/* * molecule_dynamics.cpp * * Created on: Oct 5, 2009 * Author: heber */ #include "atom.hpp" #include "config.hpp" #include "element.hpp" #include "memoryallocator.hpp" #include "molecule.hpp" #include "parser.hpp" /************************************* Functions for class molecule *********************************/ /** Penalizes long trajectories. * \param *Walker atom to check against others * \param *mol molecule with other atoms * \param &Params constraint potential parameters * \return penalty times each distance */ double SumDistanceOfTrajectories(atom *Walker, molecule *mol, struct EvaluatePotential &Params) { gsl_matrix *A = gsl_matrix_alloc(NDIM,NDIM); gsl_vector *x = gsl_vector_alloc(NDIM); atom * Runner = mol->start; atom *Sprinter = NULL; Vector trajectory1, trajectory2, normal, TestVector; double Norm1, Norm2, tmp, result = 0.; while (Runner->next != mol->end) { Runner = Runner->next; if (Runner == Walker) // hence, we only go up to the Walker, not beyond (similar to i=0; inr]; // find first target point trajectory1.CopyVector(&Sprinter->Trajectory.R.at(Params.endstep)); trajectory1.SubtractVector(&Walker->Trajectory.R.at(Params.startstep)); trajectory1.Normalize(); Norm1 = trajectory1.Norm(); Sprinter = Params.PermutationMap[Runner->nr]; // find second target point trajectory2.CopyVector(&Sprinter->Trajectory.R.at(Params.endstep)); trajectory2.SubtractVector(&Runner->Trajectory.R.at(Params.startstep)); trajectory2.Normalize(); Norm2 = trajectory1.Norm(); // check whether either is zero() if ((Norm1 < MYEPSILON) && (Norm2 < MYEPSILON)) { tmp = Walker->Trajectory.R.at(Params.startstep).Distance(&Runner->Trajectory.R.at(Params.startstep)); } else if (Norm1 < MYEPSILON) { Sprinter = Params.PermutationMap[Walker->nr]; // find first target point trajectory1.CopyVector(&Sprinter->Trajectory.R.at(Params.endstep)); // copy first offset trajectory1.SubtractVector(&Runner->Trajectory.R.at(Params.startstep)); // subtract second offset trajectory2.Scale( trajectory1.ScalarProduct(&trajectory2) ); // trajectory2 is scaled to unity, hence we don't need to divide by anything trajectory1.SubtractVector(&trajectory2); // project the part in norm direction away tmp = trajectory1.Norm(); // remaining norm is distance } else if (Norm2 < MYEPSILON) { Sprinter = Params.PermutationMap[Runner->nr]; // find second target point trajectory2.CopyVector(&Sprinter->Trajectory.R.at(Params.endstep)); // copy second offset trajectory2.SubtractVector(&Walker->Trajectory.R.at(Params.startstep)); // subtract first offset trajectory1.Scale( trajectory2.ScalarProduct(&trajectory1) ); // trajectory1 is scaled to unity, hence we don't need to divide by anything trajectory2.SubtractVector(&trajectory1); // project the part in norm direction away tmp = trajectory2.Norm(); // remaining norm is distance } else if ((fabs(trajectory1.ScalarProduct(&trajectory2)/Norm1/Norm2) - 1.) < MYEPSILON) { // check whether they're linear dependent // *out << Verbose(3) << "Both trajectories of " << *Walker << " and " << *Runner << " are linear dependent: "; // *out << trajectory1; // *out << " and "; // *out << trajectory2; tmp = Walker->Trajectory.R.at(Params.startstep).Distance(&Runner->Trajectory.R.at(Params.startstep)); // *out << " with distance " << tmp << "." << endl; } else { // determine distance by finding minimum distance // *out << Verbose(3) << "Both trajectories of " << *Walker << " and " << *Runner << " are linear independent "; // *out << endl; // *out << "First Trajectory: "; // *out << trajectory1 << endl; // *out << "Second Trajectory: "; // *out << trajectory2 << endl; // determine normal vector for both normal.MakeNormalVector(&trajectory1, &trajectory2); // print all vectors for debugging // *out << "Normal vector in between: "; // *out << normal << endl; // setup matrix for (int i=NDIM;i--;) { gsl_matrix_set(A, 0, i, trajectory1.x[i]); gsl_matrix_set(A, 1, i, trajectory2.x[i]); gsl_matrix_set(A, 2, i, normal.x[i]); gsl_vector_set(x,i, (Walker->Trajectory.R.at(Params.startstep).x[i] - Runner->Trajectory.R.at(Params.startstep).x[i])); } // solve the linear system by Householder transformations gsl_linalg_HH_svx(A, x); // distance from last component tmp = gsl_vector_get(x,2); // *out << " with distance " << tmp << "." << endl; // test whether we really have the intersection (by checking on c_1 and c_2) TestVector.CopyVector(&Runner->Trajectory.R.at(Params.startstep)); trajectory2.Scale(gsl_vector_get(x,1)); TestVector.AddVector(&trajectory2); normal.Scale(gsl_vector_get(x,2)); TestVector.AddVector(&normal); TestVector.SubtractVector(&Walker->Trajectory.R.at(Params.startstep)); trajectory1.Scale(gsl_vector_get(x,0)); TestVector.SubtractVector(&trajectory1); if (TestVector.Norm() < MYEPSILON) { // *out << Verbose(2) << "Test: ok.