source: src/tesselation.cpp@ 2130dd

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Last change on this file since 2130dd was 856098, checked in by Frederik Heber <heber@…>, 15 years ago

Correction of degenerated polygons is working.

Signed-off-by: Frederik Heber <heber@…>

  • Property mode set to 100644
File size: 185.5 KB
RevLine 
[357fba]1/*
2 * tesselation.cpp
3 *
4 * Created on: Aug 3, 2009
5 * Author: heber
6 */
7
[f66195]8#include <fstream>
9
[a2028e]10#include "helpers.hpp"
[f67b6e]11#include "info.hpp"
[57066a]12#include "linkedcell.hpp"
[e138de]13#include "log.hpp"
[357fba]14#include "tesselation.hpp"
[57066a]15#include "tesselationhelpers.hpp"
16#include "vector.hpp"
[f66195]17#include "verbose.hpp"
[57066a]18
19class molecule;
[357fba]20
21// ======================================== Points on Boundary =================================
22
[16d866]23/** Constructor of BoundaryPointSet.
24 */
[1e168b]25BoundaryPointSet::BoundaryPointSet() :
26 LinesCount(0),
27 value(0.),
28 Nr(-1)
[357fba]29{
[f67b6e]30 Info FunctionInfo(__func__);
31 Log() << Verbose(1) << "Adding noname." << endl;
[16d866]32};
[357fba]33
[16d866]34/** Constructor of BoundaryPointSet with Tesselpoint.
35 * \param *Walker TesselPoint this boundary point represents
36 */
[f67b6e]37BoundaryPointSet::BoundaryPointSet(TesselPoint * Walker) :
38 LinesCount(0),
39 node(Walker),
40 value(0.),
41 Nr(Walker->nr)
[357fba]42{
[f67b6e]43 Info FunctionInfo(__func__);
[27bd2f]44 Log() << Verbose(1) << "Adding Node " << *Walker << endl;
[16d866]45};
[357fba]46
[16d866]47/** Destructor of BoundaryPointSet.
48 * Sets node to NULL to avoid removing the original, represented TesselPoint.
49 * \note When removing point from a class Tesselation, use RemoveTesselationPoint()
50 */
[357fba]51BoundaryPointSet::~BoundaryPointSet()
52{
[f67b6e]53 Info FunctionInfo(__func__);
54 //Log() << Verbose(0) << "Erasing point nr. " << Nr << "." << endl;
[357fba]55 if (!lines.empty())
[717e0c]56 eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some lines." << endl;
[357fba]57 node = NULL;
[16d866]58};
[357fba]59
[16d866]60/** Add a line to the LineMap of this point.
61 * \param *line line to add
62 */
[357fba]63void BoundaryPointSet::AddLine(class BoundaryLineSet *line)
64{
[f67b6e]65 Info FunctionInfo(__func__);
66 Log() << Verbose(1) << "Adding " << *this << " to line " << *line << "."
[357fba]67 << endl;
68 if (line->endpoints[0] == this)
69 {
70 lines.insert(LinePair(line->endpoints[1]->Nr, line));
71 }
72 else
73 {
74 lines.insert(LinePair(line->endpoints[0]->Nr, line));
75 }
76 LinesCount++;
[16d866]77};
[357fba]78
[16d866]79/** output operator for BoundaryPointSet.
80 * \param &ost output stream
81 * \param &a boundary point
82 */
[776b64]83ostream & operator <<(ostream &ost, const BoundaryPointSet &a)
[357fba]84{
[57066a]85 ost << "[" << a.Nr << "|" << a.node->Name << " at " << *a.node->node << "]";
[357fba]86 return ost;
87}
88;
89
90// ======================================== Lines on Boundary =================================
91
[16d866]92/** Constructor of BoundaryLineSet.
93 */
[1e168b]94BoundaryLineSet::BoundaryLineSet() :
95 Nr(-1)
[357fba]96{
[f67b6e]97 Info FunctionInfo(__func__);
[357fba]98 for (int i = 0; i < 2; i++)
99 endpoints[i] = NULL;
[16d866]100};
[357fba]101
[16d866]102/** Constructor of BoundaryLineSet with two endpoints.
103 * Adds line automatically to each endpoints' LineMap
104 * \param *Point[2] array of two boundary points
105 * \param number number of the list
106 */
[776b64]107BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], const int number)
[357fba]108{
[f67b6e]109 Info FunctionInfo(__func__);
[357fba]110 // set number
111 Nr = number;
112 // set endpoints in ascending order
113 SetEndpointsOrdered(endpoints, Point[0], Point[1]);
114 // add this line to the hash maps of both endpoints
115 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
116 Point[1]->AddLine(this); //
[1e168b]117 // set skipped to false
118 skipped = false;
[357fba]119 // clear triangles list
[f67b6e]120 Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;
[16d866]121};
[357fba]122
[16d866]123/** Destructor for BoundaryLineSet.
124 * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
125 * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
126 */
[357fba]127BoundaryLineSet::~BoundaryLineSet()
128{
[f67b6e]129 Info FunctionInfo(__func__);
[357fba]130 int Numbers[2];
[16d866]131
132 // get other endpoint number of finding copies of same line
133 if (endpoints[1] != NULL)
134 Numbers[0] = endpoints[1]->Nr;
135 else
136 Numbers[0] = -1;
137 if (endpoints[0] != NULL)
138 Numbers[1] = endpoints[0]->Nr;
139 else
140 Numbers[1] = -1;
141
[357fba]142 for (int i = 0; i < 2; i++) {
[16d866]143 if (endpoints[i] != NULL) {
144 if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
145 pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
146 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
147 if ((*Runner).second == this) {
[f67b6e]148 //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
[16d866]149 endpoints[i]->lines.erase(Runner);
150 break;
151 }
152 } else { // there's just a single line left
[57066a]153 if (endpoints[i]->lines.erase(Nr)) {
[f67b6e]154 //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
[57066a]155 }
[357fba]156 }
[16d866]157 if (endpoints[i]->lines.empty()) {
[f67b6e]158 //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
[16d866]159 if (endpoints[i] != NULL) {
160 delete(endpoints[i]);
161 endpoints[i] = NULL;
162 }
163 }
164 }
[357fba]165 }
166 if (!triangles.empty())
[717e0c]167 eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl;
[16d866]168};
[357fba]169
[16d866]170/** Add triangle to TriangleMap of this boundary line.
171 * \param *triangle to add
172 */
173void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle)
[357fba]174{
[f67b6e]175 Info FunctionInfo(__func__);
176 Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl;
[357fba]177 triangles.insert(TrianglePair(triangle->Nr, triangle));
[16d866]178};
[357fba]179
180/** Checks whether we have a common endpoint with given \a *line.
181 * \param *line other line to test
182 * \return true - common endpoint present, false - not connected
183 */
184bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line)
185{
[f67b6e]186 Info FunctionInfo(__func__);
[357fba]187 if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
188 return true;
189 else
190 return false;
191};
192
193/** Checks whether the adjacent triangles of a baseline are convex or not.
[57066a]194 * We sum the two angles of each height vector with respect to the center of the baseline.
[357fba]195 * If greater/equal M_PI than we are convex.
196 * \param *out output stream for debugging
197 * \return true - triangles are convex, false - concave or less than two triangles connected
198 */
[e138de]199bool BoundaryLineSet::CheckConvexityCriterion()
[357fba]200{
[f67b6e]201 Info FunctionInfo(__func__);
[5c7bf8]202 Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
[357fba]203 // get the two triangles
[5c7bf8]204 if (triangles.size() != 2) {
[f67b6e]205 eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl;
[1d9b7aa]206 return true;
[357fba]207 }
[5c7bf8]208 // check normal vectors
[357fba]209 // have a normal vector on the base line pointing outwards
[f67b6e]210 //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
[62bb91]211 BaseLineCenter.CopyVector(endpoints[0]->node->node);
212 BaseLineCenter.AddVector(endpoints[1]->node->node);
213 BaseLineCenter.Scale(1./2.);
214 BaseLine.CopyVector(endpoints[0]->node->node);
215 BaseLine.SubtractVector(endpoints[1]->node->node);
[f67b6e]216 //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
[357fba]217
[62bb91]218 BaseLineNormal.Zero();
[5c7bf8]219 NormalCheck.Zero();
220 double sign = -1.;
[62bb91]221 int i=0;
222 class BoundaryPointSet *node = NULL;
223 for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
[f67b6e]224 //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
[5c7bf8]225 NormalCheck.AddVector(&runner->second->NormalVector);
226 NormalCheck.Scale(sign);
227 sign = -sign;
[57066a]228 if (runner->second->NormalVector.NormSquared() > MYEPSILON)
229 BaseLineNormal.CopyVector(&runner->second->NormalVector); // yes, copy second on top of first
230 else {
[f67b6e]231 eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl;
[57066a]232 }
[62bb91]233 node = runner->second->GetThirdEndpoint(this);
234 if (node != NULL) {
[f67b6e]235 //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
[62bb91]236 helper[i].CopyVector(node->node->node);
237 helper[i].SubtractVector(&BaseLineCenter);
238 helper[i].MakeNormalVector(&BaseLine); // we want to compare the triangle's heights' angles!
[f67b6e]239 //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
[62bb91]240 i++;
241 } else {
[f67b6e]242 eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl;
[62bb91]243 return true;
244 }
245 }
[f67b6e]246 //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
[5c7bf8]247 if (NormalCheck.NormSquared() < MYEPSILON) {
[f67b6e]248 Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl;
[5c7bf8]249 return true;
[62bb91]250 }
[57066a]251 BaseLineNormal.Scale(-1.);
[f1cccd]252 double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
[1d9b7aa]253 if ((angle - M_PI) > -MYEPSILON) {
[f67b6e]254 Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl;
[357fba]255 return true;
[1d9b7aa]256 } else {
[f67b6e]257 Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl;
[357fba]258 return false;
[1d9b7aa]259 }
[357fba]260}
261
262/** Checks whether point is any of the two endpoints this line contains.
263 * \param *point point to test
264 * \return true - point is of the line, false - is not
265 */
266bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
267{
[f67b6e]268 Info FunctionInfo(__func__);
[357fba]269 for(int i=0;i<2;i++)
270 if (point == endpoints[i])
271 return true;
272 return false;
273};
274
[62bb91]275/** Returns other endpoint of the line.
276 * \param *point other endpoint
277 * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise
278 */
[08ef35]279class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point)
[62bb91]280{
[f67b6e]281 Info FunctionInfo(__func__);
[62bb91]282 if (endpoints[0] == point)
283 return endpoints[1];
284 else if (endpoints[1] == point)
285 return endpoints[0];
286 else
287 return NULL;
288};
289
[16d866]290/** output operator for BoundaryLineSet.
291 * \param &ost output stream
292 * \param &a boundary line
293 */
[776b64]294ostream & operator <<(ostream &ost, const BoundaryLineSet &a)
[357fba]295{
[57066a]296 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << "," << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "]";
[357fba]297 return ost;
[16d866]298};
[357fba]299
300// ======================================== Triangles on Boundary =================================
301
[16d866]302/** Constructor for BoundaryTriangleSet.
303 */
[1e168b]304BoundaryTriangleSet::BoundaryTriangleSet() :
305 Nr(-1)
[357fba]306{
[f67b6e]307 Info FunctionInfo(__func__);
[357fba]308 for (int i = 0; i < 3; i++)
309 {
310 endpoints[i] = NULL;
311 lines[i] = NULL;
312 }
[16d866]313};
[357fba]314
[16d866]315/** Constructor for BoundaryTriangleSet with three lines.
316 * \param *line[3] lines that make up the triangle
317 * \param number number of triangle
318 */
[1e168b]319BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) :
320 Nr(number)
[357fba]321{
[f67b6e]322 Info FunctionInfo(__func__);
[357fba]323 // set number
324 // set lines
[f67b6e]325 for (int i = 0; i < 3; i++) {
326 lines[i] = line[i];
327 lines[i]->AddTriangle(this);
328 }
[357fba]329 // get ascending order of endpoints
[f67b6e]330 PointMap OrderMap;
[357fba]331 for (int i = 0; i < 3; i++)
332 // for all three lines
[f67b6e]333 for (int j = 0; j < 2; j++) { // for both endpoints
334 OrderMap.insert(pair<int, class BoundaryPointSet *> (
335 line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
336 // and we don't care whether insertion fails
337 }
[357fba]338 // set endpoints
339 int Counter = 0;
[f67b6e]340 Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl;
341 for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
342 endpoints[Counter] = runner->second;
343 Log() << Verbose(0) << " " << *endpoints[Counter] << endl;
344 Counter++;
345 }
346 if (Counter < 3) {
347 eLog() << Verbose(0) << "We have a triangle with only two distinct endpoints!" << endl;
348 performCriticalExit();
349 }
[16d866]350};
[357fba]351
[16d866]352/** Destructor of BoundaryTriangleSet.
353 * Removes itself from each of its lines' LineMap and removes them if necessary.
354 * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
355 */
[357fba]356BoundaryTriangleSet::~BoundaryTriangleSet()
357{
[f67b6e]358 Info FunctionInfo(__func__);
[357fba]359 for (int i = 0; i < 3; i++) {
[16d866]360 if (lines[i] != NULL) {
[57066a]361 if (lines[i]->triangles.erase(Nr)) {
[f67b6e]362 //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
[57066a]363 }
[16d866]364 if (lines[i]->triangles.empty()) {
[f67b6e]365 //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
[16d866]366 delete (lines[i]);
367 lines[i] = NULL;
368 }
369 }
[357fba]370 }
[f67b6e]371 //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl;
[16d866]372};
[357fba]373
374/** Calculates the normal vector for this triangle.
375 * Is made unique by comparison with \a OtherVector to point in the other direction.
376 * \param &OtherVector direction vector to make normal vector unique.
377 */
378void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector)
379{
[f67b6e]380 Info FunctionInfo(__func__);
[357fba]381 // get normal vector
382 NormalVector.MakeNormalVector(endpoints[0]->node->node, endpoints[1]->node->node, endpoints[2]->node->node);
383
384 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
[658efb]385 if (NormalVector.ScalarProduct(&OtherVector) > 0.)
[357fba]386 NormalVector.Scale(-1.);
[f67b6e]387 Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl;
[357fba]388};
389
390/** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through.
391 * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
392 * This we test if it's really on the plane and whether it's inside the triangle on the plane or not.
[7dea7c]393 * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
394 * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
395 * the first two basepoints) or not.
[357fba]396 * \param *out output stream for debugging
397 * \param *MolCenter offset vector of line
398 * \param *x second endpoint of line, minus \a *MolCenter is directional vector of line
399 * \param *Intersection intersection on plane on return
400 * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
401 */
[e138de]402bool BoundaryTriangleSet::GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection)
[357fba]403{
[f67b6e]404 Info FunctionInfo(__func__);
[357fba]405 Vector CrossPoint;
406 Vector helper;
407
[e138de]408 if (!Intersection->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, MolCenter, x)) {
[f67b6e]409 eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl;
[357fba]410 return false;
411 }
412
413 // Calculate cross point between one baseline and the line from the third endpoint to intersection
[5c7bf8]414 int i=0;
[357fba]415 do {
[e138de]416 if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) {
[5c7bf8]417 helper.CopyVector(endpoints[(i+1)%3]->node->node);
418 helper.SubtractVector(endpoints[i%3]->node->node);
419 } else
420 i++;
421 if (i>2)
[357fba]422 break;
423 } while (CrossPoint.NormSquared() < MYEPSILON);
[5c7bf8]424 if (i==3) {
[f67b6e]425 eLog() << Verbose(0) << "Could not find any cross points, something's utterly wrong here!" << endl;
[357fba]426 }
[7dea7c]427 CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector
[357fba]428
429 // check whether intersection is inside or not by comparing length of intersection and length of cross point
[7dea7c]430 if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside
[357fba]431 return true;
432 } else { // outside!
433 Intersection->Zero();
434 return false;
435 }
436};
437
438/** Checks whether lines is any of the three boundary lines this triangle contains.
439 * \param *line line to test
440 * \return true - line is of the triangle, false - is not
441 */
442bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line)
443{
[f67b6e]444 Info FunctionInfo(__func__);
[357fba]445 for(int i=0;i<3;i++)
446 if (line == lines[i])
447 return true;
448 return false;
449};
450
451/** Checks whether point is any of the three endpoints this triangle contains.
452 * \param *point point to test
453 * \return true - point is of the triangle, false - is not
454 */
455bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point)
456{
[f67b6e]457 Info FunctionInfo(__func__);
[357fba]458 for(int i=0;i<3;i++)
459 if (point == endpoints[i])
460 return true;
461 return false;
462};
463
[7dea7c]464/** Checks whether point is any of the three endpoints this triangle contains.
465 * \param *point TesselPoint to test
466 * \return true - point is of the triangle, false - is not
467 */
468bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point)
469{
[f67b6e]470 Info FunctionInfo(__func__);
[7dea7c]471 for(int i=0;i<3;i++)
472 if (point == endpoints[i]->node)
473 return true;
474 return false;
475};
476
[357fba]477/** Checks whether three given \a *Points coincide with triangle's endpoints.
478 * \param *Points[3] pointer to BoundaryPointSet
479 * \return true - is the very triangle, false - is not
480 */
481bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3])
482{
[f67b6e]483 Info FunctionInfo(__func__);
[357fba]484 return (((endpoints[0] == Points[0])
485 || (endpoints[0] == Points[1])
486 || (endpoints[0] == Points[2])
487 ) && (
488 (endpoints[1] == Points[0])
489 || (endpoints[1] == Points[1])
490 || (endpoints[1] == Points[2])
491 ) && (
492 (endpoints[2] == Points[0])
493 || (endpoints[2] == Points[1])
494 || (endpoints[2] == Points[2])
[62bb91]495
[357fba]496 ));
497};
498
[57066a]499/** Checks whether three given \a *Points coincide with triangle's endpoints.
500 * \param *Points[3] pointer to BoundaryPointSet
501 * \return true - is the very triangle, false - is not
502 */
503bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T)
504{
[f67b6e]505 Info FunctionInfo(__func__);
[57066a]506 return (((endpoints[0] == T->endpoints[0])
507 || (endpoints[0] == T->endpoints[1])
508 || (endpoints[0] == T->endpoints[2])
509 ) && (
510 (endpoints[1] == T->endpoints[0])
511 || (endpoints[1] == T->endpoints[1])
512 || (endpoints[1] == T->endpoints[2])
513 ) && (
514 (endpoints[2] == T->endpoints[0])
515 || (endpoints[2] == T->endpoints[1])
516 || (endpoints[2] == T->endpoints[2])
517
518 ));
519};
520
[62bb91]521/** Returns the endpoint which is not contained in the given \a *line.
522 * \param *line baseline defining two endpoints
523 * \return pointer third endpoint or NULL if line does not belong to triangle.
524 */
525class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line)
526{
[f67b6e]527 Info FunctionInfo(__func__);
[62bb91]528 // sanity check
529 if (!ContainsBoundaryLine(line))
530 return NULL;
531 for(int i=0;i<3;i++)
532 if (!line->ContainsBoundaryPoint(endpoints[i]))
533 return endpoints[i];
534 // actually, that' impossible :)
535 return NULL;
536};
537
538/** Calculates the center point of the triangle.
539 * Is third of the sum of all endpoints.
540 * \param *center central point on return.
541 */
542void BoundaryTriangleSet::GetCenter(Vector *center)
543{
[f67b6e]544 Info FunctionInfo(__func__);
[62bb91]545 center->Zero();
546 for(int i=0;i<3;i++)
547 center->AddVector(endpoints[i]->node->node);
548 center->Scale(1./3.);
549}
550
[16d866]551/** output operator for BoundaryTriangleSet.
552 * \param &ost output stream
553 * \param &a boundary triangle
554 */
[776b64]555ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
[357fba]556{
[f67b6e]557 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << "," << a.endpoints[1]->node->Name << "," << a.endpoints[2]->node->Name << "]";
558// ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
559// << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
[357fba]560 return ost;
[16d866]561};
[357fba]562
[262bae]563// ======================================== Polygons on Boundary =================================
564
565/** Constructor for BoundaryPolygonSet.
566 */
567BoundaryPolygonSet::BoundaryPolygonSet() :
568 Nr(-1)
569{
570 Info FunctionInfo(__func__);
571};
572
573/** Destructor of BoundaryPolygonSet.
574 * Just clears endpoints.
575 * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
576 */
577BoundaryPolygonSet::~BoundaryPolygonSet()
578{
579 Info FunctionInfo(__func__);
580 endpoints.clear();
581 Log() << Verbose(1) << "Erasing polygon Nr." << Nr << " itself." << endl;
582};
583
584/** Calculates the normal vector for this triangle.
585 * Is made unique by comparison with \a OtherVector to point in the other direction.
586 * \param &OtherVector direction vector to make normal vector unique.
587 * \return allocated vector in normal direction
588 */
589Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
590{
591 Info FunctionInfo(__func__);
592 // get normal vector
593 Vector TemporaryNormal;
594 Vector *TotalNormal = new Vector;
595 PointSet::const_iterator Runner[3];
596 for (int i=0;i<3; i++) {
597 Runner[i] = endpoints.begin();
598 for (int j = 0; j<i; j++) { // go as much further
599 Runner[i]++;
600 if (Runner[i] == endpoints.end()) {
601 eLog() << Verbose(0) << "There are less than three endpoints in the polygon!" << endl;
602 performCriticalExit();
603 }
604 }
605 }
606 TotalNormal->Zero();
607 int counter=0;
608 for (; Runner[2] != endpoints.end(); ) {
609 TemporaryNormal.MakeNormalVector((*Runner[0])->node->node, (*Runner[1])->node->node, (*Runner[2])->node->node);
610 for (int i=0;i<3;i++) // increase each of them
611 Runner[i]++;
612 TotalNormal->AddVector(&TemporaryNormal);
613 }
614 TotalNormal->Scale(1./(double)counter);
615
616 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
617 if (TotalNormal->ScalarProduct(&OtherVector) > 0.)
618 TotalNormal->Scale(-1.);
619 Log() << Verbose(1) << "Normal Vector is " << *TotalNormal << "." << endl;
620
621 return TotalNormal;
622};
623
624/** Calculates the center point of the triangle.
625 * Is third of the sum of all endpoints.
626 * \param *center central point on return.
627 */
628void BoundaryPolygonSet::GetCenter(Vector * const center) const
629{
630 Info FunctionInfo(__func__);
631 center->Zero();
632 int counter = 0;
633 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
634 center->AddVector((*Runner)->node->node);
635 counter++;
636 }
637 center->Scale(1./(double)counter);
[856098]638 Log() << Verbose(1) << "Center is at " << *center << "." << endl;
[262bae]639}
640
641/** Checks whether the polygons contains all three endpoints of the triangle.
642 * \param *triangle triangle to test
643 * \return true - triangle is contained polygon, false - is not
644 */
645bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
646{
647 Info FunctionInfo(__func__);
648 return ContainsPresentTupel(triangle->endpoints, 3);
649};
650
651/** Checks whether the polygons contains both endpoints of the line.
652 * \param *line line to test
653 * \return true - line is of the triangle, false - is not
654 */
655bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
656{
[856098]657 Info FunctionInfo(__func__);
[262bae]658 return ContainsPresentTupel(line->endpoints, 2);
659};
660
661/** Checks whether point is any of the three endpoints this triangle contains.
662 * \param *point point to test
663 * \return true - point is of the triangle, false - is not
664 */
665bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
666{
667 Info FunctionInfo(__func__);
[856098]668 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
669 Log() << Verbose(0) << "Checking against " << **Runner << endl;
670 if (point == (*Runner)) {
671 Log() << Verbose(0) << " Contained." << endl;
[262bae]672 return true;
[856098]673 }
674 }
675 Log() << Verbose(0) << " Not contained." << endl;
[262bae]676 return false;
677};
678
679/** Checks whether point is any of the three endpoints this triangle contains.
680 * \param *point TesselPoint to test
681 * \return true - point is of the triangle, false - is not
682 */
683bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
684{
685 Info FunctionInfo(__func__);
686 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
[856098]687 if (point == (*Runner)->node) {
688 Log() << Verbose(0) << " Contained." << endl;
[262bae]689 return true;
[856098]690 }
691 Log() << Verbose(0) << " Not contained." << endl;
[262bae]692 return false;
693};
694
695/** Checks whether given array of \a *Points coincide with polygons's endpoints.
696 * \param **Points pointer to an array of BoundaryPointSet
697 * \param dim dimension of array
698 * \return true - set of points is contained in polygon, false - is not
699 */
700bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
701{
[856098]702 Info FunctionInfo(__func__);
[262bae]703 int counter = 0;
[856098]704 Log() << Verbose(1) << "Polygon is " << *this << endl;
705 for(int i=0;i<dim;i++) {
706 Log() << Verbose(1) << " Testing endpoint " << *Points[i] << endl;
707 if (ContainsBoundaryPoint(Points[i])) {
[262bae]708 counter++;
[856098]709 }
710 }
[262bae]711
712 if (counter == dim)
713 return true;
714 else
715 return false;
716};
717
718/** Checks whether given PointList coincide with polygons's endpoints.
719 * \param &endpoints PointList
720 * \return true - set of points is contained in polygon, false - is not
721 */
722bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
723{
[856098]724 Info FunctionInfo(__func__);
[262bae]725 size_t counter = 0;
[856098]726 Log() << Verbose(1) << "Polygon is " << *this << endl;
[262bae]727 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
[856098]728 Log() << Verbose(1) << " Testing endpoint " << **Runner << endl;
[262bae]729 if (ContainsBoundaryPoint(*Runner))
730 counter++;
731 }
732
733 if (counter == endpoints.size())
734 return true;
735 else
736 return false;
737};
738
739/** Checks whether given set of \a *Points coincide with polygons's endpoints.
