/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * builder_init.cpp * * Created on: Dec 15, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include #include #include "Actions/ActionHistory.hpp" #include "Actions/ActionExceptions.hpp" #include "builder_init.hpp" #include "cleanUp.hpp" #include "CodePatterns/Log.hpp" #include "Graph/BondGraph.hpp" #include "Parser/ChangeTracker.hpp" #include "Parser/FormatParserStorage.hpp" #include "UIElements/UIFactory.hpp" #include "UIElements/CommandLineUI/CommandLineParser.hpp" #include "UIElements/CommandLineUI/CommandLineUIFactory.hpp" #ifdef USE_GUI_QT #include "UIElements/Qt4/QtUIFactory.hpp" #endif #include "UIElements/TextUI/TextUIFactory.hpp" #include "UIElements/MainWindow.hpp" #include "version.h" #include "World.hpp" #include /** Print some initial information output the program. * */ void ProgramHeader() { // print version check and copyright notice cout << MOLECUILDERVERSION << endl; cout << "MoleCuilder comes with ABSOLUTELY NO WARRANTY; for details type" << endl; cout << "`molecuilder --warranty'." << endl; cout << "MoleCuilder - to create and alter molecular systems." << endl; cout << "Copyright (C) 2008-2012 University Bonn. All rights reserved." << endl; cout << "This is free software, and you are welcome to redistribute it under" << endl; cout << "certain conditions; type `molecuilder --help-redistribute' for details" << endl; cout << endl; } /** General stuff to intialize before UI. * */ void initGeneral() { // while we are non interactive, we want to abort from asserts ASSERT_DO(Assert::Abort); ASSERT_HOOK(dumpMemory); ProgramHeader(); setVerbosity(1); // need to init the history before any action is created MoleCuilder::ActionHistory::init(); // from this moment on, we need to be sure to deeinitialize in the correct order // this is handled by the cleanup function atexit(cleanUp); } /** Initialize specific UIFactory. * * @param argc argument count * @param argv argument array */ void initUI(int argc, char **argv) { std::string BondGraphFileName("\n"); // Parse command line options and if present create respective UI // construct bond graph if (boost::filesystem::exists(BondGraphFileName)) { std::ifstream input(BondGraphFileName.c_str()); if ((input.good()) && (World::getInstance().getBondGraph()->LoadBondLengthTable(input))) { LOG(0, "Bond length table loaded successfully."); } else { ELOG(1, "Bond length table loading failed."); } input.close(); } // handle remaining arguments by CommandLineParser if (argc>1) { LOG(0, "Setting UI to CommandLine."); CommandLineParser::getInstance().InitializeCommandArguments(); CommandLineParser::getInstance().Run(argc,argv); UIFactory::registerFactory(new CommandLineUIFactory::description()); UIFactory::makeUserInterface("CommandLine"); } else { // In the interactive mode, we can leave the user the choice in case of error ASSERT_DO(Assert::Ask); #ifdef USE_GUI_QT LOG(0, "Setting UI to Qt4."); UIFactory::registerFactory(new QtUIFactory::description()); UIFactory::makeUserInterface("Qt4"); #else LOG(0, "Setting UI to Text."); cout << MOLECUILDERVERSION << endl; UIFactory::registerFactory(new TextUIFactory::description()); UIFactory::makeUserInterface("Text"); #endif } } /** Create MainWindow and displays. * I.e. here all the Actions are parsed and done. */ void doUI() { MainWindow *mainWindow = UIFactory::getInstance().makeMainWindow(); try { mainWindow->display(); } catch(ActionFailureException &e) { std::cerr << "Action " << *boost::get_error_info(e) << " has failed." << std::endl; World::getInstance().setExitFlag(5); } delete mainWindow; }