\tDistance of " << tmp << " is correct." << endl; } else { // *out << Verbose(2) << "Test: failed.\tIntersection is off by "; // *out << TestVector; // *out << "." << endl; } } // add up tmp *= Params.IsAngstroem ? 1. : 1./AtomicLengthToAngstroem; if (fabs(tmp) > MYEPSILON) { result += Params.PenaltyConstants[1] * 1./tmp; //*out << Verbose(4) << "Adding " << 1./tmp*constants[1] << "." << endl; } } return result; }; /** Penalizes atoms heading to same target. * \param *Walker atom to check against others * \param *mol molecule with other atoms * \param &Params constrained potential parameters * \return \a penalty times the number of equal targets */ double PenalizeEqualTargets(atom *Walker, molecule *mol, struct EvaluatePotential &Params) { double result = 0.; atom * Runner = mol->start; while (Runner->next != mol->end) { Runner = Runner->next; if ((Params.PermutationMap[Walker->nr] == Params.PermutationMap[Runner->nr]) && (Walker->nr < Runner->nr)) { // atom *Sprinter = PermutationMap[Walker->nr]; // *out << *Walker << " and " << *Runner << " are heading to the same target at "; // *out << Sprinter->Trajectory.R.at(endstep); // *out << ", penalting." << endl; result += Params.PenaltyConstants[2]; //*out << Verbose(4) << "Adding " << constants[2] << "." << endl; } } return result; }; /** Evaluates the potential energy used for constrained molecular dynamics. * \f$V_i^{con} = c^{bond} \cdot | r_{P(i)} - R_i | + sum_{i \neq j} C^{min} \cdot \frac{1}{C_{ij}} + C^{inj} \Bigl (1 - \theta \bigl (\prod_{i \neq j} (P(i) - P(j)) \bigr ) \Bigr )\f$ * where the first term points to the target in minimum distance, the second is a penalty for trajectories lying too close to each other (\f$C_{ij}\f$ is minimum distance between * trajectories i and j) and the third term is a penalty for two atoms trying to each the same target point. * Note that for the second term we have to solve the following linear system: * \f$-c_1 \cdot n_1 + c_2 \cdot n_2 + C \cdot n_3 = - p_2 + p_1\f$, where \f$c_1\f$, \f$c_2\f$ and \f$C\f$ are constants, * offset vector \f$p_1\f$ in direction \f$n_1\f$, offset vector \f$p_2\f$ in direction \f$n_2\f$, * \f$n_3\f$ is the normal vector to both directions. \f$C\f$ would be the minimum distance between the two lines. * \sa molecule::MinimiseConstrainedPotential(), molecule::VerletForceIntegration() * \param *out output stream for debugging * \param &Params constrained potential parameters * \return potential energy * \note This routine is scaling quadratically which is not optimal. * \todo There's a bit double counting going on for the first time, bu nothing to worry really about. */ double molecule::ConstrainedPotential(ofstream *out, struct EvaluatePotential &Params) { double tmp, result; // go through every atom atom *Runner = NULL; atom *Walker = start; while (Walker->next != end) { Walker = Walker->next; // first term: distance to target Runner = Params.PermutationMap[Walker->nr]; // find target point tmp = (Walker->Trajectory.R.at(Params.startstep).Distance(&Runner->Trajectory.R.at(Params.endstep))); tmp *= Params.IsAngstroem ? 