source: src/builder_init.cpp@ fd3788

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Last change on this file since fd3788 was 1d5a871, checked in by Frederik Heber <heber@…>, 14 years ago

Factored out Factory pattern (no pun intended).

  • Property mode set to 100644
File size: 6.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * builder_init.cpp
10 *
11 * Created on: Dec 15, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "bondgraph.hpp"
23#include "config.hpp"
24#include "CodePatterns/Log.hpp"
25#include "molecule.hpp"
26#include "periodentafel.hpp"
27#include "tesselationhelpers.hpp"
28#include "UIElements/UIFactory.hpp"
29#include "UIElements/Menu/MenuDescription.hpp"
30#include "UIElements/TextUI/TextUIFactory.hpp"
31#include "UIElements/CommandLineUI/CommandLineUIFactory.hpp"
32#include "UIElements/CommandLineUI/CommandLineParser.hpp"
33#ifdef USE_GUI_QT
34#include "UIElements/Qt4/QtUIFactory.hpp"
35#endif
36#include "UIElements/MainWindow.hpp"
37#include "UIElements/Dialog.hpp"
38//#include "Menu/ActionMenuItem.hpp"
39#include "CodePatterns/Verbose.hpp"
40#include "World.hpp"
41
42#include "Actions/ActionRegistry.hpp"
43#include "Actions/ActionHistory.hpp"
44
45#include "RandomNumbers/RandomNumberDistributionFactory.hpp"
46#include "RandomNumbers/RandomNumberEngineFactory.hpp"
47#include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
48
49#include "Parser/ChangeTracker.hpp"
50#include "Parser/FormatParserStorage.hpp"
51
52#include "UIElements/UIFactory.hpp"
53#include "UIElements/TextUI/TextUIFactory.hpp"
54#include "UIElements/CommandLineUI/CommandLineUIFactory.hpp"
55#include "UIElements/MainWindow.hpp"
56#include "UIElements/Dialog.hpp"
57
58#include "version.h"
59
60#include "builder_init.hpp"
61
62/** Print some initial information output the program.
63 *
64 */
65void ProgramHeader()
66{
67 // print version check and copyright notice
68 cout << MOLECUILDERVERSION << endl;
69 cout << "MoleCuilder comes with ABSOLUTELY NO WARRANTY; for details type" << endl;
70 cout << "`molecuilder --warranty'." << endl;
71 cout << "`MoleCuilder - to create and alter molecular systems." << endl;
72 cout << "Copyright (C) 2010 University Bonn. All rights reserved." << endl;
73 cout << endl;
74}
75
76/** General stuff to intialize before UI.
77 *
78 */
79void initGeneral()
80{
81 // while we are non interactive, we want to abort from asserts
82 ASSERT_DO(Assert::Abort);
83 ASSERT_HOOK(dumpMemory);
84
85 ProgramHeader();
86
87 setVerbosity(1);
88 // need to init the history before any action is created
89 ActionHistory::init();
90
91 // from this moment on, we need to be sure to deeinitialize in the correct order
92 // this is handled by the cleanup function
93 atexit(cleanUp);
94}
95
96/** Initialize specific UIFactory.
97 *
98 * @param argc argument count
99 * @param argv argument array
100 */
101void initUI(int argc, char **argv)
102{
103 std::string BondGraphFileName("\n");
104 // Parse command line options and if present create respective UI
105 // construct bond graph
106 if (World::getInstance().getConfig()->BG == NULL) {
107 World::getInstance().getConfig()->BG = new BondGraph(World::getInstance().getConfig()->GetIsAngstroem());
108 if (boost::filesystem::exists(BondGraphFileName)) {
109 if (World::getInstance().getConfig()->BG->LoadBondLengthTable(BondGraphFileName)) {
110 DoLog(0) && (Log() << Verbose(0) << "Bond length table loaded successfully." << endl);
111 } else {
112 DoeLog(1) && (eLog()<< Verbose(1) << "Bond length table loading failed." << endl);
113 }
114 }
115 }
116 // handle remaining arguments by CommandLineParser
117 if (argc>1) {
118 DoLog(0) && (Log() << Verbose(0) << "Setting UI to CommandLine." << endl);
