triangle a second time. | 
|---|
| [16d866] | 1694 | AddTesselationPoint((*it)->point, 0); | 
|---|
|  | 1695 | AddTesselationPoint(BaseRay->endpoints[0]->node, 1); | 
|---|
|  | 1696 | AddTesselationPoint(BaseRay->endpoints[1]->node, 2); | 
|---|
| [357fba] | 1697 |  | 
|---|
|  | 1698 | // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1) | 
|---|
|  | 1699 | // i.e. at least one of the three lines must be present with TriangleCount <= 1 | 
|---|
| [f1cccd] | 1700 | if (CheckLineCriteriaForDegeneratedTriangle(TPS)) { | 
|---|
| [16d866] | 1701 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 1702 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 1703 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
| [357fba] | 1704 |  | 
|---|
|  | 1705 | BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount); | 
|---|
| [16d866] | 1706 | AddTesselationTriangle();  // add to global map | 
|---|
| [357fba] | 1707 |  | 
|---|
|  | 1708 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1709 | BTS->GetNormalVector((*it)->OtherOptCenter); | 
|---|
|  | 1710 | (*it)->OtherOptCenter.Scale(-1.); | 
|---|
|  | 1711 |  | 
|---|
|  | 1712 | cout << "--> WARNING: Special new triangle with " << *BTS << " and normal vector " << BTS->NormalVector | 
|---|
|  | 1713 | << " for this triangle ... " << endl; | 
|---|
| [5c7bf8] | 1714 | cout << Verbose(1) << "We have "<< BaseRay->triangles.size() << " for line " << BaseRay << "." << endl; | 
|---|
| [357fba] | 1715 | } else { | 
|---|
|  | 1716 | cout << Verbose(1) << "WARNING: This triangle consisting of "; | 
|---|
|  | 1717 | cout << *(*it)->point << ", "; | 
|---|
|  | 1718 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1719 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1720 | cout << "exists and is not added, as it does not seem helpful!" << endl; | 
|---|
|  | 1721 | result = false; | 
|---|
|  | 1722 | } | 
|---|
|  | 1723 | } else { | 
|---|
|  | 1724 | cout << Verbose(1) << "This triangle consisting of "; | 
|---|
|  | 1725 | cout << *(*it)->point << ", "; | 
|---|
|  | 1726 | cout << *BaseRay->endpoints[0]->node << " and "; | 
|---|
|  | 1727 | cout << *BaseRay->endpoints[1]->node << " "; | 
|---|
|  | 1728 | cout << "is invalid!" << endl; | 
|---|
|  | 1729 | result = false; | 
|---|
|  | 1730 | } | 
|---|
|  | 1731 |  | 
|---|
|  | 1732 | // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point)) | 
|---|
|  | 1733 | BaseRay = BLS[0]; | 
|---|
|  | 1734 | } | 
|---|
|  | 1735 |  | 
|---|
|  | 1736 | // remove all candidates from the list and then the list itself | 
|---|
|  | 1737 | class CandidateForTesselation *remover = NULL; | 
|---|
| [f1cccd] | 1738 | for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) { | 
|---|
| [357fba] | 1739 | remover = *it; | 
|---|
|  | 1740 | delete(remover); | 
|---|
|  | 1741 | } | 
|---|
| [f1cccd] | 1742 | delete(OptCandidates); | 
|---|
|  | 1743 | cout << Verbose(0) << "End of FindNextSuitableTriangle\n"; | 
|---|
| [357fba] | 1744 | return result; | 
|---|
|  | 1745 | }; | 
|---|
|  | 1746 |  | 
|---|
| [16d866] | 1747 | /** Checks whether the quadragon of the two triangles connect to \a *Base is convex. | 
|---|
|  | 1748 | * We look whether the closest point on \a *Base with respect to the other baseline is outside | 
|---|
|  | 1749 | * of the segment formed by both endpoints (concave) or not (convex). | 
|---|
|  | 1750 | * \param *out output stream for debugging | 
|---|
|  | 1751 | * \param *Base line to be flipped | 
|---|
|  | 1752 | * \return NULL - concave, otherwise endpoint that makes it concave | 
|---|
|  | 1753 | */ | 
|---|
|  | 1754 | class BoundaryPointSet *Tesselation::IsConvexRectangle(ofstream *out, class BoundaryLineSet *Base) | 
|---|
|  | 1755 | { | 
|---|
|  | 1756 | class BoundaryPointSet *Spot = NULL; | 
|---|
|  | 1757 | class BoundaryLineSet *OtherBase; | 
|---|
| [0077b5] | 1758 | Vector *ClosestPoint; | 
|---|
| [16d866] | 1759 |  | 
|---|
|  | 1760 | int m=0; | 
|---|
|  | 1761 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1762 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1763 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 1764 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1765 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
|  | 1766 |  | 
|---|
|  | 1767 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 1768 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
|  | 1769 |  | 
|---|
|  | 1770 | // get the closest point on each line to the other line | 
|---|
| [0077b5] | 1771 | ClosestPoint = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
| [16d866] | 1772 |  | 
|---|
|  | 1773 | // delete the temporary other base line | 
|---|
|  | 1774 | delete(OtherBase); | 
|---|
|  | 1775 |  | 
|---|
|  | 1776 | // get the distance vector from Base line to OtherBase line | 
|---|
| [0077b5] | 1777 | Vector DistanceToIntersection[2], BaseLine; | 
|---|
|  | 1778 | double distance[2]; | 
|---|
| [16d866] | 1779 | BaseLine.CopyVector(Base->endpoints[1]->node->node); | 
|---|
|  | 1780 | BaseLine.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| [0077b5] | 1781 | for (int i=0;i<2;i++) { | 
|---|
|  | 1782 | DistanceToIntersection[i].CopyVector(ClosestPoint); | 
|---|
|  | 1783 | DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node); | 
|---|
|  | 1784 | distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]); | 
|---|
| [16d866] | 1785 | } | 
|---|
| [1d9b7aa] | 1786 | delete(ClosestPoint); | 
|---|
|  | 1787 | if ((distance[0] * distance[1]) > 0)  { // have same sign? | 
|---|
|  | 1788 | *out << Verbose(3) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1]  << ". " << *Base << "' rectangle is concave." << endl; | 
|---|
| [0077b5] | 1789 | if (distance[0] < distance[1]) { | 
|---|
|  | 1790 | Spot = Base->endpoints[0]; | 
|---|
|  | 1791 | } else { | 
|---|
|  | 1792 | Spot = Base->endpoints[1]; | 
|---|
|  | 1793 | } | 
|---|
| [16d866] | 1794 | return Spot; | 
|---|
| [0077b5] | 1795 | } else {  // different sign, i.e. we are in between | 
|---|
|  | 1796 | *out << Verbose(3) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl; | 
|---|
| [16d866] | 1797 | return NULL; | 
|---|
|  | 1798 | } | 
|---|
|  | 1799 |  | 
|---|
|  | 1800 | }; | 
|---|
|  | 1801 |  | 
|---|
| [0077b5] | 1802 | void Tesselation::PrintAllBoundaryPoints(ofstream *out) | 
|---|
|  | 1803 | { | 
|---|
|  | 1804 | // print all lines | 
|---|
|  | 1805 | *out << Verbose(1) << "Printing all boundary points for debugging:" << endl; | 
|---|
|  | 1806 | for (PointMap::iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++) | 
|---|
|  | 1807 | *out << Verbose(2) << *(PointRunner->second) << endl; | 
|---|
|  | 1808 | }; | 
|---|
|  | 1809 |  | 
|---|
|  | 1810 | void Tesselation::PrintAllBoundaryLines(ofstream *out) | 
|---|
|  | 1811 | { | 
|---|
|  | 1812 | // print all lines | 
|---|
|  | 1813 | *out << Verbose(1) << "Printing all boundary lines for debugging:" << endl; | 
|---|
|  | 1814 | for (LineMap::iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) | 
|---|
|  | 1815 | *out << Verbose(2) << *(LineRunner->second) << endl; | 
|---|
|  | 1816 | }; | 
|---|
|  | 1817 |  | 
|---|
|  | 1818 | void Tesselation::PrintAllBoundaryTriangles(ofstream *out) | 
|---|
|  | 1819 | { | 
|---|
|  | 1820 | // print all triangles | 
|---|
|  | 1821 | *out << Verbose(1) << "Printing all boundary triangles for debugging:" << endl; | 
|---|
|  | 1822 | for (TriangleMap::iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++) | 
|---|
|  | 1823 | *out << Verbose(2) << *(TriangleRunner->second) << endl; | 
|---|
|  | 1824 | }; | 
|---|
| [357fba] | 1825 |  | 
|---|
| [16d866] | 1826 | /** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher". | 
|---|
| [357fba] | 1827 | * \param *out output stream for debugging | 
|---|
| [16d866] | 1828 | * \param *Base line to be flipped | 
|---|
|  | 1829 | * \return true - line was changed, false - same line as before | 
|---|
| [357fba] | 1830 | */ | 
|---|
| [16d866] | 1831 | bool Tesselation::PickFarthestofTwoBaselines(ofstream *out, class BoundaryLineSet *Base) | 
|---|
| [357fba] | 1832 | { | 
|---|
| [16d866] | 1833 | class BoundaryLineSet *OtherBase; | 
|---|
|  | 1834 | Vector *ClosestPoint[2]; | 
|---|
|  | 1835 |  | 
|---|
|  | 1836 | int m=0; | 
|---|
|  | 1837 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1838 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1839 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints | 
|---|
|  | 1840 | BPS[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1841 | OtherBase = new class BoundaryLineSet(BPS,-1); | 
|---|
| [62bb91] | 1842 |  | 
|---|
| [16d866] | 1843 | *out << Verbose(3) << "INFO: Current base line is " << *Base << "." << endl; | 
|---|
|  | 1844 | *out << Verbose(3) << "INFO: Other base line is " << *OtherBase << "." << endl; | 
|---|
| [62bb91] | 1845 |  | 
|---|
| [16d866] | 1846 | // get the closest point on each line to the other line | 
|---|
|  | 1847 | ClosestPoint[0] = GetClosestPointBetweenLine(out, Base, OtherBase); | 
|---|
|  | 1848 | ClosestPoint[1] = GetClosestPointBetweenLine(out, OtherBase, Base); | 
|---|
|  | 1849 |  | 
|---|
|  | 1850 | // get the distance vector from Base line to OtherBase line | 
|---|
|  | 1851 | Vector Distance; | 
|---|
|  | 1852 | Distance.CopyVector(ClosestPoint[1]); | 
|---|
|  | 1853 | Distance.SubtractVector(ClosestPoint[0]); | 
|---|
|  | 1854 |  | 
|---|
| [0077b5] | 1855 | // delete the temporary other base line and the closest points | 
|---|
|  | 1856 | delete(ClosestPoint[0]); | 
|---|
|  | 1857 | delete(ClosestPoint[1]); | 
|---|
| [16d866] | 1858 | delete(OtherBase); | 
|---|
|  | 1859 |  | 
|---|
|  | 1860 | if (Distance.NormSquared() < MYEPSILON) { // check for intersection | 
|---|
|  | 1861 | *out << Verbose(3) << "REJECT: Both lines have an intersection: Nothing to do." << endl; | 
|---|
|  | 1862 | return false; | 
|---|
|  | 1863 | } else { // check for sign against BaseLineNormal | 
|---|
|  | 1864 | Vector BaseLineNormal; | 
|---|
| [5c7bf8] | 1865 | BaseLineNormal.Zero(); | 
|---|
|  | 1866 | if (Base->triangles.size() < 2) { | 
|---|
|  | 1867 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
|  | 1868 | return false; | 
|---|
|  | 1869 | } | 
|---|