740 * \param *P pointer to BoundaryPolygonSet
741 * \return true - is the very triangle, false - is not
742 */
743bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
744{
745 return ContainsPresentTupel((const PointSet)P->endpoints);
746};
747
748/** Gathers all the endpoints' triangles in a unique set.
749 * \return set of all triangles
750 */
[856098]751TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
[262bae]752{
753 Info FunctionInfo(__func__);
[856098]754 pair <TriangleSet::iterator, bool> Tester;
[262bae]755 TriangleSet *triangles = new TriangleSet;
756
757 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
758 for(LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
[856098]759 for(TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
760 //Log() << Verbose(0) << " Testing triangle " << *(Sprinter->second) << endl;
761 if (ContainsBoundaryTriangle(Sprinter->second)) {
762 Tester = triangles->insert(Sprinter->second);
763 if (Tester.second)
764 Log() << Verbose(0) << "Adding triangle " << *(Sprinter->second) << endl;
765 }
766 }
[262bae]767
768 Log() << Verbose(1) << "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total." << endl;
769 return triangles;
770};
771
772/** Fills the endpoints of this polygon from the triangles attached to \a *line.
773 * \param *line lines with triangles attached
[856098]774 * \return true - polygon contains endpoints, false - line was NULL
[262bae]775 */
776bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
777{
[856098]778 Info FunctionInfo(__func__);
779 pair <PointSet::iterator, bool> Tester;
780 if (line == NULL)
781 return false;
782 Log() << Verbose(1) << "Filling polygon from line " << *line << endl;
[262bae]783 for(TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
[856098]784 for (int i=0;i<3;i++) {
785 Tester = endpoints.insert((Runner->second)->endpoints[i]);
786 if (Tester.second)
787 Log() << Verbose(1) << " Inserting endpoint " << *((Runner->second)->endpoints[i]) << endl;
788 }
[262bae]789 }
790
[856098]791 return true;
[262bae]792};
793
794/** output operator for BoundaryPolygonSet.
795 * \param &ost output stream
796 * \param &a boundary polygon
797 */
798ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
799{
800 ost << "[" << a.Nr << "|";
801 for(PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
802 ost << (*Runner)->node->Name;
803 Runner++;
804 if (Runner != a.endpoints.end())
805 ost << ",";
806 }
807 ost<< "]";
808 return ost;
809};
810
[357fba]811// =========================================================== class TESSELPOINT ===========================================
812
813/** Constructor of class TesselPoint.
814 */
815TesselPoint::TesselPoint()
816{
[f67b6e]817 Info FunctionInfo(__func__);
[357fba]818 node = NULL;
819 nr = -1;
820 Name = NULL;
821};
822
823/** Destructor for class TesselPoint.
824 */
825TesselPoint::~TesselPoint()
826{
[f67b6e]827 Info FunctionInfo(__func__);
[357fba]828};
829
830/** Prints LCNode to screen.
831 */
832ostream & operator << (ostream &ost, const TesselPoint &a)
833{
[57066a]834 ost << "[" << (a.Name) << "|" << a.Name << " at " << *a.node << "]";
[357fba]835 return ost;
836};
837
[5c7bf8]838/** Prints LCNode to screen.
839 */
840ostream & TesselPoint::operator << (ostream &ost)
841{
[f67b6e]842 Info FunctionInfo(__func__);
[27bd2f]843 ost << "[" << (nr) << "|" << this << "]";
[5c7bf8]844 return ost;
845};
846
[357fba]847
848// =========================================================== class POINTCLOUD ============================================
849
850/** Constructor of class PointCloud.
851 */
852PointCloud::PointCloud()
853{
[f67b6e]854 Info FunctionInfo(__func__);
[357fba]855};
856
857/** Destructor for class PointCloud.
858 */
859PointCloud::~PointCloud()
860{
[f67b6e]861 Info FunctionInfo(__func__);
[357fba]862};
863
864// ============================ CandidateForTesselation =============================
865
866/** Constructor of class CandidateForTesselation.
867 */
[1e168b]868CandidateForTesselation::CandidateForTesselation (BoundaryLineSet* line) :
869 BaseLine(line),
870 ShortestAngle(2.*M_PI),
871 OtherShortestAngle(2.*M_PI)
872{
[f67b6e]873 Info FunctionInfo(__func__);
[1e168b]874};
875
876
877/** Constructor of class CandidateForTesselation.
878 */
879CandidateForTesselation::CandidateForTesselation (TesselPoint *candidate, BoundaryLineSet* line, Vector OptCandidateCenter, Vector OtherOptCandidateCenter) :
880 BaseLine(line),
881 ShortestAngle(2.*M_PI),
882 OtherShortestAngle(2.*M_PI)
883{
[f67b6e]884 Info FunctionInfo(__func__);
[357fba]885 OptCenter.CopyVector(&OptCandidateCenter);
886 OtherOptCenter.CopyVector(&OtherOptCandidateCenter);
887};
888
889/** Destructor for class CandidateForTesselation.
890 */
891CandidateForTesselation::~CandidateForTesselation() {
892 BaseLine = NULL;
893};
894
[1e168b]895/** output operator for CandidateForTesselation.
896 * \param &ost output stream
897 * \param &a boundary line
898 */
899ostream & operator <<(ostream &ost, const CandidateForTesselation &a)
900{
901 ost << "[" << a.BaseLine->Nr << "|" << a.BaseLine->endpoints[0]->node->Name << "," << a.BaseLine->endpoints[1]->node->Name << "] with ";
[f67b6e]902 if (a.pointlist.empty())
[1e168b]903 ost << "no candidate.";
[f67b6e]904 else {
905 ost << "candidate";
906 if (a.pointlist.size() != 1)
907 ost << "s ";
908 else
909 ost << " ";
910 for (TesselPointList::const_iterator Runner = a.pointlist.begin(); Runner != a.pointlist.end(); Runner++)
911 ost << *(*Runner) << " ";
912 ost << " at angle " << (a.ShortestAngle)<< ".";
913 }
[1e168b]914
915 return ost;
916};
917
918
[357fba]919// =========================================================== class TESSELATION ===========================================
920
921/** Constructor of class Tesselation.
922 */
[1e168b]923Tesselation::Tesselation() :
924 PointsOnBoundaryCount(0),
925 LinesOnBoundaryCount(0),
926 TrianglesOnBoundaryCount(0),
927 LastTriangle(NULL),
928 TriangleFilesWritten(0),
929 InternalPointer(PointsOnBoundary.begin())
[357fba]930{
[f67b6e]931 Info FunctionInfo(__func__);
[357fba]932}
933;
934
935/** Destructor of class Tesselation.
936 * We have to free all points, lines and triangles.
937 */
938Tesselation::~Tesselation()
939{
[f67b6e]940 Info FunctionInfo(__func__);
941 Log() << Verbose(0) << "Free'ing TesselStruct ... " << endl;
[357fba]942 for (TriangleMap::iterator runner = TrianglesOnBoundary.begin(); runner != TrianglesOnBoundary.end(); runner++) {
943 if (runner->second != NULL) {
944 delete (runner->second);
945 runner->second = NULL;
946 } else
[717e0c]947 eLog() << Verbose(1) << "The triangle " << runner->first << " has already been free'd." << endl;
[357fba]948 }
[f67b6e]949 Log() << Verbose(0) << "This envelope was written to file " << TriangleFilesWritten << " times(s)." << endl;
[357fba]950}
951;
952
[5c7bf8]953/** PointCloud implementation of GetCenter
954 * Uses PointsOnBoundary and STL stuff.
955 */
[776b64]956Vector * Tesselation::GetCenter(ofstream *out) const
[5c7bf8]957{
[f67b6e]958 Info FunctionInfo(__func__);
[5c7bf8]959 Vector *Center = new Vector(0.,0.,0.);
960 int num=0;
961 for (GoToFirst(); (!IsEnd()); GoToNext()) {
962 Center->AddVector(GetPoint()->node);
963 num++;
964 }
965 Center->Scale(1./num);
966 return Center;
967};
968
969/** PointCloud implementation of GoPoint
970 * Uses PointsOnBoundary and STL stuff.
971 */
[776b64]972TesselPoint * Tesselation::GetPoint() const
[5c7bf8]973{
[f67b6e]974 Info FunctionInfo(__func__);
[5c7bf8]975 return (InternalPointer->second->node);
976};
977
978/** PointCloud implementation of GetTerminalPoint.
979 * Uses PointsOnBoundary and STL stuff.
980 */
[776b64]981TesselPoint * Tesselation::GetTerminalPoint() const
[5c7bf8]982{
[f67b6e]983 Info FunctionInfo(__func__);
[776b64]984 PointMap::const_iterator Runner = PointsOnBoundary.end();
[5c7bf8]985 Runner--;
986 return (Runner->second->node);
987};
988
989/** PointCloud implementation of GoToNext.
990 * Uses PointsOnBoundary and STL stuff.
991 */
[776b64]992void Tesselation::GoToNext() const
[5c7bf8]993{
[f67b6e]994 Info FunctionInfo(__func__);
[5c7bf8]995 if (InternalPointer != PointsOnBoundary.end())
996 InternalPointer++;
997};
998
999/** PointCloud implementation of GoToPrevious.
1000 * Uses PointsOnBoundary and STL stuff.
1001 */
[776b64]1002void Tesselation::GoToPrevious() const
[5c7bf8]1003{
[f67b6e]1004 Info FunctionInfo(__func__);
[5c7bf8]1005 if (InternalPointer != PointsOnBoundary.begin())
1006 InternalPointer--;
1007};
1008
1009/** PointCloud implementation of GoToFirst.
1010 * Uses PointsOnBoundary and STL stuff.
1011 */
[776b64]1012void Tesselation::GoToFirst() const
[5c7bf8]1013{
[f67b6e]1014 Info FunctionInfo(__func__);
[5c7bf8]1015 InternalPointer = PointsOnBoundary.begin();
1016};
1017
1018/** PointCloud implementation of GoToLast.
1019 * Uses PointsOnBoundary and STL stuff.
[776b64]1020 */
1021void Tesselation::GoToLast() const
[5c7bf8]1022{
[f67b6e]1023 Info FunctionInfo(__func__);
[5c7bf8]1024 InternalPointer = PointsOnBoundary.end();
1025 InternalPointer--;
1026};
1027
1028/** PointCloud implementation of IsEmpty.
1029 * Uses PointsOnBoundary and STL stuff.
1030 */
[776b64]1031bool Tesselation::IsEmpty() const
[5c7bf8]1032{
[f67b6e]1033 Info FunctionInfo(__func__);
[5c7bf8]1034 return (PointsOnBoundary.empty());
1035};
1036
1037/** PointCloud implementation of IsLast.
1038 * Uses PointsOnBoundary and STL stuff.
1039 */
[776b64]1040bool Tesselation::IsEnd() const
[5c7bf8]1041{
[f67b6e]1042 Info FunctionInfo(__func__);
[5c7bf8]1043 return (InternalPointer == PointsOnBoundary.end());
1044};
1045
1046
[357fba]1047/** Gueses first starting triangle of the convex envelope.
1048 * We guess the starting triangle by taking the smallest distance between two points and looking for a fitting third.
1049 * \param *out output stream for debugging
1050 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster
1051 */
1052void
[e138de]1053Tesselation::GuessStartingTriangle()
[357fba]1054{
[f67b6e]1055 Info FunctionInfo(__func__);
[357fba]1056 // 4b. create a starting triangle
1057 // 4b1. create all distances
1058 DistanceMultiMap DistanceMMap;
1059 double distance, tmp;
1060 Vector PlaneVector, TrialVector;
1061 PointMap::iterator A, B, C; // three nodes of the first triangle
1062 A = PointsOnBoundary.begin(); // the first may be chosen arbitrarily
1063
1064 // with A chosen, take each pair B,C and sort
1065 if (A != PointsOnBoundary.end())
1066 {
1067 B = A;
1068 B++;
1069 for (; B != PointsOnBoundary.end(); B++)
1070 {
1071 C = B;
1072 C++;
1073 for (; C != PointsOnBoundary.end(); C++)
1074 {
1075 tmp = A->second->node->node->DistanceSquared(B->second->node->node);
1076 distance = tmp * tmp;
1077 tmp = A->second->node->node->DistanceSquared(C->second->node->node);
1078 distance += tmp * tmp;
1079 tmp = B->second->node->node->DistanceSquared(C->second->node->node);
1080 distance += tmp * tmp;
1081 DistanceMMap.insert(DistanceMultiMapPair(distance, pair<PointMap::iterator, PointMap::iterator> (B, C)));
1082 }
1083 }
1084 }
1085 // // listing distances
[e138de]1086 // Log() << Verbose(1) << "Listing DistanceMMap:";
[357fba]1087 // for(DistanceMultiMap::iterator runner = DistanceMMap.begin(); runner != DistanceMMap.end(); runner++) {
[e138de]1088 // Log() << Verbose(0) << " " << runner->first << "(" << *runner->second.first->second << ", " << *runner->second.second->second << ")";
[357fba]1089 // }
[e138de]1090 // Log() << Verbose(0) << endl;
[357fba]1091 // 4b2. pick three baselines forming a triangle
1092 // 1. we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1093 DistanceMultiMap::iterator baseline = DistanceMMap.begin();
1094 for (; baseline != DistanceMMap.end(); baseline++)
1095 {
1096 // we take from the smallest sum of squared distance as the base line BC (with peak A) onward as the triangle candidate
1097 // 2. next, we have to check whether all points reside on only one side of the triangle
1098 // 3. construct plane vector
1099 PlaneVector.MakeNormalVector(A->second->node->node,
1100 baseline->second.first->second->node->node,
1101 baseline->second.second->second->node->node);
[f67b6e]1102 Log() << Verbose(2) << "Plane vector of candidate triangle is " << PlaneVector << endl;
[357fba]1103 // 4. loop over all points
1104 double sign = 0.;
1105 PointMap::iterator checker = PointsOnBoundary.begin();
1106 for (; checker != PointsOnBoundary.end(); checker++)
1107 {
1108 // (neglecting A,B,C)
1109 if ((checker == A) || (checker == baseline->second.first) || (checker
1110 == baseline->second.second))
1111 continue;
1112 // 4a. project onto plane vector
1113 TrialVector.CopyVector(checker->second->node->node);
1114 TrialVector.SubtractVector(A->second->node->node);
[658efb]1115 distance = TrialVector.ScalarProduct(&PlaneVector);
[357fba]1116 if (fabs(distance) < 1e-4) // we need to have a small epsilon around 0 which is still ok
1117 continue;
[f67b6e]1118 Log() << Verbose(2) << "Projection of " << checker->second->node->Name << " yields distance of " << distance << "." << endl;
[357fba]1119 tmp = distance / fabs(distance);
1120 // 4b. Any have different sign to than before? (i.e. would lie outside convex hull with this starting triangle)
1121 if ((sign != 0) && (tmp != sign))
1122 {
1123 // 4c. If so, break 4. loop and continue with next candidate in 1. loop
[e138de]1124 Log() << Verbose(2) << "Current candidates: "
[357fba]1125 << A->second->node->Name << ","
1126 << baseline->second.first->second->node->Name << ","
1127 << baseline->second.second->second->node->Name << " leaves "
1128 << checker->second->node->Name << " outside the convex hull."
1129 << endl;
1130 break;
1131 }
1132 else
1133 { // note the sign for later
[e138de]1134 Log() << Verbose(2) << "Current candidates: "
[357fba]1135 << A->second->node->Name << ","
1136 << baseline->second.first->second->node->Name << ","
1137 << baseline->second.second->second->node->Name << " leave "
1138 << checker->second->node->Name << " inside the convex hull."
1139 << endl;
1140 sign = tmp;
1141 }
1142 // 4d. Check whether the point is inside the triangle (check distance to each node
1143 tmp = checker->second->node->node->DistanceSquared(A->second->node->node);
1144 int innerpoint = 0;
1145 if ((tmp < A->second->node->node->DistanceSquared(
1146 baseline->second.first->second->node->node)) && (tmp
1147 < A->second->node->node->DistanceSquared(
1148 baseline->second.second->second->node->node)))
1149 innerpoint++;
1150 tmp = checker->second->node->node->DistanceSquared(
1151 baseline->second.first->second->node->node);
1152 if ((tmp < baseline->second.first->second->node->node->DistanceSquared(
1153 A->second->node->node)) && (tmp
1154 < baseline->second.first->second->node->node->DistanceSquared(
1155 baseline->second.second->second->node->node)))
1156 innerpoint++;
1157 tmp = checker->second->node->node->DistanceSquared(
1158 baseline->second.second->second->node->node);
1159 if ((tmp < baseline->second.second->second->node->node->DistanceSquared(
1160 baseline->second.first->second->node->node)) && (tmp
1161 < baseline->second.second->second->node->node->DistanceSquared(
1162 A->second->node->node)))
1163 innerpoint++;
1164 // 4e. If so, break 4. loop and continue with next candidate in 1. loop
1165 if (innerpoint == 3)
1166 break;
1167 }
1168 // 5. come this far, all on same side? Then break 1. loop and construct triangle
1169 if (checker == PointsOnBoundary.end())
1170 {
[f67b6e]1171 Log() << Verbose(2) << "Looks like we have a candidate!" << endl;
[357fba]1172 break;
1173 }
1174 }
1175 if (baseline != DistanceMMap.end())
1176 {
1177 BPS[0] = baseline->second.first->second;
1178 BPS[1] = baseline->second.second->second;
1179 BLS[0] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1180 BPS[0] = A->second;
1181 BPS[1] = baseline->second.second->second;
1182 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1183 BPS[0] = baseline->second.first->second;
1184 BPS[1] = A->second;
1185 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1186
1187 // 4b3. insert created triangle
1188 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
1189 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1190 TrianglesOnBoundaryCount++;
1191 for (int i = 0; i < NDIM; i++)
1192 {
1193 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BTS->lines[i]));
1194 LinesOnBoundaryCount++;
1195 }
1196
[e138de]1197 Log() << Verbose(1) << "Starting triangle is " << *BTS << "." << endl;
[357fba]1198 }
1199 else
1200 {
[f67b6e]1201 eLog() << Verbose(0) << "No starting triangle found." << endl;
[357fba]1202 }
1203}
1204;
1205
1206/** Tesselates the convex envelope of a cluster from a single starting triangle.
1207 * The starting triangle is made out of three baselines. Each line in the final tesselated cluster may belong to at most
1208 * 2 triangles. Hence, we go through all current lines:
1209 * -# if the lines contains to only one triangle
1210 * -# We search all points in the boundary
1211 * -# if the triangle is in forward direction of the baseline (at most 90 degrees angle between vector orthogonal to
1212 * baseline in triangle plane pointing out of the triangle and normal vector of new triangle)
1213 * -# if the triangle with the baseline and the current point has the smallest of angles (comparison between normal vectors)
1214 * -# then we have a new triangle, whose baselines we again add (or increase their TriangleCount)
1215 * \param *out output stream for debugging
1216 * \param *configuration for IsAngstroem
1217 * \param *cloud cluster of points
1218 */
[e138de]1219void Tesselation::TesselateOnBoundary(const PointCloud * const cloud)
[357fba]1220{
[f67b6e]1221 Info FunctionInfo(__func__);
[357fba]1222 bool flag;
1223 PointMap::iterator winner;
1224 class BoundaryPointSet *peak = NULL;
1225 double SmallestAngle, TempAngle;
1226 Vector NormalVector, VirtualNormalVector, CenterVector, TempVector, helper, PropagationVector, *Center = NULL;
1227 LineMap::iterator LineChecker[2];
1228
[e138de]1229 Center = cloud->GetCenter();
[357fba]1230 // create a first tesselation with the given BoundaryPoints
1231 do {
1232 flag = false;
1233 for (LineMap::iterator baseline = LinesOnBoundary.begin(); baseline != LinesOnBoundary.end(); baseline++)
[5c7bf8]1234 if (baseline->second->triangles.size() == 1) {
[357fba]1235 // 5a. go through each boundary point if not _both_ edges between either endpoint of the current line and this point exist (and belong to 2 triangles)
1236 SmallestAngle = M_PI;
1237
1238 // get peak point with respect to this base line's only triangle
1239 BTS = baseline->second->triangles.begin()->second; // there is only one triangle so far
[f67b6e]1240 Log() << Verbose(0) << "Current baseline is between " << *(baseline->second) << "." << endl;
[357fba]1241 for (int i = 0; i < 3; i++)
1242 if ((BTS->endpoints[i] != baseline->second->endpoints[0]) && (BTS->endpoints[i] != baseline->second->endpoints[1]))
1243 peak = BTS->endpoints[i];
[f67b6e]1244 Log() << Verbose(1) << " and has peak " << *peak << "." << endl;
[357fba]1245
1246 // prepare some auxiliary vectors
1247 Vector BaseLineCenter, BaseLine;
1248 BaseLineCenter.CopyVector(baseline->second->endpoints[0]->node->node);
1249 BaseLineCenter.AddVector(baseline->second->endpoints[1]->node->node);
1250 BaseLineCenter.Scale(1. / 2.); // points now to center of base line
1251 BaseLine.CopyVector(baseline->second->endpoints[0]->node->node);
1252 BaseLine.SubtractVector(baseline->second->endpoints[1]->node->node);
1253
1254 // offset to center of triangle
1255 CenterVector.Zero();
1256 for (int i = 0; i < 3; i++)
1257 CenterVector.AddVector(BTS->endpoints[i]->node->node);
1258 CenterVector.Scale(1. / 3.);
[f67b6e]1259 Log() << Verbose(2) << "CenterVector of base triangle is " << CenterVector << endl;
[357fba]1260
1261 // normal vector of triangle
1262 NormalVector.CopyVector(Center);
1263 NormalVector.SubtractVector(&CenterVector);
1264 BTS->GetNormalVector(NormalVector);
1265 NormalVector.CopyVector(&BTS->NormalVector);
[f67b6e]1266 Log() << Verbose(2) << "NormalVector of base triangle is " << NormalVector << endl;
[357fba]1267
1268 // vector in propagation direction (out of triangle)
1269 // project center vector onto triangle plane (points from intersection plane-NormalVector to plane-CenterVector intersection)
1270 PropagationVector.MakeNormalVector(&BaseLine, &NormalVector);
1271 TempVector.CopyVector(&CenterVector);
1272 TempVector.SubtractVector(baseline->second->endpoints[0]->node->node); // TempVector is vector on triangle plane pointing from one baseline egde towards center!
[f67b6e]1273 //Log() << Verbose(0) << "Projection of propagation onto temp: " << PropagationVector.Projection(&TempVector) << "." << endl;
[658efb]1274 if (PropagationVector.ScalarProduct(&TempVector) > 0) // make sure normal propagation vector points outward from baseline
[357fba]1275 PropagationVector.Scale(-1.);
[f67b6e]1276 Log() << Verbose(2) << "PropagationVector of base triangle is " << PropagationVector << endl;
[357fba]1277 winner = PointsOnBoundary.end();
1278
1279 // loop over all points and calculate angle between normal vector of new and present triangle
1280 for (PointMap::iterator target = PointsOnBoundary.begin(); target != PointsOnBoundary.end(); target++) {
1281 if ((target->second != baseline->second->endpoints[0]) && (target->second != baseline->second->endpoints[1])) { // don't take the same endpoints
[f67b6e]1282 Log() << Verbose(1) << "Target point is " << *(target->second) << ":" << endl;
[357fba]1283
1284 // first check direction, so that triangles don't intersect
1285 VirtualNormalVector.CopyVector(target->second->node->node);
1286 VirtualNormalVector.SubtractVector(&BaseLineCenter); // points from center of base line to target
1287 VirtualNormalVector.ProjectOntoPlane(&NormalVector);
1288 TempAngle = VirtualNormalVector.Angle(&PropagationVector);
[f67b6e]1289 Log() << Verbose(2) << "VirtualNormalVector is " << VirtualNormalVector << " and PropagationVector is " << PropagationVector << "." << endl;
[357fba]1290 if (TempAngle > (M_PI/2.)) { // no bends bigger than Pi/2 (90 degrees)
[f67b6e]1291 Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", bad direction!" << endl;
[357fba]1292 continue;
1293 } else
[f67b6e]1294 Log() << Verbose(2) << "Angle on triangle plane between propagation direction and base line to " << *(target->second) << " is " << TempAngle << ", good direction!" << endl;
[357fba]1295
1296 // check first and second endpoint (if any connecting line goes to target has at least not more than 1 triangle)
1297 LineChecker[0] = baseline->second->endpoints[0]->lines.find(target->first);
1298 LineChecker[1] = baseline->second->endpoints[1]->lines.find(target->first);
[5c7bf8]1299 if (((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[0]->second->triangles.size() == 2))) {
[f67b6e]1300 Log() << Verbose(2) << *(baseline->second->endpoints[0]) << " has line " << *(LineChecker[0]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[0]->second->triangles.size() << " triangles." << endl;
[357fba]1301 continue;
1302 }
[5c7bf8]1303 if (((LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (LineChecker[1]->second->triangles.size() == 2))) {
[f67b6e]1304 Log() << Verbose(2) << *(baseline->second->endpoints[1]) << " has line " << *(LineChecker[1]->second) << " to " << *(target->second) << " as endpoint with " << LineChecker[1]->second->triangles.size() << " triangles." << endl;
[357fba]1305 continue;
1306 }
1307
1308 // check whether the envisaged triangle does not already exist (if both lines exist and have same endpoint)
1309 if ((((LineChecker[0] != baseline->second->endpoints[0]->lines.end()) && (LineChecker[1] != baseline->second->endpoints[1]->lines.end()) && (GetCommonEndpoint(LineChecker[0]->second, LineChecker[1]->second) == peak)))) {
[e138de]1310 Log() << Verbose(4) << "Current target is peak!" << endl;
[357fba]1311 continue;
1312 }
1313
1314 // check for linear dependence
1315 TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
1316 TempVector.SubtractVector(target->second->node->node);
1317 helper.CopyVector(baseline->second->endpoints[1]->node->node);
1318 helper.SubtractVector(target->second->node->node);
1319 helper.ProjectOntoPlane(&TempVector);
1320 if (fabs(helper.NormSquared()) < MYEPSILON) {
[f67b6e]1321 Log() << Verbose(2) << "Chosen set of vectors is linear dependent." << endl;
[357fba]1322 continue;
1323 }
1324
1325 // in case NOT both were found, create virtually this triangle, get its normal vector, calculate angle
1326 flag = true;
1327 VirtualNormalVector.MakeNormalVector(baseline->second->endpoints[0]->node->node, baseline->second->endpoints[1]->node->node, target->second->node->node);
1328 TempVector.CopyVector(baseline->second->endpoints[0]->node->node);
1329 TempVector.AddVector(baseline->second->endpoints[1]->node->node);
1330 TempVector.AddVector(target->second->node->node);
1331 TempVector.Scale(1./3.);
1332 TempVector.SubtractVector(Center);
1333 // make it always point outward
[658efb]1334 if (VirtualNormalVector.ScalarProduct(&TempVector) < 0)
[357fba]1335 VirtualNormalVector.Scale(-1.);
1336 // calculate angle
1337 TempAngle = NormalVector.Angle(&VirtualNormalVector);
[f67b6e]1338 Log() << Verbose(2) << "NormalVector is " << VirtualNormalVector << " and the angle is " << TempAngle << "." << endl;
[357fba]1339 if ((SmallestAngle - TempAngle) > MYEPSILON) { // set to new possible winner
1340 SmallestAngle = TempAngle;
1341 winner = target;
[f67b6e]1342 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
[357fba]1343 } else if (fabs(SmallestAngle - TempAngle) < MYEPSILON) { // check the angle to propagation, both possible targets are in one plane! (their normals have same angle)
1344 // hence, check the angles to some normal direction from our base line but in this common plane of both targets...
