/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* builder_init.cpp
*
* Created on: Dec 15, 2010
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
// boost::python uses placement new which is incompatible with MemDebug.
#ifdef HAVE_PYTHON
#include "PythonScripting.hpp"
#endif
#include "CodePatterns/MemDebug.hpp"
#include
#include
#include
#include
#include
#include
#include "Actions/ActionHistory.hpp"
#include "Actions/ActionExceptions.hpp"
#include "builder_init.hpp"
#include "cleanUp.hpp"
#include "CodePatterns/Log.hpp"
#include "Graph/BondGraph.hpp"
#include "Parser/ChangeTracker.hpp"
#include "Parser/FormatParserStorage.hpp"
#include "UIElements/UIFactory.hpp"
#include "UIElements/CommandLineUI/CommandLineParser.hpp"
#include "UIElements/CommandLineUI/CommandLineUIFactory.hpp"
#ifdef USE_GUI_QT
#include "UIElements/Qt4/QtUIFactory.hpp"
#endif
#include "UIElements/TextUI/TextUIFactory.hpp"
#include "UIElements/MainWindow.hpp"
#include "version.h"
#include "World.hpp"
#include
/** Print some initial information output the program.
*
*/
void ProgramHeader()
{
// print version check and copyright notice
cout << MOLECUILDERVERSION << endl;
cout << "MoleCuilder comes with ABSOLUTELY NO WARRANTY; for details type" << endl;
cout << "`molecuilder --warranty'." << endl;
cout << "MoleCuilder - to create and alter molecular systems." << endl;
cout << "Copyright (C) 2008-2012 University Bonn. All rights reserved." << endl;
cout << "Copyright (C) 2013 Frederik Heber. All rights reserved." << endl;
cout << "This is free software, and you are welcome to redistribute it under" << endl;
cout << "certain conditions; type `molecuilder --help-redistribute' for details" << endl;
cout << endl;
}
/** General stuff to intialize before UI.
*
*/
void initGeneral()
{
// while we are non interactive, we want to abort from asserts
ASSERT_DO(Assert::Abort);
ASSERT_HOOK(dumpMemory);
ProgramHeader();
setVerbosity(1);
// need to init the history before any action is created
MoleCuilder::ActionHistory::init();
// from this moment on, we need to be sure to deeinitialize in the correct order
// this is handled by the cleanup function
atexit(cleanUp);
}
/** Initialize specific UIFactory.
*
* @param argc argument count
* @param argv argument array
*/
void initUI(int argc, char **argv)
{
std::string BondGraphFileName("\n");
// Parse command line options and if present create respective UI
// construct bond graph
if (boost::filesystem::exists(BondGraphFileName)) {
std::ifstream input(BondGraphFileName.c_str());
if ((input.good()) && (World::getInstance().getBondGraph()->LoadBondLengthTable(input))) {
LOG(0, "Bond length table loaded successfully.");
} else {
ELOG(1, "Bond length table loading failed.");
}
input.close();
}
// if we have python, autoexecute a molecuilder script in current folder
#ifdef HAVE_PYTHON
const std::string pythonfilename_string("./molecuilder.py");
executePythonScript(pythonfilename_string);
#endif
// handle remaining arguments by CommandLineParser
if (argc>1) {
LOG(0, "Setting UI to CommandLine.");
CommandLineParser::getInstance().InitializeCommandArguments();
CommandLineParser::getInstance().Run(argc,argv);
UIFactory::registerFactory(new CommandLineUIFactory::description());
UIFactory::makeUserInterface("CommandLine");
} else {
// In the interactive mode, we can leave the user the choice in case of error
ASSERT_DO(Assert::Ask);
#ifdef USE_GUI_QT
LOG(0, "Setting UI to Qt4.");
UIFactory::registerFactory(new QtUIFactory::description());
UIFactory::makeUserInterface("Qt4");
#else
LOG(0, "Setting UI to Text.");
cout << MOLECUILDERVERSION << endl;
UIFactory::registerFactory(new TextUIFactory::description());
UIFactory::makeUserInterface("Text");
#endif
}
}
/** Create MainWindow and displays.
* I.e. here all the Actions are parsed and done.
*/
void doUI()
{
MainWindow *mainWindow = UIFactory::getInstance().makeMainWindow();
try {
mainWindow->display();
} catch(ActionFailureException &e) {
std::cerr << "Action " << *boost::get_error_info(e) << " has failed." << std::endl;
World::getInstance().setExitFlag(5);
}
delete mainWindow;
}