|  | 1870 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 1871 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 1872 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 1873 | } | 
|---|
| [0077b5] | 1874 | BaseLineNormal.Scale(1./2.); | 
|---|
| [357fba] | 1875 |  | 
|---|
| [16d866] | 1876 | if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip | 
|---|
|  | 1877 | *out << Verbose(2) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl; | 
|---|
|  | 1878 | FlipBaseline(out, Base); | 
|---|
|  | 1879 | return true; | 
|---|
|  | 1880 | } else {  // Base higher than OtherBase -> do nothing | 
|---|
|  | 1881 | *out << Verbose(2) << "REJECT: Base line is higher: Nothing to do." << endl; | 
|---|
|  | 1882 | return false; | 
|---|
|  | 1883 | } | 
|---|
|  | 1884 | } | 
|---|
|  | 1885 | }; | 
|---|
| [357fba] | 1886 |  | 
|---|
| [16d866] | 1887 | /** Returns the closest point on \a *Base with respect to \a *OtherBase. | 
|---|
|  | 1888 | * \param *out output stream for debugging | 
|---|
|  | 1889 | * \param *Base reference line | 
|---|
|  | 1890 | * \param *OtherBase other base line | 
|---|
|  | 1891 | * \return Vector on reference line that has closest distance | 
|---|
|  | 1892 | */ | 
|---|
|  | 1893 | Vector * GetClosestPointBetweenLine(ofstream *out, class BoundaryLineSet *Base, class BoundaryLineSet *OtherBase) | 
|---|
|  | 1894 | { | 
|---|
|  | 1895 | // construct the plane of the two baselines (i.e. take both their directional vectors) | 
|---|
|  | 1896 | Vector Normal; | 
|---|
| [0077b5] | 1897 | Vector Baseline, OtherBaseline; | 
|---|
|  | 1898 | Baseline.CopyVector(Base->endpoints[1]->node->node); | 
|---|
|  | 1899 | Baseline.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| [16d866] | 1900 | OtherBaseline.CopyVector(OtherBase->endpoints[1]->node->node); | 
|---|
|  | 1901 | OtherBaseline.SubtractVector(OtherBase->endpoints[0]->node->node); | 
|---|
| [0077b5] | 1902 | Normal.CopyVector(&Baseline); | 
|---|
| [16d866] | 1903 | Normal.VectorProduct(&OtherBaseline); | 
|---|
|  | 1904 | Normal.Normalize(); | 
|---|
| [0077b5] | 1905 | *out << Verbose(4) << "First direction is " << Baseline << ", second direction is " << OtherBaseline << ", normal of intersection plane is " << Normal << "." << endl; | 
|---|
| [16d866] | 1906 |  | 
|---|
| [0077b5] | 1907 | // project one offset point of OtherBase onto this plane (and add plane offset vector) | 
|---|
| [16d866] | 1908 | Vector NewOffset; | 
|---|
|  | 1909 | NewOffset.CopyVector(OtherBase->endpoints[0]->node->node); | 
|---|
| [1d9b7aa] | 1910 | NewOffset.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
| [16d866] | 1911 | NewOffset.ProjectOntoPlane(&Normal); | 
|---|
| [0077b5] | 1912 | NewOffset.AddVector(Base->endpoints[0]->node->node); | 
|---|
| [1d9b7aa] | 1913 | Vector NewDirection; | 
|---|
|  | 1914 | NewDirection.CopyVector(&NewOffset); | 
|---|
|  | 1915 | NewDirection.AddVector(&OtherBaseline); | 
|---|
| [16d866] | 1916 |  | 
|---|
|  | 1917 | // calculate the intersection between this projected baseline and Base | 
|---|
|  | 1918 | Vector *Intersection = new Vector; | 
|---|
| [1d9b7aa] | 1919 | Intersection->GetIntersectionOfTwoLinesOnPlane(out, Base->endpoints[0]->node->node, Base->endpoints[1]->node->node, &NewOffset, &NewDirection, &Normal); | 
|---|
| [0077b5] | 1920 | Normal.CopyVector(Intersection); | 
|---|
|  | 1921 | Normal.SubtractVector(Base->endpoints[0]->node->node); | 
|---|
|  | 1922 | *out << Verbose(3) << "Found closest point on " << *Base << " at " << *Intersection << ", factor in line is " << fabs(Normal.ScalarProduct(&Baseline)/Baseline.NormSquared()) << "." << endl; | 
|---|
| [16d866] | 1923 |  | 
|---|
|  | 1924 | return Intersection; | 
|---|
|  | 1925 | }; | 
|---|
|  | 1926 |  | 
|---|
|  | 1927 | /** For a given baseline and its two connected triangles, flips the baseline. | 
|---|
|  | 1928 | * I.e. we create the new baseline between the other two endpoints of these four | 
|---|
|  | 1929 | * endpoints and reconstruct the two triangles accordingly. | 
|---|
|  | 1930 | * \param *out output stream for debugging | 
|---|
|  | 1931 | * \param *Base line to be flipped | 
|---|
|  | 1932 | * \return true - flipping successful, false - something went awry | 
|---|
|  | 1933 | */ | 
|---|
|  | 1934 | bool Tesselation::FlipBaseline(ofstream *out, class BoundaryLineSet *Base) | 
|---|
|  | 1935 | { | 
|---|
|  | 1936 | class BoundaryLineSet *OldLines[4], *NewLine; | 
|---|
|  | 1937 | class BoundaryPointSet *OldPoints[2]; | 
|---|
|  | 1938 | Vector BaseLineNormal; | 
|---|
|  | 1939 | int OldTriangleNrs[2], OldBaseLineNr; | 
|---|
|  | 1940 | int i,m; | 
|---|
|  | 1941 |  | 
|---|
|  | 1942 | *out << Verbose(1) << "Begin of FlipBaseline" << endl; | 
|---|
|  | 1943 |  | 
|---|
|  | 1944 | // calculate NormalVector for later use | 
|---|
|  | 1945 | BaseLineNormal.Zero(); | 
|---|
|  | 1946 | if (Base->triangles.size() < 2) { | 
|---|
|  | 1947 | *out << Verbose(2) << "ERROR: Less than two triangles are attached to this baseline!" << endl; | 
|---|
|  | 1948 | return false; | 
|---|
|  | 1949 | } | 
|---|
|  | 1950 | for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 1951 | *out << Verbose(4) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 1952 | BaseLineNormal.AddVector(&(runner->second->NormalVector)); | 
|---|
|  | 1953 | } | 
|---|
|  | 1954 | BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector() | 
|---|
|  | 1955 |  | 
|---|
|  | 1956 | // get the two triangles | 
|---|
|  | 1957 | // gather four endpoints and four lines | 
|---|
|  | 1958 | for (int j=0;j<4;j++) | 
|---|
|  | 1959 | OldLines[j] = NULL; | 
|---|
|  | 1960 | for (int j=0;j<2;j++) | 
|---|
|  | 1961 | OldPoints[j] = NULL; | 
|---|
|  | 1962 | i=0; | 
|---|
|  | 1963 | m=0; | 
|---|
|  | 1964 | *out << Verbose(3) << "The four old lines are: "; | 
|---|
|  | 1965 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1966 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1967 | if (runner->second->lines[j] != Base) { // pick not the central baseline | 
|---|
|  | 1968 | OldLines[i++] = runner->second->lines[j]; | 
|---|
|  | 1969 | *out << *runner->second->lines[j] << "\t"; | 
|---|
| [357fba] | 1970 | } | 
|---|
| [16d866] | 1971 | *out << endl; | 
|---|
|  | 1972 | *out << Verbose(3) << "The two old points are: "; | 
|---|
|  | 1973 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) | 
|---|
|  | 1974 | for (int j=0;j<3;j++) // all of their endpoints and baselines | 
|---|
|  | 1975 | if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints | 
|---|
|  | 1976 | OldPoints[m++] = runner->second->endpoints[j]; | 
|---|
|  | 1977 | *out << *runner->second->endpoints[j] << "\t"; | 
|---|
|  | 1978 | } | 
|---|
|  | 1979 | *out << endl; | 
|---|
|  | 1980 |  | 
|---|
|  | 1981 | // check whether everything is in place to create new lines and triangles | 
|---|
|  | 1982 | if (i<4) { | 
|---|
|  | 1983 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
|  | 1984 | return false; | 
|---|
|  | 1985 | } | 
|---|
|  | 1986 | for (int j=0;j<4;j++) | 
|---|
|  | 1987 | if (OldLines[j] == NULL) { | 
|---|
|  | 1988 | *out << Verbose(1) << "ERROR: We have not gathered enough baselines!" << endl; | 
|---|
|  | 1989 | return false; | 
|---|
|  | 1990 | } | 
|---|
|  | 1991 | for (int j=0;j<2;j++) | 
|---|
|  | 1992 | if (OldPoints[j] == NULL) { | 
|---|
|  | 1993 | *out << Verbose(1) << "ERROR: We have not gathered enough endpoints!" << endl; | 
|---|
|  | 1994 | return false; | 
|---|
| [357fba] | 1995 | } | 
|---|
| [16d866] | 1996 |  | 
|---|
|  | 1997 | // remove triangles and baseline removes itself | 
|---|
|  | 1998 | *out << Verbose(3) << "INFO: Deleting baseline " << *Base << " from global list." << endl; | 
|---|
|  | 1999 | OldBaseLineNr = Base->Nr; | 
|---|
|  | 2000 | m=0; | 
|---|
|  | 2001 | for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) { | 
|---|
|  | 2002 | *out << Verbose(3) << "INFO: Deleting triangle " << *(runner->second) << "." << endl; | 
|---|
|  | 2003 | OldTriangleNrs[m++] = runner->second->Nr; | 
|---|
|  | 2004 | RemoveTesselationTriangle(runner->second); | 
|---|
|  | 2005 | } | 
|---|
|  | 2006 |  | 
|---|
|  | 2007 | // construct new baseline (with same number as old one) | 
|---|
|  | 2008 | BPS[0] = OldPoints[0]; | 
|---|
|  | 2009 | BPS[1] = OldPoints[1]; | 
|---|
|  | 2010 | NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr); | 
|---|
|  | 2011 | LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one | 
|---|
|  | 2012 | *out << Verbose(3) << "INFO: Created new baseline " << *NewLine << "." << endl; | 
|---|
|  | 2013 |  | 
|---|
|  | 2014 | // construct new triangles with flipped baseline | 
|---|
|  | 2015 | i=-1; | 
|---|
|  | 2016 | if (OldLines[0]->IsConnectedTo(OldLines[2])) | 
|---|
|  | 2017 | i=2; | 
|---|
|  | 2018 | if (OldLines[0]->IsConnectedTo(OldLines[3])) | 
|---|
|  | 2019 | i=3; | 
|---|
|  | 2020 | if (i!=-1) { | 
|---|
|  | 2021 | BLS[0] = OldLines[0]; | 
|---|
|  | 2022 | BLS[1] = OldLines[i]; | 
|---|
|  | 2023 | BLS[2] = NewLine; | 
|---|
|  | 2024 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]); | 
|---|
|  | 2025 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
|  | 2026 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[0], BTS)); | 
|---|
|  | 2027 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
|  | 2028 |  | 
|---|
|  | 2029 | BLS[0] = (i==2 ? OldLines[3] : OldLines[2]); | 
|---|
|  | 2030 | BLS[1] = OldLines[1]; | 
|---|
|  | 2031 | BLS[2] = NewLine; | 
|---|
|  | 2032 | BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]); | 
|---|
|  | 2033 | BTS->GetNormalVector(BaseLineNormal); | 
|---|
|  | 2034 | TrianglesOnBoundary.insert(TrianglePair(OldTriangleNrs[1], BTS)); | 
|---|
|  | 2035 | *out << Verbose(3) << "INFO: Created new triangle " << *BTS << "." << endl; | 
|---|
|  | 2036 | } else { | 
|---|
|  | 2037 | *out << Verbose(1) << "The four old lines do not connect, something's utterly wrong here!" << endl; | 
|---|
|  | 2038 | return false; | 
|---|
| [357fba] | 2039 | } | 
|---|
| [16d866] | 2040 |  | 
|---|
|  | 2041 | *out << Verbose(1) << "End of FlipBaseline" << endl; | 
|---|
| [357fba] | 2042 | return true; | 
|---|
|  | 2043 | }; | 
|---|
|  | 2044 |  | 
|---|
| [16d866] | 2045 |  | 
|---|
| [357fba] | 2046 | /** Finds the second point of starting triangle. | 