1345 helper.CopyVector(target->second->node->node);
1346 helper.SubtractVector(&BaseLineCenter);
1347 helper.ProjectOntoPlane(&BaseLine);
1348 // ...the one with the smaller angle is the better candidate
1349 TempVector.CopyVector(target->second->node->node);
1350 TempVector.SubtractVector(&BaseLineCenter);
1351 TempVector.ProjectOntoPlane(&VirtualNormalVector);
1352 TempAngle = TempVector.Angle(&helper);
1353 TempVector.CopyVector(winner->second->node->node);
1354 TempVector.SubtractVector(&BaseLineCenter);
1355 TempVector.ProjectOntoPlane(&VirtualNormalVector);
1356 if (TempAngle < TempVector.Angle(&helper)) {
1357 TempAngle = NormalVector.Angle(&VirtualNormalVector);
1358 SmallestAngle = TempAngle;
1359 winner = target;
[f67b6e]1360 Log() << Verbose(2) << "New winner " << *winner->second->node << " due to smaller angle " << TempAngle << " to propagation direction." << endl;
[357fba]1361 } else
[f67b6e]1362 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle to propagation direction." << endl;
[357fba]1363 } else
[f67b6e]1364 Log() << Verbose(2) << "Keeping old winner " << *winner->second->node << " due to smaller angle between normal vectors." << endl;
[357fba]1365 }
1366 } // end of loop over all boundary points
1367
1368 // 5b. The point of the above whose triangle has the greatest angle with the triangle the current line belongs to (it only belongs to one, remember!): New triangle
1369 if (winner != PointsOnBoundary.end()) {
[f67b6e]1370 Log() << Verbose(0) << "Winning target point is " << *(winner->second) << " with angle " << SmallestAngle << "." << endl;
[357fba]1371 // create the lins of not yet present
1372 BLS[0] = baseline->second;
1373 // 5c. add lines to the line set if those were new (not yet part of a triangle), delete lines that belong to two triangles)
1374 LineChecker[0] = baseline->second->endpoints[0]->lines.find(winner->first);
1375 LineChecker[1] = baseline->second->endpoints[1]->lines.find(winner->first);
1376 if (LineChecker[0] == baseline->second->endpoints[0]->lines.end()) { // create
1377 BPS[0] = baseline->second->endpoints[0];
1378 BPS[1] = winner->second;
1379 BLS[1] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1380 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[1]));
1381 LinesOnBoundaryCount++;
1382 } else
1383 BLS[1] = LineChecker[0]->second;
1384 if (LineChecker[1] == baseline->second->endpoints[1]->lines.end()) { // create
1385 BPS[0] = baseline->second->endpoints[1];
1386 BPS[1] = winner->second;
1387 BLS[2] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
1388 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[2]));
1389 LinesOnBoundaryCount++;
1390 } else
1391 BLS[2] = LineChecker[1]->second;
1392 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
[62bb91]1393 BTS->GetCenter(&helper);
1394 helper.SubtractVector(Center);
1395 helper.Scale(-1);
1396 BTS->GetNormalVector(helper);
[357fba]1397 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1398 TrianglesOnBoundaryCount++;
1399 } else {
[f67b6e]1400 eLog() << Verbose(2) << "I could not determine a winner for this baseline " << *(baseline->second) << "." << endl;
[357fba]1401 }
1402
1403 // 5d. If the set of lines is not yet empty, go to 5. and continue
1404 } else
[f67b6e]1405 Log() << Verbose(0) << "Baseline candidate " << *(baseline->second) << " has a triangle count of " << baseline->second->triangles.size() << "." << endl;
[357fba]1406 } while (flag);
1407
1408 // exit
1409 delete(Center);
1410};
1411
[62bb91]1412/** Inserts all points outside of the tesselated surface into it by adding new triangles.
[357fba]1413 * \param *out output stream for debugging
1414 * \param *cloud cluster of points
[62bb91]1415 * \param *LC LinkedCell structure to find nearest point quickly
[357fba]1416 * \return true - all straddling points insert, false - something went wrong
1417 */
[e138de]1418bool Tesselation::InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC)
[357fba]1419{
[f67b6e]1420 Info FunctionInfo(__func__);
[5c7bf8]1421 Vector Intersection, Normal;
[357fba]1422 TesselPoint *Walker = NULL;
[e138de]1423 Vector *Center = cloud->GetCenter();
[62bb91]1424 list<BoundaryTriangleSet*> *triangles = NULL;
[7dea7c]1425 bool AddFlag = false;
1426 LinkedCell *BoundaryPoints = NULL;
[62bb91]1427
[357fba]1428 cloud->GoToFirst();
[7dea7c]1429 BoundaryPoints = new LinkedCell(this, 5.);
[1999d8]1430 while (!cloud->IsEnd()) { // we only have to go once through all points, as boundary can become only bigger
[7dea7c]1431 if (AddFlag) {
1432 delete(BoundaryPoints);
1433 BoundaryPoints = new LinkedCell(this, 5.);
1434 AddFlag = false;
1435 }
[357fba]1436 Walker = cloud->GetPoint();
[f67b6e]1437 Log() << Verbose(0) << "Current point is " << *Walker << "." << endl;
[357fba]1438 // get the next triangle
[e138de]1439 triangles = FindClosestTrianglesToPoint(Walker->node, BoundaryPoints);
[7dea7c]1440 BTS = triangles->front();
1441 if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) {
[f67b6e]1442 Log() << Verbose(0) << "No triangles found, probably a tesselation point itself." << endl;
[62bb91]1443 cloud->GoToNext();
1444 continue;
1445 } else {
[357fba]1446 }
[f67b6e]1447 Log() << Verbose(0) << "Closest triangle is " << *BTS << "." << endl;
[357fba]1448 // get the intersection point
[e138de]1449 if (BTS->GetIntersectionInsideTriangle(Center, Walker->node, &Intersection)) {
[f67b6e]1450 Log() << Verbose(0) << "We have an intersection at " << Intersection << "." << endl;
[357fba]1451 // we have the intersection, check whether in- or outside of boundary
1452 if ((Center->DistanceSquared(Walker->node) - Center->DistanceSquared(&Intersection)) < -MYEPSILON) {
1453 // inside, next!
[f67b6e]1454 Log() << Verbose(0) << *Walker << " is inside wrt triangle " << *BTS << "." << endl;
[357fba]1455 } else {
1456 // outside!
[f67b6e]1457 Log() << Verbose(0) << *Walker << " is outside wrt triangle " << *BTS << "." << endl;
[357fba]1458 class BoundaryLineSet *OldLines[3], *NewLines[3];
1459 class BoundaryPointSet *OldPoints[3], *NewPoint;
1460 // store the three old lines and old points
1461 for (int i=0;i<3;i++) {
1462 OldLines[i] = BTS->lines[i];
1463 OldPoints[i] = BTS->endpoints[i];
1464 }
[5c7bf8]1465 Normal.CopyVector(&BTS->NormalVector);
[357fba]1466 // add Walker to boundary points
[f67b6e]1467 Log() << Verbose(0) << "Adding " << *Walker << " to BoundaryPoints." << endl;
[7dea7c]1468 AddFlag = true;
[16d866]1469 if (AddBoundaryPoint(Walker,0))
[357fba]1470 NewPoint = BPS[0];
1471 else
1472 continue;
1473 // remove triangle
[f67b6e]1474 Log() << Verbose(0) << "Erasing triangle " << *BTS << "." << endl;
[357fba]1475 TrianglesOnBoundary.erase(BTS->Nr);
[5c7bf8]1476 delete(BTS);
[357fba]1477 // create three new boundary lines
1478 for (int i=0;i<3;i++) {
1479 BPS[0] = NewPoint;
1480 BPS[1] = OldPoints[i];
1481 NewLines[i] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount);
[f67b6e]1482 Log() << Verbose(1) << "Creating new line " << *NewLines[i] << "." << endl;
[357fba]1483 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, NewLines[i])); // no need for check for unique insertion as BPS[0] is definitely a new one
1484 LinesOnBoundaryCount++;
1485 }
1486 // create three new triangle with new point
1487 for (int i=0;i<3;i++) { // find all baselines
1488 BLS[0] = OldLines[i];
1489 int n = 1;
1490 for (int j=0;j<3;j++) {
1491 if (NewLines[j]->IsConnectedTo(BLS[0])) {
1492 if (n>2) {
[f67b6e]1493 eLog() << Verbose(2) << BLS[0] << " connects to all of the new lines?!" << endl;
[357fba]1494 return false;
1495 } else
1496 BLS[n++] = NewLines[j];
1497 }
1498 }
1499 // create the triangle
1500 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
[5c7bf8]1501 Normal.Scale(-1.);
1502 BTS->GetNormalVector(Normal);
1503 Normal.Scale(-1.);
[f67b6e]1504 Log() << Verbose(0) << "Created new triangle " << *BTS << "." << endl;
[357fba]1505 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1506 TrianglesOnBoundaryCount++;
1507 }
1508 }
1509 } else { // something is wrong with FindClosestTriangleToPoint!
[717e0c]1510 eLog() << Verbose(1) << "The closest triangle did not produce an intersection!" << endl;
[357fba]1511 return false;
1512 }
1513 cloud->GoToNext();
1514 }
1515
1516 // exit
1517 delete(Center);
1518 return true;
1519};
1520
[16d866]1521/** Adds a point to the tesselation::PointsOnBoundary list.
[62bb91]1522 * \param *Walker point to add
[08ef35]1523 * \param n TesselStruct::BPS index to put pointer into
1524 * \return true - new point was added, false - point already present
[357fba]1525 */
[776b64]1526bool Tesselation::AddBoundaryPoint(TesselPoint * Walker, const int n)
[357fba]1527{
[f67b6e]1528 Info FunctionInfo(__func__);
[357fba]1529 PointTestPair InsertUnique;
[08ef35]1530 BPS[n] = new class BoundaryPointSet(Walker);
1531 InsertUnique = PointsOnBoundary.insert(PointPair(Walker->nr, BPS[n]));
1532 if (InsertUnique.second) { // if new point was not present before, increase counter
[357fba]1533 PointsOnBoundaryCount++;
[08ef35]1534 return true;
1535 } else {
1536 delete(BPS[n]);
1537 BPS[n] = InsertUnique.first->second;
1538 return false;
[357fba]1539 }
1540}
1541;
1542
1543/** Adds point to Tesselation::PointsOnBoundary if not yet present.
1544 * Tesselation::TPS is set to either this new BoundaryPointSet or to the existing one of not unique.
1545 * @param Candidate point to add
1546 * @param n index for this point in Tesselation::TPS array
1547 */
[776b64]1548void Tesselation::AddTesselationPoint(TesselPoint* Candidate, const int n)
[357fba]1549{
[f67b6e]1550 Info FunctionInfo(__func__);
[357fba]1551 PointTestPair InsertUnique;
1552 TPS[n] = new class BoundaryPointSet(Candidate);
1553 InsertUnique = PointsOnBoundary.insert(PointPair(Candidate->nr, TPS[n]));
1554 if (InsertUnique.second) { // if new point was not present before, increase counter
1555 PointsOnBoundaryCount++;
1556 } else {
1557 delete TPS[n];
[f67b6e]1558 Log() << Verbose(0) << "Node " << *((InsertUnique.first)->second->node) << " is already present in PointsOnBoundary." << endl;
[357fba]1559 TPS[n] = (InsertUnique.first)->second;
1560 }
1561}
1562;
1563
[f1ef60a]1564/** Sets point to a present Tesselation::PointsOnBoundary.
1565 * Tesselation::TPS is set to the existing one or NULL if not found.
1566 * @param Candidate point to set to
1567 * @param n index for this point in Tesselation::TPS array
1568 */
1569void Tesselation::SetTesselationPoint(TesselPoint* Candidate, const int n) const
1570{
[f67b6e]1571 Info FunctionInfo(__func__);
[f1ef60a]1572 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidate->nr);
1573 if (FindPoint != PointsOnBoundary.end())
1574 TPS[n] = FindPoint->second;
1575 else
1576 TPS[n] = NULL;
1577};
1578
[357fba]1579/** Function tries to add line from current Points in BPS to BoundaryLineSet.
1580 * If successful it raises the line count and inserts the new line into the BLS,
1581 * if unsuccessful, it writes the line which had been present into the BLS, deleting the new constructed one.
1582 * @param *a first endpoint
1583 * @param *b second endpoint
1584 * @param n index of Tesselation::BLS giving the line with both endpoints
1585 */
[776b64]1586void Tesselation::AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n) {
[357fba]1587 bool insertNewLine = true;
1588
1589 if (a->lines.find(b->node->nr) != a->lines.end()) {
[065e82]1590 LineMap::iterator FindLine = a->lines.find(b->node->nr);
[357fba]1591 pair<LineMap::iterator,LineMap::iterator> FindPair;
1592 FindPair = a->lines.equal_range(b->node->nr);
[f67b6e]1593 Log() << Verbose(1) << "INFO: There is at least one line between " << *a << " and " << *b << ": " << *(FindLine->second) << "." << endl;
[357fba]1594
[065e82]1595 for (FindLine = FindPair.first; FindLine != FindPair.second; FindLine++) {
[357fba]1596 // If there is a line with less than two attached triangles, we don't need a new line.
[5c7bf8]1597 if (FindLine->second->triangles.size() < 2) {
[357fba]1598 insertNewLine = false;
[f67b6e]1599 Log() << Verbose(0) << "Using existing line " << *FindLine->second << endl;
[357fba]1600
1601 BPS[0] = FindLine->second->endpoints[0];
1602 BPS[1] = FindLine->second->endpoints[1];
1603 BLS[n] = FindLine->second;
1604
[1e168b]1605 // remove existing line from OpenLines
1606 CandidateMap::iterator CandidateLine = OpenLines.find(BLS[n]);
[856098]1607 if (CandidateLine != OpenLines.end()) {
1608 Log() << Verbose(1) << " Removing line from OpenLines." << endl;
1609 delete(CandidateLine->second);
1610 OpenLines.erase(CandidateLine);
1611 } else {
1612 eLog() << Verbose(1) << "Line exists and is attached to less than two triangles, but not in OpenLines!" << endl;
1613 }
[1e168b]1614
[357fba]1615 break;
1616 }
1617 }
1618 }
1619
1620 if (insertNewLine) {
[16d866]1621 AlwaysAddTesselationTriangleLine(a, b, n);
[357fba]1622 }
1623}
1624;
1625
1626/**
1627 * Adds lines from each of the current points in the BPS to BoundaryLineSet.
1628 * Raises the line count and inserts the new line into the BLS.
1629 *
1630 * @param *a first endpoint
1631 * @param *b second endpoint
1632 * @param n index of Tesselation::BLS giving the line with both endpoints
1633 */
[776b64]1634void Tesselation::AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n)
[357fba]1635{
[f67b6e]1636 Info FunctionInfo(__func__);
1637 Log() << Verbose(0) << "Adding open line [" << LinesOnBoundaryCount << "|" << *(a->node) << " and " << *(b->node) << "." << endl;
[357fba]1638 BPS[0] = a;
1639 BPS[1] = b;
1640 BLS[n] = new class BoundaryLineSet(BPS, LinesOnBoundaryCount); // this also adds the line to the local maps
1641 // add line to global map
1642 LinesOnBoundary.insert(LinePair(LinesOnBoundaryCount, BLS[n]));
1643 // increase counter
1644 LinesOnBoundaryCount++;
[1e168b]1645 // also add to open lines
1646 CandidateForTesselation *CFT = new CandidateForTesselation(BLS[n]);
1647 OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (BLS[n], CFT));
[357fba]1648};
1649
[7dea7c]1650/** Function adds triangle to global list.
1651 * Furthermore, the triangle receives the next free id and id counter \a TrianglesOnBoundaryCount is increased.
[357fba]1652 */
[16d866]1653void Tesselation::AddTesselationTriangle()
[357fba]1654{
[f67b6e]1655 Info FunctionInfo(__func__);
[e138de]1656 Log() << Verbose(1) << "Adding triangle to global TrianglesOnBoundary map." << endl;
[357fba]1657
1658 // add triangle to global map
1659 TrianglesOnBoundary.insert(TrianglePair(TrianglesOnBoundaryCount, BTS));
1660 TrianglesOnBoundaryCount++;
1661
[57066a]1662 // set as last new triangle
1663 LastTriangle = BTS;
1664
[357fba]1665 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
[16d866]1666};
1667
[7dea7c]1668/** Function adds triangle to global list.
1669 * Furthermore, the triangle number is set to \a nr.
1670 * \param nr triangle number
1671 */
[776b64]1672void Tesselation::AddTesselationTriangle(const int nr)
[7dea7c]1673{
[f67b6e]1674 Info FunctionInfo(__func__);
1675 Log() << Verbose(0) << "Adding triangle to global TrianglesOnBoundary map." << endl;
[7dea7c]1676
1677 // add triangle to global map
1678 TrianglesOnBoundary.insert(TrianglePair(nr, BTS));
1679
1680 // set as last new triangle
1681 LastTriangle = BTS;
1682
1683 // NOTE: add triangle to local maps is done in constructor of BoundaryTriangleSet
1684};
1685
[16d866]1686/** Removes a triangle from the tesselation.
1687 * Removes itself from the TriangleMap's of its lines, calls for them RemoveTriangleLine() if they are no more connected.
1688 * Removes itself from memory.
1689 * \param *triangle to remove
1690 */
1691void Tesselation::RemoveTesselationTriangle(class BoundaryTriangleSet *triangle)
1692{
[f67b6e]1693 Info FunctionInfo(__func__);
[16d866]1694 if (triangle == NULL)
1695 return;
1696 for (int i = 0; i < 3; i++) {
1697 if (triangle->lines[i] != NULL) {
[f67b6e]1698 Log() << Verbose(0) << "Removing triangle Nr." << triangle->Nr << " in line " << *triangle->lines[i] << "." << endl;
[16d866]1699 triangle->lines[i]->triangles.erase(triangle->Nr);
1700 if (triangle->lines[i]->triangles.empty()) {
[f67b6e]1701 Log() << Verbose(0) << *triangle->lines[i] << " is no more attached to any triangle, erasing." << endl;
[16d866]1702 RemoveTesselationLine(triangle->lines[i]);
[065e82]1703 } else {
[f67b6e]1704 Log() << Verbose(0) << *triangle->lines[i] << " is still attached to another triangle: ";
[856098]1705 OpenLines.insert(pair< BoundaryLineSet *, CandidateForTesselation *> (triangle->lines[i], NULL));
[065e82]1706 for(TriangleMap::iterator TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); TriangleRunner++)
[e138de]1707 Log() << Verbose(0) << "[" << (TriangleRunner->second)->Nr << "|" << *((TriangleRunner->second)->endpoints[0]) << ", " << *((TriangleRunner->second)->endpoints[1]) << ", " << *((TriangleRunner->second)->endpoints[2]) << "] \t";
1708 Log() << Verbose(0) << endl;
[065e82]1709// for (int j=0;j<2;j++) {
[f67b6e]1710// Log() << Verbose(0) << "Lines of endpoint " << *(triangle->lines[i]->endpoints[j]) << ": ";
[065e82]1711// for(LineMap::iterator LineRunner = triangle->lines[i]->endpoints[j]->lines.begin(); LineRunner != triangle->lines[i]->endpoints[j]->lines.end(); LineRunner++)
[e138de]1712// Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
1713// Log() << Verbose(0) << endl;
[065e82]1714// }
1715 }
1716 triangle->lines[i] = NULL; // free'd or not: disconnect
[16d866]1717 } else
[717e0c]1718 eLog() << Verbose(1) << "This line " << i << " has already been free'd." << endl;
[16d866]1719 }
1720
1721 if (TrianglesOnBoundary.erase(triangle->Nr))
[f67b6e]1722 Log() << Verbose(0) << "Removing triangle Nr. " << triangle->Nr << "." << endl;
[16d866]1723 delete(triangle);
1724};
1725
1726/** Removes a line from the tesselation.
1727 * Removes itself from each endpoints' LineMap, then removes itself from global LinesOnBoundary list and free's the line.
1728 * \param *line line to remove
1729 */
1730void Tesselation::RemoveTesselationLine(class BoundaryLineSet *line)
1731{
[f67b6e]1732 Info FunctionInfo(__func__);
[16d866]1733 int Numbers[2];
1734
1735 if (line == NULL)
1736 return;
[065e82]1737 // get other endpoint number for finding copies of same line
[16d866]1738 if (line->endpoints[1] != NULL)
1739 Numbers[0] = line->endpoints[1]->Nr;
1740 else
1741 Numbers[0] = -1;
1742 if (line->endpoints[0] != NULL)
1743 Numbers[1] = line->endpoints[0]->Nr;
1744 else
1745 Numbers[1] = -1;
1746
1747 for (int i = 0; i < 2; i++) {
1748 if (line->endpoints[i] != NULL) {
1749 if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
1750 pair<LineMap::iterator, LineMap::iterator> erasor = line->endpoints[i]->lines.equal_range(Numbers[i]);
1751 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
1752 if ((*Runner).second == line) {
[f67b6e]1753 Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
[16d866]1754 line->endpoints[i]->lines.erase(Runner);
1755 break;
1756 }
1757 } else { // there's just a single line left
1758 if (line->endpoints[i]->lines.erase(line->Nr))
[f67b6e]1759 Log() << Verbose(0) << "Removing Line Nr. " << line->Nr << " in boundary point " << *line->endpoints[i] << "." << endl;
[16d866]1760 }
1761 if (line->endpoints[i]->lines.empty()) {
[f67b6e]1762 Log() << Verbose(0) << *line->endpoints[i] << " has no more lines it's attached to, erasing." << endl;
[16d866]1763 RemoveTesselationPoint(line->endpoints[i]);
[065e82]1764 } else {
[f67b6e]1765 Log() << Verbose(0) << *line->endpoints[i] << " has still lines it's attached to: ";
[065e82]1766 for(LineMap::iterator LineRunner = line->endpoints[i]->lines.begin(); LineRunner != line->endpoints[i]->lines.end(); LineRunner++)
[e138de]1767 Log() << Verbose(0) << "[" << *(LineRunner->second) << "] \t";
1768 Log() << Verbose(0) << endl;
[065e82]1769 }
1770 line->endpoints[i] = NULL; // free'd or not: disconnect
[16d866]1771 } else
[717e0c]1772 eLog() << Verbose(1) << "Endpoint " << i << " has already been free'd." << endl;
[16d866]1773 }
1774 if (!line->triangles.empty())
[717e0c]1775 eLog() << Verbose(2) << "Memory Leak! I " << *line << " am still connected to some triangles." << endl;
[16d866]1776
1777 if (LinesOnBoundary.erase(line->Nr))
[f67b6e]1778 Log() << Verbose(0) << "Removing line Nr. " << line->Nr << "." << endl;
[16d866]1779 delete(line);
1780};
1781
1782/** Removes a point from the tesselation.
1783 * Checks whether there are still lines connected, removes from global PointsOnBoundary list, then free's the point.
1784 * \note If a point should be removed, while keep the tesselated surface intact (i.e. closed), use RemovePointFromTesselatedSurface()
1785 * \param *point point to remove
1786 */
1787void Tesselation::RemoveTesselationPoint(class BoundaryPointSet *point)
1788{
[f67b6e]1789 Info FunctionInfo(__func__);
[16d866]1790 if (point == NULL)
1791 return;
1792 if (PointsOnBoundary.erase(point->Nr))
[f67b6e]1793 Log() << Verbose(0) << "Removing point Nr. " << point->Nr << "." << endl;
[16d866]1794 delete(point);
1795};
[357fba]1796
[62bb91]1797/** Checks whether the triangle consisting of the three points is already present.
[357fba]1798 * Searches for the points in Tesselation::PointsOnBoundary and checks their
1799 * lines. If any of the three edges already has two triangles attached, false is
1800 * returned.
