/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* cleanUp.cpp
*
* Created on: Oct 28, 2011
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include
#include
#include "CodePatterns/MemDebug.hpp"
#include "cleanUp.hpp"
#include "Atom/AtomObserver.hpp"
#include "CodePatterns/Chronos.hpp"
#include "CodePatterns/errorlogger.hpp"
#include "CodePatterns/logger.hpp"
#include "CodePatterns/Observer/ObserverLog.hpp"
#include "Actions/ActionHistory.hpp"
#include "Actions/ActionRegistry.hpp"
#include "Actions/OptionRegistry.hpp"
#include "RandomNumbers/RandomNumberDistributionFactory.hpp"
#include "RandomNumbers/RandomNumberEngineFactory.hpp"
#include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
#include "Parser/ChangeTracker.hpp"
#include "Parser/FormatParserStorage.hpp"
#include "Parser/XmlParser.hpp"
#include "Shapes/ShapeFactory.hpp"
#include "Shapes/ShapeRegistry.hpp"
#include "UIElements/CommandLineUI/CommandLineParser.hpp"
#include "UIElements/Menu/MenuDescription.hpp"
#include "UIElements/UIFactory.hpp"
#include "World.hpp"
#include "WorldTime.hpp"
/** In this function all dynamicly allocated member variables to static/global
* variables are added to the ignore list of Memory/MemDebug.
*
* Use this to prevent their listing in the Memory::getState() at the end of the
* program. Check with valgrind that truely no memory leak occurs!
*/
void AddStaticEntitiestoIgnoreList()
{
// zeroVec and unitVec are global variables (on the stack) but vectorContent
// within is situated on the heap and has to be ignored
Memory::ignore(zeroVec.get());
Memory::ignore(unitVec[0].get());
Memory::ignore(unitVec[1].get());
Memory::ignore(unitVec[2].get());
// XmlParser has static instance that uses vectorContent as well
Memory::ignore(FormatParser< xml >::defaultAtomInfo.field.get());
}
/** purges all static (singleton) instances in correct order of dependency.
*
*/
void purgeStaticInstances()
{
Chronos::purgeInstance();
RandomNumberDistributionFactory::purgeInstance();
RandomNumberEngineFactory::purgeInstance();
RandomNumberGeneratorFactory::purgeInstance();
ShapeFactory::purgeInstance();
ShapeRegistry::purgeInstance();
FormatParserStorage::purgeInstance();
ChangeTracker::purgeInstance();
World::purgeInstance();
AtomObserver::purgeInstance();
MenuDescription::purgeInstance();
UIFactory::purgeInstance();
CommandLineParser::purgeInstance();
MoleCuilder::ActionRegistry::purgeInstance();
MoleCuilder::OptionRegistry::purgeInstance();
MoleCuilder::ActionHistory::purgeInstance();
logger::purgeInstance();
errorLogger::purgeInstance();
WorldTime::purgeInstance();
}
/** Cleans all singleton instances in an orderly fashion.
* C++ does not guarantee any specific sequence of removal of single instances
* which have static/global variables. Some singletons depend on others hence we
* acertain a specific ordering here, which is is used via the atexit() hook.
*/
void cleanUp()
{
// give timings per Action
printTimings();
// purge static instances from memory
purgeStaticInstances();
// put some static variables' dynamic contents on the Memory::ignore map to avoid their
// admonishing lateron
AddStaticEntitiestoIgnoreList();
#ifdef LOG_OBSERVER
cout << observerLog().getLog();
#endif
#ifndef NDEBUG
ObserverLog::purgeInstance();
#endif
Memory::getState();
}
/** We give a list of all times per action and a total time.
*
*/
void printTimings()
{
const MoleCuilder::ActionRegistry &AR = MoleCuilder::ActionRegistry::getInstance();
const Chronos &Chron = Chronos::getInstance();
std::cout << "(Non-zero) Times used per Action [seconds]:" << std::endl;
for (MoleCuilder::ActionRegistry::const_iterator iter = AR.getBeginIter(); iter != AR.getEndIter(); ++iter)
if (Chron.getTime(iter->first) != 0.) { // dont give if action has not been used
std::cout << " " << setiosflags(ios::left) << setw(24) << setfill('.') << iter->first;
std::cout << setiosflags(ios::left) << setprecision(6) << fixed << Chron.getTime(iter->first) << std::endl;
}
std::cout << "Total Time: " << Chron.SumUpTotalTime() << " seconds" << std::endl;
std::cout << "Total Actions called: " << Chron.SumUpTotalFunctions() << std::endl;
}
/** Dump current memory chunks.
*
*/
void dumpMemory()
{
ofstream ost("molecuilder.memdump");
Memory::dumpMemory(ost);
}
/** Save the current World to output files and exit.
*
* @return retrieved from World::getExitFlag()
*/
int saveAll()
{
FormatParserStorage::getInstance().SaveAll();
ChangeTracker::getInstance().saveStatus();
int ExitFlag = World::getInstance().getExitFlag();
return (ExitFlag == 1 ? 0 : ExitFlag);
}