|---|
|  | 2047 | * \param *a first node | 
|---|
|  | 2048 | * \param *Candidate pointer to candidate node on return | 
|---|
|  | 2049 | * \param Oben vector indicating the outside | 
|---|
| [f1cccd] | 2050 | * \param OptCandidate reference to recommended candidate on return | 
|---|
| [357fba] | 2051 | * \param Storage[3] array storing angles and other candidate information | 
|---|
|  | 2052 | * \param RADIUS radius of virtual sphere | 
|---|
| [62bb91] | 2053 | * \param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2054 | */ | 
|---|
| [f1cccd] | 2055 | void Tesselation::FindSecondPointForTesselation(TesselPoint* a, TesselPoint* Candidate, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 2056 | { | 
|---|
| [f1cccd] | 2057 | cout << Verbose(2) << "Begin of FindSecondPointForTesselation" << endl; | 
|---|
| [357fba] | 2058 | Vector AngleCheck; | 
|---|
|  | 2059 | double norm = -1., angle; | 
|---|
|  | 2060 | LinkedNodes *List = NULL; | 
|---|
|  | 2061 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2062 |  | 
|---|
| [62bb91] | 2063 | if (LC->SetIndexToNode(a)) {  // get cell for the starting point | 
|---|
| [357fba] | 2064 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2065 | N[i] = LC->n[i]; | 
|---|
|  | 2066 | } else { | 
|---|
| [62bb91] | 2067 | cerr << "ERROR: Point " << *a << " is not found in cell " << LC->index << "." << endl; | 
|---|
| [357fba] | 2068 | return; | 
|---|
|  | 2069 | } | 
|---|
| [62bb91] | 2070 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 2071 | cout << Verbose(3) << "LC Intervals from ["; | 
|---|
|  | 2072 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2073 | cout << " " << N[i] << "<->" << LC->N[i]; | 
|---|
|  | 2074 | } | 
|---|
|  | 2075 | cout << "] :"; | 
|---|
|  | 2076 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2077 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2078 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 2079 | cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 2080 | } | 
|---|
|  | 2081 | cout << endl; | 
|---|
|  | 2082 |  | 
|---|
|  | 2083 |  | 
|---|
|  | 2084 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2085 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2086 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2087 | List = LC->GetCurrentCell(); | 
|---|
|  | 2088 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2089 | if (List != NULL) { | 
|---|
|  | 2090 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 2091 | Candidate = (*Runner); | 
|---|
|  | 2092 | // check if we only have one unique point yet ... | 
|---|
|  | 2093 | if (a != Candidate) { | 
|---|
|  | 2094 | // Calculate center of the circle with radius RADIUS through points a and Candidate | 
|---|
| [f1cccd] | 2095 | Vector OrthogonalizedOben, aCandidate, Center; | 
|---|
| [357fba] | 2096 | double distance, scaleFactor; | 
|---|
|  | 2097 |  | 
|---|
|  | 2098 | OrthogonalizedOben.CopyVector(&Oben); | 
|---|
| [f1cccd] | 2099 | aCandidate.CopyVector(a->node); | 
|---|
|  | 2100 | aCandidate.SubtractVector(Candidate->node); | 
|---|
|  | 2101 | OrthogonalizedOben.ProjectOntoPlane(&aCandidate); | 
|---|
| [357fba] | 2102 | OrthogonalizedOben.Normalize(); | 
|---|
| [f1cccd] | 2103 | distance = 0.5 * aCandidate.Norm(); | 
|---|
| [357fba] | 2104 | scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance))); | 
|---|
|  | 2105 | OrthogonalizedOben.Scale(scaleFactor); | 
|---|
|  | 2106 |  | 
|---|
|  | 2107 | Center.CopyVector(Candidate->node); | 
|---|
|  | 2108 | Center.AddVector(a->node); | 
|---|
|  | 2109 | Center.Scale(0.5); | 
|---|
|  | 2110 | Center.AddVector(&OrthogonalizedOben); | 
|---|
|  | 2111 |  | 
|---|
|  | 2112 | AngleCheck.CopyVector(&Center); | 
|---|
|  | 2113 | AngleCheck.SubtractVector(a->node); | 
|---|
| [f1cccd] | 2114 | norm = aCandidate.Norm(); | 
|---|
| [357fba] | 2115 | // second point shall have smallest angle with respect to Oben vector | 
|---|
|  | 2116 | if (norm < RADIUS*2.) { | 
|---|
|  | 2117 | angle = AngleCheck.Angle(&Oben); | 
|---|
|  | 2118 | if (angle < Storage[0]) { | 
|---|
|  | 2119 | //cout << Verbose(3) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]); | 
|---|
|  | 2120 | cout << Verbose(3) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n"; | 
|---|
| [f1cccd] | 2121 | OptCandidate = Candidate; | 
|---|
| [357fba] | 2122 | Storage[0] = angle; | 
|---|
|  | 2123 | //cout << Verbose(3) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]); | 
|---|
|  | 2124 | } else { | 
|---|
| [f1cccd] | 2125 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl; | 
|---|
| [357fba] | 2126 | } | 
|---|
|  | 2127 | } else { | 
|---|
|  | 2128 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl; | 
|---|
|  | 2129 | } | 
|---|
|  | 2130 | } else { | 
|---|
|  | 2131 | //cout << Verbose(3) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl; | 
|---|
|  | 2132 | } | 
|---|
|  | 2133 | } | 
|---|
|  | 2134 | } else { | 
|---|
|  | 2135 | cout << Verbose(3) << "Linked cell list is empty." << endl; | 
|---|
|  | 2136 | } | 
|---|
|  | 2137 | } | 
|---|
| [f1cccd] | 2138 | cout << Verbose(2) << "End of FindSecondPointForTesselation" << endl; | 
|---|
| [357fba] | 2139 | }; | 
|---|
|  | 2140 |  | 
|---|
|  | 2141 |  | 
|---|
|  | 2142 | /** This recursive function finds a third point, to form a triangle with two given ones. | 
|---|
|  | 2143 | * Note that this function is for the starting triangle. | 
|---|
|  | 2144 | * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points | 
|---|
|  | 2145 | * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then | 
|---|
|  | 2146 | * the center of the sphere is still fixed up to a single parameter. The band of possible values | 
|---|
|  | 2147 | * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives | 
|---|
|  | 2148 | * us the "null" on this circle, the new center of the candidate point will be some way along this | 
|---|
|  | 2149 | * circle. The shorter the way the better is the candidate. Note that the direction is clearly given | 
|---|
|  | 2150 | * by the normal vector of the base triangle that always points outwards by construction. | 
|---|
|  | 2151 | * Hence, we construct a Center of this circle which sits right in the middle of the current base line. | 
|---|
|  | 2152 | * We construct the normal vector that defines the plane this circle lies in, it is just in the | 
|---|
|  | 2153 | * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest | 
|---|
|  | 2154 | * with respect to the length of the baseline and the sphere's fixed \a RADIUS. | 
|---|
|  | 2155 | * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center | 
|---|
|  | 2156 | * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check | 
|---|
|  | 2157 | * both. | 
|---|
|  | 2158 | * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check | 
|---|
|  | 2159 | * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check | 
|---|
|  | 2160 | * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal | 
|---|
|  | 2161 | * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality | 
|---|
|  | 2162 | * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether | 
|---|
|  | 2163 | * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI). | 
|---|
| [f1cccd] | 2164 | * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle()) | 
|---|
| [357fba] | 2165 | * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine | 
|---|
|  | 2166 | * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle | 
|---|
|  | 2167 | * @param BaseLine BoundaryLineSet with the current base line | 
|---|
| [62bb91] | 2168 | * @param ThirdNode third point to avoid in search | 
|---|
| [357fba] | 2169 | * @param candidates list of equally good candidates to return | 
|---|
| [f1cccd] | 2170 | * @param ShortestAngle the current path length on this circle band for the current OptCandidate | 
|---|
| [357fba] | 2171 | * @param RADIUS radius of sphere | 
|---|
| [62bb91] | 2172 | * @param *LC LinkedCell structure with neighbouring points | 
|---|
| [357fba] | 2173 | */ | 
|---|
| [f1cccd] | 2174 | void Tesselation::FindThirdPointForTesselation(Vector NormalVector, Vector SearchDirection, Vector OldSphereCenter, class BoundaryLineSet *BaseLine, class TesselPoint  *ThirdNode, CandidateList* &candidates, double *ShortestAngle, const double RADIUS, LinkedCell *LC) | 
|---|
| [357fba] | 2175 | { | 
|---|
|  | 2176 | Vector CircleCenter;  // center of the circle, i.e. of the band of sphere's centers | 
|---|
|  | 2177 | Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in | 
|---|
|  | 2178 | Vector SphereCenter; | 
|---|
|  | 2179 | Vector NewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility | 
|---|
|  | 2180 | Vector OtherNewSphereCenter;   // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility | 
|---|
|  | 2181 | Vector NewNormalVector;   // normal vector of the Candidate's triangle | 
|---|
|  | 2182 | Vector helper, OptCandidateCenter, OtherOptCandidateCenter; | 
|---|
|  | 2183 | LinkedNodes *List = NULL; | 
|---|
|  | 2184 | double CircleRadius; // radius of this circle | 
|---|
|  | 2185 | double radius; | 
|---|
|  | 2186 | double alpha, Otheralpha; // angles (i.e. parameter for the circle). | 
|---|
|  | 2187 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2188 | TesselPoint *Candidate = NULL; | 
|---|
|  | 2189 | CandidateForTesselation *optCandidate = NULL; | 
|---|
|  | 2190 |  | 
|---|
| [f1cccd] | 2191 | cout << Verbose(1) << "Begin of FindThirdPointForTesselation" << endl; | 
|---|
| [357fba] | 2192 |  | 
|---|
|  | 2193 | //cout << Verbose(2) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl; | 
|---|
|  | 2194 |  | 
|---|
|  | 2195 | // construct center of circle | 
|---|
|  | 2196 | CircleCenter.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2197 | CircleCenter.AddVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2198 | CircleCenter.Scale(0.5); | 
|---|
|  | 2199 |  | 
|---|
|  | 2200 | // construct normal vector of circle | 
|---|
|  | 2201 | CirclePlaneNormal.CopyVector(BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2202 | CirclePlaneNormal.SubtractVector(BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2203 |  | 
|---|
| [ab1932] | 2204 | // calculate squared radius TesselPoint *ThirdNode,f circle | 
|---|