1801 * \param *out output stream for debugging
1802 * \param *Candidates endpoints of the triangle candidate
1803 * \return integer 0 if no triangle exists, 1 if one triangle exists, 2 if two
1804 * triangles exist which is the maximum for three points
1805 */
[f1ef60a]1806int Tesselation::CheckPresenceOfTriangle(TesselPoint *Candidates[3]) const
1807{
[f67b6e]1808 Info FunctionInfo(__func__);
[357fba]1809 int adjacentTriangleCount = 0;
1810 class BoundaryPointSet *Points[3];
1811
1812 // builds a triangle point set (Points) of the end points
1813 for (int i = 0; i < 3; i++) {
[f1ef60a]1814 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
[357fba]1815 if (FindPoint != PointsOnBoundary.end()) {
1816 Points[i] = FindPoint->second;
1817 } else {
1818 Points[i] = NULL;
1819 }
1820 }
1821
1822 // checks lines between the points in the Points for their adjacent triangles
1823 for (int i = 0; i < 3; i++) {
1824 if (Points[i] != NULL) {
1825 for (int j = i; j < 3; j++) {
1826 if (Points[j] != NULL) {
[f1ef60a]1827 LineMap::const_iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
[357fba]1828 for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
1829 TriangleMap *triangles = &FindLine->second->triangles;
[f67b6e]1830 Log() << Verbose(1) << "Current line is " << FindLine->first << ": " << *(FindLine->second) << " with triangles " << triangles << "." << endl;
[f1ef60a]1831 for (TriangleMap::const_iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
[357fba]1832 if (FindTriangle->second->IsPresentTupel(Points)) {
1833 adjacentTriangleCount++;
1834 }
1835 }
[f67b6e]1836 Log() << Verbose(1) << "end." << endl;
[357fba]1837 }
1838 // Only one of the triangle lines must be considered for the triangle count.
[f67b6e]1839 //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
[065e82]1840 //return adjacentTriangleCount;
[357fba]1841 }
1842 }
1843 }
1844 }
1845
[f67b6e]1846 Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
[357fba]1847 return adjacentTriangleCount;
1848};
1849
[065e82]1850/** Checks whether the triangle consisting of the three points is already present.
1851 * Searches for the points in Tesselation::PointsOnBoundary and checks their
1852 * lines. If any of the three edges already has two triangles attached, false is
1853 * returned.
1854 * \param *out output stream for debugging
1855 * \param *Candidates endpoints of the triangle candidate
1856 * \return NULL - none found or pointer to triangle
1857 */
[e138de]1858class BoundaryTriangleSet * Tesselation::GetPresentTriangle(TesselPoint *Candidates[3])
[065e82]1859{
[f67b6e]1860 Info FunctionInfo(__func__);
[065e82]1861 class BoundaryTriangleSet *triangle = NULL;
1862 class BoundaryPointSet *Points[3];
1863
1864 // builds a triangle point set (Points) of the end points
1865 for (int i = 0; i < 3; i++) {
1866 PointMap::iterator FindPoint = PointsOnBoundary.find(Candidates[i]->nr);
1867 if (FindPoint != PointsOnBoundary.end()) {
1868 Points[i] = FindPoint->second;
1869 } else {
1870 Points[i] = NULL;
1871 }
1872 }
1873
1874 // checks lines between the points in the Points for their adjacent triangles
1875 for (int i = 0; i < 3; i++) {
1876 if (Points[i] != NULL) {
1877 for (int j = i; j < 3; j++) {
1878 if (Points[j] != NULL) {
1879 LineMap::iterator FindLine = Points[i]->lines.find(Points[j]->node->nr);
1880 for (; (FindLine != Points[i]->lines.end()) && (FindLine->first == Points[j]->node->nr); FindLine++) {
1881 TriangleMap *triangles = &FindLine->second->triangles;
1882 for (TriangleMap::iterator FindTriangle = triangles->begin(); FindTriangle != triangles->end(); FindTriangle++) {
1883 if (FindTriangle->second->IsPresentTupel(Points)) {
1884 if ((triangle == NULL) || (triangle->Nr > FindTriangle->second->Nr))
1885 triangle = FindTriangle->second;
1886 }
1887 }
1888 }
1889 // Only one of the triangle lines must be considered for the triangle count.
[f67b6e]1890 //Log() << Verbose(0) << "Found " << adjacentTriangleCount << " adjacent triangles for the point set." << endl;
[065e82]1891 //return adjacentTriangleCount;
1892 }
1893 }
1894 }
1895 }
1896
1897 return triangle;
1898};
1899
[357fba]1900
[f1cccd]1901/** Finds the starting triangle for FindNonConvexBorder().
1902 * Looks at the outermost point per axis, then FindSecondPointForTesselation()
1903 * for the second and FindNextSuitablePointViaAngleOfSphere() for the third
[357fba]1904 * point are called.
1905 * \param *out output stream for debugging
1906 * \param RADIUS radius of virtual rolling sphere
1907 * \param *LC LinkedCell structure with neighbouring TesselPoint's
1908 */
[e138de]1909void Tesselation::FindStartingTriangle(const double RADIUS, const LinkedCell *LC)
[357fba]1910{
[f67b6e]1911 Info FunctionInfo(__func__);
[357fba]1912 int i = 0;
[62bb91]1913 TesselPoint* MaxPoint[NDIM];
[7273fc]1914 TesselPoint* Temporary;
[f1cccd]1915 double maxCoordinate[NDIM];
[7273fc]1916 BoundaryLineSet BaseLine;
[357fba]1917 Vector Oben;
1918 Vector helper;
1919 Vector Chord;
1920 Vector SearchDirection;
1921
1922 Oben.Zero();
1923
1924 for (i = 0; i < 3; i++) {
[62bb91]1925 MaxPoint[i] = NULL;
[f1cccd]1926 maxCoordinate[i] = -1;
[357fba]1927 }
1928
[62bb91]1929 // 1. searching topmost point with respect to each axis
[357fba]1930 for (int i=0;i<NDIM;i++) { // each axis
1931 LC->n[i] = LC->N[i]-1; // current axis is topmost cell
1932 for (LC->n[(i+1)%NDIM]=0;LC->n[(i+1)%NDIM]<LC->N[(i+1)%NDIM];LC->n[(i+1)%NDIM]++)
1933 for (LC->n[(i+2)%NDIM]=0;LC->n[(i+2)%NDIM]<LC->N[(i+2)%NDIM];LC->n[(i+2)%NDIM]++) {
[776b64]1934 const LinkedNodes *List = LC->GetCurrentCell();
[f67b6e]1935 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
[357fba]1936 if (List != NULL) {
[776b64]1937 for (LinkedNodes::const_iterator Runner = List->begin();Runner != List->end();Runner++) {
[f1cccd]1938 if ((*Runner)->node->x[i] > maxCoordinate[i]) {
[f67b6e]1939 Log() << Verbose(1) << "New maximal for axis " << i << " node is " << *(*Runner) << " at " << *(*Runner)->node << "." << endl;
[f1cccd]1940 maxCoordinate[i] = (*Runner)->node->x[i];
[62bb91]1941 MaxPoint[i] = (*Runner);
[357fba]1942 }
1943 }
1944 } else {
[717e0c]1945 eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;
[357fba]1946 }
1947 }
1948 }
1949
[f67b6e]1950 Log() << Verbose(1) << "Found maximum coordinates: ";
[357fba]1951 for (int i=0;i<NDIM;i++)
[e138de]1952 Log() << Verbose(0) << i << ": " << *MaxPoint[i] << "\t";
1953 Log() << Verbose(0) << endl;
[357fba]1954
1955 BTS = NULL;
1956 for (int k=0;k<NDIM;k++) {
[57066a]1957 Oben.Zero();
[357fba]1958 Oben.x[k] = 1.;
[7273fc]1959 BaseLine.endpoints[0] = new BoundaryPointSet(MaxPoint[k]);
1960 Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
[357fba]1961
1962 double ShortestAngle;
1963 ShortestAngle = 999999.; // This will contain the angle, which will be always positive (when looking for second point), when looking for third point this will be the quadrant.
1964
[7273fc]1965 FindSecondPointForTesselation(BaseLine.endpoints[0]->node, Oben, Temporary, &ShortestAngle, RADIUS, LC); // we give same point as next candidate as its bonds are looked into in find_second_...
1966 if (Temporary == NULL) // have we found a second point?
[357fba]1967 continue;
[7273fc]1968 BaseLine.endpoints[1] = new BoundaryPointSet(Temporary);
[357fba]1969
[7273fc]1970 helper.CopyVector(BaseLine.endpoints[0]->node->node);
1971 helper.SubtractVector(BaseLine.endpoints[1]->node->node);
[357fba]1972 helper.Normalize();
1973 Oben.ProjectOntoPlane(&helper);
1974 Oben.Normalize();
1975 helper.VectorProduct(&Oben);
1976 ShortestAngle = 2.*M_PI; // This will indicate the quadrant.
1977
[7273fc]1978 Chord.CopyVector(BaseLine.endpoints[0]->node->node); // bring into calling function
1979 Chord.SubtractVector(BaseLine.endpoints[1]->node->node);
[357fba]1980 double radius = Chord.ScalarProduct(&Chord);
1981 double CircleRadius = sqrt(RADIUS*RADIUS - radius/4.);
1982 helper.CopyVector(&Oben);
1983 helper.Scale(CircleRadius);
1984 // Now, oben and helper are two orthonormalized vectors in the plane defined by Chord (not normalized)
1985
1986 // look in one direction of baseline for initial candidate
1987 SearchDirection.MakeNormalVector(&Chord, &Oben); // whether we look "left" first or "right" first is not important ...
1988
[5c7bf8]1989 // adding point 1 and point 2 and add the line between them
[7273fc]1990 Log() << Verbose(0) << "Coordinates of start node at " << *BaseLine.endpoints[0]->node << "." << endl;
1991 Log() << Verbose(0) << "Found second point is at " << *BaseLine.endpoints[1]->node << ".\n";
[357fba]1992
[f67b6e]1993 //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << helper << ".\n";
[7273fc]1994 CandidateForTesselation OptCandidates(&BaseLine);
[f67b6e]1995 FindThirdPointForTesselation(Oben, SearchDirection, helper, OptCandidates, NULL, RADIUS, LC);
1996 Log() << Verbose(0) << "List of third Points is:" << endl;
1997 for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); it++) {
1998 Log() << Verbose(0) << " " << *(*it) << endl;
[357fba]1999 }
2000
[7273fc]2001 BTS = NULL;
2002 AddCandidateTriangle(OptCandidates);
2003// delete(BaseLine.endpoints[0]);
2004// delete(BaseLine.endpoints[1]);
2005
[357fba]2006 if (BTS != NULL) // we have created one starting triangle
2007 break;
2008 else {
2009 // remove all candidates from the list and then the list itself
[7273fc]2010 OptCandidates.pointlist.clear();
[357fba]2011 }
2012 }
2013};
2014
[f1ef60a]2015/** Checks for a given baseline and a third point candidate whether baselines of the found triangle don't have even better candidates.
2016 * This is supposed to prevent early closing of the tesselation.
[f67b6e]2017 * \param CandidateLine CandidateForTesselation with baseline and shortestangle , i.e. not \a *OptCandidate
[f1ef60a]2018 * \param *ThirdNode third point in triangle, not in BoundaryLineSet::endpoints
2019 * \param RADIUS radius of sphere
2020 * \param *LC LinkedCell structure
2021 * \return true - there is a better candidate (smaller angle than \a ShortestAngle), false - no better TesselPoint candidate found
2022 */
[f67b6e]2023//bool Tesselation::HasOtherBaselineBetterCandidate(CandidateForTesselation &CandidateLine, const TesselPoint * const ThirdNode, double RADIUS, const LinkedCell * const LC) const
2024//{
2025// Info FunctionInfo(__func__);
2026// bool result = false;
2027// Vector CircleCenter;
2028// Vector CirclePlaneNormal;
2029// Vector OldSphereCenter;
2030// Vector SearchDirection;
2031// Vector helper;
2032// TesselPoint *OtherOptCandidate = NULL;
2033// double OtherShortestAngle = 2.*M_PI; // This will indicate the quadrant.
2034// double radius, CircleRadius;
2035// BoundaryLineSet *Line = NULL;
2036// BoundaryTriangleSet *T = NULL;
2037//
2038// // check both other lines
2039// PointMap::const_iterator FindPoint = PointsOnBoundary.find(ThirdNode->nr);
2040// if (FindPoint != PointsOnBoundary.end()) {
2041// for (int i=0;i<2;i++) {
2042// LineMap::const_iterator FindLine = (FindPoint->second)->lines.find(BaseRay->endpoints[0]->node->nr);
2043// if (FindLine != (FindPoint->second)->lines.end()) {
2044// Line = FindLine->second;
2045// Log() << Verbose(0) << "Found line " << *Line << "." << endl;
2046// if (Line->triangles.size() == 1) {
2047// T = Line->triangles.begin()->second;
2048// // construct center of circle
2049// CircleCenter.CopyVector(Line->endpoints[0]->node->node);
2050// CircleCenter.AddVector(Line->endpoints[1]->node->node);
2051// CircleCenter.Scale(0.5);
2052//
2053// // construct normal vector of circle
2054// CirclePlaneNormal.CopyVector(Line->endpoints[0]->node->node);
2055// CirclePlaneNormal.SubtractVector(Line->endpoints[1]->node->node);
2056//
2057// // calculate squared radius of circle
2058// radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
2059// if (radius/4. < RADIUS*RADIUS) {
2060// CircleRadius = RADIUS*RADIUS - radius/4.;
2061// CirclePlaneNormal.Normalize();
2062// //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
2063//
2064// // construct old center
2065// GetCenterofCircumcircle(&OldSphereCenter, *T->endpoints[0]->node->node, *T->endpoints[1]->node->node, *T->endpoints[2]->node->node);
2066// helper.CopyVector(&T->NormalVector); // normal vector ensures that this is correct center of the two possible ones
2067// radius = Line->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
2068// helper.Scale(sqrt(RADIUS*RADIUS - radius));
2069// OldSphereCenter.AddVector(&helper);
2070// OldSphereCenter.SubtractVector(&CircleCenter);
2071// //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
2072//
2073// // construct SearchDirection
2074// SearchDirection.MakeNormalVector(&T->NormalVector, &CirclePlaneNormal);
2075// helper.CopyVector(Line->endpoints[0]->node->node);
2076// helper.SubtractVector(ThirdNode->node);
2077// if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
2078// SearchDirection.Scale(-1.);
2079// SearchDirection.ProjectOntoPlane(&OldSphereCenter);
2080// SearchDirection.Normalize();
2081// Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
2082// if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
2083// // rotated the wrong way!
2084// eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
2085// }
2086//
2087// // add third point
2088// FindThirdPointForTesselation(T->NormalVector, SearchDirection, OldSphereCenter, OptCandidates, ThirdNode, RADIUS, LC);
2089// for (TesselPointList::iterator it = OptCandidates.pointlist.begin(); it != OptCandidates.pointlist.end(); ++it) {
2090// if (((*it) == BaseRay->endpoints[0]->node) || ((*it) == BaseRay->endpoints[1]->node)) // skip if it's the same triangle than suggested
2091// continue;
2092// Log() << Verbose(0) << " Third point candidate is " << (*it)
2093// << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
2094// Log() << Verbose(0) << " Baseline is " << *BaseRay << endl;
2095//
2096// // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
2097// TesselPoint *PointCandidates[3];
2098// PointCandidates[0] = (*it);
2099// PointCandidates[1] = BaseRay->endpoints[0]->node;
2100// PointCandidates[2] = BaseRay->endpoints[1]->node;
2101// bool check=false;
2102// int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
2103// // If there is no triangle, add it regularly.
2104// if (existentTrianglesCount == 0) {
2105// SetTesselationPoint((*it), 0);
2106// SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
2107// SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
2108//
2109// if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
2110// OtherOptCandidate = (*it);
2111// check = true;
2112// }
2113// } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
2114// SetTesselationPoint((*it), 0);
2115// SetTesselationPoint(BaseRay->endpoints[0]->node, 1);
2116// SetTesselationPoint(BaseRay->endpoints[1]->node, 2);
2117//
2118// // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
2119// // i.e. at least one of the three lines must be present with TriangleCount <= 1
2120// if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS)) {
2121// OtherOptCandidate = (*it);
2122// check = true;
2123// }
2124// }
2125//
2126// if (check) {
2127// if (ShortestAngle > OtherShortestAngle) {
2128// Log() << Verbose(0) << "There is a better candidate than " << *ThirdNode << " with " << ShortestAngle << " from baseline " << *Line << ": " << *OtherOptCandidate << " with " << OtherShortestAngle << "." << endl;
2129// result = true;
2130// break;
2131// }
2132// }
2133// }
2134// delete(OptCandidates);
2135// if (result)
2136// break;
2137// } else {
2138// Log() << Verbose(0) << "Circumcircle for base line " << *Line << " and base triangle " << T << " is too big!" << endl;
2139// }
2140// } else {
2141// eLog() << Verbose(2) << "Baseline is connected to two triangles already?" << endl;
2142// }
2143// } else {
2144// Log() << Verbose(1) << "No present baseline between " << BaseRay->endpoints[0] << " and candidate " << *ThirdNode << "." << endl;
2145// }
2146// }
2147// } else {
2148// eLog() << Verbose(1) << "Could not find the TesselPoint " << *ThirdNode << "." << endl;
2149// }
2150//
2151// return result;
2152//};
[357fba]2153
2154/** This function finds a triangle to a line, adjacent to an existing one.
2155 * @param out output stream for debugging
[1e168b]2156 * @param CandidateLine current cadndiate baseline to search from
[357fba]2157 * @param T current triangle which \a Line is edge of
2158 * @param RADIUS radius of the rolling ball
2159 * @param N number of found triangles
[62bb91]2160 * @param *LC LinkedCell structure with neighbouring points
[357fba]2161 */
[1e168b]2162bool Tesselation::FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC)
[357fba]2163{
[f67b6e]2164 Info FunctionInfo(__func__);
[357fba]2165 bool result = true;
2166
2167 Vector CircleCenter;
2168 Vector CirclePlaneNormal;
2169 Vector OldSphereCenter;
2170 Vector SearchDirection;
2171 Vector helper;
2172 TesselPoint *ThirdNode = NULL;
2173 LineMap::iterator testline;
2174 double radius, CircleRadius;
2175
[f67b6e]2176 Log() << Verbose(0) << "Current baseline is " << *CandidateLine.BaseLine << " of triangle " << T << "." << endl;
[357fba]2177 for (int i=0;i<3;i++)
[1e168b]2178 if ((T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[0]->node) && (T.endpoints[i]->node != CandidateLine.BaseLine->endpoints[1]->node))
[357fba]2179 ThirdNode = T.endpoints[i]->node;
2180
2181 // construct center of circle
[1e168b]2182 CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
2183 CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
[357fba]2184 CircleCenter.Scale(0.5);
2185
2186 // construct normal vector of circle
[1e168b]2187 CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
2188 CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
[357fba]2189
2190 // calculate squared radius of circle
2191 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
2192 if (radius/4. < RADIUS*RADIUS) {
2193 CircleRadius = RADIUS*RADIUS - radius/4.;
2194 CirclePlaneNormal.Normalize();
[f67b6e]2195 Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
[357fba]2196
2197 // construct old center
[c0f6c6]2198 GetCenterofCircumcircle(&OldSphereCenter, *T.endpoints[0]->node->node, *T.endpoints[1]->node->node, *T.endpoints[2]->node->node);
[357fba]2199 helper.CopyVector(&T.NormalVector); // normal vector ensures that this is correct center of the two possible ones
[1e168b]2200 radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&OldSphereCenter);
[357fba]2201 helper.Scale(sqrt(RADIUS*RADIUS - radius));
2202 OldSphereCenter.AddVector(&helper);
2203 OldSphereCenter.SubtractVector(&CircleCenter);
[f67b6e]2204 Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
[357fba]2205
2206 // construct SearchDirection
2207 SearchDirection.MakeNormalVector(&T.NormalVector, &CirclePlaneNormal);
[1e168b]2208 helper.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
[357fba]2209 helper.SubtractVector(ThirdNode->node);
2210 if (helper.ScalarProduct(&SearchDirection) < -HULLEPSILON)// ohoh, SearchDirection points inwards!
2211 SearchDirection.Scale(-1.);
2212 SearchDirection.ProjectOntoPlane(&OldSphereCenter);
2213 SearchDirection.Normalize();
[f67b6e]2214 Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
[357fba]2215 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) {
2216 // rotated the wrong way!
[717e0c]2217 eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are still not orthogonal!" << endl;
[357fba]2218 }
2219
2220 // add third point
[f67b6e]2221 FindThirdPointForTesselation(T.NormalVector, SearchDirection, OldSphereCenter, CandidateLine, ThirdNode, RADIUS, LC);
[357fba]2222
2223 } else {
[f67b6e]2224 Log() << Verbose(0) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and base triangle " << T << " is too big!" << endl;
[357fba]2225 }
2226
[f67b6e]2227 if (CandidateLine.pointlist.empty()) {
[717e0c]2228 eLog() << Verbose(2) << "Could not find a suitable candidate." << endl;
[357fba]2229 return false;
2230 }
[f67b6e]2231 Log() << Verbose(0) << "Third Points are: " << endl;
2232 for (TesselPointList::iterator it = CandidateLine.pointlist.begin(); it != CandidateLine.pointlist.end(); ++it) {
2233 Log() << Verbose(0) << " " << *(*it) << endl;
[357fba]2234 }
2235
[f67b6e]2236 return true;
2237
2238// BoundaryLineSet *BaseRay = CandidateLine.BaseLine;
2239// for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
2240// Log() << Verbose(0) << "Third point candidate is " << *(*it)->point
2241// << " with circumsphere's center at " << (*it)->OptCenter << "." << endl;
2242// Log() << Verbose(0) << "Baseline is " << *BaseRay << endl;
2243//
2244// // check whether all edges of the new triangle still have space for one more triangle (i.e. TriangleCount <2)
2245// TesselPoint *PointCandidates[3];
2246// PointCandidates[0] = (*it)->point;
2247// PointCandidates[1] = BaseRay->endpoints[0]->node;
2248// PointCandidates[2] = BaseRay->endpoints[1]->node;
2249// int existentTrianglesCount = CheckPresenceOfTriangle(PointCandidates);
2250//
2251// BTS = NULL;
2252// // check for present edges and whether we reach better candidates from them
2253// //if (HasOtherBaselineBetterCandidate(BaseRay, (*it)->point, ShortestAngle, RADIUS, LC) ) {
2254// if (0) {
2255// result = false;
2256// break;
2257// } else {
2258// // If there is no triangle, add it regularly.
2259// if (existentTrianglesCount == 0) {
2260// AddTesselationPoint((*it)->point, 0);
2261// AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
2262// AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
2263//
2264// if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const )TPS)) {
2265// CandidateLine.point = (*it)->point;
2266// CandidateLine.OptCenter.CopyVector(&((*it)->OptCenter));
2267// CandidateLine.OtherOptCenter.CopyVector(&((*it)->OtherOptCenter));
2268// CandidateLine.ShortestAngle = ShortestAngle;
2269// } else {
2270//// eLog() << Verbose(1) << "This triangle consisting of ";
2271//// Log() << Verbose(0) << *(*it)->point << ", ";
2272//// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
2273//// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
2274//// Log() << Verbose(0) << "exists and is not added, as it 0x80000000006fc150(does not seem helpful!" << endl;
2275// result = false;
2276// }
2277// } else if ((existentTrianglesCount >= 1) && (existentTrianglesCount <= 3)) { // If there is a planar region within the structure, we need this triangle a second time.
2278// AddTesselationPoint((*it)->point, 0);
2279// AddTesselationPoint(BaseRay->endpoints[0]->node, 1);
2280// AddTesselationPoint(BaseRay->endpoints[1]->node, 2);
2281//
2282// // We demand that at most one new degenerate line is created and that this line also already exists (which has to be the case due to existentTrianglesCount == 1)
2283// // i.e. at least one of the three lines must be present with TriangleCount <= 1
2284// if (CheckLineCriteriaForDegeneratedTriangle((const BoundaryPointSet ** const)TPS) || CandidateLine.BaseLine->skipped) {
2285// CandidateLine.point = (*it)->point;
2286// CandidateLine.OptCenter.CopyVector(&(*it)->OptCenter);
2287// CandidateLine.OtherOptCenter.CopyVector(&(*it)->OtherOptCenter);
2288// CandidateLine.ShortestAngle = ShortestAngle+2.*M_PI;
2289//
2290// } else {
2291//// eLog() << Verbose(1) << "This triangle consisting of " << *(*it)->point << ", " << *BaseRay->endpoints[0]->node << " and " << *BaseRay->endpoints[1]->node << " " << "exists and is not added, as it does not seem helpful!" << endl;
2292// result = false;
2293// }
2294// } else {
2295//// Log() << Verbose(1) << "This triangle consisting of ";
2296//// Log() << Verbose(0) << *(*it)->point << ", ";
2297//// Log() << Verbose(0) << *BaseRay->endpoints[0]->node << " and ";
2298//// Log() << Verbose(0) << *BaseRay->endpoints[1]->node << " ";
2299//// Log() << Verbose(0) << "is invalid!" << endl;
2300// result = false;
2301// }
2302// }
2303//
2304// // set baseline to new ray from ref point (here endpoints[0]->node) to current candidate (here (*it)->point))
2305// BaseRay = BLS[0];
2306// if ((BTS != NULL) && (BTS->NormalVector.NormSquared() < MYEPSILON)) {
2307// eLog() << Verbose(1) << "Triangle " << *BTS << " has zero normal vector!" << endl;
2308// exit(255);
2309// }
2310//
2311// }
2312//
2313// // remove all candidates from the list and then the list itself
2314// class CandidateForTesselation *remover = NULL;
2315// for (CandidateList::iterator it = OptCandidates->begin(); it != OptCandidates->end(); ++it) {
2316// remover = *it;
2317// delete(remover);
2318// }
2319// delete(OptCandidates);
[357fba]2320 return result;
2321};
2322
[1e168b]2323/** Adds the present line and candidate point from \a &CandidateLine to the Tesselation.