1. : 1./AtomicLengthToAngstroem; result += Params.PenaltyConstants[0] * tmp; //*out << Verbose(4) << "Adding " << tmp*constants[0] << "." << endl; // second term: sum of distances to other trajectories result += SumDistanceOfTrajectories(Walker, this, Params); // third term: penalty for equal targets result += PenalizeEqualTargets(Walker, this, Params); } return result; }; /** print the current permutation map. * \param *out output stream for debugging * \param &Params constrained potential parameters * \param AtomCount number of atoms */ void PrintPermutationMap(ofstream *out, int AtomCount, struct EvaluatePotential &Params) { stringstream zeile1, zeile2; int *DoubleList = Malloc(AtomCount, "PrintPermutationMap: *DoubleList"); int doubles = 0; for (int i=0;inr]++; zeile1 << i << " "; zeile2 << Params.PermutationMap[i]->nr << " "; } for (int i=0;i 1) doubles++; if (doubles >0) *out << "Found " << doubles << " Doubles." << endl; Free(&DoubleList); // *out << zeile1.str() << endl << zeile2.str() << endl; }; /** \f$O(N^2)\f$ operation of calculation distance between each atom pair and putting into DistanceList. * \param *mol molecule to scan distances in * \param &Params constrained potential parameters */ void FillDistanceList(molecule *mol, struct EvaluatePotential &Params) { for (int i=mol->AtomCount; i--;) { Params.DistanceList[i] = new DistanceMap; // is the distance sorted target list per atom Params.DistanceList[i]->clear(); } atom *Runner = NULL; atom *Walker = mol->start; while (Walker->next != mol->end) { Walker = Walker->next; Runner = mol->start; while(Runner->next != mol->end) { Runner = Runner->next; Params.DistanceList[Walker->nr]->insert( DistancePair(Walker->Trajectory.R.at(Params.startstep).Distance(&Runner->Trajectory.R.at(Params.endstep)), Runner) ); } } }; /** initialize lists. * \param *out output stream for debugging * \param *mol molecule to scan distances in * \param &Params constrained potential parameters */ void CreateInitialLists(ofstream *out, molecule *mol, struct EvaluatePotential &Params) { for (int i=mol->AtomCount; i--;) Params.DoubleList[i] = 0; // stores for how many atoms in startstep this atom is a target in endstep atom *Walker = mol->start; while (Walker->next != mol->end) { Walker = Walker->next; Params.StepList[Walker->nr] = Params.DistanceList[Walker->nr]->begin(); // stores the step to the next iterator that could be a possible next target Params.PermutationMap[Walker->nr] = Params.DistanceList[Walker->nr]->begin()->second; // always pick target with the smallest distance Params.DoubleList[Params.DistanceList[Walker->nr]->begin()->second->nr]++; // increase this target's source count (>1? not injective) Params.DistanceIterators[Walker->nr] = Params.DistanceList[Walker->nr]->begin(); // and remember which one we picked *out << *Walker << " starts with distance " << Params.DistanceList[Walker->nr]->begin()->first << "." << endl; } }; /** Try the next nearest neighbour in order to make the permutation map injective. * \param *out output stream for debugging * \param *mol molecule * \param *Walker atom to change its target * \param &OldPotential old value of constraint potential to see if we do better with new target * \param &Params constrained potential parameters */ double TryNextNearestNeighbourForInjectivePermutation(ofstream *out, molecule *mol, atom *Walker, double &OldPotential, struct EvaluatePotential &Params) { double Potential = 0; DistanceMap::iterator NewBase = Params.DistanceIterators[Walker->nr]; // store old base do { NewBase++; // take next further distance in distance to targets list that's a target of no one } while ((Params.DoubleList[NewBase->second->nr] != 0) && (NewBase != Params.DistanceList[Walker->nr]->end())); if (NewBase != Params.DistanceList[Walker->nr]->end()) { Params.PermutationMap[Walker->nr] = NewBase->second; Potential = fabs(mol->ConstrainedPotential(out, Params)); if (Potential > OldPotential) { // undo Params.PermutationMap[Walker->nr] = Params.DistanceIterators[Walker->nr]->second; } else { // do Params.DoubleList[Params.DistanceIterators[Walker->nr]->second->nr]--; // decrease the old entry in the doubles list Params.DoubleList[NewBase->second->nr]++; // increase the old entry in the doubles list Params.DistanceIterators[Walker->nr] = NewBase; OldPotential = Potential; *out << Verbose(3) << "Found a new permutation, new potential is " << OldPotential << "." << endl; } } return Potential; }; /** Permutes \a **&PermutationMap until the penalty is below constants[2]. * \param *out output stream for debugging * \param *mol molecule to scan distances in * \param &Params