| [357fba] | 2205 | radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal); | 
|---|
|  | 2206 | if (radius/4. < RADIUS*RADIUS) { | 
|---|
|  | 2207 | CircleRadius = RADIUS*RADIUS - radius/4.; | 
|---|
|  | 2208 | CirclePlaneNormal.Normalize(); | 
|---|
|  | 2209 | //cout << Verbose(2) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl; | 
|---|
|  | 2210 |  | 
|---|
|  | 2211 | // test whether old center is on the band's plane | 
|---|
|  | 2212 | if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) { | 
|---|
|  | 2213 | cerr << "ERROR: Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl; | 
|---|
|  | 2214 | OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal); | 
|---|
|  | 2215 | } | 
|---|
|  | 2216 | radius = OldSphereCenter.ScalarProduct(&OldSphereCenter); | 
|---|
|  | 2217 | if (fabs(radius - CircleRadius) < HULLEPSILON) { | 
|---|
|  | 2218 |  | 
|---|
|  | 2219 | // check SearchDirection | 
|---|
|  | 2220 | //cout << Verbose(2) << "INFO: SearchDirection is " << SearchDirection << "." << endl; | 
|---|
|  | 2221 | if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {  // rotated the wrong way! | 
|---|
|  | 2222 | cerr << "ERROR: SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl; | 
|---|
|  | 2223 | } | 
|---|
|  | 2224 |  | 
|---|
| [62bb91] | 2225 | // get cell for the starting point | 
|---|
| [357fba] | 2226 | if (LC->SetIndexToVector(&CircleCenter)) { | 
|---|
|  | 2227 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2228 | N[i] = LC->n[i]; | 
|---|
|  | 2229 | //cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2230 | } else { | 
|---|
|  | 2231 | cerr << "ERROR: Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl; | 
|---|
|  | 2232 | return; | 
|---|
|  | 2233 | } | 
|---|
| [62bb91] | 2234 | // then go through the current and all neighbouring cells and check the contained points for possible candidates | 
|---|
| [357fba] | 2235 | //cout << Verbose(2) << "LC Intervals:"; | 
|---|
|  | 2236 | for (int i=0;i<NDIM;i++) { | 
|---|
|  | 2237 | Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0; | 
|---|
|  | 2238 | Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1; | 
|---|
|  | 2239 | //cout << " [" << Nlower[i] << "," << Nupper[i] << "] "; | 
|---|
|  | 2240 | } | 
|---|
|  | 2241 | //cout << endl; | 
|---|
|  | 2242 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2243 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2244 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2245 | List = LC->GetCurrentCell(); | 
|---|
|  | 2246 | //cout << Verbose(2) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2247 | if (List != NULL) { | 
|---|
|  | 2248 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 2249 | Candidate = (*Runner); | 
|---|
|  | 2250 |  | 
|---|
|  | 2251 | // check for three unique points | 
|---|
| [1953f9] | 2252 | //cout << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << Candidate->node << "." << endl; | 
|---|
| [357fba] | 2253 | if ((Candidate != BaseLine->endpoints[0]->node) && (Candidate != BaseLine->endpoints[1]->node) ){ | 
|---|
|  | 2254 |  | 
|---|
|  | 2255 | // construct both new centers | 
|---|
|  | 2256 | GetCenterofCircumcircle(&NewSphereCenter, BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node); | 
|---|
|  | 2257 | OtherNewSphereCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2258 |  | 
|---|
|  | 2259 | if ((NewNormalVector.MakeNormalVector(BaseLine->endpoints[0]->node->node, BaseLine->endpoints[1]->node->node, Candidate->node)) | 
|---|
|  | 2260 | && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON) | 
|---|
|  | 2261 | ) { | 
|---|
|  | 2262 | helper.CopyVector(&NewNormalVector); | 
|---|
|  | 2263 | //cout << Verbose(2) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl; | 
|---|
|  | 2264 | radius = BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter); | 
|---|
|  | 2265 | if (radius < RADIUS*RADIUS) { | 
|---|
|  | 2266 | helper.Scale(sqrt(RADIUS*RADIUS - radius)); | 
|---|
|  | 2267 | //cout << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl; | 
|---|
|  | 2268 | NewSphereCenter.AddVector(&helper); | 
|---|
|  | 2269 | NewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2270 | //cout << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl; | 
|---|
|  | 2271 |  | 
|---|
|  | 2272 | // OtherNewSphereCenter is created by the same vector just in the other direction | 
|---|
|  | 2273 | helper.Scale(-1.); | 
|---|
|  | 2274 | OtherNewSphereCenter.AddVector(&helper); | 
|---|
|  | 2275 | OtherNewSphereCenter.SubtractVector(&CircleCenter); | 
|---|
|  | 2276 | //cout << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl; | 
|---|
|  | 2277 |  | 
|---|
|  | 2278 | alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 2279 | Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection); | 
|---|
|  | 2280 | alpha = min(alpha, Otheralpha); | 
|---|
|  | 2281 | // if there is a better candidate, drop the current list and add the new candidate | 
|---|
|  | 2282 | // otherwise ignore the new candidate and keep the list | 
|---|
|  | 2283 | if (*ShortestAngle > (alpha - HULLEPSILON)) { | 
|---|
|  | 2284 | optCandidate = new CandidateForTesselation(Candidate, BaseLine, OptCandidateCenter, OtherOptCandidateCenter); | 
|---|
|  | 2285 | if (fabs(alpha - Otheralpha) > MYEPSILON) { | 
|---|
|  | 2286 | optCandidate->OptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2287 | optCandidate->OtherOptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 2288 | } else { | 
|---|
|  | 2289 | optCandidate->OptCenter.CopyVector(&OtherNewSphereCenter); | 
|---|
|  | 2290 | optCandidate->OtherOptCenter.CopyVector(&NewSphereCenter); | 
|---|
|  | 2291 | } | 
|---|
|  | 2292 | // if there is an equal candidate, add it to the list without clearing the list | 
|---|
|  | 2293 | if ((*ShortestAngle - HULLEPSILON) < alpha) { | 
|---|
|  | 2294 | candidates->push_back(optCandidate); | 
|---|
|  | 2295 | cout << Verbose(2) << "ACCEPT: We have found an equally good candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 2296 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 2297 | } else { | 
|---|
|  | 2298 | // remove all candidates from the list and then the list itself | 
|---|
|  | 2299 | class CandidateForTesselation *remover = NULL; | 
|---|
|  | 2300 | for (CandidateList::iterator it = candidates->begin(); it != candidates->end(); ++it) { | 
|---|
|  | 2301 | remover = *it; | 
|---|
|  | 2302 | delete(remover); | 
|---|
|  | 2303 | } | 
|---|
|  | 2304 | candidates->clear(); | 
|---|
|  | 2305 | candidates->push_back(optCandidate); | 
|---|
|  | 2306 | cout << Verbose(2) << "ACCEPT: We have found a better candidate: " << *(optCandidate->point) << " with " | 
|---|
|  | 2307 | << alpha << " and circumsphere's center at " << optCandidate->OptCenter << "." << endl; | 
|---|
|  | 2308 | } | 
|---|
|  | 2309 | *ShortestAngle = alpha; | 
|---|
|  | 2310 | //cout << Verbose(2) << "INFO: There are " << candidates->size() << " candidates in the list now." << endl; | 
|---|
|  | 2311 | } else { | 
|---|
|  | 2312 | if ((optCandidate != NULL) && (optCandidate->point != NULL)) { | 
|---|
| [1953f9] | 2313 | //cout << Verbose(2) << "REJECT: Old candidate " << *(optCandidate->point) << " with " << *ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl; | 
|---|
| [357fba] | 2314 | } else { | 
|---|
|  | 2315 | //cout << Verbose(2) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl; | 
|---|
|  | 2316 | } | 
|---|
|  | 2317 | } | 
|---|
|  | 2318 |  | 
|---|
|  | 2319 | } else { | 
|---|
| [1953f9] | 2320 | //cout << Verbose(2) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl; | 
|---|
| [357fba] | 2321 | } | 
|---|
|  | 2322 | } else { | 
|---|
|  | 2323 | //cout << Verbose(2) << "REJECT: Three points from " << *BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl; | 
|---|
|  | 2324 | } | 
|---|
|  | 2325 | } else { | 
|---|
|  | 2326 | if (ThirdNode != NULL) { | 
|---|
|  | 2327 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 2328 | } else { | 
|---|
|  | 2329 | //cout << Verbose(2) << "REJECT: Base triangle " << *BaseLine << " contains Candidate " << *Candidate << "." << endl; | 
|---|
|  | 2330 | } | 
|---|
|  | 2331 | } | 
|---|
|  | 2332 | } | 
|---|
|  | 2333 | } | 
|---|
|  | 2334 | } | 
|---|
|  | 2335 | } else { | 
|---|
|  | 2336 | cerr << Verbose(2) << "ERROR: The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl; | 
|---|
|  | 2337 | } | 
|---|
|  | 2338 | } else { | 
|---|
|  | 2339 | if (ThirdNode != NULL) | 
|---|
|  | 2340 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " and third node " << *ThirdNode << " is too big!" << endl; | 
|---|
|  | 2341 | else | 
|---|
|  | 2342 | cout << Verbose(2) << "Circumcircle for base line " << *BaseLine << " is too big!" << endl; | 
|---|
|  | 2343 | } | 
|---|
|  | 2344 |  | 
|---|
|  | 2345 | //cout << Verbose(2) << "INFO: Sorting candidate list ..." << endl; | 
|---|
|  | 2346 | if (candidates->size() > 1) { | 
|---|
|  | 2347 | candidates->unique(); | 
|---|
| [f1cccd] | 2348 | candidates->sort(SortCandidates); | 
|---|
| [357fba] | 2349 | } | 
|---|
|  | 2350 |  | 
|---|
| [f1cccd] | 2351 | cout << Verbose(1) << "End of FindThirdPointForTesselation" << endl; | 
|---|
| [357fba] | 2352 | }; | 
|---|
|  | 2353 |  | 
|---|
|  | 2354 | /** Finds the endpoint two lines are sharing. | 
|---|
|  | 2355 | * \param *line1 first line | 
|---|
|  | 2356 | * \param *line2 second line | 
|---|
|  | 2357 | * \return point which is shared or NULL if none | 
|---|
|  | 2358 | */ | 
|---|
|  | 2359 | class BoundaryPointSet *Tesselation::GetCommonEndpoint(class BoundaryLineSet * line1, class BoundaryLineSet * line2) | 
|---|
|  | 2360 | { | 
|---|
|  | 2361 | class BoundaryLineSet * lines[2] = | 
|---|
|  | 2362 | { line1, line2 }; | 
|---|
|  | 2363 | class BoundaryPointSet *node = NULL; | 
|---|
|  | 2364 | map<int, class BoundaryPointSet *> OrderMap; | 
|---|
|  | 2365 | pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest; | 
|---|
|  | 2366 | for (int i = 0; i < 2; i++) | 
|---|
|  | 2367 | // for both lines | 
|---|
|  | 2368 | for (int j = 0; j < 2; j++) | 
|---|
|  | 2369 | { // for both endpoints | 
|---|
|  | 2370 | OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> ( | 
|---|
|  | 2371 | lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j])); | 
|---|