[f67b6e]2324 * \param CandidateLine triangle to add
2325 * \NOTE we need the copy operator here as the original CandidateForTesselation is removed in AddTesselationLine()
[1e168b]2326 */
[f67b6e]2327void Tesselation::AddCandidateTriangle(CandidateForTesselation CandidateLine)
[1e168b]2328{
[f67b6e]2329 Info FunctionInfo(__func__);
[1e168b]2330 Vector Center;
[27bd2f]2331 TesselPoint * const TurningPoint = CandidateLine.BaseLine->endpoints[0]->node;
2332
2333 // fill the set of neighbours
2334 Center.CopyVector(CandidateLine.BaseLine->endpoints[1]->node->node);
2335 Center.SubtractVector(TurningPoint->node);
2336 set<TesselPoint*> SetOfNeighbours;
2337 SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node);
2338 for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++)
2339 SetOfNeighbours.insert(*Runner);
2340 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, &Center);
2341
2342 // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles)
2343 TesselPointList::iterator Runner = connectedClosestPoints->begin();
2344 TesselPointList::iterator Sprinter = Runner;
2345 Sprinter++;
2346 while(Sprinter != connectedClosestPoints->end()) {
[f67b6e]2347 // add the points
[27bd2f]2348 AddTesselationPoint(TurningPoint, 0);
2349 AddTesselationPoint((*Runner), 1);
2350 AddTesselationPoint((*Sprinter), 2);
[f67b6e]2351
2352 Center.CopyVector(&CandidateLine.OptCenter);
2353 // add the lines
[27bd2f]2354 AddTesselationLine(TPS[0], TPS[1], 0);
2355 AddTesselationLine(TPS[0], TPS[2], 1);
2356 AddTesselationLine(TPS[1], TPS[2], 2);
[1e168b]2357
[f67b6e]2358 // add the triangles
2359 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
2360 AddTesselationTriangle();
2361 Center.Scale(-1.);
2362 BTS->GetNormalVector(Center);
[1e168b]2363
[f67b6e]2364 Log() << Verbose(0) << "--> New triangle with " << *BTS << " and normal vector " << BTS->NormalVector << "." << endl;
[27bd2f]2365 Runner = Sprinter;
2366 Sprinter++;
[f67b6e]2367 }
[856098]2368 delete(connectedClosestPoints);
[1e168b]2369};
2370
[16d866]2371/** Checks whether the quadragon of the two triangles connect to \a *Base is convex.
2372 * We look whether the closest point on \a *Base with respect to the other baseline is outside
2373 * of the segment formed by both endpoints (concave) or not (convex).
2374 * \param *out output stream for debugging
2375 * \param *Base line to be flipped
[57066a]2376 * \return NULL - convex, otherwise endpoint that makes it concave
[16d866]2377 */
[e138de]2378class BoundaryPointSet *Tesselation::IsConvexRectangle(class BoundaryLineSet *Base)
[16d866]2379{
[f67b6e]2380 Info FunctionInfo(__func__);
[16d866]2381 class BoundaryPointSet *Spot = NULL;
2382 class BoundaryLineSet *OtherBase;
[0077b5]2383 Vector *ClosestPoint;
[16d866]2384
2385 int m=0;
2386 for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
2387 for (int j=0;j<3;j++) // all of their endpoints and baselines
2388 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
2389 BPS[m++] = runner->second->endpoints[j];
2390 OtherBase = new class BoundaryLineSet(BPS,-1);
2391
[f67b6e]2392 Log() << Verbose(1) << "INFO: Current base line is " << *Base << "." << endl;
2393 Log() << Verbose(1) << "INFO: Other base line is " << *OtherBase << "." << endl;
[16d866]2394
2395 // get the closest point on each line to the other line
[e138de]2396 ClosestPoint = GetClosestPointBetweenLine(Base, OtherBase);
[16d866]2397
2398 // delete the temporary other base line
2399 delete(OtherBase);
2400
2401 // get the distance vector from Base line to OtherBase line
[0077b5]2402 Vector DistanceToIntersection[2], BaseLine;
2403 double distance[2];
[16d866]2404 BaseLine.CopyVector(Base->endpoints[1]->node->node);
2405 BaseLine.SubtractVector(Base->endpoints[0]->node->node);
[0077b5]2406 for (int i=0;i<2;i++) {
2407 DistanceToIntersection[i].CopyVector(ClosestPoint);
2408 DistanceToIntersection[i].SubtractVector(Base->endpoints[i]->node->node);
2409 distance[i] = BaseLine.ScalarProduct(&DistanceToIntersection[i]);
[16d866]2410 }
[1d9b7aa]2411 delete(ClosestPoint);
2412 if ((distance[0] * distance[1]) > 0) { // have same sign?
[f67b6e]2413 Log() << Verbose(1) << "REJECT: Both SKPs have same sign: " << distance[0] << " and " << distance[1] << ". " << *Base << "' rectangle is concave." << endl;
[0077b5]2414 if (distance[0] < distance[1]) {
2415 Spot = Base->endpoints[0];
2416 } else {
2417 Spot = Base->endpoints[1];
2418 }
[16d866]2419 return Spot;
[0077b5]2420 } else { // different sign, i.e. we are in between
[f67b6e]2421 Log() << Verbose(0) << "ACCEPT: Rectangle of triangles of base line " << *Base << " is convex." << endl;
[16d866]2422 return NULL;
2423 }
2424
2425};
2426
[776b64]2427void Tesselation::PrintAllBoundaryPoints(ofstream *out) const
[0077b5]2428{
[f67b6e]2429 Info FunctionInfo(__func__);
[0077b5]2430 // print all lines
[f67b6e]2431 Log() << Verbose(0) << "Printing all boundary points for debugging:" << endl;
[776b64]2432 for (PointMap::const_iterator PointRunner = PointsOnBoundary.begin();PointRunner != PointsOnBoundary.end(); PointRunner++)
[f67b6e]2433 Log() << Verbose(0) << *(PointRunner->second) << endl;
[0077b5]2434};
2435
[776b64]2436void Tesselation::PrintAllBoundaryLines(ofstream *out) const
[0077b5]2437{
[f67b6e]2438 Info FunctionInfo(__func__);
[0077b5]2439 // print all lines
[f67b6e]2440 Log() << Verbose(0) << "Printing all boundary lines for debugging:" << endl;
[776b64]2441 for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++)
[f67b6e]2442 Log() << Verbose(0) << *(LineRunner->second) << endl;
[0077b5]2443};
2444
[776b64]2445void Tesselation::PrintAllBoundaryTriangles(ofstream *out) const
[0077b5]2446{
[f67b6e]2447 Info FunctionInfo(__func__);
[0077b5]2448 // print all triangles
[f67b6e]2449 Log() << Verbose(0) << "Printing all boundary triangles for debugging:" << endl;
[776b64]2450 for (TriangleMap::const_iterator TriangleRunner = TrianglesOnBoundary.begin(); TriangleRunner != TrianglesOnBoundary.end(); TriangleRunner++)
[f67b6e]2451 Log() << Verbose(0) << *(TriangleRunner->second) << endl;
[0077b5]2452};
[357fba]2453
[16d866]2454/** For a given boundary line \a *Base and its two triangles, picks the central baseline that is "higher".
[357fba]2455 * \param *out output stream for debugging
[16d866]2456 * \param *Base line to be flipped
[57066a]2457 * \return volume change due to flipping (0 - then no flipped occured)
[357fba]2458 */
[e138de]2459double Tesselation::PickFarthestofTwoBaselines(class BoundaryLineSet *Base)
[357fba]2460{
[f67b6e]2461 Info FunctionInfo(__func__);
[16d866]2462 class BoundaryLineSet *OtherBase;
2463 Vector *ClosestPoint[2];
[57066a]2464 double volume;
[16d866]2465
2466 int m=0;
2467 for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
2468 for (int j=0;j<3;j++) // all of their endpoints and baselines
2469 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) // and neither of its endpoints
2470 BPS[m++] = runner->second->endpoints[j];
2471 OtherBase = new class BoundaryLineSet(BPS,-1);
[62bb91]2472
[f67b6e]2473 Log() << Verbose(0) << "INFO: Current base line is " << *Base << "." << endl;
2474 Log() << Verbose(0) << "INFO: Other base line is " << *OtherBase << "." << endl;
[62bb91]2475
[16d866]2476 // get the closest point on each line to the other line
[e138de]2477 ClosestPoint[0] = GetClosestPointBetweenLine(Base, OtherBase);
2478 ClosestPoint[1] = GetClosestPointBetweenLine(OtherBase, Base);
[16d866]2479
2480 // get the distance vector from Base line to OtherBase line
2481 Vector Distance;
2482 Distance.CopyVector(ClosestPoint[1]);
2483 Distance.SubtractVector(ClosestPoint[0]);
2484
[57066a]2485 // calculate volume
[c0f6c6]2486 volume = CalculateVolumeofGeneralTetraeder(*Base->endpoints[1]->node->node, *OtherBase->endpoints[0]->node->node, *OtherBase->endpoints[1]->node->node, *Base->endpoints[0]->node->node);
[57066a]2487
[0077b5]2488 // delete the temporary other base line and the closest points
2489 delete(ClosestPoint[0]);
2490 delete(ClosestPoint[1]);
[16d866]2491 delete(OtherBase);
2492
2493 if (Distance.NormSquared() < MYEPSILON) { // check for intersection
[f67b6e]2494 Log() << Verbose(0) << "REJECT: Both lines have an intersection: Nothing to do." << endl;
[16d866]2495 return false;
2496 } else { // check for sign against BaseLineNormal
2497 Vector BaseLineNormal;
[5c7bf8]2498 BaseLineNormal.Zero();
2499 if (Base->triangles.size() < 2) {
[717e0c]2500 eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
[57066a]2501 return 0.;
[5c7bf8]2502 }
2503 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
[f67b6e]2504 Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
[5c7bf8]2505 BaseLineNormal.AddVector(&(runner->second->NormalVector));
2506 }
[0077b5]2507 BaseLineNormal.Scale(1./2.);
[357fba]2508
[16d866]2509 if (Distance.ScalarProduct(&BaseLineNormal) > MYEPSILON) { // Distance points outwards, hence OtherBase higher than Base -> flip
[f67b6e]2510 Log() << Verbose(0) << "ACCEPT: Other base line would be higher: Flipping baseline." << endl;
[57066a]2511 // calculate volume summand as a general tetraeder
2512 return volume;
[16d866]2513 } else { // Base higher than OtherBase -> do nothing
[f67b6e]2514 Log() << Verbose(0) << "REJECT: Base line is higher: Nothing to do." << endl;
[57066a]2515 return 0.;
[16d866]2516 }
2517 }
2518};
[357fba]2519
[16d866]2520/** For a given baseline and its two connected triangles, flips the baseline.
2521 * I.e. we create the new baseline between the other two endpoints of these four
2522 * endpoints and reconstruct the two triangles accordingly.
2523 * \param *out output stream for debugging
2524 * \param *Base line to be flipped
[57066a]2525 * \return pointer to allocated new baseline - flipping successful, NULL - something went awry
[16d866]2526 */
[e138de]2527class BoundaryLineSet * Tesselation::FlipBaseline(class BoundaryLineSet *Base)
[16d866]2528{
[f67b6e]2529 Info FunctionInfo(__func__);
[16d866]2530 class BoundaryLineSet *OldLines[4], *NewLine;
2531 class BoundaryPointSet *OldPoints[2];
2532 Vector BaseLineNormal;
2533 int OldTriangleNrs[2], OldBaseLineNr;
2534 int i,m;
2535
2536 // calculate NormalVector for later use
2537 BaseLineNormal.Zero();
2538 if (Base->triangles.size() < 2) {
[717e0c]2539 eLog() << Verbose(1) << "Less than two triangles are attached to this baseline!" << endl;
[57066a]2540 return NULL;
[16d866]2541 }
2542 for (TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
[f67b6e]2543 Log() << Verbose(1) << "INFO: Adding NormalVector " << runner->second->NormalVector << " of triangle " << *(runner->second) << "." << endl;
[16d866]2544 BaseLineNormal.AddVector(&(runner->second->NormalVector));
2545 }
2546 BaseLineNormal.Scale(-1./2.); // has to point inside for BoundaryTriangleSet::GetNormalVector()
2547
2548 // get the two triangles
2549 // gather four endpoints and four lines
2550 for (int j=0;j<4;j++)
2551 OldLines[j] = NULL;
2552 for (int j=0;j<2;j++)
2553 OldPoints[j] = NULL;
2554 i=0;
2555 m=0;
[f67b6e]2556 Log() << Verbose(0) << "The four old lines are: ";
[16d866]2557 for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
2558 for (int j=0;j<3;j++) // all of their endpoints and baselines
2559 if (runner->second->lines[j] != Base) { // pick not the central baseline
2560 OldLines[i++] = runner->second->lines[j];
[e138de]2561 Log() << Verbose(0) << *runner->second->lines[j] << "\t";
[357fba]2562 }
[e138de]2563 Log() << Verbose(0) << endl;
[f67b6e]2564 Log() << Verbose(0) << "The two old points are: ";
[16d866]2565 for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++)
2566 for (int j=0;j<3;j++) // all of their endpoints and baselines
2567 if (!Base->ContainsBoundaryPoint(runner->second->endpoints[j])) { // and neither of its endpoints
2568 OldPoints[m++] = runner->second->endpoints[j];
[e138de]2569 Log() << Verbose(0) << *runner->second->endpoints[j] << "\t";
[16d866]2570 }
[e138de]2571 Log() << Verbose(0) << endl;
[16d866]2572
2573 // check whether everything is in place to create new lines and triangles
2574 if (i<4) {
[717e0c]2575 eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
[57066a]2576 return NULL;
[16d866]2577 }
2578 for (int j=0;j<4;j++)
2579 if (OldLines[j] == NULL) {
[717e0c]2580 eLog() << Verbose(1) << "We have not gathered enough baselines!" << endl;
[57066a]2581 return NULL;
[16d866]2582 }
2583 for (int j=0;j<2;j++)
2584 if (OldPoints[j] == NULL) {
[717e0c]2585 eLog() << Verbose(1) << "We have not gathered enough endpoints!" << endl;
[57066a]2586 return NULL;
[357fba]2587 }
[16d866]2588
2589 // remove triangles and baseline removes itself
[f67b6e]2590 Log() << Verbose(0) << "INFO: Deleting baseline " << *Base << " from global list." << endl;
[16d866]2591 OldBaseLineNr = Base->Nr;
2592 m=0;
2593 for(TriangleMap::iterator runner = Base->triangles.begin(); runner != Base->triangles.end(); runner++) {
[f67b6e]2594 Log() << Verbose(0) << "INFO: Deleting triangle " << *(runner->second) << "." << endl;
[16d866]2595 OldTriangleNrs[m++] = runner->second->Nr;
2596 RemoveTesselationTriangle(runner->second);
2597 }
2598
2599 // construct new baseline (with same number as old one)
2600 BPS[0] = OldPoints[0];
2601 BPS[1] = OldPoints[1];
2602 NewLine = new class BoundaryLineSet(BPS, OldBaseLineNr);
2603 LinesOnBoundary.insert(LinePair(OldBaseLineNr, NewLine)); // no need for check for unique insertion as NewLine is definitely a new one
[f67b6e]2604 Log() << Verbose(0) << "INFO: Created new baseline " << *NewLine << "." << endl;
[16d866]2605
2606 // construct new triangles with flipped baseline
2607 i=-1;
2608 if (OldLines[0]->IsConnectedTo(OldLines[2]))
2609 i=2;
2610 if (OldLines[0]->IsConnectedTo(OldLines[3]))
2611 i=3;
2612 if (i!=-1) {
2613 BLS[0] = OldLines[0];
2614 BLS[1] = OldLines[i];
2615 BLS[2] = NewLine;
2616 BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[0]);
2617 BTS->GetNormalVector(BaseLineNormal);
[7dea7c]2618 AddTesselationTriangle(OldTriangleNrs[0]);
[f67b6e]2619 Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
[16d866]2620
2621 BLS[0] = (i==2 ? OldLines[3] : OldLines[2]);
2622 BLS[1] = OldLines[1];
2623 BLS[2] = NewLine;
2624 BTS = new class BoundaryTriangleSet(BLS, OldTriangleNrs[1]);
2625 BTS->GetNormalVector(BaseLineNormal);
[7dea7c]2626 AddTesselationTriangle(OldTriangleNrs[1]);
[f67b6e]2627 Log() << Verbose(0) << "INFO: Created new triangle " << *BTS << "." << endl;
[16d866]2628 } else {
[f67b6e]2629 eLog() << Verbose(0) << "The four old lines do not connect, something's utterly wrong here!" << endl;
[57066a]2630 return NULL;
[357fba]2631 }
[16d866]2632
[57066a]2633 return NewLine;
[357fba]2634};
2635
[16d866]2636
[357fba]2637/** Finds the second point of starting triangle.
2638 * \param *a first node
2639 * \param Oben vector indicating the outside
[f1cccd]2640 * \param OptCandidate reference to recommended candidate on return
[357fba]2641 * \param Storage[3] array storing angles and other candidate information
2642 * \param RADIUS radius of virtual sphere
[62bb91]2643 * \param *LC LinkedCell structure with neighbouring points
[357fba]2644 */
[776b64]2645void Tesselation::FindSecondPointForTesselation(TesselPoint* a, Vector Oben, TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC)
[357fba]2646{
[f67b6e]2647 Info FunctionInfo(__func__);
[357fba]2648 Vector AngleCheck;
[57066a]2649 class TesselPoint* Candidate = NULL;
[776b64]2650 double norm = -1.;
2651 double angle = 0.;
2652 int N[NDIM];
2653 int Nlower[NDIM];
2654 int Nupper[NDIM];
[357fba]2655
[62bb91]2656 if (LC->SetIndexToNode(a)) { // get cell for the starting point
[357fba]2657 for(int i=0;i<NDIM;i++) // store indices of this cell
2658 N[i] = LC->n[i];
2659 } else {
[717e0c]2660 eLog() << Verbose(1) << "Point " << *a << " is not found in cell " << LC->index << "." << endl;
[357fba]2661 return;
2662 }
[62bb91]2663 // then go through the current and all neighbouring cells and check the contained points for possible candidates
[357fba]2664 for (int i=0;i<NDIM;i++) {
2665 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
2666 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
2667 }
[f67b6e]2668 Log() << Verbose(0) << "LC Intervals from [" << N[0] << "<->" << LC->N[0] << ", " << N[1] << "<->" << LC->N[1] << ", " << N[2] << "<->" << LC->N[2] << "] :"
[f1ef60a]2669 << " [" << Nlower[0] << "," << Nupper[0] << "], " << " [" << Nlower[1] << "," << Nupper[1] << "], " << " [" << Nlower[2] << "," << Nupper[2] << "], " << endl;
[357fba]2670
2671 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
2672 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
2673 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
[776b64]2674 const LinkedNodes *List = LC->GetCurrentCell();
[f67b6e]2675 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
[357fba]2676 if (List != NULL) {
[776b64]2677 for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
[357fba]2678 Candidate = (*Runner);
2679 // check if we only have one unique point yet ...
2680 if (a != Candidate) {
2681 // Calculate center of the circle with radius RADIUS through points a and Candidate
[f1cccd]2682 Vector OrthogonalizedOben, aCandidate, Center;
[357fba]2683 double distance, scaleFactor;
2684
2685 OrthogonalizedOben.CopyVector(&Oben);
[f1cccd]2686 aCandidate.CopyVector(a->node);
2687 aCandidate.SubtractVector(Candidate->node);
2688 OrthogonalizedOben.ProjectOntoPlane(&aCandidate);
[357fba]2689 OrthogonalizedOben.Normalize();
[f1cccd]2690 distance = 0.5 * aCandidate.Norm();
[357fba]2691 scaleFactor = sqrt(((RADIUS * RADIUS) - (distance * distance)));
2692 OrthogonalizedOben.Scale(scaleFactor);
2693
2694 Center.CopyVector(Candidate->node);
2695 Center.AddVector(a->node);
2696 Center.Scale(0.5);
2697 Center.AddVector(&OrthogonalizedOben);
2698
2699 AngleCheck.CopyVector(&Center);
2700 AngleCheck.SubtractVector(a->node);
[f1cccd]2701 norm = aCandidate.Norm();
[357fba]2702 // second point shall have smallest angle with respect to Oben vector
2703 if (norm < RADIUS*2.) {
2704 angle = AngleCheck.Angle(&Oben);
2705 if (angle < Storage[0]) {
[f67b6e]2706 //Log() << Verbose(1) << "Old values of Storage: %lf %lf \n", Storage[0], Storage[1]);
2707 Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Is a better candidate with distance " << norm << " and angle " << angle << " to oben " << Oben << ".\n";
[f1cccd]2708 OptCandidate = Candidate;
[357fba]2709 Storage[0] = angle;
[f67b6e]2710 //Log() << Verbose(1) << "Changing something in Storage: %lf %lf. \n", Storage[0], Storage[2]);
[357fba]2711 } else {
[f67b6e]2712 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Looses with angle " << angle << " to a better candidate " << *OptCandidate << endl;
[357fba]2713 }
2714 } else {
[f67b6e]2715 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Refused due to Radius " << norm << endl;
[357fba]2716 }
2717 } else {
[f67b6e]2718 //Log() << Verbose(1) << "Current candidate is " << *Candidate << ": Candidate is equal to first endpoint." << *a << "." << endl;
[357fba]2719 }
2720 }
2721 } else {
[f67b6e]2722 Log() << Verbose(0) << "Linked cell list is empty." << endl;
[357fba]2723 }
2724 }
2725};
2726
2727
2728/** This recursive function finds a third point, to form a triangle with two given ones.
2729 * Note that this function is for the starting triangle.
2730 * The idea is as follows: A sphere with fixed radius is (almost) uniquely defined in space by three points
2731 * that sit on its boundary. Hence, when two points are given and we look for the (next) third point, then
2732 * the center of the sphere is still fixed up to a single parameter. The band of possible values
2733 * describes a circle in 3D-space. The old center of the sphere for the current base triangle gives
2734 * us the "null" on this circle, the new center of the candidate point will be some way along this
2735 * circle. The shorter the way the better is the candidate. Note that the direction is clearly given
2736 * by the normal vector of the base triangle that always points outwards by construction.
2737 * Hence, we construct a Center of this circle which sits right in the middle of the current base line.
2738 * We construct the normal vector that defines the plane this circle lies in, it is just in the
2739 * direction of the baseline. And finally, we need the radius of the circle, which is given by the rest
2740 * with respect to the length of the baseline and the sphere's fixed \a RADIUS.
2741 * Note that there is one difficulty: The circumcircle is uniquely defined, but for the circumsphere's center
2742 * there are two possibilities which becomes clear from the construction as seen below. Hence, we must check
2743 * both.
2744 * Note also that the acos() function is not unique on [0, 2.*M_PI). Hence, we need an additional check
2745 * to decide for one of the two possible angles. Therefore we need a SearchDirection and to make this check
2746 * sensible we need OldSphereCenter to be orthogonal to it. Either we construct SearchDirection orthogonal
2747 * right away, or -- what we do here -- we rotate the relative sphere centers such that this orthogonality
2748 * holds. Then, the normalized projection onto the SearchDirection is either +1 or -1 and thus states whether
2749 * the angle is uniquely in either (0,M_PI] or [M_PI, 2.*M_PI).
[f1cccd]2750 * @param NormalVector normal direction of the base triangle (here the unit axis vector, \sa FindStartingTriangle())
[357fba]2751 * @param SearchDirection general direction where to search for the next point, relative to center of BaseLine
2752 * @param OldSphereCenter center of sphere for base triangle, relative to center of BaseLine, giving null angle for the parameter circle
[f67b6e]2753 * @param CandidateLine CandidateForTesselation with the current base line and list of candidates and ShortestAngle
[62bb91]2754 * @param ThirdNode third point to avoid in search
[357fba]2755 * @param RADIUS radius of sphere
[62bb91]2756 * @param *LC LinkedCell structure with neighbouring points
[357fba]2757 */
[f67b6e]2758void Tesselation::FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint * const ThirdNode, const double RADIUS, const LinkedCell *LC) const
[357fba]2759{
[f67b6e]2760 Info FunctionInfo(__func__);
[357fba]2761 Vector CircleCenter; // center of the circle, i.e. of the band of sphere's centers
2762 Vector CirclePlaneNormal; // normal vector defining the plane this circle lives in
2763 Vector SphereCenter;
2764 Vector NewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, first possibility
2765 Vector OtherNewSphereCenter; // center of the sphere defined by the two points of BaseLine and the one of Candidate, second possibility
2766 Vector NewNormalVector; // normal vector of the Candidate's triangle
2767 Vector helper, OptCandidateCenter, OtherOptCandidateCenter;
2768 double CircleRadius; // radius of this circle
2769 double radius;
2770 double alpha, Otheralpha; // angles (i.e. parameter for the circle).