constrained potential parameters */ void MakeInjectivePermutation(ofstream *out, molecule *mol, struct EvaluatePotential &Params) { atom *Walker = mol->start; DistanceMap::iterator NewBase; double Potential = fabs(mol->ConstrainedPotential(out, Params)); while ((Potential) > Params.PenaltyConstants[2]) { PrintPermutationMap(out, mol->AtomCount, Params); Walker = Walker->next; if (Walker == mol->end) // round-robin at the end Walker = mol->start->next; if (Params.DoubleList[Params.DistanceIterators[Walker->nr]->second->nr] <= 1) // no need to make those injective that aren't continue; // now, try finding a new one Potential = TryNextNearestNeighbourForInjectivePermutation(out, mol, Walker, Potential, Params); } for (int i=mol->AtomCount; i--;) // now each single entry in the DoubleList should be <=1 if (Params.DoubleList[i] > 1) { cerr << "Failed to create an injective PermutationMap!" << endl; exit(1); } *out << Verbose(1) << "done." << endl; }; /** Minimises the extra potential for constrained molecular dynamics and gives forces and the constrained potential energy. * We do the following: * -# Generate a distance list from all source to all target points * -# Sort this per source point * -# Take for each source point the target point with minimum distance, use this as initial permutation * -# check whether molecule::ConstrainedPotential() is greater than injective penalty * -# If so, we go through each source point, stepping down in the sorted target point distance list and re-checking potential. * -# Next, we only apply transformations that keep the injectivity of the permutations list. * -# Hence, for one source point we step down the ladder and seek the corresponding owner of this new target * point and try to change it for one with lesser distance, or for the next one with greater distance, but only * if this decreases the conditional potential. * -# finished. * -# Then, we calculate the forces by taking the spatial derivative, where we scale the potential to such a degree, * that the total force is always pointing in direction of the constraint force (ensuring that we move in the * right direction). * -# Finally, we calculate the potential energy and return. * \param *out output stream for debugging * \param **PermutationMap on return: mapping between the atom label of the initial and the final configuration * \param startstep current MD step giving initial position between which and \a endstep we perform the constrained MD (as further steps are always concatenated) * \param endstep step giving final position in constrained MD * \param IsAngstroem whether coordinates are in angstroem (true) or bohrradius (false) * \sa molecule::VerletForceIntegration() * \return potential energy (and allocated **PermutationMap (array of molecule::AtomCount ^2) * \todo The constrained potential's constants are set to fixed values right now, but they should scale based on checks of the system in order * to ensure they're properties (e.g. constants[2] always greater than the energy of the system). * \bug this all is not O(N log N) but O(N^2) */ double molecule::MinimiseConstrainedPotential(ofstream *out, atom **&PermutationMap, int startstep, int endstep, bool IsAngstroem) { double Potential, OldPotential, OlderPotential; struct EvaluatePotential Params; Params.PermutationMap = Malloc(AtomCount, "molecule::MinimiseConstrainedPotential: Params.**PermutationMap"); Params.DistanceList = Malloc(AtomCount, "molecule::MinimiseConstrainedPotential: Params.**DistanceList"); Params.DistanceIterators = Malloc(AtomCount, "molecule::MinimiseConstrainedPotential: Params.*DistanceIterators"); Params.DoubleList = Malloc(AtomCount, "molecule::MinimiseConstrainedPotential: Params.*DoubleList"); Params.StepList = Malloc(AtomCount, "molecule::MinimiseConstrainedPotential: Params.