|  | 2372 | if (!OrderTest.second) | 
|---|
|  | 2373 | { // if insertion fails, we have common endpoint | 
|---|
|  | 2374 | node = OrderTest.first->second; | 
|---|
|  | 2375 | cout << Verbose(5) << "Common endpoint of lines " << *line1 | 
|---|
|  | 2376 | << " and " << *line2 << " is: " << *node << "." << endl; | 
|---|
|  | 2377 | j = 2; | 
|---|
|  | 2378 | i = 2; | 
|---|
|  | 2379 | break; | 
|---|
|  | 2380 | } | 
|---|
|  | 2381 | } | 
|---|
|  | 2382 | return node; | 
|---|
|  | 2383 | }; | 
|---|
|  | 2384 |  | 
|---|
| [62bb91] | 2385 | /** Finds the triangle that is closest to a given Vector \a *x. | 
|---|
|  | 2386 | * \param *out output stream for debugging | 
|---|
|  | 2387 | * \param *x Vector to look from | 
|---|
|  | 2388 | * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. | 
|---|
|  | 2389 | */ | 
|---|
|  | 2390 | list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 2391 | { | 
|---|
| [5c7bf8] | 2392 | TesselPoint *trianglePoints[3]; | 
|---|
|  | 2393 | TesselPoint *SecondPoint = NULL; | 
|---|
| [62bb91] | 2394 |  | 
|---|
|  | 2395 | if (LinesOnBoundary.empty()) { | 
|---|
| [5c7bf8] | 2396 | *out << Verbose(0) << "Error: There is no tesselation structure to compare the point with, please create one first."; | 
|---|
| [62bb91] | 2397 | return NULL; | 
|---|
|  | 2398 | } | 
|---|
|  | 2399 |  | 
|---|
| [f1cccd] | 2400 | trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC); | 
|---|
| [5c7bf8] | 2401 |  | 
|---|
| [62bb91] | 2402 | // check whether closest point is "too close" :), then it's inside | 
|---|
| [5c7bf8] | 2403 | if (trianglePoints[0] == NULL) { | 
|---|
|  | 2404 | *out << Verbose(1) << "Is the only point, no one else is closeby." << endl; | 
|---|
|  | 2405 | return NULL; | 
|---|
|  | 2406 | } | 
|---|
| [62bb91] | 2407 | if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { | 
|---|
|  | 2408 | *out << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl; | 
|---|
|  | 2409 | return NULL; | 
|---|
|  | 2410 | } | 
|---|
| [f1cccd] | 2411 | list<TesselPoint*> *connectedPoints = GetCircleOfConnectedPoints(out, trianglePoints[0]); | 
|---|
|  | 2412 | list<TesselPoint*> *connectedClosestPoints = GetNeighboursOnCircleOfConnectedPoints(out, connectedPoints, trianglePoints[0], x); | 
|---|
| [16d866] | 2413 | delete(connectedPoints); | 
|---|
| [62bb91] | 2414 | trianglePoints[1] = connectedClosestPoints->front(); | 
|---|
|  | 2415 | trianglePoints[2] = connectedClosestPoints->back(); | 
|---|
|  | 2416 | for (int i=0;i<3;i++) { | 
|---|
|  | 2417 | if (trianglePoints[i] == NULL) { | 
|---|
|  | 2418 | *out << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl; | 
|---|
|  | 2419 | } | 
|---|
| [5c7bf8] | 2420 | //*out << Verbose(1) << "List of possible points:" << endl; | 
|---|
|  | 2421 | //*out << Verbose(2) << *trianglePoints[i] << endl; | 
|---|
| [62bb91] | 2422 | } | 
|---|
|  | 2423 |  | 
|---|
|  | 2424 | list<BoundaryTriangleSet*> *triangles = FindTriangles(trianglePoints); | 
|---|
|  | 2425 |  | 
|---|
| [5c7bf8] | 2426 | delete(connectedClosestPoints); | 
|---|
|  | 2427 |  | 
|---|
| [62bb91] | 2428 | if (triangles->empty()) { | 
|---|
|  | 2429 | *out << Verbose(0) << "Error: There is no nearest triangle. Please check the tesselation structure."; | 
|---|
|  | 2430 | return NULL; | 
|---|
|  | 2431 | } else | 
|---|
|  | 2432 | return triangles; | 
|---|
|  | 2433 | }; | 
|---|
|  | 2434 |  | 
|---|
|  | 2435 | /** Finds closest triangle to a point. | 
|---|
|  | 2436 | * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint(). | 
|---|
|  | 2437 | * \param *out output stream for debugging | 
|---|
|  | 2438 | * \param *x Vector to look from | 
|---|
|  | 2439 | * \return list of BoundaryTriangleSet of nearest triangles or NULL. | 
|---|
|  | 2440 | */ | 
|---|
|  | 2441 | class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(ofstream *out, Vector *x, LinkedCell* LC) | 
|---|
|  | 2442 | { | 
|---|
|  | 2443 | class BoundaryTriangleSet *result = NULL; | 
|---|
|  | 2444 | list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(out, x, LC); | 
|---|
|  | 2445 |  | 
|---|
|  | 2446 | if (triangles == NULL) | 
|---|
|  | 2447 | return NULL; | 
|---|
|  | 2448 |  | 
|---|
|  | 2449 | if (x->ScalarProduct(&triangles->front()->NormalVector) < 0) | 
|---|
|  | 2450 | result = triangles->back(); | 
|---|
|  | 2451 | else | 
|---|
|  | 2452 | result = triangles->front(); | 
|---|
|  | 2453 |  | 
|---|
|  | 2454 | delete(triangles); | 
|---|
|  | 2455 | return result; | 
|---|
|  | 2456 | }; | 
|---|
|  | 2457 |  | 
|---|
|  | 2458 | /** Checks whether the provided Vector is within the tesselation structure. | 
|---|
|  | 2459 | * | 
|---|
|  | 2460 | * @param point of which to check the position | 
|---|
|  | 2461 | * @param *LC LinkedCell structure | 
|---|
|  | 2462 | * | 
|---|
|  | 2463 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2464 | */ | 
|---|
|  | 2465 | bool Tesselation::IsInnerPoint(ofstream *out, Vector Point, LinkedCell* LC) | 
|---|
|  | 2466 | { | 
|---|
|  | 2467 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, &Point, LC); | 
|---|
|  | 2468 | if (result == NULL) | 
|---|
|  | 2469 | return true; | 
|---|
|  | 2470 | if (Point.ScalarProduct(&result->NormalVector) < 0) | 
|---|
|  | 2471 | return true; | 
|---|
|  | 2472 | else | 
|---|
|  | 2473 | return false; | 
|---|
|  | 2474 | } | 
|---|
|  | 2475 |  | 
|---|
|  | 2476 | /** Checks whether the provided TesselPoint is within the tesselation structure. | 
|---|
|  | 2477 | * | 
|---|
|  | 2478 | * @param *Point of which to check the position | 
|---|
|  | 2479 | * @param *LC Linked Cell structure | 
|---|
|  | 2480 | * | 
|---|
|  | 2481 | * @return true if the point is inside the tesselation structure, false otherwise | 
|---|
|  | 2482 | */ | 
|---|
|  | 2483 | bool Tesselation::IsInnerPoint(ofstream *out, TesselPoint *Point, LinkedCell* LC) | 
|---|
|  | 2484 | { | 
|---|
|  | 2485 | class BoundaryTriangleSet *result = FindClosestTriangleToPoint(out, Point->node, LC); | 
|---|
|  | 2486 | if (result == NULL) | 
|---|
|  | 2487 | return true; | 
|---|
|  | 2488 | if (Point->node->ScalarProduct(&result->NormalVector) < 0) | 
|---|
|  | 2489 | return true; | 
|---|
|  | 2490 | else | 
|---|
|  | 2491 | return false; | 
|---|
|  | 2492 | } | 
|---|
|  | 2493 |  | 
|---|
|  | 2494 | /** Gets all points connected to the provided point by triangulation lines. | 
|---|
|  | 2495 | * | 
|---|
|  | 2496 | * @param *Point of which get all connected points | 
|---|
|  | 2497 | * | 
|---|
| [16d866] | 2498 | * @return list of the all points linked to the provided one | 
|---|
| [62bb91] | 2499 | */ | 
|---|
| [f1cccd] | 2500 | list<TesselPoint*> * Tesselation::GetCircleOfConnectedPoints(ofstream *out, TesselPoint* Point) | 
|---|
| [62bb91] | 2501 | { | 
|---|
| [16d866] | 2502 | list<TesselPoint*> *connectedPoints = new list<TesselPoint*>; | 
|---|
| [5c7bf8] | 2503 | class BoundaryPointSet *ReferencePoint = NULL; | 
|---|
| [62bb91] | 2504 | TesselPoint* current; | 
|---|
|  | 2505 | bool takePoint = false; | 
|---|
|  | 2506 |  | 
|---|
| [5c7bf8] | 2507 | // find the respective boundary point | 
|---|
|  | 2508 | PointMap::iterator PointRunner = PointsOnBoundary.find(Point->nr); | 
|---|
|  | 2509 | if (PointRunner != PointsOnBoundary.end()) { | 
|---|
|  | 2510 | ReferencePoint = PointRunner->second; | 
|---|
|  | 2511 | } else { | 
|---|
|  | 2512 | *out << Verbose(2) << "getCircleOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl; | 
|---|
|  | 2513 | ReferencePoint = NULL; | 
|---|
|  | 2514 | } | 
|---|
| [62bb91] | 2515 |  | 
|---|
| [5c7bf8] | 2516 | // little trick so that we look just through lines connect to the BoundaryPoint | 
|---|
|  | 2517 | // OR fall-back to look through all lines if there is no such BoundaryPoint | 
|---|
|  | 2518 | LineMap *Lines = &LinesOnBoundary; | 
|---|
|  | 2519 | if (ReferencePoint != NULL) | 
|---|
|  | 2520 | Lines = &(ReferencePoint->lines); | 
|---|
|  | 2521 | LineMap::iterator findLines = Lines->begin(); | 
|---|
|  | 2522 | while (findLines != Lines->end()) { | 
|---|
| [62bb91] | 2523 | takePoint = false; | 
|---|
|  | 2524 |  | 
|---|
|  | 2525 | if (findLines->second->endpoints[0]->Nr == Point->nr) { | 
|---|
|  | 2526 | takePoint = true; | 
|---|
|  | 2527 | current = findLines->second->endpoints[1]->node; | 
|---|
|  | 2528 | } else if (findLines->second->endpoints[1]->Nr == Point->nr) { | 
|---|
|  | 2529 | takePoint = true; | 
|---|
|  | 2530 | current = findLines->second->endpoints[0]->node; | 
|---|
|  | 2531 | } | 
|---|
| [5c7bf8] | 2532 |  | 
|---|
| [62bb91] | 2533 | if (takePoint) { | 
|---|
| [5c7bf8] | 2534 | *out << Verbose(3) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is taken into the circle." << endl; | 
|---|
| [16d866] | 2535 | connectedPoints->push_back(current); | 
|---|
| [62bb91] | 2536 | } | 
|---|
|  | 2537 |  | 
|---|
|  | 2538 | findLines++; | 
|---|
|  | 2539 | } | 
|---|
|  | 2540 |  | 
|---|
| [16d866] | 2541 | if (connectedPoints->size() == 0) { // if have not found any points | 
|---|
|  | 2542 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl; | 
|---|
|  | 2543 | return NULL; | 
|---|
|  | 2544 | } | 
|---|
|  | 2545 | return connectedPoints; | 
|---|
|  | 2546 | } | 
|---|
|  | 2547 |  | 
|---|
|  | 2548 | /** Gets the two neighbouring points with respect to a reference line to the provided point. | 
|---|
|  | 2549 | * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points | 
|---|
|  | 2550 | * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given | 
|---|
|  | 2551 | * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the | 
|---|
|  | 2552 | * triangle we are looking for. | 
|---|
|  | 2553 | * | 
|---|
|  | 2554 | * @param *out output stream for debugging | 
|---|
|  | 2555 | * @param *connectedPoints list of connected points to the central \a *Point | 
|---|
|  | 2556 | * @param *Point of which get all connected points | 
|---|
|  | 2557 | * @param *Reference Vector to be checked whether it is an inner point | 
|---|
|  | 2558 | * | 
|---|
|  | 2559 | * @return list of the two points linked to the provided one and closest to the point to be checked, | 
|---|
|  | 2560 | */ | 
|---|
| [f1cccd] | 2561 | list<TesselPoint*> * Tesselation::GetNeighboursOnCircleOfConnectedPoints(ofstream *out, list<TesselPoint*> *connectedPoints, TesselPoint* Point, Vector* Reference) | 