2771 int N[NDIM], Nlower[NDIM], Nupper[NDIM];
2772 TesselPoint *Candidate = NULL;
2773
[f67b6e]2774 Log() << Verbose(1) << "INFO: NormalVector of BaseTriangle is " << NormalVector << "." << endl;
[357fba]2775
2776 // construct center of circle
[f67b6e]2777 CircleCenter.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
2778 CircleCenter.AddVector(CandidateLine.BaseLine->endpoints[1]->node->node);
[357fba]2779 CircleCenter.Scale(0.5);
2780
2781 // construct normal vector of circle
[f67b6e]2782 CirclePlaneNormal.CopyVector(CandidateLine.BaseLine->endpoints[0]->node->node);
2783 CirclePlaneNormal.SubtractVector(CandidateLine.BaseLine->endpoints[1]->node->node);
[357fba]2784
[ab1932]2785 // calculate squared radius TesselPoint *ThirdNode,f circle
[357fba]2786 radius = CirclePlaneNormal.ScalarProduct(&CirclePlaneNormal);
2787 if (radius/4. < RADIUS*RADIUS) {
2788 CircleRadius = RADIUS*RADIUS - radius/4.;
2789 CirclePlaneNormal.Normalize();
[f67b6e]2790 //Log() << Verbose(1) << "INFO: CircleCenter is at " << CircleCenter << ", CirclePlaneNormal is " << CirclePlaneNormal << " with circle radius " << sqrt(CircleRadius) << "." << endl;
[357fba]2791
2792 // test whether old center is on the band's plane
2793 if (fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) > HULLEPSILON) {
[717e0c]2794 eLog() << Verbose(1) << "Something's very wrong here: OldSphereCenter is not on the band's plane as desired by " << fabs(OldSphereCenter.ScalarProduct(&CirclePlaneNormal)) << "!" << endl;
[357fba]2795 OldSphereCenter.ProjectOntoPlane(&CirclePlaneNormal);
2796 }
2797 radius = OldSphereCenter.ScalarProduct(&OldSphereCenter);
2798 if (fabs(radius - CircleRadius) < HULLEPSILON) {
[f67b6e]2799 //Log() << Verbose(1) << "INFO: OldSphereCenter is at " << OldSphereCenter << "." << endl;
[357fba]2800
2801 // check SearchDirection
[f67b6e]2802 //Log() << Verbose(1) << "INFO: SearchDirection is " << SearchDirection << "." << endl;
[357fba]2803 if (fabs(OldSphereCenter.ScalarProduct(&SearchDirection)) > HULLEPSILON) { // rotated the wrong way!
[717e0c]2804 eLog() << Verbose(1) << "SearchDirection and RelativeOldSphereCenter are not orthogonal!" << endl;
[357fba]2805 }
2806
[62bb91]2807 // get cell for the starting point
[357fba]2808 if (LC->SetIndexToVector(&CircleCenter)) {
2809 for(int i=0;i<NDIM;i++) // store indices of this cell
2810 N[i] = LC->n[i];
[f67b6e]2811 //Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;
[357fba]2812 } else {
[717e0c]2813 eLog() << Verbose(1) << "Vector " << CircleCenter << " is outside of LinkedCell's bounding box." << endl;
[357fba]2814 return;
2815 }
[62bb91]2816 // then go through the current and all neighbouring cells and check the contained points for possible candidates
[f67b6e]2817 //Log() << Verbose(1) << "LC Intervals:";
[357fba]2818 for (int i=0;i<NDIM;i++) {
2819 Nlower[i] = ((N[i]-1) >= 0) ? N[i]-1 : 0;
2820 Nupper[i] = ((N[i]+1) < LC->N[i]) ? N[i]+1 : LC->N[i]-1;
[e138de]2821 //Log() << Verbose(0) << " [" << Nlower[i] << "," << Nupper[i] << "] ";
[357fba]2822 }
[e138de]2823 //Log() << Verbose(0) << endl;
[357fba]2824 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)
2825 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)
2826 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {
[776b64]2827 const LinkedNodes *List = LC->GetCurrentCell();
[f67b6e]2828 //Log() << Verbose(1) << "Current cell is " << LC->n[0] << ", " << LC->n[1] << ", " << LC->n[2] << " with No. " << LC->index << "." << endl;
[357fba]2829 if (List != NULL) {
[776b64]2830 for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {
[357fba]2831 Candidate = (*Runner);
2832
2833 // check for three unique points
[f67b6e]2834 Log() << Verbose(2) << "INFO: Current Candidate is " << *Candidate << " at " << *(Candidate->node) << "." << endl;
2835 if ((Candidate != CandidateLine.BaseLine->endpoints[0]->node) && (Candidate != CandidateLine.BaseLine->endpoints[1]->node) ){
[357fba]2836
2837 // construct both new centers
[f67b6e]2838 GetCenterofCircumcircle(&NewSphereCenter, *CandidateLine.BaseLine->endpoints[0]->node->node, *CandidateLine.BaseLine->endpoints[1]->node->node, *Candidate->node);
[357fba]2839 OtherNewSphereCenter.CopyVector(&NewSphereCenter);
2840
[f67b6e]2841 if ((NewNormalVector.MakeNormalVector(CandidateLine.BaseLine->endpoints[0]->node->node, CandidateLine.BaseLine->endpoints[1]->node->node, Candidate->node))
[357fba]2842 && (fabs(NewNormalVector.ScalarProduct(&NewNormalVector)) > HULLEPSILON)
2843 ) {
2844 helper.CopyVector(&NewNormalVector);
[f67b6e]2845 Log() << Verbose(1) << "INFO: NewNormalVector is " << NewNormalVector << "." << endl;
2846 radius = CandidateLine.BaseLine->endpoints[0]->node->node->DistanceSquared(&NewSphereCenter);
[357fba]2847 if (radius < RADIUS*RADIUS) {
2848 helper.Scale(sqrt(RADIUS*RADIUS - radius));
[f67b6e]2849 Log() << Verbose(2) << "INFO: Distance of NewCircleCenter to NewSphereCenter is " << helper.Norm() << " with sphere radius " << RADIUS << "." << endl;
[357fba]2850 NewSphereCenter.AddVector(&helper);
2851 NewSphereCenter.SubtractVector(&CircleCenter);
[f67b6e]2852 Log() << Verbose(2) << "INFO: NewSphereCenter is at " << NewSphereCenter << "." << endl;
[357fba]2853
2854 // OtherNewSphereCenter is created by the same vector just in the other direction
2855 helper.Scale(-1.);
2856 OtherNewSphereCenter.AddVector(&helper);
2857 OtherNewSphereCenter.SubtractVector(&CircleCenter);
[f67b6e]2858 Log() << Verbose(2) << "INFO: OtherNewSphereCenter is at " << OtherNewSphereCenter << "." << endl;
[357fba]2859
2860 alpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, NewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2861 Otheralpha = GetPathLengthonCircumCircle(CircleCenter, CirclePlaneNormal, CircleRadius, OtherNewSphereCenter, OldSphereCenter, NormalVector, SearchDirection);
2862 alpha = min(alpha, Otheralpha);
2863 // if there is a better candidate, drop the current list and add the new candidate
2864 // otherwise ignore the new candidate and keep the list
[f67b6e]2865 if (CandidateLine.ShortestAngle > (alpha - HULLEPSILON)) {
[357fba]2866 if (fabs(alpha - Otheralpha) > MYEPSILON) {
[f67b6e]2867 CandidateLine.OptCenter.CopyVector(&NewSphereCenter);
2868 CandidateLine.OtherOptCenter.CopyVector(&OtherNewSphereCenter);
[357fba]2869 } else {
[f67b6e]2870 CandidateLine.OptCenter.CopyVector(&OtherNewSphereCenter);
2871 CandidateLine.OtherOptCenter.CopyVector(&NewSphereCenter);
[357fba]2872 }
2873 // if there is an equal candidate, add it to the list without clearing the list
[f67b6e]2874 if ((CandidateLine.ShortestAngle - HULLEPSILON) < alpha) {
2875 CandidateLine.pointlist.push_back(Candidate);
2876 Log() << Verbose(0) << "ACCEPT: We have found an equally good candidate: " << *(Candidate) << " with "
2877 << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
[357fba]2878 } else {
2879 // remove all candidates from the list and then the list itself
[f67b6e]2880 CandidateLine.pointlist.clear();
2881 CandidateLine.pointlist.push_back(Candidate);
2882 Log() << Verbose(0) << "ACCEPT: We have found a better candidate: " << *(Candidate) << " with "
2883 << alpha << " and circumsphere's center at " << CandidateLine.OptCenter << "." << endl;
[357fba]2884 }
[f67b6e]2885 CandidateLine.ShortestAngle = alpha;
2886 Log() << Verbose(0) << "INFO: There are " << CandidateLine.pointlist.size() << " candidates in the list now." << endl;
[357fba]2887 } else {
[f67b6e]2888 if ((Candidate != NULL) && (CandidateLine.pointlist.begin() != CandidateLine.pointlist.end())) {
2889 Log() << Verbose(1) << "REJECT: Old candidate " << *(Candidate) << " with " << CandidateLine.ShortestAngle << " is better than new one " << *Candidate << " with " << alpha << " ." << endl;
[357fba]2890 } else {
[f67b6e]2891 Log() << Verbose(1) << "REJECT: Candidate " << *Candidate << " with " << alpha << " was rejected." << endl;
[357fba]2892 }
2893 }
2894
2895 } else {
[f67b6e]2896 Log() << Verbose(1) << "REJECT: NewSphereCenter " << NewSphereCenter << " for " << *Candidate << " is too far away: " << radius << "." << endl;
[357fba]2897 }
2898 } else {
[f67b6e]2899 Log() << Verbose(1) << "REJECT: Three points from " << *CandidateLine.BaseLine << " and Candidate " << *Candidate << " are linear-dependent." << endl;
[357fba]2900 }
2901 } else {
2902 if (ThirdNode != NULL) {
[f67b6e]2903 Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " and " << *ThirdNode << " contains Candidate " << *Candidate << "." << endl;
[357fba]2904 } else {
[f67b6e]2905 Log() << Verbose(1) << "REJECT: Base triangle " << *CandidateLine.BaseLine << " contains Candidate " << *Candidate << "." << endl;
[357fba]2906 }
2907 }
2908 }
2909 }
2910 }
2911 } else {
[717e0c]2912 eLog() << Verbose(1) << "The projected center of the old sphere has radius " << radius << " instead of " << CircleRadius << "." << endl;
[357fba]2913 }
2914 } else {
2915 if (ThirdNode != NULL)
[f67b6e]2916 Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " and third node " << *ThirdNode << " is too big!" << endl;
[357fba]2917 else
[f67b6e]2918 Log() << Verbose(1) << "Circumcircle for base line " << *CandidateLine.BaseLine << " is too big!" << endl;
[357fba]2919 }
2920
[f67b6e]2921 Log() << Verbose(1) << "INFO: Sorting candidate list ..." << endl;
2922 if (CandidateLine.pointlist.size() > 1) {
2923 CandidateLine.pointlist.unique();
2924 CandidateLine.pointlist.sort(); //SortCandidates);
[357fba]2925 }
2926};
2927
2928/** Finds the endpoint two lines are sharing.
2929 * \param *line1 first line
2930 * \param *line2 second line
2931 * \return point which is shared or NULL if none
2932 */
[776b64]2933class BoundaryPointSet *Tesselation::GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const
[357fba]2934{
[f67b6e]2935 Info FunctionInfo(__func__);
[776b64]2936 const BoundaryLineSet * lines[2] = { line1, line2 };
[357fba]2937 class BoundaryPointSet *node = NULL;
2938 map<int, class BoundaryPointSet *> OrderMap;
2939 pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest;
2940 for (int i = 0; i < 2; i++)
2941 // for both lines
2942 for (int j = 0; j < 2; j++)
2943 { // for both endpoints
2944 OrderTest = OrderMap.insert(pair<int, class BoundaryPointSet *> (
2945 lines[i]->endpoints[j]->Nr, lines[i]->endpoints[j]));
2946 if (!OrderTest.second)
2947 { // if insertion fails, we have common endpoint
2948 node = OrderTest.first->second;
[f67b6e]2949 Log() << Verbose(1) << "Common endpoint of lines " << *line1
[357fba]2950 << " and " << *line2 << " is: " << *node << "." << endl;
2951 j = 2;
2952 i = 2;
2953 break;
2954 }
2955 }
2956 return node;
2957};
2958
[62bb91]2959/** Finds the triangle that is closest to a given Vector \a *x.
2960 * \param *out output stream for debugging
2961 * \param *x Vector to look from
2962 * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case.
2963 */
[e138de]2964list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const
[62bb91]2965{
[f67b6e]2966 Info FunctionInfo(__func__);
[5c7bf8]2967 TesselPoint *trianglePoints[3];
2968 TesselPoint *SecondPoint = NULL;
[57066a]2969 list<BoundaryTriangleSet*> *triangles = NULL;
[62bb91]2970
2971 if (LinesOnBoundary.empty()) {
[f67b6e]2972 eLog() << Verbose(1) << "Error: There is no tesselation structure to compare the point with, please create one first.";
[62bb91]2973 return NULL;
2974 }
[e138de]2975 Log() << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl;
[f1cccd]2976 trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC);
[5c7bf8]2977
[62bb91]2978 // check whether closest point is "too close" :), then it's inside
[5c7bf8]2979 if (trianglePoints[0] == NULL) {
[f67b6e]2980 Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;
[5c7bf8]2981 return NULL;
2982 }
[62bb91]2983 if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) {
[f67b6e]2984 Log() << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl;
[776b64]2985 PointMap::const_iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr);
[57066a]2986 triangles = new list<BoundaryTriangleSet*>;
2987 if (PointRunner != PointsOnBoundary.end()) {
2988 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
2989 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
2990 triangles->push_back(TriangleRunner->second);
2991 triangles->sort();
2992 triangles->unique();
2993 } else {
2994 PointRunner = PointsOnBoundary.find(SecondPoint->nr);
2995 trianglePoints[0] = SecondPoint;
2996 if (PointRunner != PointsOnBoundary.end()) {
2997 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++)
2998 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
2999 triangles->push_back(TriangleRunner->second);
3000 triangles->sort();
3001 triangles->unique();
3002 } else {
[717e0c]3003 eLog() << Verbose(1) << "I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl;
[57066a]3004 return NULL;
3005 }
3006 }
3007 } else {
[27bd2f]3008 set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(trianglePoints[0]);
3009 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(connectedPoints, trianglePoints[0], x);
3010 delete(connectedPoints);
[99593f]3011 if (connectedClosestPoints != NULL) {
3012 trianglePoints[1] = connectedClosestPoints->front();
3013 trianglePoints[2] = connectedClosestPoints->back();
3014 for (int i=0;i<3;i++) {
3015 if (trianglePoints[i] == NULL) {
[717e0c]3016 eLog() << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl;
[99593f]3017 }
[f67b6e]3018 //Log() << Verbose(1) << "List of triangle points:" << endl;
3019 //Log() << Verbose(2) << *trianglePoints[i] << endl;
[57066a]3020 }
[62bb91]3021
[99593f]3022 triangles = FindTriangles(trianglePoints);
[f67b6e]3023 Log() << Verbose(1) << "List of possible triangles:" << endl;
[99593f]3024 for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)
[f67b6e]3025 Log() << Verbose(2) << **Runner << endl;
[62bb91]3026
[99593f]3027 delete(connectedClosestPoints);
3028 } else {
3029 triangles = NULL;
[f67b6e]3030 eLog() << Verbose(2) << "There is no circle of connected points!" << endl;
[99593f]3031 }
[57066a]3032 }
[5c7bf8]3033
[99593f]3034 if ((triangles == NULL) || (triangles->empty())) {
[717e0c]3035 eLog() << Verbose(1) << "There is no nearest triangle. Please check the tesselation structure.";
[57066a]3036 delete(triangles);
[62bb91]3037 return NULL;
3038 } else
3039 return triangles;
3040};
3041
3042/** Finds closest triangle to a point.
3043 * This basically just takes care of the degenerate case, which is not handled in FindClosestTrianglesToPoint().
3044 * \param *out output stream for debugging
3045 * \param *x Vector to look from
3046 * \return list of BoundaryTriangleSet of nearest triangles or NULL.
3047 */
[e138de]3048class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const
[62bb91]3049{
[f67b6e]3050 Info FunctionInfo(__func__);
[62bb91]3051 class BoundaryTriangleSet *result = NULL;
[e138de]3052 list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(x, LC);
[57066a]3053 Vector Center;
[62bb91]3054
3055 if (triangles == NULL)
3056 return NULL;
3057
[57066a]3058 if (triangles->size() == 1) { // there is no degenerate case
[62bb91]3059 result = triangles->front();
[f67b6e]3060 Log() << Verbose(1) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl;
[57066a]3061 } else {
3062 result = triangles->front();
3063 result->GetCenter(&Center);
3064 Center.SubtractVector(x);
[f67b6e]3065 Log() << Verbose(1) << "Normal Vector of this front side is " << result->NormalVector << "." << endl;
[57066a]3066 if (Center.ScalarProduct(&result->NormalVector) < 0) {
3067 result = triangles->back();
[f67b6e]3068 Log() << Verbose(1) << "Normal Vector of this back side is " << result->NormalVector << "." << endl;
[57066a]3069 if (Center.ScalarProduct(&result->NormalVector) < 0) {
[717e0c]3070 eLog() << Verbose(1) << "Front and back side yield NormalVector in wrong direction!" << endl;
[57066a]3071 }
3072 }
3073 }
[62bb91]3074 delete(triangles);
3075 return result;
3076};
3077
3078/** Checks whether the provided Vector is within the tesselation structure.
3079 *
3080 * @param point of which to check the position
3081 * @param *LC LinkedCell structure
3082 *
3083 * @return true if the point is inside the tesselation structure, false otherwise
3084 */
[e138de]3085bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const
[62bb91]3086{
[f67b6e]3087 Info FunctionInfo(__func__);
[e138de]3088 class BoundaryTriangleSet *result = FindClosestTriangleToPoint(&Point, LC);
[57066a]3089 Vector Center;
3090
3091 if (result == NULL) {// is boundary point or only point in point cloud?
[e138de]3092 Log() << Verbose(1) << Point << " is the only point in vicinity." << endl;
[57066a]3093 return false;
3094 }
3095
3096 result->GetCenter(&Center);
[f67b6e]3097 Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl;
[57066a]3098 Center.SubtractVector(&Point);
[f67b6e]3099 Log() << Verbose(2) << "INFO: Vector from center to point to test is " << Center << "." << endl;
[57066a]3100 if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) {
[e138de]3101 Log() << Verbose(1) << Point << " is an inner point." << endl;
[62bb91]3102 return true;
[57066a]3103 } else {
[e138de]3104 Log() << Verbose(1) << Point << " is NOT an inner point." << endl;
[62bb91]3105 return false;
[57066a]3106 }
[62bb91]3107}
3108
3109/** Checks whether the provided TesselPoint is within the tesselation structure.
3110 *
3111 * @param *Point of which to check the position
3112 * @param *LC Linked Cell structure
3113 *
3114 * @return true if the point is inside the tesselation structure, false otherwise
3115 */
[e138de]3116bool Tesselation::IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const
[62bb91]3117{
[f67b6e]3118 Info FunctionInfo(__func__);
[e138de]3119 return IsInnerPoint(*(Point->node), LC);
[62bb91]3120}
3121
3122/** Gets all points connected to the provided point by triangulation lines.
3123 *
3124 * @param *Point of which get all connected points
3125 *
[065e82]3126 * @return set of the all points linked to the provided one
[62bb91]3127 */
[e138de]3128set<TesselPoint*> * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const
[62bb91]3129{
[f67b6e]3130 Info FunctionInfo(__func__);
[065e82]3131 set<TesselPoint*> *connectedPoints = new set<TesselPoint*>;
[5c7bf8]3132 class BoundaryPointSet *ReferencePoint = NULL;
[62bb91]3133 TesselPoint* current;
3134 bool takePoint = false;
3135
[5c7bf8]3136 // find the respective boundary point
[776b64]3137 PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
[5c7bf8]3138 if (PointRunner != PointsOnBoundary.end()) {
3139 ReferencePoint = PointRunner->second;
3140 } else {
[f67b6e]3141 eLog() << Verbose(2) << "GetAllConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
[5c7bf8]3142 ReferencePoint = NULL;
3143 }
[62bb91]3144
[065e82]3145 // little trick so that we look just through lines connect to the BoundaryPoint
[5c7bf8]3146 // OR fall-back to look through all lines if there is no such BoundaryPoint
[776b64]3147 const LineMap *Lines;;
[5c7bf8]3148 if (ReferencePoint != NULL)
3149 Lines = &(ReferencePoint->lines);
[776b64]3150 else
3151 Lines = &LinesOnBoundary;
3152 LineMap::const_iterator findLines = Lines->begin();
[5c7bf8]3153 while (findLines != Lines->end()) {
[065e82]3154 takePoint = false;
3155
3156 if (findLines->second->endpoints[0]->Nr == Point->nr) {
3157 takePoint = true;
3158 current = findLines->second->endpoints[1]->node;
3159 } else if (findLines->second->endpoints[1]->Nr == Point->nr) {
3160 takePoint = true;
3161 current = findLines->second->endpoints[0]->node;
3162 }
3163
3164 if (takePoint) {
[f67b6e]3165 Log() << Verbose(1) << "INFO: Endpoint " << *current << " of line " << *(findLines->second) << " is enlisted." << endl;
[065e82]3166 connectedPoints->insert(current);
3167 }
[62bb91]3168
[065e82]3169 findLines++;
[62bb91]3170 }
3171
[16d866]3172 if (connectedPoints->size() == 0) { // if have not found any points
[717e0c]3173 eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl;
[16d866]3174 return NULL;
3175 }
[065e82]3176
[16d866]3177 return connectedPoints;
[065e82]3178};
[16d866]3179
[065e82]3180
3181/** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.
[16d866]3182 * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points
3183 * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given
3184 * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the
3185 * triangle we are looking for.
3186 *
3187 * @param *out output stream for debugging
[27bd2f]3188 * @param *SetOfNeighbours all points for which the angle should be calculated
[16d866]3189 * @param *Point of which get all connected points
[065e82]3190 * @param *Reference Reference vector for zero angle or NULL for no preference
3191 * @return list of the all points linked to the provided one
[16d866]3192 */
[27bd2f]3193list<TesselPoint*> * Tesselation::GetCircleOfSetOfPoints(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const
[16d866]3194{
[f67b6e]3195 Info FunctionInfo(__func__);
[16d866]3196 map<double, TesselPoint*> anglesOfPoints;
[065e82]3197 list<TesselPoint*> *connectedCircle = new list<TesselPoint*>;
3198 Vector center;
3199 Vector PlaneNormal;
3200 Vector AngleZero;
3201 Vector OrthogonalVector;
3202 Vector helper;
[62bb91]3203
[27bd2f]3204 if (SetOfNeighbours == NULL) {
[f67b6e]3205 eLog() << Verbose(2) << "Could not find any connected points!" << endl;
[99593f]3206 delete(connectedCircle);
3207 return NULL;
3208 }
[a2028e]3209
[16d866]3210 // calculate central point
[27bd2f]3211 for (set<TesselPoint*>::const_iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)
[16d866]3212 center.AddVector((*TesselRunner)->node);
[e138de]3213 //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()
[16d866]3214 // << "; scale factor " << 1.0/connectedPoints.size();
[27bd2f]3215 center.Scale(1.0/SetOfNeighbours->size());
[f67b6e]3216 Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;
[5c7bf8]3217
3218 // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points
3219 PlaneNormal.CopyVector(Point->node);
3220 PlaneNormal.SubtractVector(&center);
3221 PlaneNormal.Normalize();
[f67b6e]3222 Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;
[62bb91]3223
3224 // construct one orthogonal vector
[a2028e]3225 if (Reference != NULL) {
[065e82]3226 AngleZero.CopyVector(Reference);
[a2028e]3227 AngleZero.SubtractVector(Point->node);
3228 AngleZero.ProjectOntoPlane(&PlaneNormal);
3229 }
3230 if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {
[27bd2f]3231 Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;
3232 AngleZero.CopyVector((*SetOfNeighbours->begin())->node);
[a2028e]3233 AngleZero.SubtractVector(Point->node);
3234 AngleZero.ProjectOntoPlane(&PlaneNormal);
3235 if (AngleZero.NormSquared() < MYEPSILON) {
[e138de]3236 eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;
[a2028e]3237 performCriticalExit();
3238 }
3239 }
[f67b6e]3240 Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;
[a2028e]3241 if (AngleZero.NormSquared() > MYEPSILON)
3242 OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);
3243 else
3244 OrthogonalVector.MakeNormalVector(&PlaneNormal);
[f67b6e]3245 Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;
[16d866]3246
[5c7bf8]3247 // go through all connected points and calculate angle
[27bd2f]3248 for (set<TesselPoint*>::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {
[5c7bf8]3249 helper.CopyVector((*listRunner)->node);
3250 helper.SubtractVector(Point->node);
3251 helper.ProjectOntoPlane(&PlaneNormal);
[f1cccd]3252 double angle = GetAngle(helper, AngleZero, OrthogonalVector);
[f67b6e]3253 Log() << Verbose(0) << "INFO: Calculated angle is " << angle << " for point " << **listRunner << "." << endl;
[62bb91]3254 anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));
3255 }
3256
[065e82]3257 for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {
3258 connectedCircle->push_back(AngleRunner->second);
3259 }
[62bb91]3260
[065e82]3261 return connectedCircle;
3262}
[62bb91]3263
[065e82]3264/** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path.