*StepList"); int round; atom *Walker = NULL, *Runner = NULL, *Sprinter = NULL; DistanceMap::iterator Rider, Strider; /// Minimise the potential // set Lagrange multiplier constants Params.PenaltyConstants[0] = 10.; Params.PenaltyConstants[1] = 1.; Params.PenaltyConstants[2] = 1e+7; // just a huge penalty // generate the distance list *out << Verbose(1) << "Allocating, initializting and filling the distance list ... " << endl; FillDistanceList(this, Params); // create the initial PermutationMap (source -> target) CreateInitialLists(out, this, Params); // make the PermutationMap injective by checking whether we have a non-zero constants[2] term in it *out << Verbose(1) << "Making the PermutationMap injective ... " << endl; MakeInjectivePermutation(out, this, Params); Free(&Params.DoubleList); // argument minimise the constrained potential in this injective PermutationMap *out << Verbose(1) << "Argument minimising the PermutationMap, at current potential " << OldPotential << " ... " << endl; OldPotential = 1e+10; round = 0; do { *out << "Starting round " << ++round << " ... " << endl; OlderPotential = OldPotential; do { Walker = start; while (Walker->next != end) { // pick one Walker = Walker->next; PrintPermutationMap(out, AtomCount, Params); Sprinter = Params.DistanceIterators[Walker->nr]->second; // store initial partner Strider = Params.DistanceIterators[Walker->nr]; //remember old iterator Params.DistanceIterators[Walker->nr] = Params.StepList[Walker->nr]; if (Params.DistanceIterators[Walker->nr] == Params.DistanceList[Walker->nr]->end()) {// stop, before we run through the list and still on Params.DistanceIterators[Walker->nr] == Params.DistanceList[Walker->nr]->begin(); break; } //*out << Verbose(2) << "Current Walker: " << *Walker << " with old/next candidate " << *Sprinter << "/" << *DistanceIterators[Walker->nr]->second << "." << endl; // find source of the new target Runner = start->next; while(Runner != end) { // find the source whose toes we might be stepping on (Walker's new target should be in use by another already) if (Params.PermutationMap[Runner->nr] == Params.DistanceIterators[Walker->nr]->second) { //*out << Verbose(2) << "Found the corresponding owner " << *Runner << " to " << *PermutationMap[Runner->nr] << "." << endl; break; } Runner = Runner->next; } if (Runner != end) { // we found the other source // then look in its distance list for Sprinter Rider = Params.DistanceList[Runner->nr]->begin(); for (; Rider != Params.DistanceList[Runner->nr]->end(); Rider++) if (Rider->second == Sprinter) break; if (Rider != Params.DistanceList[Runner->nr]->end()) { // if we have found one //*out << Verbose(2) << "Current Other: " << *Runner << " with old/next candidate " << *PermutationMap[Runner->nr] << "/" << *Rider->second << "." << endl; // exchange both Params.PermutationMap[Walker->nr] = Params.DistanceIterators[Walker->nr]->second; // put next farther distance into PermutationMap Params.PermutationMap[Runner->nr] = Sprinter; // and hand the old target to its respective owner PrintPermutationMap(out, AtomCount, Params); // calculate the new potential //*out << Verbose(2) << "Checking new potential ..." << endl; Potential = ConstrainedPotential(out, Params); if (Potential > OldPotential) { // we made everything worse! Undo ... //*out << Verbose(3) << "Nay, made the potential worse: " << Potential << " vs. " << OldPotential << "!" << endl; //*out << Verbose(3) << "Setting " << *Runner << "'s source to " << *Params.DistanceIterators[Runner->nr]->second << "." << endl; // Undo for Runner (note, we haven't moved the iteration yet, we may use this) Params.PermutationMap[Runner->nr] = Params.DistanceIterators[Runner->nr]->second; // Undo for Walker Params.DistanceIterators[Walker->nr] = Strider; // take next farther distance target //*out << Verbose(3) << "Setting " << *Walker << "'s source to " << *Params.DistanceIterators[Walker->nr]->second << "." << endl; Params.PermutationMap[Walker->nr] = Params.DistanceIterators[Walker->nr]->second; } else { Params.DistanceIterators[Runner->nr] = Rider; // if successful also move the pointer in the iterator list *out << Verbose(3) << "Found a better permutation, new potential is " << Potential << " vs." << OldPotential << "." << endl; OldPotential = Potential; } if (Potential > Params.PenaltyConstants[2]) { cerr << "ERROR: The two-step permutation procedure did not maintain injectivity!" << endl; exit(255); } //*out << endl; } else { cerr << "ERROR: " << *Runner << " was not the owner of " << *Sprinter << "!" << endl; exit(255); } } else { Params.PermutationMap[Walker->nr] = Params.DistanceIterators[Walker->nr]->second; // new target has no source! } Params.StepList[Walker->nr]++; // take next farther distance target } } while (Walker->next != end); } while ((OlderPotential - OldPotential) > 1e-3); *out << Verbose(1) << "done." << endl; /// free memory and return with evaluated potential for (int i=AtomCount; i--;) Params.DistanceList[i]->clear(); Free(&Params.DistanceList); Free(&Params.DistanceIterators); return ConstrainedPotential(out, Params); }; /** Evaluates the (distance-related part) of the constrained potential for the constrained forces. * \param *out output stream for debugging * \param startstep current MD step giving initial position between which and \a endstep we perform the constrained MD (as further steps are always concatenated) * \param endstep step giving final position in constrained MD * \param **PermutationMap mapping between the atom label of the initial and the final configuration * \param *Force ForceMatrix containing force vectors from the external energy functional minimisation. * \todo the constant for the constrained potential distance part is hard-coded independently of the hard-coded value in MinimiseConstrainedPotential() */ void molecule::EvaluateConstrainedForces(ofstream *out, int startstep, int endstep, atom **PermutationMap, ForceMatrix *Force) { /// evaluate forces (only the distance to target dependent part) with the final PermutationMap *out << Verbose(1) << "Calculating forces and adding onto ForceMatrix ... " << endl; ActOnAllAtoms( &atom::EvaluateConstrainedForce, startstep, endstep, PermutationMap, Force ); *out << Verbose(1) << "done." << endl; }; /** Performs a linear interpolation between two desired atomic configurations with a given number of steps. * Note, step number is config::MaxOuterStep * \param *out output stream for debugging * \param startstep stating initial configuration in molecule::Trajectories * \param endstep stating final configuration in molecule::Trajectories * \param &config configuration structure * \param MapByIdentity if true we just use the identity to map atoms in start config to end config, if not we find mapping by \sa MinimiseConstrainedPotential() * \return true - success in writing step files, false - error writing files or only one step in molecule::Trajectories */ bool molecule::LinearInterpolationBetweenConfiguration(ofstream *out, int startstep, int endstep, const char *prefix, config &configuration, bool MapByIdentity) { molecule *mol = NULL; bool status = true; int MaxSteps = configuration.MaxOuterStep; MoleculeListClass *MoleculePerStep = new MoleculeListClass(); // Get the Permutation Map by MinimiseConstrainedPotential atom **PermutationMap = NULL; atom *Walker = NULL, *Sprinter = NULL; if (!MapByIdentity) MinimiseConstrainedPotential(out, PermutationMap, startstep, endstep, configuration.GetIsAngstroem()); else { PermutationMap = Malloc(AtomCount, "molecule::LinearInterpolationBetweenConfiguration: **PermutationMap"); SetIndexedArrayForEachAtomTo( PermutationMap, &atom::nr ); } // check whether we have sufficient space in Trajectories for each atom ActOnAllAtoms( &atom::ResizeTrajectory, MaxSteps ); // push endstep to last one ActOnAllAtoms( &atom::CopyStepOnStep, MaxSteps, endstep ); endstep = MaxSteps; // go through all steps and add the molecular configuration to the list and to the Trajectories of \a this molecule *out << Verbose(1) << "Filling intermediate " << MaxSteps << " steps with MDSteps of " << MDSteps << "." << endl; for (int step = 0; step <= MaxSteps; step++) { mol = new molecule(elemente); MoleculePerStep->insert(mol); Walker = start; while (Walker->next != end) { Walker = Walker->next; // add to molecule list Sprinter = mol->AddCopyAtom(Walker); for (int n=NDIM;n--;) { Sprinter->x.x[n] = Walker->Trajectory.R.at(startstep).x[n] + (PermutationMap[Walker->nr]->Trajectory.R.at(endstep).x[n] - Walker->Trajectory.R.at(startstep).x[n])*((double)step/(double)MaxSteps); // add to Trajectories //*out << Verbose(3) << step << ">=" << MDSteps-1 << endl; if (step < MaxSteps) { Walker->Trajectory.R.at(step).x[n] = Walker->Trajectory.R.at(startstep).x[n] + (PermutationMap[Walker->nr]->Trajectory.R.at(endstep).x[n] - Walker->Trajectory.R.at(startstep).x[n])*((double)step/(double)MaxSteps); Walker->Trajectory.U.at(step).x[n] = 0.; Walker->Trajectory.F.at(step).x[n] = 0.; } } } } MDSteps = MaxSteps+1; // otherwise new Trajectories' points aren't stored on save&exit // store the list to single step files int *SortIndex = Malloc(AtomCount, "molecule::LinearInterpolationBetweenConfiguration: *SortIndex"); for (int i=AtomCount; i--; ) SortIndex[i] = i; status = MoleculePerStep->OutputConfigForListOfFragments(out, &configuration, SortIndex); // free and return Free(&PermutationMap); delete(MoleculePerStep); return status; }; /** Parses nuclear forces from file and performs Verlet integration. * Note that we assume the parsed forces to be in atomic units (hence, if coordinates are in angstroem, we * have to transform them). * This adds a new MD step to the config file. * \param *out output stream for debugging * \param *file filename * \param config structure with config::Deltat, config::IsAngstroem, config::DoConstrained * \param delta_t time step width in atomic units * \param IsAngstroem whether coordinates are in angstroem (true) or bohrradius (false) * \param DoConstrained whether we perform a constrained (>0, target step in molecule::trajectories) or unconstrained (0) molecular dynamics, \sa molecule::MinimiseConstrainedPotential() * \return true - file found and parsed, false - file not found or imparsable * \todo This is not yet checked if it is correctly working with DoConstrained set to true. */ bool molecule::VerletForceIntegration(ofstream *out, char *file, config &configuration) { ifstream input(file); string token; stringstream item; double IonMass, ConstrainedPotentialEnergy, ActualTemp; Vector Velocity; ForceMatrix Force; CountElements(); // make sure ElementsInMolecule is up to date // check file if (input == NULL) { return false; } else { // parse file into ForceMatrix if (!Force.ParseMatrix(file, 0,0,0)) { cerr << "Could not parse Force Matrix file " << file << "." << endl; return false; } if (Force.RowCounter[0] != AtomCount) { cerr << "Mismatch between number of atoms in file " << Force.RowCounter[0] << " and in molecule " << AtomCount << "." << endl; return false; } // correct Forces Velocity.Zero(); for(int i=0;i 0) && ((MDSteps-1) % configuration.ScaleTempStep == 0)) { cout << Verbose(2) << "Applying Woodcock thermostat..." << endl; ActOnAllAtoms( &atom::Thermostat_Woodcock, sqrt(ScaleTempFactor), MDSteps, &ekin ); } break; case Gaussian: cout << Verbose(2) << "Applying Gaussian thermostat..." << endl; ActOnAllAtoms( &atom::Thermostat_Gaussian_init, MDSteps, &G, &E ); cout << Verbose(1) << "Gaussian Least Constraint constant is " << G/E << "." << endl; ActOnAllAtoms( &atom::Thermostat_Gaussian_least_constraint, MDSteps, G/E, &ekin, &configuration); break; case Langevin: cout << Verbose(2) << "Applying Langevin thermostat..." << endl; // init random number generator gsl_rng_env_setup(); T = gsl_rng_default; r = gsl_rng_alloc (T); // Go through each ion ActOnAllAtoms( &atom::Thermostat_Langevin, MDSteps, r, &ekin, &configuration ); break; case Berendsen: cout << Verbose(2) << "Applying Berendsen-VanGunsteren thermostat..." << endl; ActOnAllAtoms( &atom::Thermostat_Berendsen, MDSteps, ScaleTempFactor, &ekin, &configuration ); break; case NoseHoover: cout << Verbose(2) << "Applying Nose-Hoover thermostat..." << endl; // dynamically evolve alpha (the additional degree of freedom) delta_alpha = 0.; ActOnAllAtoms( &atom::Thermostat_NoseHoover_init, MDSteps, &delta_alpha ); delta_alpha = (delta_alpha - (3.*AtomCount+1.) * configuration.TargetTemp)/(configuration.HooverMass*Units2Electronmass); configuration.alpha += delta_alpha*configuration.Deltat; cout << Verbose(3) << "alpha = " << delta_alpha << " * " << configuration.Deltat << " = " << configuration.alpha << "." << endl; // apply updated alpha as additional force ActOnAllAtoms( &atom::Thermostat_NoseHoover_scale, MDSteps, &ekin, &configuration ); break; } cout << Verbose(1) << "Kinetic energy is " << ekin << "." << endl; };