|---|
| [16d866] | 2562 | { | 
|---|
|  | 2563 | map<double, TesselPoint*> anglesOfPoints; | 
|---|
|  | 2564 | map<double, TesselPoint*>::iterator runner; | 
|---|
|  | 2565 | ; | 
|---|
|  | 2566 | Vector center, PlaneNormal, OrthogonalVector, helper, AngleZero; | 
|---|
| [62bb91] | 2567 |  | 
|---|
| [16d866] | 2568 | if (connectedPoints->size() == 0) { // if have not found any points | 
|---|
| [5c7bf8] | 2569 | *out << Verbose(1) << "ERROR: We have not found any connected points to " << *Point<< "." << endl; | 
|---|
|  | 2570 | return NULL; | 
|---|
|  | 2571 | } | 
|---|
| [62bb91] | 2572 |  | 
|---|
| [16d866] | 2573 | // calculate central point | 
|---|
|  | 2574 | for (list<TesselPoint*>::iterator TesselRunner = connectedPoints->begin(); TesselRunner != connectedPoints->end(); TesselRunner++) | 
|---|
|  | 2575 | center.AddVector((*TesselRunner)->node); | 
|---|
|  | 2576 | //*out << "Summed vectors " << center << "; number of points " << connectedPoints.size() | 
|---|
|  | 2577 | //  << "; scale factor " << 1.0/connectedPoints.size(); | 
|---|
|  | 2578 | center.Scale(1.0/connectedPoints->size()); | 
|---|
| [5c7bf8] | 2579 | *out << Verbose(4) << "INFO: Calculated center of all circle points is " << center << "." << endl; | 
|---|
|  | 2580 |  | 
|---|
|  | 2581 | // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points | 
|---|
|  | 2582 | PlaneNormal.CopyVector(Point->node); | 
|---|
|  | 2583 | PlaneNormal.SubtractVector(¢er); | 
|---|
|  | 2584 | PlaneNormal.Normalize(); | 
|---|
|  | 2585 | *out << Verbose(4) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl; | 
|---|
| [62bb91] | 2586 |  | 
|---|
|  | 2587 | // construct one orthogonal vector | 
|---|
| [5c7bf8] | 2588 | AngleZero.CopyVector(Reference); | 
|---|
|  | 2589 | AngleZero.SubtractVector(Point->node); | 
|---|
|  | 2590 | AngleZero.ProjectOntoPlane(&PlaneNormal); | 
|---|
|  | 2591 | *out << Verbose(4) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl; | 
|---|
|  | 2592 | OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero); | 
|---|
|  | 2593 | *out << Verbose(4) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl; | 
|---|
| [16d866] | 2594 |  | 
|---|
| [5c7bf8] | 2595 | // go through all connected points and calculate angle | 
|---|
| [16d866] | 2596 | for (list<TesselPoint*>::iterator listRunner = connectedPoints->begin(); listRunner != connectedPoints->end(); listRunner++) { | 
|---|
| [5c7bf8] | 2597 | helper.CopyVector((*listRunner)->node); | 
|---|
|  | 2598 | helper.SubtractVector(Point->node); | 
|---|
|  | 2599 | helper.ProjectOntoPlane(&PlaneNormal); | 
|---|
| [f1cccd] | 2600 | double angle = GetAngle(helper, AngleZero, OrthogonalVector); | 
|---|
| [5c7bf8] | 2601 | *out << Verbose(2) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl; | 
|---|
| [62bb91] | 2602 | anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner))); | 
|---|
|  | 2603 | } | 
|---|
|  | 2604 |  | 
|---|
|  | 2605 | list<TesselPoint*> *result = new list<TesselPoint*>; | 
|---|
|  | 2606 | runner = anglesOfPoints.begin(); | 
|---|
|  | 2607 | result->push_back(runner->second); | 
|---|
|  | 2608 | runner = anglesOfPoints.end(); | 
|---|
|  | 2609 | runner--; | 
|---|
|  | 2610 | result->push_back(runner->second); | 
|---|
|  | 2611 |  | 
|---|
| [5c7bf8] | 2612 | *out << Verbose(2) << "List of closest points has " << result->size() << " elements, which are " | 
|---|
| [62bb91] | 2613 | << *(result->front()) << " and " << *(result->back()) << endl; | 
|---|
|  | 2614 |  | 
|---|
|  | 2615 | return result; | 
|---|
|  | 2616 | } | 
|---|
|  | 2617 |  | 
|---|
| [16d866] | 2618 | /** Removes a boundary point from the envelope while keeping it closed. | 
|---|
|  | 2619 | * We create new triangles and remove the old ones connected to the point. | 
|---|
|  | 2620 | * \param *out output stream for debugging | 
|---|
|  | 2621 | * \param *point point to be removed | 
|---|
|  | 2622 | * \return volume added to the volume inside the tesselated surface by the removal | 
|---|
|  | 2623 | */ | 
|---|
|  | 2624 | double Tesselation::RemovePointFromTesselatedSurface(ofstream *out, class BoundaryPointSet *point) { | 
|---|
|  | 2625 | class BoundaryLineSet *line = NULL; | 
|---|
|  | 2626 | class BoundaryTriangleSet *triangle = NULL; | 
|---|
|  | 2627 | Vector OldPoint, TetraederVector[3]; | 
|---|
|  | 2628 | double volume = 0; | 
|---|
|  | 2629 | int *numbers = NULL; | 
|---|
|  | 2630 | int count = 0; | 
|---|
|  | 2631 | int i; | 
|---|
|  | 2632 |  | 
|---|
| [1d9b7aa] | 2633 | if (point == NULL) { | 
|---|
|  | 2634 | *out << Verbose(1) << "ERROR: Cannot remove the point " << point << ", it's NULL!" << endl; | 
|---|
|  | 2635 | return 0.; | 
|---|
|  | 2636 | } else | 
|---|
|  | 2637 | *out << Verbose(2) << "Removing point " << *point << " from tesselated boundary ..." << endl; | 
|---|
|  | 2638 |  | 
|---|
| [16d866] | 2639 | // copy old location for the volume | 
|---|
|  | 2640 | OldPoint.CopyVector(point->node->node); | 
|---|
|  | 2641 |  | 
|---|
|  | 2642 | // get list of connected points | 
|---|
|  | 2643 | if (point->lines.empty()) { | 
|---|
|  | 2644 | *out << Verbose(1) << "ERROR: Cannot remove the point " << *point << ", it's connected to no lines!" << endl; | 
|---|
|  | 2645 | return 0.; | 
|---|
|  | 2646 | } | 
|---|
| [f1cccd] | 2647 | list<TesselPoint*> *CircleofPoints = GetCircleOfConnectedPoints(out, point->node); | 
|---|
| [16d866] | 2648 |  | 
|---|
|  | 2649 | // remove all triangles | 
|---|
|  | 2650 | for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) | 
|---|
|  | 2651 | count+=LineRunner->second->triangles.size(); | 
|---|
|  | 2652 | numbers = new int[count]; | 
|---|
| [1d9b7aa] | 2653 | class BoundaryTriangleSet **Candidates = new BoundaryTriangleSet*[count]; | 
|---|
| [16d866] | 2654 | i=0; | 
|---|
|  | 2655 | for (LineMap::iterator LineRunner = point->lines.begin(); (point != NULL) && (LineRunner != point->lines.end()); LineRunner++) { | 
|---|
|  | 2656 | line = LineRunner->second; | 
|---|
|  | 2657 | for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { | 
|---|
|  | 2658 | triangle = TriangleRunner->second; | 
|---|
| [1d9b7aa] | 2659 | Candidates[i] = triangle; | 
|---|
| [16d866] | 2660 | numbers[i++] = triangle->Nr; | 
|---|
|  | 2661 | } | 
|---|
|  | 2662 | } | 
|---|
| [1d9b7aa] | 2663 | for (int j=0;j<i;j++) { | 
|---|
|  | 2664 | RemoveTesselationTriangle(Candidates[j]); | 
|---|
|  | 2665 | } | 
|---|
|  | 2666 | delete[](Candidates); | 
|---|
| [16d866] | 2667 | *out << Verbose(1) << i << " triangles were removed." << endl; | 
|---|
|  | 2668 |  | 
|---|
|  | 2669 | // re-create all triangles by going through connected points list | 
|---|
|  | 2670 | list<TesselPoint*>::iterator CircleRunner = CircleofPoints->begin(); | 
|---|
|  | 2671 | list<TesselPoint*>::iterator OtherCircleRunner = CircleofPoints->begin(); | 
|---|
|  | 2672 | class TesselPoint *CentralNode = *CircleRunner; | 
|---|
|  | 2673 | // advance two with CircleRunner and one with OtherCircleRunner | 
|---|
|  | 2674 | CircleRunner++; | 
|---|
|  | 2675 | CircleRunner++; | 
|---|
|  | 2676 | OtherCircleRunner++; | 
|---|
|  | 2677 | i=0; | 
|---|
|  | 2678 | cout << Verbose(2) << "INFO: CentralNode is " << *CentralNode << "." << endl; | 
|---|
|  | 2679 | for (; (OtherCircleRunner != CircleofPoints->end()) && (CircleRunner != CircleofPoints->end()); (CircleRunner++), (OtherCircleRunner++)) { | 
|---|
|  | 2680 | cout << Verbose(3) << "INFO: CircleRunner's node is " << **CircleRunner << "." << endl; | 
|---|
|  | 2681 | cout << Verbose(3) << "INFO: OtherCircleRunner's node is " << **OtherCircleRunner << "." << endl; | 
|---|
|  | 2682 | *out << Verbose(4) << "Adding new triangle points."<< endl; | 
|---|
|  | 2683 | AddTesselationPoint(CentralNode, 0); | 
|---|
|  | 2684 | AddTesselationPoint(*OtherCircleRunner, 1); | 
|---|
|  | 2685 | AddTesselationPoint(*CircleRunner, 2); | 
|---|
|  | 2686 | *out << Verbose(4) << "Adding new triangle lines."<< endl; | 
|---|
|  | 2687 | AddTesselationLine(TPS[0], TPS[1], 0); | 
|---|
|  | 2688 | AddTesselationLine(TPS[0], TPS[2], 1); | 
|---|
|  | 2689 | AddTesselationLine(TPS[1], TPS[2], 2); | 
|---|
|  | 2690 | BTS = new class BoundaryTriangleSet(BLS, numbers[i]); | 
|---|
|  | 2691 | TrianglesOnBoundary.insert(TrianglePair(numbers[i], BTS)); | 
|---|
|  | 2692 | *out << Verbose(4) << "Created triangle " << *BTS << "." << endl; | 
|---|
|  | 2693 | // calculate volume summand as a general tetraeder | 
|---|
|  | 2694 | for (int j=0;j<3;j++) { | 
|---|
|  | 2695 | TetraederVector[j].CopyVector(TPS[j]->node->node); | 
|---|
|  | 2696 | TetraederVector[j].SubtractVector(&OldPoint); | 
|---|
|  | 2697 | } | 
|---|
|  | 2698 | OldPoint.CopyVector(&TetraederVector[0]); | 
|---|
|  | 2699 | OldPoint.VectorProduct(&TetraederVector[1]); | 
|---|
|  | 2700 | volume += 1./6. * fabs(OldPoint.ScalarProduct(&TetraederVector[2])); | 
|---|
|  | 2701 | // advance number | 
|---|
|  | 2702 | i++; | 
|---|
|  | 2703 | if (i >= count) | 
|---|
|  | 2704 | *out << Verbose(2) << "WARNING: Maximum of numbers reached!" << endl; | 
|---|
|  | 2705 | } | 
|---|
|  | 2706 | *out << Verbose(1) << i << " triangles were created." << endl; | 
|---|
|  | 2707 |  | 
|---|
|  | 2708 | delete[](numbers); | 
|---|
|  | 2709 |  | 
|---|
|  | 2710 | return volume; | 
|---|
|  | 2711 | }; | 
|---|
|  | 2712 |  | 
|---|
| [357fba] | 2713 | /** Checks for a new special triangle whether one of its edges is already present with one one triangle connected. | 
|---|
|  | 2714 | * This enforces that special triangles (i.e. degenerated ones) should at last close the open-edge frontier and not | 
|---|
|  | 2715 | * make it bigger (i.e. closing one (the baseline) and opening two new ones). | 
|---|
|  | 2716 | * \param TPS[3] nodes of the triangle | 
|---|
|  | 2717 | * \return true - there is such a line (i.e. creation of degenerated triangle is valid), false - no such line (don't create) | 
|---|
|  | 2718 | */ | 
|---|
| [f1cccd] | 2719 | bool CheckLineCriteriaForDegeneratedTriangle(class BoundaryPointSet *nodes[3]) | 
|---|
| [357fba] | 2720 | { | 
|---|
|  | 2721 | bool result = false; | 
|---|
|  | 2722 | int counter = 0; | 
|---|
|  | 2723 |  | 