3265 *
3266 * @param *out output stream for debugging
3267 * @param *Point of which get all connected points
3268 * @return list of the all points linked to the provided one
3269 */
[e138de]3270list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const
[065e82]3271{
[f67b6e]3272 Info FunctionInfo(__func__);
[065e82]3273 map<double, TesselPoint*> anglesOfPoints;
3274 list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>;
3275 list<TesselPoint*> *connectedPath = NULL;
3276 Vector center;
3277 Vector PlaneNormal;
3278 Vector AngleZero;
3279 Vector OrthogonalVector;
3280 Vector helper;
3281 class BoundaryPointSet *ReferencePoint = NULL;
3282 class BoundaryPointSet *CurrentPoint = NULL;
3283 class BoundaryTriangleSet *triangle = NULL;
3284 class BoundaryLineSet *CurrentLine = NULL;
3285 class BoundaryLineSet *StartLine = NULL;
3286
3287 // find the respective boundary point
[776b64]3288 PointMap::const_iterator PointRunner = PointsOnBoundary.find(Point->nr);
[065e82]3289 if (PointRunner != PointsOnBoundary.end()) {
3290 ReferencePoint = PointRunner->second;
3291 } else {
[717e0c]3292 eLog() << Verbose(1) << "GetPathOfConnectedPoints() could not find the BoundaryPoint belonging to " << *Point << "." << endl;
[065e82]3293 return NULL;
3294 }
3295
[57066a]3296 map <class BoundaryLineSet *, bool> TouchedLine;
3297 map <class BoundaryTriangleSet *, bool> TouchedTriangle;
3298 map <class BoundaryLineSet *, bool>::iterator LineRunner;
3299 map <class BoundaryTriangleSet *, bool>::iterator TriangleRunner;
3300 for (LineMap::iterator Runner = ReferencePoint->lines.begin(); Runner != ReferencePoint->lines.end(); Runner++) {
3301 TouchedLine.insert( pair <class BoundaryLineSet *, bool>(Runner->second, false) );
3302 for (TriangleMap::iterator Sprinter = Runner->second->triangles.begin(); Sprinter != Runner->second->triangles.end(); Sprinter++)
3303 TouchedTriangle.insert( pair <class BoundaryTriangleSet *, bool>(Sprinter->second, false) );
3304 }
[065e82]3305 if (!ReferencePoint->lines.empty()) {
3306 for (LineMap::iterator runner = ReferencePoint->lines.begin(); runner != ReferencePoint->lines.end(); runner++) {
[57066a]3307 LineRunner = TouchedLine.find(runner->second);
3308 if (LineRunner == TouchedLine.end()) {
[717e0c]3309 eLog() << Verbose(1) << "I could not find " << *runner->second << " in the touched list." << endl;
[57066a]3310 } else if (!LineRunner->second) {
3311 LineRunner->second = true;
[065e82]3312 connectedPath = new list<TesselPoint*>;
3313 triangle = NULL;
3314 CurrentLine = runner->second;
3315 StartLine = CurrentLine;
3316 CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
[f67b6e]3317 Log() << Verbose(1)<< "INFO: Beginning path retrieval at " << *CurrentPoint << " of line " << *CurrentLine << "." << endl;
[065e82]3318 do {
3319 // push current one
[f67b6e]3320 Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
[065e82]3321 connectedPath->push_back(CurrentPoint->node);
3322
3323 // find next triangle
[57066a]3324 for (TriangleMap::iterator Runner = CurrentLine->triangles.begin(); Runner != CurrentLine->triangles.end(); Runner++) {
[f67b6e]3325 Log() << Verbose(1) << "INFO: Inspecting triangle " << *Runner->second << "." << endl;
[57066a]3326 if ((Runner->second != triangle)) { // look for first triangle not equal to old one
3327 triangle = Runner->second;
3328 TriangleRunner = TouchedTriangle.find(triangle);
3329 if (TriangleRunner != TouchedTriangle.end()) {
3330 if (!TriangleRunner->second) {
3331 TriangleRunner->second = true;
[f67b6e]3332 Log() << Verbose(1) << "INFO: Connecting triangle is " << *triangle << "." << endl;
[57066a]3333 break;
3334 } else {
[f67b6e]3335 Log() << Verbose(1) << "INFO: Skipping " << *triangle << ", as we have already visited it." << endl;
[57066a]3336 triangle = NULL;
3337 }
3338 } else {
[717e0c]3339 eLog() << Verbose(1) << "I could not find " << *triangle << " in the touched list." << endl;
[57066a]3340 triangle = NULL;
3341 }
[065e82]3342 }
3343 }
[57066a]3344 if (triangle == NULL)
3345 break;
[065e82]3346 // find next line
3347 for (int i=0;i<3;i++) {
3348 if ((triangle->lines[i] != CurrentLine) && (triangle->lines[i]->ContainsBoundaryPoint(ReferencePoint))) { // not the current line and still containing Point
3349 CurrentLine = triangle->lines[i];
[f67b6e]3350 Log() << Verbose(1) << "INFO: Connecting line is " << *CurrentLine << "." << endl;
[065e82]3351 break;
3352 }
3353 }
[57066a]3354 LineRunner = TouchedLine.find(CurrentLine);
3355 if (LineRunner == TouchedLine.end())
[717e0c]3356 eLog() << Verbose(1) << "I could not find " << *CurrentLine << " in the touched list." << endl;
[065e82]3357 else
[57066a]3358 LineRunner->second = true;
[065e82]3359 // find next point
3360 CurrentPoint = CurrentLine->GetOtherEndpoint(ReferencePoint);
3361
3362 } while (CurrentLine != StartLine);
3363 // last point is missing, as it's on start line
[f67b6e]3364 Log() << Verbose(1) << "INFO: Putting " << *CurrentPoint << " at end of path." << endl;
[57066a]3365 if (StartLine->GetOtherEndpoint(ReferencePoint)->node != connectedPath->back())
3366 connectedPath->push_back(StartLine->GetOtherEndpoint(ReferencePoint)->node);
[065e82]3367
3368 ListOfPaths->push_back(connectedPath);
3369 } else {
[f67b6e]3370 Log() << Verbose(1) << "INFO: Skipping " << *runner->second << ", as we have already visited it." << endl;
[065e82]3371 }
3372 }
3373 } else {
[717e0c]3374 eLog() << Verbose(1) << "There are no lines attached to " << *ReferencePoint << "." << endl;
[065e82]3375 }
3376
3377 return ListOfPaths;
[62bb91]3378}
3379
[065e82]3380/** Gets all closed paths on the circle of points connected to the provided point by triangulation lines, if this very point is removed.
3381 * From GetPathsOfConnectedPoints() extracts all single loops of intracrossing paths in the list of closed paths.
3382 * @param *out output stream for debugging
3383 * @param *Point of which get all connected points
3384 * @return list of the closed paths
3385 */
[e138de]3386list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const
[065e82]3387{
[f67b6e]3388 Info FunctionInfo(__func__);
[e138de]3389 list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(Point);
[065e82]3390 list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>;
3391 list<TesselPoint*> *connectedPath = NULL;
3392 list<TesselPoint*> *newPath = NULL;
3393 int count = 0;
3394
3395
3396 list<TesselPoint*>::iterator CircleRunner;
3397 list<TesselPoint*>::iterator CircleStart;
3398
3399 for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {
3400 connectedPath = *ListRunner;
3401
[f67b6e]3402 Log() << Verbose(1) << "INFO: Current path is " << connectedPath << "." << endl;
[065e82]3403
3404 // go through list, look for reappearance of starting Point and count
3405 CircleStart = connectedPath->begin();
3406
3407 // go through list, look for reappearance of starting Point and create list
3408 list<TesselPoint*>::iterator Marker = CircleStart;
3409 for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) {
3410 if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point
3411 // we have a closed circle from Marker to new Marker
[f67b6e]3412 Log() << Verbose(1) << count+1 << ". closed path consists of: ";
[065e82]3413 newPath = new list<TesselPoint*>;
3414 list<TesselPoint*>::iterator CircleSprinter = Marker;
3415 for (; CircleSprinter != CircleRunner; CircleSprinter++) {
3416 newPath->push_back(*CircleSprinter);
[e138de]3417 Log() << Verbose(0) << (**CircleSprinter) << " <-> ";
[065e82]3418 }
[e138de]3419 Log() << Verbose(0) << ".." << endl;
[065e82]3420 count++;
3421 Marker = CircleRunner;
3422
3423 // add to list
3424 ListofClosedPaths->push_back(newPath);
3425 }
3426 }
3427 }
[f67b6e]3428 Log() << Verbose(1) << "INFO: " << count << " closed additional path(s) have been created." << endl;
[065e82]3429
3430 // delete list of paths
3431 while (!ListofPaths->empty()) {
3432 connectedPath = *(ListofPaths->begin());
3433 ListofPaths->remove(connectedPath);
3434 delete(connectedPath);
3435 }
3436 delete(ListofPaths);
3437
3438 // exit
3439 return ListofClosedPaths;
3440};
3441
3442
3443/** Gets all belonging triangles for a given BoundaryPointSet.
3444 * \param *out output stream for debugging
3445 * \param *Point BoundaryPoint
3446 * \return pointer to allocated list of triangles
3447 */
[e138de]3448set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const
[065e82]3449{
[f67b6e]3450 Info FunctionInfo(__func__);
[065e82]3451 set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>;
3452
3453 if (Point == NULL) {
[717e0c]3454 eLog() << Verbose(1) << "Point given is NULL." << endl;
[065e82]3455 } else {
3456 // go through its lines and insert all triangles
[776b64]3457 for (LineMap::const_iterator LineRunner = Point->lines.begin(); LineRunner != Point->lines.end(); LineRunner++)
[065e82]3458 for (TriangleMap::iterator TriangleRunner = (LineRunner->second)->triangles.begin(); TriangleRunner != (LineRunner->second)->triangles.end(); TriangleRunner++) {
3459 connectedTriangles->insert(TriangleRunner->second);
3460 }
3461 }
3462
3463 return connectedTriangles;
3464};
3465
3466
[16d866]3467/** Removes a boundary point from the envelope while keeping it closed.
[57066a]3468 * We remove the old triangles connected to the point and re-create new triangles to close the surface following this ansatz:
3469 * -# a closed path(s) of boundary points surrounding the point to be removed is constructed
3470 * -# on each closed path, we pick three adjacent points, create a triangle with them and subtract the middle point from the path
3471 * -# we advance two points (i.e. the next triangle will start at the ending point of the last triangle) and continue as before
3472 * -# the surface is closed, when the path is empty
3473 * Thereby, we (hopefully) make sure that the removed points remains beneath the surface (this is checked via IsInnerPoint eventually).
[16d866]3474 * \param *out output stream for debugging
3475 * \param *point point to be removed
3476 * \return volume added to the volume inside the tesselated surface by the removal
3477 */
[e138de]3478double Tesselation::RemovePointFromTesselatedSurface(class BoundaryPointSet *point) {
[16d866]3479 class BoundaryLineSet *line = NULL;
3480 class BoundaryTriangleSet *triangle = NULL;
[57066a]3481 Vector OldPoint, NormalVector;
[16d866]3482 double volume = 0;
3483 int count = 0;
3484
[1d9b7aa]3485 if (point == NULL) {
[717e0c]3486 eLog() << Verbose(1) << "Cannot remove the point " << point << ", it's NULL!" << endl;
[1d9b7aa]3487 return 0.;
3488 } else
[f67b6e]3489 Log() << Verbose(0) << "Removing point " << *point << " from tesselated boundary ..." << endl;
[1d9b7aa]3490
[16d866]3491 // copy old location for the volume
3492 OldPoint.CopyVector(point->node->node);
3493
3494 // get list of connected points
3495 if (point->lines.empty()) {
[717e0c]3496 eLog() << Verbose(1) << "Cannot remove the point " << *point << ", it's connected to no lines!" << endl;
[16d866]3497 return 0.;
3498 }
3499
[e138de]3500 list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);
[065e82]3501 list<TesselPoint*> *connectedPath = NULL;
3502
3503 // gather all triangles
[16d866]3504 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++)
3505 count+=LineRunner->second->triangles.size();
[065e82]3506 map<class BoundaryTriangleSet *, int> Candidates;
[57066a]3507 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) {
[16d866]3508 line = LineRunner->second;
3509 for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) {
3510 triangle = TriangleRunner->second;
[065e82]3511 Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) );
[16d866]3512 }
3513 }
3514
[065e82]3515 // remove all triangles
3516 count=0;
[57066a]3517 NormalVector.Zero();
[065e82]3518 for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {
[f67b6e]3519 Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->first) << "." << endl;
[57066a]3520 NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward
[065e82]3521 RemoveTesselationTriangle(Runner->first);
3522 count++;
3523 }
[e138de]3524 Log() << Verbose(1) << count << " triangles were removed." << endl;
[065e82]3525
3526 list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin();
3527 list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance;
3528 map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin();
[57066a]3529 list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode;
3530 double angle;
3531 double smallestangle;
3532 Vector Point, Reference, OrthogonalVector;
[065e82]3533 if (count > 2) { // less than three triangles, then nothing will be created
3534 class TesselPoint *TriangleCandidates[3];
3535 count = 0;
3536 for ( ; ListRunner != ListOfClosedPaths->end(); ListRunner = ListAdvance) { // go through all closed paths
3537 if (ListAdvance != ListOfClosedPaths->end())
3538 ListAdvance++;
3539
3540 connectedPath = *ListRunner;
3541
3542 // re-create all triangles by going through connected points list
[57066a]3543 list<class BoundaryLineSet *> NewLines;
3544 for (;!connectedPath->empty();) {
3545 // search middle node with widest angle to next neighbours
3546 EndNode = connectedPath->end();
3547 smallestangle = 0.;
3548 for (MiddleNode = connectedPath->begin(); MiddleNode != connectedPath->end(); MiddleNode++) {
[f67b6e]3549 Log() << Verbose(1) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
[57066a]3550 // construct vectors to next and previous neighbour
3551 StartNode = MiddleNode;
3552 if (StartNode == connectedPath->begin())
3553 StartNode = connectedPath->end();
3554 StartNode--;
[e138de]3555 //Log() << Verbose(3) << "INFO: StartNode is " << **StartNode << "." << endl;
[57066a]3556 Point.CopyVector((*StartNode)->node);
3557 Point.SubtractVector((*MiddleNode)->node);
3558 StartNode = MiddleNode;
3559 StartNode++;
3560 if (StartNode == connectedPath->end())
3561 StartNode = connectedPath->begin();
[e138de]3562 //Log() << Verbose(3) << "INFO: EndNode is " << **StartNode << "." << endl;
[57066a]3563 Reference.CopyVector((*StartNode)->node);
3564 Reference.SubtractVector((*MiddleNode)->node);
3565 OrthogonalVector.CopyVector((*MiddleNode)->node);
3566 OrthogonalVector.SubtractVector(&OldPoint);
3567 OrthogonalVector.MakeNormalVector(&Reference);
3568 angle = GetAngle(Point, Reference, OrthogonalVector);
3569 //if (angle < M_PI) // no wrong-sided triangles, please?
3570 if(fabs(angle - M_PI) < fabs(smallestangle - M_PI)) { // get straightest angle (i.e. construct those triangles with smallest area first)
3571 smallestangle = angle;
3572 EndNode = MiddleNode;
3573 }
3574 }
3575 MiddleNode = EndNode;
3576 if (MiddleNode == connectedPath->end()) {
[f67b6e]3577 eLog() << Verbose(0) << "CRITICAL: Could not find a smallest angle!" << endl;
3578 performCriticalExit();
[57066a]3579 }
3580 StartNode = MiddleNode;
3581 if (StartNode == connectedPath->begin())
3582 StartNode = connectedPath->end();
3583 StartNode--;
3584 EndNode++;
3585 if (EndNode == connectedPath->end())
3586 EndNode = connectedPath->begin();
[f67b6e]3587 Log() << Verbose(2) << "INFO: StartNode is " << **StartNode << "." << endl;
3588 Log() << Verbose(2) << "INFO: MiddleNode is " << **MiddleNode << "." << endl;
3589 Log() << Verbose(2) << "INFO: EndNode is " << **EndNode << "." << endl;
3590 Log() << Verbose(1) << "INFO: Attempting to create triangle " << (*StartNode)->Name << ", " << (*MiddleNode)->Name << " and " << (*EndNode)->Name << "." << endl;
[57066a]3591 TriangleCandidates[0] = *StartNode;
3592 TriangleCandidates[1] = *MiddleNode;
3593 TriangleCandidates[2] = *EndNode;
[e138de]3594 triangle = GetPresentTriangle(TriangleCandidates);
[57066a]3595 if (triangle != NULL) {
[f67b6e]3596 eLog() << Verbose(0) << "New triangle already present, skipping!" << endl;
[57066a]3597 StartNode++;
3598 MiddleNode++;
3599 EndNode++;
3600 if (StartNode == connectedPath->end())
3601 StartNode = connectedPath->begin();
3602 if (MiddleNode == connectedPath->end())
3603 MiddleNode = connectedPath->begin();
3604 if (EndNode == connectedPath->end())
3605 EndNode = connectedPath->begin();
3606 continue;
3607 }
[f67b6e]3608 Log() << Verbose(3) << "Adding new triangle points."<< endl;
[57066a]3609 AddTesselationPoint(*StartNode, 0);
3610 AddTesselationPoint(*MiddleNode, 1);
3611 AddTesselationPoint(*EndNode, 2);
[f67b6e]3612 Log() << Verbose(3) << "Adding new triangle lines."<< endl;
[065e82]3613 AddTesselationLine(TPS[0], TPS[1], 0);
3614 AddTesselationLine(TPS[0], TPS[2], 1);
[57066a]3615 NewLines.push_back(BLS[1]);
[065e82]3616 AddTesselationLine(TPS[1], TPS[2], 2);
3617 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
[57066a]3618 BTS->GetNormalVector(NormalVector);
[065e82]3619 AddTesselationTriangle();
3620 // calculate volume summand as a general tetraeder
[c0f6c6]3621 volume += CalculateVolumeofGeneralTetraeder(*TPS[0]->node->node, *TPS[1]->node->node, *TPS[2]->node->node, OldPoint);
[065e82]3622 // advance number
3623 count++;
[57066a]3624
3625 // prepare nodes for next triangle
3626 StartNode = EndNode;
[f67b6e]3627 Log() << Verbose(2) << "Removing " << **MiddleNode << " from closed path, remaining points: " << connectedPath->size() << "." << endl;
[57066a]3628 connectedPath->remove(*MiddleNode); // remove the middle node (it is surrounded by triangles)
3629 if (connectedPath->size() == 2) { // we are done
3630 connectedPath->remove(*StartNode); // remove the start node
3631 connectedPath->remove(*EndNode); // remove the end node
3632 break;
3633 } else if (connectedPath->size() < 2) { // something's gone wrong!
[f67b6e]3634 eLog() << Verbose(0) << "CRITICAL: There are only two endpoints left!" << endl;
3635 performCriticalExit();
[57066a]3636 } else {
3637 MiddleNode = StartNode;
3638 MiddleNode++;
3639 if (MiddleNode == connectedPath->end())
3640 MiddleNode = connectedPath->begin();
3641 EndNode = MiddleNode;
3642 EndNode++;
3643 if (EndNode == connectedPath->end())
3644 EndNode = connectedPath->begin();
3645 }
[065e82]3646 }
[57066a]3647 // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing)
3648 if (NewLines.size() > 1) {
3649 list<class BoundaryLineSet *>::iterator Candidate;
3650 class BoundaryLineSet *OtherBase = NULL;
3651 double tmp, maxgain;
3652 do {
3653 maxgain = 0;
3654 for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {
[e138de]3655 tmp = PickFarthestofTwoBaselines(*Runner);
[57066a]3656 if (maxgain < tmp) {
3657 maxgain = tmp;
3658 Candidate = Runner;
3659 }
3660 }
3661 if (maxgain != 0) {
3662 volume += maxgain;
[f67b6e]3663 Log() << Verbose(1) << "Flipping baseline with highest volume" << **Candidate << "." << endl;
[e138de]3664 OtherBase = FlipBaseline(*Candidate);
[57066a]3665 NewLines.erase(Candidate);
3666 NewLines.push_back(OtherBase);
3667 }
3668 } while (maxgain != 0.);
3669 }
3670
[065e82]3671 ListOfClosedPaths->remove(connectedPath);
3672 delete(connectedPath);
[16d866]3673 }
[f67b6e]3674 Log() << Verbose(0) << count << " triangles were created." << endl;
[065e82]3675 } else {
3676 while (!ListOfClosedPaths->empty()) {
3677 ListRunner = ListOfClosedPaths->begin();
3678 connectedPath = *ListRunner;
3679 ListOfClosedPaths->remove(connectedPath);
3680 delete(connectedPath);
3681 }
[f67b6e]3682 Log() << Verbose(0) << "No need to create any triangles." << endl;
[16d866]3683 }
[065e82]3684 delete(ListOfClosedPaths);
[16d866]3685
[f67b6e]3686 Log() << Verbose(0) << "Removed volume is " << volume << "." << endl;
[357fba]3687
[57066a]3688 return volume;
[357fba]3689};
[ab1932]3690
[5c7bf8]3691
[ab1932]3692
3693/**
[62bb91]3694 * Finds triangles belonging to the three provided points.
[ab1932]3695 *
[62bb91]3696 * @param *Points[3] list, is expected to contain three points
[ab1932]3697 *
[62bb91]3698 * @return triangles which belong to the provided points, will be empty if there are none,
[ab1932]3699 * will usually be one, in case of degeneration, there will be two
3700 */
[776b64]3701list<BoundaryTriangleSet*> *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const
[ab1932]3702{
[f67b6e]3703 Info FunctionInfo(__func__);
[ab1932]3704 list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>;
[776b64]3705 LineMap::const_iterator FindLine;
3706 TriangleMap::const_iterator FindTriangle;
[ab1932]3707 class BoundaryPointSet *TrianglePoints[3];
3708
3709 for (int i = 0; i < 3; i++) {
[776b64]3710 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr);
[ab1932]3711 if (FindPoint != PointsOnBoundary.end()) {
3712 TrianglePoints[i] = FindPoint->second;
3713 } else {
3714 TrianglePoints[i] = NULL;
3715 }
3716 }
3717
3718 // checks lines between the points in the Points for their adjacent triangles
3719 for (int i = 0; i < 3; i++) {
3720 if (TrianglePoints[i] != NULL) {
[a2028e]3721 for (int j = i+1; j < 3; j++) {
[ab1932]3722 if (TrianglePoints[j] != NULL) {
[a2028e]3723 for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap!
3724 (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr);
3725 FindLine++) {
3726 for (FindTriangle = FindLine->second->triangles.begin();
3727 FindTriangle != FindLine->second->triangles.end();
3728 FindTriangle++) {
3729 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) {
3730 result->push_back(FindTriangle->second);
[ab1932]3731 }
3732 }
3733 }
[a2028e]3734 // Is it sufficient to consider one of the triangle lines for this.
3735 return result;
[ab1932]3736 }
3737 }
3738 }
3739 }
3740
3741 return result;
3742}
3743
[856098]3744struct BoundaryLineSetCompare {
3745 bool operator() (const BoundaryLineSet * const a, const BoundaryLineSet * const b) {
3746 int lowerNra = -1;
3747 int lowerNrb = -1;
3748
3749 if (a->endpoints[0] < a->endpoints[1])
3750 lowerNra = 0;
3751 else
3752 lowerNra = 1;
3753
3754 if (b->endpoints[0] < b->endpoints[1])
3755 lowerNrb = 0;
3756 else
3757 lowerNrb = 1;
3758
3759 if (a->endpoints[lowerNra] < b->endpoints[lowerNrb])
3760 return true;
3761 else if (a->endpoints[lowerNra] > b->endpoints[lowerNrb])
3762 return false;
3763 else { // both lower-numbered endpoints are the same ...
3764 if (a->endpoints[(lowerNra+1)%2] < b->endpoints[(lowerNrb+1)%2])
3765 return true;
3766 else if (a->endpoints[(lowerNra+1)%2] > b->endpoints[(lowerNrb+1)%2])
3767 return false;
3768 }
3769 return false;
3770 };
3771};
3772
3773#define UniqueLines set < class BoundaryLineSet *, BoundaryLineSetCompare>
3774
[7c14ec]3775/**
[57066a]3776 * Finds all degenerated lines within the tesselation structure.
[7c14ec]3777 *
[57066a]3778 * @return map of keys of degenerated line pairs, each line occurs twice
[7c14ec]3779 * in the list, once as key and once as value
3780 */
[57066a]3781map<int, int> * Tesselation::FindAllDegeneratedLines()
[7c14ec]3782{
[f67b6e]3783 Info FunctionInfo(__func__);
[856098]3784 UniqueLines AllLines;
[57066a]3785 map<int, int> * DegeneratedLines = new map<int, int>;
[7c14ec]3786
3787 // sanity check
3788 if (LinesOnBoundary.empty()) {
[f67b6e]3789 eLog() << Verbose(2) << "FindAllDegeneratedTriangles() was called without any tesselation structure.";
[57066a]3790 return DegeneratedLines;
[7c14ec]3791 }
3792
[57066a]3793 LineMap::iterator LineRunner1;
[856098]3794 pair< UniqueLines::iterator, bool> tester;
[7c14ec]3795 for (LineRunner1 = LinesOnBoundary.begin(); LineRunner1 != LinesOnBoundary.end(); ++LineRunner1) {
[856098]3796 tester = AllLines.insert( LineRunner1->second );
3797 if (!tester.second) { // found degenerated line
3798 DegeneratedLines->insert ( pair<int, int> (LineRunner1->second->Nr, (*tester.first)->Nr) );
3799 DegeneratedLines->insert ( pair<int, int> ((*tester.first)->Nr, LineRunner1->second->Nr) );
[57066a]3800 }
3801 }
3802
3803 AllLines.clear();
3804
[f67b6e]3805 Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl;
[57066a]3806 map<int,int>::iterator it;
[856098]3807 for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) {
3808 const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first);
3809 const LineMap::const_iterator Line2 = LinesOnBoundary.find((*it).second);
3810 if (Line1 != LinesOnBoundary.end() && Line2 != LinesOnBoundary.end())
3811 Log() << Verbose(0) << *Line1->second << " => " << *Line2->second << endl;
3812 else
3813 eLog() << Verbose(1) << "Either " << (*it).first << " or " << (*it).second << " are not in LinesOnBoundary!" << endl;
3814 }
[57066a]3815
3816 return DegeneratedLines;
3817}
3818
3819/**
3820 * Finds all degenerated triangles within the tesselation structure.
