source: src/cleanUp.cpp@ 105b72

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Last change on this file since 105b72 was ff9e5a, checked in by Frederik Heber <heber@…>, 12 years ago

Refactoring: AllAtomsInsideVolumeAction uses ShapeRegistry

  • Property mode set to 100644
File size: 5.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * cleanUp.cpp
25 *
26 * Created on: Oct 28, 2011
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include <iostream>
36#include <iomanip>
37
38#include "CodePatterns/MemDebug.hpp"
39
40#include "cleanUp.hpp"
41
42#include "Atom/AtomObserver.hpp"
43
44#include "CodePatterns/Chronos.hpp"
45#include "CodePatterns/errorlogger.hpp"
46#include "CodePatterns/logger.hpp"
47#include "CodePatterns/Observer/ObserverLog.hpp"
48
49#include "Actions/ActionHistory.hpp"
50#include "Actions/ActionRegistry.hpp"
51#include "Actions/OptionRegistry.hpp"
52
53#include "RandomNumbers/RandomNumberDistributionFactory.hpp"
54#include "RandomNumbers/RandomNumberEngineFactory.hpp"
55#include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
56
57#include "Parser/ChangeTracker.hpp"
58#include "Parser/FormatParserStorage.hpp"
59#include "Parser/XmlParser.hpp"
60
61#include "Shapes/ShapeFactory.hpp"
62#include "Shapes/ShapeRegistry.hpp"
63
64#include "UIElements/CommandLineUI/CommandLineParser.hpp"
65#include "UIElements/Menu/MenuDescription.hpp"
66#include "UIElements/UIFactory.hpp"
67#include "World.hpp"
68#include "WorldTime.hpp"
69
70/** In this function all dynamicly allocated member variables to static/global
71 * variables are added to the ignore list of Memory/MemDebug.
72 *
73 * Use this to prevent their listing in the Memory::getState() at the end of the
74 * program. Check with valgrind that truely no memory leak occurs!
75 */
76void AddStaticEntitiestoIgnoreList()
77{
78 // zeroVec and unitVec are global variables (on the stack) but vectorContent
79 // within is situated on the heap and has to be ignored
80 Memory::ignore(zeroVec.get());
81 Memory::ignore(unitVec[0].get());
82 Memory::ignore(unitVec[1].get());
83 Memory::ignore(unitVec[2].get());
84
85 // XmlParser has static instance that uses vectorContent as well
86 Memory::ignore(FormatParser< xml >::defaultAtomInfo.field.get());
87}
88
89/** purges all static (singleton) instances in correct order of dependency.
90 *
91 */
92void purgeStaticInstances()
93{
94 Chronos::purgeInstance();
95 RandomNumberDistributionFactory::purgeInstance();
96 RandomNumberEngineFactory::purgeInstance();
97 RandomNumberGeneratorFactory::purgeInstance();
98 ShapeFactory::purgeInstance();
99 ShapeRegistry::purgeInstance();
100 FormatParserStorage::purgeInstance();
101 ChangeTracker::purgeInstance();
102 World::purgeInstance();
103 AtomObserver::purgeInstance();
104 MenuDescription::purgeInstance();
105 UIFactory::purgeInstance();
106 CommandLineParser::purgeInstance();
107 MoleCuilder::ActionRegistry::purgeInstance();
108 MoleCuilder::OptionRegistry::purgeInstance();
109 MoleCuilder::ActionHistory::purgeInstance();
110 logger::purgeInstance();
111 errorLogger::purgeInstance();
112 WorldTime::purgeInstance();
113}
114
115/** Cleans all singleton instances in an orderly fashion.
116 * C++ does not guarantee any specific sequence of removal of single instances
117 * which have static/global variables. Some singletons depend on others hence we
118 * acertain a specific ordering here, which is is used via the atexit() hook.
119 */
120void cleanUp()
121{
122 // give timings per Action
123 printTimings();
124 // purge static instances from memory
125 purgeStaticInstances();
126 // put some static variables' dynamic contents on the Memory::ignore map to avoid their
127 // admonishing lateron
128 AddStaticEntitiestoIgnoreList();
129#ifdef LOG_OBSERVER
130 cout << observerLog().getLog();
131#endif
132#ifndef NDEBUG
133 ObserverLog::purgeInstance();
134#endif
135 Memory::getState();
136}
137
138/** We give a list of all times per action and a total time.
139 *
140 */
141void printTimings()
142{
143 const MoleCuilder::ActionRegistry &AR = MoleCuilder::ActionRegistry::getInstance();
144 const Chronos &Chron = Chronos::getInstance();
145 std::cout << "(Non-zero) Times used per Action [seconds]:" << std::endl;
146 for (MoleCuilder::ActionRegistry::const_iterator iter = AR.getBeginIter(); iter != AR.getEndIter(); ++iter)
147 if (Chron.getTime(iter->first) != 0.) { // dont give if action has not been used
148 std::cout << " " << setiosflags(ios::left) << setw(24) << setfill('.') << iter->first;
149 std::cout << setiosflags(ios::left) << setprecision(6) << fixed << Chron.getTime(iter->first) << std::endl;
150 }
151 std::cout << "Total Time: " << Chron.SumUpTotalTime() << " seconds" << std::endl;
152 std::cout << "Total Actions called: " << Chron.SumUpTotalFunctions() << std::endl;
153}
154
155/** Dump current memory chunks.
156 *
157 */
158void dumpMemory()
159{
160 ofstream ost("molecuilder.memdump");
161 Memory::dumpMemory(ost);
162}
163
164/** Save the current World to output files and exit.
165 *
166 * @return retrieved from World::getExitFlag()
167 */
168int saveAll()
169{
170 FormatParserStorage::getInstance().SaveAll();
171 ChangeTracker::getInstance().saveStatus();
172
173 int ExitFlag = World::getInstance().getExitFlag();
174 return (ExitFlag == 1 ? 0 : ExitFlag);
175}
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