|---|
|  | 2724 | // check all three points | 
|---|
|  | 2725 | for (int i=0;i<3;i++) | 
|---|
|  | 2726 | for (int j=i+1; j<3; j++) { | 
|---|
|  | 2727 | if (nodes[i]->lines.find(nodes[j]->node->nr) != nodes[i]->lines.end()) {  // there already is a line | 
|---|
|  | 2728 | LineMap::iterator FindLine; | 
|---|
|  | 2729 | pair<LineMap::iterator,LineMap::iterator> FindPair; | 
|---|
|  | 2730 | FindPair = nodes[i]->lines.equal_range(nodes[j]->node->nr); | 
|---|
|  | 2731 | for (FindLine = FindPair.first; FindLine != FindPair.second; ++FindLine) { | 
|---|
|  | 2732 | // If there is a line with less than two attached triangles, we don't need a new line. | 
|---|
| [5c7bf8] | 2733 | if (FindLine->second->triangles.size() < 2) { | 
|---|
| [357fba] | 2734 | counter++; | 
|---|
|  | 2735 | break;  // increase counter only once per edge | 
|---|
|  | 2736 | } | 
|---|
|  | 2737 | } | 
|---|
|  | 2738 | } else { // no line | 
|---|
| [5c7bf8] | 2739 | cout << Verbose(1) << "The line between " << nodes[i] << " and " << nodes[j] << " is not yet present, hence no need for a degenerate triangle." << endl; | 
|---|
| [357fba] | 2740 | result = true; | 
|---|
|  | 2741 | } | 
|---|
|  | 2742 | } | 
|---|
|  | 2743 | if (counter > 1) { | 
|---|
|  | 2744 | cout << Verbose(2) << "INFO: Degenerate triangle is ok, at least two, here " << counter << ", existing lines are used." << endl; | 
|---|
|  | 2745 | result = true; | 
|---|
|  | 2746 | } | 
|---|
|  | 2747 | return result; | 
|---|
|  | 2748 | }; | 
|---|
|  | 2749 |  | 
|---|
|  | 2750 |  | 
|---|
|  | 2751 | /** Sort function for the candidate list. | 
|---|
|  | 2752 | */ | 
|---|
| [f1cccd] | 2753 | bool SortCandidates(CandidateForTesselation* candidate1, CandidateForTesselation* candidate2) | 
|---|
| [ab1932] | 2754 | { | 
|---|
| [357fba] | 2755 | Vector BaseLineVector, OrthogonalVector, helper; | 
|---|
|  | 2756 | if (candidate1->BaseLine != candidate2->BaseLine) {  // sanity check | 
|---|
|  | 2757 | cout << Verbose(0) << "ERROR: sortCandidates was called for two different baselines: " << candidate1->BaseLine << " and " << candidate2->BaseLine << "." << endl; | 
|---|
|  | 2758 | //return false; | 
|---|
|  | 2759 | exit(1); | 
|---|
|  | 2760 | } | 
|---|
|  | 2761 | // create baseline vector | 
|---|
|  | 2762 | BaseLineVector.CopyVector(candidate1->BaseLine->endpoints[1]->node->node); | 
|---|
|  | 2763 | BaseLineVector.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2764 | BaseLineVector.Normalize(); | 
|---|
|  | 2765 |  | 
|---|
|  | 2766 | // create normal in-plane vector to cope with acos() non-uniqueness on [0,2pi] (note that is pointing in the "right" direction already, hence ">0" test!) | 
|---|
|  | 2767 | helper.CopyVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2768 | helper.SubtractVector(candidate1->point->node); | 
|---|
|  | 2769 | OrthogonalVector.CopyVector(&helper); | 
|---|
|  | 2770 | helper.VectorProduct(&BaseLineVector); | 
|---|
|  | 2771 | OrthogonalVector.SubtractVector(&helper); | 
|---|
|  | 2772 | OrthogonalVector.Normalize(); | 
|---|
|  | 2773 |  | 
|---|
|  | 2774 | // calculate both angles and correct with in-plane vector | 
|---|
|  | 2775 | helper.CopyVector(candidate1->point->node); | 
|---|
|  | 2776 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2777 | double phi = BaseLineVector.Angle(&helper); | 
|---|
|  | 2778 | if (OrthogonalVector.ScalarProduct(&helper) > 0) { | 
|---|
|  | 2779 | phi = 2.*M_PI - phi; | 
|---|
|  | 2780 | } | 
|---|
|  | 2781 | helper.CopyVector(candidate2->point->node); | 
|---|
|  | 2782 | helper.SubtractVector(candidate1->BaseLine->endpoints[0]->node->node); | 
|---|
|  | 2783 | double psi = BaseLineVector.Angle(&helper); | 
|---|
|  | 2784 | if (OrthogonalVector.ScalarProduct(&helper) > 0) { | 
|---|
|  | 2785 | psi = 2.*M_PI - psi; | 
|---|
|  | 2786 | } | 
|---|
|  | 2787 |  | 
|---|
|  | 2788 | cout << Verbose(2) << *candidate1->point << " has angle " << phi << endl; | 
|---|
|  | 2789 | cout << Verbose(2) << *candidate2->point << " has angle " << psi << endl; | 
|---|
|  | 2790 |  | 
|---|
|  | 2791 | // return comparison | 
|---|
|  | 2792 | return phi < psi; | 
|---|
|  | 2793 | }; | 
|---|
| [ab1932] | 2794 |  | 
|---|
| [5c7bf8] | 2795 | /** | 
|---|
|  | 2796 | * Finds the point which is second closest to the provided one. | 
|---|
|  | 2797 | * | 
|---|
|  | 2798 | * @param Point to which to find the second closest other point | 
|---|
|  | 2799 | * @param linked cell structure | 
|---|
|  | 2800 | * | 
|---|
|  | 2801 | * @return point which is second closest to the provided one | 
|---|
|  | 2802 | */ | 
|---|
| [f1cccd] | 2803 | TesselPoint* FindSecondClosestPoint(const Vector* Point, LinkedCell* LC) | 
|---|
| [5c7bf8] | 2804 | { | 
|---|
|  | 2805 | LinkedNodes *List = NULL; | 
|---|
|  | 2806 | TesselPoint* closestPoint = NULL; | 
|---|
|  | 2807 | TesselPoint* secondClosestPoint = NULL; | 
|---|
|  | 2808 | double distance = 1e16; | 
|---|
|  | 2809 | double secondDistance = 1e16; | 
|---|
|  | 2810 | Vector helper; | 
|---|
|  | 2811 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2812 |  | 
|---|
|  | 2813 | LC->SetIndexToVector(Point); // ignore status as we calculate bounds below sensibly | 
|---|
|  | 2814 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2815 | N[i] = LC->n[i]; | 
|---|
|  | 2816 | cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
|  | 2817 |  | 
|---|
|  | 2818 | LC->GetNeighbourBounds(Nlower, Nupper); | 
|---|
|  | 2819 | //cout << endl; | 
|---|
|  | 2820 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2821 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2822 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2823 | List = LC->GetCurrentCell(); | 
|---|
|  | 2824 | cout << Verbose(3) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl; | 
|---|
|  | 2825 | if (List != NULL) { | 
|---|
|  | 2826 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
|  | 2827 | helper.CopyVector(Point); | 
|---|
|  | 2828 | helper.SubtractVector((*Runner)->node); | 
|---|
|  | 2829 | double currentNorm = helper. Norm(); | 
|---|
|  | 2830 | if (currentNorm < distance) { | 
|---|
|  | 2831 | // remember second point | 
|---|
|  | 2832 | secondDistance = distance; | 
|---|
|  | 2833 | secondClosestPoint = closestPoint; | 
|---|
|  | 2834 | // mark down new closest point | 
|---|
|  | 2835 | distance = currentNorm; | 
|---|
|  | 2836 | closestPoint = (*Runner); | 
|---|
|  | 2837 | cout << Verbose(2) << "INFO: New Nearest Neighbour is " << *closestPoint << "." << endl; | 
|---|
|  | 2838 | } | 
|---|
|  | 2839 | } | 
|---|
|  | 2840 | } else { | 
|---|
|  | 2841 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," | 
|---|
|  | 2842 | << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 2843 | } | 
|---|
|  | 2844 | } | 
|---|
|  | 2845 |  | 
|---|
|  | 2846 | return secondClosestPoint; | 
|---|
|  | 2847 | }; | 
|---|
|  | 2848 |  | 
|---|
| [ab1932] | 2849 | /** | 
|---|
| [62bb91] | 2850 | * Finds the point which is closest to the provided one. | 
|---|
| [ab1932] | 2851 | * | 
|---|
| [62bb91] | 2852 | * @param Point to which to find the closest other point | 
|---|
| [5c7bf8] | 2853 | * @param SecondPoint the second closest other point on return, NULL if none found | 
|---|
| [ab1932] | 2854 | * @param linked cell structure | 
|---|
|  | 2855 | * | 
|---|
| [5c7bf8] | 2856 | * @return point which is closest to the provided one, NULL if none found | 
|---|
| [ab1932] | 2857 | */ | 
|---|
| [f1cccd] | 2858 | TesselPoint* FindClosestPoint(const Vector* Point, TesselPoint *&SecondPoint, LinkedCell* LC) | 
|---|
| [ab1932] | 2859 | { | 
|---|
|  | 2860 | LinkedNodes *List = NULL; | 
|---|
| [62bb91] | 2861 | TesselPoint* closestPoint = NULL; | 
|---|
| [5c7bf8] | 2862 | SecondPoint = NULL; | 
|---|
| [ab1932] | 2863 | double distance = 1e16; | 
|---|
| [5c7bf8] | 2864 | double secondDistance = 1e16; | 
|---|
| [ab1932] | 2865 | Vector helper; | 
|---|
|  | 2866 | int N[NDIM], Nlower[NDIM], Nupper[NDIM]; | 
|---|
|  | 2867 |  | 
|---|
| [62bb91] | 2868 | LC->SetIndexToVector(Point); // ignore status as we calculate bounds below sensibly | 
|---|
| [ab1932] | 2869 | for(int i=0;i<NDIM;i++) // store indices of this cell | 
|---|
|  | 2870 | N[i] = LC->n[i]; | 
|---|
| [5c7bf8] | 2871 | cout << Verbose(2) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl; | 
|---|
| [ab1932] | 2872 |  | 
|---|
|  | 2873 | LC->GetNeighbourBounds(Nlower, Nupper); | 
|---|
|  | 2874 | //cout << endl; | 
|---|
|  | 2875 | for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++) | 
|---|
|  | 2876 | for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++) | 
|---|
|  | 2877 | for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) { | 
|---|
|  | 2878 | List = LC->GetCurrentCell(); | 
|---|
| [5c7bf8] | 2879 | cout << Verbose(3) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl; | 
|---|
| [ab1932] | 2880 | if (List != NULL) { | 
|---|
|  | 2881 | for (LinkedNodes::iterator Runner = List->begin(); Runner != List->end(); Runner++) { | 
|---|
| [62bb91] | 2882 | helper.CopyVector(Point); | 
|---|
| [ab1932] | 2883 | helper.SubtractVector((*Runner)->node); | 
|---|
|  | 2884 | double currentNorm = helper. Norm(); | 
|---|
|  | 2885 | if (currentNorm < distance) { | 
|---|
| [5c7bf8] | 2886 | secondDistance = distance; | 
|---|
|  | 2887 | SecondPoint = closestPoint; | 
|---|
| [ab1932] | 2888 | distance = currentNorm; | 
|---|
| [62bb91] | 2889 | closestPoint = (*Runner); | 
|---|
| [5c7bf8] | 2890 | cout << Verbose(2) << "INFO: New Nearest Neighbour is " << *closestPoint << "." << endl; | 
|---|
|  | 2891 | } else if (currentNorm < secondDistance) { | 
|---|
|  | 2892 | secondDistance = currentNorm; | 
|---|
|  | 2893 | SecondPoint = (*Runner); | 
|---|
|  | 2894 | cout << Verbose(2) << "INFO: New Second Nearest Neighbour is " << *SecondPoint << "." << endl; | 
|---|
| [ab1932] | 2895 | } | 
|---|
|  | 2896 | } | 
|---|
|  | 2897 | } else { | 
|---|
|  | 2898 | cerr << "ERROR: The current cell " << LC->n[0] << "," << LC->n[1] << "," | 
|---|
|  | 2899 | << LC->n[2] << " is invalid!" << endl; | 
|---|
|  | 2900 | } | 
|---|
|  | 2901 | } | 
|---|
|  | 2902 |  | 
|---|
| [62bb91] | 2903 | return closestPoint; | 
|---|
| [5c7bf8] | 2904 | }; | 
|---|
| [ab1932] | 2905 |  | 