3821 *
3822 * @return map of keys of degenerated triangle pairs, each triangle occurs twice
3823 * in the list, once as key and once as value
3824 */
3825map<int, int> * Tesselation::FindAllDegeneratedTriangles()
3826{
[f67b6e]3827 Info FunctionInfo(__func__);
[57066a]3828 map<int, int> * DegeneratedLines = FindAllDegeneratedLines();
3829 map<int, int> * DegeneratedTriangles = new map<int, int>;
3830
3831 TriangleMap::iterator TriangleRunner1, TriangleRunner2;
3832 LineMap::iterator Liner;
3833 class BoundaryLineSet *line1 = NULL, *line2 = NULL;
3834
3835 for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {
3836 // run over both lines' triangles
3837 Liner = LinesOnBoundary.find(LineRunner->first);
3838 if (Liner != LinesOnBoundary.end())
3839 line1 = Liner->second;
3840 Liner = LinesOnBoundary.find(LineRunner->second);
3841 if (Liner != LinesOnBoundary.end())
3842 line2 = Liner->second;
3843 for (TriangleRunner1 = line1->triangles.begin(); TriangleRunner1 != line1->triangles.end(); ++TriangleRunner1) {
3844 for (TriangleRunner2 = line2->triangles.begin(); TriangleRunner2 != line2->triangles.end(); ++TriangleRunner2) {
3845 if ((TriangleRunner1->second != TriangleRunner2->second)
3846 && (TriangleRunner1->second->IsPresentTupel(TriangleRunner2->second))) {
3847 DegeneratedTriangles->insert( pair<int, int> (TriangleRunner1->second->Nr, TriangleRunner2->second->Nr) );
3848 DegeneratedTriangles->insert( pair<int, int> (TriangleRunner2->second->Nr, TriangleRunner1->second->Nr) );
[7c14ec]3849 }
3850 }
3851 }
3852 }
[57066a]3853 delete(DegeneratedLines);
[7c14ec]3854
[f67b6e]3855 Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl;
[7c14ec]3856 map<int,int>::iterator it;
[57066a]3857 for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++)
[f67b6e]3858 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
[7c14ec]3859
3860 return DegeneratedTriangles;
3861}
3862
3863/**
3864 * Purges degenerated triangles from the tesselation structure if they are not
3865 * necessary to keep a single point within the structure.
3866 */
3867void Tesselation::RemoveDegeneratedTriangles()
3868{
[f67b6e]3869 Info FunctionInfo(__func__);
[57066a]3870 map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles();
3871 TriangleMap::iterator finder;
3872 BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL;
3873 int count = 0;
[7c14ec]3874
[57066a]3875 for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin();
3876 TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner
[7c14ec]3877 ) {
[57066a]3878 finder = TrianglesOnBoundary.find(TriangleKeyRunner->first);
3879 if (finder != TrianglesOnBoundary.end())
3880 triangle = finder->second;
3881 else
3882 break;
3883 finder = TrianglesOnBoundary.find(TriangleKeyRunner->second);
3884 if (finder != TrianglesOnBoundary.end())
3885 partnerTriangle = finder->second;
3886 else
3887 break;
[7c14ec]3888
3889 bool trianglesShareLine = false;
3890 for (int i = 0; i < 3; ++i)
3891 for (int j = 0; j < 3; ++j)
3892 trianglesShareLine = trianglesShareLine || triangle->lines[i] == partnerTriangle->lines[j];
3893
3894 if (trianglesShareLine
3895 && (triangle->endpoints[1]->LinesCount > 2)
3896 && (triangle->endpoints[2]->LinesCount > 2)
3897 && (triangle->endpoints[0]->LinesCount > 2)
3898 ) {
[57066a]3899 // check whether we have to fix lines
3900 BoundaryTriangleSet *Othertriangle = NULL;
3901 BoundaryTriangleSet *OtherpartnerTriangle = NULL;
3902 TriangleMap::iterator TriangleRunner;
3903 for (int i = 0; i < 3; ++i)
3904 for (int j = 0; j < 3; ++j)
3905 if (triangle->lines[i] != partnerTriangle->lines[j]) {
3906 // get the other two triangles
3907 for (TriangleRunner = triangle->lines[i]->triangles.begin(); TriangleRunner != triangle->lines[i]->triangles.end(); ++TriangleRunner)
3908 if (TriangleRunner->second != triangle) {
3909 Othertriangle = TriangleRunner->second;
3910 }
3911 for (TriangleRunner = partnerTriangle->lines[i]->triangles.begin(); TriangleRunner != partnerTriangle->lines[i]->triangles.end(); ++TriangleRunner)
3912 if (TriangleRunner->second != partnerTriangle) {
3913 OtherpartnerTriangle = TriangleRunner->second;
3914 }
3915 /// interchanges their lines so that triangle->lines[i] == partnerTriangle->lines[j]
3916 // the line of triangle receives the degenerated ones
3917 triangle->lines[i]->triangles.erase(Othertriangle->Nr);
3918 triangle->lines[i]->triangles.insert( TrianglePair( partnerTriangle->Nr, partnerTriangle) );
3919 for (int k=0;k<3;k++)
3920 if (triangle->lines[i] == Othertriangle->lines[k]) {
3921 Othertriangle->lines[k] = partnerTriangle->lines[j];
3922 break;
3923 }
3924 // the line of partnerTriangle receives the non-degenerated ones
3925 partnerTriangle->lines[j]->triangles.erase( partnerTriangle->Nr);
3926 partnerTriangle->lines[j]->triangles.insert( TrianglePair( Othertriangle->Nr, Othertriangle) );
3927 partnerTriangle->lines[j] = triangle->lines[i];
3928 }
3929
3930 // erase the pair
3931 count += (int) DegeneratedTriangles->erase(triangle->Nr);
[f67b6e]3932 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *triangle << "." << endl;
[7c14ec]3933 RemoveTesselationTriangle(triangle);
[57066a]3934 count += (int) DegeneratedTriangles->erase(partnerTriangle->Nr);
[f67b6e]3935 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removes triangle " << *partnerTriangle << "." << endl;
[7c14ec]3936 RemoveTesselationTriangle(partnerTriangle);
3937 } else {
[f67b6e]3938 Log() << Verbose(0) << "RemoveDegeneratedTriangles() does not remove triangle " << *triangle
[7c14ec]3939 << " and its partner " << *partnerTriangle << " because it is essential for at"
3940 << " least one of the endpoints to be kept in the tesselation structure." << endl;
3941 }
3942 }
[57066a]3943 delete(DegeneratedTriangles);
[6a7f78c]3944 if (count > 0)
3945 LastTriangle = NULL;
[57066a]3946
[f67b6e]3947 Log() << Verbose(0) << "RemoveDegeneratedTriangles() removed " << count << " triangles:" << endl;
[7c14ec]3948}
3949
[57066a]3950/** Adds an outside Tesselpoint to the envelope via (two) degenerated triangles.
3951 * We look for the closest point on the boundary, we look through its connected boundary lines and
3952 * seek the one with the minimum angle between its center point and the new point and this base line.
3953 * We open up the line by adding a degenerated triangle, whose other side closes the base line again.
3954 * \param *out output stream for debugging
3955 * \param *point point to add
3956 * \param *LC Linked Cell structure to find nearest point
[ab1932]3957 */
[e138de]3958void Tesselation::AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC)
[ab1932]3959{
[f67b6e]3960 Info FunctionInfo(__func__);
[57066a]3961 // find nearest boundary point
3962 class TesselPoint *BackupPoint = NULL;
3963 class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC);
3964 class BoundaryPointSet *NearestBoundaryPoint = NULL;
3965 PointMap::iterator PointRunner;
3966
3967 if (NearestPoint == point)
3968 NearestPoint = BackupPoint;
3969 PointRunner = PointsOnBoundary.find(NearestPoint->nr);
3970 if (PointRunner != PointsOnBoundary.end()) {
3971 NearestBoundaryPoint = PointRunner->second;
3972 } else {
[717e0c]3973 eLog() << Verbose(1) << "I cannot find the boundary point." << endl;
[57066a]3974 return;
3975 }
[f67b6e]3976 Log() << Verbose(0) << "Nearest point on boundary is " << NearestPoint->Name << "." << endl;
[57066a]3977
3978 // go through its lines and find the best one to split
3979 Vector CenterToPoint;
3980 Vector BaseLine;
3981 double angle, BestAngle = 0.;
3982 class BoundaryLineSet *BestLine = NULL;
3983 for (LineMap::iterator Runner = NearestBoundaryPoint->lines.begin(); Runner != NearestBoundaryPoint->lines.end(); Runner++) {
3984 BaseLine.CopyVector(Runner->second->endpoints[0]->node->node);
3985 BaseLine.SubtractVector(Runner->second->endpoints[1]->node->node);
3986 CenterToPoint.CopyVector(Runner->second->endpoints[0]->node->node);
3987 CenterToPoint.AddVector(Runner->second->endpoints[1]->node->node);
3988 CenterToPoint.Scale(0.5);
3989 CenterToPoint.SubtractVector(point->node);
3990 angle = CenterToPoint.Angle(&BaseLine);
3991 if (fabs(angle - M_PI/2.) < fabs(BestAngle - M_PI/2.)) {
3992 BestAngle = angle;
3993 BestLine = Runner->second;
3994 }
[ab1932]3995 }
3996
[57066a]3997 // remove one triangle from the chosen line
3998 class BoundaryTriangleSet *TempTriangle = (BestLine->triangles.begin())->second;
3999 BestLine->triangles.erase(TempTriangle->Nr);
4000 int nr = -1;
4001 for (int i=0;i<3; i++) {
4002 if (TempTriangle->lines[i] == BestLine) {
4003 nr = i;
4004 break;
4005 }
4006 }
[ab1932]4007
[57066a]4008 // create new triangle to connect point (connects automatically with the missing spot of the chosen line)
[f67b6e]4009 Log() << Verbose(2) << "Adding new triangle points."<< endl;
[57066a]4010 AddTesselationPoint((BestLine->endpoints[0]->node), 0);
4011 AddTesselationPoint((BestLine->endpoints[1]->node), 1);
4012 AddTesselationPoint(point, 2);
[f67b6e]4013 Log() << Verbose(2) << "Adding new triangle lines."<< endl;
[57066a]4014 AddTesselationLine(TPS[0], TPS[1], 0);
4015 AddTesselationLine(TPS[0], TPS[2], 1);
4016 AddTesselationLine(TPS[1], TPS[2], 2);
4017 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
4018 BTS->GetNormalVector(TempTriangle->NormalVector);
4019 BTS->NormalVector.Scale(-1.);
[f67b6e]4020 Log() << Verbose(1) << "INFO: NormalVector of new triangle is " << BTS->NormalVector << "." << endl;
[57066a]4021 AddTesselationTriangle();
4022
4023 // create other side of this triangle and close both new sides of the first created triangle
[f67b6e]4024 Log() << Verbose(2) << "Adding new triangle points."<< endl;
[57066a]4025 AddTesselationPoint((BestLine->endpoints[0]->node), 0);
4026 AddTesselationPoint((BestLine->endpoints[1]->node), 1);
4027 AddTesselationPoint(point, 2);
[f67b6e]4028 Log() << Verbose(2) << "Adding new triangle lines."<< endl;
[57066a]4029 AddTesselationLine(TPS[0], TPS[1], 0);
4030 AddTesselationLine(TPS[0], TPS[2], 1);
4031 AddTesselationLine(TPS[1], TPS[2], 2);
4032 BTS = new class BoundaryTriangleSet(BLS, TrianglesOnBoundaryCount);
4033 BTS->GetNormalVector(TempTriangle->NormalVector);
[f67b6e]4034 Log() << Verbose(1) << "INFO: NormalVector of other new triangle is " << BTS->NormalVector << "." << endl;
[57066a]4035 AddTesselationTriangle();
4036
4037 // add removed triangle to the last open line of the second triangle
4038 for (int i=0;i<3;i++) { // look for the same line as BestLine (only it's its degenerated companion)
4039 if ((BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[0])) && (BTS->lines[i]->ContainsBoundaryPoint(BestLine->endpoints[1]))) {
4040 if (BestLine == BTS->lines[i]){
[f67b6e]4041 eLog() << Verbose(0) << "BestLine is same as found line, something's wrong here!" << endl;
4042 performCriticalExit();
[57066a]4043 }
4044 BTS->lines[i]->triangles.insert( pair<int, class BoundaryTriangleSet *> (TempTriangle->Nr, TempTriangle) );
4045 TempTriangle->lines[nr] = BTS->lines[i];
4046 break;
4047 }
4048 }
4049};
4050
4051/** Writes the envelope to file.
4052 * \param *out otuput stream for debugging
4053 * \param *filename basename of output file
4054 * \param *cloud PointCloud structure with all nodes
4055 */
[e138de]4056void Tesselation::Output(const char *filename, const PointCloud * const cloud)
[57066a]4057{
[f67b6e]4058 Info FunctionInfo(__func__);
[57066a]4059 ofstream *tempstream = NULL;
4060 string NameofTempFile;
4061 char NumberName[255];
4062
4063 if (LastTriangle != NULL) {
4064 sprintf(NumberName, "-%04d-%s_%s_%s", (int)TrianglesOnBoundary.size(), LastTriangle->endpoints[0]->node->Name, LastTriangle->endpoints[1]->node->Name, LastTriangle->endpoints[2]->node->Name);
4065 if (DoTecplotOutput) {
4066 string NameofTempFile(filename);
4067 NameofTempFile.append(NumberName);
4068 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
4069 NameofTempFile.erase(npos, 1);
4070 NameofTempFile.append(TecplotSuffix);
[f67b6e]4071 Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
[57066a]4072 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
[e138de]4073 WriteTecplotFile(tempstream, this, cloud, TriangleFilesWritten);
[57066a]4074 tempstream->close();
4075 tempstream->flush();
4076 delete(tempstream);
4077 }
4078
4079 if (DoRaster3DOutput) {
4080 string NameofTempFile(filename);
4081 NameofTempFile.append(NumberName);
4082 for(size_t npos = NameofTempFile.find_first_of(' '); npos != string::npos; npos = NameofTempFile.find(' ', npos))
4083 NameofTempFile.erase(npos, 1);
4084 NameofTempFile.append(Raster3DSuffix);
[f67b6e]4085 Log() << Verbose(0) << "Writing temporary non convex hull to file " << NameofTempFile << ".\n";
[57066a]4086 tempstream = new ofstream(NameofTempFile.c_str(), ios::trunc);
[e138de]4087 WriteRaster3dFile(tempstream, this, cloud);
4088 IncludeSphereinRaster3D(tempstream, this, cloud);
[57066a]4089 tempstream->close();
4090 tempstream->flush();
4091 delete(tempstream);
4092 }
4093 }
4094 if (DoTecplotOutput || DoRaster3DOutput)
4095 TriangleFilesWritten++;
4096};
[262bae]4097
[856098]4098struct BoundaryPolygonSetCompare {
4099 bool operator()(const BoundaryPolygonSet * s1, const BoundaryPolygonSet * s2) const {
4100 if (s1->endpoints.size() < s2->endpoints.size())
4101 return true;
4102 else if (s1->endpoints.size() > s2->endpoints.size())
4103 return false;
4104 else { // equality of number of endpoints
4105 PointSet::const_iterator Walker1 = s1->endpoints.begin();
4106 PointSet::const_iterator Walker2 = s2->endpoints.begin();
4107 while ((Walker1 != s1->endpoints.end()) || (Walker2 != s2->endpoints.end())) {
4108 if ((*Walker1)->Nr < (*Walker2)->Nr)
4109 return true;
4110 else if ((*Walker1)->Nr > (*Walker2)->Nr)
4111 return false;
4112 Walker1++;
4113 Walker2++;
4114 }
4115 return false;
4116 }
4117 }
4118};
4119
4120#define UniquePolygonSet set < BoundaryPolygonSet *, BoundaryPolygonSetCompare>
4121
[262bae]4122/** Finds all degenerated polygons and calls ReTesselateDegeneratedPolygon()/
4123 * \return number of polygons found
4124 */
4125int Tesselation::CorrectAllDegeneratedPolygons()
4126{
4127 Info FunctionInfo(__func__);
4128
4129 /// 1. Find all simply degenerated triangles and sort into a list with each endpoint as key
4130 map<int, int> * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();
4131
4132 /// 2. Go through all lines not contained in degenerated triangles.
[856098]4133 UniquePolygonSet ListofFours;
4134 UniquePolygonSet TestedPolygons;
[262bae]4135 for (LineMap::const_iterator LineRunner = LinesOnBoundary.begin(); LineRunner != LinesOnBoundary.end(); LineRunner++) {
[856098]4136 Log() << Verbose(1) << "Current Line is: " << *(LineRunner->second) << endl;
4137
4138 BoundaryPolygonSet *Four = new BoundaryPolygonSet;
[262bae]4139
4140 /// 2a. Get all four endpoints of the two connected triangles.
4141 Four->FillPolygonFromTrianglesOfLine((LineRunner->second));
[856098]4142 if (Four->endpoints.size() != 4) {
4143 Log() << Verbose(0) << "REJECT: There were no four endpoints:" << *Four << endl;
4144 delete(Four);
4145 continue;
4146 }
[262bae]4147
4148 /// 2b. Get the triangles of all those endpoints
[856098]4149 TriangleSet *T = Four->GetAllContainedTrianglesFromEndpoints();
4150
4151 /// 2c1. Check whether all triangles have (besides sign) same normal vector)
4152 TriangleSet::const_iterator Runner = T->begin();
4153 Vector NormalVector;
4154 NormalVector.CopyVector(&(*Runner)->NormalVector);
4155 Runner++;
4156 bool IsPlanar = true;
4157 for (; Runner != T->end(); Runner++) {
4158 if (fabs(fabs(NormalVector.ScalarProduct(&(*Runner)->NormalVector)) - 1.) > MYEPSILON) // check whether all NormalVectors are parallel
4159 IsPlanar = false;
4160 }
[262bae]4161
[856098]4162 /// 2c2. check whether triangles are not already simply degenerated.
4163 size_t DegeneratedCount = 0;
4164 for (TriangleSet::const_iterator Runner = T->begin(); Runner != T->end(); Runner++) {
4165 if (SimplyDegeneratedTriangles->find((*Runner)->Nr) != SimplyDegeneratedTriangles->end())
4166 DegeneratedCount++;
4167 }
4168 Log() << Verbose(1) << "Found " << DegeneratedCount << " degenerated triangles." << endl;
4169
4170 if (IsPlanar) {
4171 if(DegeneratedCount == 0) {
4172 /// 2c. Find all pairs of those triangles that contain the four endpoints
4173 const int counter = CountTrianglePairContainingPolygon(Four, T);
4174 Log() << Verbose(1) << "There are " << counter << " pairs for this polygon of four." << endl;
4175 if (counter %3 == 0) {
4176 /// 2d. Check the number of pairs, if greater 1, we have a degenerated polygon (mark down for later use)
4177 pair < UniquePolygonSet::iterator, bool > Tester = ListofFours.insert(Four);
4178 if (Tester.second) {
4179 Log() << Verbose(0) << "ACCEPT: We have a degenerated polygon." << *Four << endl;
4180 } else {
4181 Log() << Verbose(0) << "REJECT: Degenerated polygon already present." << *Four << endl;
4182 delete(Four);
4183 }
4184 } else {
4185 Log() << Verbose(0) << "REJECT: Seems to be the edge line of a degenerated polygon only." << *Four << endl;
4186 delete(Four);
4187 }
4188 } else {
4189 Log() << Verbose(0) << "REJECT: This polygon contains some simply degenerated triangles." << endl;
4190 delete(Four);
4191 }
4192 } else {
4193 Log() << Verbose(0) << "REJECT: This polygon does not lay on a plane." << endl;
[262bae]4194 delete(Four);
[856098]4195 }
[262bae]4196
4197 delete(T);
4198 }
4199
4200 /// 3. Combine all edge-connected degenerated polygons
[856098]4201 {
4202 UniquePolygonSet::iterator PolygonWalker; // is the inner iterator
4203 UniquePolygonSet::iterator PolygonSprinter; // is the inner advanced iterator
4204 for (UniquePolygonSet::iterator PolygonRunner = ListofFours.begin(); PolygonRunner != ListofFours.end(); PolygonRunner++) {
4205 const BoundaryPolygonSet *P1 = *PolygonRunner;
4206 Log() << Verbose(1) << "Current Polygon is : " << *P1 << endl;
4207 PolygonWalker = PolygonRunner;
4208 PolygonWalker++;
4209 PolygonSprinter = PolygonWalker;
4210 while (PolygonWalker != ListofFours.end()) {
4211 BoundaryPolygonSet *P2 = *PolygonWalker;
4212 Log() << Verbose(1) << "Current Other Polygon is : " << *P2 << endl;
4213 PolygonSprinter++;
4214 Log() << Verbose(1) << "Are " << *P1 << " and " << *P2 << " edge-connected?" << endl;
4215 if (ArePolygonsEdgeConnected((*PolygonRunner), (P2))) { // if connected
4216 Log() << Verbose(0) << "Yes!" << endl;
4217 CombinePolygons((*PolygonRunner), (P2)); // combined and ...
4218 ListofFours.erase(PolygonWalker); // ... remove from list
4219 Log() << Verbose(1) << " New current Polygon is : " << *P1 << endl;
4220 } else {
4221 Log() << Verbose(0) << "No." << endl;
4222 }
4223 PolygonWalker = PolygonSprinter;
[262bae]4224 }
4225 }
4226 }
4227
[856098]4228 Log() << Verbose(0) << "The following degenerated polygons have been found: " << endl;
4229 for (UniquePolygonSet::iterator PolygonRunner = ListofFours.begin(); PolygonRunner != ListofFours.end(); PolygonRunner++)
4230 Log() << Verbose(0) << " " << **PolygonRunner << endl;
4231
[262bae]4232 /// 4. Go through all these degenerated polygons
[856098]4233 for (UniquePolygonSet::iterator PolygonRunner = ListofFours.begin(); PolygonRunner != ListofFours.end(); PolygonRunner++) {
4234 stack <int> TriangleNrs;
4235 Vector NormalVector;
[262bae]4236 /// 4a. Gather all triangles of this polygon
[856098]4237 TriangleSet *T = (*PolygonRunner)->GetAllContainedTrianglesFromEndpoints();
[262bae]4238
[856098]4239 TriangleSet::iterator TriangleWalker = T->begin(); // is the inner iterator
[262bae]4240 /// 4a. Get NormalVector for one side (this is "front")
[856098]4241 NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
4242 Log() << Verbose(1) << "\"front\" defining triangle is " << **TriangleWalker << " and Normal vector of \"front\" side is " << NormalVector << endl;
4243 TriangleWalker++;
4244 TriangleSet::iterator TriangleSprinter = TriangleWalker; // is the inner advanced iterator
[262bae]4245 /// 4b. Remove all triangles whose NormalVector is in opposite direction (i.e. "back")
[856098]4246 BoundaryTriangleSet *triangle = NULL;
4247 while (TriangleSprinter != T->end()) {
4248 TriangleWalker = TriangleSprinter;
4249 triangle = *TriangleWalker;
4250 TriangleSprinter++;
4251 Log() << Verbose(1) << "Current triangle to test for removal: " << *triangle << endl;
4252 if (triangle->NormalVector.ScalarProduct(&NormalVector) < 0) { // if from other side, then delete and remove from list
4253 Log() << Verbose(1) << " Removing ... " << endl;
4254 TriangleNrs.push(triangle->Nr);
[262bae]4255 T->erase(TriangleWalker);
[856098]4256 RemoveTesselationTriangle(triangle);
4257 } else
4258 Log() << Verbose(1) << " Keeping ... " << endl;
[262bae]4259 }
4260 /// 4c. Copy all "front" triangles but with inverse NormalVector
4261 TriangleWalker = T->begin();
[856098]4262 while (TriangleWalker != T->end()) { // go through all front triangles
4263 Log() << Verbose(1) << " Re-creating triangle " << **TriangleWalker << " with NormalVector " << BTS->NormalVector << endl;
4264 for (int i = 0; i < 3; i++)
4265 AddTesselationPoint((*TriangleWalker)->endpoints[i]->node, i);
4266 AddTesselationLine(TPS[0], TPS[1], 0);
4267 AddTesselationLine(TPS[0], TPS[2], 1);
4268 AddTesselationLine(TPS[1], TPS[2], 2);
4269 BTS = new BoundaryTriangleSet(BLS, TriangleNrs.top()); // copy triangle ...
4270 AddTesselationTriangle(); // ... and add
4271 TriangleNrs.pop();
4272 BTS->NormalVector.CopyVector(&(*TriangleWalker)->NormalVector);
4273 BTS->NormalVector.Scale(-1.);
[262bae]4274 /// 4d. Add all degenerated triangles to the list of simply degenerated triangles
[856098]4275 SimplyDegeneratedTriangles->insert(pair <int, int> ((*TriangleWalker)->Nr, BTS->Nr) );
4276 SimplyDegeneratedTriangles->insert(pair <int, int> (BTS->Nr, (*TriangleWalker)->Nr) );
[262bae]4277 TriangleWalker++;
4278 }
[856098]4279 if (!TriangleNrs.empty()) {
4280 eLog() << Verbose(0) << "There have been less triangles created than removed!" << endl;
4281 }
[262bae]4282 delete(T); // remove the triangleset
4283 }
4284
[856098]4285 Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl;
4286 map<int,int>::iterator it;
4287 for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++)
4288 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl;
4289
[262bae]4290 /// 5. exit
[856098]4291 UniquePolygonSet::iterator PolygonRunner;
4292 while (!ListofFours.empty()) {
[262bae]4293 PolygonRunner = ListofFours.begin();
4294 delete(*PolygonRunner);
4295 ListofFours.erase(PolygonRunner);
4296 }
4297
[856098]4298 const int counter = SimplyDegeneratedTriangles->size();
[262bae]4299 delete(SimplyDegeneratedTriangles);
4300 return counter;
4301};
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