119 CommandLineParser::getInstance().InitializeCommandArguments();
120 CommandLineParser::getInstance().Run(argc,argv);
121 UIFactory::registerFactory(new CommandLineUIFactory::description());
122 UIFactory::makeUserInterface("CommandLine");
123 } else {
124 // In the interactive mode, we can leave the user the choice in case of error
125 ASSERT_DO(Assert::Ask);
126 #ifdef USE_GUI_QT
127 DoLog(0) && (Log() << Verbose(0) << "Setting UI to Qt4." << endl);
128 UIFactory::registerFactory(new QtUIFactory::description());
129 UIFactory::makeUserInterface("Qt4");
130 #else
131 DoLog(0) && (Log() << Verbose(0) << "Setting UI to Text." << endl);
132 cout << MOLECUILDERVERSION << endl;
133 UIFactory::registerFactory(new TextUIFactory::description());
134 UIFactory::makeUserInterface("Text");
135 #endif
136 }
137}
138
139/** Create MainWindow and displays.
140 * I.e. here all the Actions are parsed and done.
141 */
142void doUI()
143{
144 MainWindow *mainWindow = UIFactory::getInstance().makeMainWindow();
145 mainWindow->display();
146 delete mainWindow;
147}
148
149
150/** In this function all dynamicly allocated member variables to static/global
151 * variables are added to the ignore list of Memory/MemDebug.
152 *
153 * Use this to prevent their listing in the Memory::getState() at the end of the
154 * program. Check with valgrind that truely no memory leak occurs!
155 */
156void AddStaticEntitiestoIgnoreList()
157{
158 // zeroVec and unitVec are global variables (on the stack) but vectorContent
159 // within is situated on the heap and has to be ignored
160 Memory::ignore(zeroVec.get());
161 Memory::ignore(unitVec[0].get());
162 Memory::ignore(unitVec[1].get());
163 Memory::ignore(unitVec[2].get());
164}
165
166/** Cleans all singleton instances in an orderly fashion.
167 * C++ does not guarantee any specific sequence of removal of single instances
168 * which have static/global variables. Some singletons depend on others hence we
169 * acertain a specific ordering here, which is is used via the atexit() hook.
170 */
171void cleanUp()
172{
173 RandomNumberDistributionFactory::purgeInstance();
174 RandomNumberEngineFactory::purgeInstance();
175 RandomNumberGeneratorFactory::purgeInstance();
176 FormatParserStorage::purgeInstance();
177 ChangeTracker::purgeInstance();
178 World::purgeInstance();
179 MenuDescription::purgeInstance();
180 UIFactory::purgeInstance();
181 ValueStorage::purgeInstance();
182 CommandLineParser::purgeInstance();
183 ActionRegistry::purgeInstance();
184 OptionRegistry::purgeInstance();
185 ActionHistory::purgeInstance();
186 // we have to remove these two static as otherwise their boost::shared_ptrs are still present
187 Action::removeStaticStateEntities();
188 // put some static variables' dynamic contents on the Memory::ignore map to avoid their
189 // admonishing lateron
190 AddStaticEntitiestoIgnoreList();
191 logger::purgeInstance();
192 errorLogger::purgeInstance();
193#ifdef LOG_OBSERVER
194 cout << observerLog().getLog();
195#endif
196 Memory::getState();
197}
198
199/** Dump current memory chunks.
200 *
201 */
202void dumpMemory()
203{
204 ofstream ost("molecuilder.memdump");
205 Memory::dumpMemory(ost);
206}
207
208/** Save the current World to output files and exit.
209 *
210 * @return retrieved from World::getExitFlag()
211 */
212int saveAll()
213{
214 int test[500000];
215 for (size_t i=0;i<500000;++i) {
216 test[i] = (int)i;
217 }
218 FormatParserStorage::getInstance().SaveAll();
219 ChangeTracker::getInstance().saveStatus();
220
221 int ExitFlag = World::getInstance().getExitFlag();
222 return (ExitFlag == 1 ? 0 : ExitFlag);
223}
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