|---|
|  | 2906 | /** | 
|---|
| [62bb91] | 2907 | * Finds triangles belonging to the three provided points. | 
|---|
| [ab1932] | 2908 | * | 
|---|
| [62bb91] | 2909 | * @param *Points[3] list, is expected to contain three points | 
|---|
| [ab1932] | 2910 | * | 
|---|
| [62bb91] | 2911 | * @return triangles which belong to the provided points, will be empty if there are none, | 
|---|
| [ab1932] | 2912 | *         will usually be one, in case of degeneration, there will be two | 
|---|
|  | 2913 | */ | 
|---|
|  | 2914 | list<BoundaryTriangleSet*> *Tesselation::FindTriangles(TesselPoint* Points[3]) | 
|---|
|  | 2915 | { | 
|---|
|  | 2916 | list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>; | 
|---|
|  | 2917 | LineMap::iterator FindLine; | 
|---|
|  | 2918 | PointMap::iterator FindPoint; | 
|---|
|  | 2919 | TriangleMap::iterator FindTriangle; | 
|---|
|  | 2920 | class BoundaryPointSet *TrianglePoints[3]; | 
|---|
|  | 2921 |  | 
|---|
|  | 2922 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 2923 | FindPoint = PointsOnBoundary.find(Points[i]->nr); | 
|---|
|  | 2924 | if (FindPoint != PointsOnBoundary.end()) { | 
|---|
|  | 2925 | TrianglePoints[i] = FindPoint->second; | 
|---|
|  | 2926 | } else { | 
|---|
|  | 2927 | TrianglePoints[i] = NULL; | 
|---|
|  | 2928 | } | 
|---|
|  | 2929 | } | 
|---|
|  | 2930 |  | 
|---|
|  | 2931 | // checks lines between the points in the Points for their adjacent triangles | 
|---|
|  | 2932 | for (int i = 0; i < 3; i++) { | 
|---|
|  | 2933 | if (TrianglePoints[i] != NULL) { | 
|---|
|  | 2934 | for (int j = i; j < 3; j++) { | 
|---|
|  | 2935 | if (TrianglePoints[j] != NULL) { | 
|---|
|  | 2936 | FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); | 
|---|
|  | 2937 | if (FindLine != TrianglePoints[i]->lines.end()) { | 
|---|
|  | 2938 | for (; FindLine->first == TrianglePoints[j]->node->nr; FindLine++) { | 
|---|
|  | 2939 | FindTriangle = FindLine->second->triangles.begin(); | 
|---|
|  | 2940 | for (; FindTriangle != FindLine->second->triangles.end(); FindTriangle++) { | 
|---|
|  | 2941 | if (( | 
|---|
|  | 2942 | (FindTriangle->second->endpoints[0] == TrianglePoints[0]) | 
|---|
|  | 2943 | || (FindTriangle->second->endpoints[0] == TrianglePoints[1]) | 
|---|
|  | 2944 | || (FindTriangle->second->endpoints[0] == TrianglePoints[2]) | 
|---|
|  | 2945 | ) && ( | 
|---|
|  | 2946 | (FindTriangle->second->endpoints[1] == TrianglePoints[0]) | 
|---|
|  | 2947 | || (FindTriangle->second->endpoints[1] == TrianglePoints[1]) | 
|---|
|  | 2948 | || (FindTriangle->second->endpoints[1] == TrianglePoints[2]) | 
|---|
|  | 2949 | ) && ( | 
|---|
|  | 2950 | (FindTriangle->second->endpoints[2] == TrianglePoints[0]) | 
|---|
|  | 2951 | || (FindTriangle->second->endpoints[2] == TrianglePoints[1]) | 
|---|
|  | 2952 | || (FindTriangle->second->endpoints[2] == TrianglePoints[2]) | 
|---|
|  | 2953 | ) | 
|---|
|  | 2954 | ) { | 
|---|
|  | 2955 | result->push_back(FindTriangle->second); | 
|---|
|  | 2956 | } | 
|---|
|  | 2957 | } | 
|---|
|  | 2958 | } | 
|---|
|  | 2959 | // Is it sufficient to consider one of the triangle lines for this. | 
|---|
|  | 2960 | return result; | 
|---|
|  | 2961 |  | 
|---|
|  | 2962 | } | 
|---|
|  | 2963 | } | 
|---|
|  | 2964 | } | 
|---|
|  | 2965 | } | 
|---|
|  | 2966 | } | 
|---|
|  | 2967 |  | 
|---|
|  | 2968 | return result; | 
|---|
|  | 2969 | } | 
|---|
|  | 2970 |  | 
|---|
| [7c14ec] | 2971 | /** | 
|---|
|  | 2972 | * Finds all degenerated triangles within the tesselation structure. | 
|---|
|  | 2973 | * | 
|---|
|  | 2974 | * @return map of keys of degenerated triangle pairs, each triangle occurs twice | 
|---|
|  | 2975 | *         in the list, once as key and once as value | 
|---|
|  | 2976 | */ | 
|---|
|  | 2977 | map<int, int> Tesselation::FindAllDegeneratedTriangles() | 
|---|
|  | 2978 | { | 
|---|
|  | 2979 | map<int, int> DegeneratedTriangles; | 
|---|
|  | 2980 |  | 
|---|
|  | 2981 | // sanity check | 
|---|
|  | 2982 | if (LinesOnBoundary.empty()) { | 
|---|
|  | 2983 | cout << Verbose(1) << "Warning: FindAllDegeneratedTriangles() was called without any tesselation structure."; | 
|---|
|  | 2984 | return DegeneratedTriangles; | 
|---|
|  | 2985 | } | 
|---|
|  | 2986 |  | 
|---|
|  | 2987 | LineMap::iterator LineRunner1, LineRunner2; | 
|---|
|  | 2988 |  | 
|---|
|  | 2989 | for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) { | 
|---|
|  | 2990 | for (LineRunner2 = LinesOnBoundary.begin(); LineRunner2 != LinesOnBoundary.end(); ++LineRunner2) { | 
|---|
|  | 2991 | if ((LineRunner1->second != LineRunner2->second) | 
|---|
|  | 2992 | && (LineRunner1->second->endpoints[0] == LineRunner2->second->endpoints[0]) | 
|---|
|  | 2993 | && (LineRunner1->second->endpoints[1] == LineRunner2->second->endpoints[1]) | 
|---|
|  | 2994 | ) { | 
|---|
|  | 2995 | TriangleMap::iterator TriangleRunner1 = LineRunner1->second->triangles.begin(), | 
|---|
|  | 2996 | TriangleRunner2 = LineRunner2->second->triangles.begin(); | 
|---|
|  | 2997 |  | 
|---|
|  | 2998 | for (; TriangleRunner1 != LineRunner1->second->triangles.end(); ++TriangleRunner1) { | 
|---|
|  | 2999 | for (; TriangleRunner2 != LineRunner2->second->triangles.end(); ++TriangleRunner2) { | 
|---|
|  | 3000 | if ((TriangleRunner1->second != TriangleRunner2->second) | 
|---|
|  | 3001 | && (TriangleRunner1->second->endpoints[0] == TriangleRunner2->second->endpoints[0]) | 
|---|
|  | 3002 | && (TriangleRunner1->second->endpoints[1] == TriangleRunner2->second->endpoints[1]) | 
|---|
|  | 3003 | && (TriangleRunner1->second->endpoints[2] == TriangleRunner2->second->endpoints[2]) | 
|---|
|  | 3004 | ) { | 
|---|
|  | 3005 | DegeneratedTriangles[TriangleRunner1->second->Nr] = TriangleRunner2->second->Nr; | 
|---|
|  | 3006 | DegeneratedTriangles[TriangleRunner2->second->Nr] = TriangleRunner1->second->Nr; | 
|---|
|  | 3007 | } | 
|---|
|  | 3008 | } | 
|---|
|  | 3009 | } | 
|---|
|  | 3010 | } | 
|---|
|  | 3011 | } | 
|---|
|  | 3012 | } | 
|---|
|  | 3013 |  | 
|---|
|  | 3014 | cout << Verbose(1) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles.size() << " triangles." << endl; | 
|---|
|  | 3015 | map<int,int>::iterator it; | 
|---|
|  | 3016 | for (it = DegeneratedTriangles.begin(); it != DegeneratedTriangles.end(); it++) | 
|---|
|  | 3017 | cout << Verbose(2) << (*it).first << " => " << (*it).second << endl; | 
|---|
|  | 3018 |  | 
|---|
|  | 3019 | return DegeneratedTriangles; | 
|---|
|  | 3020 | } | 
|---|
|  | 3021 |  | 
|---|
|  | 3022 | /** | 
|---|
|  | 3023 | * Purges degenerated triangles from the tesselation structure if they are not | 
|---|
|  | 3024 | * necessary to keep a single point within the structure. | 
|---|
|  | 3025 | */ | 
|---|
|  | 3026 | void Tesselation::RemoveDegeneratedTriangles() | 
|---|
|  | 3027 | { | 
|---|
|  | 3028 | map<int, int> DegeneratedTriangles = FindAllDegeneratedTriangles(); | 
|---|
|  | 3029 |  | 
|---|
|  | 3030 | for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles.begin(); | 
|---|
|  | 3031 | TriangleKeyRunner != DegeneratedTriangles.end(); ++TriangleKeyRunner | 
|---|
|  | 3032 | ) { | 
|---|
|  | 3033 | BoundaryTriangleSet *triangle = TrianglesOnBoundary.find(TriangleKeyRunner->first)->second, | 
|---|
|  | 3034 | *partnerTriangle = TrianglesOnBoundary.find(TriangleKeyRunner->second)->second; | 
|---|
|  | 3035 |  | 
|---|
|  | 3036 | bool trianglesShareLine = false; | 
|---|
|  | 3037 | for (int i = 0; i < 3; ++i) | 
|---|
|  | 3038 | for (int j = 0; j < 3; ++j) | 
|---|
|  | 3039 | trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j]; | 
|---|
|  | 3040 |  | 
|---|
|  | 3041 | if (trianglesShareLine | 
|---|
|  | 3042 | && (triangle->endpoints[1]->LinesCount > 2) | 
|---|
|  | 3043 | && (triangle->endpoints[2]->LinesCount > 2) | 
|---|
|  | 3044 | && (triangle->endpoints[0]->LinesCount > 2) | 
|---|
|  | 3045 | ) { | 
|---|
|  | 3046 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl; | 
|---|
|  | 3047 | RemoveTesselationTriangle(triangle); | 
|---|
|  | 3048 | cout << Verbose(1) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl; | 
|---|
|  | 3049 | RemoveTesselationTriangle(partnerTriangle); | 
|---|
|  | 3050 | DegeneratedTriangles.erase(DegeneratedTriangles.find(partnerTriangle->Nr)); | 
|---|
|  | 3051 | } else { | 
|---|
|  | 3052 | cout << Verbose(1) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle | 
|---|
|  | 3053 | << " and its partner " << *partnerTriangle << " because it is essential for at" | 
|---|
|  | 3054 | << " least one of the endpoints to be kept in the tesselation structure." << endl; | 
|---|
|  | 3055 | } | 
|---|
|  | 3056 | } | 
|---|
|  | 3057 | } | 
|---|
|  | 3058 |  | 
|---|
| [62bb91] | 3059 | /** Gets the angle between a point and a reference relative to the provided center. | 
|---|
| [5c7bf8] | 3060 | * We have two shanks point and reference between which the angle is calculated | 
|---|
| [62bb91] | 3061 | * and by scalar product with OrthogonalVector we decide the interval. | 
|---|
| [ab1932] | 3062 | * @param point to calculate the angle for | 
|---|
|  | 3063 | * @param reference to which to calculate the angle | 
|---|
| [62bb91] | 3064 | * @param OrthogonalVector points in direction of [pi,2pi] interval | 
|---|
| [ab1932] | 3065 | * | 
|---|
|  | 3066 | * @return angle between point and reference | 
|---|
|  | 3067 | */ | 
|---|
| [f1cccd] | 3068 | double GetAngle(const Vector &point, const Vector &reference, const Vector OrthogonalVector) | 
|---|
| [ab1932] | 3069 | { | 
|---|
| [0077b5] | 3070 | if (reference.IsZero()) | 
|---|
| [ab1932] | 3071 | return M_PI; | 
|---|
|  | 3072 |  | 
|---|
|  | 3073 | // calculate both angles and correct with in-plane vector | 
|---|
| [0077b5] | 3074 | if (point.IsZero()) | 
|---|
| [ab1932] | 3075 | return M_PI; | 
|---|
| [5c7bf8] | 3076 | double phi = point.Angle(&reference); | 
|---|
|  | 3077 | if (OrthogonalVector.ScalarProduct(&point) > 0) { | 
|---|
| [ab1932] | 3078 | phi = 2.*M_PI - phi; | 
|---|
|  | 3079 | } | 
|---|
|  | 3080 |  | 
|---|
| [5c7bf8] | 3081 | cout << Verbose(3) << "INFO: " << point << " has angle " << phi << " with respect to reference " << reference << "." << endl; | 
|---|
| [ab1932] | 3082 |  | 
|---|
|  | 3083 | return phi; | 
|---|
|  | 3084 | } | 
|---|
|  | 3085 |  | 
|---|